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Old 12-20-2008, 05:38 AM   #1
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Achievement Guide (PC and 360)

I know there is already a guide up and I will be leaving it up, but I have written this for a few reasons. First, I found a few errors in the other guide. Not much, but still, I'm a bit OCD and like to make sure the guides on the site are perfect. Second, I have included in this guide much more detail on the different ways of completing quests, as well as links to full walkthroughs of each quest. Some can be done extremely quickly through speech options (so be sure to get that skill up quick) or some can be done different ways for good or bad karma depending on the type of character you want. Third, I got my 1000 off the PC version and have included notes (cheats) for those playing on that format who only want to get the achievements.

I have also written this for three sets of people. First, the 360 user (who only has one way of playing). Second, the "legit" PC user (who wants to experience the game). Third, the "gamerscore" PC user (who just wants the 1000 as fast as possible). I would highly suggest playing the game normally first, be it on the 360 or the PC, but if you have gone through once on either platform and just want to knock out the 1000 on the PC version, the notes I have included will help in that.

*You can get a total of 2000 gamerscore from this game, playing each the 360 version and the PC version separately.*

Enjoy, and if you have additional tips or comments feel free to let me know.

[To view this guide from the main site, click here.]
[To view this guide without the PC notes, click here.]
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Old 12-20-2008, 05:45 AM   #2
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Quests, Part 1

Vault 101 Citizenship Award 10
Got the Pip-Boy 3000

After finishing the quest for Baby Steps you will immediately flash forward to the age of 10 and be awarded your Pip-Boy.

The G.O.A.T. Whisperer 10
Took the G.O.A.T.

After your birthday party and learning a few basic game skills (Growing Up Fast) you will flash foward yet again to the age of 16. You will then begin Future Imperfect and be required to take the G.O.A.T.

If you are aiming to have a specific type of character, be sure to read the article linked under G.O.A.T. above for what answers you will need.

Note: Be sure to grab the bobblehead off your father's desk. This is one of two chances you have to collect it.

Escape! 20
Completed "Escape!"

Again you will flash forward, to the age of 20 this time. You will now need to follow your father and escape the vault. Your main goal will be marked on your compass. See Escape! for more info.

Note: From here out there is a lot of travel. You can use this Interactive Map to find where to go.

Note for PC Users: You can use the console command "tmm 1" to populate your map with all locations in the game. Doing so will allow you to fast travel everywhere from the start. See "One Man Scouting Party" for more info on using this command.

To open the console, hit the "~" key located next the the number 1 on your keyboard. Simply type "tmm 1" and hit enter after hitting "~" to activate it. It will say "All Map Markers Added" if you did it right.

For a complete list of cheat codes, item codes and other useful glitches/exploits, see here. Nothing found on that page will disable any achievements, so feel free to use them all if you need to.

Following in His Footsteps 20
Completed "Following in His Footsteps"

Once you are in the Wasteland, head to the town of Megaton. Speak with Moriarity in the saloon at the top/back of the town. You will need to get info on your father's whereabouts from him.

Once you find that he went to Galaxy News Radio, head there and aid the Brotherhood soldiers in killing all the mutants, including your first Super Mutant Behemoth. After they are all dead you will be able to use the intercom on the GNR building to enter. Speak with Three Dog upstairs to find out your father has already moved on.

See Following in His Footsteps for more specific info.

Galaxy News Radio 20
Completed "Galaxy News Radio"

This quest is obtained from Three Dog at the GNR building. He will ask you to retrieve a comm dish off a Lunar vehicle in the Museum of Technology. Head there and enter the West Wing to retrieve the dish. From there you will need to head to the Washington Monument to place the dish on top. After that, head back to Three Dog at GNR to end the quest.

See Galaxy News Radio for more specific info.

Scientific Pursuits 20
Completed "Scientific Pursuits"

After speaking with Three Dog, head to Rivet City to try and find your father. Head to the Science Lab and speak with Dr. Li to learn that he has yet again moved on. Set off for the Jefferson Memorial and enter the door labeled "Gift Shop." Head to the control room of Project Purity and find Audio Tape 10. Listen to it to find that he has gone to Vault 112. Set off for Vault 112 where a robot will ask you to put on a new outfit and use one of the Tranquility Loungers.

See Scientific Pursuits for more specific info.

