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Old 04-02-2012, 09:07 PM   #1
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ME3 Ultimate Mission Guide

This guide is the property of the x360a community and x360a.org. It is not to be reproduced, in part or in whole, without the written consent of either myself or an x360a administrator.
This guide is intended to act as a checklist to help with the lack of mission tracking and provide a walkthrough format for completing all missions along with various conversation opportunities with squad-mates, crew, and random NPC's.

What should I expect when using this guide?

First of all, expect spoilers. While I've done my best to keep from mentioning them all, there's still plenty of spoilers from now on, especially from Mass Effect 1 & 2. You've been warned! The order can sometimes be confusing (my apologies) but try to remember that I aim to do as much in one location as I can to eliminate "back and forth" when completing missions. It helps to read the first line for each entry listed in "checklist" section to understand you can work on several missions at one time. Also, expect this guide to include a lot of info on all missions (DLC, story and side missions) but maybe not everything. This isn't 100% complete or perfect, so while it will help with knowing what's the next step for a certain mission, it may not be flawless. This is partly because of the variations due to your playthroughs from the 1st 2 games. These variations can slightly change your playthrough to having some "major" differences. Most of the info is from Paragon decisions, so expect most changes to occur when playing Renegade. Also, the "on screen pop-ups" don't always show or unfortunately shows too quickly for us to write it down. A big thanks to Bahroo3 for his dedication, feedback, and limitless information. Without his contributions, this guide wouldn't have been as "thorough."

So what is the layout for the guide?

Mission Name- The name is what will appear in your log. After the name, you'll find info for how the mission is started (how it's added to the mission log).
Details- This is your checklist of things to do, just like the old mission logs.
End- This is when your mission ends or where to "turn it in" (the final check on the checklist) to have it "grayed" out.
End Rewards- These are some of the potential rewards for mission complete, but not the items found within a mission (such as finding a weapon mod won't be listed here). The credits, rep, and/or paragon/renegade points are usually listed. When "Rep" is listed, it's referring to the prompt you get for reputation bonus that shows the half paragon and half renegade pic. When "Par/Ren" is listed, it's referring to the paragon or renegade bonuses you receive based on your paragon or renegade choices.
Mission Rewards- These are where items that can be found will be listed along with the potential for "bonus" Rep, Credits, XP, and Par/Ren points earned.
Enemy Types- These will have the enemy types listed that you'll face. Numbers or types shouldn't vary based on your playthrough difficulty, but how dangerous they are will certainly change.
Disk- #1 or 2, to know which disk the mission is on. This is to help limit "disk swapping"

There are variations on this formula for conversations and non-combat missions but expect them to be similar in layout.

There will be notations like "(#2 map)" that are in reference to the current map, located at the spot marked with the number. To check your map, press and select map by highlighting it and pressing

Important to note that if you miss an item required for "fetch" missions (such as the items in N7 missions needed to complete other side missions) they will become available for purchase at Spectre Requisitions. I've underlined these items to remind you to look for them during missions.

What about the order of missions?

We have listed everything from top to bottom in a walkthrough perspective to help keep the transitions from one to the next as easy as possible. "Checklist" entries will help provide an overview of what should be done while in a certain location. All mission log entries will have a # in front of the name to help indicate the order you should try to complete them in. (Meaning the end or turn-in.)

Also, it's very important to note that you should check your messages on your private terminal every possible chance to insure you don't miss anything. Try turning your volume up when your on the Citadel or Normandy. When your close enough, you'll hear them talk and if you continue to listen you'll gain missions, backstory, and hear some of the best jokes, like what happens when Turians run out of ammo.

How will the previous games' decisions effect my playthrough?

The following decisions directly impact how or even if you'll experience certain missions:
1- Did you save or kill the Rachni Queen? (ME1)
2- Did you save Ashley or Kaidan? (ME1)
3- Was the original council saved or killed? (ME1)
4- Did you save or destroy Maelon's research data? (ME2)
5- Is Wrex still alive? (ME1)
6- Did you destroy the Geth Heretic station or rewrite the heretics with the virus? (ME2)
7- Did you destroy or save the collector base? (ME2)
8- Who survived the end of ME2? (Suicide mission)
9- Who did you romance in ME1?
10- Who did you romance in ME2?

The results that impacted the writing of this guide are:
1- Queen saved. (Bahroo3- same)
2- Ashley saved. (Bahroo3- Kaidan)
3- Council saved. (Bahroo3- same)
4- Research saved. (Bahroo3- same)
5- Wrex survived. (Bahroo3- same)
6- Rewritten with virus. (Bahroo3- same)
7- Base destroyed. (Bahroo3- same)
8- Everyone survived. (Bahroo3- same)
9- Liara romanced. (Bahroo3- No One)
10- No one romanced. (Bahroo3- Tali)
I played on Normal difficulty with a "maxed out" character from my 1st ME3 playthrough. Bahroo3 played on Insanity during his "Spectre Challenge". See his thread for more info on what that entails. LINK.
Parts were replayed in Narrative difficulty to quickly confirm info or double-check for missed items. At least 90% of all decisions and/or dialog options were paragon.

The Key is:
__________
Black- Talk to _____
Orange- DLC
Blue- Main Story (not missable)
Purple- Side Missions (missable)
Dark Red- Spectre Terminal
Green- Support (Agree with ____)
Red- Important info.

UPDATE May 9th- Added info for Unwavering Achievement. Credit Theoretic Eagle for the list. Also added some story related achievements. For more information on all achievements, click HERE!

_______________________________
CREDIT is definitely given to Bahroo3 for all of his contributions!
"If we die, we die together."
__________________


Change is inevitable.


Last edited by Grifter Reborn; 05-09-2012 at 07:30 PM. Reason: As needed...
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Old 04-02-2012, 09:08 PM   #2
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Walkthrough

Prologue: Earth- (Note: this never officially shows in your mission log) Starts when you start the game.
Details- This is basically a tutorial for the controls, simply follow all audio and on-screen instructions.
End- Technically when your reinstated by Anderson on the Normandy. Automatic, no turn-in required.
End Rewards- +8 Par/Ren, 2,000 XP received when you take control again on Mars.
Mission Rewards- 2 Medi-Gels available, Collectibles are: Predator, Avenger
Enemy Types- Husks(5), Cannibals(8)
Disk- #1
Unwavering Achievement-(1/27)
Achievement Unlocked- Driven

1. Priority: Mars- Starts when Admiral Hackett orders you to Mars.
Details- Meet with Liara; Enter the Archive; Recover the stolen data.
End- Technically when you give your report to Hackett. Automatic, no turn-in required.
End Rewards- +2 Par/Ren, +15 Rep, 35,000 credits awarded after speaking with Commander Bailey upon arrival at the Citadel.
Mission Rewards- Mission XP (2151), 6 Medi-Gels available, +13 Par/Ren, Collectibles are: Mantis, Ariake Technologies Gauntlets, Shuriken, Kassa Fabrication Chestplate, SMG Scope, Ultralight Materials, High Caliber Barrel, Sniper Extended Barrel, Katana, Sniper Concentration Mod, Shotgun Shredder Mod, Vindicator.
Enemy Types- Assault Trooper(58), Centurion(5), Guardian(8), "Boss"(1)
Disk- #1
Unwavering Achievement-(2/27)
Achievement Unlocked- Bringer of War

*Mission added to Log (See #2)

CHECKLIST- 1st time on Citadel
- 7 talks
- Start 2 missions
- End 1 mission

Talk- Once you've finished speaking to Commander Bailey upon your first arrival to the Citadel (all automatic), head towards the passenger lounge (#2 Normandy Dock) to speak with Diana Allers.
Details- Select "Let's do a trial run".
Rewards- Gain Diana as a war asset worth 5 points.

