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Old 07-29-2011, 01:23 PM   #1
Ratdart
 
Join Date: Apr 2009
Posts: 134

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Achievement Guide & Roadmap




Overview:
-Estimated achievement difficulty: 3/10
-Offline: 20/20 (200)
-Online: 0
-Approximate amount of time to 200/200: 4-5 Hours
-Minimum number of playthroughs needed: 3 (With Possible Level Replays)
-Number of missable achievements: 0
-Do cheat codes disable achievements?: No Cheats
-Does difficulty affect achievements?: Yes (3 Different Difficulty Achievements)
-Glitchy achievements: None
-Unobtainable achievements: None
-Extra equipment needed?: Windows Phone 7, $2.99/2.49

Introduction

Welcome to the Achievement Guide/Road Map for obtaining 200 on The Revenants: Corridor of Souls. This title was released for Windows Phone 7 October 18th, 2010 so it has been around for a while now.

This game is fairly easy once you get the hang of a few features and the timing of creating vortexes down. In The Revenants Corridor of Souls you take control of a spark of light. Your goal is to progress through each corridor (or room) and eliminate all the souls in the room by creating a vortex around the enemies which sucks them into the center and eliminates them. Once you have removed all the souls from a room you pass into the next one until you get to a final room with no door way out. After you beat this final room you start the process over. This means as long as you stay alive you can complete the score requirements for each difficulty no matter how many times you pass through each room.

Before you get started playing I will mention that this game does support leaderboards for your Xbox Live friends that also have this game on Windows Phone 7. The Revenants features an Achievement section to track which achievements you have and which you still need. Also, in the Help & Options menu, there are options to change volume on Sound Effects and Music. The option of Snap To Finger is available but I found it easier to turn that On. Snap to Finger means that, when On, your character on screen follows your finger exactly as you move it and stays under your finger. With this option being off that character does not stay under your finger but moves as your finger moves across the screen. What you may want to do first is set the sensitivity in the game higher as well.

Step 1: Scores on Each Difficulty (Easy, Medium, Hard)

Run through the game starting on easy and working your way up. Any time you die, just hit the Windows home button. Now launch the game again and you'll be at the start of that room. Circle around quickly, tracing the room with your finger. You get a second or two of safety as enemies spawn, so you must be quick and lucky. If you have the light in the vortex, you are safe from harm. Keep going and you should get a good portion of the achievements through these 3 play throughs.

Step 2: Mop Up

Now you just need to go through and grab any of the achievements you missed. See the guide for more details on each specific one. Some will require a bit of luck and patience. You can do this on any difficulty, though Easy is suggested. Medium and Hard mode seem to stock way too many enemies to focus on any small vortexes.

Conclusion

This game has a simple concept and runs quite well. Because of the ability to exit out and relaunch your game, you'll be able to play this in short bursts instead of trying to reach the high scores in one sitting. This should make it a convienent mobile game.

NOTE: EASY TACTIC TO MAKE LIFE SIMPLE!

There is a method you can use, which is very similar the Xbox 'Dashboarding' on the 360, that allows you to beat the game on any mode without losing a life. This means that the difficulty achievements are now nothing to worry about. The way it works is this: start a game on any mode you want to do and play through. Any time that you die simply press the Windows button on your phone to go exit, or 'dashboard', your game. Load the game back up and press "Continue Game" and your game will reload with the last room you got to as well as all the lives you had up to that room. Even your score is maintained! This eliminates any worry about dying and not getting the points you need for the achievements. YAY!

Last edited by Tyger7; 09-13-2011 at 02:45 AM.
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