Tranquility Lane 20
Completed "Tranquility Lane"

After using the Tranquility Lounger you will be put into a computer simulation. You will talk with a little girl named Betty who will force you to do bad things around town, ultimately ending in your killing everyone. This course will obviously lead to quite a bit of bad karma.

Instead, you can go into the Abandoned House and interact with the objects in the front room to initiate the Chinese failsafe. Use this order: Radio, Glass Pitcher, Gnome, Glass Pitcher, Cinder Block, Gnome, Bottle. This will lead to good karma.

Once you have done either method, talk with Betty again for an exit door to appear. Use the door and speak with your father outside the simuation.

See Tranquility Lane for more specific info.

The Waters of Life 20
Completed "The Waters of Life"

After finishing Tranquility Lane your father will ask you to go with him back to Rivet City. You can say no and just meet him there later, doesn't matter which you choose. Once you do go back to the Science Lab there you will have a short conversation and then be asked to meet the scientists back at Project Purity. Head to the Jefferson Memorial to meet them.

Once there, your father will ask you to perform a few simple maintenance tasks to get the facility running. Just as you finish the last one, the Enclave shows up to take over the operations. (Spoiler) Your father then sacrifices himself so you can the other scientists can escape. Leave the Rotunda via the left door and find a sewer grate just to the left of that. Keep moving through the tunnels until you eventually come out the other side to the Brotherhood of Steel Citadel. Once Dr. Li gets you access to the city the quest will end.

See The Waters of Life for more specific info.
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Old 12-20-2008, 05:45 AM   #3
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Quests, Part 2

Picking up the Trail 20
Completed "Picking up the Trail"

Directly after The Waters of Life ends, this quest begins. You will be instructed to find the location of a G.E.C.K. Scribe Rothchild may be able to help. Find him in the lab and he will point you to a Vault-Tec computer. Check the Vault 87 item list to see it has a G.E.C.K. Return to Rothchild to learn of the vault's location. Unfortunately you will have to go through the Lamplight Caverns because of radiation levels outside the vault.

When you arrive at Little Lamplight you will be stopped by a child, Mayor MacCready. You have three ways of getting into the city. With a high speech skill you can talk your way in. With the Child at Heart perk you can also talk your way in. Without one of those, you will be forced to do the Rescue from Paradise quest. If you have already done that you can get in no problem, if you haven't you will need to do so now.

Now that you're in the city, you need to access Vault 87. You can either use speech on MacCready or Princess to gain entrance to Murder Pass which will be filled with enemies, or you can use speech on MacCready to learn about the door that won't open. Once you learn of that, speak with Joseph to restore power to the terminal for the door. Hack the terminal for entrance to the vault.

See Picking Up the Trail for more specific info.

Note for PC Users: If you're having trouble getting the speech options to work for the last part of this quest, use the console command "tcl" to enter No Clipping Mode. This will allow you to walk through anything. Walk through the door, then turn Clipping back on. Voila, instant access.

Rescue from Paradise 20
Completed "Rescue from Paradise"

You can either do this while progressing the main storyline (note its position in the achievement list) or you can start it at any point by doing the Strictly Business quest, or simply paying the guard out front of Paradise Falls 500 caps (if your speech skill is high enough).

If doing it during the main quest, speak with Mayor MacCready in Little Lamplight to accept the quest. From here, you will still need to gain access to Paradise Falls by doing Strictly Business or bribing the guard. Then you either need to do a long stealth-oriented sequence of events to break the children out, buy them for 2000 caps (1200 if you have high speech) or simply kill the entire town of slavers. You'll get good karma for the Town Slaughter since they are slavers, but if you have not already done Striclty Business you will lose your chance. So, be sure to do that before killing anyone in the town as they will all turn hostile if you kill any of them.

If you choose to do this as a side-quest before coming to it during the main story, the process of completing it remains the same, but you won't actually get the quest until speaking with Eulogy Jones. I would suggest just buying the kids. Once you have completed this and Striclty Business, feel free to kill the entire town for karma, human kills and experience.

See Rescue From Paradise for more specific info.

Finding the Garden of Eden 20
Completed "Finding the Garden of Eden"

Whichever way you chose to finish Picking Up the Trail, you will enter the vault in the same spot. Proceed through the vault until you get to the Test Labs to find an intelligent super mutant named Fawkes. You can either set off the fire alarm to free Fawkes who will help you fight and retreive the G.E.C.K. from the highly irradiated section of the vault, or attemt to brave the radiation and get the G.E.C.K. yourself. Either way, once you attempt to leave the vault with the G.E.C.K., you will be knocked out, ending the quest.

