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Old 01-16-2013, 05:21 AM   #1
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Achievement Guide and Roadmap


Overview:

-Estimated achievement difficulty: 7/10
-Offline: 39 (770)
-Online: 11 (230)
-Approximate amount of time to 1000: 45-50 Hrs
-Minimum number of playthroughs needed: 4
-Number of missable achievements: Not technically, as you can replay chapters.
-Do cheat codes disable achievements? No cheats. People have found glitches to farm resources.
-Does difficulty affect achievements? Yes (certain modes are automatically put on hard difficulty).
-Glitchy achievements: None
-Unobtainable achievements? None
-Extra equipment needed? No. Kinect Enabled Voice Commands are optional. They are simple phrases you can use to find objectives, access inventory, etc. Press , go to settings, and then to Kinect Commands to find out what they are. If you really want, you can buy digital content with real money. If you want weapons or even resources, you can purchase them with real money. This is frowned upon by most gamers, so if you spend some money keep it on the down low.
Online Pass Required?: Yes

Introduction

You can start the game on any difficulty you want. You must complete it once to unlock other modes. You will need to make sure you gain all of the various collectibles, as there are quite a lot. The nice thing about this game is you can hit whenever you want and see what collectibles you need in that specific level, or even look at the achievements section which tracks the stats needed to unlock them. You can do this from the main menu too. This game does have co-op and you will need someone to play with in order to gain certain achievements. This is drop in drop out type, so you can have people help you in certain situations if needed. You will need the co-op partner for certain side missions which have their own collectibles in them too. The game does not save your stats if you die. You cannot just keep getting a headshot on a soldier for example, and then let yourself die to repeat gaining stats on the same enemy. You must hit a checkpoint while you move on for the stats to save. The game has 19 chapters that you must complete. You can replay them if you want from the main menu, so it will be easy to grab collectibles if you missed a few. Make sure you always save and quit.

Note:
When you start different modes, you will get a separate save file for them. You will not overwrite your existing save.

Collectibles: These do not carry over from save to save. You will have to do these in one playthrough. Do this on your first playthrough on normal mode (casual is best to make it easier for you).

Playthrough 1: Any difficulty

You can tackle your first playthrough however you'd like. Easy and with a co-op partner? Your choice. Impossible by yourself? Good luck. I advise you just take the easy route and destroy everything in your path while gaining all collectibles and doing all side missions. You'll have 3 more playthroughs to provide "challenge" if that's what you seek.

Playthrough 2: Classic

This is automatically on Hard Mode. You can only use weapons from blueprints. Aiming is slightly different. This is supposed to be like Dead Space 1's way of doing things. You cannot play this mode in Co-Op. If you happen to have DLC weapons, they do carry over (like the limited edition ones). If you have them, this makes this mode a lot easier! Also, this is a different save file. Your collectibles won't stack, and you will not have any of the resources you earned from the previous game.

Devil Horns: You will earn this weapon after beating classic mode. It's basically one shot kills and has a ton of ammo (it would be hard to run out). To play using this on Pure Survival, you will need to delete your cache and play offline so that you get the blueprints on your save file. Afterwards you can update and start playing online again.

Playthrough 3: Pure Survival

This is automatically on Hard Mode. You do not get drops from enemies in the form of ammo and health. You must craft all your own stuff. You can play this in Co-Op mode. Using the "trick" above about Devil Horns will make this an extremely easy playthrough since you will not have to worry about ammo as much and will one shot things. Normally in other modes, during the first chapter you will see an offline bench. In this specific playthrough, it is online and you can get the weapon from the safe. If you have a friend in the game it helps a lot, especially if they also have the Devil Horns. This should be your quickest playthrough.

Playthrough 4: Hardcore

This is automatically on Hard Mode. If you die, you will start your whole game over. You can quit out and have checkpoints like normal, but a death will reset you. You can make this easy by just having a backup save on your USB or Cloud. Keep switching the saves around and if you die, load the one that isn't at the start of the game and make a copy of it. Continue this route until you beat the game. Not as tough as Dead Space 2. Having the Devil Horns will really help you out here.

Co-Op

There are a few side missions that have collectibles that you must have an online partner to complete. There are also a few "partner" related achievements you must gain as well. Check the guide for the details, but they are very straight forward. A caution of warning, when playing in Co-Op a lot of times you will lose certain achievement progress after quitting out. Gaining certain types of kills may vanish next time you start up. The save system is not very forgiving.

Conclusion

The game's straight forward achievements don't stop hesitation from some. Having to play the game 4 times with variations of difficulty in each mode can create some worry. The fact that there are well over 200 collectibles will also discourage some. Most of the collectibles are extremely easy to find and following a guide will make it much easier if you are missing anything. Chapter select and drop in Co-Op is a very nice addition to this game. The best advice is to play all 4 playthroughs back to back. This will give you a huge advantage as by hardcore, you will be very familiar with everything.
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Old 01-16-2013, 05:21 AM   #2
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Get On My Level 10
Complete the game on any difficulty setting.


