|02-14-2009, 01:10 PM||#1|
Dead Space Impossible Walkthrough
Welcome to my Dead Space guide! I've worked on this guide for about 4 days now and tried to fill it with about as much information as anybody should need to finish the game on any difficulty. The meat of the walkthrough over the next 18 or so posts contains what I think are the best strategies for completing the game on Impossible mode. The walkthrough is a walkthrough, however and is more than capable of taking you through the game.
Be sure to always search every possible corner along the way though, you could find ammo or medpacks. There simply isn't enough room to list where every item is. I tried to point out the important ones though.
Post 1: Introduction and Index
Post 2: Weapons
Post 3: Enemies Part 1
Post 4: Enemies Part 2
Post 5: Walkthrough: Chapter 1
Post 6: Walkthrough: Chapter 2
Post 7: Walkthrough: Chapter 3
Post 8: Walkthrough: Chapter 4
Post 9: Walkthrough: Chapter 5
Post 10: Walkthrough: Chapter 6 Part 1
Post 11: Walkthrough: Chapter 6 Part 2
Post 12: Walkthrough: Chapter 7
Post 13: Walkthrough: Chapter 8
Post 14: Walkthrough: Chapter 9
Post 15: Walkthrough: Chapter 10
Post 16: Walkthrough: Chapter 11
Post 17: Walkthrough: Chapter 12 Part 1
Post 18: Walkthrough: Chapter 12 Part 2
Last edited by Skillet; 02-16-2009 at 04:37 AM.
|02-14-2009, 01:13 PM||#2|
Below is a list of the equippable weapons in the game and a brief description of their uses and usefulness.
The Plasma Cutter is the basic, all-around weapon in the game. It's easily the "essence" of what Dead Space is all about. It shoots a thin line of energy to sheer off the arms, legs, and heads of your enemies. Using it's alt-fire turns the line from vertical to horizontal and vice-versa. The Plasma Cutter is always a good choice. Even if some other weapons aren't.
The Line Gun produces a very wide, very powerful line of energy. It's capable of hitting multiple limbs at once and keeps going until it hits something solid. So basically, you could remove the legs of three or four Slashers if they were all lined up right. The secondary fire mode produces a timed mine. Since it's timed, keeping enemies near it until it explodes can be tricky. Stasis makes the job pretty easy though.
The Pulse Rifle is the closest thing to a military grade weapon you'll find in Dead Space. It fires hundreds of little plasma bolts. It's rate of fire is it's greatest strength as the single shots aren't very powerful. Use stasis and grind your enemies up. Alt-fire is great when surrounded. Isaac holds the weapon above his head, the three barrels fall open and the gun fires in a 360 circle capable of making surrounding enemies recoil and sheering off arms and heads if held long enough. It burns through ammo quickly, however so use it wisely.
The Industrial Torch is actually a pretty weak weapon on most enemies. Primary fire shoots a stream of napalm in front of you and secondary fire spits out a "Napalm bomb" which makes your enemies burst in flames. It's a great weapon for Swarmers, Lurkers and actually quite effective on the Leviathan. Other than that, it would probably be better stored in the safe. Especially on Impossible.
Now, this thing is just cool. The Ripper would definitely be the weapon of choice for Jason Vorhees. Primary fire kinetically holds a spinning circular saw blade about 10 feet in front of you for a brief period. In skilled hands, a fully upgraded Ripper can remove the legs and arms of a Slasher in a single "shot". Alt-fire shoots the blade like a projectile, removing legs, arms, and heads along the way.
The Force Gun starts out as a pretty weak weapon until upgraded. Afterwords, it's a relatively reliable weapon. If you get surrounded, use it to send your enemies flying backward and taking damage. It's also great against Dividers and Swarmers. Alt-fire shoots an explosive grenade-like sphere. Obviously, useful. Just be careful especially on Impossible as repeated shots with the Force Gun can send dead enemies and the ammo or credits they drop flying across the room and into a bottomless pit.
