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Old 03-11-2012, 12:06 AM   #1
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Mission Mode Guide


Street Fighter X Tekken Mission Mode Guide

It appears that the new Mission Mode for Street Fighter X Tekken has been given a few people some problems so I posted this thread for helping everyone with the Mission Specialist achievement. Personally, I didn't find it to be impossibly difficult to clear all 20(especially with some tricks) but even some novices should be able to clear all 20 with some luck and the right strategy. Most intermediate players should be able to breeze through all 20 missions fairly easily with their best teams but any players that are here simply going for the achievement and need a cheap strategy can also use this guide. The following achievements can be unlocked in Mission Mode:

  1. The First Mission 10 Clear one mission in Mission mode.
  2. Mission Specialist 30 Clear all of the missions in Mission mode.

The enemy A.I in Mission Mode is much smarter in Mission Mode, however the Zangief technique is still just as useful when used properly. So for mission mode(with the exception of a few others missions) you'll want to use Zangief as your primary character and your best character as your secondary. Akuma is a pretty good second pick because of his Air-Fireball and Teleport which come in handy for later missions. Other than Akuma, Rolento also proves to be a worthy side kick because of his Patriot Circle attack! This thread also serves as discussion for mission Mode so feel free to post your strategies that helped you unlock the achievement as well.

----------------------------------------
Basic Mission Mode Strategy
----------------------------------------

Zangief Techniques
Here are the main moves you'll be using or spamming in Mission Mode for Zangief:

Double Lariat: ()

This will be your "panic" move whenever the A.I decides to break out combos on you. This move is easy to abuse since all you have to do is press to do it. Hit your opponent with it and as they get up hit it again and repeat. Not all opponents will fall for it so easily, which is why it's important to move left and then right when doing it to catch opponents off guard.

Flying Powerbomb: + (, or )
Move the d-pad or joystick in a 360 motion followed by a kick button to have Zangief run towards his opponent and slam them to the ground. As your opponent gets up, jump upwards and press followed by a kick once you land to grab them again. They will usually fall for this quite often. If you press and hold down the kick Zangief will open his arms out and will only go for the powerbomb once you release it which helps you time it better while the A.I is getting up. This is an extremely useful move because it actually keeps some of the more aggressive opponents at bay. It's only risky to use when facing other grappler such as Hugo or Marduk since they may grab you instead!

Banishing Flat(Green Hand): + (, , or )
Zangief moves quite slow, but that's where this move comes in! Zangief is most deadly close up because you can use your Double Lariat or Powerbomb to devastate your opponent. So use this move to quickly get close to your opponent. You can also cancel this into your Flying Powerbomb as the A.I gets up!

Akuma Techniques
Akuma has the lowest health bar in the game, but that's why he is mainly used as your secondary character. You'll only tag Akuma in when Zangief is low on health and needs to heal up. Akuma also has an Air-Fireball and Teleport which helps with keep away tactics. If you have basic knowledge of how to use shotokan characters then he'll make a useful backup for Zangief.

Air-Fireball: + (while in the air)
Keep backing up and jumping while pressing this air-born. Even though it inflicts little damage it helps keep the A.I away as you allow Zangief to rest.

Teleport: + ()
Whenever you are cornered this is a very ideal move to use to get away from the aggressive A.I. You can teleport toward and away depending on the d-pad motions you use.

==============================
Mission 1: First Communication
Level: 1
Conditions: Win with only special moves
==============================
Recommended Gems: Super Easy Input

Strategy: Trivial Mission. Simply select Ryu, Ken, or anybody else with a good crouching heavy attack of your choice. Get close to Balrog and crouch. Hit Heavy Kick () and he'll usually fall for it after enough tries. Try to avoid angled jumps against Balrog because he will hit you with buffalo headbutts if you do. Only worry is him tagging in a fresh Steve, then the possibility of a time-out can become a problem. With enough luck though you can probably crouch heavy Steve to death within the time limit.

===============================
Mission 2: Critical Strike
Level: 1
Conditions: Win with only special moves
===============================

Strategy: This one should be very easy since you can simply Zangief spam using (Spinning Lariat).

Last edited by FeLizP; 08-20-2012 at 02:32 AM.
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Old 03-11-2012, 12:07 AM   #2
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=================================
Mission 3: A Real Tag Team
Level: 2
Conditions: Do a 15 hit combo with a Switch.
Time: 60
=================================

Recommended Gems: Super Easy Input

Strategy: Select Rolento and Ken in that order. At the start of the match hit Rolento's Patriot Circle (+ ) 3 times in succession and on the third one quickly switch out by pressing + . Ken will come out. While your opponent is still air-born quickly hit a delayed Fierce Shoryuken by pressing + .

