|07-04-2008, 06:47 PM||#1|
Join Date: Oct 2007
Location: Lexington VA
Updated Oblivion Guide
This is a new guide that should, in theory, provide the bulk of the information necessary to get all the achievements in Elder Scrolls IV: Oblivion. This will not be a complete and total walkthrough, covering all the various quests in the game. Such a resource would be a massive undertaking. If anyone has tips or requests, please post or PM me.
Staff Clubs: 
Challenge Clubs: Tier One , Tier Two , Tier Three 
Working On: Troy's Club and Knife in the Dark Tier One
|07-04-2008, 06:47 PM||#2|
Join Date: Oct 2007
Location: Lexington VA
Escaped the Imperial Sewers 50
Escaped the Imperial Sewers, Main Quest Beginning
If you're just going through the game for achievements, you'll want to set the difficulty to lowest possible setting: once you're in the game, press , go to "options", the "gameplay" and slide the difficulty slider all the way to the left. This will make combat in the game very straightforward.
You start the game in a jail cell and the first segment game involves your escape from the Imperial Prison. This is a very linear area and serves as a tutorial for the game’s basic controls and as an introduction to the main storyline. Once you have your final conversation with Emperor Uriel Septim and he gives you the Amulet of Kings, you’ll exit into the sewers, which leads you directly outside. You’ll get one final chance to adjust your attributes before you exit. Once the loading screen clears and you’re outside, the achievement will unlock.
Closed an Oblivion Gate 50
Closed an Oblivion Gate, Main Quest
The first Oblivion Gate that you encounter will be in the city of Kvatch, which can be accessed as you progress through the main quest. You’ll need to fight your way up the main tower until you see an object called a Sigil Stone floating in a pillar of flame at the very top of the tower. Once you pick it up, you’ll be teleported back to Cyrodil and the gate will be closed.
Located the Shrine of Dagon 50
Located the Shrine of Dagon, Main Quest
In order to find out where the Shrine of Dagon is located, you need to find all four volumes of the Mythic Dawn Commentaries and take them to Tar-Meena at the Arcane University.
Book 1 – This book is recovered off of the body of a Mythic Dawn assassin who tries to kill Baurus in the basement of Luther Broad’s Boarding House in the Elven Gardens District of the Imperial City.
Book 2 – Tar-Meena gives you this book after you consult her about Book 1.
Book 3 – This book is at the First Edition bookstore in the Market District of the Imperial City, but it is reserved for someone else. The easiest thing to do is wait for the buyer to show up, purchase the book, and then tell him that the Mythic Dawn assassinated the Emperor and he will give you the book.
Book 4 – Baurus will arrange a meeting with a member of the Mythic Dawn in the sewers under the Elven Gardens. The meeting ends in an ambush and you’ll get the final volume off of the body of one of the Mythic Dawn cultists.
Tar-Meena will help you decipher the puzzle of where the Mythic Dawn is located. She’ll send you to the Tomb of Prince Camarril in the Talos Plaza District at midday. If you’re there between 11:50 AM and 12:30 PM, you’ll see the runes on the tomb glowing red and you’ll be able to activate them to display a map of Cyrodil with the location of the cult hideout marked on it.
Delivered Daedric Artifact 50
Delivered Daedric Artifact, Main Quest
There are fifteen different Daedric Artifacts that are available via quests from each Daedric Lord’s shrine. The Main Quest will direct you towards Azura’s Star, but this is actually one of the most useful Daedric Artifacts for almost any character because it serves as a reusable Soul Gem. I personally used the Wabbajack from Sheogorath, but any Daedric Artifact will suffice. I’ve assembled a list of all fifteen shrines, artifacts, and a few details on how to activate the quests Here. The list is organized according to the level of character required to begin the quest and any of the fifteen will serve to unlock the achievement once you deliver it to Martin at the Cloud Ruler Temple.
Destroyed the Great Gate 50
Destroyed the Great Gate, Main Quest
Destroying the Great Gate outside of Bruma is very similar to closing any other Oblivion Gate except the region of Oblivion that you enter is somewhat larger and you’re facing a fifteen minute time limit, which begins once you enter the gate. Upon entering the gate, you’ll see the siege engine in front of you, the main tower in the distance, and six smaller towers, with three on either side. You’ll need to enter one of the two smaller towers that’s furthest away from you to trip the switch that opens one of the wargates and gives you access to the main tower.