See Finding the Garden of Eden for more specific info.

The American Dream 20
Completed "The American Dream"

When you awake from being knocked out, you will be locked up and interrogated. Refuse to deal with Autumn; eventually the President of the Enclave will interrupt and allow you to leave and meet with him. On your way to the meeting, you will hear a command over the loudspeaker that you are to be killed. Prepare for some heavy fighting on your way to the President. Follow the mission marker on your compass until you finally get to the President.

During this conversation, you can attempt to convince the President to self-destruct. It doesn't really matter either way. After the conversation, grab the FEV virus he offers and leave the base. Head back to the Brotherhood Citadel to speak with Elder Lyons. You can give up the FEV during this conversation or hold on to it; again, doesn't matter much either way.

Note: Make sure to grab the bobblehead in Colonel Autumn's office before speaking with the President. You won't be able to get it after this.

Take it Back! 40 Completed "Take it Back!"

WARNING:
The point of no return is during this quest. I would suggest finishing any achievements or side-quests you need before speaking with Sarah Lyons.

Speak with Sarah when you're ready to finish the game. You will head outside and follow the giant robot from the Citadel back to the Jefferson Memorial. Again enter the Gift Shop door and head to the Rotunda where the control room for Project Purity is located. Colonel Autumn will be waiting for you. With a high speech skill you can convince him to step aside. Otherwise, just kill him. However, the control room is now completely irradiated and is about to self-destruct.

You have three options now to finish the game:
  1. Sacrifice yourself or Sarah to enter the room and activate Project Purity. The code for the console is 216.
  2. Inject the FEV virus into the water filter.
  3. Do nothing and let the place explode.


Big Trouble in Big Town 20
Completed "Big Trouble in Big Town"

Warning!
Make sure you do this quest before doing Strictly Business. Red is a main part of this quest, but she is also one of the four people you need to enslave for Strictly Business. Slaving her before doing this quest will void it. You can have Strictly Business active (and should, so then once you finish this quest you can just enslave Red right away).

As soon as you enter Big Town, one of the residents should talk to you and have you speak with other residents to find out about the missing people. Ask around and you will be sent to the Germantown Police HQ. You will need to break Red and Shorty out of the HQ. Once you get back outside you can fast travel back to Big Town to end the quest.

See Big Trouble in Big Town for more specific info.

The Superhuman Gambit 20
Completed "The Superhuman Gambit"

Upon entering Canterbury Commons you will witness a fight between the Mechanist and the AntAgonizer. Once it finishes, you will be approached by a man named Uncle Roe who will ask you to help stop them from coming around, the only option seeming to be killing one of them. You can head north to kill the Ant lady or south to kill the robot dude. Alternatively, you can use a high Speech skill to convince them to either leave town or give up their careers. Whichever method you choose, return to Uncle Roe to claim your reward.

See The Superhuman Gambit for more specific info.

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Old 12-20-2008, 05:51 AM   #4
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Quests, Part 3

The Wasteland Survival Guide 20
Completed "The Wasteland Survival Guide"

This is either one of the longest or shortest quests in the game, depending on how you wish to finish it. Speak with Moira in the supply shop at Megaton to acquire the quest. If you take the long route, you will have 10 various tasks (see the link below) to complete that will take you from one end of the world and back. If you choose the short option, you'll finish it in the same conversation as you start it. If you need the experience, go ahead and do the entire quest. If you don't, talk your way out of it.

To talk your way out of it you will need a high Speech skill. So either focus on that early or come back for this quest later in the game. Ask her about one of the missions and then ask why she can't do it herself. Eventually you should have an option to tell her the idea isn't good and she should not write the book. Once you convince her of this the quests ends and you will still get the achievement without running all about the Wasteland.

Warning! It is possible to lose this quest if you blow up Megaton during another side-quest. Moira will survive as a ghoul initially, but she may be killed by Raiders on her way to the Underworld once she turns into a ghoul. To be safe, disarm the bomb when doing The Power of the Atom.

See The Wasteland Survival Guide for more specific info and all 10 missions.

Those! 20
Completed "Those!"

