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Old 08-23-2011, 08:54 AM   #1
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The Best and Most Excellent Juggle Kombos

Baraka

Hits: 8 Damage: 27%
+ , , , +

Hits: 11 Damage: 28 %
+ , + , +

Hits: 6 Damage: 29%
+ , , + , , , +

Hits: 8 Damage : 32%
+ , , + , , , +

Hits: 14 Damage: 49%
+ , + , +



Cyber Sub-Zero


Hits: 3 Damage: 20%
, +

Hits: 4 Damage: 20%
+ , , , +

Hits: 6 Damage: 27%
+ , , +

Hits: 10 Damage: 35%
, + , , , + , , +

Hits: 5 Damage : 39 %
+ , +

Hits: 9 Damage: 45%
, + , , + , +



Cyrax

Hits 3 Damage: 27%
+ , + , +

Hits: 8 Damage 27%
, :dleftt: + , , , +

Hits: 12 Damage 39%
, + + , , , , + , , , + , , +

Hits: 7 Damage 41%
, + + , + , + , +



Ermac

Juggle Kombos:


Ermac has many powerful abilities for juggling making him a good selection for players of any skill level. 'Force Lift' is great for extending and the relatively long animation provides some time to think about your next moves. When you have a hard time finishing a combo because your hits keep missing, 'Force Push' is a good alternative because of its large hit area. The jump kick to 'Force Port' combination is similar to that of Scorpion where the input must be pressed very fast. Also if you kick with you only have to add right away to teleport, no need to press again.


Hits : 6 Damage: 26 %
+ , + , + , , +

Hits: 7 Damage: 27 %
, + , + , +

Hits: 8 Damage : 32 %
+ + , + , , , +

Hits: 10 Damage: 38 %
, + , , + , , , +

Hits: 10 Damage: 40 %
+ , + , , , + , +

Hits: 12 Damage: 55%
+ , + , , + , , , +


Freddy Krueguer

Hits: 5 Damage 25%
+ , + , + , +

Hits : 5 Damage 26%
+ , + , +

Hits: 9 Damage 36%
+ + , + , , , + , + , +

Hits : 7 Damage : 42 %
+ , + + , , + , + , +

Hits: 8 Damage 39%
+ , + , + , +

Hits : 12 Damage 60%
+ , + + , + , + , + , +

Hits: 8 Damage: 48 %
+ , +
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Old 08-23-2011, 08:55 AM   #2
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Jade


Juggle Kombos:

Jade's kick can lead to the combo attack 'Betrayal' or the special move 'Staff Overhead'. 'Betrayal' hits low in the second move and it is the most damaging combo attack but it does not lead to any juggle possibility unless cornered. ' Staff Overhead' on the other hand bounces the opponent the opponent for juggling and as the name implies, hits overhead breaking a crouching block. Upward Thrust ( + ) is great to launch the opponent or keep him in the air. ' Staff Strikes (:dleft + ) has great range and does more damage as a combo starter before 'Staff Overhead' . It's slow to recover if blocked unless you follow with any special move. Lastly, if 'Bad Girl' is too hard to connect in juggle combos you can always use the shorter 'Assassin Strikes' which really is the same minus the first move.


Hits: 7 Damage: 29 %
, + , , + , + , +

Hits : 9 Damage : 31%
+ , + , , + , , +

Hits: 10 Damage: 35 %
+ , + , , + , , + , + , +

Hits: 6 Damage: 44 %
+ , +

Hits: 9 Damage: 52 %
, + , +



Jax

Hits: 4 Damage: 23%
+ , +

Hits: 5 Damage: 23%
+ , + ,

Hits: 5 Damage: 26%
+ + , +

Hits: 6 Damage : 30 %
+ , , + + , +

Hits: 12 Damage: 39%
+ , , , , , +


Johnny Cage


Hits: 4 Damage : 21%
+ , +

Hits: 6 Damage: 29 %
+ , , , +

Hits: 7 Damage: 34%
+ , , + , , , +

Hits: 9 Damage: 37%
+ , , , +

Hits: 11 Damage : 52%

, , + , , + , , , +


Kabal

Hits: 5 Damage 21 %
+, +

Hits: 13 Damage: 29 %
+ , + , , , + , , + , +

Hits: 12 Damage 29%
+ , + , + , , + , +

Hits : 9 Damage 39%
+ , , + , +


Kano

Hits: 9 Damage: 28%
, , , ,

Hits: 8 Damage: 31 %
+ + , , , , + ,

Hits: 9 Damage: 28 %
, , , + + ,

Hits: 12 Damage: 37%
+ , , , + ,



Kenshi

Juggle Kombos:


