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Apr 08, 2016 Alan Wake's The Writer and The Signal DLCs Currently Available For Free
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Old 05-10-2010, 11:00 AM   #1
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Alan Wake Guide & Road Map [There Will Be Spoilers!]

Guide & Road Map are a Work In Progress

Road Map


- Estimated achievement difficulty: 4/10
- Approximate time: 20-25 hours
- Offline: 1000
- Online: 0
- Missable Achievements: All the collectible achievements, Boob Tube, Medical Opinions, Drink 'Em Both Up, Child of the Elder God, Heavy Metal, Iron Horse, Meet the Deadline, An Idyllic Small Town, Gunless Wonder (most of which though, except Drink 'Em Both Up) can be simply achieved by loading up chapters/episodes.
- Minimum number of playthroughs needed: 2
- Glitched achievements: None as far as we know.

Whatever way you tackle it, Alan Wake is a two playthrough minimum game. You're best going for the following order though:

Step 1 - First playthrough

It's an awkward on this because I want to recommend that you enjoy the experience and its surprises on the first playthrough, because the collectibles guide does contain the odd spoiler (although nothing major as long as you don't get ahead of yourself.). If that's not an option, the first playthrough is best done on normal, collecting all 291 collectibles, switching weapons and making sure you don't miss any of the missable achievements (
Boob Tube, Medical Opinions, Drink 'Em Both Up).

Remember to pick up the Heavy Metal and Iron Horse achievements in chapter 3 for defeating the Bulldozer and the Steam Engine respectively.

Step 2 - Picking up miscellaneous achievements

It's a good time to head back and pick up the three/four miscellaneous achievements here:
Meet the Deadline, An Idyllic Small Town (if you missed it on the first time through), Child of the Elder God, Gunless Wonder. Simply load up the relevant chapters, follow the guide and away you go.

Step 3 - Nightmare playthrough

By this time you should just have the Nightmare difficulty achievement and the Nightmare manuscript pages achievements left. Simple stuff. You might have a few weapon achievements left as well, dependent on how you played your first playthrough.

Story Achievements


Follow the Light
- 10
Take a night course of light education.

*Story Related - Cannot Miss* You will receive this in Episode 1.


Let There Be Light - 10
Get a generator running.

*Story Related - Cannot Miss* You will receive this in Episode 1.


Nordic Walking
- 10
Take a walk through the logging area, meet one of the quirky locals.

*Story Related - Cannot Miss* You will receive this in Episode 1.


Bright Falls' Finest
- 20
Call for help.

*Story Related - Cannot Miss* You will receive this towards the end of Episode 1/beginning of Episode 2.


Under a Thin Layer of Skin
- 10
Defy the park ranger.

*Story Related - Cannot Miss* You will receive this in Episode 2.


Park Ranger
- 15
Enjoy the sounds and sights of Elderwood National Park.

*Story Related - Cannot Miss* You will receive this towards the end of Episode 2/beginning of Episode 3.


Wheels Within Wheels
20
Meet the kidnapper.

*Story Related - Cannot Miss* You will receive this towards the end of Episode 3/beginning of Episode 4.


Perchance to Dream
- 20
Take a moment to reflect on past events.

*Story Related - Cannot Miss* You will receive this towards the end of Episode 4/beginning of Episode 5.



Gatekeeper
10
Cut the power to the transformer yard.

*Story Related - Cannot Miss* You will receive this in Episode 5.


The Lady of the Light
- 20
Discover the secret she guards.

*Story Related - Cannot Miss* You will receive this towards the end of Episode 5/beginning of Episode 6.


Tornado Wrangler
- 20
Defeat the tornado.

*Story Related - Cannot Miss* You will receive this in Episode 6.


Departure
- 40
Complete the game on Normal difficulty.

Complete the game on normal difficulty. There are around 10-12 hours of gameplay. Normal isn't particularly hard as there are a slew of batteries and ammunition situated all around. Save flashbangs and the flaregun for multiple Taken together in a group (3 or 4) otherwise it's a waste.


Hardboiled Writer -
40
Complete the game on Hard difficulty.

