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Old 07-13-2011, 01:38 PM   #1
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Beyond fail

1- Local co-op only...I get it it's an arcade game. But once again THQ and their sub-dev-houses have shown that they are in no way with the times. The only logic behind releasing such a product in this state is to make up for the costs of Space Marine in advance, which went over budget, behind schedule, for a title that is in a niche market, in a down economy, and a struggling studio. Oh yea if you didn't know THQ let go of this dev-house prior to this game being released. Outside of the economic conditions, that's a good sign your devs sucked.

2- Havok engine = aka your console will lockup randomly at the worst times imaginable mid-level. (Has already occurred for me on mission 2 in the room with the energy towers)

3- Terrible camera angles/locks & lighting. Due to the control setup the camera is on a scripted follow based on your position on the screen. However after some cut-scenes you will want to backtrack for goodies. However the camera was so poorly designed that to do so you must first break camera "lock" by moving forward a fair bit and then turning around(which in turn can get you killed unfairly, or prevent you from ever going back as in some cases a door will close behind when you move forward).

While I've always enjoyed the darker concepts of WH. There is a right and wrong way to do dark atmospheric lighting in a game. This game missed the mark greatly in that department. It's kinda like the difference between good and bad horror movies. You ever notice how some directors can make a scene look dark as night, while still showing you everything that's happening clearly. Then you have the B horror movies where your TV just goes black, not for visual effect, but because the director didn't know how to set the scene lighting properly.

4- Botched core WH mechanics for the sake of making an over-glorified remake of Asteroid. What do I mean? Well in table form WH40K a plasma cannon can 1 shot a tank with a good shot(at least back when I played). Why then must it be watered down to the point it takes 3+ shots to down a simple orc on stage 1. I get that things must be changed when the medium does for the sake of gameplay. However everything I've seen thus far just screams lets remake asteroids and put WH40K skin on it. Rather than make a WH40K game, that plays like asteroids.

I could rant on, but suffice to say. As someone with the mark of khorne inked on their wrist I was disappointed...even for an arcade game. If you need a WH fix prior to SM, I'd save your 10$ and mess around on DoW2 for a while longer.
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Old 07-13-2011, 01:45 PM   #2
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I agree with what you said about this game but I still enjoy this game and so much fun. Hopeful THQ update game for online coop but I don't think it will happen because THQ want people play this game for fun and earn unlock weapons and stuffs to carry into Space Marine when this one come out September. I am guess Kill Team is all about part of unlocks into Space Marine.
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Old 07-13-2011, 01:58 PM   #3
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Yea I plan to 100% it as I already spent the money. And I can't say I hate the game, as there are far far worse I've played. It just felt cheap and dated, even for an arcade game. And as a fan of WH40k and its' concepts I figured other fans should know how a fan felt about it.
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Old 07-13-2011, 02:04 PM   #4
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Quote:
Originally Posted by Primarch Akurei View Post
Yea I plan to 100% it as I already spent the money. And I can't say I hate the game, as there are far far worse I've played. It just felt cheap and dated, even for an arcade game. And as a fan of WH40k and its' concepts I figured other fans should know how a fan felt about it.
Yeah of course it is. I hopeful Space Marnie way better then Kill Team.
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Old 07-13-2011, 04:06 PM   #5
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Been playing the game for the past 6 or so hours and have not had a single "random lockup".
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Old 07-13-2011, 04:15 PM   #6
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Well, I've only played through the very first mission a single time, and thus far, while it IS watered-down in terms of what 40k is all about, as Primarch said...I've played much worse. It IS kinda fun to run around gunning down orks as a space marine, asteroids with a Warhammer skin or not. :P

My personal complaint? Where the heck are the Black Templars and Space Wolves?!
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Old 07-13-2011, 06:15 PM   #7
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Been playing the game for the past 6 or so hours and have not had a single "random lockup".
i played it for about 4 hours and i never locked up.
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Old 07-13-2011, 04:29 PM   #8
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There have been a couple of issues with the camera getting stuck, though yet to lock up and in all honesty I can't see it happening as such.