Start by running west along the lava shore until you reach the Smoke and Scorch cave system. This system will allow you to access the two smaller towers. It doesn’t matter which one you enter; simply fight your way to the top and flip the switch to open the wargate. Exiting out of the door halfway up the tower will take you out onto a bridge facing the main tower. At this point, simply fight your way up to the top of the tower. Given the constraints of the time limit, its extensive fighting is not recommended – simply run past as many enemies as you can. Once you grab the Great Sigil Stone, you’ll be transported back to the battlefield outside Bruma and the achievement will unlock.
Champion of Cyrodii l110
Completed the Main Questline
The final quest requires you to escort Martin to the Imperial City and receive the blessing of the Council before he becomes Emperor. Unfortunately, Dagon launches a last ditch attack on the Imperial City in an effort to stop Martin from lighting the Dragonfires. You must keep Martin alive – Convalescence spells are especially helpful – and get Martin from the Council Chambers to the Temple of the One. Dagon is immortal, so you cannot kill him, but, if you deal enough damage in a single attack, then he will be stunned for several seconds. There are also Daedra running around and Martin is wearing only Imperial Robes, so he’s quite vulnerable. Once you run past Dagon and get Martin into the Temple, he will transform himself into the Avatar of Akatosh and slay Mehrunes Dagon. After the final cinematic sequence, the achievement will unlock.
Last edited by Andrew x360a; 09-17-2008 at 10:21 PM.
|07-04-2008, 06:48 PM||#3|
Join Date: Oct 2007
Location: Lexington VA
Murderer, Dark Brotherhood 10
Join the Dark Brotherhood
Before you can join the Dark Brotherhood, you have to attract their attention. To do this, you first have to kill an innocent NPC. Simply find a nonessential NPC and kill them. You’ll receive a message saying, “Your killing has been observed by forces unknown . . . ”. Find a bed to sleep in and Lucien Lachance, a Speaker of the Dark Brotherhood, will wake you. Lachance will instruct you to kill a man named Rufio at the Inn of Ill Omen, on the Green Road to the north of Bravil. This murder is necessary for admittance into the Dark Brotherhood. If you do not perform it, further progression down this line of quests is impossible.
Talk to Manheim Maulhand, the innkeeper, and he will tell you that Rufio is in the downstairs room through the hatch to the right of the front door. Rufio’s room is at the end of the hall. Kill him in whatever manner you choose and then sleep somewhere. I simply slept in Rufio’s own bed. Lachance will wake you again and instruct you to go to the city of Cheydinhal and find the abandoned house near the eastern wall. Enter the house through the basement and speak to Ocheeva, the Argonian. The achievement unlocks as soon as the initial conversation with Lucien is finished.
Slayer, Dark Brotherhood 10
Reached Slayer rank in the Dark Brotherhood
Attaining the rank of Slayer requires you to complete two assignments: “A Watery Grave” and “Accidents Happen”
A Watery Grave – This assignment is given to you by Vicente Valtieri in the Sanctuary in Cheydinhal. You must kill a pirate captain named Gaston Tussaud. I recommend doing this assignment at night so that the captain will be asleep. The ship is docked at the Imperial City Waterfront and the crew is very hostile. If you try to walk onboard, they will attack you immediately. If you go to the end of the dock, you will have the option of hiding in the shipping crate that you find there. Doing so will transport you into the cargo hold of the ship. Go to the other end of the hold and climb the ladder to the mid deck. Enter sneak mode (click ) and turn right, working your way down to the end of the hall. There will be two pirates standing in the hall talking. Wait for them to finish their conversation and then hide in a bedroom until they walk past. The ladder to the Captain’s Cabin is on the left. Once you’re in the cabin, cross the room and pick the lock on the door. This will be your escape route. Go back into the cabin and kill the Captain in whatever manner you see fit. I shot him while he slept. Make sure you stay in sneak mode so you can get the damage bonus. In a few seconds, some crew members will enter to check on the captain, so quickly exit through the door that you opened earlier. Jump off the back of the ship and return to the Sanctuary to receive your reward and your next assignment.
Accidents Happen – This assignment is given to you by Vicente Valtieri in the Sanctuary in Cheydinhal. You must kill the Wood Elf Baenlin by staging a lethal accident and dropping a decorative head on him while he’s resting in his chair. Travel to his home in Bruma and break into basement via the door behind his house. Sneak out of the basement and go up the stairs immediately in front of you to get to the second floor. Turn right and enter the servant’s bedroom where you will find the entrance to the crawlspace near the foot of the bed. Wait here until the time is between 8:00 PM and 11:00 PM then loosen the fastenings and allow the head to crush Baenlin. Sneak out of the house the way you came in, being careful not to allow Gromm to see you while he’s standing next to Baenlin’s body. Travel to the Sanctuary and the achievement will unlock as soon as you start the conversation with Vicente.