There are 4 difficulty modes to choose from.
  • Casual
  • Normal
  • Hard
  • Impossible
You can play on any difficulty to get this. There is no "difficulty" related achievements. There are, however, "Mode" related achievements. You will have to play Hardcore Mode, Classic Mode, and Pure Survival Mode as well. See the related achievements for more descriptions on how to complete them. These different modes are set to the Hard difficulty setting automatically.


The Explorer 25
Complete all optional missions.

Within the game there are optional missions you can complete. Complete them all for the achievement. Not every chapter has them. There are a total of 10 missions, 3 of them which are optional. You can choose to play the optional missions in chapter select if you have a second person in your party. The missions usually consist of getting to a container with parts and circuits.

Click HERE for a guide containing all collectibles and side mission details.


Aren't You Thankful? 50
Complete the game on Hardcore Mode.

Hardcore Mode is unlocked after completing the game on any difficulty. This is default at Hard difficulty mode. You cannot die. Checkpoints are active, but once death occurs, you will have to start over. Your best bet is to make a backup save, and every so often save to it just in case. This makes it not so "hardcore" but if you want the achievement without hassle, this might be your ticket.


Epic Tier 4 Engineer 40
Complete the game in Classic Mode.

You must first complete the game on any difficulty to unlock this mode. The mode is set to hard difficulty. You cannot have a co-op partner with you during this mode. Your aiming will be set to what it was like in Dead Space 1. You cannot craft weapons like before, you will be forced to only go off of blueprints.


Survivalist 40
Complete the game in Pure Survival Mode.

You must first complete the game on any difficulty to unlock this mode. The mode is set to hard difficulty. Pure Survival Mode makes you create all of your own resources. You cannot just buy a med kit anymore, you must craft one from resources found in the environment. Enemies will not drop ammo. You also must craft them yourself.


Gun Collector 25
Collect all Weapon Parts.

There are a lot of parts for each of the various weapons. You will want to follow a guide to get them all. You can check the stats in your progress and unlocks screen from the pause menu.

Click HERE for a guide containing all collectibles and side mission details.


The Professor 25
Collect all Artifacts.

There are a total of 41 artifacts you must collect in order to gain this achievement. There are different types of artifacts. They include Alien, Unitology, EarthGov, and S.C.A.F. You will want to follow a guide to get them all. You can check the stats in your progress and unlocks screen from the pause menu.

Click HERE for a guide containing all collectibles and side mission details.


The Librarian 25
Collect all Logs.

Logs are voice memos and text logsThey are bright displays that you can press "play" on using the . Follow the guide below to see all locations. There are a total of 71 logs.You will want to follow a guide to get them all. You can check the stats in your progress and unlocks screen from the pause menu.

Click HERE for a guide containing all collectibles and side mission details.


The Armorer 25
Collect all Circuits.

These circuits are basically upgrades to your weapons. You will want to follow a guide to get them all. You can check the stats in your progress and unlocks screen from the pause menu.

Click HERE for a guide containing all collectibles and side mission details.


There's Always Peng! 50
Find Peng.

Obtained in Chapter 14

You must accept an optional request and go to the Reaper Barracks. There is a giant pump with spikes. It's the first one you get to. Slow it down and move through it. When you get out, turn around and slow it again so you can look behind it where Peng is. Use kinesis to grab it.

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Old 01-16-2013, 05:22 AM   #3
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My Buddy 10
Retrieve Resources from a Scavenger Bot at a Bench.

You will obtain the Scavenger Bot in Chapter 5. There will be a quick tutorial on how to use them. Basically you equip it like a weapon (it fills the top slot). There is a scanner. Whenever you get to an area where there are full circles around the middle, you'll know it's a great place to drop the bot to gather resources. You cannot pick up the bot after putting it down. To put it down, aim and fire as if you had a gun. After a certain time limit, it will appear at any work bench you go to. Once you reach a bench, open it to retrieve the resources.


Metal Detector 30
Successfully deploy Scavenger Bots to 15 Resource Areas.

As seen above, you can have Scavenger Bots go looking for resources for you. Send them to 15 areas to do this for the achievement. Find the areas where it's best to put them. To do this, press and you will have a radar. Follow it and you will get to where the circles are all around the middle (instead of pointing you in a direction). Hold and press to deply the bot. Your stats increase when the bot is put down on the ground. You cannot continue to deploy the bot in the same area to get the achievement, they must be unique. You must wait 10 minutes for the bot to show up at a workbench so that you can use it again. If you hear a beeping sound as you walk around, it is the game hinting a good area is nearby.



Strapped 10
Craft a Weapon.

