PlaystationTrophies Got a news tip? tips@x360a.org
Username
Password
 

Go Back   XboxAchievements.com > Xbox 360 Retail Games > Strategy > XCOM: Enemy Unknown
Subscribe    Donate

Reply
 
Thread Tools Display Modes
Old 10-06-2012, 03:09 AM   #1
widget624
 
Join Date: Jul 2011
Posts: 532

WidgetV2's Gamercard
Second Wave Options

http://www.ufopaedia.org/index.php?t...29#Second_Wave

After completing the game for the first time several options become available for subsequent playthroughs for you to pick and choose from. Most of which are aimed at adding additional challenges and making the game more difficult.


Damage Roulette Weapons have a much wider range of damage.
Total Loss Lose all gear from soldiers who die in combat.
Red Fog Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential Rookies will have random starting stats.
Results Driven As a soldier is promoted, their stats will increase randomly.
New Economy A country will offer less funding as its panic increases.
War Weariness Overall funding levels drop inexorably with every month that passes.
High Stakes The rewards granted for stopping alien abductions are randomized.
Diminishing Returns The cost of satellites increases with every one that is built.
E-115 Elerium stores will degrade over time.
The Blitz The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical A flanking shot will guarantee a critical hit.
More Than Human The psionic gift is extremely rare.
The Greater Good The secret of psionics can only be learned by interrogating a psionic alien.
Marathon The game takes considerably longer to complete.
Alternate Sources The power requirements of all facilities are increased.
widget624 is offline   Reply With Quote
Old 10-06-2012, 04:01 AM   #2
J4ckyb0y1
 
J4ckyb0y1's Avatar
 
Join Date: Jan 2010
Location: Sen's Fortress~
Posts: 934

Ix J4ckyb0y xI's Gamercard
Reminds me of Mutators from GoW3, only these are all negative.
__________________
J4ckyb0y1 is offline   Reply With Quote
Old 10-07-2012, 10:12 AM   #3
KriugerisLT
 
KriugerisLT's Avatar
 
Join Date: Sep 2010
Location: Northern Europe
Posts: 1,276

Kr1ug3ris's Gamercard

Awards Showcase 1,000 Posts
Total Awards: 1 (more» ...)
Not negative. More like an option to add a sense of realism into your game.
__________________
KriugerisLT is offline   Reply With Quote
Old 10-08-2012, 04:32 AM   #4
J4ckyb0y1
 
J4ckyb0y1's Avatar
 
Join Date: Jan 2010
Location: Sen's Fortress~
Posts: 934

Ix J4ckyb0y xI's Gamercard
Don't think I would use the word 'realism', but these will make the game more challenging when used. Not like it really needs it though, but I like the idea. They could have also made some rewards as well.

For example, beat the game and unlock something you can use to help on the next difficulty. Like importing a soldier from your last game. Anyway, I like the idea, just would have liked to see it expanded on.
__________________
J4ckyb0y1 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 08:48 AM.