Yoshimitsu moves around a lot and it can be quite tricky to hit this on him at times. If he happens to tag King in then it should be slightly easier since King is less jumpy. Don't expect to get 15-hits on your first try, this may take multiple attempts. Delay the Fierce Shoryuken as much as possible and also make sure you use the fierce version of Rolento's Patriot Circle with . There is a more skilled based method in the video below. Checking the video comments for more tips can help also.


==============================
Mission 4: The Four Kings
Level: 1
Conditions : Defeat all of your opponents
==============================

Breakdown: You must defeat all 4 members of Shadowlaw and their health has increased making them substantially tougher. Also, there is a 99 second time limit for each one and failing to KO them within the time limit will result in failure.

Strategy: Pick Zangief and Akuma for this. You want to spam Zangief's Powerbomb move by pressing + . If you hold down Zangief will be invincible shortly, allow your enemy to get close then let go of kick to grab them and slam them to the ground. Use as your panic move or to get your foe on the ground. Once you get to Sagat he will spam Tiger Shots. You need to get in close by possibly using Banishing Flat( + ). Don't jump towards him because he'll Tiger Uppercut you. Next up is Bison, who loves to spam scissor kicks and psycho crushers. Back up and wait to block one of his special moves before punishing him. You can use the Powerbomb on him or simply spam your Lariat on him as he gets up, that seems to work quite well.


==============================================
Mission 5: Attack? Defend?
Level 2
Conditions: Defeat your opponent.
Time: 30
Other: 50% Vitality Start, Opponent: Regenrating Health Gauge
==============================================

Strategy: Trivial mission. Use Zangief's Lariat or Powerbomb if you wish. Abel and Rolento will not hesitate to run their Cross Assault on you so quickly spam Lariat to clear this seemingly tricky mission.

================================================== =
Mission 6: Penetrating Eyes
Level: 2
Conditions: Win with only counter hits
Time: 99
Other: 50% Vitality Start, Max Gauge Start, Opponent: Max Gauge Start
================================================== =

Strategy: You must defeat Dhalsim with only counter attacks. Anything else will inflict no damage. Counter hits are any attacks that you connect while Dhalsim is attacking. Dhalsim will teleport a lot and hit his Super Art when you least expect it. You can probably Zangief spam lariat on him and hope he attacks before getting him or use your most comfortable character. Don't forget to switch out when low on health and let your partner have a stab at him. 99 seconds is plenty of time to fool around and hopefully KO him.

Another method is to select Ogre for this mission and use his Ancient Power move( + ). Credit goes to CoregBlue for this method. You can also use the Dhalsim strategy provided below.



=============================
Mission 7: Girls Only!
Level: 2
Conditions: Defeat all of your opponents
Time: 99
=============================

Breakdown: You defeat the 5 teams of Lili/Julia, Nina/Cammy, Ibuki/Asuka, Xiaoyu/Chun Li, and then Juri/Poison. Your health will regenerate between rounds.

Strategy: The enemy A.I for this mission isn't too bad. However, this doesn't mean they won't decimate you with combos! Zangief works well in this regard. Spam his same moves and have your 2nd best character tag in if Zangief gets low on health.

===========================================
Mission 8: Special Battle!
Level: 2
Condition: Win using only Super Arts.
Time: 60
Other: Regenerating Health, Opponent: Regenerating Gauge
===========================================

Breakdown: You will be facing off against the team of Ryu and Kazuya where only Super Arts will inflict any damage.

Strategy: Pick a character with a ranged projectile type Super Art such as Ryu and his Shinku hadoken. It can be performed by pressing + and since you have infinite meter you can spam them all you want. You want to use your Super Fireball sparingly because Ryu and Kazuya will jump over it and capitalize on you. So step away and fire away when you see Ryu shoot a fireball or Kazuya go for an attack.

======================
Mission 9: Don't Be Stubborn
Level: 3
Time: 99
======================

Breakdown: You must defeat the 3 teams of Rufus/Bob, Marduk/Hugo, and Zangief/Kuma.

Strategy: Nothing to this one but Marduk can be annoying. Your power bomb works much better than your Lariat on him. As for Zangief/Kuma, stand 2 paces away from Zangief and on wake up hit for your lariat. He'll usually try to hit banishing flat on you but will get him by your lariat in the process.