You can craft weapons at a workbench. Go into Weapon Crafting and choose to craft a new one. There are various steps you must follow and add components that the game asks you for. This will include the frame, upper and lower tools, optional attachments, and optional circuit upgrades. This will be one of your first achievements, as you can even just "edit" ones you have.


Circuit's Edge 10
Add a Circuit to a Weapon.

Circuits are weapon improvements. There are both lower and upper upgrades (total of 8 slots). You can access this menu in two ways. You can find it in the Weapon Crafting under "Upgrade Circuits", or you can easily just go to Weapon Upgrades to find it. You need resources in order to craft and use these. Select the weapon and you will see the circuit menu. Choose an empty slot and choose which type you would like to add. If you must create one, pick a type and choose to construct a new circuit. You may craft what you want, as long as you have the available resources (the game tells you what you need). There are 4 types you can choose from.
  • Reload
  • Rate of Fire
  • Damage
  • Clip






EMT 25
Craft a Large Med Pack.

To craft a weapon, you must use a work bench. Enter the menu of the work bench and move to the Craft Items section. Scroll down to Large Med Pack on the list. You need a total of 120 Somatic Gel (resources) in order to create one. Press and confirm that you want to construct it.





Full House 25
Craft a Weapon with 2 Tools, Tips, and Attachments with all Circuit slots filled.

At your work bench, you must craft a weapon so that every available slot has something in it. There are a total of 15 things that need to be filled. You cannot have just "default" parts. You must choose or craft.
  • Upper Tool and Upper Tool Tip
  • Lower Tool and Lower Tool Tip
  • Frame
  • Attachment 1 and Attachment 2
  • Circuits (8)






RIG Master 50
Fully upgrade your RIG.

The RIG is the suit that you wear. There are 3 main things you can upgrade, with a total of 8 categories. You can upgrade your RIG once you find the upgrade stations in the game.
  1. RIG: Hit Points, Air, and Armor
  2. Stasis: Energy, Durability, and Recharge
  3. Kinesis: Damage and Range
Each type actually requires different types of resources. To fully upgrade the RIG, you will need the following types. Some will be harder to find than others. You can break down/sell things at the bench to earn resources if you are in need. You can use scavenger bots as well as finding them around the environment and by killing enemies.
  • Scrap Metal:
  • Somatic Gel
  • Transducer
  • Tungsten
  • Semiconductor
The game shows you exactly how much you need for each upgrade and how much you actually have. Amounts may depend on difficulty.



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Old 01-16-2013, 05:22 AM   #4
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Master Plan 25
Create a Blueprint that needs at least 2000 resources worth of parts and Circuits to build.

You will need to create a Blueprint at the Workbench. While crafting/upgrading a gun, you have the option of pressing to create a Blueprint. This will automatically put them in the Blueprints section of the menu within the Workbench. This may actually go along with the "Full House" achievement if you were heavy on your upgrades. This can be more trial and error since you can't actually see how much the Blueprint is worth in total resources until you craft it. Just make as much upgrades as possible and create the Blueprint. Go to see how many resources it took, then reload the game and either try again, or wait until you can create more expensive parts.

Note: If you have the limited edition or obtained certain pre-order bonuses, the weapons given as a bonus may be worth well over 2000 and you can easily make a blueprint out of it to gain the achievement very early on in the game.


From the Jaws 10
Save your Co-Op partner from an execution by killing the attacker.

While playing in Co-Op, sometimes enemies will grab a hold of you or your partner. You must kill the enemy before the playing being attacked dies or does the button prompts. Shoot the enemy and when it dies, you will get the achievement. There are many enemy types that do an execution.


Share and Share Alike 10
Use the RIG to give an item to your Co-Op partner.

Open up your inventory menu. Where you normally can drop or use an item, you should see the option to "give" it. Pick any item and as long as your partner's inventory isn't full, you may give it to them for the achievement.


Medic! 10
Revive your Co-Op partner 10 times.

When your Co-Op partner is downed, revive 10 times. This does not have to be the same partner (drop in, drop out is fine). This might not come natural if playing on Easy and both you and your partner are killing enemies quickly. If you want to get it fast, just have your partner keep getting downed and revive them.


Ghosts of the Past 25
Face all of Carver’s demons by completing all Co-Op only optional missions.

Carver is the Co-Op character available in this game. You must complete all of his optional missions to uncover more about him. There are only a total of 3 missions. You will want to follow a guide to get them all. You can check the stats in your progress and unlocks screen from the pause menu.

Click HERE for a guide containing all collectibles and side mission details.


Architect 10
Share a Blueprint with your Co-Op partner.

