|03-18-2012, 05:51 AM||#1|
Moderator and Guide Staff
Mystery and Side Quest Guide
The collectibles are called Mysteries. They do not stack through playthroughs and because certain areas close after you are done with them, it's missable. This guide will direct you through the collectibles and side quests. While in Silent Hill, you can feel free to do what you want in any order.
IMPORTANT: This guide is based from a playthrough with Hard Puzzles. Certain items will be in different locations on other difficulties, so it's suggested you use Hard Puzzles as your playthrough.
NOTE: There are never collectibles in the "otherworld".
Mystery: Devil's Pit Flyer
Once you get inside of the diner, look on the table before going into the kitchen area.
Map: Devil's Pitstop Diner
Grab this map on one of the tables in the diner.
IMPORTANT: Grab the money in the cash register. You will need it later on to complete certain tasks including a side quest!
Mystery: Voyeur's Notes
When you finally get to the basement in Devil's Pitstop, you'll have to break a lock to get into an area that has a wire you need. In this area is a little living area with a TV and some couches. On the table is the notes.
Map: Devil's Pit Map 1
After your tram ride, you'll end up in a tourist office. Make sure you look on the walls to find the map.
Map: Devil's Pit Map 2
Once you go on a lift, step off and check the wall for the other map.
Mystery: Newspaper Article (Accident)
When you are in the caves, you will eventually have to move a mine cart to continue. Once you do, you'll come to a door which has this mystery on it. It's literally in your way and I'm not even sure if it's possible to avoid because it's on a door you must open.
After a brief cut-scene, you'll walk off a lift and see a hanging dead body on your left. This will be at the train station area on your map. There is a poem on the body which is basically the clue for the next puzzle.
Map: Town Maps
Once you finally get near the end of Devil's Pit, you'll get into a broken up building. Right as you are walking in, look left at a railing. In the corner of that railing is a flashlight. As you jump over the counter, look for the map on the table.
Mystery: Police Report
Head to the police station. Once you squeeze through the opening on the North side of the police station, immediately to your left is some rubble and the mystery item.
Mystery: Crime Survey
After you have gone over the board and into the room with the radio, you will see an axe. Break the boards on the door and once through, you'll spot this on the ground.
Side Quest: The Art Collector - Painting "Despair" 1/6
The painting is right after the above mystery item. After going over the board, through the radio room, broke the boards, and walked through the door, just look straight ahead.
Side Quest: All Points Bulletin
Prerequisite: There are police cars driving around, you must get spotted by one and see what happens. The quest will then be available.
Inside the police station is your very first side quest. There is a radio and you must use it to recall the police cars. You can find the car dispatch numbers by looking at a chalkboard inside the same room. There are erased numbers, but there is a very easy pattern. Going from top to bottom is the answer, all sequential (1-2-3, A-B-C, etc). Go to the desk and enter the numbers, pressing "recall" for each. Once you have done all 4 the achievement will unlock.
Mystery: Crime Scene Photo
Exit the station. Go right and you will see a fenced yard. Head in, and past the barrels is the item on the ground.
Side Quest: Bird Cage (1/5)
After the above mystery item, go backwards out the gate you entered. Head North and a little to the right and you will see an opening. On the porch is the first bird which starts a side quest.
Mystery: Missing Poster
South from the police station there are three houses on a block on Campbell St. In the middle is a sandbox and in front of that is the item. Worth noting, the house on the left side has a basement window you can go into. Here you can grab a few weapons. Go upstairs and turn the TV on. Go back down and you can now enter a once locked gate. You will have heard the eerie crying. Once you pick up the gun on the chair, you will face a new enemy called the Doll. You should just focus on killing the Shadows and she will die.
Side Quest: The Art Collector - Painting "Sunrise" 2/6
Head back to where you found the Crime Scene Photo item, which was in the yard behind the police station. Run East on the sidewalk (Campbell St.) and you will see a staircase going down. This is indicated by the blue line on your map. Go down and through a gate. You should see the painting in the little booth.
Map: Hillside Underground Tunnels
You'll see the map on the wall (outside of the gate that lead in).