The Contact Beam is without a doubt the most powerful weapon in the game. It has to be charged before each shot but it can kill almost anything in a single discharge. Secondary fire plants the barrel of the weapon on the floor and sends a powerful 360 degree shockwave into the legs of your enemies. I'm sure if Necromorphs could feel pain, most of them would be screaming as their legs explode. The downside to all of this power is the fact that you have to pay 2000 credits for each shot at the store. Using this as your primary weapon is not recommended.
Last edited by Skillet; 02-14-2009 at 03:11 PM.
|02-14-2009, 01:18 PM||#3|
The following post details the enemies and bosses you will face in the game. They are listed in the order in which you first encounter them in the game.
The Slasher is the basic enemy of the game. It comes in three different forms. The male form is the basic Slasher. Usually a flesh color sometimes wearing the remains of an engineering jumpsuit. The female is significantly thinner and always wearing the remains of a green colored jumpsuit. The females can also spew acidic balls of green slime. Removing the head will remove the female's acid spitting attack. The final Slasher form is the Advanced black form. Stronger, faster and deadlier, the advanced form will take about 8 Plasma Cutter shots on Impossible just to remove a leg. They also have an extended kill sequence where they grab Isaac and proceed to chew his head off. Literally. The easiest way to dispatch this enemy is to cut off both arms. If you're surrounded, removing the legs will slow them down significantly while cutting off their heads can send them into a berserker rage, slashing wildly at anything that moves.
The Leaper is the second Necromorph you will face in the game. They are very fast and seem to resemble rabid dogs. They can crawl on walls and leap great distances. In zero gravity, they can fly through a room just like Isaac. Leapers will usually get close to you and try to clobber you to death with their spiked tails or arms. Removing both arms/legs will kill them. Since they are almost always on the floor, it's relatively easy to stasis them and give each arm a few good stomps. Leapers also have a deadlier advanced black form. As with the Slasher, this form is stronger and faster.
Probably one of the sickest things you'll ever find in a video game, the Lurker is what happens when a baby is infected with the Necromorph parasite. It's small, agile, and can crawl along the wall. They don't do as much damage as some other Necromorphs but they can be a nuisance when other Necromorphs are nearby. They're quick and can surround you before you even know they're there. Three tentacles sprout out of their backs when they attack and shoot bony spikes. The tentacles are their weakness. Usually removing two will kill the Lurker. They have an advanced black version as well which can sometimes survive with only one tentacle. Lurkers have an extended kill animation where they leap onto Isaac and stab him in the back. If you don't press A fast enough and shake them from you, they will proceed to remove your head. Stasis is your friend. Use it before they fire their spikes and you should be just fine.
Infectors are strange, bat-like creatures. Their body and "wings" are one and can't be removed from each other. The only part that you can remove is their infection proboscis. You can't shoot it until the Infector is infecting a corpse, however. A basic strategy for Dead Space is to stomp on every corpse you find and dismember them so that if an Infector enters the room, there's nothing to infect. This can also cause problems in smaller rooms as the Infector will turn it's attention to you if there is indeed, nothing to infect. They only have one attack and that is where they leap onto Isaac and pull his head off with their proboscis. Mashing the A button will allow you to wrestle them off, killing the Infector. On Impossible mode, this will leave you with extremely low health and if another Infector leaps on you, you will die. Sometimes it's better to leave a body or two to keep the Infectors busy so you have time to deal with them accordingly. Any weapon will kill them but it's usually easy to stasis them and stomp on them several times or shoot the proboscis as they infect a corpse.
The Pregnant is a Necromorph who's bark is actually worse than it's bite. The only reason it has a threat level of Medium instead of Low is because of it's dangerous cargo. If there is one enemy in Dead Space that you won't want to shoot in a specific spot, it's the Pregnant. Shooting it in the belly will unleash a swarm of small creatures called Swarmers after you. If that wasn't bad enough, the Pregnant will still be able to crawl toward you and slash at your knees with it's arms. On later chapters, they might even carry Divider body parts! Their weakness is their arms. Their legs can also be taken out easily but they are a bit too close to the stomach for comfort. Just pop them in the arms a few times with an accurate weapon like the Plasma Cutter. Once both arms are gone, so is the Pregnant. DO NOT USE the Flame Thrower, Force Gun, Ripper, Line Gun Mines, Contact Beam Secondary fire or Force Gun bombs on the Pregnant. These weapons have an area of effect and 95% of the time, they'll open the Pregnant, spilling it's hellish payload.