Talk- Head to Huerta Memorial Hospital and speak with Dr. Chakwas in patient lounge (#1 Hospital).
Details- Select the top dialog options for:
Rewards- +5 Rep, new crew member available. (can be gained as war asset if turned down)

Talk- At the same location (#1 hospital), just on the other side of the room, speak with Dr. Michel.
Details- Any dialog will result in:
Rewards- +2 Rep (possible to gain crew member if Chakwas doesn't join)

Talk- Go to the inpatient wing (#3 hospital) in one of the rooms on the right side.
Details- Speak with Ashley (Note: same for Kaidan. If talks diverge, I'll let you know. For now, Ashley is the same for Kaidan) to get:
Rewards- +2 Rep (if romancing, purchase gift before entering room)

*Mission added to Log (See #8)

Talk- Before heading into Udina's office, go into Commander Bailey's office (#3 Embassies)
Details- Speak to Bailey to earn:
Rewards- +2 Par/Ren

2. Priority: The Citadel (#1)- Starts when Hackett orders you to see the council. (End of P: Mars)
Details- Go to the Citadel; Go to Councilor Udina's office (#2 C. Embassies).
End- Technically when you return to Udina's office. Automatic, no turn-in required.
Rewards- +4 Par/Ren awarded after your talk with Councilor Sparatus.
Disk- #1

*Mission added to Log (See #5)

Talk- Before you enter the elevator to leave the citadel embassies (#4/5 Embassies),
Details- Speak to Khalisah al-Jilani to gain:
Rewards- +5 Par/Ren, choose paragon interrupt to gain her as a war asset worth 10 points.

Talk- While still at the same location near the elevator (#4/5 Embassies)
Details- Speak with James for:
Rewards- +2 Rep

CHECKLIST- 1st time on Normandy
- 6 Talks
- Start 2 missions

*Mission added to Log (See #7)

*Mission added to Log (See #3)

Talk- While aboard Normandy go to Liara's Cabin (#1 Crew Deck) to:
Details- Speak with Liara for:
Rewards- +2 Rep

Talk- Then head to medical (#4 Crew D.) to:
Details- Speak with Dr. Chakwas for:
Rewards- +2 Rep

Talk- Use the elevator to head towards engineering (#1 Engineering) to:
Details- Speak with Engineer Adams for:
Rewards- +2 Rep

Talk- Then go to the starboard cargo (#3 Engineering) to:
Details- Speak with Diana Allers for:
Rewards- +2 Rep, +2 Par/Ren

Talk- Take the elevator to the Armory (#1 Shuttle Bay) to:
Details- Speak with Cortez for:
Rewards- +2 Par/Ren

Talk- Midway to the back of the Armory (#1 Shuttle Bay) on the left side is a chance to:
Details- Speak with James for:
Rewards- +2 Rep

FIRST GALAXY MAP AVAILABLE
This will include the following destinations:
Serpent Nebula (Citadel)
Annos Basin (1 system)
Apien Crest (3 systems)
Exodus Cluster (2 systems)
Hades Gamma (5 systems)
Kite's Nest (2 systems)
Sigurd's Cradle (2 systems)

CHECKLIST- 1st time using Galaxy Map
- Start 2 missions
- End 3 missions

*Mission added to Log (See #4)

3. Priority: Eden Prime- Starts when you read the entry available in your private terminal (#2 CIC).
Details- Land on Eden Prime in the Utopia system of Exodus Cluster; Activate Elevator to the dig site; Locate 1st pod data; Locate 2nd pod data; Find way back to pod; Defend Location.
End- When you open the pod.
End Rewards- +2 Rep, Particle Beam Rifle, New Party member available.
Mission Rewards- Mission XP (500), +6 Par/Ren, +5 Rep, 3 Medi-Gels available, Collectibles are: Resistance Intel (3 total for War Asset worth 100), Salvage for Credits(15000)
Enemy Types- Assault Trooper(26), Engineer(7), Centurion(5), Nemesis(2), Guardian(5), Turrets(1), Atlas(1)
Disk- #1 or 2
Achievement Unlocked- Prothean Expert

4. Eden Prime: Resistance Movement- Starts after you land on Eden Prime. You'll get a "view" prompt to click your right analog stick and then enter the building to your immediate right to read the 1st terminal and start the side mission.
Details- Activate elevator to the dig site; Stay left (building 5) to find and read 2nd terminal; enter a building marked "2" outside but inside is marked "9" to find and read 3rd terminal.
End- When you open the pod at the end of P: Eden Prime.
Rewards- War Asset E.P. Support worth 100 points.
Disk- #1 or 2
Achievement Unlocked- Freedom Fighter

5. Priority: Palaven- Starts when you've entered Councilor Udina's office (#2 Embassies) and spoken to Councilor Sparatus. (End of P: Citadel)
Details- Land on Menae in the Trebia system of Apien Crest; Talk to General Corinthus; Repair Tower; Talk to G. Corinthus; Clear the Airfield; Defend the Barricade (turret); Find General Victus
End- Technically when you board the Normandy. Automatic, no turn-in required.
End Rewards- 12,500 credits, +15 Rep, New party member available
Mission Rewards- Mission XP(1350), +4 Par/Ren, 5 Medi-Gels available, Salvage for Credits(1135) and XP(150), Collectibles are: Viper, Armax Arsenal Shoulder Guard, Pistol Piercing Mod, Pistol Magazine, Hahne-Kedar Greaves, Assault Rifle Piercing Mod, Scimitar, Assault Rifle Magazine, Sniper spare ammo, Sniper Enchanced Scope.
Enemy Types- Husk(96), Marauder(9), Brute(4), Cannibal(9)
Disk- #1
Unwavering Achievement-(3/27)
Achievement Unlocked- Mobilizer

*Mission added to Log (See #18)

CHECKLIST- Aboard the Normandy
- 2 Talks
- Start 1 mission

Talk- Listen to Traynor tell you to enter the AI core (#3 C. Deck) to:
Details- Speak with EDI for:
Rewards- +4 Par/Ren, gain new party member

Talk- Head to the Main Battery (#2 C. Deck) to:
Details- Speak with Garrus for:
Rewards- +2 Rep

*Mission added to Log (See #6)
__________________


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Last edited by Grifter Reborn; 05-09-2012 at 06:44 PM. Reason: As needed...
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Old 04-02-2012, 09:08 PM   #3
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CHECKLIST- Using the Galaxy Map
- Scan 1 planet
- Start 2 missions
- End 2 missions