Kenshi has a lot of juggle potential with great launching moves and combos like 'Rising Karma' and 'Absentminded'. His sword gives him a lot of range in close combat while 'Tele-furry' hits at any distance making it the equivalent of a projectile when the opponent is further away. 'Shortsighted' is pretty powerful, it has great range, it can be executed in rapid succession making it very useful in the right situations. 'Brainpower' is the perfect way to begin a juggle against a standing block. When Following with 'Rising Karma' you can skip the final input, another useful combination to launch the opponent.

Hits: 4 Damage: 19 %

, +

Hits: 5 Damage: 25 %

+ , + , +

Hits: 6 Damage: 26%

+ , + , , + , +

Hits: 6 Damage: 29%

+ + , , + , +

Hits: 9 Damage: 34%

+ , , , + , , + , +

Hits: 9 Damage: 35%

+ + , , + , + , , + , +

Hits: 7 Damage: 43%

+ + , , ,
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Old 08-23-2011, 08:56 AM   #3
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Kitana

Hits: 7 Damage 35 %

+ , + , , + , , , +

Hits: 9 Damage : 38 %
+ , + , + , , , +

Hits : 13 Damage: 38%

+ , , , + , , , + , + , , + , , , +

Hits: 8 Damage: 42 %

+ , + , + , +


Kung Lao

Hits: 7 Damage: 28%
, , ,

Hits: 7 Damage: 32%

, , , + , , , +

Hits: 9 Damage: 35%

, , , + , ,

Hits: 12 Damage: 52%

, , , + , , ,

Hits: 14 Damage:54%

, + , , , + , , , +



Liu Kang

Hits: 6 Damage 21%
,

Hits: 9 Damage: 23%
+ , +

Hits: 9 Damage: 25%

+ , +

Hits: 10 Damage: 28%

+ , , + , , + , +

Hits: 10 Damage: 31%
+ , , + , , + , +

Hits: 15 Damage: 43%

+ , + , + , + , +

Hits: 12 Damage: 42%
+ , + , +



Mileena

Hits: 5 Damage: 26%
, , ( + ), + , +


Hits: 8 Damage 30 %
+ , + , , ( , + ), +


Hits: 14 Damage : 33 %
, + , + , + , , , +

Hits: 16 Damage 42%
, + , + , + , , , +



NightWolf

Hits: 6 Damage: 29%

, + , ,

Hits: 9 Damage: 37 %

, + , + , + , , , +

Hits: 7 Damage: 37%

+ , + , +

Hits: 7 Damage: 44%

, + , +

Hits: 11 Damage: 52%

+ , + , + , + , , , +



Noob

Hits: 5 Damage: 20%
+ ,

Hits: 6 Damage 22%
+ ,

Hits: 8 Damage 28%

+ , , , + ,

Hits: 10 Damage 32 %
+ , + , , + , +

Hits: 6 Damage: 32%
, +



Quan Chi

Hits: 7 Damage: 23%

+ , + , + , ,

Hits: 8 Damage: 28%

+ + , , , + ,

Hits: 8 Damage: 31%

+ + , + , + , + ,

Hits: 11 Damage: 35%

+ , , + , , , + ,

Hits: 5 Damage: 38%

, +

Hits: 10 Damage: 43%

+ + , , , + , , +

Hits: 10 Damage: 47%

+ , + , + , , , +
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Old 08-23-2011, 08:57 AM   #4
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Raiden

