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Old 07-27-2011, 02:00 PM   #31
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Well iy looks like Relius Clover is coming to BBCS2+ on the PSVita. And it looks like he MIGHT come to the console versions. Here's the post on dustloop.

http://www.dustloop.com/forums/conte...2-%28PSVita%29!

Also this info that some SRK poster, uh, posted.

Relius Clover will be added to the Arcade version of CS2 via an update this Winter, and it mentions possible plans for a DLC update for the console versions as well. His gameplay will be similar to Carl’s, as he will fight by controlling his battle puppet, Ignis. A loketest is scheduled for August 11 at Akihabara Hey!
Relius Clover
Height: 186 cm
Weight: 75 kg
Birthday: June 1
Blood Type: A
Birthplace: 2nd Hierarchical City Iwatsuchi (Austria)
Hobbies: Research
Likes: Opera
Dislikes: Unorganized bookshelves
CV: Junichi Suwabe
Backstory:
Showing interest in nothing but research, Relius is a man utterly devoid of affection, even towards his own son, Carl. He has a methodical disposition and hates bookshelves that are in disarray. He arrived in the 13th Hierarchical City Kagutsuchi under orders from a high-ranking member of the massive world government, the Novus Orbis Librarium, to observe the activities of Hazama, a member the very same organization’s Intelligence Department.
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Old 07-27-2011, 02:35 PM   #32
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I hope Relius come to the console version as a DLC I don't want to buy a PSvita just to play as him.
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Old 07-28-2011, 02:16 PM   #33
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I did some searching about and it looks like Ignis will not play like Nirvana, as she is not always present in the screen shots. I reckon she can be teleported in and will play similarly to Valkenhayn's Wolf Gauge.
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Old 07-29-2011, 09:24 AM   #34
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Another pointless character update -_-
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Old 07-30-2011, 12:37 AM   #35
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Quote:
Originally Posted by Jellybean468 View Post
I did some searching about and it looks like Ignis will not play like Nirvana, as she is not always present in the screen shots. I reckon she can be teleported in and will play similarly to Valkenhayn's Wolf Gauge.
could that be some sort of enchanted attack? blind guessing its Drive would wipe out Ignis and attack in a sudden...
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Old 07-31-2011, 03:53 PM   #36
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Another pointless character update -_-
Agree, this remind me of Street Fighter updated versions of the same game-_-
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Old 08-03-2011, 12:28 AM   #37
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Agree, this remind me of Street Fighter updated versions of the same game-_-

Not much playing SF...
but yeah, consider the game BBCT> BBCS(+ 3dlc)> BBCS2> BBCS2+> ???
thumbs up to the marketing of the game? I won't
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Old 08-12-2011, 05:45 AM   #38
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Relius Clover footage!


http://youtu.be/s0KsQc-Tt0s
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Old 08-12-2011, 08:26 AM   #39
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Relius Clover footage!


http://youtu.be/s0KsQc-Tt0s
Looks boring
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Old 08-12-2011, 08:45 AM   #40
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Looks boring
That or the people playing must just suck. :/
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Old 08-12-2011, 10:51 AM   #41
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I'm praying that Ignis doesn't play like Nirvana with the whole holding D and a direction crap.
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Old 08-12-2011, 03:52 PM   #42
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And here is some system info on the whole cast, thanks to Dustloop for this info.

http://www.dustloop.com/forums/conte...n-Test-details

There is also no word if there will be any more location tests.