Mystery: Crime Scene Photo 2
To get to this you must find a hook. Go East to Lansdale Ave. and North until you reach a dead end. Look to your left and you will see a house. Go in the backyard and by a bench is the hook. Turn around and on the house, you'll see a ladder. Climb up, go to the right, and it's on a barrel.
Mystery: Threatening Letter
Once you get inside an apartment through the window (shortly after the above), you need to travel up the stairs in the hallway. Go into the hall there and the door on the right has this note.
Side Quest: Stolen Goods
This side quest starts in the same room as above. Go inside and there is a bed by a hanging body. Move it and collect the items in the box. You must deliver them back to apartments they belong. Once you are finished, return to the thief's apartment and you can change into his clothes.
Gold Watch: Inside the apartment straight across from the thief's. Inside there is a little table with a fake arm to place the watch on.
Locket: Near the kitchen appliances you will find a coffee table in front of the couch.
Money Box: Go down to the second floor from which you came. There is a child's room in the apartment there. Place the box by the bed near the change.
War Medal: Now go down the stairs again to the first floor. Go into the only apartment down here and place it next to the bed by the nightstand.
Side Quest: The Art Collector - Painting "Wonder" 3/6
Same first floor apartment as where you placed the War Medal, look to where the rocking chair is. It's facing the painting you need to take. Funny, return a stolen item only to steal something else.
Last edited by Tyger7; 04-21-2012 at 08:12 AM.
|03-19-2012, 04:41 AM||#2|
Moderator and Guide Staff
Side Quest: Shadow Play (Shadow Symbol: Healing)
When you leave the apartment building, go through alley that has the candy bar dispenser (buy one for the future quest: Homeless). As you exit the gated area towards the street, take a right and follow the sidewalk to the corner of the building. There is a box with this item in it. Grab it, then backtrack through the alley with the dispenser again.
Continue straight across to another fence across the street. There is a barrel there with a circular holder on it. Place the item there.
This is a multi-part quest, and will continue later.
Side Quest: Ribbons (Part 1)
To start this quest, you must locate the missing person poster. It's on the left side of the street on "Lansdale Ave" if you are headed North. You'll spot it on the side of a building. Grab it and continue on to the next mystery item to actually have it logged in your journal.
Mystery: Mother's Note
Continue North on Lansdale Ave. and as you pass the intersection, to your left you'll see a yellow ribbon on a pole. There is a lunchbox below it. Pick up he note from the lunchbox. This is just directions on the Ribbons quest, but don't bother yourself with it now.
Side Quest: Bird Cage (2/5)
After the above item, turn and you'll see a crosswalk to the other side of the street. Practice your road safety by going over it and it will lead you to the next bird.
Mystery: Newspaper Article (Riot)
Turn around from the bird cage, and follow the other crosswalk going South. You'll see the item on the ground by the railing.
Side Quest: The Bank
Look on your map and you should see the Bank near where you are located. Head inside. Gather weapons and anything else you think you need, and go down stairs. There is a vault. Inside it, try to open one of the deposit boxes. An alarm will sound and waves of enemies will appear in the lobby. Defeat them all for the achievement. Each wave you get a refresher of items in the vault.
Side Quest: Shadow Play (Shadow Symbol: Enlightenment)
After the bank, you'll find a shortcut on on North Lansdale Ave. on the West side. When you go through it, as you make your way you will notice a box on your right. Grab the symbol.
To place it, you must go to where the below side quest is. It is next to the homeless man on a box.
Side Quest: Homeless
Note: This quest requires you to have money. You should have looted the cash register at the Devil's Pitstop Diner earlier on. If for some reason you didn't, you will have to wait until you get to the Movie Theater which also has a cash register to loot.
To start this quest, you must find a homeless man named Homer. He is located on Laymond Ave. If you look at your map, you should see two blue markings on the map to indicate the underground tunnels. The one on the right side is where Homer is. You'll have to squeeze past the barrier. He will want you to bring him items, in which he will then open the tunnels for you to more easily navigate the town.
Map: Tunnel Entrances
Automatic map when you hand Homer the candy bar.
You will need to progress more to be able to find the remaining items.
Mystery: Addressed Envelope
After exiting the tunnel where Homer was, head North on Laymond Avenue and stick to the right of the street. You'll hit a dead end.