Hits: 8 Damage 28%

+ , , , +

Hits: 9 Damage : 29%

, + , + , +

Hits: 9 Damage: 36%

, , + , + , +

Hits: 9 Damage 33%
, ,

Hits: 15 Damage 38 %

, , , + , , +

Hits: 10 Damage : 46%

, , + , + , +



Reptile

Hits: 6 Damage 28%
+ , + , , +

Hits: 11 Damage: 33%
, + , , + , , +

Hits: 10 Damage 41: %
, + , , , + , + , , +

Hits: 7 Damage: 42%
, +

Hits: 10 Damage 50%
, + , , , + , + , +



Rain

Hits: 3 Damage: 22 %

, ,

Hits: 6 Damage: 27 %

, + , +

Hits: 8 Damage: 33%
, , , + , , +

Hits: 12 Damage: 36 %

+ , , + , , , + , + , , +

Hits: 11 Damage: 42%

, , , , + , , + , , , +

Hits: 8 Damage: 47%

, + , , +



Scorpion

Hits: 5 Damage: 24%
, + , , , +

Hits: 9 Damage 30%

+ , + , , , +

Hits: 9 Damage: 30 %

+ , + , , , + , +

Hits: 12 Damage: 36 %

, + , , , , + , , , + , , , +

Hits: 11 Damage: 37%
, + , , , , + , , , , , +

Hits: 8 Damage: 40%

, + , , + , +


Hits: 11 Damage 46%
, +, , ,+, , ,, , +



Sektor

Hits: 4 Damage: 25%
, , + , +

Hits: 5 Damage 26%
+ , , + , +

Hits:4 Damage 28%
+ , , + , +

Hits: 8 Damage 36%
+ , + , + , +

Hits 8 Damage: 36%
+ , + , + , +

Hits: 4 Damage: 39 %
+ , +

Hits: 5 Damage: 45%
+ , + , +

Hits: 10 Damage 46%
+,+, +,, +
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Old 08-23-2011, 08:58 AM   #5
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Shang Thung


Hits: 6 Damage: 31%
, + , + , +

Hits: 11 Damage: 34 %
+ , + , + , + + , , + , +

Hits: 11 Damage: 36%

+ , Soul Steal
+ , + , + , + + , , + , +

Hits: 9 Damage: 37 %

, + , + , + + , +

Hits: 12 Damage: 39 %

, + , + , + + , + , +

Hits: 7 Damage: 42%

, + , +



Sheeva


Hits: 8 Damage: 22%

+ , +

Hits: 11 Damage: 30%

+ , +

Hits: 9 Damage: 34%

+ + , +

Hits: 12 Damage: 35%

+ , , , +

Hits: 5 Damage: 41%

+ , , + + , +

Hits: 7 Damage: 37 %

, +



Sindel

Hits: 4 Damage: 21%
+ ,

Hits: 9 Damage: 30 %

+ + , , + , , , +

Hits: 12 Damage: 36%

+ + , + , + + , , , , , +

Hits: 11 Damage: 41 %

+ + , , + , , , +



Skarlet

Hits: 4 Damage: 27%

+ , , ,

Hits: 5 Damage: 29%

+ , + , , , , ,

Hits: 8 Damage: 31%

+ + , + , + , ,

Hits: 9 Damage: 32%

+ , + , + , , , , , , +

Hits: 6 Damage: 34%

+ , , , , , , +

Hits: 9 Damage: 37%

+ , , , , , , , , , , +

Hits: 11 Damage: 43%

+ , , , , , , +
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Old 08-23-2011, 08:59 AM   #6
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Smoke

Hits: 6 Damage: 25%
+ , , + , +

Hits: 10 Damage: 33%
+ , , + , , + , +

Hits: 12 Damage: 34%
+ , , + , , + , +


Hits: 6 Damage: 40 %
+ , +

Hits: 12 Damage: 42%
+ , , , , + , +



Sonya Blade

Hits: 7 Damage: 28%
+ + , + , + , + , ,

Hits: 6 Damage: 31 %
+ , + , , +

Hits: 10 Damage: 36 %
+ , + , + + , + , ,

Hits: 16 Damage: 45%

+ , , + , , +



Stryker

Hits: 7 Damage: 24%
+ + , ,

Hits: 5 Damage: 25%
+ , , , +

Hits: 9 Damage: 33%

+ , , , , + , , +

Hits: 9 Damage: 34%

+ , , , , + , , +

Hits: 9 Damage: 43%

+ , , , , +



Sub-Zero

Hits: 5 Damage: 24%
, + , + , +

Hits: 10 Damage 33%
+ , + , , , , , , , , , , +

Hits: 8 Damage: 33%

+ , + ,, , , +

Hits: 10 Damage 50%

+ , + , + , , , +
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Old 08-23-2011, 09:02 AM   #7
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There You Go, Every Single characters "BEST" juggle combos.Of Course you can post you're own and they can probably be better than mine. If i Find out any other Great Juggle Combo's, I will add them Gladly with a huge smile on my face!! .

Good Luck Gamer's And Finish Em!!