To begin this quest you will need to find a boy named Bryan Wilks who is usually just outside Grayditch. He will ask you to find his father in town. Their house is near the diner. Once you find him (dead) report back to Bryan who will most likely now be hiding in the Pulowski Preservation Shelter next to the diner (it is a big metal tube). You tell Bryan that you will stop the ants which will send you to the Marigold Metro Station. Navigate quite a ways until you find a small office with a Dr. Lesko inside. He will tell you about the experiments he is doing and ask you to deal with the situation by killing the ant queen's guards. You can either stop after killing the guards like he asks, or just kill the queen and be done with the situation. Either way you can now report to Bryan that the ants are done. However, Bryan now has no family and no place to live. He will ask you to find his aunt Vera who owns the hotel in Rivet City. Go there and ask he to take Bryan in. She will agree and upon delivering the news to Bryan back in Grayditch you will finish the quest.

See Those! for more specific info.

The Nuka-Cola Challenge 20
Completed "The Nuka-Cola Challenge"

To receive this quest, speak with Sierra Petrovita in Girdershade. You will have to take a short tour and then she will ask you to find 30 Nuka-Cola Quantums for her. There are a total of 90 to find throughout the Wasteland. See the link below for their locations.

See The Nuka-Cola Challenge for more specific info.

Note for PC: Instead of the tedious searching, open the command (hit "~") and type "player.additem 000284F9 30" which will give you 30 Nuka-Cola Quantums right away.

Head of State 20
Completed "Head of State"

This quest is aquired at the Temple of the Union from their leader Hannibal. You ultimately have three tasks to complete this. First, head to the Museum of American History and locate a picture of the Lincoln Memorial building. Then head to the Memorial itself to make sure there are no mutants there. There aren't any mutants but there are a bunch of slavers. Considering Hannibal and his friends are freed slaves, there is clearly going to be a decision here. You can do a few things: either kill all the slavers immediately and report back to Hannibal, tell them where the slaves are and help them, tell them where the slaves are and fight against them, or tell them nothing and report back to Hannibal who will want to mount an attack. I would suggest just killing them on the spot. Once you give Caleb the picture and tell Hannibal the place is clear, they will set out for the Memorial. Fast travel over to the Mall Northwest Metro Station to meet them and finish the quest. You might have to wait for them to show up, so hit Back (360) or the T key (PC) to wait a few hours.

See Head of State for more specific info.

The Replicated Man 20
Completed "The Replicated Man"

This quest is acquired from Dr. Zimmer in the Rivet City Science Lab. He wants you to find his missing andoid and sends you to speak with Dr. Preston (also in Rivet) who gives you a holotape. You will either need to collect 2-3 more of these from various place (see the link below), speak with Winthrop in the Underworld, speak with Moira in Megaton or continue doing other things until you are approached by a woman named Victoria Watts (she can show up anywhere). If you collect the tapes or speak with Winthrop/Moira, you'll find that a man named Pinkerton did a surgery on the android. You will find Pinkerton in the broken bow section of Rivet City. He will tell you who the andoid is (turns out to be Harkness, the dude who first greeted you to the city) and you can either convince the man he is an andoid (he'll kill Zimmer), or unlock his memories (Zimmer will reclaim him). If you met with Victoria Watts, she gives you a piece of the android, which you can present to Zimmer as if the andoid is dead which ends the quest much more quickly.

See The Replicated Man for more specific info.

Blood Ties 20
Completed "Blood Ties"

This quest will be acquired in the saloon of Megaton from Lucy West. She asks you to deliver a letter to her family in Arefu. Head to Arefu to find out that her parents are dead and her brother is missing, apparently underground with some vampires. Head to the Meresti Trainyard and into the Metro Station to find The Family's hideout. Once inside, there are a few options of gaining the passcode to Ian's meditation room. See the link below. Once you have it, use the terminal upstairs and enter his room to find out what he did and then show him the letter from Lucy to convince him to leave. Report this back to King in Arefu to finish the quest.

See Blood Ties for more specific info.

Oasis 20
Completed "Oasis"

To being this quest, head to Oasis at the north of the map. Inside you will have to undergo a ritual to be allowed to speak with "Him." Once you do so, you'll be able to speak with Harold (the only person to appear in all three Fallout games) who has essentially been overtaken by the roots that were growing on his head, become rooted in this spot. He asks you to end his suffering and destroy his heart. He also advises against burning him because it would hurt.