Usually found inside the Pregnants, Swarmers come in many numbers. Hence the name. They can also be found in some locations without a Pregnant around. They are relatively slow and weak by themselves. They will crawl along the floor and leap on Isaac. Just repeatedly tap A to shake them off, killing them in the process. In numbers larger than 4 or 5... stay clear of them. If more than two or three manage to affix themselves to you, your health will be drained at an alarming rate. If you accidentally open a Pregnant, or run into a swarm of them crawling along the floor, use Stasis on the center of the group. You should be able to slow them all down with a single shot. Then use an area of effect weapon like the Flame Thrower, Force Gun or Line Gun mines to kill the whole group in a shot or two. You could also stomp on them as long as they're still in Stasis.
The Brute. Probably the biggest, toughest, non-boss in the game. You'll only face 5 of them in the entirety of the game and two of those are black advanced forms. Luckily, you'll only face them by themselves. They aren't very fast but they can outwalk Isaac. They also like to charge like a Bull. Treat them as such when they do and sidestep out of the way. Stasis is your friend against these guys. If you're aim is sure, you can shoot the yellow sections of their shoulders as that's the only spot from the front that is unprotected. Otherwise, you'll have to get behind them. If you keep shooting at a Brute, he'll cross his arms in front of him and cower for a moment. Using stasis on him to get behind him and planting a Line Gun Mine might work to remove his legs. Or you could just stomp on him. Either way, when you remove one arm or his legs, he'll stop moving around as much and instead fire a large explosive blob from his belly. If you're quick enough, you can grab this with Telekineses and send it back. This will usually kill the Brute. If not, another might.
Guardians are the result of a Human being consumed by the strange infectious ooze all over the walls in some places. You'll encounter two different versions. The mature version... which is deadly. And the not so bad adolescent version. The adult version is another story. Stay away from them at all costs. If you get close enough, they will spear Isaac in the head with one of their tentacles, killing him instantly. Instead, wait for it to shoot it's tentacles out of it's body. The tentacles will attacked to the wall around the Guardian. Stasis him and shoot the tentacles one by one or use an explosive. Gas canisters work VERY well, usually severing all tentacles at once. Guardians also spew small fleshy pods that sprout a tentacle not unlike a Lurker's. These tentacles will shoot you with the same bony spikes. Just shoot the tentacle with your Plasma Cutter and the pod will eventually explode. Just stay away from it until it does.
The Hunter is by far one of the most dangerous enemies in the game. First encountered in Chapter 5, the Hunter is the creation of Dr. Mercer. Apparently, injecting the Necromorph parasite directly into the brain of a living host produces one of these bad boys. Luckily, there's only one. But just because there's only one doesn't mean it isn't dangerous. The Hunter is pretty slow and can take about as much damage to each of it's limbs as a regular male Slasher. It plods toward you with a steady determination and has the ability to kill you in one attack if it wishes. To make matters worse, anything YOU shoot off... IT grows back. Since it's technically a boss, it has very specific ways of "killing" it. Those ways are in the walkthrough.
Last edited by Skillet; 02-14-2009 at 03:20 PM.
|02-14-2009, 01:21 PM||#4|
ENEMIES PART 2
The Exploder is a very disturbing enemy. With it's arms stretched to touch the floor and it's legs fused together into one appendage... oh did I mention it's head is split down the center and the two halves flop back and forth when it walks? NASTY! The orange pustule on it's left arm is explosive and it basically tries to rush you and blow itself, and you, up. The easiest way to kill one of these guys is by shooting the glowing orange pustule from afar. Creative players can use Stasis until other enemies are near the Exploder and then shoot the pod to kill them all at once. If other enemies aren't near the Exploder, that's okay too. Simply shoot the Exploder's left arm in the shoulder and then use Telekineses to fling the pustule at anything else you would like to kill. Relatively slow, the Exploder is a pretty easy target. It also makes a very distinct screech/chirp when it enters a room to alert everyone of it's presence.