System Mechanics:
Gold burst - Duration decreased, less invincibility. Easier to bait and punish
Break burst - Hitting the opponent with burst or making the opponent block it gives 25% meter to you
Knockback - When air guarding a ground attack, knockback is increased to make it easier to gain some distance
Barrier guard - Larger knockback on moves with a higher attack level
Instant barrier guard - Knockback is even larger, making it easier to get away

Tager:
Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack
B sledge hammer - Can now be held
5B -> 5C now combos against an airborne opponent
6A - Pull from magnetism slightly weakened, guardpoint ability strengthened
Spark bolt - Amount of wallbounce on normal hit slightly decreased
Volt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damage

Litchi:
Mantenbou hassha - hitstun slightly increased
jB, jC with no staff - can now only be used once each in the air.
Ikki tsuukan - Now + on guard
San gen kyaku・chun (ground)(followup version) - Changed to be a spinning blowback hit, added corner blowback properties
j.c (staffless) - May be faster(?)
4d - Now wallbounds near corner
Can no longer do glide throw
Can't follow up normal throw midscreen

Platinum:
5b - Speed increased
Magical bomb - can now shoot in 3 directions depending on lever movement
Magical nyanko (cat hammer) - minimum range of hitbox has been improved. Ground bounces fairly high on CH
Magical picohammer - Can now follow up after a hit
Magical bat - Causes blowback to corner on ground hit
Air Persia - Causes fatal counter, ends facing opponent on a rapid cancel
Back Throw - Now properly wallbounds everyone (bug fix yay!)
Mami Circular - Damage nerf (5c > mami circular does 1770)
6c - No longer floats otg opponents

Noel:
Assault through - Causes corner blowback on normal hit, wallbound on counter hit
Spring raid - Can now combo after it even from midscreen with j.b. Untechable time decreased.
6C - Second hit cancel window reduced. 6C > (throw whiff cancel) > 6C doesn't work anymore
Chain Revolver - Slower overall, more like CS1
CR5C>214D combos in the corner
Various D moves - Can no longer be canceled into specials (drive specials, distortion drives, and astrals can still be canceled into)
CR 6D - No longer moves her forward
6A > 2B chain removed
Optic Barrel - Startup time increased
5C - Startup time increased
j.d - Untechable time decreased
j.4d - Untechable time decreased
Fenrir (reversal super) - Minimum damage down to ~700

Rachel:
6B - Wallbounds on counterhit
j.2c - Now also air cancelable on hit! NOT cancelable at all on block
Can no longer do the j.236a whiff lvl3 trick
2C - Increased proration(?), slightly weakened


Carl:
6C - Added floor bounce property.
6D - Causes corner blowback on air normal hit, wallbound on air counter hit
j2C - Can now only be used once per jump (no more unblockable)
Cantabile - Now hits even at point-blank range
Can no longer do glide throw

Hakumen:
6A - Now head attribute invulnerable
4C - Can now be charged. On full charge, does large damage and chains to Renka
Kishuu - Travel distance slightly increased, now projectile invulnerable
6A - Now wall bounds. Can no longer do 5A>6A>5A

Makoto:
Stargazer - Can be followed up on hit (2A/5A > 6A > 2D)
B, C astroid vision - Paths adjusted
Shooting star - Decreased startup time
Mars chopper - removed some D followups
5D - Untechable time decreased such that 5D(3) -> 2D(3) doesn't work in the corner. Can combo 2A/2B
6B - Slower startup, removed force crouch on hit, decreased hitstun
5cc - No longer combos into 6b against standing opponents
Various D moves - Untechable time decreased
Lightning Arrows - Bound properties removed
Corona Upper (DP) - Can no longer be looped
Parry - Now has a cooldown where you can't parry again.

Valkenhayn:
Nacht Jager - Increased knockback on air hit
3c - Is now special cancelable. Can be emergency teched
Wolf form B - Removed head attribute invincibility
Rasen wolf - Wolf gauge depletion increased
2C - Untechable time decreased

Hazama:
B drive movement followup - Can attack sooner after use
Gasshoukyaku (214D~B) - Added corner blowback. Horizontal range shortened. Can follow up in corner
6C - Now either has same move proration or really big proration
Various D moves - Attack level decreased, hitstop seems to be lower

Taokaka:
6B - Now fatal counters
6C - Slightly increased startup speed
j.d - Ground untechable time decreased (TL may actually be faster recovery for Tao?), now wall bounces on counter hit.
3C - Knocks back on hit, severe enough that 236a won't reach
j.8d - Untechable time reduced, can only combo 2 loops before they tech now
Hexa Edge - Wall bounce removed