Leave his chamber and head toward the map marker to find two of the Oasis residents talking. After their conversation, Birch will give you some sap and Laurel some linment. Continue on to the caverns and head to Harold's heart. You now have a few options: destroy the heart and kill him, give him the sap to stop his growth or apply the linment to increase his growth. Whichever you choose, head back to Harold to finish the quest.

See Oasis for more specific info.
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Old 12-20-2008, 05:54 AM   #5
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Quests, Part 4

The Power of the Atom 20
Completed "The Power of the Atom"

In Megaton, Lucas Simms will ask you to disarm with the bomb in the middle of the city or Mister Burke will ask you to detonate it. Either way you go, you need a minimum explosives skill of 25, but it is suggested it be closer to 50. If you disarm it, find Simms again to end the quest. If you detonate it, head to Tenpenny Tower to set the bomb off with Burke and watch the explosion. Detonating the bomb will automatically give you the most negative karma possible in the game.

Note: If you choose to blow up the town, make sure to get the bobblehead out of Simms' house before you do so.

See The Power of the Atom for more specific info.

Tenpenny Tower 20
Completed "Tenpenny Tower"

Head to Tenpenny Tower to being this quest. Once the ghoul Roy leaves the intercom, use it and either pay caps or use a speech challenge to enter the tower. Once inside, speak with Chief Gustavo. He will ask you to kill Roy (who you just saw outside) who lives in the Warrington Tunnels. You can go ahead and kill Roy in the tunnels, or speak with him and instead agree to help him gain residence in the tower. Note that killing him is the only option to spare the lives of the people in the tower.

If you want to help Roy instead of killing him, you have two options. You can speak with Herbert Dashwood and convince him to give up his copy of the basement key, then use that to unlock the door to let the feral ghouls in to murder everyone. You will lose a ton of karma this way. Instead, you can talk with Tenpenny and ask him that if his residents are alright with the ghouls, would he allow them to live there. He agrees and you will need to speak with Edgar Wellington, Millicent Wellington, Anthony Ling, Lydia Montenegro and Susan Lancaster. You essentially bully them into agreeing, but once they've all been convinced, return to Tenpenny to finish the quest. Both of these options result in all the tower's residents being murdered, as even though the residents agreed to letting the ghouls in (for the second method), Roy kills them all anyway.

See Tenpenny Tower for more specific info.

Note: Make sure you do this quest before or at the same time as Strictly Business. During Strictly Business you will have to enslave Susan Lancaster. You can do this in private without the rest of the tower turning hostile, but if you are caught the other residents will try to kill you and you might not be able to finish the quest. You might also want to be working on You Gotta Shoot 'em in the Head at the same time, though it doesn't matter much since you can fast travel between locations.

Strictly Business 20
Completed "Strictly Business"

Strictly Business is acquired when you visit Paradise Falls. Aside from bribing the person out front, completing this quest is the only way of getting inside the town. If you do bribe him, simply speak with him again and you can still get the quest. Make sure you do not tell him you don't like slavery or the town will turn hostile and the quest won't be available.
You will need to shoot four targets with the Mesmetron, then speak with them and convince them to put a collar on and go to Paradise Falls. If you can get each person alone, you can have this done without the town they live in freaking out on you. If you are seen, everyone will immediately turn hostile. The four people you need are:
  • Flak from Rivet City
  • Red from Big Town
  • Susan Lancaster from Tenpenny Tower
  • Arkansas from Minefield
You will receive negative karma everyone time you enslave someone and there is a big chance you will piss off entire towns doing this quest, so it is suggested you save just before doing the quest, then finish it and reload your previous save.

See Strictly Business for more specific info.

You Gotta Shoot 'Em in the Head 20
Completed "You Gotta Shoot 'Em in the Head"

To acquire this quest, speak with Crowley inside the Underworld. He will ask you to kill a few people with an incentive for shooting them in the head, then collect keys from them. You can kill them any way you'd like if you just want to finish the quest, or you can actually just acquire a key from each of them. You can pickpocket the key or use speech challenges to get them in a variety of ways.
Now there is another option to finish the quest instead which may be better for you. Once you have the three keys from Ted, Dukov and Dave, head to Fort Constantine and use the keys to open some doors and retrieve the power armor held within. This is still considered a successful completion.

One final option is to speak with Tenpenny and warn him that Crowley is alive and wants him dead. He will offer you money to instead kill Crowley. Doing so will also complete the quest.

See You Gotta Shot 'Em in the Head for more specific info.