Probably the most pitiful "enemy" in Dead Space. The Wheezer has no actual attack. Heck, it can't even move. All it does is sit there, wheezing and filling the room with it's poisonous gas. Though you can be killed by spending too much time in the same room with a live one. Killing a wheezer is as simple as walking up and stomping on it a few times. Just watch your oxygen meter.
The Leviathan is a massive 10 kiloton growth living inside food storage. I sure wouldn't want to find this thing in my pantry... Using three tentacles, the Leviathan tries to sweep Isaac's feet out from under him. Shooting off the tentacles makes it open it's maw and fling the same explosive sacs that the Brutes shoot from time to time. You can send the sacs back or just shoot the bright glowing core with a quick, accurate weapon. On Impossible, be sure to stock up on lots of ammo. You'll need it.
By the time you face your first Divider in Chapter 8, you'll have killed several Divider body parts in a few of the previous chapters. Just like the name implies, Dividers... well, they divide. Shooting off a leg or just causing enough damage for it to "die" will cause the Divider to fall to the floor and break into about 6 different sections. The legs, arms, head and torso all remain living and scuttle around with a mind of their own. They all have the ability to leap onto Isaac and strangle him to death though they seem to prefer jumping and slapping him in the face. A Divider will always be heard before it's seen. It makes a sad, howling, moaning noise before you see it. The Divider itself has the ability to club you with it's arms or shoot a long tentacle from it's neck... area... that strangles Isaac. Shoot it in the legs until it falls apart and immediately use Stasis to slow down all of the parts before they can crawl away. Stomping on them works but weapons with splash damage like the Force gun or Contact Beam's secondary fire can kill all of the parts at once.
Alright, this thing is just weird. I don't even know why it's called a slug. It looks more like a giant crab. It also has the same tentacles that the Leviathan has and it stuck itself to the com array dish like a giant suction cup. It seems pretty harmless when you first see it, but springs to life when you shoot at it. Five tentacles emerge from it's back and it rips pieces of the ship off and flings them at the gun you're sitting in. It's a pretty dull fight but at least it doesn't last that long.
Twitchers remind you of something from The Grudge or one of those other strange poltergeist movies where the evil things seem to have muscle spasms. Besides the disturbing twitching that they are name for, they are extremely fast. Their speed is the result of Marines who had stasis modules built into their armor being infected. The module gets fused into the Twitcher's body making it very fast. So fast, they have the ability to dodge most weapons like the Line Gun or the Ripper. Your own Stasis module is your best friend. Besides their speed, Twitchers are about as strong as normal Slashers. Stasis them and remove their arms to kill them or at least a leg to slow them down and try to not have nightmares about them when you go to sleep.
Apparently, Audry Simmons from The Little Shop of Horrors was first reincarnated as the Gravemind in Halo 2. Then for some reason, the guys over at EA decided to bring him over into Dead Space, call him the Hive Mind, give him a really bad attitude and turn him into en epic boss fight at the end of the game. The Hive Mind controls smaller Necromorphs telepathically and was released when the crew of the USG Ishimura started mining the planet of Aegis VII. They popped the cork and a giant alien worm was released. Typical sci-fi stuff. No matter how cheesy it is, the Hive Mind makes for one epic boss fight.
|02-14-2009, 01:28 PM||#5|
During the following posts, please keep in mind that my preferred load out is the Plasma Cutter, Line Gun, Pulse Rifle, and Force Gun. Obviously, you can use whatever weapons you want but I think this is the most balanced load out and all of the weapons play a specific role. The guide is written around these four weapons.
Now, on to the walkthrough!
After a short cut scene you finally gain control of your character. Familiarize yourself with the controls. Turn around from the front of the ship and head to wards the back, turn to your left and look around the corner, there is a small med pack. Exit the ship and turn right. Head into the first corridor and go to the door that has the blue outlining. Blue doors and containers are unlocked and red doors/containers are locked in Dead Space. Enter the next room and then, once prompted, head into the door at the back. Turn right and walk to the computer at the end of the room. After the soldiers in the adjacent room are introduced to a Slasher, a door will be unlocked behind you. Hold RB to sprint down the hallway. You'll probably take a few hits from Slashers following you and jumping out of vents but they barely do any damage at all. At the end of the chase sequence you'll find an elevator. Enter it and be sure to turn around to activate the glowing control panel. The elevator will take you to a room with a door on the opposite wall that is locked by an electronic lock. Turn left out of the elevator and grab the Plasma Cutter on the workbench.
