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Old 05-22-2012, 11:34 PM   #1
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Exclamation Achievement Guide and Roadmap


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Battleship Achievement Guide and Roadmap

This guide is the property of the x360a community and x360a.org and is not to be reproduced, in part or whole, without the written consent of either myself or an x360a administrator.


Overview:
- Estimated achievement difficulty: 2.5/10
- Offline: 33 (1000)
- Approximated amount of time to complete: 6-10 hours [or less].
- Minimum playthroughs: 1
- Glitchy achievements: None.

- Unobtainable achievments: None.

Introduction:
Battleship is a game based off of a movie that is based off of a game that is based off of naval warfare, if that makes any sense. Battleship is very straight forward and linear by design, and should not cause any real trouble beating it and unlocking the full 1000. It’s an average FPS that brings nothing new to the genre, nor does it really have any real replay value. There are two fighting modes merged in one campaign - you will fight on land as well as command ships for attack support. The only thing that really relates to the original Battleship game is finding PEGS and the attack grid you use to command ships. It is recommended to start off playing on the highest difficulty to unlock all of the difficulty achievements (they stack). This game is not very hard at all and can easily be completed in one night. There are only 7 levels and no Multiplayer/Co-op.


Playthrough:
Refer to
Navy Cross (100 points) achievement.


PEGS! (15 points)
Found all 28 hidden pegs.


There are 4 PEGS found across each of the 7 levels. PEGS are scattered in mostly obvious locations away from the main areas of fighting. A few can be challenging to locate however. Don't stress about collecting them all on your first playthrough, as there is a level select option that shows you how many you have missed on what level. Just replay that level and use the video guide below.




Down But Not Out! (15 points)
Recovered 5 ships.


Simply use the Wild Card that will revive any sunken ships. This does not have to be all at once. Basically, have a few of your ships die (do not upgrade them), and simply use the card to bring them back. Should unlock through normal progression.


Rain of Fire (50 points)
Downed 200 enemies with artillery support calls.


I used the last level to finish off this achievement. If you do not attack the mother ship, waves of enemies will keep being dropped by an air transport. Upgrade your ships and have two of them in the support locations which will allow you to use their artillery. Every time a transport drops troops down to the ground, try to aim the artillery support to where the enemies go to utilize cover. There are two drop points, and it doesn’t take long to know where these two locations are. Just rinse and repeat - if you die just restart and keep calling artillery until the achievement pops.


Iowa (30 points)
Destroyed 20 enemy ships with the USS Missouri.


Ships will attack on their own, and these kills still count. You can always take manual control of a ship using a certain Wild Card to attack enemy vessels. Easier if upgraded.

The USS Missouri can be found on level 7.
The USS Yukon can be found on level 4.
The USS Laredo can be found on level 7.
The USS John Quincy Adams can be found early on in the game.
The USS Laredo can be found near the end of the game.
The USS Chesapeake can be found in the start of the game.


Ticonderoga (30 points)
Destroyed 20 enemy ships with the USS Yukon.


Refer to Iowa achievement.


Los Angeles (30 points)
Destroyed 20 enemy ships with the USS Laredo.


Refer to Iowa achievement.


Arleigh Burke (30 points)
Destroyed 20 enemy ships with the USS John Quincy Adams.


Refer to Iowa achievement.


Oliver Hazard Perry (30 points)
Destroyed 10 enemy ships with the USS Chesapeake.

Refer to Iowa achievement.


Fire in the Hole! (15 points)
Downed 40 enemies with Grenades.


Just spam grenades whenever you have them. Find ammo crates to replenish them (1 grenade per crate). This will come naturally, however you can always find a large group and rinse and repeat.


High Velocity (30 points)
Downed 40 enemies with the Alien Railgun.

The Alien Railgun is an enemy sniper rifle which can be fully charged to take out multiple enemies grouped together. Just use this weapon and kill 40 enemies. You can always use the rinse and repeat technique (kills save even if you die).


Up Close and Personal (30 points)
Downed 40 enemies with the Shotgun.


The shotgun is one of the best weapons to kill Thugs with; this applies to all difficulties. When shooting it up close, it will stun Thugs, allowing you to kill them with 2-3 headshots. It does one shot kills on regular enemies when used point blank.


Sharp Shooter (30 points)
Downed 40 enemies with the Carbine.


