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Old 07-09-2011, 03:41 PM   #1
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Exclamation Return of the True Dynasty Warriors GUNDAAAAAM!

I finally unlocked it, and... HOLY &#"F***ING SHIT! I got my ass kicked so fast it made my head spin. Before I could even get my feet on the ground, two aces cornered me and killed me 4 times in a row for a game over. The next time, I managed to get as far as the missile-base, where I took out the Musha Gundam with a level-3 SP-attack... only to be killed 4 times in a row by the Musha MK2, which is capable of offing me in 2 hits flat.

How is this even supposed to be POSSIBLE?!?
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Old 07-09-2011, 04:15 PM   #2
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Originally Posted by Setsuna x360a View Post
True Dynasty Warrior Gundam (Final Mission) Strategy:

This mission is the bane of this games existence, you start off with only 1 field, a stupid A.I ally, you have multiple Aces coming at you, anything that hits you could do AT LEAST 1/3 of your health and thats assuming you maxed out the pilot and the MS defense and armor. Remember that Interim Save is your best friend during this mission

Recommended MS: Knight Gundam
His insanely overpowered Charge 3 attack when under his Musou transformation is probably the best thing you could ask for, the attack will easily refill your SP gauge by the time your transformation is up and you will have shot down all grunts in your way.

Recommended Partner Strike: Duo Maxwell (Deathscythe Gundam)

Duo Maxwell is a good partner strike to have when trying to escape attacks you cant get out of, Duo will come out and spin Deathscythes scythe and it will pull any enemies surrounding him inside giving you a chance to escape.

Heres how the mission layout always starts:


Notice how there is an enemy catapult pointing straight for your main base. One thing to keep in mind when playing this mission, that base WILL fall do not try to protect it. Your Ally will run straight for the enemy main base so hes a lost cause. What you want to do is run around the map taking over fields while avoiding enemy aces, if you see an enemy ace then RUN without asking any questions. Taking over the bases and kill the grunts will help build up the amount of shotdowns you have for the Ace Pilot skill.

At the start of the mission you want to proceed downward and take over the Outpost Base. As you run around the field your partner gauge will go up and if you do find yourself in a situation where you are about to get hit by an enemy ace you can use your partner strike to escape. Next you want to take over the Morale Station that is indicated by the wrench, this field slowly recovers the enemies morale and because each shot down and field gain barely hits their morale as is then you might want to take this over to prevent further problems.

After you have gotten those two out of the way just keep running around the map taking over bases, avoid all aces at all costs, wait until the enemy aces leave a field far enough for you to dash in their and take it over. Once you have depleted the enemies morale low enough and have accumulated at least over 1000 shot downs go into the enemy main base and try to finish the mission as quickly as possible before the other enemy aces can catch up to you, they will be trying to take over any fields in their way before making it to the main base so you will have time

This worked for me really well
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Old 07-09-2011, 04:26 PM   #3
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Sounds alot like in DWG2. I cant wait to unlock this mission myself, always fun going up against enemies that can down you in 0.5 seconds flat.

Only aspect of that mission I'm not looking forward to, the awfully small map's in where the largest (the ice field I think?) is maybe only half the size of the smallest DWG2 map, with the majority being roughly 1/3 to 1/4 the size... will be interesting none the less.
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Old 07-09-2011, 04:44 PM   #4
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An interesting strategy, but it sounds... a bit fractured, somehow. It suggests using the Knight Gundam, and then mentions accumulating kills for your Ace Skill, when the only way to unlock the Knight Gundam's Ace Skill is to... win this mission first. ~_~ Also, aiming for the Mboile Suit Factory is all well and good, but as long as the Missile Base is operational (and with untouched Aces running around everywhere conquering fields), it won't stay in your hands for very long.

It sounds POSSIBLE, but it also sounds like a Sisyphos-job. Reducing the enemy morale-gauge just by conquering fields, while the Mobile Suit Factory keeps restoring it, and you can only hold it for short periods and only reconquer it when there aren't any aces hanging around? Not fun at all. Oh, and by that strategy, conquering the Missile Base is impossible, since it's ALWAYS got two aces hanging 'round, and in souped-up suits at that.