Stealing Independence 20
Completed "Stealing Independence"

To acquire this quest, speak with Abraham Washington in Rivet City. He can be found inside the Capitol Preservation Society. Head to the National Archives and enter to find a woman named Sydney who was also sent by Abraham. She'll ask you to help in fighting off some super mutants, then she'll join you to look for the Declaration. Once you enter the room with the Declaration, a robot who thinks he helped sign the document approaches. With good speech or science skills you can immediately get past him through dialogue. Otherwise you might need to retrieve some ink from the Arlington Library so he can forge a copy to give you. Whether you have the real deal or the forgery, doesn't matter. Return it to Abraham to complete the quest.

See Stealing Independence for more specific info.

Trouble on the Homefront 20
Completed "Trouble on the Homefront"

This quest will not be available until after completing The Waters of Life. Once you have done that, return to Vault 101 (where you grew up) and tune in to the radio frequency on your PipBoy. You will find a distress signal from Amata. Head into the vault. From here you have a large variety of ways to finish the quest. I chose to simply convince her to stay in the vault. see the link below for all the options.

See Trouble on the Homefront for more specific info.

Note: This is your last chance to grab the bobblehead on your father's desk.

Agatha's Song 20
Completed "Agatha's Song"

To acquire this quest, speak with Agatha at her house.She requests that you retrieve a rare violin for her from Vault 92. You can either go to Vault-Tec HQ (she gives you this location) or just head right to Vault 92 (check the link for its location). Either way, you will need to enter the vault and find the Sound Testing section. The violin will be laying on a table in one of the testing rooms. See the link below for directions inside the vault. Once you have the violin, return it to Agatha to finish the quest.

See Agatha's Song for more specific info.
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Old 12-20-2008, 05:58 AM   #6
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Final Side-Quest, Karma Achievements and Weaponsmith

Reilly's Rangers 20
Completed "Reilly's Rangers"

You can either acquire this quest from a distress signal near the National Archives or from speaking with Reilly herself in the Underworld. She is in the medical station. You will need to convince the doctor to wake her up (speech challenge) or try yourself (medical challenge). She needs you to rescure her rangers from on top of the Statesmen Hotel. You can only get inside from the second floor, through a walkway from the Our Lady of Hope Hospital. Head to the hospital, through the walkway and to the roof of the hotel. The rangers need you to find a Fission Battery to repair the elevator. Head back to the room that accessed the roof and find a robot in a closet on the first level. Search it for the battery. You can of course grab this on your way instead of backtracking after. Once the rangers fix the elevator, you now just need to fight your way out of the hotel.

See Reilly's Rangers for more specific info.

Reaver 10
Reached Level 8 with Bad Karma

See "Last, Best Hope of Humanity" for more info.

Mercenary 10
Reached Level 8 with Neutral Karma

See "Last, Best Hope of Humanity" for more info.

Protector 10
Reached Level 8 with Good Karma

See "Last, Best Hope of Humanity" for more info.

Harbinger of War 20
Reached Level 14 with Bad Karma

See "Last, Best Hope of Humanity" for more info.

Pinnacle of Survival 20
Reached Level 14 with Neutral Karma

See "Last, Best Hope of Humanity" for more info.

Ambassador of Peace 20
Reached Level 14 with Good Karma

See "Last, Best Hope of Humanity" for more info.

Scourge of Humanity 30
Reached Level 20 with Bad Karma

See "Last, Best Hope of Humanity" for more info.

Paradigm of Humanity 30
Reached Level 20 with Neutral Karma

See "Last, Best Hope of Humanity" for more info.

Last, Best Hope of Humanity 30
Reached Level 20 with Good Karma

To get all of these in a single playthrough, you will need to make sure you save your game at levels 7, 13 and 19 and do all three of them before moving on and before saving over your old save file. Also be sure to save a side-quest or main quest for just before reaching each of the required levels to make it easier, or see "Silver-Toungued Devil" for some infinite speech/experience loops since those won't possibly mess with your karma levels.

I would suggest being good at first. Getting bad karma is the easiest, so staying good the entire game will make it easier to handle these. Get your achievement for good, then reload your save. Go on a murder spree until you hit neutral, then turn in your quest to reach your target level. Reload your save yet again. Go on an even bigger murder spree until you hit bad, then turn in your quest to reach the target level. Repeat this process for each set of achievements.