There are some crates and lockers scattered around the floor here. Grab everything that you can and turn to the locked door. A single Plasma Cutter shot should do just fine.
Be sure to back away from the door after opening it because a Slasher will be right on the other side. A couple shots to each of his arms should do the trick. You can also shoot his legs if he seems to be too fast for you.
Now head through the same door and down the hallway. Turn right through the next door. On the top of the ramp is a small med pack and at the bottom is an audio log, grab it and continue into the next room. You will meet up with the remaining two crew members, Hammond and Kendra. After they are done talking with you, save your game and loot the room for ammo and credits. Continue on. Enter the next hallway and turn right. At the end, turn left. Head into the next room and turn right. At the other end of the great hallway you'll find a door that's violently opening and closing. If you like seeing Isaac die... you can try to run through the door. When you're finished with that, pick up the stasis Module laying on the floor near the door.
Stasis will work on the door. Slow it down and go through. Once in this hall, save your game and turn left from the save station. Once near the door, the lights will go out. Don't panic, you won't be attacked. Go through the door to enter the Tram Room. To the right in the corner is probably one of the most important things in the game, a Power Node, grab it then head to the screen at the bottom of the ramp.
Activate this arm and then head to the top of the ramp, once at the top a necromorph will jump out and advance to wards you. Kill it and head down. Open the locker on the wall and another necromorph will jump out of the vent next to it. Kill it and then turn around and go to the computer screen to activate the other arm. This one wont stay so once you activate it and it is close to being fully extended, aim at it and use your stasis on it to freeze it. Quickly run up to the top of the ramp and initiate the tram repair. After a brief message from Kendra, a Slasher will climb through a vent to your left.
Kill it and exit the same way you arrived. Once you enter the hallway, exit through the malfunctioning door again. You'll have to use stasis on it like last time. Turn right and continue down the hallway. Two enemies will crawl out from a vent in the floor. A Leaper and a Slasher. Stasis them and stomp on them if you like. Now head into the next hallway. At the top of the ramp, turn right and continue down the hallway. You may have killed the Slasher at the end of the hallway before going to the tram room. If not, he's laying on the floor. Playing possum. Might as well stasis him and shoot him in the leg now. If you step too close to him, he'll attack. Finish him off and save your game. Turn left and continue to the elevator. Enter the elevator and exit once it stops.
Upon entering the large room beyond the elevator, a Slasher will jump up from below onto the railing ahead of you. Another Slasher will come from the right. As soon as you see the first jump onto the railing, stasis him and shoot his legs. If you're lucky, he'll fall into the abyss. Turn right and the other Slasher should be approaching you. Shoot the explosive gas tank as it walks by. Once both are dead head to the right, once you get to the middle of the walkway a Slasher will jump out from straight ahead and another will come from the left. Kill both and continue on this walkway. Once you get to the elevator, a Slasher will start coming from behind you, kill it and enter the elevator. Once at the top, continue along the catwalk straight ahead. Beware, the Slasher on the floor is not dead. Continue across the catwalk and kill the Slasher that jumps out of a vent near the end. Grab the maintenance bay keycard and the other goodies, including a repair invoice for the USG Ishimura, and then head back to the elevator. A Slasher will pop out of the vent at the end of the catwalk. Deal with it in the usual fashion and enter the elevator again.
Make sure your Stasis is charged and aim your cutter near the center of the elevator door. As soon as the door opens, a Slasher will charge. Stasis him and finish him off. Exit the elevator and turn right. Follow the ramp to the top and enter the locked door using the maintenance card you picked up. Inside the room will be the data board, a power node, a medium med pack and an upgrade bench.
