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Old 05-17-2012, 10:59 AM   #1
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Achievement Guide/Roadmap (Eng)


Akai Katana (Shin): Achievement Guide/Roadmap (Eng.)

Copyright:
This guide is written for the sole use of x360a; if you wish to use this information please ask first.

Overview:
Estimated achievement difficulty: 8-9/10
Approximate amount of time to 1000: 10+ hours (Skill Dependant)
Minimum number of playthroughs needed: 3+
Number of missable achievements: 0
Glitched achievements: None
Do cheat codes disable achievements? No (There are none)
Does difficulty affect achievements? Yes, Between Normal and Novice modes.

General Achievement Note: Certain achievements will only unlock in either Origin (AK) and/or Slash (Shin) modes, Climax (Zetsu) mode does not unlock achievements. The following modes (either Origin/Slash) will be displayed under their descriptions to see what achievement gets unlocked in which mode. Also, some achs. can be unlocked with Novice turned on (Novice:OK). And changing the game settings/options will still allow you to unlock achievements.

Intro: Akai Katana (Shin) is the 4th Horizontal shoot-em-up/SHUMP brought to you by CAVE (who also made DeathSmiles 1&2 and Progear), in this one, a band of rebels are up to stop the war and power of the Blood Katana’s led by Bashou Saionji and his tyrannical empire (the 10 suns).

How to/Controls:
Although this game looks similar to Deathsmiles, the controls are not, but the structure on the game and scoring is different.

=Offensive Shot, =Defensive Shot, =Phantom/Power Up, =Bomb

Part 1: Easy Achievements
In this part, you’ll most likely earn these achievements easily without any problems, of course some of which might take some skill, such as…

1. Mid-Boss and Stage Boss Specific ones.
2. Energy (Green) and Score Items (Yellow), plus endings for the 3 “guides”.
3. Any other Misc. Achievements

Part 2: Hard Achievements
Although this being a CAVE game per se, it’s not without its difficult achievements, such as…

1. Completing the game without Continuing (1 Credit Clears).
2. Earning specific Hi-Scores (in specific modes).
3. And for the truly skilled, getting to the last stage without losing a single life to get the true ending.
----------------------------------------------------
Tips on 1CC/Scoring, and difference in plane types. (Slash Mode specifics for plane types.)

Type 1 = Marigold (Tsubaki/Sumire): Speed, Linear Shot type, Option can be held, Katana's and Orbs attack in Linear/Straight direction, also, Phantom Attack is linear to the character.

Type 2 = Orchid (Botan/Kikyou): Balance, Half-Spread shots, Op. cannot be held, K's and O's can attack in any direction wherever you position it, P.A. can be used anywhere while held down and specifically positioned.

Type 3 = Sakura (Shion/Suzu): Power, Spread Shots, Op. can be held, K's and O's can attack in a spread or straight direction if positioned carefully, P.A. has short range, but powerful.

Slash:
-You need to use your swords point-blank to get more points.
-You also need to keep your combo by picking up steel. Extremely important, because the gold value rises with combo hits.
-The more swords you launch, the more gold and points you get.
-Therefore, more swords at one time, less sword launches is better than launching two or three swords all the time
-Type-2 ship is probably the easiest to score high with.

Origin:
- The mode seems simpler, but has to be played very aggressively; high scoring harder than in Slash
- The key to efficient scoring is immediately recharging your phantom energy after exiting phantom mode, all the time. You need to plan out where you do your recharges, ad hoc recharging is unlikely to work.
- It's better to do several short ~200 hit phantom mode attacks than keep one going for a long time to squeeze out the 256 hits.
- Scoring is a lot easier if you've lost a life: your energy meter grows, making gathering gold less time critical.
- But if you have just 1 or 2 lives left, your rank is so low, that getting gold and score becomes difficult in the later stages.
- Type-3 ship is definitely the easiest for scoring.
- Type-3 can get a huge amount of energy items by switching between laser and shot while keeping the option on top of an enemy, making recharges easier.

Last edited by The Stray; 05-27-2012 at 06:13 PM.
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Old 05-17-2012, 11:00 AM   #2
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Regular Achievements

Opening Salvo - 5
Start up Akai Katana (for the first time).

Self-Explanatory

Attack Ships on Fire - 5
Sink the Fujibara attack ship.

See: Emperor Bashou of the 10 Suns

Hiiragi of the 10 Suns - 10
Defeat the 1st stage boss, Hiiragi.

See: Emperor Bashou of the 10 Suns

M76 Heavy Tank - 10
Defeat the Goura heavy tank in Stage 2.

See: Emperor Bashou of the 10 Suns

Shumegiku of the 10 Suns - 15
Defeat the 2nd stage boss, Shumeigiku.