See "Alan, Wake Up."


Alan, Wake Up -50
Complete the game on Nightmare difficulty.

In order to unlock "Nightmare" difficulty, you need to have beaten the game once. Nightmare mode means enemies are stronger - they take more hits (4 rather than 2) - and supplies are rather more limited than normal. Not massively difficult, just make sure every shot counts, you use flares to help subvert danger but only when absolutely necessary. Dodge a lot, keep on your toes and you'll be alright. A good tactic is to just run... run, run and run a bit more. Supply drops are always worth going after, but don't bother saving this playthrough to do your collectibles because frankly, there aren't enough supplies.A good tip is to use the stun torch move - where you briefly catch them with your boosted flashlight - to make sure the Taken never get too close.
__________________


Marge: Have you noticed any change in Bart
Homer: New glasses?
Marge: Noooo... He looks like something maybe disturbing him
Homer: Probably misses his old glasses
Marge: We could get more involved in Bart's activities, but then I'd be afraid of smothering him
Homer: Yeah, and then we'd get the chair.
Marge: That's not what I meant!
Homer: It was Marge, admit it.

Last edited by Webb; 05-25-2010 at 12:11 PM.
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Old 05-10-2010, 11:01 AM   #2
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Combat Achievements


If It Flies, It Burns -
20
Burn 1,000 birds.

There is a good chance that you can get this in an entire playthrough of the game. I managed to pass the 1,000 mark in the closing hours of the game. My advice, don't run off from the birds, stick around and try to take them all out. If that fails and you don't make it by the end, simply load up the end of episode 2, where the birds are attacking Barry in the house, and just rinse and repeat. Or you could easily do the bird attack at the end of episode 2 and then restart checkpoint to kill them all again. If you're doing 2 playthroughs though (Normal and Nightmare), then this should be easy anyway.

Good tactics? Obviously the boosted torch is effective, but so is a direct hit with the flaregun or a quick flare when they are near-by.


They're Heeeeeere!
- 20
Inanimate objects shouldn't move of their own accord. Put a stop to this affront, oh, say, 20 times.

You'll definitely pick this up whilst playing the game. The poltergeist controlled objects don't start till the railway bridge area on episode 3 so be patient. When they're in the air, just line them up and boost them with the torch. Nice and easy.


The Six-Gun Scribe - 20
Defeat 100 Taken with the revolver.

Take the torch... weaken the Taken. Shoot with the revolver. Rinse and repeat 100 times. Easy and definitely possible to pick up in one playthrough. Two shots per standard Taken and about 4 per beefy Taken (on normal).


Taken Season
- 20
Defeat 50 Taken with the hunting rifle.

The hunting rifle doesn't come round that often and whilst this is possible to get in one playthrough - quite easily - my advice is don't sit on the ammo waiting to use it against the bigger Taken. Use it straight away and start racking up those kills.

Best place for a hunting rifle? Episode 5 - Before the church steps assault, is easily the best place. You can kill, reload checkpoint, rinse and repeat and all your kills carry across.


It's Not Just a Typewriter Brand -
20
Defeat 50 Taken with a shotgun.

The same as the hunting rifle this one, except ammo and shotguns are more often found than the hunting rifle. It's pretty much one shot kills for most things if you're close enough. Remember to whittle away at that dark presence first. Don't waste ammo either... if you can, try and get a two-for-one shot once in a while.


What Light Through Yonder Window - 20
Defeat 50 Taken with the flaregun, the way Shakespeare intended.

Take the flaregun, get a load of them coming at you and then hit one of them, killing them all. You should be getting at least 3 per shot. Ammo is super rare for this one, but 50 is easy so long as you get 3 or 4 in every shot.


Thunder and Lightning - 20
Defeat 50 Taken with flashbang grenades.

One of the easiest weapon achievements this, thanks to the mid-point of episode 3. This is the first time you pick them up and it's great because you only have flashbangs and they throw loads at you and there are loads to pick up. It's quite possible to get this one before episode 3 ends. Be concise though, don't bother throwing unless you get 3 kills at an absolute minimum. If all else fails there, there are plenty of opportunities throughout the rest of the game to get them: including the helicopter showdown and the rock stage defense.