Grab the databoard and use the upgrade bench if you wish. Exit the room and a Slasher will approach from a vent down the ramp. Another Slasher will be to your right. I recommend using Stasis on the one to your right and then flinging an explosive gas canister at the one down the ramp. Finish off the first Slasher and continue to the right. Follow the path and there will be another Slasher playing dead on the floor. Kill him or stasis him and run to the elevator, your choice. No matter what you choose, enter the elevator. When the door opens, another Slasher will come around the corner, kill it and head back down the hall and into the main tram room. Put the data board in computer on the far left of the room, then go to the computer to the left and activate the tram. After Kendra and Hammond leave in the tram, head back to where you found the Plasma Cutter. Enter the elevator again and when the door opens, you'll see a Slasher at the other end of the hallway. Don't waste your ammo yet. Follow it, and you'll find it seconds before entering a vent. If you are quick, you can stasis him before he gets away. Be sure to watch your back as another Slasher will enter the hallway from a vent behind you. Kill them both and continue down the hallway and into the next room. Collect any supplies and continue to make your way toward the ship.
After exiting the next room, you will be attacked by a Leaper. Kill it and head into the ship to the front controls and activate the ship. Quickly exit as the ship will start to explode and Isaac will be thrown from the ship. As he is staggering back to his feet, a Slasher will climb onto the railing to the right. At the far end of the platform, another Slasher will advance toward you and a Leaper will crawl on the wall at the far right of the room. Stasis them all and deal with the ones closest to you first.
Continue back the way you came and re-enter the security station. A large door on the left is now unlocked. Enter and loot the area for supplies. Continue on and enter the tram room. You'll find a store in front of you and a bench to the left. Upgrade whatever you see fit and enter the tram.
End Chapter 1.
Last edited by Skillet; 02-14-2009 at 01:32 PM.
|02-14-2009, 01:37 PM||#6|
As the tram comes to a stop, walk over to the creepy lady stroking the armless, legless, headless guy. She says a few last words and drops the TK Module for you. Pick it up.
Use the store on the left if you need to, then remove the two large boxes blocking your progress and proceed down the hallway. The schematic for the Flamethrower is here. Continuing on, you'll come to a relatively large room and Hammond will contact you on your radio. Save your game and then enter the door to the right of the save station marked Research Wing. Follow the hallway until you reach a malfunctioning door. Stasis it like the one in Chapter 1 and continue through. Head towards the center of the room and a Quarantine lockdown will begin. Quickly follow the path on the right and run all the way to the other end. Turn around and wait for the Slashers to enter the room and pick them off one by one as they try to reach you across the walkway. Be sure to watch your right side as one or two usually make their around that side. After looting their bodies, look for a legless Slasher crawling around in the lever level. You can kill him by shooting an arm from the upper level. Take the elevator down. Once on the lower level, head to the room that is directly across from you, there should be a headless Slasher making it's way towards you. Kill it and then three more Slashers and one legless Slasher will show up. Use Stasis on all of them and then run to the other side of the room. Keeping the research tables between you and the enemies will keep them from rushing you as you shoot their arms. Head back towards the elevator. When facing the elevator, enter the room to the left.
In here will be some ammo and a save station, save if you want and then head into the next door. The lights will turn to a greenish ting and you'll see a man banging on the window ahead. Watch his grizzly death and then enter the door on the left when it unlocks. After advancing several feet into the room, you'll be introduced to the Lurker. If you're quick, you can stasis it and shoot it. If not, it will always charge you and try it's extended kill attack. Tap A as fast as you can to shake it off and kill it with a kick to the head.
Take the small elevator up. You'll see a Lurker run across the your path. Taking a few steps forward, another Lurker will burst through the display case on the right. Kill them and continue through the door ahead. Grab the Thermite and anything else that you need from the room.
