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Old 10-23-2008, 04:35 PM   #1
madhatter1
 
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Man, this game is hard

I'm really stuck on the challenges. I've had to repeat them about a dozen times and am STILL stuck.

On the sub challenge, I can't get past level 1. That damn destroyer comes at me right off the bat and doesn't let up.

On the plane challenge, I can't get past level 2. I can hold off the first and second waves, but the third wave that comes after the shipyard always manages to get through.

On the ship challenge, I'm stuck on level 2. My cruiser usually gets wasted by the third wave of ships.

I have to admit that my grasp of naval tactics isn't very solid, but I can't believe I suck this bad. Is it me or is this game really hard? It also seems that there aren't a lot of helpful tips on ship tactics out there.
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Old 10-24-2008, 02:28 AM   #2
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Edit : Nvm. Sorry, I thought you were talking about something else.. I'm not doing the challenges yet.
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Old 10-24-2008, 01:29 PM   #3
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OMG this game is killing me. Did anybody else have as hard a time as me? I'm continually failing these challenge missions.
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Old 10-24-2008, 03:06 PM   #4
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For those of you who are struggling with the campaign and/or challenge missions, here is an awesome site for hints and tips... http://www.strategywiki.com/wiki/Battlestations:_Midway

I've been reading through their material and have already learned some valuable tips.
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Old 10-25-2008, 03:24 AM   #5
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You can use the cheat and skip to the end if you guys wanted to.
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Old 11-12-2008, 05:29 AM   #6
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See, I didn't know that which completely sucked so I pretty much had to play all of the missions. Still got all of the challenge achievements and only need to do the final mission on Veteran to get the Hardened Veteran of Midway achievement. Hoorah!!!
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Old 11-28-2008, 08:33 PM   #7
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This game makes me feel like I should commit suicide!
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Old 11-28-2008, 10:46 PM   #8
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LOL Tell me about it. It is much more a thinking man's game than the standard mindless run-and-gunner for sure.

Okay, I downed the Houston (around my 18th or 19th attempt! Sheesh!). I saved my destroyers until the end, then used them as a screen to distract the Houston's guns (and confound it's helmsman with torpedoes) as I hammered it with my cruiser's main batteries. The next mission is tricky but I know what I have to do: Avoid the CLs by skirting the islands until I can make contact with the seaplane, then launch a close range strike on the cruiser using as many torpedoes as possible (I almost had it on my second attempt).
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Old 12-11-2008, 08:41 AM   #9
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I think I might get this game used. Is it any good? What would you give it out of 5 stars?
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Old 12-11-2008, 01:44 PM   #10
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I'd probly give it a 3.5 / 5. It gets creddit for being unique. But loses a bit for having ridiculously hard missions. Overall graphics are decent... ships, planes and terrain look nice, but the characters look like they were taken out of a wax museum.
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Old 12-12-2008, 04:38 AM   #11
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I pretty much mirror what madhatter has to say. The game's best aspect is that it's something different from all the shooter/racer/RPGs on the 360. 3.5 stars sounds just about right. It's worth the $20 you'll have to lay down for it about now.
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Old 01-12-2009, 02:34 PM   #12
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If you want GS then forget this game. If you want an excellent action/strategy game then this is about as good as it gets. Still loads of people playing online and some of the most challenging levels around.
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Old 02-17-2009, 03:59 AM   #13
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yep its hard
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Old 06-16-2009, 10:44 PM   #14
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I did sub challenge 1 & 2, didn't try 3. It's easy enough once you learn some tricks. Fire off a spread against the clusters (especially on challenge 2) to do a little initial damage or cause ships to scatter and make it harder for the destroyers to steer around, but for your specific targets, get in front or behind them and hit them in the screws or the front hull. Even if they turn you'll still hit the hull somewhere and cause damage. Then haul ass far away and resurface to get more air. Go back down to depth 3, sink to 4 to confuse the destroyers, then come back up to 2 and repeat the process.

It's just a matter of confusing the destroyers, I've found it's easier to get them to chase you and just release your rear torpedos right into them. As before, they will still get hit even if they turn, just make sure you are close enough (like within 0.2-0.3).

I really love the sub missions. Sucks there's so few of them. They should just put out an entire sub campaign game. Maybe a historical one with old WWII subs all the way up to modern nuclear subs.
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Old 02-21-2013, 08:01 PM   #15
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Quote:
Originally Posted by crunchb3rry View Post
It's just a matter of confusing the destroyers, I've found it's easier to get them to chase you and just release your rear torpedos right into them. As before, they will still get hit even if they turn, just make sure you are close enough (like within 0.2-0.3).

I really love the sub missions. Sucks there's so few of them. They should just put out an entire sub campaign game. Maybe a historical one with old WWII subs all the way up to modern nuclear subs.

Oh man, I had such a hard time with the sub missions - damn destroyers never seem to follow me exactly; they always come from the side, making it hard to torpedo them before they get right on top of me. I did eventually complete the Sub challenges though - it's only the last ship challenge I have remaining.
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