Mu:
Tsunugui - Now also usable in air. Now wall bounds. Usable in corner combos
j.2c - Is now a fatal counter
Ame no habakiri - Can be charged
Yata no kagami - Now also usable in air
Habakiri - Damage nerfed

Jin:
6A - Can relaunch if you hit an air opponent, use 2b/3c
214A, j.214a - Wall bounces in the corner vs air opponent
Can no longer do 2C > 5C
214C - Tech timing is changed a bit, opponent bounces in a slightly different angle
Ice Arrow (super) - Much longer recovery time, opponent flies up much higher, longer untechable time, can combo into 6C still, much less damage after (around 500)
6C - Untechable time increased, near corner you can DC and 2c or 623b
6C - Can no longer follow up midscreen w/ DC 5C. ~>sekkajin > 6C > 2D works

Ragna:
Carnage Scissors - Now projectile invincible
j.C - Bigger vertical hitbox (better as a jump-in)
6D - Floats on hit

Tsubaki:
2D - Charge speed increased
6A - Now fatal counters
214214D (tsubaki mugen) - Now also usable in air
623C - launches higher, cannot follow up with 2C or 214D anymore. Less untechable time
2C - Less untechable time
5D - Charge speed decreased. 5D charge is now set, it cannot charge more than 1.5 bars (you charge to 1.5, then it'll go no further)
22D - Techable after landing on the ground
214D - less priority ?

Bang:
5D - Causes float on normal hit
j.d - Increased proration (TL in question. maybe "better in combos?)
C kunai - Increased proration, hold time on hit increased

Lambda:
Gravity seed can be used twice with 1 gauge
5C - Holding the button causes all hits to come out
5D, 2D - Added revolver action into 4B, 6C
Act Parser: Cavalier - Untechable time decreased
6C - Untechable time after wallbound decreased

Arakune:
j.c - Arakune jumps in the direction of the stick after it hits
6D - Arakune's head now has a hitbox as well (it can hit the opponent?)
Overall damage decrease

Relius:

General info:
5 Guard Primers
Has a dash like that of Eddie (GG)
Relius' theme is an opera. Described as "boss-like"
Drive name: Detonator
His Astral Heat is not usable in the loketest build

His Drive, Detonator:
Use it to invoke Ignis, who follows Relius. If Relius jumps, Ignis floats
Can perform blows with Ignis with direction+D. You may then press D again to call her back
Relius can attack while Ignis attacks
Ignis disappears when Relius is attacked
j.2D, j.6D, j.8D cause Ignis to appear and rush in the direction that D is inputted.

Drawings of his moves (Japanese): http://generalnantoka.blog35.fc2.com...entry-534.html

Normals:
5B: blow with the mantle that appeared in Famitsu
6A: overhead
5C: two arms out of his mantle; cause 2 hits
2C: leaves a gear (?), Anti-air

Command Moves:
214B: Ignis spins around
236C: The punch that appeared in Famitsu
Follow-ups of the 236C (or 214A j.214B), they call Ignis to attack
J.214B: Ignis makes a coup similar to the Carl j.2C
236D: Ignis appears above Relius and attacks the opponent at a 45 degree angle

Distortion Drives:
632146C: a gear appears holding the opponent. Invincible on startup. Relius can move during this. Minimum dmg: 1000(?)
632146D: Ignis attacks with an aura similar to "Volante" (Carl). Raw hit dmg: 2600
236236D: The same super as "Rhapsody of Memories" (Carl)

Location Test Combos:
Midscreen: 6A> 2D> 5B> 5C> 236C > 214A > 5C> JB> JB> JC> 236C > 214A. 3300 damage
Corner: 5B > 5C > 236C > 214A > 5C> 2C> 4D > 5Cjc > JBjc > JB> JC> 236C> 214B. 4400 damage
Corner, Ignis already summoned: 6A > 2D > 5B > 5C > 236C > 214A > 5C > 2C > 4D > JB> JC > 236C > 214B. 3400 damage
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Old 08-14-2011, 07:48 AM   #43
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Another nerfs buffs ? the fuck...
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Old 08-14-2011, 02:00 PM   #44
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When will these changes take effect?
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Old 08-14-2011, 02:10 PM   #45
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Relius isn't confirmed for consoles at all at the moment, is he?
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Old 08-14-2011, 02:46 PM   #46
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Relius isn't confirmed for consoles at all at the moment, is he?
He isn't confirmed, but there are apparently talks about him coming to console as DLC.