....
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Old 08-23-2011, 10:50 AM   #8
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I'm sorry but was this reallu necesarry? You have another thread exactly like this, that you made, below. Don't get me wrong it's great you are contributing but I don't see the need for two threads.

Also if you do want to do this, put some more Combo's in for Cyrax. Those combo's are kind of pathetic, Cyrax should be doing 50% from almost every single combo he can land. Here's a combo to get you going (using number notation):

2 1 Net, JIP, 2 1, EX Bomb, Medium Bomb, Uppercut, B2, 3 3, Ragdoll = 54% (I think) damage.

Also you should probably add in some Ermac combo's with a held B2, because charging that to just above half (and following with B1, Lift) can lead into some very damaging combo's. Just a tip.
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Old 08-23-2011, 11:01 AM   #9
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Quote:
Originally Posted by Lordvader178 View Post
I'm sorry but was this reallu necesarry? You have another thread exactly like this, that you made, below. Don't get me wrong it's great you are contributing but I don't see the need for two threads.

Also if you do want to do this, put some more Combo's in for Cyrax. Those combo's are kind of pathetic, Cyrax should be doing 50% from almost every single combo he can land. Here's a combo to get you going (using number notation):

2 1 Net, JIP, 2 1, EX Bomb, Medium Bomb, Uppercut, B2, 3 3, Ragdoll = 54% (I think) damage.

Also you should probably add in some Ermac combo's with a held B2, because charging that to just above half (and following with B1, Lift) can lead into some very damaging combo's. Just a tip.
Nice observation bro but... ....Yes it was necesarry, if you read the other thread me and shockerizgod are talking about how we are gonna make a new thread, for it too look more user friendly and nice Cyrax combo man!, as you can see he is not my best choice and I was very busy mastering 32 characters (not just 1).
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Old 08-23-2011, 11:08 AM   #10
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Yer it's all good mate. You should specify that most of those combo's are for fun. There's no way you'd pull out half of those combo's in a competitive match because of the huge loss of meter/damage if they breaker it plus taking into consideration the lag in matches.

3 things:

- Can you please put it in alphabetical order? I don't understand why the entire thing starts with Sektor :S.

- For Cage, the second last combo you marked as Money Shot but the combination you entered is for Flip Kick. Change that last B B Nut Punch to XXB Nut Punch, more damage.

- You don't need combo names or special move names. You already have the command, i'm sure people will figure out what move it is by trying the combo. Just a tip to save space. Also because you list the combo twice for no reason:

Ermac:
, Force Lift, Force Port, Force Push

, + , + , +

The only difference between them is the names. You seriously don't need these.

Last edited by Lordvader178; 08-23-2011 at 11:11 AM.
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Old 08-23-2011, 11:32 AM   #11
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Quote:
Originally Posted by Lordvader178 View Post
Yer it's all good mate. You should specify that most of those combo's are for fun. There's no way you'd pull out half of those combo's in a competitive match because of the huge loss of meter/damage if they breaker it plus taking into consideration the lag in matches.

3 things:

- Can you please put it in alphabetical order? I don't understand why the entire thing starts with Sektor :S.

- For Cage, the second last combo you marked as Money Shot but the combination you entered is for Flip Kick. Change that last B B Nut Punch to XXB Nut Punch, more damage.

- You don't need combo names or special move names. You already have the command, i'm sure people will figure out what move it is by trying the combo. Just a tip to save space. Also because you list the combo twice for no reason:

Ermac:
, Force Lift, Force Port, Force Push

, + , + , +

The only difference between them is the names. You seriously don't need these.
thanks for signaling the mistypes , johnny cage was (moneyshot and flipkick) , of course i will place them alphabetically later and Sektor is 1st because i just bloody love him .

I understand you don't get why i write the move names, The move names are placed just in case the player is not in the left side of the fight , Therefore helping some players, I don't want anybody to get confused. Let's see what they have too say and if they hate it, I can simply erase it, "no biggie" thanks for the help Vader
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Old 08-23-2011, 12:41 PM   #12
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It looks really good man. I agree though that it would be even more awesome if it was in alphabetical order. Also maybe you should put the four DLC fighters at the bottom after the other fighters.