**Scan Talis Fia (see #8)

6. Grissom Academy: Investigation- Starts when speaking with Traynor (#2 CIC) to receive the information on G.A.
Details- Dock with Grissom Academy in the Vetus system of Petra Nebula; mission name updates to Grissom Academy: Emergency Evacuation; talk to Kahlee Sanders; save Reiley Bellarmine; find Seanne Bellarmine; clear Orion Hall; Find laptop; find door override; speak to Octavia; use computer nearby (before Atlas mech) to retrieve biotic amp interfaces; use empty Atlas.
End- Technically when you board the Cerberus shuttle. Automatic, no turn-in required.
End Rewards- 12,500 credits, War Assets Kahlee Sanders (20), Jack (25), and based on your decision, either using students as Support (50) or Artillery (75)
Mission Rewards- Mission XP (1200), +15 Par/Ren, +10 Rep, 3 Medi-Gels available, Salvage/Interact for Credits(13520) and XP(160), Collectibles are: Assault Rifle Stability Damper, SMG Heat Sink, Eviscerator, M-96 Mattock, Mnemonic Visor, Assault Rifle Precision Scope, (Extra M-96 Mattock, Eviscerator, Sniper Rifle Piercing Mod- all from saving David in Overlord DLC) Biotic Amp Schematics(War Asset), Serrice Council Chestplate.
Enemy Types- Assault Trooper(34), Centurion(30), Engineer(17), Turret(2), Guardian(10), Atlas(3)
Disk- #2
Unwavering Achievement-(4/27)
Achievement Unlocked- Liberator

*Mission added to Log (See #11)

7. N7: Cerberus Lab- Starts after boarding the Normandy, walk up to Traynor (#2 CIC) next to the galaxy map to hear her start informing you of the mission.
Details- Land on Sanctum of the Decoris System inside Sigurd's Cradle; Start left to head upstairs to find the failed medi-gel experiment; Recover 1st artifact; Drop off artifact in the shuttle; recover 2nd artifact; Wait for extract at shuttle's original location (where you made drop off. Note: all enemies must be eliminated).
End- When you extract via the shuttle.
End Rewards- +5 Rep, 10,000 credits
Mission Rewards- Mission XP (562), 1 Medi-Gel available, Collectibles are: Sniper Rifle Enhance Scope, Alien Medi-Gel Formula(War Asset), Salvage/Interacts are for Credits(10000) and XP(46)
Enemy Types- Assault Trooper(20), Centurion(10), Engineer(3), Guardian(2), Turret(?)
Disk- #2
Unwavering Achievement-(5/27)

*Mission added to Log (See #10)

CHECKLIST- Aboard the Normandy
- 2 Talks

Talk- Head toward the bridge (#1 CIC) to:
Details- Speak with EDI for:
Rewards- +2 Rep

Talk- Take elevator to Armory (#1 Sh. Bay) to:
Details- Speak with Cortez for:
Rewards- +4 Par/Ren

CHECKLIST- The Citadel
- 11 Talks
- 4 Supports
- 3 Spectre Terminal entries
- Start 12 missions
- End 6 missions

8. Shrike Abyssal: Prothean Obelisk- Starts by exiting the elevator on Citadel Embassies and heading left near the office suite (#5 Embassies) to find a Volus speaking to a human and a Turian. Listen to the conversation to get the mission to start.
Details- Scan Talis Fia which is in the Urla Rast system of Shrike Abyssal.
End- Speak with the same Volus who is still at the same location for the turn-in.
Rewards- 20,000 credits, +5 rep
Disk- #2

*Mission added to Log (See #22)

9. Citadel: Hanar Diplomat- talk to Jondum Bau outside of Bailey's office (#2 C. Embassies). Important Note: Once this mission is started, it should be completed without ANY interruption.
Details- 1st terminal is outside the office suite (#5 C. Embassies); 2nd terminal is at the security checkpoint (#1 D. Holding Area); 3rd terminal is at Bay E28 (#4 D. Holding A.); 4th terminal is again at the security checkpoint (#1 D.H.A.)
End- Turn-in by talking to J. Bau outside of the office suite (#5 C. Embassies)
Rewards- War Assets Kasumi (25), Spectre (40), and Hanar & Drell (50)
Disk- #2

Spectre Terminal:
-Citadel Entry Authorization Needed: Authorize for War Asset (5)
-Military Pardons for Engineers: Authorize for Crew Members
-Hanar Embassy Tracking: Authorize for ??

10. Citadel: Alien Medi-Gel Formula- Starts when you find the formula during N7: Cerberus Lab.
Details/End- Talk to Dr. Ravin in the patient lounge (#1 hospital) for:
Rewards- 1,000 credits, War Asset (8 pts.), +5 Rep
Disk- #2

Support- In the patient lounge (#1 Hospital) at the reception desk will be a hospital visitor (human female) and a hospital receptionist (human female) having a debate.
Agree with visitor or receptionist- +2 Rep

Talk- Stay in the patient lounge (#1 hospital) to:
Details- Speak to Thane for:
Rewards- +2 Rep

11. Citadel: Biotic Amp Interfaces- Starts when you find the interfaces during the G. Academy mission.
Details/End- Speak to the Asari scientist in lab services (#2 hospital) for:
Rewards- 5,000 credits, +5 Rep, War Asset (8), 210 XP
Disk- #2

Talk- Walk to the inpatient wing (#3 hospital) to:
Details- Speak with Ashley for:
Rewards- +2 Rep

*Mission added to Log (See #17)

Support- In the bank (#1 P. Commons) will be a male and female human having a debate.
Agree with Gung-ho Citizen- +2 Rep
Agree with Reluctant Citizen- +2 Rep, War Asset (5)

*Mission added to Log (See #30)

Talk- Along the walkway (#2/3 P. Commons) will be a Turian and a Salarian talking.
Details- Speak with the businessmen to warn them for:
Rewards- War Asset (5 pts)

Talk- Walk to Apollo's Cafe (#3 P. Commons) to find Liara sitting at a table.
Details- Speak with Liara for:
Rewards- +2 Rep

*Mission added to Log (See #20)

Talk- In the courtyard (#4 P. Comm.) will be a male and female human having a debate.
Details- Speak with them for:
Rewards- +2 Rep, War Asset (CDF update)

Talk- Go to Meridian Place Market (#6 P. Comm.) to:
Details- Speak with EDI for:
Rewards- +2 Rep

Talk- Stay in Meridian Place Market (#6 P. Comm.) to:
Details- Speak with Joker for:
Rewards- +2 Rep

Support- At Aegohr Munitions (far right side of P. Commons map) will be a male human and a salarian having a debate.
Agree with the Sales Clerk or Customer for +2 Rep

*Mission added to Log (See #32)

*Mission added to Log (See #24)

*Mission added to Log (See #15)

Talk- Walk over to the lower bar (#3 Purgatory) to:
Details- Speak with James for:
Rewards- +2 Rep

*Missions added to Log (See #12, 13, 14)

12. Aria: Blood Pack- Start by talking to Aria in the VIP lounge (#2 Purgatory)
Details- Go to the commons apartments (#2 P. Commons); Enter room #86
End- Automatic after 1 dialog option, no turn-in.
Rewards- +2 Rep, +5 Par/Ren, 5,000 credits, War Asset (100)
Disk- #2

13. Aria: Eclipse- Start by talking to Aria in the VIP lounge (#2 Purgatory)
Details- Talk with Bailey (# C. Embassies), Talk with C-Sec officer at C-Sec (#5 P. Commons); Talk with Sayn at Cargo Hold:A (#5 Docks: Holding Area)
End- Automatic as your leaving the Docks
Rewards- 5,000 credits, War Asset (50)
Disk- #2

Support-As you pass through the security checkpoint (#1/2 Docks: HA) there will be a human male and female having a debate to your immediate right.
Agree- with the Refugee for +2 Rep, War Asset (-2)
Agree- with the Dock Officer for +2 Rep, War Asset (7)

*Mission added to Log (See #16)
__________________


Change is inevitable.