It may just be a rumour though as a 'second mystery character' was supposed to appear with his first gameplay, but it wasn't.
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Old 08-14-2011, 05:43 PM   #47
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Of course they're going to release this to consoles. They'd be insane not to. If anything, they might actually make a disc version this time around.
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Old 08-14-2011, 09:56 PM   #48
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Of course they're going to release this to consoles. They'd be insane not to. If anything, they might actually make a disc version this time around.
I hope they bring him out with BB3 instead of DLC. And I want Kokonoe
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Old 08-17-2011, 04:25 AM   #49
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I want Jubei for fucking sakes
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Old 08-22-2011, 01:55 PM   #50
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I want Jubei for fucking sakes
I know, I wanted to play as Jubei after I seen him in Taokaka Astral Heat in Calamity Trigger. Hopefully he will be in BB3
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Old 08-24-2011, 03:07 AM   #51
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Some more info from the SRK frontpage.

Due out this winter, the PSVita version of BlazBlue is now officially called “BlazBlue Continuum Shift Extend”. According to Famitsu (translated by Andriasang), the game will contain the following features.
  • New scenarios and characters on top of the content of CSII.
  • Network Mode with teams functionality, including 2 v 2, 3 v 3, and 2 v 4.
  • Abyss Mode including a refined version of the story from the original.
  • You can share your save data between the PS Vita and Playstation 3 versions.
The game is also due for release, most likely this winter, on the Playstation 3 and Xbox 360.


The team functionality sound neat imo.
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Old 08-24-2011, 07:34 PM   #52
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The game is also due for release, most likely this winter, on the Playstation 3 and Xbox
That's all I wanted to know LOL.
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Old 08-25-2011, 12:58 AM   #53
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The team battles sound cool, I might get the game just for that lol
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Old 08-26-2011, 08:53 PM   #54
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A trailer was just released for BBCS Extend.



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Old 09-02-2011, 11:26 PM   #55
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you can share save data from PS3? OH man... I hate you M$, right now, WM7 is not enough... do something
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Old 09-03-2011, 10:03 AM   #56
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you can share save data from PS3? OH man... I hate you M$, right now, WM7 is not enough... do something
It has been confirmed for xbox.
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Old 09-04-2011, 12:07 PM   #57
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It has been confirmed for xbox.
I don't get it, what do u mean confirmed for 360? save data share to WM7, or release ???
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Old 09-04-2011, 12:29 PM   #58
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Sorry to say, but I don't understand. Is this another BlazBlue that will be released on a disc with just new characters and such? Example given: Marvel vs. Capcom 3 to Ultimate Marvel vs. Capcom 3.
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Old 09-04-2011, 10:44 PM   #59
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I don't get it, what do u mean confirmed for 360? save data share to WM7, or release ???
As in it will get a release for 360.

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Sorry to say, but I don't understand. Is this another BlazBlue that will be released on a disc with just new characters and such? Example given: Marvel vs. Capcom 3 to Ultimate Marvel vs. Capcom 3.
It's not been confirmed whether it is DLC or a retail release yet, but my money is on a retail release considering the amount of content coming with it.
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Old 09-05-2011, 12:55 AM   #60
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Originally Posted by Jellybean468 View Post
It's not been confirmed whether it is DLC or a retail release yet, but my money is on a retail release considering the amount of content coming with it.
I think it will most likely be DLC just like how Continuum Shift II was. This sems like less content then Continuum Shift II was as well, so I wouldn't be surprised if there was more DLC again. I do wish they would make a Blazblue 3 instead of all the updates though...they are starting to get a little old x.x
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