Last edited by Tyger7; 03-31-2012 at 10:43 AM.
|03-19-2012, 08:53 AM||#3|
Moderator and Guide Staff
Side Quest: The Art Collector - Painting "Certainty" 4/6
From the above item, head South looking to your left. Go inside the alley you find a garage with a hole in it. Inside, take an immediate right and follow the path to the painting.
Aritfact: Kite (Optional)
There's a kite in the park on a bench if you want to get it. It's not actually a mystery item though, but considered an artifact. Does not count for anything besides to add stuff into your gallery.
The next major story objective is to travel through the Centennial Building. It is very important that you know you cannot come back to this building after you finish it. You must collect all of the following mysteries the first time through.
When you finally choose to enter the Centennial Building, you'll find this on the door in the hallway leading in. It's practically automatic!
Mystery: Internal Memorandum
While in the garage area, make sure to check the side door of the police car and grab the mystery item from the seat.
Mystery: Incident Report
Once you get inside the library, your path will become blocked with the second floor bridge that falls. Go around it and when you exit the path, look to the right path which is the Criminal Justice Psychology row. There is a weeping bat to fight, then the item is on a desk.
Mystery: Envelope Sketch
This is in room 105. You must first obtain the ID card from the body in room 104 to unlock the door. You must complete a puzzle with envelopes. Once completed, this is automatic.
Mystery: Psychologist's Flyer
After you enter the code you got from the envelopes, you'll have to enter room 204 since a hallway will be blocked off from the Mayor's Office. Inside of this room is the flyer on the desk. You'll have to climb up the furniture afterwards to continue on.
Mystery: Psychologists Report
Once you get to the Mayor's Office which is room 200 (after climbing down a ladder), check his desk to find the report.
Mystery: Employee Review
You'll get into a vault room finally after completing the combination puzzle (IX VI I). When you get to the cut scene with the police officer, go up to the top of the room and check the shelf to find the employee review item.
Last edited by Tyger7; 03-31-2012 at 09:37 AM.
|06-25-2012, 08:13 PM||#4|
Join Date: Oct 2009
Location: Mystic Falls, Germany
Mystery: Addressed Envelope
in order to open the LOCKED DOOR and in order to continue. Other than that great job as usual.
|08-22-2012, 08:27 AM||#5|
Moderator and Guide Staff
|03-19-2012, 09:11 AM||#6|
Moderator and Guide Staff
Side Quest: The Art Collector - Painting "Hope" 5/6
Before going into the next side quest called Cinema Verite, you will be visiting a hardware store. Head through the alley South of the theater. Go along the road that curves up and left. Follow it until the dead end. The door with the light above it is a hardware store. Inside is a shotgun and the bulb you need for the Cinema Verite quest. Once inside, grab the items. Now open the register and grab the key. Go through the locked door and move the box inside to grab the painting.
Side Quest: Cinema Verite
This will be your first side quest in the new area of Silent Hill called Chastain Heights. Before you head inside the theater, head through the alley South of the theater. Go along the road that curves up and left. Follow it until the dead end. The door with the light above it is a hardware store. Inside is a shotgun and the bulb you need for the quest. Also if you read above, there is a painting as well.
Now that you are prepared, head inside the theater.
Mystery: Film Splicing Guidelines
Before you exit the theater, make sure to grab this item. It's behind the film projector.
Mystery: Newspaper Article (Abduction)
Once you're done with the movie theater, head through the alley South of it and as soon as you come out of it, to your right is another opening. Go in and run through the little yard area until you find the item.
Side Quest: The Gramophone
This is a very short and easy side quest. Just South of the movie theater on the West side (turn left after the alley), you should see a ladder that is too high to reach. Turn around and head to the red garage doors behind you. There is a hook there. Grab it and pull the ladder down. Once inside, head up the stairs and go into the left room. Grab the crank in the children's room then head down the hall into the main bedroom. On the dresser is a record. Go back downstairs and put the two pieces on the record player (gramophone). Play it until a dead body hows up with a message bout turning back time. Now, play the record again but go backwards. After the scene plays out a man gets out of the painting on the staircase and attacks. Run to the painting and burn it with your lighter to complete the quest. The man will keep attacking if you don't.
Side Quest: Homeless (Continued - Coat)
Now you can go get a coat for Homer. Across from the movie theater is a Thrift Store. Head inside and go into the back room for the coat. You can give it to him later though, as it would just be meaningless backtracking when you'll be going that way again later.