Other then that it is looking really good. Much better then the other thread where the combos were scattered all over the 6 or 7 pages.
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Old 08-23-2011, 03:20 PM   #13
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thumbs up bro!! should have reserved some posts for more but its cool. and Vader yes we did talk bout this sorry lol not trying to take up more just making it more neat. and alpha order would be good i agree. good job all in all
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Old 08-23-2011, 08:46 PM   #14
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all i can say is <3 lol

good job with these will be trying to perfect some
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Old 08-24-2011, 08:07 AM   #15
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Quote:
Originally Posted by regulus pr View Post

I understand you don't get why i write the move names, The move names are placed just in case the player is not in the left side of the fight , Therefore helping some players, I don't want anybody to get confused. Let's see what they have too say and if they hate it, I can simply erase it, "no biggie" thanks for the help Vader
But the only difference is the direction, not the command. I have no clue what any combo names are but I know the button presses. I don't think anyone plays by remembering the name. Just look at one example for Cyber Sub you have:

Hits: 10 Damage: 35%
, Ice Ball, Jump In Punch , Nano Smash , Dash, Freezing Pain
, + , , , + , , +

In the first row, you started with the same buttons as the second row. That is a combo, only you cut it short but then you just replacethe other combo's with their name. Dosen't that seem confusing? Having one row where it's buttons and names and the next is just buttons?

Personally I really don't think you need the first row at all. If you want to let people know it's a jump in punch then just remove the comma between the directions and the attack button. I'm not trying to be mean or anything, just offering some constructive critiscism. I just think that first row with the names for each combo is a waste of space and once you learn the combo it shouldn't matter about directions, you should instinctively know to do it the opposite way.

Just a thought.
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Old 08-24-2011, 11:11 AM   #16
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Quote:
Originally Posted by Lordvader178 View Post
But the only difference is the direction, not the command. I have no clue what any combo names are but I know the button presses. I don't think anyone plays by remembering the name. Just look at one example for Cyber Sub you have:

Hits: 10 Damage: 35%
, Ice Ball, Jump In Punch , Nano Smash , Dash, Freezing Pain
, + , , , + , , +

In the first row, you started with the same buttons as the second row. That is a combo, only you cut it short but then you just replacethe other combo's with their name. Dosen't that seem confusing? Having one row where it's buttons and names and the next is just buttons?

Personally I really don't think you need the first row at all. If you want to let people know it's a jump in punch then just remove the comma between the directions and the attack button. I'm not trying to be mean or anything, just offering some constructive critiscism. I just think that first row with the names for each combo is a waste of space and once you learn the combo it shouldn't matter about directions, you should instinctively know to do it the opposite way.

Just a thought.

done, both alphabetical order and erasing the move descriptions.
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Old 08-24-2011, 08:11 PM   #17
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damn, that looks like it took a long time to do lol. good job man
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Old 08-25-2011, 10:20 AM   #18
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First off this thread is crap I hate it when someone puts something like "The Best and Most Excellent Juggle Kombos". Then I think to myself "you sure as hell better have The Best Kombos". But of course the best ones are not posted for a lot of characters. Also sometimes doing the most damage possible is not the best option. Not only does this thread have lack the most damage. It also lacks the best combo ender for some characters when damage is not necessary. It also has some characters using crap strings but powerful ones as combo starters. Last but not least some of the notations are mixed up I understand the reason for some but its still stupid.

I actually had a problem with your last thread but hey at least you didn't "The best" or "Most Excellent" in the title like you did with this pompous title. This thread is also completely pointless since you got a thread about this already. So what if it took a lot of time. Time doesn't mean a thing when the result is a heaping pile of crap. For the record if anyone actually reads any of this no I'm not mad nor trolling just being totally honest and straightforward. Even though I put that little disclaimer there I'm probably gonna get flamed but meh.
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Old 08-25-2011, 11:09 AM   #19
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Quote:
Originally Posted by Koompbala View Post
First off this thread is crap I hate it when someone puts something like "The Best and Most Excellent Juggle Kombos". Then I think to myself "you sure as hell better have The Best Kombos". But of course the best ones are not posted for a lot of characters. Also sometimes doing the most damage possible is not the best option. Not only does this thread have lack the most damage. It also lacks the best combo ender for some characters when damage is not necessary. It also has some characters using crap strings but powerful ones as combo starters. Last but not least some of the notations are mixed up I understand the reason for some but its still stupid.