Last edited by Grifter Reborn; 05-09-2012 at 06:46 PM. Reason: As needed...
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Old 04-02-2012, 09:09 PM   #4
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Talk- Head to Cargo Hold:A (#5 D: HA) to:
Details- Speak with Garrus for:
Rewards- +2 Rep

Talk- Note: This is only available to those who invited Kelly Chambers to their cabin in ME2. Go to Cargo Hold: B (#6 D: HA) to:
Details- Speak with Kelly for:
Rewards- +2 Rep, *If you had surviving fish from ME2 and didn't purchase any thus far, she will give you all of your fish back to you.

Talk- with Miranda in the Normandy Dock (D24) to prevent her death later in the game.

GALAXY MAP UPDATE
Ismar Frontier (1 system)
Kite's Nest (1 system added)

CHECKLIST- Galaxy Map
-Scan 4 planets

**Scan Vana (see #14)

**Scan Khar'Shan (see #16)

**Scan Digeris (see #15)

**Scan Metaponto (see #17)

CHECKLIST- Citadel (yes, again)
-End 4 missions

14. Aria: Blue Suns- Start by talking to Aria in the VIP lounge (#2 Purgatory) Note: This mission can end faster and without travel if you choose the renegade option of having Oraka killed.
Details- Talk to Darner Vosque at Cargo Hold:A (#5 Docks: HA); Talk with General Oraka in the courtyard (#4 P. Commons); talk to Kannik at Meridian Place Market (#6 P. Commons); scan Vana in the Vular system of Kite's Nest; Talk with Kannik at original location
End- Talk with G. Oraka at the same spot as before for:
Rewards- +5 Par/Ren, War Asset (50)
Disk- #2

15. Apien Crest: Banner of the First Regiment- Overhear the group of 3 turians at the lower bar (#3 Purgatory)
Details- Scan Digeris in the Castellus system of Apien Crest
End- Turn-in to the same group at the same location for:
Rewards- +5 Rep, 15,000 credits, War Asset (30 pts.)
Disk- #2

16. Kite's Nest: Pillars of Strength- Overhear the batarian preacher in Cargo Hold:C (#7 Docks: HA)
Details- Scan Khar'Shan in the Harea system of Kite's Nest
End- Turn-in by talking to the preacher at the same location for:
Rewards- +5 Rep, War Asset (40)
Disk- #2

17. Ismar Frontier: Prototype Components- In the room across from Ashley listen to the Salarian scientist.
Details- Scan Metaponto in the Aquila system of Ismar Frontier
End- Turn-in by talking to the scientist at the original location for:
Rewards- +2 Rep
Disk- #2

CHECKLIST- Galaxy Map/Normandy (Finally the main story)
- Scan 1 Planet
- 1 Support
- 2 Talks
- Start 4 missions
- End 2 missions

18. Priority: Sur'Kesh- Starts when Councilor Tevos refuses to join the summit. (End of P. Palaven)
Details- Dock with the diplomatic ships in the Pranas system of Annos Basin; Talk with Major Kirrahe; Talk with Padok Wiks; Activate quarantine checkpoint #1; re-activate power terminal; Activate quarantine checkpoint #2; Activate quarantine checkpoint #3; defend female Krogan.
End- Technically when you board Normandy. Automatic, no turn-in required.
End Rewards- +15 Rep, +2 Par/Ren, 12,500 credits, War Asset (20)
Mission Rewards- +14 Par/Ren, Mission XP(3000), 3 Medi-Gels available, Salvage for Credits(7500), Collectibles are: Assault Rifle Extended Barrel, Shotgun Spare Ammo, Pistol High Caliber Barrel, Sentry Interface, Raptor, Pistol Scope, Scorpion.
Enemy Types- Assault Trooper(35), Centurion(8), Engineer(2), Turrets(2), Guardian(4), Atlas(1)
Disk- #1
Unwavering Achievement-(6/27)
Achievement Unlocked- World Shaker

*Missions added to Log (See #19, 21, 26, 27)

Talk- Take elevaator to the armory (#1 Shuttle Bay) to:
Details- Speak with Cortez for:
Rewards- +2 Rep, +2 Par/Ren

Support-Diana and Ensign Copeland are having a debate in the Starboard Cargo Hold (#3 Engineering).
Agree- with Diana or crewman to gain +2 Rep.

GALAXY MAP UPDATE
Krogan DMZ (3 systems)
Horsehead Nebula (1 system)
Gemini Sigma (1 sys)
Ninmah Cluster (1 sys)

19. Attican Traverse: The Rachni- Starts when you speak with Wrex in the War Room (#3 CIC)
Details- Land on Utukku in the Mulla Xul system of Ninmah Cluster; Talk to Grunt; Explore Tunnels; Examine Krogan Body for dying message; Find central chamber; Destroy all Reaper nodes
End- Technically when you give your report to Hackett. Automatic, no turn-in required.
End Rewards- +5 Rep, + 9 Par/Ren, 12,500 credits, War Assets Grunt (25), Aralakh Co. (50), and Rachni (100)
Mission Rewards- Mission XP (2000), +2 Par/Ren, 1 Medi-Gel available, Collectibles are: Claymore, Pistol High Caliber Barrel, SMG High Caliber Barrel, Krogan's Final Request, Shotgun Spare Ammo, Ariake Technologies Shoulder Guard, Pistol Piercing Mod. Salvage for Credits(8785)
Enemy Types- Spore Pod(112), Gestation Pod(67), Husks(27), Ravager(8), Cannibal(18), Barrier Generator(4), Swarmers(alot)
Disk- #2
Unwavering Achievement-(7/27)
Achievement Unlocked- Tunnel Rat

Talk- In the same location you give your report to Hackett, activate to:
Details- Speak with Anderson to gain:
Rewards- +2 Rep

**Scan Rothla (see #20)

CHECKLIST- Citadel (Just a head's up...If you hate the Citadel, you'll hate it more because the majority of the game is spent on it. Kind of like ME1.)
- 4 Talks
- Start 2 missions
- End 1 mission

20. Citadel: Barla Von- After speaking to Liara, go to the bank (#1 P. Commons) and speak to Barla Von.
Details- Scan Rothla of the Dranek system in the Krogan DMZ.
End- Speak with Barla Von at the same location for the turn-in.
Rewards- +5 Rep, War Asset (25), 120 XP
Disk- #1 or 2