There are also certainly things that they could have done better, such as the co-op being online as well. Since there isn't really a story, an army painter would have been nice. Perhaps a few more character/customisation choices, seemed perfect for a Space Hulk scenario with Terminators.

Having said all that I myself am really loving it, as it is pretty much entirely what I expected it to be. I didn't expect something that was totally accurate to the background and table top, I probably would have felt it a little restricted in what I could have viably used.
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Old 07-13-2011, 05:06 PM   #9
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Im on the fence about getting this, I do love the 40k idea, but im not a major THQ fan, please a show of hands as to if this should be a hit or miss?
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Old 07-17-2011, 01:20 PM   #10
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Originally Posted by cheevo360 View Post
I agree with what you said about this game but I still enjoy this game and so much fun. Hopeful THQ update game for online coop but I don't think it will happen because THQ want people play this game for fun and earn unlock weapons and stuffs to carry into Space Marine when this one come out September. I am guess Kill Team is all about part of unlocks into Space Marine.

You make it sound as if there are tons of unlocks where there is only 1 for the full retail game but stay happy with that thought.

I'm giving this game a 6, there is no online co-op. Lazy.
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Old 07-21-2011, 09:07 PM   #11
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I have found some flaws but not nearly as many as what's been complained about here. Over all I've enjoyed this game as much as most arcade games and choose not to focus on every single annoyance. Why even play it if it bothers you so much?
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Old 07-22-2011, 05:02 AM   #12
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i havent played it since i beat it. might play it again in a while but im in no hurry. just hoping Space Marine isnt going to be a letdown like this.
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Old 07-22-2011, 04:42 PM   #13
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I must apologize to Primarch, as I experienced my first system lockup ever on the final mission of the campaign of this game. >.<
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Old 07-17-2011, 09:06 PM   #14
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after getting to the end of level 4, i have to re do this list a bit.

--unskippable cutscenes: today there should be no excuse for having them
--going into slow motion almost every other enemy you kill: is that really necessary? nope
--kill rooms: areas you cant leave until the 500 enemies that spawn in it are dead. for reals?
--no online co-op: self explanatory and nothing but laziness
--insanely low health: when you have to fight endless waves of enemies who take several hits each (even with high damage weapons), continuously spawn nonstop and swarm you right after you kill the previous wave, it would sure be nice if you didnt die in 5 friggin seconds
--checkpoint system BLOWS GORILLA NUTS: OMFG. why does each level have only like 3 or 4 checkpoints each? hmmm, might have something to do with the devs hoping doing so will make the game longer (seem longer with all the parts you have to do over again). all it does is piss me off to no end

im at the Hive Tyrant at the end of level 4. after several tries i finally killed him, only to be killed by his minions a couple seconds later. but i KILLED HIM!!! shouldnt it go into a cutscene or give me a checkpoint right there or count for SOMETHING?! he's the BOSS of the level, right? usually the level is over once you kill the boss!! what complete garbage.

as i like the 40K universe, i really wanted to like this game, but now i see its nothing but a rush job some THQ interns made over the weekend to help with the cost of Space Marine, which probably went over budget. no higher than a 5/10. i really feel like i wasted 800 points. guess its back to DOW2 until Space Marine.
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Old 07-19-2011, 04:10 AM   #15
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Sounds less like a problem with the game, more a problem with you just sucking.
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Old 07-19-2011, 04:55 AM   #16
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Quote:
Originally Posted by Primarch Akurei View Post
4- Botched core WH mechanics for the sake of making an over-glorified remake of Asteroid. What do I mean? Well in table form WH40K a plasma cannon can 1 shot a tank with a good shot(at least back when I played). Why then must it be watered down to the point it takes 3+ shots to down a simple orc on stage 1. I get that things must be changed when the medium does for the sake of gameplay. However everything I've seen thus far just screams lets remake asteroids and put WH40K skin on it. Rather than make a WH40K game, that plays like asteroids.
Yes, it's very much like asteroids. All the orks I've killed split into multiple smaller faster orks. It was also common while I was playing it for orks to mindlessly walk in one direction, walk off screen, then loop to the opposite side of the screen. (?) It doesn't play like asteroids at all, past the fact you shoot things. I can understand the disappointment if you seriously expected an ARCADE game to perfectly recreate the table version, but I'm pretty sure that isn't what they were trying to do. I got stuck for quite a while at the end of the game, but still was having so much fun I didn't care. I'll give you some points on camera angles, at least in co-op. Co-op seemed to have had a few odd bugs that it doesn't have it single player. Overall it's a good game, stop calling it an asteroids rip-off (Seriously?) and have fun.



