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Castlevania: Lords of Shadow
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Jul 27, 2015 Castlevania: Lords of Shadow Dev Teases New Game
Jun 29, 2012 Castlevania: Lords of Shadow DLC Was a "Mistake," Says MercurySteam
May 22, 2012 Castlevania: Lords of Shadow 2 to be Announced at E3?
Apr 17, 2011 Castlevania: Lords of Shadow's Reverie DLC Out Next Week
Mar 31, 2011 Castlevania: Lords of Shadow 'Reverie' DLC Delayed on Xbox 360

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Old 06-07-2011, 05:53 PM   #1
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My thoughts about Resurrection....

Everybody has been waiting patiently for this add-on to come out and FINALLY! Our prayers were answered.....Resurrection was finally released!!! However, after completing the long awaited Chapter XIV, I feel rather disappointed. There is only one collectible in the ENTIRE chapter and that is merely a scroll, there are only 2 levels, and the end boss battle was way too complicated. Also, Chapter XIV (imo at least) does nothing to explain Gabriel as a vampire. Back to the boss battle because I feel I really must share why it is the WORST boss battle in LoS. First off, through out the entire first level until the very end, you have to avoid the sight of "The Forgotten One" and if he sees you, you're dead. Secondly, each time you battle him, there is only one spot on his body you can attack. Now I know the titan battles were like this but they were incredible and rather simple. With The Forgotten One, he has A LOT of attacks that affect the immediate area surrounding him and send out shock waves which results in "Don't get too close to him" but with only one area of his body to attack (leg, stomach, arm, head) you have to get kinda close to do any damage while at the same time trying to stay away from his attacks which is why the last 3 segments are incredibly difficult. Not only do you have to be close enough to hit him, but you also have to jump to attack his stomach, arm or head. So factor in that you'll most definitely be in midair attacking when he starts his attack which means you have to hit the ground QUICKLY and try to dodge which becomes nearly impossible when you're attacking his head because of how much more frequently he attacks. Overall, I regret paying 800msp for this add-on. It is not worth it.
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Old 06-07-2011, 06:47 PM   #2
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Finished it 5 minutes ago and... wow.. that was reaaaaaaally bad ! O_o

2 (!) extremely short "stages", if you can even call them like this and a boss that's more unfair than anything else. And on top of that, nearly NO real story with those drawn cutscenes.

I wish I could get my MS points back. -.-

C:LoS is one of the best games in this console gen, but those 2 DLC nearly ruined that.

Congratulations Konami !
First German (3rd European) to Complete [200/200 GS] Monkey Island 2 Special Edition

Last edited by Darkelf X; 06-07-2011 at 07:00 PM.
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Old 06-07-2011, 07:07 PM   #3
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Seriously, the DLC is a waste of time and money. Screw Konami and Mercury Steam for releasing this failure of game content. Oh and that part about it moving the story along after the end of the game...False advertising. You get nothing.

What really pisses me off is the fact that they promised more story... The Force Unleashed DLC for the first and second game had more story! And I thought I was mad about how much I paid for those!

Don't buy this DLC, you'll wish you would get your time and money back!
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Old 06-07-2011, 07:35 PM   #4
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Originally Posted by Rubicant View Post
I think I've fried my brain =\

In the first boss fight, after you reflect that ball of light back to him and he's on his knees for about 5 seconds what on earth are you supposed to do with him?

It's been forever since I played this game, I feel like I must be missing something foolishly obvious.

Run up and hit RT.

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Old 06-07-2011, 07:35 PM   #5
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Yes, I'm an idiot, I came here to delete my post moments after realizing it =p . Thanks.
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Old 06-07-2011, 07:39 PM   #6
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Annoying boss fight at first but once you learn his patterns, not bad.

And way too short for $10. I thought I read somewhere that this was going to be larger than Reverie...or am I making things up
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Old 06-08-2012, 03:49 AM   #7
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Yep, I agree. I loved the game until I played the DLC. And since they're my last memories of a game I played a year ago, they pretty much tainted my overall feeling. I doubt I'll replay it now...
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Old 06-12-2011, 07:07 PM   #8
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I have got 2 achievements in Resurrection but the total score doesn't increase! there a bug with the achievements???...i have all the other achievos (48/48) and the game displays these 48 and no more....any idea?
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Old 06-12-2011, 09:05 PM   #9
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Originally Posted by checco View Post
I have got 2 achievements in Resurrection but the total score doesn't increase! there a bug with the achievements???...i have all the other achievos (48/48) and the game displays these 48 and no more....any idea?
Same here, I already have all 53 achievements, but in the game overview it only says 48/48 and when I press A to view all of them then it says 53 of 53 unlocked. It's a microsoft problem, they didn't upload them well... or something like that.
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Old 06-12-2011, 09:47 PM   #10
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I love how you've all managed to loosen the grips over your rage towards the achievement issues so much that you've let it spill in to this thread.