I actually had a problem with your last thread but hey at least you didn't "The best" or "Most Excellent" in the title like you did with this pompous title. This thread is also completely pointless since you got a thread about this already. So what if it took a lot of time. Time doesn't mean a thing when the result is a heaping pile of crap. For the record if anyone actually reads any of this no I'm not mad nor trolling just being totally honest and straightforward. Even though I put that little disclaimer there I'm probably gonna get flamed but meh.
No, you are not gonna get flamed, thanks for the criticism man, I am just trying to help, to bad i didn't meet you're standards.
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Old 08-25-2011, 12:21 PM   #20
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Hey man nice job on this thread! I appreciate your effort but there are some things I find quite confusing. First, in some combos you only have directional inputs instead of having the special moves. Some good examples include Smoke's first three combos. At the end you only put Down + Back but I'm assuming you meant to put the teleport. Also, in some combos I see dashes in the wrong direction. Lastly, you repeated the same exact combos a couple of times. (See Sektor's basic 36% combo). Mileena's combos are also in a different format and maybe you could keep it uniform throughout the whole guide. Maybe you could proofread this when you have spare time? I'm just here to offer constructive criticism but good job and keep up the good work!
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Old 08-25-2011, 02:10 PM   #21
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Originally Posted by Koompbala View Post
First off this thread is crap I hate it when someone puts something like "The Best and Most Excellent Juggle Kombos". Then I think to myself "you sure as hell better have The Best Kombos". But of course the best ones are not posted for a lot of characters. Also sometimes doing the most damage possible is not the best option. Not only does this thread have lack the most damage. It also lacks the best combo ender for some characters when damage is not necessary. It also has some characters using crap strings but powerful ones as combo starters. Last but not least some of the notations are mixed up I understand the reason for some but its still stupid.

I actually had a problem with your last thread but hey at least you didn't "The best" or "Most Excellent" in the title like you did with this pompous title. This thread is also completely pointless since you got a thread about this already. So what if it took a lot of time. Time doesn't mean a thing when the result is a heaping pile of crap. For the record if anyone actually reads any of this no I'm not mad nor trolling just being totally honest and straightforward. Even though I put that little disclaimer there I'm probably gonna get flamed but meh.
I think a little flaming is called for actually - your issue with the title doesn't make it a bad thread, and it's especially not deserving of your "heaping pile of crap" assessment.

Now, unless we define "best" as most damaging then there is no best combo since your next combo of choice will depend on a number of factors. As you are the one that pointed that out, what exactly did you want/expect from this thread that wasn't delivered? If you think you can do better then do so, don't insult a guy just trying to help us out.
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Old 08-25-2011, 02:50 PM   #22
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Quote:
Originally Posted by Koompbala View Post
First off this thread is crap I hate it when someone puts something like "The Best and Most Excellent Juggle Kombos". Then I think to myself "you sure as hell better have The Best Kombos". But of course the best ones are not posted for a lot of characters. Also sometimes doing the most damage possible is not the best option. Not only does this thread have lack the most damage. It also lacks the best combo ender for some characters when damage is not necessary. It also has some characters using crap strings but powerful ones as combo starters. Last but not least some of the notations are mixed up I understand the reason for some but its still stupid.

I actually had a problem with your last thread but hey at least you didn't "The best" or "Most Excellent" in the title like you did with this pompous title. This thread is also completely pointless since you got a thread about this already. So what if it took a lot of time. Time doesn't mean a thing when the result is a heaping pile of crap. For the record if anyone actually reads any of this no I'm not mad nor trolling just being totally honest and straightforward. Even though I put that little disclaimer there I'm probably gonna get flamed but meh.

you mad?? lol. chill, its deff most of the good ones. if you wanna complain move to another thread. we honor your opinion but is not needed here. lol
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Old 08-25-2011, 07:52 PM   #23
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Originally Posted by The Big Badd View Post
damn, that looks like it took a long time to do lol. good job man
thanks man and YOU HAVE NO IDEA How much time it took me, >.< hahahahahah


Quote:
Originally Posted by Mokilicious View Post
Hey man nice job on this thread! I appreciate your effort but there are some things I find quite confusing. First, in some combos you only have directional inputs instead of having the special moves. Some good examples include Smoke's first three combos. At the end you only put Down + Back but I'm assuming you meant to put the teleport. Also, in some combos I see dashes in the wrong direction. Lastly, you repeated the same exact combos a couple of times. (See Sektor's basic 36% combo). Mileena's combos are also in a different format and maybe you could keep it uniform throughout the whole guide. Maybe you could proofread this when you have spare time? I'm just here to offer constructive criticism but good job and keep up the good work!
hey bro can you please tell me where are the dashes you mention? ....and in the other thread "master juggles" , it was move names instead of inputs.