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--Unskippable cutscenes: Today there should be no excuse for having them
--Going into slow motion almost every other enemy you kill: Is that really necessary? Nope
--Not being completely invincible: I don't know how to play the game and die every few seconds! Everything should die if I even look at it, taking 2 whole hits is just too much! I should also be completely immune to all attacks because things such as dodging are too hard for someone of my intelligence!
--Checkpoint system IS JUST FINE: OMFG I'm a noob. Why does each level have only like 3 or 4 checkpoints each? I suck really bad and need a checkpoint after every kill!



As I like the 40K universe, I really wanted to like this game, but now I see its nothing but a rush job some THQ interns made over the weekend.

I agree with you on all of these, at least after editing them. Unskippable cutscenes were kind of annoying after you'd already seen them 5 times. I'm also with you on the slow motion, although several times it was awesome most of the time it wasn't necessary. If they had made it possible to turn them off in the options it would have been nice. There were some points it seemed rushed, but I still really enjoyed it.

Last edited by Battletick; 07-21-2011 at 04:54 AM. Reason: Made more of an ass out of my self ;)
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Old 07-21-2011, 04:52 AM   #17
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There were some points it seemed rushed, but I still really enjoyed it.

I'm pretty sure I did say that. Kind of. I had fun with it, and since I expected an arcade game I wasn't let down. Try and tell me that using the rapid fire power-up with the focus fire ability was no fun at all.

Glad you weren't offended, I just have an incredibly sarcastic personality.
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Old 07-21-2011, 05:45 AM   #18
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that was fun somewhat but neither one really lasts that long and sometimes you can still get swarmed due to the ridiculous amount of orks on screen at once if you arent watching behind you.

also did you notice the aiming isnt very precise? seems like only about 16 directions for aiming, in a 2 stick shooter in this day and age, that is embarrassingly low. there should be enough directions that you can hit anywhere on screen from anywhere (on a flat plane at least). i cant count how many times i had to move side to side to line up a shot. thats partly why i switched to a melee class from the Devastator.

like i said, they could have spent more time on this and it could have turned out much, much better. it feels like only a 400 point game to me.
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Old 07-21-2011, 07:10 AM   #19
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also did you notice the aiming isnt very precise? seems like only about 16 directions for aiming, in a 2 stick shooter in this day and age, that is embarrassingly low.
I did notice that, and would have to say that's the worst part about the game. But the game isn't beyond fail, most of the time I hit people fine even without pinpoint aiming. Not saying the game is perfect, but it's fun.
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Old 07-23-2011, 04:35 PM   #20
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The only things I can fault this game for are a) No Online Co-op and b) the fact this game's whole design is based around Co-op. I only had one lock up at the end of the Teleporta Complex mission, everything else has been smooth sailing.

They're the too single worst aspects of this game; and they drag it down to a 7.5 when it could've easily been a 9. The graphics look good for an arcade game, the mechanics work well and there is good balance between the Character Classes.

If you want a pure faithful Warhammer 40k game...then play the tabletop game, because nothing will ever be as pure as that. If you want to have some quick fun based in the 40k Universe....then by all means play this game.

That's all it is. A fun WH40k diversion. Not everything has to be a hardcore 100% accurate reflection of the source game...if you go into everything thinking like that, you'll be disappointed most of the time.
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Old 07-26-2011, 08:32 PM   #21
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I enjoyed the game, but two points really bugged me. The unskipable cutscenes and the really bad checkpoints. Also the fact you can not quit halfway in a mission (having kids for example like me, it's not like you can always control your own time you can spend on a game).