You must be in a Co-Op game in order to obtain this achievement. Go to a Workbench and to the Blueprints menu. Scroll down to your custom Blueprints (you must have created one first in Weapon Crafting). Highlight one and press to share it. Only custom Blueprints you have created will work. Anything from DLC, promotions, blueprints, or in-game rewards will not allow you to share. You do not waste resources or lose anything by sharing the Blueprints with another person in your game.


Axes High 20
Kill 30 enemies using Fodder axes.

Fodder axes are weapons some enemies will be carrying. The enemies are called "wasters". They can also be carrying wrenches later on in the game which still count towards the achievement. To kill enemies with dropped weapons, you must use kinesis on the weapon by holding and pressing . Aim it at an enemy and press to throw it. The absolute best method is to shoot off an arm of this enemy, grab the axe/wrench, and shoot it at their legs. This will not work if the enemy transforms. If you kinesis an axe or wrench and throw it, then you will not be able to pick it up again. If an enemy transforms, the weapons will vanish.

Easy Grinding
The best possible spot to grab this is Chapter 14. You have an optional mission called Disposal Services. Almost the entire mission has these enemies and there aren't a lot that are morphing. You can just keep replaying this area if you want. Even the starting area has around 4 or 5 of the enemies.



Payback 15
Kill a Soldier by TK'ing a grenade or rocket back at them.

When a human soldier throws a grenade or shoots a rocket at you, you will have to use telekinesis on the explosive and throw it back to kill them. Telekinesis (TK) is the Kinesis power on your RIG. To use the power, hold . press to grab an object, and then face the solider and press to throw it back at the enemy. This achievement can be gained in Chapter 10 and beyond when facing soldiers. The video below is a great spot to gain it. This is right after getting off an elevator, the enemies will automatically throw a grenade at you.



Go for the Limbs! 10
Dismember 500 limbs from living enemies.

See "And Then We Doubled It!" achievement description.


And Then We Doubled It! 10
Dismember 1000 limbs from living enemies.

Shoot off the limbs of enemies. A lot of what Dead Space is all about is taking out the enemies limb by limb until they die. Starting with the legs to slow them down (if they have them). You will play casually getting these. There are a few good places to grind these, but it is not needed whatsoever. This stat tracks over all saves, therefore you will get this in your second playthrough.
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Old 01-16-2013, 05:22 AM   #5
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Slow Mo 10
Kill 50 enemies while they are in stasis.

To use stasis, you must hold and press . The enemy will go into a slowed state and will be much easier to kill. Stasis does refill over time and as you upgrade your RIG's stasis abilities, will last longer and be able to be used more frequently. You will know the enemy is in stasis because it will be blue. This should be something you use commonly throughout the entire game.


Blast Corps 10
Kill 30 enemies with explosion damage.

There are a few ways to cause explosion damage. An obvious way is to use kinesis to throw a grenade or rocket back at an enemy. Another way is to actually craft a weapon that causes explosive damage, and use that as your gun to gain this achievement. Crafting a weapon is your best option. There are various tips you can use while crafting an item to cause the explosive damage (mines, grenades, etc). Focus on getting this and it will come quickly.


Shootbang 10
Kill 30 Soldiers with head shots.

The soldiers are the human enemies. You see them early on in the game and eventually more later on. You can get one shot kills by shooting them in the heard, or shoot them in the head a few times to weaken them. As long as the last shot blows their head off, it will count.


Empty Chamber 10
Kill 30 enemies using melee strikes or a melee Weapon Part.

This is very straightforward. You do not have to be out of ammo. This is actually a good way to conserve ammo. Just press without aiming to do a melee strike. Sometimes you will shoot an enemies legs off and be able to go finish it by stomping it.


Dropping Acid 10
Dissolve 50 enemies with acid.

To do this, you must have the Acid Bath weapon part. This part is found in Chapter 11 in the optional quest "Armory". You must get to the end and open the container with the rewards. Attach this to your weapon at a workbench. When you shoot enemies, they will start burning from acid. You can get this over time throughout your playthrough. If you want to get it all done at once, you can play the Co-Op mission in Chapter 14 while playing as Carver. At the final nightmare you will get to the end where you have to destroy the symbol in front of you. Instead, stay next to it and shoot the frail feeder shadows. Move forward to respawn some. They will sometimes stop running at you when in certain spots around the symbol making it pretty easy to maintain your kills. Just be warned, that in Co-Op play, your stats will often reset if you die or quit out.



Electric Lawnmower 10
Kill 30 enemies using an electrified Ripper blade.

This is something you must craft. You will need a rip core and the electric charge attachment. Make sure to fill all circuits in. Once created, go ahead and start using it to kill enemies.






Overpowered Healing 10
Use quick heal to heal yourself 20 times.

Quick heal is very helpful when you are low on health. Just press to do a quick heal. Do this, of course, while out of aim mode. It should be the only button you press. You can only heal if you have health missing and you must have health packs in stock of course.
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Old 01-16-2013, 05:25 AM   #6
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SECRET ACHIEVEMENTS


Stranger in a Strange Land 10
Complete the Prologue.