Mystery: Newspaper Article (Napier)
Head towards St. Maria's. Go up the curving street and through a gate. Follow along the right side but do not go near the door yet (red circle on your map). Instead go down the stairs to where there is a water fountain. Behind the fountain is the item.
Map: St. Maria's Monastery
As usual, once you enter, check the nearby wall for maps.
Mystery: Poem Fragment 1
Inside St Maria's Monastery, you will eventually get to the Chapel after the little girl runs up the stairs. Inside is a locked gate with the poem behind it. Examine the ropes on the pillars. Burn the closest one to the book. Now examine the chandelier and pull/push it into the gate twice to break the doors open.
Mystery: Letter Home
Continue on until you pass a staircase and a gate. You'll wind up in a hall. To the right you'll see the class room (as labeled on your map. Head inside and on the desk, is the item. Don't forget to pick up the hook in the back of the classroom for the next puzzle.
Mystery: Technician's Notes
Grabbing the hook from the classroom, you can now go to the room with the stage. Grab the lever on the table to he right. Now go to the ladder and pull it down. Climb up and on a table near the spotlight is the item.
Mystery: Poem Fragment 2
This is related to doing the stage puzzle. You should already have the lever. Grab the record from the drawer in the room behind. Now place the record on the player and the lever on the right mechanism. You must do a very specific order to complete the puzzle.
Mystery: Father's Day Card
When you get to the little girl singing, she will run off. Go through the gate she was behind and to the room on the right of the following hallway. Inside are dolls. Dispose of them and find the item you seek on a desk. Make sure you grab this item before erasing the image on the chalkboard.
Artifact: Bag (optional)
In the room with the chalkboard you must eventually erase, find this bag on a desk.
Mystery: Psychological Evaluation 1
After erasing the chalkboard and watching the scene, you'll go into another room which is a library. On the back of the desk is the item.
Mystery: Psychological Evaluation 2
Continue on from the last item. You'll be in another classroom, and as you exit, head to the right to a small office. Inside the desk on the left is the second evaluation.
Map: St. Maria's
When on the top floor area and there's a type of tornado going, you'll need to break some boards with a nearby axe. To the left of the door is the map.
Last edited by Tyger7; 03-31-2012 at 09:10 AM.
|03-20-2012, 05:54 AM||#7|
Moderator and Guide Staff
Mystery: Condolence Letter
Once through the door you needed the axe for, you'll eventually wind up in a very big room. To your right you should see the letter on the coffee table.
Artifact: Toy Van (optional)
If you look left as you entered the above room you will see a TV with the van in front of it.
Mystery: Internal Memo
Once you get to the room with 3 screamers laying on hospital beds, look next to the door you just entered. There is a mystery item on the desk.
Mystery: Poem Fragment 3
There are 3 screamers on the beds. Wheel them each into the X-Ray Machine. Activate it to make sure the key is inside. Wheel it out and examine the screamer when you find the right one. Rotate the until the monster starts making a fuss. The worse, the better. Now press . You should grab both the poem and the key. You will also get "Ashes, Ashes" achievement for grabbing all 3.
Mystery: Psychological Evaluation 3
After the X-Ray room, exit and head straight. To the left is a small office with the item in the desk along with a First Aid Kit.
After you are done, go down the stairs and go into an office. Right as you enter, make look right and go towards the wall. if you look right again you should see a counter you can jump across. Use the key. Continue on until you go to the Otherworld. Eventually you get back to the stage. Grab the candles from the dressing room, go upstairs, pull both levers, place the candles and light them on the chandelier, and then raise it again. Afterwards head through the stage and ring the bells left-left-middle-right-left. After the scene run to the lake. To fight the bogeyman, shoot or melee him until he gets on one knee. Then grab his weapon from him. You will wind up in Pleasant River.
Side Quest: The Art Collector - Painting "Freedom" 6/6
Once you have exited the sewers from St. Maria's, continue under the overpass and you will see the van on the side of the road. Open the back and grab the painting. Though you have all the paintings, you will eventually have to finish the side quest in another area.
Mystery: Newspaper Article (Corruption)
Right after the painting, continue on and the first house on your left will have the item on the porch.