The fact that the checkpoints are often inbetween multiple big fights means you find yourself repeating the same fights you already beat over and over again if a later one is causing you trouble. Including having to watch all the cutscenes again and again. overall checkpoints just before cutscenes are bad in my opinion. More so when they can't be skipped. It's just bad design.
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Old 07-30-2011, 08:11 AM   #22
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My problems with this game do not stem from loyalty to the game mechanics from it's table top sibling, or a graphics engine and its stability issues.

Simply but the game is bad, it is boring to play, but of utmost anathema to me is the tedious monotonous repetition due to the ridiculous checkpoint system, you get killed and you end up miles away, and god forbid you should have a life and have to turn off and leave the game, because even if you are right at the end of a level you must play the whole dam tedious level again! No save system whatsoever!

Yes I also agree that the camera angles are about as much use as a fart in a space suit and about as welcome!

so that is one game that will leave my list looking messy on 45g because I will not be wasting any more of my life on this crap. I do hope that the retail game has more to offer as the arcade game can be summed up in two words...

EPIC FAIL
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Old 05-26-2012, 03:59 AM   #23
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is this real?

read this thread. found the title hilarious, but I can't help myself wanting to waste my time wanting to argue. touche internet

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2- Havok engine = aka your console will lockup randomly at the worst times imaginable mid-level. (Has already occurred for me on mission 2 in the room with the energy towers
wtf are you on about? A shit ton of 360 games use havok. I never had Kill Team lock up on me once the entire time I got all achievements. I've seldom had other shitty games using havok randomly lock up on me either.

if you wanted to make a legit point, you'd have said no mid-level checkpoints suck because the game has a habit of locking up?

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3- Terrible camera angles/locks & lighting. Due to the control setup the camera is on a scripted follow based on your position on the screen. However after some cut-scenes you will want to backtrack for goodies. However the camera was so poorly designed that to do so you must first break camera "lock"......
serious? You're choosing to ignore the entire rest of the time the camera angle is FINE deciding to focus on a pretty insignifigant instance where it becomes unhelpful.

normally when you pass up one of the few htf collectables, waiting till after a cutscene is the worst time to look cuz its -gone-, bro.

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While I've always enjoyed the darker concepts of WH.
i get it. you're goth, potentially emo. your priorities are different from that of a normal gamer who isn't obsessed with considering games as 'art'.

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4- Botched core WH mechanics for the sake of making an over-glorified remake of Asteroid.
I'VE PLAYED ASTEROIDS. I KNEW ASTEROIDS. ASTEROIDS WAS A FRIEND OF MINE. SENATOR, THIS IS NO ASTEROIDS. robotron maybe, BUT NO ASTEROIDS.

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What do I mean? Well in table form WH40K a plasma cannon can 1 shot a tank with a good shot(at least back when I played). Why then must it be watered down to the point it takes 3+ shots to down a simple orc on stage 1. I get that things must be changed when the medium does for the sake of gameplay. However everything I've seen thus far just screams lets remake asteroids and put WH40K skin on it. Rather than make a WH40K game, that plays like asteroids.
what i don't even what is point... maybe you should stick playing with the models and dice if you want an authentic experience? Seriously, this is a really lame reason to take an enormous dump on an otherwise ok game. It would be like complaining its just one or two space marines vs hundreds of orks, AND THE TABLE TOP GAME DOESN'T PLAY LIKE THAT AT ALL! WTF! FAIL! Its not trying to be the table top game.

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I could rant on, but suffice to say. As someone with the mark of khorne inked on their wrist
lol

can't tell if troll or Warhammer 40k gamer upset game depicts the genocide of his favorite race to play as.

seriously. Yours are the pickiest sometimes made up reasons that border the 'worst. game. ever' hipsters who just want to bash a game because its fashionable. Maybe if I were hardcore into the traditional version of the game I may be able to grasp the negative attitudes towards this game.

Kill team really isn't bad at all. Far from perfect, but BEYOND FAIL? Come on. If you honestly think Kill Team is a bad game, you've never played a real bad game before.
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