==============================
Mission 10: The Last Stand
Level: 3
Conditions: Defeat your opponent
Time: 30
Other: 25% Vitality Start, Max Gauge Start
==============================

Breakdown: You must defeat Jin with only 25% health. He has 50% health and you get a full meter to start.

Strategy: The only sole person preventing you from clearing this mission is Jin. Defeat him by normal means, he is trivial.


==============================
Mission 11: Championship Turbo
Level: 3
Conditions: Defeat all of your opponents.
Time: 99
==============================

Breakdown: Must defeat the 3 teams of Xiaoyu/Raven, Chun Li/Cammy, and Vega/Bison.

Strategy: This mission has some annoying parts but overall not too daunting. You may find yourself perfecting Xiayou on some rounds using the lariat. Avoid over-using the lariat on Vega though as he will use his backflip kick on you. Powerbomb works much better on him.

Last edited by FeLizP; 08-16-2012 at 03:56 AM.
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Old 03-11-2012, 12:08 AM   #3
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==============================
Mission 12: Raging Assault
Level: 4
Conditions: Win using only Cross Assault
Time: 99
Other: Max Gauge Start
==============================

Breakdown: You must defeat the team of Rufus and Bob and they will only receive damage while you're in Cross Assault mode which can be triggered by pressing + +

Strategy: There are 2 basic strategies to this. First is to use Akuma and Zangief in that order and activate Cross Assault by pressing + + . You'll be in control of Zangief and you'll want to spam lariat until Rufus dies. If you fail to KO him then you can try and get your meter back up and try again or simply restart the mission since it's very possibly to KO him with just 1 Cross Assault, just takes a bit of luck.

Second strategy is to use Hugo with certain equip-able gems as seen below. If you fail to KO Rufus you can spam his Monster lariat with + to get your meter up and finish them with a Second Cross Assault if you have to.

==================================================
Mission 13: Catch Me If You Can
Level: 4
Conditions: Win via Time out.
Time: 60
Other: 25% Vitality start, Max Gauge Start, Opponent: Regenerating Gauge
==================================================

Breakdown: You must survive for 60 seconds against the team of Guile and Law. You only have 25% health but with max gauge and your opponents have regenerating health. KO'ing either Guile or Law will result in failure.

Strategy: Two methods for this mission. The first involves a cat and mouse strategy with Akuma. Select him and use his Teleport( , )to keep away from Guile. Guile is fairly stationary and will mainly shoot sonic booms at you. You have the options of teleporting backwards through these, jumping over them and let them pass under you, or counter with a Gouhadoken. If Law gets tagged in be extremely careful because he will attack, attack, attack. Be prepared for Cross Assaults too because they occur quite frequently. Keep timing your teleports and with enough attempts, you will stay alive long enough to see time expire to 00.

Defensive Method
You'll want to select Zangief and Kuma for this for their big health bars and equip them with defense gems. When the mission starts simply back away from Guile and block the whole time. Once Zangief's health is low switch to Kuma and let him finish the rest of the time limit. A video of this method being done is provided below.

===========================
Mission 14: Mishima Bloodlines
Level: 3
Conditions: Defeat all of your opponents.
Time: 99
Other: Opponent: Max Gauge Start
===========================

Breakdown: You must defeat the the 3 solo opponents of Jin, Kazuya and Heihachi each starting with a max cross meter.

Strategy: As always, for novices, you can take Zangief and Akuma into this fight. Zangief for spamming Lariat and Powerbombs. Akuma for Air-fireballs and any other means of offense. Jin is quite the pushover and falls for both the lariat and power bomb most of the time. Start the match with banishing flat to get you passed his red projectile he likes to throw.

Next up is Kazuya and he is very aggressive offensively, he will even guard most of your attacks and capitalize with some of his own. Start by backing up and waiting to see what he does first. When you see him attacking try to sneak your lariat in on him. As he gets up try to hit it again on wake up until he's down. He'll be kicking you around quite often in between all this so don't hesitate to switch to Akuma to let Zangief rest. This may take several attempts.

Last, there is Heihachi who has high priority moves that can break through your lariat at times. Lariat still works on him but play it safe and start the fight by backing up. See what he does first then lariat when you can. The power bomb works as well if you prefer that. Also I found that low attacks from Akuma work as he only blocks them half the time. There's also a Rolento/ Balrog strategy below if you know how to use them.

==========================================
Mission 15: Done and Done
Level: 5
Conditions: Defeat your opponent.
Time: 99
Other: Max Gauge Start, Opponent: Regenerating Vitality
==========================================

Breakdown: You must defeat the team of Juri and Hwoarang with their health constantly regenerating.