Mystery: Inscribed Snapshot
Continue from the porch above and to your left again, you will see more houses. The one you want to head into is the one with the light on the door. Once inside, head through the 2nd door left of the stairs. On the desk inside is the picture.
Mystery: Funeral Announcement
Go upstairs in the house and you'll find this on the bed.
Side Quest: Ashes to Ashes
This quest starts after you grab the Urn that is in the room. Exit the house and go left. Go left at your first opportunity and follow the path to the piers (the big middle section on the map). Go to the end and there is a bench there. Examine and use the urn. After dumping the ashes, the achievement will unlock.
Note: The circle on your map is to indicate you can go back with the code you found on the bench and get into the safe there for a "special prize". Surprise, it's a colt. You should already have kept one, or have the golden gun by now which is superior. You can just skip the puzzle, it's like the diner one when you got your first colt.
Side Quest: Ribbons (Continued)
From the bench where you dropped the Ashes, run to the next pier (if looking on the map, it's the right one). Go down to that area and you will find a key there for the side quest. You still aren't done, and will continue this soon.
Side Quest: Homeless (Continued - Fishing Pole)
As soon as you go back up the ramp from the keys, continue straight ahead. Veer a little to the right and you will see where there is a gap in the gate. Head through it to collect the pole.
Side Quest: Dead Man's Hand
Make your way back to Rice Street. As you exit from the pier area, you should just head straight across. You should see a set of rails and a ladder. Go to the left of this and down the small alley. Follow the path until you reach a back door. Head inside. Investigate until you find a dead man. You'll see his heart was ripped out and the quest will start. Head down to the basement area and you must find a ladder that leads down. When given the choice there is a path to a fire axe and a path to the ladder. The path on the right is for the ladder. This is one of the most confusing areas of the game and you can easily run around in circles and get lost. Finally when you find the ladder, head down. When you get to a choice in paths, take a right. Continue on and on until you find another path that goes right, and do it once again. Find the heart, and travel backwards. The place will be littered with enemies so be careful and just keep running. To finish the quest, place the heart back inside the man's chest.
Side Bird Cage 3/5
It's been a while since you set free a bird. Head West on Rice street and continue until the overpass. Go up the stairs and continue on. As the road curves, look to your left.
Side Quest: Shadow Play (Four Fragment)
Just before you continue, turn completely around, head backwards where you came and look to your right. By the light pole is a cardboard box with the fragment.
Side Quest: Shadow Play (Start Area) Soul Eye
You've already collected and placed a few of these, but now is time to accept and learn a little more about what this quest is. As you come from the above bird cage and pass it, look left and you'll see a door with a light above it. Head inside and go upstairs. Go to the table with the map and light the candles around it. Near this is a chair with a fragment on it. Collect the Soul-Eye fragment. Place it on a nearby desk on the other side of the room. Use your UV Flashlight and turn the piece until it reveals the hidden image of an eye. You may have to click a few times to get it to work. Basically you use the UV to see the hint, and use the flashlight to cast the shadow. You will then get a token. Place it on the map. You must now do this with the rest of the fragments.
Side Quest: Shadow Play (Four Fragment Placement)
From where you just were in the Shadow Play building, go across the street while veering South. Head through the alley and go left into another alley. In the middle is the place to finish the Four fragment already. It's kind of a two part, you will have to finish one side of the box, then the other. Might take a few tries. Just remember to grab the token.
Side Quest: Ribbons (Finish)
Continue on until you get back to the theater area. Pass the entrance and continue until you see a door with a light above it to your left. Head inside, up the stairs, and open the locked door with the key. Head inside until you find the room with a bed. There is a note. Take the note to complete the quest.
Mystery: Mother's Confession
Finishing the above quest awards you with this note. You do have to pick it up from the bed for it to count.
Side Quest: Shadow Play
Side Quest: Homeless (Finish)
Now you must run through Logan Park North of the Centennial Building. When you finally exit the park, head to the tunnel entrance on the left side of the street. Remember to turn the piece you placed on the barrel for the Shadow Play quest. Talk to Homer, give him what he wants, and the quest will be over. You'll also have access to shortcuts in the sewers.