Talk- Head to Ashley's room (#3 Hospital) to:
Details- Speak with Ashley for:
Rewards- +2 Rep

*Mission added to Log (See #23)

Talk- Head to the Councilor's office (#2 C. Embassies) to:
Details- Speak with Udina for:
Rewards- +2 Par/Ren

*Mission added to Log (See #24)

Talk- Head to Cargo Hold B (#6 Dock HA) to:
Details- Speak with Kelly for:
Rewards- +2 Par/Ren

Talk- Go to the (#3 N. Dock: Bay D24) to:
Details- Speak with Cortez for:
Rewards- +2 Par/Ren

CHECKLIST- Normandy/Galaxy Map
- Start 1 mission
- End 2 missions

*Mission added to Log (See #22)

21. N7: Cerberus Attack- Overhear Traynor informing you of the mission (#2 CIC)
Details- Land on Utukku in the Mulla Xul system of Ninmah Cluster; Find the old Grid Schematics (same room as the control console); Activate the control console; Activate Power Module #1 and #2;
End- Re-activate control console to end the mission.
End Rewards- +5 Rep, 12,500 Credits
Mission Rewards- Mission XP (600), 1 Medi-Gel available, Collectibles are: Old Grid Schematics(War Asset), Armax Arsenal Gauntlets. Salvage for Credits(11000)
Enemy Types- Assault Trooper(18), Engineer(4), Turret(1), Centurion(10), Nemesis(1), Guardian(5)
Disk- #2
Unwavering Achievement-(8/27)

22. N7: Cerberus Abductions- Listen to Traynor at the galaxy map (#2 CIC) to start the mission.
Details- Land on Benning in Euler system of Arcturus Stream; Start right to find dogtags on the ground in between buildings #22 and 27; Talk to civilians; Defend civilians
End- Enter the shuttle.
End Rewards- +5 Rep, 10,000 credits, War Asset (60)
Mission Rewards- Mission XP (675), 2 Medi-Gels available, Collectibles are Dog Tags. Salvage for Credits(7500)
Enemy Types- Assault Trooper(26), Centurion(7), Engineer(4), Turret(1)
Disk- #2
Unwavering Achievement-(9/27)

CHECKLIST- Citadel
- 1 Talk
- 1 Spectre Terminal
- Start 1 mission
- End 3 missions

23. Benning: Evidence- Talk to Ambassador Dominic Osaba near the elevator (#4/5 C. Embassies).
Details- Find the dog tags during N7: Cerberus Abductions.
End- Turn-in by talking to Dominic again at the original location.
Rewards- +5 Rep
Disk- #1 or 2

Spectre Terminal:
-Civilian Deportation Order: Authorize for CDF War Asset update

24. Citadel: Improved Power Grid- Listen to the human female in front of Purgatory (#1 Purg.)
Details- Find the power grid during #21 N7: Cerberus Attack
End- Turn-in by talking to the same person at the original location.
Rewards- +5 Rep, War Asset (8)
Disk- #2
__________________


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Old 04-02-2012, 09:10 PM   #5
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25. Citadel: Krogan Dying Message- Listen to the Asari at Nos Astra Sporting Goods (#6 P. Commons) to begin.
Details- Find message during #19 AT: Rachni; Talk to Ereba (Asari's name) at original location.
End- When you play the message, you'll gain:
Rewards- +5 Rep
Disk- #2

Talk- Go to the Memorial (#8 Docking HA) to:
Details- Speak with Cortez for:
Rewards- +2 Rep

CHECKLIST- Tuchanka (Now everybody scream together, TUCHANKA! Good job. Now go kick some ass!)
-Start 2 missions
-End 3 missions

26A. Tuchanka: Turian Platoon- Talk with Primarch Victus in the war room (#3 CIC).
Details- Land on Utukku in the Mulla Xul system of Ninmah Cluster; Save 1st escape pod; Save 2nd pod; Talk with Lt. Victus.
End- Technically when you're aboard Normandy. Automatic, no turn-in required.
End Rewards- +10 Rep, +4 Par/Ren, 12,500 Credits
Mission Rewards- Mission XP(600), 2 Medi-Gels available, Collectibles are SMG Magazine Upgrade, Tempest, Sniper Rifle Spare Ammo, Phaeston, SMG Ultralight Materials, Hahne-Kedar Chestplate, Shotgun Smart Choke, Sniper Rifle Extended Barrel. Salvage for Credits(12500)
Enemy Types- Husks(9), Cannibals(14), Harvester(4), Marauder(5), Brute(1)
Disk- #2
Unwavering Achievement-(10/27)

26B. Tuchanka: Bomb- Starts when Lt. Victus informs you of the bomb. (End of #26A)
Details- Land on Utukku in the Mulla Xul system of Ninmah Cluster; Clear landing site; Locate bomb; Find Turret Control Schematics; Defend Lt. Victus.
End- Technically when you report to Hackett. Automatic, no turn-in required.
End Rewards- +10 Rep, +4 Par/Ren, 12,500 Credits, War Asset (75)
Mission Rewards- Mission XP (600), +2 Par/Ren, 2 Medi-Gels available, Collectibles are Incisor, Shotgun Blade Attachment, Rosenkov Materials Gauntlets, SMG Heat Sinks, Pistol Scope, Sniper Rifle Concentration Module, Pistol Melee Stunner, Turret Control Schematics(War Asset). Salvage/Interacts for Credits(12500)
Enemy Types- Assault Trooper(47), Centurion(7), Engineer(3), Turrets(2), Guardian(2), Atlas(1)
Disk- #2
Unwavering Achievement-(11/27)

*Mission added to Log (See #31)

27. Priority: Tuchanka-Starts after the end of P: Sur'Kesh.
Details- Land on Utukku in the Mulla Xul system of Ninmah Cluster; Defend Eve; Talk with scout; Escape Catacomb; Get to the truck; Activate maw hammer #1; Activate maw hammer #2
End- Technically when you give your report to Hackett. Automatic; no turn-in required.
End Rewards- +4 Par/Ren, 25,000 credits, War Assets Wrex (30), Clans (300), Urdnot (300), Mercs (75), 43rd (90), 7th Fleet (100), Engineer (110). Note: if you choose renegade options, you will gain Salarian Fleet (150) and lose the Mercenaries (75).
Mission Rewards- Mission XP (2000), +11 Par/Ren, 2 Medi-Gels available, Collectibles are Shotgun Smart Choke, Death Mask, Pistol Melee Stunner, Graal Spike Thrower, Pistol Magazine Upgrade, Assault Rifle Extended Barrel, M-5 Phallax. Salvage for Credits(25000)
Enemy Types- Husks(36), Cannibal(26), Ravager(4), Brute(11), Marauder(2)
Disk- #2
Unwavering Achievement-(12/27)
Achievement Unlocked- Pathfinder

CHECKLIST- Normandy
- 4 Talks
- Start 3 missions

*Mission added to Log (See #29)

*Mission added to Log (See #28)

*Mission added to Log (See #39)

Talk- Go to the Starboard Cargo Hold (#3 Eng.) to:
Details- Speak with Diana for:
Rewards- +5 Par/Ren (Paragon only- War Asset 5 pts.)