Story related, can't be missed.

This is the first mission in the game.


Space Odyssey 15
Survive your first spacewalk.

Story related, can't be missed.

You'll get this when you complete a spacewalk which is when you are weightless in space and can fly around. You are limited on oxygen.


Critical Mass 15
Recover the shuttle.

Story related, can't be missed.

This will come along as you play, nothing to really worry about.


Snow Crash 15
Reach Tau Volantis.

Story related, can't be missed.

You'll get this upon reaching the planet.


Intestinal Fortitude 25
Defeat the Hive Mind.

Story related, can't be missed.

You have to use the Probe Gun which you assemble as pat of the mission. Go through and shoot the things above and around you that look like they are creatures. If you get attacked by enemies you know you shot the right one. Do this a couple times and you'll get the achievement.


Hydra 15
Kill the Snowbeast.

Story related, can't be missed.

You'll fight this enemy a 3rd time, but now you must just run to a harpoon and run the generator. Lead the beast to the designated trap and you'll finally rid the monster from existence.


Together as One 15
Reassemble Rosetta.

Story related, can't be missed.

This is a very simple puzzle in the story. There are samples you must piece together. Just start with the ends where there is no muscle/tissue exposed. Now piece them together like a puzzle matching the parts where the body is cut off.


Infernal Machine 15
Reach the Alien Machine.

Story related, can't be missed.


You'll get this near the end of Chapter 18.

Shoot for the Moon 50
Defeat the Moon.

Story related, can't be missed.

This is the last boss in the game. It's actually a fairly easy fight.


Under a Buck 10
Shoot the deer head trophy in the Admiral's Quarters.

Obtained in Chapter 4


You will have an objective to get to the Admiral's Quarters. This trophy (the deer head) is located just outside of the elevator, before actually going into the room with the body. Shoot the head and it will fall down.





Space Ace 20
Shoot at least 70 targets during the ride to Tau Volantis.

Obtained in Chapter 7

While using the guns on the ship, shoot down 70 targets before finishing the trip to the next location. This is at the end of Chapter 7. There aren't many more than 70 total targets. You move the ship somewhat with but to aim your guns, use . Shoot with whenever there are red target squares around the various objects. This can be done solo or with a co-op partner.



Hungry 20
Reach the pump room of the Waystation without alerting any Feeders.


Obtained in Chapter 9


The start of Chapter 9 has you putting a gear in place to ride an elevator down. Once down there, you will open a door to a kitchen where a Feeder enemy will be. It will scamper off. From here on out press to crouch and walk carefully. There are a couple groups of Feeder enemies in the areas next. They cannot see, but they can smell and hear you. Walk slowly and when you see food cans, use kinesis to throw them in another part of the area to distract them. Once you get to the Waystation, you will see a saving icon appear and the achievement will unlock. The amount of time spent sneaking around is really only a couple of minutes. Since it's at the start of the chapter, this becomes extremely easy to do if you missed it.



Drill Sergeant 30
Complete the Drill Room without taking any damage.

Obtained in Chapter 10

During this chapter you will reach the Drill Site. To gain this achievement you will have to do the entire section without getting hit by any enemies. If you do, you must save and quit to try again. If you have a Co-Op partner, that person will not get the achievement and you will have more enemies to fight. There are 3 phases for this section. Some people have reported making perfect runs but not getting the achievement. It is said the fix is to get injured on purpose, then save and quit. You can choose to do this achievement when you get here, or via chapter select later when you have better guns (or overpowered ones). The nice thing about retrying this area is you keep all items and resources after saving and quitting. This can with the resources fairly well.

Phase 1: Release the drill. Stand by the stasis refill station by the drill. When the drill comes out, stasis it and focus killing the enemies across from you coming out of the vent. When it seems that have time, stasis the drill again and shoot the yellow canisters in the top middle. Now focus on killing any enemies still alive.

Phase 2: In this phase, you will have to worry about enemies coming from other vents as well. Try your best to keep the crowd under control, and when it seems you have time, stasis the drill and shoot the yellow canisters again. This is probably going to be the hardest phase.

Phase 3: Now is the easiest phase of all. When the drill comes down again, wait a little then stasis it. Shoot the top middle again. All enemies that were once around (feeders) will now vanish. Make your way to the elevator door and the achievement should unlock.

Alternate Method: It has been confirmed by some, that if you get hit, you can run into the drill to die. After each phase, you will get a mini checkpoint and be able to make this achievement a little bit easier.

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Old 01-16-2013, 06:28 AM   #7
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Weedkiller 30
Kill 5 Cysts in the Biology Building with a single poison gas cloud.

