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Old 10-05-2008, 12:10 AM   #1
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Cool Achievement Guide

Mega Man 9 Achievement Guide

This guide was made by Dstrukt for X360A. Do not steal.

A special thanks to Crysa0r from GameFAQs for a few additional details

Clear the game in 60 minutes or less.

After you've beaten the game once or twice, this is not a particularly difficult achievement to obtain. Make ample use of your special weapons to finish stages quicker, particularly Black Hole Bomb and Jewel Satellite. The former will kill enemies that are otherwise unkillable (i.e. underwater mines, ground sliders) and the latter will make quick work of weaker enemies while you focus on platforming.

If you feel you've taken too long on a stage, reload your previous save and try again. Keep in mind you will need to play through Wily's castle in one sitting though. If you are around the 30 minute mark after beating all 8 stages, you're in good shape with plenty of leeway.

Almost Invincible
Clear the game without continuing.

See 'Invincible.'

Clear the game without dying.

This achievement isn't as hard as it looks. Simply play through a stage without dying and save. If you die on the next stage, reload your previous save and try again.

The only real challenge comes from beating Wily's castle due to not being able to save between levels. Stock up on as many E-tanks, shock guards, and Beat calls as you can afford before you make the trek. Save your 1/2 damage power-up until Wily Stage 4.

No Coffee Break
Clear the game without using any Energy or Mystery Tanks.

Also not as hard as it sounds. Stock up on plenty of lives as well as an Eddie power-up. Eddie helps because he will most likely drop an energy pellet/ball or two when you're in a pinch; think makeshift E-tank. If you're low on life during a boss fight with no way out, just die and you will respawn outside the boss door. If you lose all your lives, you can just continue and replay the stage until you beat it.

For the Robot Master weakness list, refer to this thread: here

Also these seem to be the most effective weapons against the bosses in Wily Castle:

Stage 1 Boss -> Plug Ball or Mega Buster
Stage 2 Boss -> Tail: Laser Trident or Mega Buster, Belly: Laser Trident or Tornado Blow, Head: Laser Trident or Black Hole Bomb
Stage 3 Boss -> Black Hole Bomb
Wily Machine -> First form: Mega Buster, Second form: Concrete Shot or Mega Buster, Final Form: Plug Ball or Hornet Chaser

Clear the game by defeating the fewest number of enemies possible.

The only enemies you can kill are bosses and mini-bosses (the dragon on Magma Man's stage, the elephant on Concrete Man's stage, the Boulder on Jewel Man's stage, and the Flower Clock on Hornet Man's stage). You can kill enemies that a boss releases such as flames, hornets, and missiles. You will need to utilize the brief moments of invincibility after you get hit to progress in the game.

Stock up on shock guards, E-tanks, and Beat calls to make your life a little easier. The 1/2 damage power-up should also be used when necessary (Jewel Man's stage or Wily Stage 3 are good examples). Utilize Rush Jet and Rush Coil to bypass some of the more difficult areas.

During the gravity sections in Wily 3, stay mostly to the left of the screen and use Plug ball to navigate. This way you don't accidentally kill something (like the last grabber in the final gravity section with the M tank). For the area with the green turrets, you can purposefully fall down the chasms to force Beat into carrying you around. Use this opportunity to soar over the turret but be quick about it as it doesn't last long. You can also purposefully get hit by the cannon shot and use the invincibility to progress.

Personally, I did this section using mostly the Rush Jet to navigate between the turrets, the spikes, and the lone sniper joe.

Clear the game by using the least amount of Weapon Energy possible.

First, go through all 8 stages without using ANY special weapons. This includes Rush Coil and Rush Jet (they count as weapons). You must only use the Mega Buster.

When you get to Wily's Castle, follow this simple outline:

Remember, try not to use the weapons required to progress more than once on each screen unless I say otherwise or you risk not unlocking the achievement.

Stage 1 - Use Tornado Blow to pass the first lift and the lifts in the room after it, then use Rush Jet once to clear the next section. Later, clear the first magma fountain with Rush Coil. On the next screen, use Rush Coil as soon as you leave the ladder, aim Mega Man onto the 2nd ladder from the left when you catapult off Rush. Use Rush Jet in the room with the bed of spikes after the pink teleporter room.

Stage 2 - Use Laser Trident to destroy the first block at the beginning of the stage and the next block near the spikes. Use Rush Coil or Concrete Shot to get up to the ledge with the Sniper Joe in the first room with the projectors. In the underwater portion, take the upper path and use Laser Trident 3 times to break the 3 blocks along the path to the next ladder.