Talk- Now go to the Port CH (#4 Eng.) to:
Details- Speak with Javik for:
Rewards- +2 Rep

Talk- Skip over to Liara's Office (#1 Crew Deck) to:
Details- Speak with Liara for:
Rewards- +2 Rep

LIKE JOKES? THEN LISTEN TO GARRUS AND JOKER ON THE BRIDGE (#1 CIC) BEFORE INTERACT.

Talk- On the bridge (#1 CIC) you can:
Details- Speak with Joker/Garrus for:
Rewards- +2 Rep

GALAXY MAP UPDATE
Aethon Cluster (4 systems)
Attican Beta (2 sys.)

CHECKLIST- Galaxy Map/Normandy
- 1 Talk
- Scan 1 planet
- End 1 mission

28. N7: Cerberus Fighter Base- Begins when you overhear Traynor (#2 CIC) talking about the mission.
Details- Land on Noveria in Pax system of Horsehead Nebula; Clear the area; Find Heating Unit Stabilizers; Deactivate Security Console; Defend location; Deactivate Security Console; Clear landing pad.
End- Technically when you give your report to Hackett. Automatic, no turn-in required.
End Rewards- +5 Rep, 10,000 Credits, War Asset (75)
Mission Rewards- Mission XP (750), 3 Medi-Gels available, Collectibles are Pistol Magazine Upgrade and Heating Unit Stabilizers. Salvage for Credits(6000)
Enemy Types- Assault Trooper(21), Centurion(7), Guardian(1), Engineer(2), Turret(1), Nemesis(1), Atlas(1)
Disk- #2
Unwavering Achievement-(13/27)

Talk- Use your personal terminal in your cabin (#1 Captain's Cabin) to:
Details- Invite Liara to your cabin for:
Rewards- +2 Rep

**Scan Irune (see #30)

CHECKLIST- Citadel
- 6 Talks
- 4 Supports
- 4 Spectre Terminal entries
- Start 18 missions
- End 9 missions

29. Priority: The Citadel (#2)- Starts when the Salarian councilor asks you to return to the citadel. (End of P: Tuchanka)
Details- Land on Citadel; Clear area; Talk to Bailey; go to Executor's office; Clear Shalmar Plaza; Stop the councilor elevator.
End- Mission ends when speaking to Bailey, but it doesn't technically end until you board Normandy and give the report to Hackett and Anderson.
End Rewards- +2 Par/Ren (Bailey talk), +15 Rep, +4 Par/Ren, War Assets CDF (with updates should be at 42), Asari {Science, 2nd, 6th, D. Ascension}(340), Salarian 3rd fleet (125), Turian 6th fleet (135)
Mission Rewards- Mission XP (1380), +2 Par/Ren, 4 Medi-Gels available Collectibles are Assault Rifle Piercing Mod, M-76 Revenant, Recon Hood, Sniper Rifle Extended Barrel, Pistol Piercing Mod, Pistol High Caliber Barrel, Securitel Helmet, M-25 Hornet, M-358 Talon*Back track for this after finding door control*, Sniper Rifle Piercing Mod. Salvage for Credits(18750)
Enemy Types- Centurion(8), Engineer(4), Turret(2), Assault Trooper(27), Guardian(3), Phantom(3), Nemesis(3), Atlas(1)
Disk- #2
Unwavering Achievement-(14/27)
Achievement Unlocked- Arbiter

*Mission added to Log (See #64)

Spectre Requisitions:
- Buy Heating Unit Stabilizers (See #32) for 1,000 credits (Note: both Bahroo3 and I were unable to have this item appear properly in the N7 mission (#28), so be aware that if it doesn't you can purchase it now)

*Mission added to Log (See #60)

30. Irune: Book of Plenix- Listen to a volus speaking to a salarian in the bank (#1 P. Commons).
Details- Scan Irune in Aru system of Aethon Cluster.
End- Turn-in by speaking with the Volus at the bank.
Rewards- 15,000 Credits, +5 Rep, War Asset (40)
Disk- #2

PURCHASE THE E-GEL THERMAL CONDUIT FOR 1,000 CREDITS AT ELKOSS COMBINE ARSENAL SUPPLIES (#1 P.C.) FOR MISSION#39.

Talk- While your still in the bank (#1 P. Commons)
Details- Speak with the bank teller (Volus) who's arguing with a Salarian for:
Rewards- +2 Rep, War Asset (5)

*Mission added to Log (See #41)

*Mission added to Log (See #36)

*Mission added to Log (See #50)

31. Citadel: Cerberus Automated Turret Schematics- Added to mission log after finding the schematics during T: Bomb.
Details- Find a C-Sec Officer (male human) standing by the courtyard (#4 P. Comm.).
End- Talk to the officer for the turn-in.
Rewards- 30 XP, 1,000 Credits, +5 Rep, War Asset (8)
Disk- #2

*Mission added to Log (See #59)

*Mission added to Log (See #58)

Support-At Apollo's Cafe (#3 P. C.) is a Turian C-Sec officer debating with the Cafe Owner (male human).
Agree- with Cafe Owner for +2 Rep, War Asset (5)
Agree- with C-Sec Officer for +2 Rep, War Asset (-2)

Support-Aegohr's Munitions (on the far right side of P.C. Map) has a worried (Salarian) merchant debating with an angry (Turian) merchant.
Agree- with the worried merchant for +2 Par
Agree- with the angry merchant for +2 Ren

*Mission added to Log (See #34)
__________________


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Old 04-02-2012, 09:11 PM   #6
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Support-In the C-Sec Outpost (#5 P.C.) are an angry C-Sec officer (Asari) and a patient C-Sec officer (human male) having a debate.
Agree- with the angry officer for +2 Ren
Agree- with the patient officer for +2 Par

32. Citadel: Heating Unit Stabilizers- Overhear the salarian in front of the C-Sec outpost (#5 P. Commons)
Details- Should find the H.U.S. during N7: CFB(#28) but if not, then purchase at Spectre Req.
End- Turn-in by talking Sellea in front of C-Sec outpost.
Rewards- +5 Rep, 1,000 credits, War Asset (8), 30 XP
Disk- #2

33. Citadel: Cerberus Retribution- On top of the stairs (#5 P.C.) are some arguing citizens.
Details- Talk to citizens; return to C-Sec outpost.
End- Talk to Captain Aaron Sommers and use Paragon dialog option (the blue one) for:
Rewards- +5 Par, 5,000 credits, 210 XP
Disk- #2

*Mission added to Log (See #57)

*Mission added to Log (See #51)

*Mission added to Log (See #43)

Support-At the very top of the H.M.Hospital map is a Salarian physician and a human (female) physician having a debate.
Agree- with either one for +2 Rep.