Note for PC Users: I would suggest just playing the entire game out once being either good or bad as these sets of achievements can be done in about 30 seconds each. Start a new game and while you are looking at your father in his scrubs, go ahead and open the command console and type "player.setlevel 8"and this will grant you the neutral level 8 achievement. Open the console again and type "player.setlevel 14" and finally "player.setlevel 20" for all three neutral achievements. Quit out and start another new game. Open the console and type either "rewardKarma 1000" or "rewardKarma -1000" to get to good or bad karma, depending on which one you still need. Repeat the steps for using the commands to obtain levels 8, 14 and 20 for the last set of achievements.

Weaponsmith 30
Made one of every custom weapon

There are 7 custom weapons to make for this achievement. To make them you will first need to find a schematic for the particular weapon, then obtain all the parts for said weapon. Once you have all that, find a workbench (Moira's shop in Megaton) and create the weapon. You have at least two chances for each schematic, some as many as four. Use this to find them all.

As for obtaining the parts, they can all be found in/around the houses of Minefield, bought from Moira in Megaton or the junk merchant in Rivet City or purchased at the Scavenger Shop SW of Tenpenny Tower (red building, visible from the entrance to Warrington Station). Only the Nuka-Coa Quantum, Deathclaw Hand and Radscorpion Poison Gland can not be found in those locations. See "The Nuka-Cola Challenge" for a link to those locations. Deathclaw Hands can be looted off Deathclaws in the Deathclaw Sanctuary. Radscorpion Poison Glands can be looted off pretty much any Radscorpion which are all over the place.

For a list of all the weapons and the items needed, see here. It is the large quoted section with all the spoiler tags.

Note for PC Users: Instead of searching about for the schematics, you can use the following commands to obtain them.
  • Dart Gun - "player.additem 000BAFFA 1"
  • Bottlecap Mine - "player.additem 000BAFFB 1"
  • Deathclaw Gauntlet - "player.additem 000BAFFC 1"
  • Nuka-Grenade - "player.additem 000BAFFD 1"
  • Railway Rifle - "player.additem 000BAFFE 1"
  • Rock-It Launcher - "player.additem 000BAFFF 1"
  • Shishkebab - "player.additem 000BB000 1"
(For some reason these codes didn't not work unless I specified how many I wanted, hence the space and the number one after all of the codes.)

Unfortunately I do not have a list of codes for all the components (except the Nuka-Cola Quantum, again see that achievement for the code) so you will need to spend some time hunting down all the parts for the weapons. You can not get the achievement simply adding the items themselves to your inventory, they must be created from the workbench for the achievement.
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Old 03-23-2009, 10:35 PM   #7
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don't know why theres two achievement guides but nice job
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Old 03-24-2009, 02:24 PM   #8
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Great guide, thanks to this guide i managed to 1000/1000g this game in 33 hours. Still got tons of exploring left to do though and with the new dlc (when they fix it) out this game wont be going back on the shelf anytime soon.
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Old 12-21-2008, 03:36 AM   #9
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This guide is really good but i don't understand yet the karma levels, when i level up? or where i review my karma level? i hope someone can help, thanks
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Old 12-21-2008, 03:43 AM   #10
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You can check your karma level from the main screen of your PipBoy. There will be an image of a character with "Very Good" or "Bad" or whatever your level is at that time.

This thread might help as well:
http://www.xbox360achievements.org/forum/showthread.php?t=112661
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Old 12-21-2008, 05:13 AM   #11
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Thumbs up nice.

nice guide dude. it helped a lot.
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Old 12-29-2008, 12:34 PM   #12
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Great guide. Thank you

I've only just picked this game up and I'm gonna play it through on my own first, but will no doubt come back to this later on.
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Old 01-01-2009, 11:00 PM   #13
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Fantastic guide there, those links to the quests are of great help and I'm definately gonna use it. Kind of wish I got it for PC now also but ah well...
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Old 05-06-2009, 11:05 PM   #14
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Look on youtube Fallout 3 Achievements hunter then you will understand
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Old 05-17-2009, 03:35 PM   #15
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Guys.. not sure if this has been mentioned before. There's a way to get the Agatha's Song achievement without actually doing the quest. Just find the violin from the vault (forgotten which number), then sell it to the guy who buys these historical stuff in Rivet City.