And I'm quite shocked, and disappointed with most of the thoughts people have had with this DLC. Near every one seems to have been off put by the difficulty scale of the DLC. Well, this DLC was officially the end of the game: of COURSE it was going to be difficult.

I thought this was a great conclude to the story of Castlevania: LOS. The atmosphere was great. The majority of this DLC had some very well thought out scenes which were so much more entertaining than just a level filled with button bashing battle sequences against hordes of minions. Towards the end of the original game, I was getting quite sick of that. This was filled with innovative, challenging, platforming adrenaline-pumping sequences such as scaling a collapsing wall in chase of The Forgotten One, to running from rising Lava-I particularly loved the event where we had to move around the pillar to hide from him.

All of this I loved, and the final battle was so up my street. I really liked how challenging it war, and how hectic it was. It constantly had you on your feet at all times. I can admit though, making him so difficulty wasn't a great decision for a 'must-beat' boss, as I do believe a lot of unskilled players may no have been able to beat him. And that ending sequence as Gabriel was running to grab The Forgotten one's power to the last 2 minutes of the Final Confrontation was great.

I'll admit, it was NOT lengthy enough to be worth it's price, but I still felt that this DLC was not 'a disaster' or how ever over dramatically you guys criticized it. And, I do get the awful feeling that most of your bitterness came from the fact that the achievements had glitched and I'm ashamed in you for that. It's something no one cares to think about: But achievements are not real, gamer score isn't real and it's all pixels and coding. I know and live by how fun it is to get-but if you're all valuing it to the point where you're slandering the actual games, then you're valuing it to high/YOU'RE DOING IT THE FUCK WRONG!.
Ahh, what the hell. Everyone else seems to do this so, why not? Games I've 100%'d.
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Old 06-13-2011, 08:03 AM   #11
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I'm gonna have to disagree with most of what you said. While I share you're opinion that the difficulty should have been scaled up, as this was supposed to be the finale to the game, it is my opinion that the way the DLC was excuted was extremely flawed and seems that it is only there as a cash grab for Konami and Mercury Steam and not much else.

If you consider the two levels we got, if the obstacles were taken out, the levels could have been completed in less than 15 mins. Now I'm not saying I want them taken out, they are what make this DLC what they are, add challenge to them and add to the overall experience. The difficulty could have been toned down, or been steady increased over several more levels that should have been added. I didn't think that the platforming was innovative, rather I saw it as taking the more frustrating parts of the game and making them even harder. I was also irritated that Gabriel got no new moves for the combat cross or power for his relics, and that his "transformation" added nothing except him being in pain during a short cut scene.

I think what most people are really upset about however is what this game does to the overall story of Lords of Shadow. In this DLC we were promised a stunning conclusion that showed the fate of Gabriel and the Belmont clan. All we got (or can assume) is that Gabriel fully embraces his dark side becoming Dracula, and that he shattered the combat cross so that we won't be getting 10 sequels of Belmonts (or Alucard, or anyone else for that matter) fighting Dracula. That is also about the only thing that happens. Considering the epilogue to the original game, I think they could have done a better job of setting up a sequel. It would be like if the original game ended after the credits and there were no epilogue. How lame would that have been?

I was really looking forward to a sequel before they released this DLC, but now that they have I feel that they ruined the good story that they had going and I could care less to see a sequel. This DLC raises a lot of new questions, like why doesn't Dracula one-shot Zobek in the epilogue with the Forgotten One's power? Or more importantly, does he lose that power at some point? Obviously he is a lot weaker in the epilogue, so what happened to the badass power that he stole from the Forgotten One.

We all agreed that the price was too much, and it is considering that a $60 game that took 20-25 hours to beat gets DLC that takes less than an hour and together costs a combined total of $20. I think that's a bit steep.

(I should also add that I thought the Forgotten One was laughable and they really should have got a voice actor that was different from the guy that played Cornell.)
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Old 07-06-2011, 03:53 PM   #12
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Good you made this thread.
Usually I'm a die hard completionist and bought lots of shitty DLC over the course of my gaming career but I won't get this.
Reverie was a piece of shit already and if this even worse and hard on top of that I wont bother.
There just should have been no DLC for this game at all.
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Old 09-19-2012, 12:40 PM   #13
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The DLC does explain how dracula is such a powerfull being in the series due to his absorbing the forgotten one's power. I think that's one key plot point that needed explained.
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Old 04-01-2013, 11:19 PM   #14
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I have 3 things to say about LoS DLC

1)I agree with DNC Protoman about how they explain how drac got his prince of darkness powers.

2)It show what happened to the original combat cross as mirrior of fate only says that trevor and simons combat cross is a copy of the original that was lost in the abyss.


3)They where never going to made this DLC as they didn't think the game would sell as well as it did and the higher up made them make the DLC after it sold as it did, so techial the game wasn't desgined with DLC in mind.
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