Whew thanks for the little Mileena error hahaha fixed it , the combos where all wrong written too, now they are not.
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Old 08-25-2011, 07:54 PM   #24
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If you think you can do better then do so
I might just frame this quote
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Old 08-26-2011, 12:38 AM   #25
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you mad?? lol. chill, its deff most of the good ones. if you wanna complain move to another thread. we honor your opinion but is not needed here. lol
You apparently didn't read what I said and or just didn't one of the lines in my second paragraph. so I'll just post exactly what I said " For the record if anyone actually reads any of this no I'm not mad".

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Originally Posted by dakisbac View Post
I think a little flaming is called for actually - your issue with the title doesn't make it a bad thread, and it's especially not deserving of your "heaping pile of crap" assessment.

Now, unless we define "best" as most damaging then there is no best combo since your next combo of choice will depend on a number of factors. As you are the one that pointed that out, what exactly did you want/expect from this thread that wasn't delivered? If you think you can do better then do so, don't insult a guy just trying to help us out.
It doesn't matter how you define "the best" a lot of it is missing the best options depending on the situation its also missing the most damage so "The Best" does not fit the title of this thread. Basically this thread does not have the best anything for the majority when it comes to any situation. That's what I'm saying so I don't take back my pile of crap statement. At least Master Kombos was more of a generalized statement Anyway. No one flamed me so I wanna contribute so I can give example of what I mean.

Sub Zero can reach 53% with a wall also this one gave me trouble at first cause it depends on your range from the enemy and you gotta back dash so a hit whiffs.

223, Ice ball, back dash so 1 whiffs of b1,2 into 214 X-Ray 53%

Stryker got can do 39%

jps b1, 22, njp, dash 2, bf1, dash, 12, bf4 39%

his X-ray combo he can do 1% more if you replace 1, X-Ray with 2, X-Ray

Liu Kang can combo into his X-Ray

He can simply do b3, X-Ray or b3, 12, b3, 1, X-Ray also if you don't launch prior to landing an X-Ray you can do b3, 12 x3 after X-Ray mid screen and against the wall x4 after an X-Ray.

He can also do b3, 12 x4 mid screen for 33% but you can add a percent to that by doing b3, 12 x2 into f2, 4, bicycle kicks.

As for Smoke his mid screen BnB is 3, d1, 2 dash b2, 3, smoke bomb, 3, d1, 2, uf 4, air grab for 37% and add in an EX Smoke bomb for an extra 10% thats all I remember with Smoke. After they got rid of his otg I dropped him he became boring.

What I stated above are more powerful combos and those are just ones off the top of my head I dropped the game after the second full patch. Those are combos from a while ago so there just may be more powerful ones now.

If you're talking whats best to start with when it comes to combo starter I think 22 with sub faster than b1 22 his best anti air and cant be interrupted by X-Ray like the 2 can in b1, 2. Another Example that comes to mind is Ermac his 3,1. 3,1 faster than b1, 14 its also hit confirmable like b1, 14 and if you hit with 312 the last hit grants a safe jump.

last but not least if your talking about the best combo ender especially if the opponents in the corner its always best to do resets rather than damage. Johnny Cage is an excellent example of this his whole game is pressure.

When you knock someone down you lose that pressure do to Wake up and the random outcomes you get with invincibility frames when you change up knockdowns, so to keep up pressure end a combo with a reset. For example against the wall you do 21, f2, 2 series into 44, bd 1 the nut punch resets and it grants a safe jump but if you got the opponent in the corner its better to just walk up and continue the pressure. Other characters that got good resets in the corner is Mileena and Sonya.


All of the things I mentioned barely scratches the surface this is just random bits of what I learned when I played this game so there ya go that's what I was talking about this whole time.
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Old 08-26-2011, 02:37 AM   #26
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Originally Posted by Koompbala View Post
You apparently didn't read what I said and or just didn't one of the lines in my second paragraph. so I'll just post exactly what I said " For the record if anyone actually reads any of this no I'm not mad".



It doesn't matter how you define "the best" a lot of it is missing the best options depending on the situation its also missing the most damage so "The Best" does not fit the title of this thread. Basically this thread does not have the best anything for the majority when it comes to any situation. That's what I'm saying so I don't take back my pile of crap statement. At least Master Kombos was more of a generalized statement Anyway. No one flamed me so I wanna contribute so I can give example of what I mean.