Collateral Carnage
- 20
Defeat 20 Taken with indirect means.

Indirect means to kill a Taken with either electricity, explosive canisters, water, or whatever. So long as you haven't taken the final shot, but YOU kill them, it works. The train yard is good for that. Get them close to the gas canisters and shoot them and not the Taken. Otherwise, there is an electric fence in the Power Station towards the end of the game. Use the torch to push them into it.



Come One, Come All -
10
Kill four Taken with a single shot from the flaregun.

The best opportunity for this comes later on in the game in all honesty. The penultimate chapter where you have to hold off the Taken whilst the lift comes down (at the docks). It's a typical and cliched scene and they come thick and fast. One well placed flare and you can take out a good 4 or 5 without breaking a sweat.



Sound and Fury - 10
Kill four Taken with a single flashbang.

Episode 3, after breaking out the radio station and making your way to the first safe haven, slightly on from there there will be a shack with three light sources. Go inside the shack and an ambush will commence, throw it outside when they show up and you should get 4 at a very minimum. There are plenty of places to get this throughout though, so fear not if you miss out here.

Other opportunities exist later on, better ones as well, just make sure you get them all pretty close to you, hold them off with the torch and then drop a flashbang. BAN! Achievements unlocked.


Two For the Price of One -10
Kill two Taken with a single shotgun blast.

I found this quite easy to pull off with the final encounter with Stuckey in episode 1, partly because of the flat ground and the chance to filter them down a thin path. Remember to break their dark presence shields first and then when you have them lined up, pull the trigger. I've played the first episode 3 times now and every time I've got the achievement at this exact point. Use your torch to stun them if needs be, but make sure they're in line before pulling the trigger.


Right of Way
- 10
Drive over 15 Taken.

This is super easy. It's even possible to do the first time you get in the car - the end of episode 2. Just drive round in circles, use the A boost on the headlights and when the dark presence is defeated, just run them over. I managed to get it on the first bit by just veering off the main road when the jack-knifed truck blocks the road. It's so easy because you can be going like 5 mph and still kill them.
__________________


Marge: Have you noticed any change in Bart
Homer: New glasses?
Marge: Noooo... He looks like something maybe disturbing him
Homer: Probably misses his old glasses
Marge: We could get more involved in Bart's activities, but then I'd be afraid of smothering him
Homer: Yeah, and then we'd get the chair.
Marge: That's not what I meant!
Homer: It was Marge, admit it.

Last edited by Webb; 05-25-2010 at 05:41 PM.
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Old 05-10-2010, 11:01 AM   #3
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Misc Achievements


Heavy Metal
- 10
Survive the bulldozer attack.

During episode 3 Alan will have an untimely fight with a dark presence controlled Bulldozer. Now this makes the miscellaneous AND missable achievements category because you can simply run past it, rather than fighting it. Whatever you do, stand up like the man that Alan is and take that beast down. Whether you destroy it with a few flares/flaregun or general hard-assery with the boosted torch is up to you. Just don't opt for the easy way out... his name is Alan for a reason...


Iron Horse
- 10
Encounter a steam engine.

When you get to the Ghost Town towards the end of episode 3 you will be attacked by a steam engine.

The dark presence controlled locomotive is actually a missable achievement it turns out and so before you pick up the key and go through the door, destroy the locomotive's parts with the torch/flaregun/flare/flash grenades.

Note: This is after the train yard so don't panic that you've missed it once you leave that area.


Boob Tube
- 5
See what's on TV.

There will be a TV to turn on in the night time scene of the Caldron Lake Lodge level (episode 4), just before you escape.



Medical Opinions
- 10
Listen to Hartman's recordings.

At the beginning of episode 4 you'll be in Hartman's lodge, when night falls and Alan manages to get his hands on a key, you'll be able to access the staff wing. After unlocking the door and opposite the picture of Hartman, there is a small conference room full of paintings, with a manuscript page in. Straight ahead of you as you walk in there is a tape recorder. Listen to the three recordings to get your achievement.