Eliminator, Dark Brotherhood 10
Reached Eliminator rank in the Dark Brotherhood
Attaining the rank of Eliminator requires you to complete two assignments: “Scheduled for Execution” and “The Assassinated Man”.
Scheduled for Execution – This assignment is given to you by Vicente Valtieri in the Sanctuary in Cheydinhal. You must kill the Dark Elf Valen Dreth in his cell in the Imperial City Prison. Sneak back into the Prison via the same entrance that you escaped from at the beginning of the game. Follow your map and make sure that you avoid the guards that are wandering around. Once you’re back in your old cell, you’ll hear a guard talking to Valen Dreth in the cell across the hall. Wait until he leaves and then open the door of your cell and shoot Dreth with an arrow. If you’d like to kill him face-to-face, go to the end of the hall and take the key to his cell. Grab the Imperial Prison Key as well. Once he’s dead, go up the stairs, exit the Prison, and return to the Sanctuary for your next assignment.
The Assassinated Man – This assignment is given to you by Vicente Valtieri in the Sanctuary in Cheydinhal. You must fake the assassination of Francois Motierre in Chorrol. Go to his house and he will explain the situation. When the hitman, Hides-his-Heart, arrives, slash Motierre with the Languorwine Blade. He will appear to die and Hides-his-Heart will attack you. Flee the city and then wait twenty-four hours. Go into the chapel and revive Motierre. Unfortunately, this will trigger by some zombies, so you must defend Motierre before escorting him to the Grey Mare Inn. Talk to him once you get inside and then return to Sanctuary. The achievement will unlock as soon as you start the conversation with Vicente.
Assassin, Dark Brotherhood 10
Reached Assassin rank in the Dark Brotherhood
Attaining the rank of Assassin requires you to complete four assignments: “The Lonely Wanderer”, “Bad Medicine”, “Whodunt?”, and “Permanent Retirement”.
The Lonely Wanderer – This assignment is given to you by Ocheeva in the Sanctuary in Cheydinhal. You must kill a High Elf name Faelian who lives somewhere in the Imperial City. To find him, you must talk to any High Elf in the city. Before they will talk to you, however, you have to get their disposition above sixty. They will tell you that Faelian is living in the Tiber Septim Hotel in the Talos Plaza District. Talk to his sweetheart Atraena and she will tell you that he takes his skooma at Lorkmir’s House in the Elven Gardens District every day. Break into the house between 11:00 AM and 5:00 PM and kill Faelian whichever way you like. Once he’s dead, return to the Sanctuary and speak to Ocheeva.
Bad Medicine – This assignment is given to you by Ocheeva in the Sanctuary in Cheydinhal. You have to kill the warlord Roderick in Fort Sutch by switching his medicine with a bottle of poison. Travel to Fort Sutch and go south of the fort until you find the flat remains of a broken tower with a trap door in the floor. Follow the path around, avoiding the guards, until you get to an open room. You can kill the guards without voiding the bonus as long as you kill them in a single blow. Go through the door on the right and when you get into the next room, take the hallway on the left. This will take you up to Roderick’s room. Cross the room, take the medicine, and place the poison in the cabinet. Retrace your steps to escape from the Fort and return to the Sanctuary.
Whodunit? – This assignment is given to you by Ocheeva in the Sanctuary in Cheydinhal. You must kill all five guests at a party at Summitmist Manor in Skingrad. You will only get your bonus if you commit the murders undetected.
Dovesi Dran - Talk to Primo Antonius about Dovesi Dran and he’ll ask you to put in a good word for him. When you tell Dovesi that Primo likes him, she’ll ask what she should do and you can send her to his room. Follow her and kill her when she’s in the room alone.
Matilde Petit - If you wait a little bit, she’ll offer to split the gold with you. Accept the offer and she’ll ask you where she should look. Send her to the basement and kill her there.
Neville - Neville sleeps frequently, so you can wait for him to go upstairs and kill him in his bed.
Primo Antonius and Nels the Naughty - When Primo and Nels are the only two guests left, they will attack each other and one of them will kill the other. You can then kill the survivor.
When all the guests are dead, exit the house and return to the Sanctuary in Cheydinhal.
Permanent Retirement – This assignment is given to you by Ocheeva in the Sanctuary in Cheydinhal. You simply have to go to Leyawiin and kill Adamus Phillida, a former Imperial Legion Officer. You’ll need to go to the lake in the middle of town between 3:00 PM and 8:00 PM and wait for Phillida to go swimming. Hide behind the rocks and shoot any part of his body that is exposed above the surface of the water with Rose of Sithis, an enchanted arrow that will kill him instantly. If you want the bonus, swim out and take his finger off his corpse. Go to the Imperial Legion offices near the Imperial Prison after midnight and the guard will have left. Manually place the finger in the desk right by the door. Finally, return to the Sanctuary. The achievement will unlock at the start of your conversation with Ocheeva.
