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Old 09-01-2010, 03:53 PM   #1
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*Spoiler Alert* Seriously who called it?

The first thing I thought when this started was there's something about Sigma that makes him connected to this. And after hearing how the Thinker could replicate voices and how Porter was taken away by secret police I was like...Dayum! Porter is Sigma! Than half hour later when it explains it I did my little "Oh Yeah" dance like a boss...Cause I'm weird like that.

Overall This DLC was great(Cept for achievement issue). Really was hoping for an update for the map pack so we could actually get paired with people who have it as well but no luck :-/
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Old 09-01-2010, 07:43 PM   #2
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Everything connected for me when listening to the audio diary in the spotlight you drop down to in the middle of the last level.

Here's hoping they get the achievements sorted out. They do unlock in-game, I wonder if the problem is with 2K or Microsoft.
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Old 09-01-2010, 10:29 PM   #3
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Everything connected for me when listening to the audio diary in the spotlight you drop down to in the middle of the last level.

Here's hoping they get the achievements sorted out. They do unlock in-game, I wonder if the problem is with 2K or Microsoft.
Yeah, I just noticed the achievement issue, too. The Dashboard and Guide game lists both show 60 achievements total, but when I browse the game's achievements in my Guide it shows xx/68 total. I seem to remember this happening with some other game a while ago. The DLC is a day old so maybe they'll be on top of it soon.

To be noted: Kane & Lynch 2's achievement tiles weren't uploaded to Xbox.com until like a week after the game came out, so this is becoming a bad pattern with achievements not being up to date.
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Old 09-02-2010, 03:54 AM   #4
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I was glad how this DLC went it was fun and I figured out who Sigma was about half way in. My only question is where was his little sister. If he's an alpha series like Delta he had to be connected to a little sister but this isn't fleshed out. I am probably being overly anal, but still you can't have one set of scenerios and then those rules don't apply to other parts of the game.
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Old 09-02-2010, 05:57 PM   #5
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That's actually very astute. I failed to notice he didn't have one but maybe it was something to do with Tenenbaum that just wasn't covered. That'd be my guess.
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Old 09-04-2010, 06:44 PM   #6
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I'm too dumb and didn't notice but once it was revealed it made total sense. Gosh this was the bets DLC I have ever bought...
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Old 09-05-2010, 06:32 AM   #7
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It was obvious to me when you enter the room in the maintanence shaft before the Thinker's room where there's an audio tape on the ground and the only light is the light shining on it.
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Old 09-05-2010, 07:20 AM   #8
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This DLC is AMAZING i totally loved the twist ending that Porter is Sigma the whole time, I DID NOT SEE THAT ONE COMMING!!!
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Old 09-05-2010, 01:53 PM   #9
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I'm under the impression that The Thinker waited for him to be converted to a Big Daddy but played a role in "breaking him out" to come for it. This would explain the free will and the lack of a little sister.
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Old 09-05-2010, 07:33 PM   #10
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It may be that he was the big daddy that was eluded to in the audio diary about the robotic little sisters. That would explain why he had no little sister bonded to him. Why bond a real little girl to a Daddy that was going to be used in Robotic trials, it would create an automatic situation for failure. Could also explain why that one little sister robot mysteriously comes to life for a second when it sees you.........
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Old 09-05-2010, 08:01 PM   #11
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I knew pretty early on that the porter talking to you was the Thinker

but I honestly didnt guess that you were sigma until it needed a DNA sample....
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Old 09-07-2010, 12:14 AM   #12
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The ending was so good.. especially that last audio log where he speaks to "Pearl". Gave me shivers..
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Old 09-11-2010, 06:51 PM   #13
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I thought the thinker killed porter and took his voice, but never though sigma was actually porter
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Old 09-12-2010, 10:26 PM   #14
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Never would have guessed. Took my slap to the face and loved it.
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Old 11-08-2010, 11:29 AM   #15
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I thought it was a fantastic plot twist and I have to admit that I didn't see it coming at all.

I really agree with the previous post by tunaleg as well, that last diary with Pearl really gave me the shivers, it just shows the level of artistry and writing we are talking about when you talk about the Bioshock franchise.

Absolutely stunning DLC, the best I have ever played.
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Old 02-17-2011, 10:59 PM   #16
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Quote:
Originally Posted by tunaleg View Post
The ending was so good.. especially that last audio log where he speaks to "Pearl". Gave me shivers..
Dude me too and it only dawned on me at the end of the game before the fight.
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Old 02-20-2011, 02:26 AM   #17
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The ending was so good.. especially that last audio log where he speaks to "Pearl". Gave me shivers..
"End the program."

"But why? Don't you love me?"

THAT was insanity.
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Old 03-07-2011, 09:55 PM   #18
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I think Minerva's Den about makes up for the weak story of Bioshock 2 (compared to the original) - it got to me a lot more than the main story did.

Bravo 2K
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Old 05-09-2011, 05:39 AM   #19
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I didn't see the whole twist. I thought "Porter" was going to betray you in the end...course, I thought the same about Atlas and Sinclair, and I was only half right there. Guess I'm just untrusting and paranoid. =P

But, it was that audio log in the spotlight that helped me put two-and-two together. And, I loved that slow walk through Porter's home after killing Wahl and the emotion it invoked. Also, I'm not sure why I was surprised Pearl was in-fact dead. I kind of figured she was waiting for him outside of Rapture or something. Durp.

Anyone else wonder how Porter and Tenenbaum can just return to the surface like nothing happened? Or, Eleanor or Jack? You'd think going back to the "real world" after the whole experience would be a bit jarring...
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Old 05-30-2011, 09:54 PM   #20
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I noticed it right before you fought Reed Wahl... Have to say my mind was blown

Last edited by Enixfreak117; 05-30-2011 at 10:01 PM.
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