Sub Zero can reach 53% with a wall also this one gave me trouble at first cause it depends on your range from the enemy and you gotta back dash so a hit whiffs.

223, Ice ball, back dash so 1 whiffs of b1,2 into 214 X-Ray 53%

Stryker got can do 39%

jps b1, 22, njp, dash 2, bf1, dash, 12, bf4 39%

his X-ray combo he can do 1% more if you replace 1, X-Ray with 2, X-Ray

Liu Kang can combo into his X-Ray

He can simply do b3, X-Ray or b3, 12, b3, 1, X-Ray also if you don't launch prior to landing an X-Ray you can do b3, 12 x3 after X-Ray mid screen and against the wall x4 after an X-Ray.

He can also do b3, 12 x4 mid screen for 33% but you can add a percent to that by doing b3, 12 x2 into f2, 4, bicycle kicks.

As for Smoke his mid screen BnB is 3, d1, 2 dash b2, 3, smoke bomb, 3, d1, 2, uf 4, air grab for 37% and add in an EX Smoke bomb for an extra 10% thats all I remember with Smoke. After they got rid of his otg I dropped him he became boring.

What I stated above are more powerful combos and those are just ones off the top of my head I dropped the game after the second full patch. Those are combos from a while ago so there just may be more powerful ones now.

If you're talking whats best to start with when it comes to combo starter I think 22 with sub faster than b1 22 his best anti air and cant be interrupted by X-Ray like the 2 can in b1, 2. Another Example that comes to mind is Ermac his 3,1. 3,1 faster than b1, 14 its also hit confirmable like b1, 14 and if you hit with 312 the last hit grants a safe jump.

last but not least if your talking about the best combo ender especially if the opponents in the corner its always best to do resets rather than damage. Johnny Cage is an excellent example of this his whole game is pressure.

When you knock someone down you lose that pressure do to Wake up and the random outcomes you get with invincibility frames when you change up knockdowns, so to keep up pressure end a combo with a reset. For example against the wall you do 21, f2, 2 series into 44, bd 1 the nut punch resets and it grants a safe jump but if you got the opponent in the corner its better to just walk up and continue the pressure. Other characters that got good resets in the corner is Mileena and Sonya.


All of the things I mentioned barely scratches the surface this is just random bits of what I learned when I played this game so there ya go that's what I was talking about this whole time.
nice random bits , thank you for contributing angry dude
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Old 08-26-2011, 02:59 AM   #27
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Originally Posted by Koompbala View Post





Sub Zero can reach 53% with a wall also this one gave me trouble at first cause it depends on your range from the enemy and you gotta back dash so a hit whiffs.

223, Ice ball, back dash so 1 whiffs of b1,2 into 214 X-Ray 53%
You don't need to whiff that 1 if you NJP after the Ice Ball.

You have a point though. Small, easy to do combo's > powerful combo's. I'd rather do a safe combo then one where I have huge risks. Plus you are also totally right about resets, but you forgot about Kabal's amazing F4 reset :P

Also regulus, you are going to have to proof read through. There's ALOT of missed buttons and i'm not going to point them all out. Just one I saw first was you are missing the X of Ermac's Force Lift in his 4th combo AS WELL as the B for his Teleport in that exact same combo. You also miss the B for the teleport in the next two combo's too. PLEASE proof read through and just fix up the mistakes. There's a few incorrect button sequences and wrong buttons there too. I'm sure the guide will be excellent once it's done.

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Old 08-26-2011, 04:30 AM   #28
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you are missing the X of Ermac's Force Lift in his 4th combo AS WELL as the B for his Teleport in that exact same combo. You also miss the B for the teleport in the next two combo's too.
Thanks for pointing that out buddy, you have helped a lot man, if you happen to see other's please let me know.
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Old 08-26-2011, 07:33 AM   #29
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Thanks for pointing that out buddy, you have helped a lot man, if you happen to see other's please let me know.
But I don't want to have to let you know xD. Just proof read through it and fix the errors. It should really only take about 10 minutes. Just open the edit post in a new tab so you can do the editing side by side.
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Old 08-26-2011, 03:07 PM   #30
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looks good. now lets stop the bashing so this dont get locked/deleted. lets keep it to discussion for this or move to another thread.
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