Child of the Elder God
- 10
Have a rock'n'roll moment without dropping to a low health state.

At the end of episode 4, there will be a showdown on the Anderson's stage where Taken will come by the boatload. I will make a video of this one, but it's relatively easy if you play it smart - stay in the light when Barry flicks it on, use flares, watch your flanks, use flashbangs, etc.


mrevildoer writes:

"Just a heads up with the 'Child of Elder God' achievement, whenever Barry turns that light on at center stage (I think he does it twice) if you step into it you get a checkpoint like any other safe zone. If for some reason you drop to low health after, you can just reload the checkpoint and the cheevo will still pop.

I did this last night, and effectively dividing the battle into thirds makes it really easy."


Drink 'Em Both Up
- 10
Put de lime in de coconut twice.

This is a two part misseable achievement. In order to get this, you must use the juke box twice in the game, at two totally differing sections.

The first time you will enter the diner is early on in Episode 1, after Alan and Alice get off the Ferry. The Andersens will be be sat near the juke box and after some banter, a kick of the machine and some more banter, the music will play.

The second part of this achievement is much later on in the game, episode 5 to be precise, when you have to traipse through Bright Falls at night with the Sheriff. After opening the gate and reaching the main road with the possessed float. Head left and before you head off that road, there is a diner on the left hand side of the road. In the corner. It's the same diner as in episode 1. Simply go in, switch it on and the achievements should unlock. No idea as to whether you can get it in two different playthroughs, that currently is unknown, so make sure you grab it the first time through.


Back! Back, I Say! - 10
Save yourself with a flare.

For a while I wondered what this achievement was, having used many flares but not having it pop. It actually means, save yourself with a flare when you are in a "low health state" - so when the screen is black and white essentially and you are under a third of health. When that happens, bust out a flare with the RB and net yourself this achievement.

There is a good chance that this achievement may rely on the fact that you just need to hold the flare, as many have reported that it has unlocked with full health. So upon pulling the flare out with the RB, hold the button.


Float Like a Butterfly
- 15
Perform a cinematic dodge.

See "Missed by a Mile."


Missed by a Mile
- 25
Perform a cinematic dodge 20 times.

A cinematic dodge is when you press LB and a direction on the left analogue stick at the same time a Taken swings for you. The camera will slow down and Alan will narrowly miss the attack. These are unbelievably easy to pull off. If you want, you can kill off two of three Taken when they spawn and do this on the one left over. Truth be told, you'll get it naturally in one playthrough. If by some chance you haven't, use one straggler of a Taken to get it on.


Energized! - 10
Use 100 batteries.

Playing on normal the first time through you're likely to never run out of batteries - there are a ton of them dotted around. Don't be afraid to use them when they run out by clicking Y as you're likely to pick up loads & more often than not, have a full supply. Use 100 of the batteries (pressing Y) & you get this achievement.


Meet the Deadline
- 30
In "Mirror Peak," make it from the Coal Mine Museum to Cauldron Lake in 30 minutes.

Load up episode 3, part 2 (Mirror Peak) & dash from the beginning to the end in 30 mins. Quite easy, so long as you just concentrate on moving forward quickly.

Thanks to SLAIFER for this video guide:




Tyger writes:

"The starting point is actually after a phone call cut scene at the mine museum, not the beginning. You can reload checkpoints to reset the times if you screwed up and went the wrong direction or couldn't figure out where to go."
__________________


Marge: Have you noticed any change in Bart
Homer: New glasses?
Marge: Noooo... He looks like something maybe disturbing him
Homer: Probably misses his old glasses
Marge: We could get more involved in Bart's activities, but then I'd be afraid of smothering him
Homer: Yeah, and then we'd get the chair.
Marge: That's not what I meant!
Homer: It was Marge, admit it.

Last edited by Webb; 05-25-2010 at 09:23 PM.
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Old 05-10-2010, 11:11 AM   #4
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Misc Achievements Cont...


An Idyllic Small Town
- 30
Make it through "Night Life in Bright Falls" in one go without dying or restarting even once.

