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Old 12-07-2012, 08:40 AM   #1
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Black Ops II Patch Details

8 Dec 2012 – Xbox 360 Game Update Notes:


New Features & Feature Improvements
  • Added support for the Kinect camera to Live Streaming.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to "View League Teams" from any player's Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:
  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay

Equipment/Grenades:
  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:
  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.
Assault Rifles:
  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.
Shotguns:
  • R870: reduced one-hit kill range by 45 inches.
Pistols:
  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1.

21 Nov 2012 – Xbox 360 Game Update Notes:

  • Made infrastructure and performance improvements to Live Streaming.
  • Made streaming performance improvements to video playback in CODTV.
  • Addressed an issue where flight range parameters for airborne vehicles could be deleted in the middle of a match due to a network interruption. This fix resolves the following symptoms reported by the community:
    • Escort drone flying under the map
    • Inability to call in the Dragonfire
  • FHJ-18 weapon level is now increased by destroying Scorestreak vehicles and aircraft.
  • Care Package/AGR canister exploit has been addressed.
  • Patched a small map exploit in Aftermath.
  • Addressed a rare situation that would cause the Emblem Editor menu to overlap other menus.
  • Balance pass on spawn influencers to improve cases causing non-optimal spawning under certain conditions.
  • Improved performance for emblem uploads to prevent an occasional hang. If there is an error connecting to servers during an upload, you will now be able to re-try your save.
  • Emblems and Clan tags will now appear correctly on the Assault Shield when stowed on the back.
  • Addressed all reported UI error code messages.
  • Elite Clan Friends list no longer actively sorts players when their status is updated. The player list will refresh after closing and re-opening the tab.
  • Improved a number of emblem icons in the Emblem Editor.
  • Junkyard IV reward added to Calling Cards.
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Old 12-07-2012, 09:08 AM   #2
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THAT'S A LOT. Bored so going to comment on a lot of these. Spoiler tab to shorten post size

Spoiler! (click here to reveal)

Maybe with the SMGs and Shotguns being nerfed slightly when i get my disk tray fixed I might enjoy this game a little more.
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Old 12-07-2012, 09:12 AM   #3
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  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
Finally.....Does this mean Vonderhaar's little system that says "no gun is overpowered" is completely wrong?
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Old 12-07-2012, 09:16 AM   #4
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UAV is now 425? Pathetic. If enough people moan on twitter things get changed. Quit moaning and use a Blackhat or launcher to take it out.
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Old 12-07-2012, 09:36 AM   #5
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Originally Posted by ZZak View Post
UAV is now 425? Pathetic. If enough people moan on twitter things get changed. Quit moaning and use a Blackhat or launcher to take it out.
Pretty much my mentality too, but whatever; only makes my opinion of Twitter-goers even more accurate.


The only real thing that pisses me off is the Betty nerf (As I get more than 50% of my kills with them.)
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Old 12-07-2012, 10:55 AM   #6
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UAV is now 425? Pathetic. If enough people moan on twitter things get changed. Quit moaning and use a Blackhat or launcher to take it out.
This is pretty much my view, but in a much calmer and generally nicer way.

And seriously, a Remington nerf?!! Where the fuck do I go to whine like a little bitch so I can get the game morphed to how I want?

There is absolutely NOTHING wrong with that gun. Treyarch are the only devs in this series who seem to get the shotguns to work within their capabilities consistently, especially the pump-action shotties (looking at my little Stakeout), and now they're altering it.

/ragerant

So much more I want to say, but it'll probably get modded. Absolutely disgusting.
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Old 12-07-2012, 11:19 AM   #7
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Old 12-07-2012, 12:01 PM   #8
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Hope there is no spawn delay on the new kill confirmed gametype in hardcore
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Old 12-07-2012, 12:14 PM   #9
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125 extra points for UAV..sickening.
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Old 12-07-2012, 12:24 PM   #10
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125 extra points for UAV..sickening.
It's 75 points dude. Math fail.
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Old 12-07-2012, 01:33 PM   #11
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I'm slightly annoyed they didn't add more recoil and sway on ALL the sniper rifles but hey, least handguns, smgs and shottys got it coming.

Also annoyed by the uav bump up but oh well.
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Old 12-07-2012, 02:13 PM   #12
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The MSMC extra recoil sucks. I just started using it the other day and fell in love with it. It had virtually no recoil. Hopefully it's not too much. Also, the PDW-57 already had enough recoil even with a grip so the extra recoil on there really sucks.

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Old 12-07-2012, 03:22 PM   #13
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Shotguns:
  • R870: reduced one-hit kill range by 45 inches.
Fuck you Treyarch. That thing is inconsistent enough as it is, now you wanna reduce the OHK range?
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Old 12-07-2012, 03:49 PM   #14
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fail safe to stop spawn trapping?

Hi does anyone know what they mean by fail safe to stop spawn trapping? How its going to work? Spawn trapping is happening on lots of game modes not just ctf
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Old 12-07-2012, 03:52 PM   #15
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Hi does anyone know what they mean by fail safe to stop spawn trapping? How its going to work? Spawn trapping is happening on lots of game modes not just ctf
Yeah but in CTF, the enemies can be practically sat on your flag, and you'll still spawn near it. I'm guessing they've added a few more spawn points for when that happens.
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Old 12-07-2012, 03:59 PM   #16
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Fuck you Treyarch. That thing is inconsistent enough as it is, now you wanna reduce the OHK range?
All depends on the connection in honesty, i made a thread about not getting OHK then when i got into rooms with decent connection aka english not US hosts the gun was OP and im glad ive already done it as now it will be harder to OHK people, i suppose HC is a the viable alternative or make sure you are actually close to the guy unlike now where people can be pretty far away with long barrel.



"Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up."

I knew it !!! if im using ghost i use suppressors aswell otherwise whats the point of ghost if im going to show up when i shoot? but i felt like i always did and this just proves it ! Seems they messed up as usual and the game acted like you had an unsuppressed weapon when you shot using ghost aka you appeared on the map when you shouldn't.

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Old 12-07-2012, 04:10 PM   #17
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All depends on the connection in honesty, i made a thread about not getting OHK then when i got into rooms with decent connection aka english not US hosts the gun was OP and im glad ive already done it as now it will be harder to OHK people, i suppose HC is a the viable alternative or make sure you are actually close to the guy unlike now where people can be pretty far away with long barrel.
They should reduce the effects of the long barrel then. I've had games where I'm host, and I've ADS square at someone's chest, and got hitmarkers. It was High jacked, top of the boat, I was at the doorway, he was at the end of the bed. Another time, an enemy ran into me, I pulled the trigger, got a hitmarker, and he knifed me. The shotgun was jammed into his ribs. I thought maybe I was lagging, but I watched the killcam, and he took a full shot, got damaged, knifed me, and carried on.

(I already have it Gold, so I'm not complaining it's gonna be hard. I just want it to be consistent. It's my favourite weapon, it can just be so inconsistent that it gets annoying.)
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Old 12-07-2012, 04:14 PM   #18
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Thank god they finally nerfed all those overpowered assault rifles so that SMG players will now have an equal chance.

*throws XM8 into the trash bin*
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Old 12-07-2012, 04:19 PM   #19
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UAV is now 425? Pathetic. If enough people moan on twitter things get changed. Quit moaning and use a Blackhat or launcher to take it out.
yeah I agree, i dont mind enemy UAVs in the least. I shoot those damn things down constantly for points.
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Old 12-07-2012, 04:30 PM   #20
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I would like to see them fix/change matchmaking. I am level 30 and my K/D ratio is under 1 (yeah i suck, so what, bite me. MP achieves BLOW!). I am tired of getting put in matches where the leaders get 50 kills and 5 deaths. Sick of it. In the same game all I am getting killed by is heli's, missles etc etc. Cant they make the matchmaking on K/D ratios instead of wins? Wins makes NO SENSE AT ALL!!!
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Old 12-07-2012, 04:34 PM   #21
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It's 75 points dude. Math fail.

Fuck man lol all this time I thought UAV was 300 points..
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Old 12-07-2012, 04:40 PM   #22
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I would like to see them fix/change matchmaking. I am level 30 and my K/D ratio is under 1 (yeah i suck, so what, bite me. MP achieves BLOW!). I am tired of getting put in matches where the leaders get 50 kills and 5 deaths. Sick of it. In the same game all I am getting killed by is heli's, missles etc etc. Cant they make the matchmaking on K/D ratios instead of wins? Wins makes NO SENSE AT ALL!!!
Matchmaking isn't based on anything other than connection (except league play). Skill plays no part in who you get matched with and never has in any COD game.
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Old 12-07-2012, 04:44 PM   #23
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Why are people complaining about the bump in UAV points? It's not even that much of a bump, will help stop UAV spamming, and who the hell uses it anymore anyway?
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Old 12-07-2012, 04:45 PM   #24
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The MSMC extra recoil sucks. I just started using it the other day and fell in love with it. It had virtually no recoil. Hopefully it's not too much. Also, the PDW-57 already had enough recoil even with a grip so the extra recoil on there really sucks.
I'm a little iffy about these tweaks to these guns...

I haven't used the MSMC yet, but have heard nothing but good things, so I was looking forward to unlocking it. I used the PDW for the first time the other day, and I liked it, but as the maps I prefer to use SMG's (only Yemen actually) didn't pop up that much, by the time it did again, I had unlocked the Vector and started using that again (can't let go of my love for it from MW2).

So yeah, like more often than not, by the time I go to use something that is considered good, or OP enough for some to cry about it, it's been dumped on. Typical.

Meh, we'll see when it goes live. Still miffed about the remmy though.
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Old 12-07-2012, 05:23 PM   #25
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No nerf to ADS time for Snipers? Bullshit.
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Old 12-07-2012, 05:32 PM   #26
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Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
That's the one I'm most happy about....Hated that stupid bug.
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Old 12-07-2012, 05:52 PM   #27
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Dam that's a lot of changes. Good stuff Walt.
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Old 12-07-2012, 06:23 PM   #28
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Sucks for me!!! My 2 favourite guns, the PDW + MSMC both getting nerfed!
Will have to see what happens.
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Old 12-07-2012, 06:41 PM   #29
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It's about time they put an end to that UAV scourge. I mean there was no way to stop those things. Well, except for the lock-on launcher good for 2UAV busts. Aside from the launcher, there was no way to counter that lookee-loo BS. Well, there was the Black Box... OK, OK except for the launcher and the Black Box, there was NO way to counter UAVs... oh yeah, Counter-UAVs. Launchers, Black Boxes and CUAVs. That is ALL if you include Hunter Killers and EMPs.

OK so there's numerous ways to stop UAVs but I shouldn't have to stop for 2 seconds to deal with that BS. That's 2 seconds that I could gave been using to hipfire headshot people from across the map with an SMG.
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Old 12-07-2012, 06:42 PM   #30
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Thanks for posting this WalterWhite. I've been anxious to see these notes. I really don't see anything in there as a negative, personally. Should be nice not to spend as much time shooting down or hacking UAVs. Hopefully it will go live soon. The nerf on the shotgun surprises me, though. I really haven't had a problem with shotguns, but maybe they are more common/problematic in core? I'm pretty much exclusively a Hardcore TDM guy, myself.
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