Last edited by Tyger7; 03-01-2013 at 09:52 AM.
|03-22-2012, 08:29 AM||#8|
Moderator and Guide Staff
Side Quest: Paintings (Continued)
Exit the tunnels from above. Head South on Laymond Avenue and go West on Brite Street. Head all the way to the dead end. Now go South (left of dead end) and you'll find an alley. Follow it to the end where there is a door with a light above it. When you get inside, take your first left and go down the stairs. There is a big table. Place all 6 paintings on the table. You may have to run back upstairs then back down to get them to appear if you had placed them all at once. To complete the puzzle, focus on the red markings and use that as your guidelines. Do not pay attention to the actual paintings, they aren't supposed to match. The quest will continue in Monroe Cemetery near St. Maria's. Before you leave the Gallery, make sure you grab the 3 mystery items upstairs.
Mystery: Gallery Letter 1
Mystery: Gallery Owner's Note
Inside the Gallery while doing the quest above, after coming back upstairs, go left in the hallway. The left door has both of these items inside. One on the desk and one on the couch arm.
Mystery: Gallery Letter 2
Go left from the previous items and inside the big room on the counter is the other letter.
Side Quest: Paintings (Finished)
Head to the Monroe Cemetery next to St. Maria's. There will be a ladder to climb down in one of the crypts on your right. Go to the little puzzle on your left near the gate. Press in top left, middle, bottom left, and bottom right. This will open a gate. Kill the weeping bat and then continue on. Your reward is a tomahawk inside the middle coffin.
Side Quest: Shadow Play (Healing Fragment)
It's time to visit the area once again where you placed this fragment. To remind you, it's in an area close to where you came out of the apartment. Head back to this area which is right by Cook Street. Go through the little park area then through the alley with the candy dispenser. Now through another area which has the barrel. This one is tricky because you must not only use the UV light, but the regular flashlight too which to me wasn't really obvious.
Side Quest: Bird Cage (4/5)
Time to grab another bird. Head all the way back to Rice Street. This was the area after St Maria's and had the Dead Man's Hand quest you enjoyed so much. Run to the very end of Rice Street where there is a dead end. Now look to your right for the cage.
Side Quest: Shadow Play (Harmony Fragments and Placement)
Your next stop is on King Avenue. There is a bridge and you must lower it to continue on in the game. Go to the control tower and climb up a ladder. Next to the lever is one of the pieces you will need (Harmony, 2nd Part).
Now to get the first part. Go back down the ladder then down the stairs. Go left, noting as you pass by the place where you will notice the actual symbol for the quest. Go into the door and exit out the back. Right where the door swings to is a box with the other fragment.
Backtrack back to the symbol. Place the first piece, match it, then place the 2nd and match that one until you create the star.
Side Quest: Shadow Play (Finish)
Time to knock this horrible side quest out for good. Head back to the building with the map and where the Shadow Eye is (the building near Bird 3). Go up and place all of the tokens on the counter. This puzzle is fairly easy, just put the tokens on each area that has some of the symbol on it. After completing the side quest you get a demon statue, considered the best melee weapon in the game.
Side Quest: Mirror, Mirror
Once you are done with everything, continue on over the King Ave. Bridge. When you get to the big semi truck, go left then look to your left. There is a house with a light on it. Head inside and go into the second room on the first floor. Inside you will see a mirror. Look inside of it and whatever looks different, change it. There are 5 interactive objects. Just look for the one the mirror reflects differently, and examine it. Here are the 5 possibilities:
Mystery: Suicide Note
After the above quest, there is a note on the ground in front of the mirror. This should be your last note before moving on to the point of no return, the prison.
Side Quest: Bird Cage (5/5) Finish
Continue on the path, and you will arrive at the docks. Go to the back of the docks to find the bird. This should be your last quest and you should get the achievement for finishing all quests. Keep in mind, there is actually the Digging Up the Past side quest, which is only available on the next playthrough, so not required for the achievement Silent Hill Tour Guide.
Last edited by Tyger7; 03-31-2012 at 09:26 AM.
|03-25-2012, 07:32 AM||#9|
Moderator and Guide Staff
Finish up anything else you need to do. The next area of the game will be the last, and there is no going back once you get on the boat.
Mystery: Handwritten Note
This is the first collectible in the Overlook Penitentiary. As you start making your way, this will fall onto the ground before going into the stairs area.