Rather than make a video for this one, I'm going to give a brief rundown of potential sticky parts and what to do. Honestly, you shouldn't need this, it's easy.

If you're loading up an episode to do it, it's episode 5, the first chapter, "Night Life in Bright Falls." If you prepare and don't waste powerful weapons, then there aren't many tricky moments. The two potential tricky spots are:

The church defence and the helicopter defence. One mid mission and one at the end. In order to unlock the achievement you must finish it, from the police station to the helicopter, without dying or restarting. Just make sure you load up on all the equipment before you move to close to Sarah and Barry. Otherwise, the Taken come. If you scavenge the lot before hand of both areas, it should be easy.

The church - the best way to do this is the hunting rifle and flash grenade combo on the left hand steps (with your back to the church). It should be easy as Sarah will be on hand to help out.

The helicopter - you're on your own here. Just use the flash grenades wisely, shoot the gan canisters to save flash grenades, and try to turn on the lights whenever possible. Stay on the pad as well. If you stick to that, you'll do fine.

Oh, do them on normal.


Gunless Wonder
- 30
Make it to Cauldron Lake without firing a single shot in "On the Road to Cauldron Lake."

Load up the first chapter in episode 6 to tackle this badboy. You essentially have to flare and flashbang it all the way... NO flaregun, but do use the car and its headlights where possible. Death is pretty much a given as well, so don't worry about that.

So in short, use no weapon that requires you to pull the right trigger.


Collectible Achievements



Carny
- 10
Knock over five can pyramids.

There are 12 can pyramids to knock over in all, but you only have to knock over 5 for the achievement. Choose from this list below as to which 5 you want to knock over. To knock over, you of course simply have to shoot them... that's it.

1. Episode 1 – There is a stack on the fence to the right as soon as you get a gun and torch for the first time.

2. Episode 1 – After doing the “log puzzle” in the second part of the logging yard (after the river), there is a can pyramid at the top of the old stairs.

3. In Episode 2, after defending Lover’s Peak and falling down, then crossing through the bear trap infested woods, before crossing the next log crossing, turn around and walk to the cliff face overlooking the mill. It’s there on top of a barrel.

4. After getting the car in episode 2 towards the end, there will be a truck forked in the middle of the road, head left around it and when you come to the next truck, head left again. You’ll then see a bright light up ahead, head towards it and the pyramid is on the table ahead.

5. Episode 3, after escaping the radio station and getting to the first safe haven (with a generator), slightly further up the path is a shack with three lights surrounding it. In the farthest shack there is a can pyramid. Shoot it down for the achievement.

6. Towards the end of episode 3, after the silver mine and the cable car across the valley that crashes. It’s on the cable car station on the side that you’re travelling to.

7. Episode 4, in the gardens, after defeating the orderly and destroying a wheelbarrow and double gate with light, it’s on the wall by manuscript #63.

8. In episode 4 after you bash the barn door with the Viking ship (after the stage showdown), there are two pieces of hanging wire. There is one on the left of the second piece on a cylindrical wooden cable reel.

9. At the end of the floodgate puzzle in episode 5.



Finders Keepers -
20
Discover 5 hidden chests.

See "Every Nook and Cranny"


Every Nook and Cranny
- 30
Discover all of the hidden chests.

There are 30 chests in all to collect in the action scenes of Alan Wake, which are hinted at with blobs and arrows of yellow UV paint. Check out the full list here.


Paging Mr. Wake - 20
Find 25 manuscript pages.

See "Picking Up After Yourself."


Picking Up After Yourself - 30
Find all of the manuscript pages in Normal mode.

There are 91 manuscript pages to collect in normal mode. Some are on the main path, others are off the beaten path. For a full list of where you can locate what, check out the collectibles thread here.


Collector's Edition - 50
Find all of the manuscript pages in the game, including the ones in Nightmare mode.

There are certain manuscript pages that are only available in Nightmare mode. There are only a handful per chapter, but you need to complete the game on Normal or Hard first to unlock this mode. For the guide on where to find these, check this thread out here.


Damn Good Cup of Coffee -
20
Discover 25 coffee thermoses.