You'll be back in the large room with the lower level where you were ambushed by Slashers. Leave the way you first entered and go back through the malfunctioning door. Sprint as fast as you can ahead until you see the two female Slashers making their way down the hallway and then turn around and run back through the door. There are no vents in the hallway so the only way the Slashers can enter is through the malfunctioning door. Wait for them to run into the door and be killed then re-stasis the door and continue. There's a Stasis Station ahead to refill your Stasis power. Once back in the central room, use the store and save then head into the other unlocked door that leads to the Imaging Diagnostics Wing. Continue through the hall and past the creepy headbanging guy. Turn left and enter the room. There's a workbench in this room to upgrade your weapons as well as a locked door on the left. If you have a power node to sacrifice, enter the room on the left for the ammo and other goodies that you can sell at the Store. Once you're stocked up on loot, go into the last room and there will be a large orange machine in your way on the far end of the room. Use TK to move it.
After moving the large platform, two Leapers will enter the room and attack. I like using stasis and stomping on them but the Plasma Cutter works just fine. Enter the only unlocked door on this side of the room to find a guy dying on the floor. Watch the vent in the back of the room when picking up the power node. A Slasher will pop through when you pick up the node. Exit the room after killing the Slasher. Use TK to pick up the power conduit on the floor and place it in the empty slot on the wall then take the elevator to the top. Continue along the walkway. If the large orange platform that you moved earlier isn't bridging the gab between the two walkways, move it and proceed across. A Leaper will exit one of the vents along the wall. Kill it and continue to the right. A Slasher will jump through the vent on the left. Kill him as well. Turn right again and use the platform to cross another gap in the floor. Save your game if you wish and shoot the electronic lock by the door on the right. Go through and you'll enter vacuum. Watch your air meter as you proceed through this area. If it reaches zero, you'll die. You'll come to a door. Enter and cycle yourself through the airlock. Emerging into the next hallway, enter the next door into the zero-g therapy room. Turn off the gravity and spend a few minutes getting used to the controls. When you're ready to continue on, grab one of the power conduits with TK and place it in the empty slot and enter the room.
Grab the shock pads and whatever else you need from the room and exit. Two Leapers will enter the zero-g room this time. Stasis and the random gas canisters floating around usually work pretty well. Exit the room the same way you first came in. Cycle yourself back through the airlock and you'll be back out in space. Turn to the right and there will be a Slasher walking through a doorway. Kill him and continue. When you open the next door and enter the ship, a Slasher will drop from the ceiling. Kill him as well. Enter the next door and cross the movable platform again. Turn left and pull the platform back to cross again towards the elevator. A Leaper will pop out of the vent here. Kill him and take the elevator back down. Be careful when heading back down the hallway where the guy cracked his face on the wall as Swarmers will come crawling around the corner. If you're working on your One Gun achievement, Stasis them and stomp on them. If you have another weapon with a large splash damage radius, use it. Continue down the hall as normal and enter the main room. Save and store if you wish. Then go over to the barricade and blow it open with the Thermite and Shock Pads.
Go through the now open door and follow the hall to the next room. There's some ammo lying around, grab it and enter the other door into the very poorly lit surgery room. After walking around the room for a moment, two Lurkers will spring into action and attack. Kill them and use the power conduit in the corner to unlock the large door. You'll enter a creepy looking hallway. A Lurker will dash across the hallway ahead., wait where you are and he'll come back. Kill him and walk forward until you see a Female Slasher come around the corner from the right. Killer her and proceed from where she came. A Slasher will crawl out of a vent on the floor. Stasis him and turn around. Another Slasher should be approaching from behind you.
There's a locked door here that you'll need a power node to gain access to. The schematic for Line Racks can be found inside. Continue down the hall and enter the large door to see a crazed woman kill a man and slit her own throat. Save your game and exit on the other side of the room into a long hall. At the end is a Lurker waiting to jump out and yell BOO. Kill it and enter the Morgue. The small glass room on the other side houses Captain Matthius' body. When approaching the room, an Infector will drop from a vent in the ceiling and infect the Captain's body.
You can't do anything yet so stomp on one of the corpses in the room. When the advanced Slasher that used to be the Captain is about to break the glass, get ready. Kill him first. Watch out, he's pretty tough compared to regular Slashers. Then turn your attention to the Infector which should be busy infecting the other corpse. Stasis the Infector and shoot the long proboscis that it seems to have jammed into the person's skull. Cutting that off will kill the Infector and if you were fast enough, the corpse should still be a corpse and not another advanced Slasher.