Hint: Do not go down the stairs, continue on and push over the beam and cross over it to continue on.
Once you go down the ladder in the guard tower (after crossing the beam), look on the wall.
Mystery: Psychological Evaluation (Overlook)
When you get to the area with the safe, look nearby for the item on the table.
Mystery: Prisoner's Letter (1)
You'll find this letter in Cells A3 map area. There will be room called "Cloak Room" with some supplies in it. Continue on from here and you would reach a stairs area. Go right instead, and the ground will shake and scare you. Look in the last cell near the dead end.
Mystery: Prisoner's Letter (2)
When you get down t he stairs and have to fight the first enemy (a brawler), continue and your first cell on your right should have a shelf. Interact with it to move it aside. Now tear the poster off the wall to get the mystery behind it.
Mystery: Angry Letter
Once the world "changes" a little bit and you are walking through water, you'll end up in a dead end prison cell with a swinging light. On the little desk by the bed is the letter.
Mystery: BOLO Alert
As you progress, you'll get back to Cells A-3. You'll have to smash a lock and run past a wire that's bouncing off the cell. Use the keycard to get into the next area. Inside the security room there is a drawer to open that has this item in it.
Mystery: Magazine Article
Go through the door you opened while in the security room (green light). Right as you enter, look left and try to open the gate with the access card. Squeeze through and look for the item in the middle locker.
Map: Block B
From above go through the cell door and grab the map out of the drawer.
Mystery: Prisoner's Letter (3)
Once you get through another door that you opened from a security area, you will come into a hall and there will be 3 enemies you have to face (2 on a leash at first). The second cell on the left has a note on the ground.
Mystery: Work Release Program Application
You'll arrive at a workshop looking room with machinery. Near the license plate machine, there is a mystery item on the counter. This is right before the forensic flashlight.
Mystery: Prisoner's Letter (4)
This is right next to the UV flashlight you will be collecting after the above room with the machinery.
Hint: 22345 is the code for the control panel. You do not have to search for clues if you don't want to.
Mystery: Newspaper Headline
After crawling through the vent and falling, you'll be in the Day Room (cafeteria). After fighting off enemies and using a key card, you'll go upstairs. The table in the room you enter has it.
Mystery: Whistle Blower Letter
Literally after the above item, look to the right of the room and it's in front of some lockers.
Last edited by Tyger7; 03-31-2012 at 09:13 AM.
|04-07-2012, 04:24 PM||#10|
Join Date: Oct 2011
Thanks very much for that awesome guide but I have a question:
I forgot to dig up the first digging places and I am now at the point where I have to go to the boat, now can I get back to the start of the city?? I tried to go through the sewers but the door is locked and I can't find another way.... Or do I have to get through the whole game again for that side quest?
|04-07-2012, 09:33 PM||#11|
Join Date: Sep 2011
|04-09-2012, 03:12 PM||#12|
Join Date: Aug 2008
just a quick question why are the digsites not in the guide at the appropriate time when u r passing through that area?? there all listed at the end meaning a bit of a trek back through the city to the first one. unless of course u read all the guide first and realise this, i didnt
Over 100 Games 1000 Pointed
|04-10-2012, 01:52 PM||#13|
Moderator and Guide Staff
|04-11-2012, 05:09 PM||#14|
Join Date: Aug 2008
great thats what is was missing i didnt realise i dint have to dig up the sites on my first run through thx for the info
Over 100 Games 1000 Pointed
|04-19-2012, 05:10 AM||#16|
Great guide man
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|04-27-2012, 06:04 AM||#17|
Join Date: Dec 2009
Great guide! Oddly enough, I got the Silent Hill Historic Society achievement before I picked up the last two Mysteries.
Also turns out I only missed that Mystery behind that shelf in the Prison on my first run, when I wasn't using any guides.
|06-16-2012, 06:10 AM||#20|
Join Date: Mar 2012
This guide is awesome Tyger7. I've had it open on my PC for my entire play through. Really appreciate it. I don't think I could have collected everything without it. I love the the Screenshots as this game can be confusing and you can end up wandering around for awhile, Really appreciate the effort : )
Last edited by Ameno; 06-16-2012 at 06:12 AM.