Talk- There's an attending doctor (human male) standing nearby (#3 Hosp).
Details- Speak with the doctor to enter the patient's room for:
Rewards- +5 Rep

*Mission added to Log (See #56)

*Mission added to Log (See #44)

Talk- Very close to the Asari, sitting at a table is Jack.
Details- Speak with Jack for:
Rewards- +2 Rep, +2 Par/Ren (romance option for those who had one in ME2)

Talk- After dancing with Jack (yes dancing) you'll be near Cortez who is at the bar (#4 Purgatory).
Details- Speak with Cortez for:
Rewards- +5 Rep (Romance option for MaleShep)

Talk- Go to the lower bar (#2 Purg.) to:
Details- Speak with Joker for:
Rewards- +2 Rep

Spectre Terminal:
-Batarian Access Codes: Enable for Mission#34.
-Surveillance Authorization: Authorize for War Asset (7)
-Authorize Civilian Militia: Authorize for War Asset (7)
-Medical Supplies: Authorize for War Asset (7)

34. Citadel: Batarian Codes- Talk to Officer Noles in front of C-Sec (#5 P.C.)
Details- Enable "Batarian Access Codes" at Spectre Terminal; Find console #1 (#2 Hospital on right side); Find console #2 (#2 D24- "passenger lounge"); Find console #3 (#4 DHA- "Bay E28")
End- Ends when confronting the responsible Batarian (Automatic after using the 3rd console)
Rewards- 210 XP, Choose Paragon dialog option (blue) to gain: +7 Par, War Asset (150)
Disk- #2

*Mission added to Log (See #55)

35. Citadel: Medi-Gel Sabotage- Interact with the refugee doctor in Cargo Hold: B (#6 DHA) and then speak with Conrad Verner at E24 (#2 DHA).
Details- (Note: Renegade options and/or not talking to Conrad BEFORE examining medi-gel dispensers results in problems with this mission); Examine medi-gel dispenser #1 (#7 DHA); Examine medi-gel dispenser #2 (#5 DHA); Examine medi-gel dispenser #3 (#5 DHA, yes 2 in same location. One inside, one just outside); Examine medi-gel dispenser #4 (At far left side of map, #4 DHA).
End- Turn-in by speaking again with refugee doctor.
Rewards- 210 XP, +2 Par, +15 Rep, 5,000 credits, War Asset (Depends on what you accomplished in previous titles when talking to Conrad, but you could gain 1 whole extra war asset. Yes. As in 1 point.) 7th Feet update (5 pts.)
Disk- #2

36. Citadel: Wounded Batarian- Overhear a Turian talking to a human female in the hall (between #1 & 2 P.C.) to start.
Details- Speak with the (Turian) nurse at Cargo Hold: C (#7 DHA).
End- Enter the container where the wounded Batarian is laying.
Rewards- +5 Rep, 5,000 credits, 210 XP
Disk- #2

37. Citadel: Inspirational Stories- Important Note: Once this mission is started, it should be completed without ANY interruption. Recommend making save before starting.Talk to Solik (Salarian) at the security checkpoint (#1 DHA)
Details- Photo #1 is the Salarian with human female at memorial wall (#8 DHA); Photo #2 is of a human male and female between #2/3 of the DHA map; The final photo is of the poker game where James is (between #3/4 DHA). Note: if any pic interacts don't show, try some other pic interacts to see if they will now appear. If not, reload previous save.
End- Speak with Salik for the turn-in.
Rewards- +5 Rep, 5,000 credits, 210 XP
Disk- #2

*Mission added to Log (See #46)

Talk- When you interact to enter you the Normandy, you will:
Details- Speak with Ashley for:
Rewards- "Welcome aboard" dialog for new squad member OR Bottom option for War Asset (25).

CHECKLIST- Normandy
- 6 Talks
- Start 5 missions

*Mission added to Log (See P: Perseus Veil)

*Mission added to Log (See #38)

*Mission added to Log (See #40)

*Mission added to Log (See #45)

Talk- Take to elevator to the Crew Deck and as soon as you exit:
Details- Speak with Garrus for:
Rewards- +2 Rep

Talk- Go to Starboard Observation to:
Details- Speak with Kaidan for:
Rewards- +2 Rep

*Mission added to Log (See #47)

Talk- Take elevator to Captain's Cabin to use your Personal Terminal to:
Details- Invite Traynor up to:
Rewards- Play a game or romance her as FemShep.

Talk- Use your Personal Terminal to:
Details- Invite Diana up for:
Rewards- Interview (blue dialog option) results in +5 Rep, War Asset (5) (After interview is over, choose "keep professional" dialog option to end romance option, unless you wish to romance her)

Talk- Use your Personal Terminal to:
Details- Invite James up for:
Rewards- +2 Rep (Romance option available for FemShep)

Talk- Now go to the bridge (#1 CIC) to:
Details- Speak with EDI for:
Rewards- +2 Rep

GALAXY MAP UPDATE
Athena Nebula (5 systems)
Minos Wasteland (1 system added)
Nimbus Cluster (4 sys.)
Valhallan Threshold (3 sys.)
Far Rim (2 sys.)
Krogan DMZ - DRANEK SYSTEM DISAPPEARS!
Petra Nebula - DISAPPEARS!

CHECKLIST- Galaxy Map/Normandy
- 2 Talks
- Scan 3 planets
- Start 3 missions
- End 4 missions

Priority: Perseus Veil- Starts when Hackett informs you that the Quarians are willing to talk.
Details- Dock with Envoy ship in the Dholen system of Far Rim; Speak with the Quarians.
End- Misson ends when your informed of the Geth Dreadnought and the mission updates to become 48. Priority: Geth Dreadnought.
Rewards- +6 Par/Ren, +2 Rep
Disk- #2

Talk- While in the Vid Comm (#4 CIC) interact to:
Details- Speak with Anderson for:
Rewards- +2 Rep

Talk- Take the elevator to your cabin and use your personal terminal to:
Details- Invite Tali up for:
Rewards- +2 Rep, Gain new Squad member (Romance option for those who romanced her in ME2)

GALAXY MAP UPDATE
Perseus Veil (1 system)

**Scan Garvug (see #46)

**Scan Polissa (see #41)

**Scan Carcosa (see #44)

38. Mesana: Distress Signal- Starts when Liara informs you of the mission after your meeting with Hackett concludes.
Details- Land on Lesuss in Mesana system of Nimbus Cluster; mission updates to Kallini: Ardat-Yakshi Monastery; Examine Asari Corpse; Bypass Door; After cutscene, to your right is an Asari with PDA recording; Bypass door to enter building; Activate elevator controls; Examine bomb; Defend bomb; Examine bomb again.
End- Technically when speaking to Asari High Command. Automatic, no turn-in required.
End Rewards- 12,500 credits, War Assets Samara (25), Commandos (20)
Mission Rewards- Mission XP (1400), +6 Par/Ren, 4 Medi-Gels available, Collectibles are Assault Rifle Stability Damper, Pistol Melee Stunner, Gallie's Electronic Signature,Sniper Rifle Spare Ammo, PDA(Asari Widow), Serrice Council Shoulder Guard, Disciple, Assault Rifle Precision Scope. Salvage for Credits(12500) and Xp(80)
Enemy Types- Banshee(4), Cannibals(22), Marauder(1), Barrier Generator(1)
Disk- #2
Unwavering Achievement-(15/27)
Achievement Unlocked- Fact Finder

*Mission added to Log (See #42)

39. Citadel: GX12 Thermal Pipe- Starts when Engineer Adams (#1 Engineering) asks you to find the item.
Details- Purchase E-Gel Thermal Conduit @ E.C.A.S. (#1 Presidium Commons)
End- Turn-in by talking to Engineer Adams (#1 Eng.) after he has finished the project.
Rewards- +5 Rep, War Asset (15), 375 XP
Disk- #2
__________________


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Old 04-19-2012, 03:18 PM   #7
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Quote:
Originally Posted by Grifter Reborn View Post
CHECKLIST- Tuchanka (Now everybody scream together, TUCHANKA! Good job. Now go kick some ass!)
You just made my day.