Stage 3 - You won't need any special weapons on this stage.

Stage 4 - Use Concrete Shot to block the only impassable laser and utilize it as a stepping stone to continue.

Gamer's Day 20
Clear the game 5 times in 1 day.

You don't actually need to beat the entire game five times from start to finish. You can load up a save right before Wily's Castle and finish the game 5 times this way to unlock the achievement.

Whomp Wily! 5
Clear the game once.

Doesn't get much more straightforward than this. Beat the game once to unlock this.

Destroyer 20
Defeat your 1000th enemy.

You will obtain this simply by playing the game. If you're in a hurry to get it, go to Plug Man's stage and activate Jewel Satellite in an area with the respawning cylinder enemies and leave it until the achievement unlocks.

World Warrior 5
Defeat every type of enemy.

Some enemies must be killed with special weapons which you may not have the first time you go through a stage. Nearly everything can be killed with either a Black Hole Bomb or Tornado Blow. Don't forget to kill:

-The floor sentries in Jewel Man's/Concrete Man's stage (Black Hole Bomb)
-The mines in Splash Woman's stage (Black Hole Bomb)
-The sparks in Plug Man's stage (Jewel Satellite or Black Hole Bomb)
-The grabbers that drop from the ceiling in Galaxy Man's Stage
-The dragon mini-boss's flames (Tornado Blow or Black Hole Bomb)
-The balloons in Tornado Man's stage need to be killed by shooting the face, not the balloon itself
-Anything a boss shoots out (i.e. missiles, fish, hornets)

In Hornet Man's stage, the flower pots that shoot out different types of floral missiles are worthy of mentioning. Make sure you destroy each type of missile. I'm not sure if these count, but better safe than sorry.

Trusty Sidearm 20
Defeat the 8 Bosses with the Mega Buster.

Stock up on E-tanks and lay waste to the robot masters. It should be a cakewalk with your E-tank supply. This achievement can also be obtained in Wily Stage 4.

Blue Bomber 10
Defeat a Boss without getting damaged.

To me, the easiest boss to do this on is Hornet Man with the Magma Bazooka equipped. When he launches 3 hornets, aim the bazooka to hit them all in a single shot then simply jump over him as he runs across the screen wihle unloading charged shots at him. Rinse and repeat. Other easy bosses include: Splash Woman, Galaxy Man, and the first Wily Castle boss.

Last edited by Dstrukt; 10-11-2008 at 06:15 PM.
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Old 10-05-2008, 03:13 AM   #2
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For Conservationist, you might want to add that you can also just use spike guards to cross the spikes in stage one(this will allow you to use 4 tornadoes instead of possible messing up with rush).You also might want to add that you should push the d-pad/thumb stick to the upper right while climbing the ladder to the 3 beam room. This will make sure rush lands on the right block so you can reach the ladder. It's also rumored that it counts how many times you used a special weapon. So if you have to re-setup rush, you might void the achievement.

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Old 10-05-2008, 03:37 AM   #3
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Thanks for the advice. However, using Rush Jet during the spike/lift sequence is fairly straightforward if you back up a little from the ladder before activating him. Also about the '3 beam room,' you can access the 2nd ladder from the left from the same block as the ladder you come onscreen on. It is true that if you have to re-setup rush, you will most likely void the achievement though.

I've added a few extra details per your suggestion.

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Old 10-05-2008, 04:04 AM   #4
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You don't even need to use the Tornado Blow at all in Wily Stage #1, you can use Concrete Shot as alternative, and I think it takes up even less energy.
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Old 10-05-2008, 04:06 AM   #5
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Originally Posted by Cyantre View Post
You don't even need to use the Tornado Blow at all in Wily Stage #1, you can use Concrete Shot as alternative, and I think it takes up even less energy.
I did that originally but for some reason the achievement mysteriously didn't unlock. I'm sure it works for many people though from what I've read across a number of boards but from my personal experience, the methods outlined in the guide work for sure.

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Old 10-05-2008, 07:18 AM   #6
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As I've been playing through it, I think it easier to use Tornado Blow for the first lift. Jump over the spikes, then use Concrete Shot for the second part. After that just continue forward with Rush Jet, etc.

I'm going for Conservationist / Peacekeeper in the same run, and so far the only trouble I've had is accidentally killing the grabber. I started from the left side too, and it flew down and got killed before I even made my way over to the M-Tank.

Also, do you know if its okay to use the M-Tank as just an extra E-Tank?
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