See: Emperor Bashou of the 10 Suns

Tank Bombardment - 15
Defeat the Gaimon tank in Stage 3.

See: Emperor Bashou of the 10 Suns

Shakunage of the 10 Suns - 20
Defeat the 3rd stage boss, Shakunage.

See: Emperor Bashou of the 10 Suns

Breaching Submarine - 20
Defeat the Arakashi submarine in Stage 4.

See: Emperor Bashou of the 10 Suns

War Fiend Hiiragi - 25
Defeat the 4th stage boss, War Fiend Hiiragi.

See: Emperor Bashou of the 10 Suns

Armored Helicopter - 25
Defeat the helicopter mid-boss in Stage 5.

See: Emperor Bashou of the 10 Suns (The Armored Helicopter can only be fought in Slash/Climax mode only.)

Nazuna of the 10 Suns - 30
Defeat the 5th stage boss, Nazuna.

See: Emperor Bashou of the 10 Suns (Nazuna can only be fought in Slash/Climax mode only.)

Heavy Attack Helicopter - 35
Brought down the Himeshikara heavy attack helicopter.

See: Emperor Bashou of the 10 Suns

Ayame and Ran of the 10 Suns - 45
Defeat Ayame & Ran.

See: Emperor Bashou of the 10 Suns

Emperor Bashou of the 10 Suns - 50
Defeat Emperor Bashou.

All self-explanatory, defeat the mid bosses and stage bosses from stages 1 through 5(Origin)/6(Slash), and also Bashou on the final stage (6 in Origin/7 in Slash).


Last edited by The Stray; 05-21-2012 at 11:05 PM.
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Old 05-17-2012, 11:01 AM   #3
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Learning Type 1 - 30
Clear the game with the Type 1 ship. (Slash/Origin)

Simply clear the game (within all 3 types) to view the ending. Continues:OK


Marigold - 30
Clear the game using Type 1 without continuing. (Slash/Origin)

Simply clear the game (within all 3 types) without continuing, this may take some practice and skill though. (These will not unlock in Novice Difficulty.)
Refer to the video on "800 Million and Counting" to see how its done.

Learning Type 2 - 30
Clear the game with the Type 2 ship. (Slash/Origin)

See: Learning Type 1


Orchid - 30
Clear the game using Type 2 without continuing. (Slash/Origin)

See: Marigold


Learning Type 3 - 30
Clear the game with the Type 3 ship. (Slash/Origin)

See: Learning Type 1


Sakura - 30
Clear the game using Type 3 without continuing. (Slash/Origin)

See: Marigold

Summoning - 5
Summon your Phantom.

Press to Summon the Phantom.


The Phantom - 15
Cause a boss to change forms, or destroyed it while playing as the Phantom.

Easier way to do it is just to defeat the 1st stage boss while in Phantom form with enough energy left.


Energy Gauge MAX - 5
Fill up the energy gauge.

Use the button shot to fill up the energy (“E”/Green) to maximum on the energy gauge.

Malice Speed Destruction - 20
Destroy a mid-boss within 2 seconds.

Easily done on the 1st stage mid-boss, simply have 16 Katana’s while in Phantom form, and release them as soon as you can damage it. (Slash, Novice:OK)


Katana of Justice - 30
Hit a boss with 16 steel orbs.

Easily done on the 1st stage boss, have 16 steel orbs ready in fighter plane, change into Phantom form , and press and hold to release them. (Slash, Novice:OK)

Katana of Truth - 40
Hit a boss with 16 katanas.

Same thing with “Katana of Justice”, but your orbs will change into katanas, while in Phantom form, press to release them, although this will change you back into the fighter plane. (Slash, Novice:OK)

Last edited by The Stray; 05-27-2012 at 04:54 PM.
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Old 05-17-2012, 11:01 AM   #4
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The Hidden Form - 15
Equip a total of 16 katanas and 16 steel orbs on your Phantom.

This may take some practice, but better off in Novice Difficulty with 1 life set, while in Phantom form, you must have 16 Katanas and steel orbs at the same time, do not press/hold , or you’ll release the orbs. (Slash, Novice:OK)

Destroying the Limit - 20
Earn 3000 hits (Slash Mode).

Use the defensive shot , or the use of the steel orbs/katana’s to raise the hit counter. Note, there is about a 5 second time limit before the hit counter resets, although getting hit still keeps the hit counter though. (Novice:OK)

400 Million and Counting - 10
Earn 400,000,000 points (Slash Mode).

See: 800 Million and Counting

600 Million and Counting - 15
Earn 600,000,000 points (Slash Mode).

See: 800 Million and Counting


800 Million and Counting - 20
Earn 800,000,000 points (Slash Mode).

Watch this playthrough of Slash Mode to see the hi-score go over 800 Million.