Quote:
Originally Posted by Bahroo3 View Post
So what that really means is "I will finish by next month".
I believe Grifter works in Valve Time. Which is understandable given the scope of the project.

Quote:
Garrus Vakarian: Do you ever miss those talks we had on the elevators?
Tali'Zorah: No.
Garrus Vakarian: Come on. Remember how we'd always ask you about life on the flotilla? It was an opportunity to share!
Tali'Zorah: This conversation is over.
Garrus Vakarian: Tell me again about your immune system.
Tali'Zorah: I have a shotgun.
Garrus Vakarian: Mmmmaybe we'll talk later.
__________________
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"Hit it"

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Old 05-17-2013, 05:40 AM   #8
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Thanks a lot for this. I've just started my first play through and was looking for some sort of mission guide to make sure I didn't miss much. I should've known there'd be a good one here.
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Old 04-09-2012, 01:47 AM   #9
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Quote:
Originally Posted by Grifter Reborn View Post
This is a WORK IN PROGRESS that is currently 33% completed. Sorry for all the delays and thanks for your patience.
________________
You said you would be done by April 9th YOU LIED
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Old 04-09-2012, 01:51 AM   #10
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Quote:
Originally Posted by Bahroo3 View Post
You said you would be done by April 9th YOU LIED
It's all your fault!!! And don't pretend it isn't. Everyone will see through your LIES!!!

And it's the 8th. Just saying...
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Old 04-09-2012, 02:02 AM   #11
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It's all your fault!!! And don't pretend it isn't. Everyone will see through your LIES!!!

And it's the 8th. Just saying...
It's not my fault I am thorough.
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Old 04-13-2012, 01:21 PM   #12
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You said you would be done by April 9th YOU LIED
I wouldn't say "Lied" per se, more.... an incorrect guesstimation.

Very very very thorough guys! This is madness and extraordinarily useful!!
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Old 04-13-2012, 01:22 PM   #13
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This is madness
This Is Mass Effect!
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Old 04-13-2012, 01:53 PM   #14
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nice guide there. would it be better if you include the achievement unlocked under the reward category. Since if you follow the current flow you will pretty much unlock most of it.
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Old 04-16-2012, 01:12 PM   #15
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This is madness
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This Is Mass Effect!


I couldn't resist!

On a side note, I'm back home so I'll get back to working on this sometime soon and hopefully finish it up sometime this week(end)[ish].
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Old 04-16-2012, 05:11 PM   #16
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I couldn't resist!

On a side note, I'm back home so I'll get back to working on this sometime soon and hopefully finish it up sometime this week(end)[ish].
So what that really means is "I will finish by next month".
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Old 04-10-2012, 08:05 PM   #17
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So I know there's some people looking to begin a(nother) playthrough when the import face patch hits sometime today. I know this is taking an eternity (certainly seems that way to me) bit it can actually be used as it currently stands. (it's just not as pretty and organized as it will eventually be) In any case, here's what you need to know:

OP (post #1) has the necessary info to use the guide.
Post #2,3,4 are done (until someone spots a change)
#5 is coming along but is still accurate and capable for you to follow
#6,7,8 are the basic walkthrough to finish the game.

This will eventually be completed, but as the usual time constraints and phone typing (stupid phone. stupid computer) has resulted in more delay.

Thanks for the positive feedback so far and especially for the patience! If you have questions, please let us know!
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Old 04-10-2012, 08:07 PM   #18
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Thanks for the positive feedback so far and especially for the patience! If you have questions, please let us know!
I noticed we went from 33% to 34% done, fuck yeah.
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Old 04-10-2012, 08:11 PM   #19
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I noticed we went from 33% to 34% done, fuck yeah.
Could say 35%, maybe 36%, but didn't want to sound too cocky.


Carryover from 1st page:
Quote:
Originally Posted by Grifter Reborn View Post
So I know there's some people looking to begin a(nother) playthrough when the import face patch hits sometime today. I know this is taking an eternity (certainly seems that way to me) bit it can actually be used as it currently stands. (it's just not as pretty and organized as it will eventually be) In any case, here's what you need to know:

OP (post #1) has the necessary info to use the guide.
Post #2,3,4 are done (until someone spots a change)
#5 is coming along but is still accurate and capable for you to follow
#6,7,8 are the basic walkthrough to finish the game.

This will eventually be completed, but as the usual time constraints and phone typing (stupid phone. stupid computer) has resulted in more delay.

Thanks for the positive feedback so far and especially for the patience! If you have questions, please let us know!
UPDATE: Use detailed guide in post#1-5, then basic walkthrough in post#8-10.

UPDATE 2: Use detailed guide in post#1-6, then basic walkthrough in post#9,10.
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Last edited by Grifter Reborn; 04-12-2012 at 09:36 PM. Reason: Update
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Old 04-12-2012, 10:16 PM   #20
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Could say 35%, maybe 36%, but didn't want to sound too cocky.


Carryover from 1st page:


UPDATE: Use detailed guide in post#1-5, then basic walkthrough in post#8-10.

UPDATE 2: Use detailed guide in post#1-6, then basic walkthrough in post#9,10.
I worked hard on that basic play through how dare you delete it Grifter.
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Old 04-19-2012, 07:35 PM   #21
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UPDATE: Use detailed guide in post#1-5, then basic walkthrough in post#8-10.

UPDATE 2: Use detailed guide in post#1-6, then basic walkthrough in post#9,10.
UPDATE APRIL 19: Use the detailed guide in post #1-7, then the basic walkthrough is located in post#11. Sorry about the mess, getting closer to finishing up.
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Old 04-21-2012, 07:35 AM   #22
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Is it almost finished?
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Old 04-12-2012, 11:53 PM   #23
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Damn this thing is thorough. Good job guys! Cant wait to see the finished product.
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Old 05-09-2012, 07:35 PM   #24
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Updated the guide with some achievements. As for the PDF files, I still don't have any means to convert them myself. Meanwhile websites want more information than I'm willing to give out or charge money to do so. I'm not coughing up money to someone after I spent a ton of free time putting this together for the community for free. Sorry, not gonna happen.
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Old 06-22-2012, 06:17 PM   #25
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Thanks for the awesome guide!
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Old 09-28-2012, 01:11 AM   #26
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Just finished my second run through using this guide. Thanks so much for all the hard work!
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