Strategy: Very easy mission. Zangief spamming works well here. Just use the same moves in your arsenal as always.

============================
Mission 16: Curse of Pandora
Level: 4
Conditions: Win using only Pandora
Time: 60
Other: 25% Vitality Health Start
============================

Breakdown: You must defeat the team of Law and Ken in Pandora Mode. Any attacks landed outside of Pandora Mode will inflict no damage.

Recommended Gems: Immense Power, Divine Speed.

Strategy: Assign some Immense Power and Divine Speed Gems to Hugo first. Now select Kuma and Hugo as your team for this mission. At the very start of the mission hit , , + to sacrifice Kuma and bring Hugo in. Hit Law with a crouching heavy kick with + first. Then you'll want to use Hugo's Moonsault Press by pressing + on Law before your Pandora meter is up. If you hit it maybe once or twice it may be enough to get the KO as seen below.


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Old 03-11-2012, 12:08 AM   #4
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=============================
Mission 17: Lets Get Physical
Level: 4
Conditions: Defeat all of your opponents.
Time: 99
==============================

Breakdown: You must defeat all 4 of the grappler characters in succession. The includes King, Hugo, Marduk, and Zangief last.

Recommended Gems: Harmonize

Strategy: This is arguably one of the more difficult missions, possibly top 3 hardest next to 4 and 19. As mentioned before, you'll want to use Zangief again for this along with your best character or Akuma. King will present few problems for you, he'll eat the lariat for breakfast.

Your second opponent Hugo, however is extremely difficult to deal with at times. If you try to lariat him on wake up he'll simply grab you. If you try to power bomb him he will still sneak Moonsault presses on you. Never jump against Hugo because he'll jump grab you into a backbreaker near every time. Look for safe openings and spam air fireballs with Akuma when you can to take him down. This fight may come down to the wire at times before the clock expires!

Next is Marduk who is even more annoying. He has 2 moves he likes to do and they have god-like priority. He's tackle and punch move and his charge punch which has invincible start up frames. You may use the lariat on him at your own risk but the power bomb seems to work much better. Keep power bombing him on wake up and he should go down fairly easy.

Last is Zangief. He is actually a slightly harder version of King. Main tip here, keep your distance from this guy. He will get in and piledrive you before you know it. He'll also be using his banishing flat(green hand) move to get close so that's why it's wise to stay two paces away from him and spam lariat, hoping he'll walk right into it for the finish.

Below is a video walkthrough of the mission being cleared. If you don't know how to use Rolento or Balrog then at least some of the strategies here may help.


=====================
Mission 18: Ferocious Instinct
Level: 5
Conditions:
Time: 99
Other: Max Gauge Start
=======================

Recommended Gems: Speed Movement

Breakdown: You must defeat Kuma without taking any damage(Perfect).

Strategy: There are many ways of going about this mission. Akuma is great since you can air fireball and teleport away from Kuma when he corners you. But air fireballs are pretty weak and it may come down to you tagging in Zangief to sneak in big damage on him before the time runs out. Not the easiest strategy for this mission but it can work with some luck.

There is also a method you can use by selecting Hugo. Kuma will spam his roll move and this will be your chance to use Hugo's Meat Squasher move by pressing + . Keep backing away and using it until he goes down.

===========================
Mission 19: Being Beyond Human
Level: 5
Conditions: Defeat all of your opponents.
Time: 99
Other: Opponent: Regenerating Gauge
==============================

Breakdown: You must defeat Ogre and then Akuma. Both have unlimited cross meter along with regenerating health gauges.

Strategy: The most difficult part of this mission is downing Akuma mainly, Ogre you will eventually learn how to get by with ease. Your first opponent Ogre can be aggressive at times but sometimes you may even perfect him when using Zangief's Powerbomb or Lariat. He will however teleport when you knock him down so lariat immediately once he's knocked down to be safe. Ogre's A.I appears to vary, sometimes you'll easily beat him while other times he'll prove to be quite trouble some. He will go for his Super Art on some occasions as well so be careful.

In the next round you'll face Akuma who is possibly the most difficult opponenet you have to face in all of Mission Mode. Akuma fights similar to Shin Akuma, plus he has infinite meter so he'll be spamming Misogi on you at his leisure. The Misogi can be blocked, just make sure he doesn't land directly above you. Also, when Akuma activates Misogi you can tag out by pressing + and let your partner take the Misogi if you're already low on health. The lariat seems to work much better on Akuma than the power bomb. But you may need to get lucky to hit it enough times to KO him since he'll possibly be going ape-crazy on you at this point. If you happen to get a full Cross Gauge, it wouldn't be a bad idea to land some Super or Cross Arts on him yourself if possible.