Absorption Power - 5
Absorb items into your ship.

Simply hold the shot button with your option up front, then release to absorb them. (Origin, Novice:OK)


The Gold Ring - 5
Rotate over 200 score items (large) around your ship while playing as the Phantom.

While in Phantom mode, using the Offensive Shot will earn you score items, using the defensive shot will trigger suicide bullets which is useful for earning more score items.
(Origin, Novice:OK)

Decay and Dissolution - 10
Lose more than 20 score items that were rotating around your ship during a game.

This can happen as soon as you earn score items while in Phantom mode, or after back in fighter mode holding the shot button around your option to hold score items, the score items will disappear if the shot button is still held. (Origin, Novice:OK)


Big Catch - 5
Rotate 72 guiding energy items (large) around your ship.

Easier way to earn this on Novice Difficulty, Use Type 1 and hover the option to the right while holding/using the shot to gather Large “E”/Green energy items, make sure they hit enemy bullets to make them grow. Note: They can disappear for a couple of seconds if not absorbed into the ship. (Origin, Novice:OK)

128 Hits! - 5
Earn 128 hits (Origin Mode).

You can earn hits in Origin while in Phantom mode while shooting offensively, or by damaging/defeating a mid-boss/stage boss. (Novice:OK)


256 Hits! - 10
Earn 256 hits (Origin Mode).

See: 128 Hits! (Novice:OK)

Last edited by The Stray; 05-27-2012 at 05:17 PM.
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Old 05-17-2012, 11:02 AM   #5
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Back Against the Wall - 30
While in Phantom form, filled up the screen with more than 800 bullets.

Easier to do this is on stage 5 or 6 on the stage bosses, best have a full energy gauge with 1 life left, once the bosses life is low, turn into the Phantom, and head straight on towards the boss (since you'll be protected by the barrier) to unlock this. (Origin, Novice:OK)

Bullet-Proof - 30
Reflected more than 1000 bullets while in Phantom form.

This will happen naturally in total once you don’t shoot with the offensive shot, in which bullets will bounce off your Phantom. (Origin, Novice:OK)

#^&@%&! - 5
Got hit by a bullet in Phantom form, and then died from another bullet immediately afterward.

Self-Explanatory (Origin, Novice:OK)


100 Million and Counting - 10
Earn 100,000,000 points (Origin Mode).

See: The Sharpened Blade


200 Million and Counting - 15
Earn 200,000,000 points (Origin Mode).

See: The Sharpened Blade

The Sharpened Blade - 20
Earn 300,000,000 points (Origin Mode).

Here a playthrough of Origin mode on how to score really well.


Secret Achievements


The True Mission - 50
Watch the True Ending.

This requires you not to lose a life in stages 1 through 6, after that, you’ll fight Bashou in his TLB (True Last Boss)/Harder form, beat him to get the true ending. (Slash only)

Although you can use bombs and can get hit by the lasers and it'll still count as long as you don't lose a life. Refer to the video on "800 Million and Counting" to see how its done. Or here if you want to know...


When in doubt…Bomb! - 5
Deployed a bomb directly after starting the game.

Press once the game starts to use the bomb.

Melted - 5
Died from an enemy laser.

Simple on stage 1, of course this may take some time, just get hit by the red lasers by the enemies and mid-boss/boss.


Sheer Grit - 5
Clear the game without summoning your Phantom.

Do not press for the entire game, this requires no continues, which makes it very difficult.
A handy guide from Shmups-System 11 is right here, you can also obtain it in Novice Difficulty, but still very difficult. http://bit.ly/LlVhUP

UUUURRRGGGH - 5
Died immediately after starting the game.

Simply run into an enemy or a bullet head on once you start the game.


6000 Hits - 40
Achieve a 6000 hit combo (Slash Mode).

See: Destroying the Limit (Novice:OK)
, Refer to the video on "800 Million and Counting" for details.

9999 Hits - 55
Achieve a 9999 hit combo (Slash Mode).

See: Destroying the Limit (Novice:OK)
, Refer to the video on "800 Million and Counting" for details.

Last edited by The Stray; 05-27-2012 at 05:02 PM.
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Old 05-17-2012, 11:03 AM   #6
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Should be 100% Complete, lol.

And please, if anyone who has this has anything better to add on this game for tips and such for certain achievements, please don't hesitate to ask, reply or PM, thanks.
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Last edited by The Stray; 05-28-2012 at 07:49 PM.
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Old 05-25-2012, 12:18 AM   #7
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Thanks for your guide Neo, good job as usual
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