Obtained in Chapter 14

This is shortly after starting. You will get a key after meeting up with other characters and access the biology area. There are enemies called Cysts on the ground and on the walls. There are exactly 5 of them. This is the only spot you can gain this achievement. Walk in and stais #1 on the ground. Run forward and turn around to catch the bomb and throw it with kinesis. If you don't, the plant will die. If this happens you can restart your checkpoint. Do the same with #2. You will see #3 on the wall. You should stasis it, but do not worry about the bomb as it won't hurt it. Stasis #4 and grab the bomb as well. When you start getting around the corner you will see #5 on the wall. Again, just stasis and run. Go down the lift and kill the enemies. Do the puzzle to get things working again. Return up the lift, kill any enemies that attack. This is important because once you turn on the gas, the enemies will run down the hallway triggers the bombs and killing the plants. Use the computer to kill the plants with the gas, and you will unlock the achievement.



Aliens 15
Collect all Alien Artifacts.

You will obtain this while going for all other artifacts. There are 10 total alien artifacts and you can view what chapters they are in by going to the progress menu.

Click HERE for a guide containing all collectibles and side mission details.


Close Encounter 10
Kill 10 alien Necromorphs.

During the later chapters of the game, you will face a new type of Necromorph. Instead of humans, they are aliens. They are tougher and you will find it easier to stasis them and use heavy weapons. You should be able to get this by normally playing through the game, as there are plenty.

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Old 01-16-2013, 07:55 AM   #8
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DLC: AwakenedCost: 800 MSP
Achievements: 8
Points: 250

Overview:
-Estimated achievement difficulty: 1/10 (With Devil Horns) 5/10 (Without)
-Offline: 7 (230)
-Online: 1 (20)
-Approximate amount of time to 250: 1-2 Hours
-Minimum number of playthroughs needed: 1
-Number of missable achievements: Not technically, as you can replay chapters.
-Do cheat codes disable achievements? No cheats. Some people may consider Devil Horns a cheat, and it does not disable achievements.
-Does difficulty affect achievements? No, but must play on Pure Survival mode.
-Glitchy achievements: None
-Unobtainable achievements? None. Though if you have never completed Dead Space 3, you will not be able to choose the Pure Survival mode.
-Extra equipment needed? No.
-Online Pass Required?: Yes

WARNING ABOUT COLLECTIBLES:

If you start this game on any of your save files and have not yet obtained the achievement for collecting everything, the collectibles from the DLC will be implemented as well. This means you would have to then also collect all parts, logs, etc in the DLC as well as the main game.



Pure Lunacy 50
Complete Dead Space™ 3 Awakened in Pure Survival Mode.

Story related, can't be missed.

Start your game and choose the file you have "Pure Survival" on. If you have not played Pure Survival you will have to start a new save with that mode enabled. Choose Solo Campaign and then choose to play downloaded content.

I would highly suggest you play through the game on Pure Survival first so that you can benefit from your upgrades and weapons. Everything carries over. If you have the Devil Horns be prepared for an extremely easy playthrough. Check through the regular guide's roadmap to see more info about the Devil Horns.


Just the Tip 20
Awakened: Craft a weapon using a MK-II Weapon Tip.

If you have beat Dead Space 3 in Classic Mode, you will obtain MK-II tips. This could be your first achievement. All you have to do is go to a bench and apply it to any weapon it's available on (upper or lower tip).

If you have not beat Dead Space 3, you will not be able to obtain this in Pure Survival Mode. You will have to play the game on normal mode. There are 2 doors you need a torque bar for, so make sure you have the resources to make at least 1. The second room requiring the torque bar has a tip in it.





Heaven Can Wait 20
Awakened: Stasis your Co-Op partner when he is downed to slow his bleed out timer.

This must be done in Co-Op Mode. When your partner gets downed, use stasis on him/her. To do this, hold to aim at your partner, then press to stasis (as long as you have energy). This is the only achievement in the game that requires a second person to be in your game online.



Supercharger 20
Awakened: Finish charging the reactor in under 90 seconds.

You will activate zero gravity and see a reactor in the middle. It starts spinning. This is similar to the drill from the main game in which you must use stasis to slow it down, and then destroy the middle parts. There are valves you can spin on the side to release a type of bomb. Release it and stasis the reactor. Now kinesis and throw the bomb when the the reactor part is showing (the weak point in the middle). This will release a portion of the bottom to rise up and you must shoot it. If you are quick you only have to do this twice. Having a second person can help make this a lot faster.

If you miss this, you can reload your checkpoint or later on revisit this area quicker by using chapter select and selecting Chapter A3.




Secret Achievements


Bad Moon Rising 50

Complete Dead Space™ 3 Awakened.

Story related, can't be missed.

See "Pure Lunacy" achievement description.


Heretic 20
Awakened: Kill the Unitologist Cult Leader.