Last edited by Andrew x360a; 09-17-2008 at 10:21 PM.
|07-04-2008, 06:48 PM||#4|
Join Date: Oct 2007
Location: Lexington VA
Silencer, Dark Brotherhood 10
Reached Silencer rank in the Dark Brotherhood
Achieving the rank of Silencer requires you to purify the Cheydinhal Sanctuary. Ocheeva gives this assignment to you via a letter from Lucien Lachance. The letter instructs you to meet him in Fort Farragut. Rather than entering through the main gate and fighting through the undead guards, look for the secret entrance in the hollow tree immediately to the northwest of the main tower. Lucien orders you to kill all the members of the Cheydinhal Sanctuary. Return to the Sanctuary and eliminate all the other assassins in whatever manner you choose. Try to avoid killing anyone in the presence of the Dark Guardian. Once everyone has been killed, return to Fort Farragut and speak to Lucien Lachance. The achievement will unlock as soon as the initial part of the conversation is complete.
Speaker, Dark Brotherhood 10
Reached Speaker rank in the Dark Brotherhood
The promotion to Speaker requires you to complete eight missions: “Affairs of a Wizard”, “Next of Kin”, “Broken Vows”, “Final Justice”, “A Matter of Honor”, “The Coldest Sleep”, “A Kiss Before Dying”, and “Following a Lead”.
Affairs of a Wizard – This assignment is from Lucien Lachance via a dead drop location in moss-covered rock on top of Hero Hill to the southeast of Fort Farragut. The target is the wizard Celedean who is beginning the process of turning himself into an undead Lich. Go to Leafrot Cave, which is east of Bravil, and look for the book “The Path of Transcendence” on the table. This will explain that the Sands of Resolve contain the wizard’s lifeforce during the transformation and therefore must remain on his person until the transformation is complete. Killing the wizard can easily be accomplished by sneaking up on him and pickpocketing the Sands of Resolve. As soon as you take it, he will die. Find your reward and the next set of orders in the sack hidden under the Great Oak Tree in Chorrol, just south of the North Gate.
Next of Kin – This assignment is from Lucien Lachance via a dead drop location in an old sack under the Great Oak Tree in Chorral. You are ordered to kill the entire Draconis family, but you only know the location of the matron, Perennia Draconis, in Applewatch, just west of Bruma. Visit her and tell her that you’re looking for her children and she’ll assume that you’re there as part of a gift service, giving you a list of the locations of all her children and some gold. After that, kill her and, if necessary, her dog. The rest of the family is scattered across Cyrodil:
Matthias – Talos Plaza District, Imperial City. Follow him around town until he walks through a garden with no one around, then sneak attack him and leave him dead on the ground.
Andreas – The Drunken Dragon Inn, northeast of Leyawiin, in the Nibenay Valley. Talk to him and either tell him that you’re there to kill him or that his mother bled like a pig and he’ll attack you. The Imperial Guard eating in the inn will jump to your defense and kill him for you.
Libylla – Muck Valley Cavern, southwest of Cheydinhal, west of Lake Popped. Sneak or fight your way past the various wild animals in the cave and finish her off however you wish.
Caelia – Castle Leyawiin, Leyawiin. At night, you can usually find her doing her patrols around Leyawiin. Wait until she’s alone and then sneak attack her to finish her off. Unfortunately, no matter how well you sneak around and even if you kill her in a single blow, you will still end up with a one thousand gold bounty for murder, so avoid the guards on your way out of town.
Go to the stone well in the courtyard of Castle Skingrad to receive your reward.
Broken Vows – You receive this quest via a dead drop in the stone well in the courtyard of Castle Skingrad. You’re required to kill J’Ghasta, the Khajiit, in Bruma. Go to Bruma and wait until midnight to break into his house. Go down the stairs, turn right and go underneath the stairs. Under some folded cloth, you’ll find a trapdoor to his secret training room. If it is after midnight, he will be asleep, so just sneak up and kill him in his sleep. Go to the Old Bridge, south of the Imperial City, to find your reward in a rotten box.
Final Justice – You receive this quest via a dead drop in a rotten box under the Old Bridge, south of the Imperial City. You have to kill an Argonian hunter named Shaleez in the Flooded Mine, due north of Bravil. If you enter the mine after 10:00 PM, Shaleez will be asleep. Simply swim through the mine, using water-breathing enchantments if necessary, and kill her in her sleep. You can find your reward in the coffin just outside Fort Redman, on the eastern bank of the river, due north of Leyawiin.
