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Old 07-19-2011, 02:29 AM   #1
CalacaDeMuerto
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Why is Volcano such a bitch to gold medal?

This just my ranty two cents about Volcano.

The entire rest of the game I was able to gold medal by myself/with other people on co-op. The 3 "hard" levels before Volcano...the final Vlad fight...all able to be done with just one person.

So why is Volcano such a pain in the ass? Who knows!

Single player I can make it to the final wave with between 90-85 percent left, and then out of nowhere something explodes/shoots right at the end, and cuts out like 10% base health out of nowhere. Same thing happened tonight, twice, doing 4 player co-op. Our best run had 90+ percent going into the final wave, and right at the end the base meter flashes red and drops past the "gold" level.

So yeah...F you Volcano
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Old 07-19-2011, 11:28 PM   #2
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It comes down to proper turret placement (sniper turrets and flak turrets) and memorizing the waves. When you can remember exactly when a group is going to try to sneak in the backdoor so you can cut them off, things go much more smoothly. I managed to get it solo and my base was left at exactly 80% when I was done.
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Old 07-20-2011, 02:35 PM   #3
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Quote:
Originally Posted by JOJOBASS View Post
It comes down to proper turret placement (sniper turrets and flak turrets) and memorizing the waves. When you can remember exactly when a group is going to try to sneak in the backdoor so you can cut them off, things go much more smoothly. I managed to get it solo and my base was left at exactly 80% when I was done.
You should be my friend and help me get the gold
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Old 07-30-2011, 06:49 PM   #4
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I can't seem to get it either. -_-
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Old 08-04-2011, 05:11 AM   #5
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Just got this today with a buddy of mine, was the last gold we got and ended at 82%, so it was a close shave. We were struggling playing a defensive game most of the time, so instead we shifted to a more offensive approach, trying to clean mobs up as they spawned and hoping turrets at the base would take care of any that slinked by. Really, the major thing you NEED to have are 2-3 (or even 4) Flak Turrets on each side of the base to take care of aerials, because they can take it down fast as hell. Other than that, knowing who spawns when and where is a big help, and of course divide and conquer. I used 3 machine guns / 3 shotguns and Flak Turret / Slow down thing (can't remember the name), and my friend used 3 machine guns / Mr. Pancakes and Flak Turret / MG Turret. Again, it's really all about memorization...took us about 8 tries before we finally nailed it. Good luck!
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Old 12-05-2011, 01:35 PM   #6
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A friend and I struggled with this one for a while, but we now have the technique pretty much down. I'll list a few basics:

1. One engineering chassis and one assault chassis is our reccomended loadout, we used a Selker and a Karlsson.

2. Weapons wise, Selker should be packing shotguns for quick kills, or a grenade launcher also seems to work. On the Karlsson, I used 3 "The Scythe" machine guns, a "fighting wolverine" sniper and a Brenneke's Revenge shotgun underneath that.

3. Tactics wise, first thing to do is get positioned. We had the Karlsson on the left hand side dealing with threats mainly from the left hand pathway and the Selker using it's speed to cover the right and the centre. Obviously the Karlsson can reinforce the Selker with added firepower where needed.

4. Turret placement is the real key here. Firstly, you'll want machine gun turrets up on both sides of the base as soon as possible to help deal with the Aerial waves. Aerials do a ton of damage to the base, so keeping them controlled is top priority. Get machine gun turrets down and upgraded to level 2 with one or two 3's before aything else.

5. Dampening generators are a life saver. They're cheap and they spread the waves out brilliantly, letting you deal with one set of enemies without another sneaking in cheeky hits on the base. We found the best place for them was a small perimeter just out side the base, ad then one on the centre pathway about halfway down, and one on the right hand side pathway. If you have spare scrap after dropping your slowing turrets and machine guns, minefields never hurt anyone.

6. One final but important tip, the largest group of Aerials always comes from the left hand pathway, so make sure whoever is guarding the left in the Karlsson thins them out as much as possible before they even reach your turrets, otherwise your base is going to take some hits.

Hope this helps a little.
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