Near the end of Chapter A3, the Cult Leader will be on the ground. For this achievement you must shoot him. The achievement will be gained right away. You may reload your checkpoint to get the opposite achievement for letting him live. You do have to do the battle over again.

See "True Believer" description for the opposite outcome.





True Believer 20
Awakened: Allow the Unitologist Cult Leader to survive.

Near the end of Chapter A3, the Cult Leader will be on the ground. For this achievement you must walk past him to the elevator and let him live. The achievement will be gained when you activate the elevator. You may reload your checkpoint to get the opposite achievement for killing him after the achievement for letting him live unlocks. You do have to do the battle over again.

See "Heretic" description for the opposite outcome.





Get to the Chopper! 50
Awakened: Escape from Tau Volantis to the Terra Nova.

Story related, can't be missed.

You will get this while completing the story. It unlocks roughly halfway through.
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Old 01-16-2013, 10:21 AM   #9
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Sorry completely off topic here!

If I wanted to write guide/roadmap for another game, do you have any tips on how to add achievement pictures to posts?
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Old 01-16-2013, 10:31 AM   #10
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Sorry completely off topic here!

If I wanted to write guide/roadmap for another game, do you have any tips on how to add achievement pictures to posts?
Copy/Paste them from the Achievements list into the post.
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Old 01-16-2013, 10:34 AM   #11
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Copy/Paste them from the Achievements list into the post.
Thanks Tyger7. I have used a lot of your guides to help me out games, so I thought I'd ask here as saw you'd only recently started this thread.
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Old 01-16-2013, 10:49 AM   #12
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Also, I use Firefox for my browser when I do it. Not sure what you are using but it works well for me.
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Old 01-16-2013, 11:07 AM   #13
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My browser is safari on the iPad as I am always looking or using this site when at work.
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Old 01-16-2013, 11:35 AM   #14
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Nice to see that Hardcore is back, might actually finish DS2 before this comes out. To anyone who has played the demo (if hardcore is on it) is it still as tough as expected or does co-op make it easier?
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Old 01-16-2013, 11:48 AM   #15
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They unfortunately only have Normal difficulty on Solo campaign demo.
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Old 01-17-2013, 08:54 AM   #16
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Aren't You Thankful? 50
Complete the game on Hardcore Mode.

Hardcore Mode is unlocked after completing the game (info needing confirmed). This is similar to the Dead Space 2 achievement for completing Hardcore Mode. You have a limited amount of saves and the difficulty is Zealot.
Is this stuff confirmed? Because in Dead Space 2, Hardcore was on Survivalist I'm pretty sure, not Zealot. It would have been a hell of a lot harder if it was. Since Hardcore is not in the demo, you can't possibly know that can you? Also the way the saves in Hardcore work might be different given the title of this achievement, no way to know yet.
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Old 01-17-2013, 11:01 AM   #17
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No, not for sure yet. I did mention needing confirmed
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Old 01-18-2013, 01:36 PM   #18
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Some info I gleaned from the demo (but could have changed in the final version of course!)

Materials for making stuff (6):
These 3 are the most common and used for crafting seemingly all weapons handles/parts/tips/attachments/circuits
Tungsten
Semiconductor
Scrap Metal

This appears to be in descending order of the most rarest/useful to the least as Tungsten is necessary to craft "Elite" frames (with 8 circuit slots instead of 4)
The Transducer only seemed to be used for all 3 Stasis upgrades
The Semiotic Gel is used for health related items i.e. The Rig's HP and craftable med-kits
The final bench reveals Ration Seals and that's the only other material shown. It isn't in the demo so no idea what it's used for.

There were 'Elite' versions of the weapon frames too that could be crafted. They required Tungsten and Semiconductors and have 8 circuit slots.
This is compared to the 'Standard' Frame which are made with Semiconductors and Scrap Metal and only have 4 circuit slots.

Looks like you can craft Tungsten valves/handles as well, I'm guessing these will serve the same purpose as using Power Nodes to open doors to those small Bonus rooms.
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Old 01-18-2013, 06:16 PM   #19
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I hope those valves you talk about do specific things for weapons. I'm going to miss Blue Flames and longer burning duration on my Flamethrowers and... just about every special feature.
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Old 01-18-2013, 08:29 PM   #20
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Not to be completely rude, but I thought guides like this (incomplete and before the game was released) weren't allowed?

Then again, it is nice to have this info before the game is released. :P
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Old 01-19-2013, 12:27 AM   #21
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Not to be completely rude, but I thought guides like this (incomplete and before the game was released) weren't allowed?

Then again, it is nice to have this info before the game is released. :P
I agree, kinda. I mean there is a demo now, so really most the the guide can be sorta 'figured out' from it, apart from the different difficulty modes obviously. I say the sooner we have a guide, the better.