===========================
Mission 20: Crazy Crossover
Level: 5
Conditions: Defeat all of your opponents.
Time: 99
==============================

Recommended Gems: Harmonize

Breakdown: You must defeat all 18 special tag teams in Street Fighter X Tekken followed by the team of Akuma and Ogre. If either of your teammates are KO'ed it will result in failure and having to start all over again.

Strategy: This is a lengthy mission but luckily it's the final one! Mission 20 is a survival-type mission where you must defeat every team in the game without losing. Most teams are pretty much pushovers but if you use the same strategies throughout the guide you'll get this one with time. The major trick to this one is to save as much health as possible for the later fights, which is why a Harmonize Gem can be very helpful here. After defeating the first 18 initial teams, you will face the final team of Akuma and Ogre in the 19th match. Don't worry, they're not in their Super forms as they were in Mission 19. Defeat them to clear the mission. Below is a video of Mission 20 being done and can be helpful if you're looking for a startegy to clear it efficiently.



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Old 03-11-2012, 12:19 AM   #5
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i will post 2 helpful hints that helped me.

13. where you must win via time out i used akuma and spammed the forward teleport through them then id jump backwards then do a forward teleport to the other side then jump back. it was cake doing it this way especially with law since he doesnt have a projectile.

19. akuma is the major issue here so getting to him with as much health as possible is key. you can actually glitch ogre to where you can keep doing the full circle + hk move where zangief runs in then slams him. if you time it right as soon as ogre gets up zangief will grab him instantly and a lot of the time ogre just lets it happen. i beat akuma by usin zangief and ryu as soon as the fight began id switch to ryu and jump fireballs and do a 2-3 hit combo and then when i got akuma low enough id do the cross move where you tag team d, df, f + mp+mk. it took me a while to get it but once i got it it felt good. as for gems i didnt use any specific ones for any missions lol i just used geif and ryu mostly.

nice guide though this would of helped a few days ago hahah JK. hope my couple tips help some.
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Old 03-11-2012, 12:36 AM   #6
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Quote:
Originally Posted by jeffy x360a View Post
i will post 2 helpful hints that helped me.

13. where you must win via time out i used akuma and spammed the forward teleport through them then id jump backwards then do a forward teleport to the other side then jump back. it was cake doing it this way especially with law since he doesnt have a projectile.

19. akuma is the major issue here so getting to him with as much health as possible is key. you can actually glitch ogre to where you can keep doing the full circle + hk move where zangief runs in then slams him. if you time it right as soon as ogre gets up zangief will grab him instantly and a lot of the time ogre just lets it happen. i beat akuma by usin zangief and ryu as soon as the fight began id switch to ryu and jump fireballs and do a 2-3 hit combo and then when i got akuma low enough id do the cross move where you tag team d, df, f + mp+mk. it took me a while to get it but once i got it it felt good. as for gems i didnt use any specific ones for any missions lol i just used geif and ryu mostly.
For Mission 13, I used your Akuma strategy myself! However when posting the guide, I wanted to find strategies that went along with some of the videos. The Akuma tele-port one is helpful though so I will go back and add it in!

For Mission 19, as mentioned, Akuma is the true threat. Most people will probably use Zangief and Ryu(or Ken, Akuma) for these missions regardless since they're easy to use. Super Akuma will spam in the beginning as you said so switching to get in doesn't hurt. You could always Lariat through the fireballs though!

I also found Zangief's Banishing Flat move to be a good zoning method as well to get in close. I didn't emphasize doing Cross Assalts much in the guide but the damage for them can be quite rewarding. But they never seem to do enough damage when you pull some off even Akuma's Misogi. The A.I has so much health in this mode.

Quote:
nice guide though this would of helped a few days ago hahah JK. hope my couple tips help some.
Lol hey give me a break, the game is 4 days old!
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Old 04-20-2013, 05:15 AM   #7
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Great tutorial bro, it helps those who want ta beginning and end to get the achievement fast, I found these missions very difficult for those who just started the game (especially for those who ta starting at fighting games, I think SFxT should be a little more friendly to beginners in this genre, which he is not even a little, at least I-think-), finally wonderful tutorial so far not managed to pass the part that has to only use special moves: x hehehe tense, more now I think I can, I'll try, thanks for the tutorial
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