Second weapon you are provided with in the game. This will come naturally through progression.


Lawnmower (30 points)
Downed 40 enemies with the KRAW.


Do not even bother reloading the gun, it takes too long. Just pick up a dropped enemy gun, it will save you loads of time. This is the primary weapon enemies use in the game.


Quick Draw (30 points)
Downed 40 enemies with the Pistol.


The pistol is the first weapon you start out with. Just go 'gangsta' and see how many enemies you can take out with it. If you die, just reload (kills will still save).


Fish In A Barrel (30 points)
Downed 40 enemies that are stunned by the LRAD.


LRAD is an artillery PEG that is fired by friendly vessels to stun enemies. It will stick in the ground and will draw the aliens towards it. The best level to rack up kills is level 3. During a part where another squad mate needs to use a computer to hack a defense tower... walk up the ramp beforehand (while clearing out the platform so your buddy can get up there), and use the LRAD artillery (best if on easy difficulty). Around 5-6 enemies will hover around it trying to destroy it, toss a few grenades to kill them. Now kill yourself and rinse and repeat.






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Old 05-22-2012, 11:35 PM   #2
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Locked and Loaded (20 points)
Fully outfitted a ship with the maximum number of Wild Cards available.


Run around and collect these Wild Cards that randomly drop when enemies are killed. Use them all on one particular ship to unlock. You need 3 cards of the same upgrade applied to each upgrade slot. Some smaller support ships only use two Wild Card upgrade slots. All-in-all, just hoard them and use on one ship. This should come naturally.


Officer of the Deck
(20 points)
Defeated 40 enemy vessels in Ship Control game play.


There is a Wild Card that looks like a yellow boat steering wheel. Just upgrade a ship and start using this card to take control of a ship and manually fire upon an enemy ship. The USS Missouri is beast upgraded and can take out a ship in less than 5 seconds. I was able to destroy an enemy ship in less than 2 seconds.


E.O.D. (15 points)
Disarmed or planted 20 charges.


Will come naturally through progression.


Bombs away! (15 points)
Downed 5 enemies with one support call.


Find a group of enemies and call artillery. Easy on level 7 near the end.


Extra Credit (15 points)
Downed 3 or more enemies with one shot from the Railgun.


As soon as an enemy transport starts to hover to drop troops, start charging the Railgun and fire once they land. This should take out most of them, popping the achievement.


Brought a Knife to a Gun Fight? (10 points)
Downed a Thug with the pistol.


Later on in the game after Thugs are introduced, make sure to keep the pistol you are given, as it is hard to find a random pistol lying around. Just shoot a Thug a bunch of times with another weapon, and then change to the pistol to finish it off (aim for the head).


Incoming! (10 points)
Used your first support call.


Story related and cannot be missed.


Navy Cross (100 points)
Completed the game on Admiral Difficulty.


This game is really not that hard at all. It is best to start your first run through on the highest difficulty to unlock all difficulty achievements (they stack). Just take your time and use cover. Keep a shotgun on you as they are VERY effective against Thugs. It will stun them allowing you to keep shooting them in the head. Remember, always reload! Do not attempt to reload the KRAW. They are dropped by enemies and can be found everywhere – they all have 300 rounds in them when picked up. If you are stuck at a particular checkpoint, don’t forget to move your ships into a support location, to take advantage of their artillery. Enemies perish relatively easy when pounded by support.

**Final Boss Ship**

This is easier then you think it will be. All you have to do is find good cover and stock up on Wild Cards. Have your ships destroy most of the enemy vessels and sit in the support squares. Eventually when the first wave of enemy ships are destroyed, command will tell you to move your ships closer to attack the enemy [boss] ship’s shield. Have all your ships attack its shield now – once it is at 0% command will have you move one of your ships to an attack [yellow] square. You can move a fully upgraded ship (use the USS Missouri) to move to the attack square. Now use the manual fire Wild Card (the yellow steering wheel). If your ship is fully upgraded and you can tap your attack buttons fast enough, you can destroy this boss ship with one attack sequence (I managed to destroy it with 4 seconds left on the clock before the boss ship's shields regenerated). This works on the hardest difficulty as well. If you are too slow, shields will raise again. You will then have to kill more ships, down the shield again, and re-attack the Boss ship. It's health will be where you dropped it down to before, so you should now have no problem destroying it. Achievement unlocked.