A Matter of Honor – This assignment is received via a dead drop in a coffin just to the right of the door to Fort Redman. You have to kill the Dark Elf merchant Alvai Uvani who is traveling around Cyrodill. Check his schedule to determine where he’s headed next and travel there to intercept him. Once you’ve finished him off, go to the hollowed out tree stump behind Stonewall Shields in the Market District in the Imperial City.
The Coldest Sleep – This quest arrives via a dead drop in a hollowed out tree stump behind Stonewall Shields in the Imperial City Market District. You’re required to assassinate Havilstein Hoar-Blood on Gnoll Mountain, east of Bruma. He’s rather close to Frostcrag and you can sneak up and get a good damaging strike, but be prepared for a fight because he’s quite strong. Once he’s dead, go to the Ayleid ruin of Nornal, southeast of the Imperial City in the Nibenay Valley, and find the old chest at the bottom of the pool there.
A Kiss Before Dying – You receive this assignment from the dead drop in the old chest in the Ayleid ruin of Nornal. Go into the ruin, down the stairs, follow the path around to the left and into a pool at the end of the stairs. You’ll find the chest behind a locked gate at the bottom of the stairs. You have to kill the Wood Elf Ungolim in Bravil. He will visit the statue of Lucky Old Lady every night from 6:00 PM to 1:00 AM, but he is expecting an attack. Approach the target from behind in the dark and you should be able to snipe them from a distance. With a sneak attack, this will almost certainly be instantly fatal.
Following a Lead – Lucien Lachance gives you this assignment as soon as you shoot Ungolim. He sends you to your next dead drop point in Anvil to determine who has been switching the drops. Go behind the state in the pond in Anvil and hide by the barrel there. Soon you’ll see a Wood Elf approach. Confront him and he will tell you that he was told to leave the items by a man near the Lighthouse. Proceed to the Lighthouse and go to the very top to speak to the Lighthouse Keeper. Get the cellar key from him and explore the cellar. Across from the makeshift altar is a chair with a table next to it. On the table is the traitor’s diary. Take the diary to Lucien at Applewatch. When you arrive, you’ll find that the surviving members of the Black Hand have already killed Lachance, believing him to the traitor. Arquen, one of the surviving Speakers, promotes you to Speaker in his place. The achievement will unlock as soon as the conversation is complete.
Listener, Dark Brotherhood 50
Completed the Dark Brotherhood Questline
This quest begins immediately after “Following a Lead”. Simply talk to Arquen between midnight and 3:00 AM at the farm at Applewatch and she will transport all the members of the Black Hand to the statue of the Lucky Old Lady in Bravil, which leads to crypt of the Nightmother. Enter the crypt and the traitor will reveal himself when the Nightmother appears. Defend the Nightmother, kill the traitor, and she will talk to you and promote you to the Listener of the Dark Brotherhood. The achievement will unlock when the initial part of the conversation with the Nightmother is complete.
Pit Dog, Arena 10
Joined the Arena in the Imperial City
Note: Adjusting the difficulty of the game makes the entire Arena questline much easier (See “Escape from the Imperial Sewers”).
To join the Arena, simply go the Arena, enter the door to the left, and go down into the Bloodworks. Once you’re down there, look in the room to the left and speak to Owyn, the Blademaster. Tell him that you want to be a combatant and he’ll let you join the Blue Team at the rank of Pit Dog and give you a new suit of armor. You must wear this type of armor for every arena match. The achievement will unlock as soon as the initial conversation with Owyn is complete.
Last edited by Andrew x360a; 09-17-2008 at 10:22 PM.
|07-04-2008, 06:49 PM||#5|
Join Date: Oct 2007
Location: Lexington VA
Brawler, Arena 10
Reached Brawler rank in the Arena
Reached Brawler rank in the Arena
The exact strategy that you take for each fight will depend on the type of character that you’ve created. This guide will, however, give you an idea of what to expect in each battle. Every advancement in rank requires winning three arena matches until you become Champion. Each corresponding achievement will unlock as soon as you start your conversation with Owyn after the third fight.