See "Hypercaffeinated."


Hypercaffeinated - 30
Discover all coffee thermoses.

There are 100 coffee thermoses hidden around Bright Falls - both day and night scenes - for a full list of where to find them, head here.


KBF-FM
-30
Listen to all of the radio shows.

There are 11 radio shows dotted around Bright Falls. Turn them all on and net yourself an achievement. For a guide on where they are, check out this thread here.


Couch Potato
- 30
Watch every single TV show.

There are 14 TV shows dotted around Bright Falls - some of which are essential to the story and can't be missed. For a complete list of where to find them, check out the collectibles thread here.


Bright Falls Aficionado
- 30
Absorb every bit of local history and culture.

There are 25 pieces of local history and culture located around Bright Falls and they involve reading a sign of some sort which reveals some information about the town. For a complete list, check out this thread here.
__________________


Marge: Have you noticed any change in Bart
Homer: New glasses?
Marge: Noooo... He looks like something maybe disturbing him
Homer: Probably misses his old glasses
Marge: We could get more involved in Bart's activities, but then I'd be afraid of smothering him
Homer: Yeah, and then we'd get the chair.
Marge: That's not what I meant!
Homer: It was Marge, admit it.

Last edited by Webb; 05-25-2010 at 05:43 PM.
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Old 05-10-2010, 11:25 AM   #5
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Great job Webb. Should help a few people out

Now back to finding that last chest and the last few thermoses...
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Old 05-16-2010, 04:12 AM   #6
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Great guide!
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First in Sweden to 1k Alan Wake!

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Old 05-16-2010, 05:35 AM   #7
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@TRICKY1976 - thanks so much for these guides. Now i can finally start my collectibles playthrough.
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Old 05-17-2010, 07:31 AM   #8
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Quote:
Originally Posted by Webb View Post
Collectible Achievements


Finders Keepers -
20
Discover 5 hidden chests.


Every Nook and Cranny
- 30
Discover all of the hidden chests.

There are 30 chests in all to collect in the action scenes of Alan Wake, which are hinted at with blobs and arrows of yellow UV paint. Check out the full list here.
Alan Wake - Hidden Chest Locations: Episodes 1-3


Alan Wake - Hidden Chest Locations: Episodes 4-6

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Old 05-17-2010, 11:57 AM   #9
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fantastic this really helps
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Old 05-17-2010, 01:56 PM   #10
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Probably a stupid question but I wanted to check, I've finished the game on Hard with about 80% of the Manuscript pages. When I do my Nightmare playthrough will the missing pages I pick up on this playthrough that aren't Nightmare specific count towards the "Picking Up After Yourself" achievement?
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Old 05-19-2010, 01:39 AM   #11
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Alan Wake Collectibles

I have created a Excel spreadsheet with all the collectibles. Makes it much easier to mark off which ones you have you done. They are the ones from this list so there may be some missing. If you would like a copy I can email it to you.
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Old 05-20-2010, 10:12 PM   #12
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Collectibles Spreadsheet

Collectibles Spreadheet

I have recently created a spreadsheet from Webb's Walkthough.
It tells you how many you have collected, how many you have left and generally just makes it much easier to mark off which ones you have you done. Unfortunatetly they are on different tabs which means you have to jump back and forward as you go but if you read three or four ahead on each one you shouldn't have any problems. I got all the way through and only missed one coffee thermos.

Click here for 2007 version or click on image to download. If you need 2003 version (i.e.xls) click here.


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*** It is missing one of the Radio's but I had 11 of 11 before the end anwway as there is 13 in total but I don't know which one it was and where I found it. Check this link for help if your still missing one. ***

Hope it helps!
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Last edited by XBOX ISAAC82; 05-27-2010 at 08:16 PM. Reason: Updated Spreadsheet
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Old 05-22-2010, 02:10 PM   #13
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Some videos for the Guide


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Old 06-04-2010, 04:27 AM   #14
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best of guide, thanks for topic usefull
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Old 06-04-2010, 04:35 AM   #15
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There are two more pyramids of cans in Chapter 6, if you need them. Unfortunately, I can't remember where I just saw them -- I didn't shoot them (needed to) because I was going for the no shots fired achieve.