I sorta think that rule should be struck down. I mean does it matter? If someone writes a guide that sucks, is incomplete, etc., just don't sticky it and or don't use it amirite?

But I'm not a staff member so I can't make those decisions.
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Old 01-19-2013, 02:16 AM   #22
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Quote:
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Is this stuff confirmed? Because in Dead Space 2, Hardcore was on Survivalist I'm pretty sure, not Zealot. It would have been a hell of a lot harder if it was. Since Hardcore is not in the demo, you can't possibly know that can you? Also the way the saves in Hardcore work might be different given the title of this achievement, no way to know yet.
I wasn't aware the achievements were known now until seeing the guide and looking them up in the site. That being said, yes Hardcore was Survivalist difficulty with Zealot Drop rates, and the unfortunate mix of Enhanced Slashers gaining 1 hit kill charges.
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Old 01-19-2013, 02:29 AM   #23
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Well if you guys feel that way I can take it down. No big deal. I just saw how straight forward the achievements were, and being that I've made over 55 guides, figured an early start would save me time and be fine with the community. I can easily move the thread into the guide ream forums and finish it there.
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Old 01-19-2013, 02:31 AM   #24
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Well if you guys feel that way I can take it down. No big deal. I just saw how straight forward the achievements were, and being that I've made over 55 guides, figured an early start would save me time and be fine with the community. I can easily move the thread into the guide ream forums and finish it there.
Nope! Not at all what I was saying. I just was wondering about the rules. I am happy to have this up to do a little "research" before the game comes.
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Old 01-19-2013, 02:54 AM   #25
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Nah, leave it until someone with a fancy badge says take it down.

If you're right, then you already laid the ground work down for doing this early, and if you're wrong, lol. At the very least the speculation is a lot healthier than say, ME3's ending.

Also, I can list what suits I've seen thus far.

Arctic Survival Suit (Isaac and Carver)
Extra Vehicular Suit (Isaac only?)
Legionary Suit (Name referenced off Facebook released concept art matched with Co-op video)
Special Forces Suit (Carver only?))
Advanced Suit (Possible reward for beating DS2?)
Witness Suit (Reskinned Arctic Survival from LE/Dev Pre-order)
First Contact Suit (Reskinned EVA Suit from LE/Dev Pre-order)

Judging from the LE Ad shown, I'm assuming that Carver and Isaac will be able to wear the same kind of DLC suits as opposed to different variations. As you can see, I'm speculating here.

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Old 01-19-2013, 06:31 AM   #26
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Originally Posted by xhunterrrr View Post
Nope! Not at all what I was saying. I just was wondering about the rules. I am happy to have this up to do a little "research" before the game comes.
Okay, I wasn't sure what you meant about it. Really the achievements are so straight forward that it barely even needs a guide!

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Originally Posted by incinerator950 View Post
Nah, leave it until someone with a fancy badge says take it down.

If you're right, then you already laid the ground work down for doing this early, and if you're wrong, lol. At the very least the speculation is a lot healthier than say, ME3's ending.

Also, I can list what suits I've seen thus far.

Arctic Survival Suit (Isaac and Carver)
Extra Vehicular Suit (Isaac only?)
Legionary Suit (Name referenced off Facebook released concept art matched with Co-op video)
Special Forces Suit (Carver only?))
Advanced Suit (Possible reward for beating DS2?)
Witness Suit (Reskinned Arctic Survival from LE/Dev Pre-order)
First Contact Suit (Reskinned EVA Suit from LE/Dev Pre-order)

Judging from the LE Ad shown, I'm assuming that Carver and Isaac will be able to wear the same kind of DLC suits as opposed to different variations. As you can see, I'm speculating here.
Someone with a fancy badge? I'm not worried about that. I am the police you mention I think?
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

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Old 01-19-2013, 08:49 AM   #27
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shrugs out of lack of care
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Old 01-19-2013, 09:23 AM   #28
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shrugs out of lack of care
hmm okay...
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Originally Posted by cne9979 View Post
Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

Xbox360 games I have
http://darkadia.com/member/tyger7/library
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Old 01-20-2013, 04:03 AM   #29
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If you're going to have it setup ahead of time anyway to save yourself from having to type out the easy achievements once the game launches, you might as well post it. I know it's sometimes what I do (the pre-writing part), and I don't see any reason why you wouldn't want to post something like this, especially for people who are new to Dead Space and don't really know what to expect from the achievements that are pretty similar to the ones in the last one.
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Old 01-21-2013, 12:02 AM   #30
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I like most people on here really appreciate your guides and hard work. I'm glad to see such extensive early ground work already laid out but in the option of fairness, I think the next time someone else does a early guide they should be cut slack too...As long as its good.

In no way am I complaining or suggesting anything is wrong but anyone who has been here long enough knows people used to catch major hate for this.

Great job nonetheless.
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