- A female warrior armed with a sword and shield
- A male fighter with a mace and a shield
- An Argonian fighter with a bow
Bloodletter, Arena 10
Reached Bloodletter rank in the Arena
- A battlemage who can heal himself and attacks with frost spells
- Two female Bosmer fighters – one with a sword and the other with a bow
- A Khajiit who can heal himself and fights with an axe
Myrmidon, Arena 10
Reached Myrmidon rank in the Arena
- A male warrior armed with a sword or a mace and shield
- A female fighter with a short sword and a shield
- A Dunmer fighter with a long sword and bow who is also resistant to fire spells
Warrior, Arena 10
Reached Warrior rank in the Arena
- A Bosmer armed with a dagger
- An Altmer with a long sword and a shield
- An Orc with a battle axe
Gladiator, Arena 10
Reached Gladiator rank in the Arena
- A Nord female armed with a long sword and a shield that also has resistance to cold spells
- An Altmer with a long sword and a variety of offensive spells
- An Orc with a glass warhammer
Hero, Arena 10
Reached Hero rank in the Arena
- Three Argonians – one of them is armed with a short sword and the other two are unarmed
- A Khajiit with a long sword
- A male fighter with a long sword
Champion, Arena 10
Reached Champion rank in the Arena
- A former Blade with an Akaviri Katana and shield
- A mage who is completely immune to magic
- The Yellow Team Champion, an archer, and a mage. You will have the boar, Porckchop, fighting alongside you. Allow him to occupy the two other fighters while you focus on the Champion. Be careful to avoid hitting him accidentally otherwise he will turn on you.
Grand Champion, Arena 50
Completed the Arena Questline
If you talk to the Gray Prince before this point, he will ask you to investigate his past for him, starting a sidequest called “The Origin of the Gray Prince”. He will be so demoralized by what you tell him that when the time comes for you to challenge him, he will allow you to kill him without a fight. If you choose not to do this sidequest, be prepared for a challenge. He’s quite strong with several powerful attacks, so bring a number of healing potions with you. To fight the Gray Prince you must talk to Ysabel Andronicus, the Battle Matron. You can find her at the opposite end of the room as Owyn in the Bloodworks. After you beat him, take his Raiment of Valor off his body and return it to Ysabel. The achievement will unlock as soon as the conversation with her ends.
Pickpocket, Thieves Guild 10
Joined the Thieves Guild
Joining the Thieves Guild can be accomplished in a number of ways. The first is to simply steal some items by breaking into a house or pick pocketing someone. Then allow the guards to catch you and throw you into jail for a bit. Once you’re released, a representative of the Thieves Guild will approach you. Alternatively, you can also read one of the wanted posters for the Grey Fox posted around the Imperial City. Doing so will add the “Grey Fox” conversation topic with some NPCs. Find a beggar in the Imperial City and ask them about the Grey Fox. If their disposition is high enough, they will ask you if you are looking for him. If you say that you want to join him, they will tell you to go to the Garden of Dareloth in the Waterfront District of the Imperial City at midnight.
Armand Christophe, a representative of the Thieves Guild, will meet you and two other potential recruits. The test for admission is race to which of the three of you can steal the diary of Amantius Allectus and return it to Armand first. To start, talk to the beggar Puny Ancus and bribe him to tell you the location of the house. He will tell you that it is in the Temple District. The house is actually right next to the door between the Temple District and the Imperial City Arboretum. Break into the house and open the desk on the right side of the room to take the diary. Return to Armand in the Garden of Dareloth, give him the Diary, and he will admit you to the Thieves Guild. The achievement will unlock as soon as the initial conversation with Armand is finished.
Footpad, Thieves Guild 10
Reached Footpad rank in the Thieves Guild
The promotion to Footpad requires you to perform one assignment, Untaxing the Poor, for Armand. The quest won’t be accessible, however, until you have sold fifty gold worth of stolen goods to Ongar in Bruma. At that point, return to the Garden of Dareloth and visit with Armand. He will ask you to steal some collected taxes and tax records from the South Watchtower.
The first floor is a public area. Enter between 9:00 AM and 11:00 AM and there should be no guards. Go up the ladder to the second level, take the ladder on the left to go to the third floor, and then the next ladder on your left to access Lex’s private quarters. If you’re seen on the second or third level, you’ll be asked to leave, but if they catch you in Lex’s quarters, you’ll be arrested on sight, so make sure that you’re sneaking or using chameleon or invisibility spells. The desk with the records is immediately on your right when you enter Lex’s room. Steal the records and the gold and leave the Watchtower the same way that you entered. Return to Armand at midnight and give him the records. The achievement will unlock when the conversation with Armand is over.
Last edited by Andrew x360a; 09-17-2008 at 10:22 PM.
|07-04-2008, 06:50 PM||#6|
Join Date: Oct 2007
Location: Lexington VA
Bandit, Thieves Guild 10
Reached Bandit rank in the Thieves Guild
The promotion to Bandit requires you to perform one assignment, The Elven Maiden, for Armand. Before Armand will give you the quest, you must have sold one hundred gold worth of stolen goods. Go to the chapel in Cheydinhal and steal the bust of an elven maiden from the Undercroft there. Be aware of the guard patrolling the area – she will attack you on sight and you’re not allowed to kill her. Steal the bust and return to the Imperial City. You’ll discover that a traitor has accused Armand of stealing the bust and the Imperial Watch is covering the Waterfront and Armand is in hiding.