Navy Distinguished Service (60 points)
Completed the game on Captain Difficulty or higher.


Refer to Navy Cross achievement.


Earth's Hero (60 points)
Completed the game on any Difficulty.


Story related and cannot be missed.


Welcome to the Islands (30 points)
Completed "The Arrival" on any Difficulty.


Story related and cannot be missed.


The Dome (30 points)
Completed "Construction" on any Difficulty.

Story related and cannot be missed.


Infestation (30 points)
Completed "Overrun" on any Difficulty.

Story related and cannot be missed.


Mighty Mo (30 points)
Completed "The Big Guns" on any Difficulty.


Story related and cannot be missed.


No Man Left Behind (40 points)
Completed "They're Back!" on any Difficulty.


Story related and cannot be missed.


Escort (40 points)
Completed "Retaliation" on any Difficulty.


Story related and cannot be missed.


The Bigger They Are... (40 points)
Completed "End Game" on any Difficulty.


Story related and cannot be missed.


Naval Mastery (10 points)
Occupied all support positions in "Overrun".


Move your ships into all of the support squares to unlock. You do not need to have all of your ships there at once, as long as they occupied the square it will unlock. So if you had a ship that was in a support square, and it was sunk - it will still count.




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Old 05-23-2012, 11:49 PM   #3
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and I now leave you with this...

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Old 05-26-2012, 04:33 PM   #4
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and i now leave you with this...
beautiful!
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Old 05-28-2012, 03:52 PM   #5
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Thanks for the guide - it helped a lot.
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Old 06-21-2012, 04:49 PM   #6
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Great guide. Came through with the 28 pegs and upgrading a ship fully.
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Old 07-09-2012, 01:11 PM   #7
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thanks for the guide. Started this early sun morning and by the evening another completion.ADMIRAL gave me trouble in two spots, but after a few attemts. The hardest part of the game for me was where you have to defend the three generators. shitty checkpoint!!!. I did the one that was farthest and worked my way back. Just running around worring about the guys planting the bombs. Always carry the shotgun because it makes the thugs your bitch!!! good work on the guide
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Old 07-12-2012, 07:55 PM   #8
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thanks for the guide. Started this early sun morning and by the evening another completion.ADMIRAL gave me trouble in two spots, but after a few attemts. The hardest part of the game for me was where you have to defend the three generators. shitty checkpoint!!!. I did the one that was farthest and worked my way back. Just running around worring about the guys planting the bombs. Always carry the shotgun because it makes the thugs your bitch!!! good work on the guide
What I did during this spot is actually hide behind (one in the far back) or next to the generators in a crouched position. I used the shotgun, always aiming for their heads.
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Old 07-22-2012, 09:28 PM   #9
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Nice guide, thank you. Just for those that are unsure about the "Locked & Loaded" ach, you need 3 cards of the same upgrade applied to each upgrade slot. Picking a ship that only has 2 upgrade slots is the easiest.
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Old 08-07-2012, 04:36 PM   #10
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Nice guide, thank you. Just for those that are unsure about the "Locked & Loaded" ach, you need 3 cards of the same upgrade applied to each upgrade slot. Picking a ship that only has 2 upgrade slots is the easiest.

Thank you, I modified the guide.
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Old 07-22-2012, 09:34 PM   #11
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Good job in the guide
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Old 08-09-2012, 04:26 PM   #12
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Old 08-29-2012, 12:32 AM   #13
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Thanks for the guide, this game was pants.
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Old 08-29-2012, 04:33 PM   #14
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Great guide
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Old 10-24-2012, 05:28 PM   #15
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Great guide but I would change the difficulty to 1.5 to 2 at the most,has to be one off the easiest 1000G I've played in a long time.Even hard was easy,when I replayed levels on easy I couldn't tell the difference between it and hard lol.Not even bragging,trust me its one off the easiest games U will play.
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Old 01-08-2013, 05:44 PM   #16
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Awesome guide, great peg video. 1000 this in day was fun and pretty easy
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Old 05-13-2013, 10:32 PM   #17
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Great Achievement guide, this game was a piece of cake 1000
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Old 06-10-2013, 10:03 AM   #18
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Might wanna update the video guide for the PEGS, as that video is gone.

I found this one.

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Old 06-24-2013, 06:08 AM   #19
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Might wanna update the video guide for the PEGS, as that video is gone.

Updated thanks.
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