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Old 07-11-2012, 02:58 PM   #31
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My Top 10 is in ruins.
Wouldn't mind shaking up my top 5. Same with Rich, nothing's touching my knife but the M416 is still my number 3 somehow. I haven't used the damn thing since the first month after release!!

Claymore kills assignment, AFTER they nerf the claymores into a pie in the face.

Meh. All in all I do like more assignments to do, even if I gripe about them
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Old 07-11-2012, 08:22 PM   #32
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Claymore kills assignment, AFTER they nerf the claymores into a pie in the face.
LOL you and CGPsaint are both in the same boat
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Old 07-19-2012, 08:09 PM   #33
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I have no idea why I'm even bothering trying to get some weapon camos when I still have achievements to get for coop etc. Aside from how awesome straight up multiplayer is.
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Old 07-19-2012, 08:23 PM   #34
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Claymore kills assignment, AFTER they nerf the claymores into a pie in the face.
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LOL you and CGPsaint are both in the same boat
They may not come out and say it, but they definitely did something to my beloved Claymores. Whatever. I'm still going to use them, and I'm still going to get kills with them. It's just bullshit that everything else persists after death except for Claymores and C4.
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Old 07-19-2012, 08:27 PM   #35
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It's just bullshit that everything else persists after death except for Claymores and C4.
+ Infinity
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Old 07-19-2012, 08:44 PM   #36
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+ Infinity
The absolute worst part about the Claymores disappearing is that they don't even wait until you are definitely dead. As soon as you get downed, they disappear. For Christ's sake, at least wait until I can't be revived anymore. It's really fucking irritating having to drop an ammo box and wait for the resupply so that you can replace the 2 Claymores that you had already placed 10 seconds prior to be downed by some asshat's M320. Arrrrrgghhhh!!!!
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Old 07-19-2012, 08:46 PM   #37
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+ Infinity



And beyond !
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Old 07-19-2012, 08:51 PM   #38
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Quote:
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It's just bullshit that everything else persists after death except for Claymores and C4.
Yep, they really need to handle the deployable explosives with uniformity in this respect, either they all stay after death or they all don't. Personally I think having them all disappear upon "final death" (after the possibility of being revived has expired) is the best way to handle it.
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