Find Methredhel and she will explain the situation to you. You’ll need to sneak into the house of Myvryna Arano, the traitor, and plant the bust in the cabinet to the right of the room. Once that’s been accomplished, tell Hieronymus Lex that Arano has the statue. Lex must have a disposition that’s greater than seventy before he will believe you. At that point, he will question and arrest Arano and you will be able to talk to Armand at midnight. When you do, he will promote you Footpad and the achievement will unlock as soon as the conversation is over.
Prowler, Thieves Guild 10
Reached Prowler rank in the Thieves Guild
The promotion to Prowler requires you to perform a single assignment, Ahdarji’s Heirloom, for S’krivva in Bravil. Before she will give you the assignment though, you must fence two hundred gold worth of stolen goods. S’krivva will ask you to steal back a ring that was stolen by an independent thief. You must find the ring’s owner, Ahdarji, in Leyawiin – you can find her at her house, Five Claws Lodge at lunch, or at the Three Sisters’ Inn in the evening. Find her and she will tell you that an Argonian named Amusei stole it from her.
Talk to the beggers in Leyawiin and they will tell you that Amusei is in the Leywiin Castle prison. Go to the Castle Dungeon and either bribe the jailor to let you visit Amusei or pickpocket the key off of him. Talk to Amusei and, if you give him a lockpick as a bribe, he will tell you that the ring originally belonged to the Countess of Leyawiin and she has now recovered it. Return and talk to Ahdarji and she will offer to pay you double to steal the ring.
Enter the Castle, go straight through to the Throne Room, and wait until 1:00 Am. Then, enter the Basement all the way to the right of the thrones and find the open-topped barrel against the south wall. The lever inside will open a secret passage through the torture chambers and into the Countess’ bedroom. Pick the lock on the door at the end, turn right, and pick the lock on the door at the end of this hall. Another lever will open the exit. Go up the stairs to the left and through the door. Avoid the guard, turn left, and break into the Countess’ Room. The jewelry box is on the table to the right of the bed. Break into it, steal the ring, escape the same way you entered, and sell the ring to Ahdarji. Return to S’krivva and receive your promotion. The achievement will unlock when the conversation with S’krivva is over.
Cat Burglar, Thieves Guild 10
Reached Cat Burglar rank in the Thieves Guild
This promotion requires you to have fenced three hundred gold worth of stolen goods. Talk to S’krivvva and she will tell that Hieronymus Lex has invaded the Waterfront District looking for the Gray Fox. You must find Methredhel and help her coordinate the Guild’s response. Bribe a beggar in the Imperial City and they will tell you that she is hiding in Dynari Amnis’s house in the Talos Plaza District. Talk to her and she will tell you that you and several operatives will steal several high-profile objects and force Lex to reassign his watchmen.
You are to steal Hrormir’s Staff from the Archmage’s room in the Arcane University. Wait outside the Arcane University until 1:00 AM. Use the portal in the lobby to go to the second level, and the portal there to access the Archmage’s Quarters. The staff is at the foot of his bed, steal it, and place the note in the nightstand to the left of the bed. Exit the University the same way you entered and return to Methredhel. She will ask you to go to the Waterfront and eavesdrop on Lex. You will see a Dremora deliver a note to Lex, ordering him to return his men to their posts. Find the note after he throws it on the ground and return to Methredhel.
She will ask you to return the staff, but you can’t take it back to the University. Instead, you will return it to the chest in the home of Ontus Vanin in the Talso Plaza District. Break into his house and sneak up to the second floor. You will find the chest in the corner of the room to the right of the door. Place the Ice Staff in the chest and return to S’krivva for your reward. The achievement will unlock when the conversation with S’krivva is over.
Shadowfoot, Thieves Guild 10
Reached Shadowfoot rank in the Thieves Guild
The promotion to Shadowfoot requires you to complete two quests, “Lost Histories” and “Taking Care of Lex”.
Lost Histories – S’Krivva will give you this quest once you have fenced four hundred gold worth of stolen merchandise. Another guild thief, Theranis, has not returned from an assignment in Skingrad where he went to steal the book Lost Histories of Tamriel. You are to return with the book, regardless of the fate of your fellow thief. If you talk to the beggars in Skingrad, you discover that Theranis was arrested and thrown into the castle dungeons. Talk to the guard about getting a job at the castle and he will tell you that the castle butler, Shum gro-Yarug, is hiring new staff. Talk to the butler, who is usually in the Main Hall, and he will hire you as a servant to feed the prisoners.