Achievement Unlocked!
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Old 05-19-2009, 02:54 AM   #16
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Quote:
Originally Posted by s3an_looi View Post
Guys.. not sure if this has been mentioned before. There's a way to get the Agatha's Song achievement without actually doing the quest. Just find the violin from the vault (forgotten which number), then sell it to the guy who buys these historical stuff in Rivet City.

Achievement Unlocked!
Why not give it to Agatha? Give her some music paper and you can get a unique scoped magnum. If you're going through the effort to get the violin, might as well get the better reward.
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Old 05-21-2009, 05:43 AM   #17
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Quote:
Originally Posted by RadiantViper View Post
Why not give it to Agatha? Give her some music paper and you can get a unique scoped magnum. If you're going through the effort to get the violin, might as well get the better reward.
I discovered this by accident...

But nonetheless, I'm relieved I didnt have to go through everything because I'm using two handed weapons. The scoped magnum would do me no good...

Just a very fast way of getting Agatha's Song.
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Old 01-03-2009, 09:33 PM   #18
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Great guide man.And the links the the other site really help alot.
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Old 01-04-2009, 01:15 AM   #19
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I just wanted to say something about "Last, Best, Hope of Humanity." The easiest way to get all the Karma-based achievements is if you already have neutral Karma, since you have less to do before you hit Good or Evil karma.

Good Karma is actually pretty easy to obtain, if you stockpile Purified Water from the butler every time you get it. By the time you have 40, you can change your Karma to whatever you want even if it's -1000, by giving them to the dying guys outside Megaton and Rivet City. Those who go through the game completely evil would need to plan beforehand so they can do this by the time they get to level 7.

The problem with killing everyone in sight to get Bad Karma is that you might put yourself over the required XP before you get Bad Karma. So the best way to drop Karma is to steal all the junk in sight, like ruined books or empty bottles. I personally used the two tables full of empty vodka bottles in Dukov's Place to drop from Good to Evil in a couple of minutes. You can also accomplish the level 14 and 20 achievements when you hit level 12 and level 18, by picking the Here and Now perk.
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Old 01-04-2009, 01:16 AM   #20
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Or you can donate 500 or so caps to a church (to get good karma, I mean).
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Old 01-04-2009, 09:10 AM   #21
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I was able to skip the Goat Because my Speech Craft was High enough. So you should warn people to not try and get out of it so you can get the achievement.

Cause I didn't get it cause I didn't have to take it.
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Old 01-04-2009, 03:40 PM   #22
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I was able to skip the Goat Because my Speech Craft was High enough. So you should warn people to not try and get out of it so you can get the achievement.

Cause I didn't get it cause I didn't have to take it.
However the G.O.A.T. is so early on in the game you can just start a new game and simply get that achievement in less then 10 minutes likely.
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Old 01-15-2009, 01:43 AM   #23
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was wondering the hardness ( /10) as well as hours for total acheivements in the game, just for xbox360
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Old 01-19-2009, 09:23 PM   #24
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Not sure if this has been posted or mentioned...but if youre not worried about karma, i just found when i killed doc church and took his key, that he has 8 bottles of nuka-quantum stashed in his clinic medical supplies file cabinet thats almost 1/3 of the bottles needed for the Nuka-Cola challenge.
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Old 04-01-2009, 10:10 PM   #25
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thanks man, great guide.
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Old 01-05-2010, 02:12 AM   #26
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thanks for the guide, i just restarted my game to try and 100% this fun game
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Old 01-08-2010, 10:27 AM   #27
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Thanks for the guide pants party!

I'm going to get the game and do it legit like a good boy.

Well this or batman arkham asylum.

Edit:
I got the pc version and it's 10x more fun. You can spawn enemies and put in tons of cheats. I suggest everyone get the pc version.
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Old 07-24-2009, 07:27 PM   #28
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You are obsessive compulsion disorder?
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Old 08-21-2009, 10:18 PM   #29
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Has anyone ever done the cheat code for the PC version where you just type in "addachievement #" to get the desired achievement? Also, has anyone who ever used this cheat code got banned from Xbox/Windows LIVE? IMO, it sounds like it would make the game way too easy. I mean, who would be THAT lazy enough to get all the achievements by typing in a code 72 times?

Oh...wait.
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Old 09-15-2009, 11:48 AM   #30
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Theres an cheat, GetQuestCompleted. Would be funny if the achievement for completing the Quest unlocks. I donŽt have the PC-Version, but if this works IŽll borrwo it.^^
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