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Enemy Territory: Quake Wars
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Jun 11, 2008 x360a Review - Enemy Territory: Quake Wars
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Old 06-14-2008, 07:57 PM   #1
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Join Date: Apr 2007
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Online? :s

Is it me or is this game really underpopulated online? me and 3 friends are trying to play online but we've had one game and that was against bots and lagged nonstop and it seems no more than 10 or so people are playing this so we're all thinking about taking it back :\

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Old 08-08-2008, 11:54 PM   #2
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yeah game is really unpopluar this game is ok i guess
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Old 08-09-2008, 03:29 AM   #3
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Unfortunately, most people don't understand how to play the game, and so they play, expecting Halo or CoD, but they get something very different, get frustrated, and walk away from an awesome game because it's just too complicated for them.

Set your games for smaller numbers and they won't lag as much, reduce the number of players and you'll reduce the number of bots, 10 total players + 5 humans = 5 bots, 16 total players plus 5 humans = 11 bots, and when you put them on hard, it gets pretty old fast.

A lot of people also get frustrated because most people ignore the class system in favor of running constructor or agressor and nothing else, trying to duplicate the game they get playing CoD or Halo, abusing the constructs and mines and making the game less enjoyable.

My GT is SooperSmurph, add me to your list, i'll be playing Quake Wars this week in the early afternoons.
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Old 07-14-2009, 10:36 PM   #4
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Yeah they don't understand how to do objectives hwen its actually a great game.
THere used to be quite a lot of people online..
Left 4 Dead (1250/1250)
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Old 08-21-2009, 12:45 PM   #5
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So i guess this game isn't worth getting for the 360 if you want to play multiplayer? Im thinking about buying it but it's completely worthless without people playing online =/
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