Return to the prison and use your new position to gain access to the prison cells by talking to the guard. Unfortunately, the only prisoner there, Larthjar the Laggard, tells you that a “Pale Lady” has take Theranis from his cell and later his Argonian cell-mate as well. Follow the trail of the blood left by the Argonian on the floor and it will lead you to a wall. Pull the “Strange Candle” on the right and a secret passage will open. Follow the trail through the passage and into the wine cellar until you get to a very large wine cask. There is another “Strange Candle” on the cask to the right, which will open the cask. Go through until you see the Pale Lady.
If you can sneak attack, do so, because she will attack you on sight. Theranis is dead on the floor. Check his body and then talk to Amusei, the Argonian prisoner. You must free Amusei using the key off of the body of the Pale Lady and return to the wine cellar. Turn right and exit into the Dining Hall. Sneak out of the Castle through the door on the back right corner of the room and then exit the Courtyard through the Main Gate. Once you have successfully escaped the Castle, Amusei will tell you that the book is hidden under a bush that is near Nerastarel’s house on the north side of town. Recover the book and return it to S’krivva for your reward.
Taking Care of Lex – S’Krivva will give you this assignment after you have fenced five hundred gold worth of stolen goods. The Countess of Anvil is looking for a new captain for her guard and you will replace the list of candidates with one that highly recommends Lex. You must begin by stealing the real letter from the desk of Dairhill in Anvil. Travel to Anvil and talk to a beggar. They will tell you to talk to Orrin, the blacksmith, in the castle, who turns out to be a Guild member. He will show you a secret passage that leads directly to the private quarters. Turn left when you come out of the passage, open the door to Darihill’s room, and break into her desk to steal the list. Exit the Castle and go talk to a beggar about the Master Forger. They will tell you that he lives in the Abandoned House to the right of the Anvil Mages Guild.
Wait until late afternoon or early evening, enter the house, and ask him about forging the letter. Wait one day and then return to him to pick up the letter. You must pay him the fee of five hundred gold at this point. Travel to the Imperial Legion Offices at the Imperial City Prison, break in, and use the seal on the desk. Once the letter is sealed, deliver it to Countess Unbranox in Anvil. She will decide to hire Lex and ask you to deliver the transfer orders to him. Find him in the Imperial City, give him the orders, and return to S’krivva for your reward and promotion. The achievement will unlock when the conversation with S’krivva is over.
Last edited by Andrew x360a; 09-17-2008 at 10:23 PM.
|02-15-2009, 06:16 PM||#9|
ive bin suspended from mages guild for killin another mage while on another quest, how do i get back in plz ?
|03-29-2009, 05:39 PM||#10|
I know this post is semi-dated, but it's really important to point out that at the point of being promoted to Duke Dementia/Duke Mania, you need to save beforehand, choose one, then reload and choose the other in order to get both achievements. If you don't, you'll have to play back through Shivering Isles in order to get the 2nd.
AnglessAbbs, you should be able to do a quest for the mage's guild that requires you to gather items or gold in order to get back in.
10k GS - 04/05/09 ----------- 20k GS - 02/03/11
20k GS - 02/03/11 ----------- 30k GS - 03/29/11
40k GS - 04/07/11 ----------- 50k GS - 04/16/11
60k GS - 05/14/11 ----------- 70k GS - 06/14/11
80k GS - 07/10/11 ----------- 90k GS - 07/15/11
100k GS - 08/03/11
|05-29-2009, 07:19 AM||#13|
Join Date: May 2009
Great Job on this guide. It helped me in the past. : )
If ever that Im not online or if you want a quicker way to reach me then send me a tweet on Twitter @WootNyllon. Thanks! --Btw follow me on Twitter if you want.
|07-06-2011, 12:25 PM||#15|
Join Date: Mar 2010
Location: The Netherlands
Just thought I'd post this -
During ''The Ultimate Heist'', the final Thieves' Guild quest, it is possible to keep the Boots of Springheel Jak, though it's pretty high recommended you have a high Sneak skill/high Chameleon or both, since you don't want to get caught.
When you're in the palace, in the office where the trapdoor is you need to go through (and fall a long way down), there's a few bottles to be found there which will fortify your health. Drink all those and as much of the strongest health potions possible. Now enter the trapdoor WITHOUT wearing the Boots
When you land you will loose a lot of health, so heal yourself, but you will still have the Boots. And who doesn't likes 50 extra points for Acrobatics?
This can not be done always though! so far, I found the minimum amount of health required (before fortifying your health) has to be at least 120. In my case, when I jumped down I had about 10-20 health points left