Grab the Captain's rig from the body and pick up whatever else you need. Enter the elevator next to the glass operation room. You'll enter back into the rather disgusting surgery room. Enter the door on the far side of the room and an advanced Slasher will drop in from above. Kill him and continue back to the tram.
End Chapter 2.
|07-29-2010, 07:17 AM||#8|
Join Date: Apr 2009
Location: The Comatorium
Definitely will use this in a bit. Good guide. Read through the first couple chapters and enemy details. Will use this to get the 1000
If I could separate Me from Myself, I'd stay away from Me.
|03-04-2009, 04:04 PM||#11|
Join Date: Feb 2006
Serious props dude!
This is THE best guide I have ever read and it was a pleasure reading something that was gramatically correct and well written. Too many times people just don't take the care and time to write well and often end up misleading the reader or not explaining something clearly enough.
This was top notch...you nailed it!
|03-07-2009, 06:32 PM||#12|
Join Date: Dec 2008
Hey dude i have a REALLY BIG question.
Um i maxed out the rig, Statis, Plasma Cutter and other things the thing i'm scared of it's that what will happen if i make a new campain because im finishing chapter 11 and i still need to maxed out the flamethrower adn some other weapons.
What do i need to do to take those weapons and all my credits to the new game so i can win the achievement...
|03-08-2009, 07:02 AM||#16|
Join Date: Dec 2008
Ok i'm really confused because i just want to know what do i have to do after finishing the game because i already maxed out the rig the plasma cutter the statis thing and the contact beam.
The thing is that i want to take those things i already maxed out to the new game so it will be more easier for me because i will need just to maxed out 5 more weapons.
|03-08-2009, 07:17 AM||#17|
|03-08-2009, 07:34 PM||#18|
Join Date: Jan 2009
Location: The Netherlands
Awesome guide, too bad I just finished the game on 'impossible' without knowing there was a guide like this.
I got a small tip about the Hive Mind, when he picked you up, the best is to destroy the middle and the right two pods, and only damage the left ones (they need about 5 shots with a fully upgraded Plasma Cutter to destroy them), as I think the left two are easier targets when you're hanging there. With the rib case thing, make sure if you miss one to kill the Pregnants first, (3 shots with a fully upgraded Plasma Cutter per arm), because when you wait for too long, the Hive Mind will most likely smash a Pregnant with it's tentacles - releasing all the Swarmers inside. However, if you fail to destroy a pod in it's ribcase for the second time, it will throw these organic mines at you (just like the ones from the Leviathan). You can try Kinesis on these, but you're probably screwed as when you get hit, you fall, and the Hive Mind will crush you. Focusing at one pod at a time in the rib case is advised!
Again, awesome guide!
|05-07-2009, 09:57 PM||#22|
Join Date: Aug 2008
I've got this game a few days back and I'm about to play it.
This is THE BEST guide I've ever seen in this forum.
The work and dedication to it are amazing.
|05-11-2009, 06:10 PM||#23|
Join Date: Jan 2008
Location: Chelmsford, England
Kudos on an exceptional guide. Extremely well written and well presented. Shame I only found it after I'd already beaten impossible!
100% on PES 6, Skate, Bioshock, Fight Night 3, Call of Duty 4, Mass Effect, Bully, PES 2008, Fable 2, Prince of Persia, Resident Evil 5, Dead Space, Fallout 3 (all DLC), Assassin's Creed, Assassin's Creed II, Alan Wake, Need For Speed: Hot Pursuit, Fallout New Vegas. Arcade: Secret of Monkey Island, Monkey Island 2, Turtles in Time RS, Dead Rising: Case Zero
|05-14-2009, 12:26 PM||#25|
Join Date: Oct 2007
Figured I would just throw my $0.02 in and say what great walkthrough you've got here. I waited until after beating on Normal before reading it because I didn't want to ruin anything on my first playthrough. However, I may very well use some of this info on my Impossible play through.
One comment: you MAY want to add the loaction of the Peng treasure in Chapter 11. However, as it's not necessary to advance through the story, that's totally optional. I just figured it would be nice to have in there.