One is on a railing on a staircase - that much I can say. And I think the other is in one of the cabins on a second or third floor, also on a railing that you have to explore.
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Old 06-11-2010, 09:59 PM   #16
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Great achievement guide. Thank you!
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Old 06-22-2010, 06:33 PM   #17
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Thanks Webb, that was immensely helpful.
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Old 06-28-2010, 02:28 PM   #18
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Damn, that's a LOT of collectibles!
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Old 06-29-2010, 02:34 AM   #19
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Great job on the guide webb
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Old 08-24-2010, 12:13 PM   #20
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Quote:
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Gunless Wonder - 30
Make it to Cauldron Lake without firing a single shot in "On the Road to Cauldron Lake."

Load up the first chapter in episode 6 to tackle this badboy. You essentially have to flare and flashbang it all the way... NO flaregun, but do use the car and its headlights where possible. Death is pretty much a given as well, so don't worry about that.

So in short, use no weapon that requires you to pull the right trigger.
So... Am I aloud to die or not to get this achievement?
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Old 08-24-2010, 03:12 PM   #21
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So... Am I aloud to die or not to get this achievement?
He says, and I quote, "Dying is pretty much a given, so don't worry about that".

Pretty straight forward, no?
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Old 02-28-2012, 04:10 AM   #22
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nice. should be a fun game/ thanks
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Old 03-01-2012, 01:22 AM   #23
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Finally got the 1000, I was quite surprised at how easy Nightmare mode was. Now it's time to cleanup on the DLC
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Old 05-14-2010, 09:27 PM   #24
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An Idyllic Small Town - 30
Make it through "Night Falls in Bright Falls" in one go without dying or restarting even once.

Easy one this one, but video will be made regardless.
It's actually 'Night Life in Bright Falls', other then that this guide is excellent! Used the guide for some parts today when I got my CE ed(didn't wanna spoil the first run so saving collectables guide for second play through).
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Old 05-15-2010, 12:14 PM   #25
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I found a good way to defeat the Bulldozer is to stand right under the stairs you drop down from. If you jam yourself into that little corner, the Bulldozer will just narrowly miss you and you can take it out at your own pace.
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Old 05-15-2010, 12:35 PM   #26
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i found the bulldozer fairly easy to beat....
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Old 05-15-2010, 04:51 PM   #27
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Medical Opinions
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Listen to Hartman's recordings.

At the beginning of episode 4 you'll be in Hartman's lodge and things happen and you get left alone in Hartman's office. Click on the tape player and listen to Alice's meetings with Dr Hartman. Notice it says recordings, yes, there are multiple. 3 in fact. I will create a video either way.
Once you are left alone you have to get the key to go to the office and the recordings aren't in the office they're in the room to your left as you head towards the office.
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Old 05-15-2010, 04:56 PM   #28
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Quote:
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Once you are left alone you have to get the key to go to the office and the recordings aren't in the office they're in the room to your left as you head towards the office.
Yeah, that's the room I meant Edited for clarification
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Old 05-15-2010, 11:59 PM   #29
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Hi mate, good job with the guide!

I know you said its 'bloody easy' but just in case, can you quickly jump to the dashboard if you die for the 'An Idyllic Small Town' achievement?

thanks alot
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Old 05-17-2010, 07:27 AM   #30
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Miscellaneous Achievements


Child of the Elder God
- 10
Have a rock'n'roll moment without dropping to a low health state.

At the end of episode, there will be a showdown on the Anderson's stage where Taken will come by the boatload. I will make a video of this one, but it's relatively easy if you play it smart - use the light, use flares, watch your flanks, use flashbangs, etc.


Meet the Deadline
- 30
In "Mirror Peak," make it from the Coal Mine Museum to Cauldron Lake in 30 minutes.

Load up episode 3, part 2 (Mirror Peak) and dash from the beginning to the end in 30 minutes. Quite easy, so long as you just concentrate on moving forward quickly, regardless, I will make a video.
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