There's gotta be a way to build yourself up so that you can face these overpowered aces. What about a 'Snapping Turtle' build? The 'Guard from all directions' skill, along with the Mobile Suit upgrade that makes you immune to Smash Hits, and the 'Inner Peace' skill that regenerates your SP-gauge... combined with the Wing-Zero Gundam's ridiculously effective SP-attack, and Zero Range Shot. Turtle until your SP-gauge is full, then unleash it at point-blank range... should one-shot most suits, even at this level - and if not, it'll stun them, so you can follow up with a killer combo.
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Old 07-09-2011, 04:53 PM   #5
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Originally Posted by BlackDragon View Post
An interesting strategy, but it sounds... a bit fractured, somehow. It suggests using the Knight Gundam, and then mentions accumulating kills for your Ace Skill, when the only way to unlock the Knight Gundam's Ace Skill is to... win this mission first. ~_~ Also, aiming for the Mboile Suit Factory is all well and good, but as long as the Missile Base is operational (and with untouched Aces running around everywhere conquering fields), it won't stay in your hands for very long.

It sounds POSSIBLE, but it also sounds like a Sisyphos-job. Reducing the enemy morale-gauge just by conquering fields, while the Mobile Suit Factory keeps restoring it, and you can only hold it for short periods and only reconquer it when there aren't any aces hanging around? Not fun at all. Oh, and by that strategy, conquering the Missile Base is impossible, since it's ALWAYS got two aces hanging 'round, and in souped-up suits at that.

There's gotta be a way to build yourself up so that you can face these overpowered aces. What about a 'Snapping Turtle' build? The 'Guard from all directions' skill, along with the Mobile Suit upgrade that makes you immune to Smash Hits, and the 'Inner Peace' skill that regenerates your SP-gauge... combined with the Wing-Zero Gundam's ridiculously effective SP-attack, and Zero Range Shot. Turtle until your SP-gauge is full, then unleash it at point-blank range... should one-shot most suits, even at this level - and if not, it'll stun them, so you can follow up with a killer combo.
The Ace Pilot skill is unlocked through a memorial mission, if you're able to play this mission you should have every other thing unlocked at this point. No thats a GOOD thing, you want that missile base to take bases over again so you can go back and accumlative kills (if the enemy aces havent already taken them over) and its not like you can't dash back in there and take it over again.

Thats why you go for the Mobile Suit Factory as one of your first base to conquer and then aim for bases that are open and free of enemy aces, the enemy aces will only conquer bases in there way, its rare that they go out of their way to get the Mobile Suit Factory or the Missile base for that matter. The aces DON'T stay in one spot, they are always moving.

There's multiple ways of going about completing this mission, you can try whatever tactic you want. But 3/3 and maybe even more people have gotten there final Story Mode achievement this way and you're telling me it's flawed. Re-watch the video and look intendly at whats going on and just maybe you'll figure out what you're supposed to do.
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Old 07-09-2011, 06:09 PM   #6
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A: I didn't say it was flawed, just fractured.
B: I thought the 'Ace Skill' referred to those special Mobile Suit enhancements you normally get for getting pilots to Level 4, which often require 250 kills to activate, rather than the 'Ace Pilot' Skill - makes more sense now.
C: Whether You can keep the Mobile Suit Factory unconquered for very long comes down to luck. The Aces move according to certain logics, but the Missile Base fires at random.
D: I never said this wouldn't work, just that it'd be kind of a drag, since the strategy consists of 90% 'running away'. Maybe there's a more FUN strategy, one that includes some actual FIGHTING.
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Old 07-09-2011, 08:39 PM   #7
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you don't have to follow it to the dot. I killed aces and I had fun.
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Old 01-21-2013, 07:47 PM   #8
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Sp equipment for knight gundam can be obtained by doing the "never-ending battle" quest on hard and its called slate which powers up the boost u get after its special attack
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