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Old 01-25-2013, 10:46 AM   #1
ErrolErrolson
 
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Achievement Guide and Road Map

The Cave
Achievement Guide/Roadmap

Overview:
-Estimated achievement difficulty: 2/10
-Offline: 27 (400 )
-Online: 0 (0 )
-Approximate time to 400 : 5-7 hours (approx 1-1:30 hour(s) per playthrough)
-Minimum number of playthroughs: 5
-Missable achievements: Plenty but can easily be replayed
-Glitched achievements: None
-Do cheat codes disable achievements?: No cheats

The Cave. A game by Ron Gilbert and Doublefine Games.

Introduction
Each character has two endings, good and bad.
Bad simply requires you to trade your stolen trinket for your hearts desire and then leave The Cave.
Good requires you to hand back your hearts desire (it will take three tries before the man accepts it) and leave The Cave.
You'll gain two Cave Paintings per ending per character.

This guide is not a puzzle guide but could incorporate puzzle solutions if deemed necessary.

Step 1 - Playthrough 1 (of 5)
13 achievements (135 )

Group: Hillbilly, Knight and Time Traveler.

This is your main playthrough and you'll be dealing with the majority of the miscellaneous achievements along with the story based ones for Hillbilly, Knight and Time Traveler.
You'll also be getting the Cave Paintings for Hillbilly, Knight and Time Traveler so keep your eyes open!
Remember to steal the postcard before you leave the Gift Shop (and carry it through the rest of The Cave) to snag Shoplifting and Remorse.
At the Carnival you'll need to get fortunes for Hillbilly, Knight and Time Traveler from Xavetar.
Upon returning to the gift shop you should get the bad ending for Hillbilly, Knight and Time Traveler.

Step 2 - Playthrough 2 (of 5)
4 achievements (70 )

Group: Hillbilly, Scientist and Monk

This is your do-not-die playthrough. I find this group to be the easiest for this. Remember you can quit-to-dash to avoid death (up until you respawn seems to work) but you'll lose a variable amount of gameplay.
Keep your eyes open for the Scientist and Monks Cave Paintings.
At the Carnival you'll need to get fortunes for Scientist and Monk from Xavetar.
Upon returning to the gift shop you should get the bad ending Scientist and Monk and the good ending for Hillbilly.

Step 3 - Playthrough 3 (of 5)
7 achievements (120 )

Group: Hillbilly, Adventurer and Twins

This is the last time you need to take the Hillbilly! You'll also have finished every bad ending and taken all 7 characters to the bottom.
Keep your eyes open for the Adventurer and Twin's Cave Paintings. (The trickiest painting is behind the bookcase in the lounge of the Twin's house)
At the Carnival you'll need to get fortunes for Adventurer and Twins from Xavetar.
Upon returning to the gift shop you should get the bad ending Twins and Adventurer and whatever ending you want for Hillbilly.

Step 4 - Playthrough 4 (of 5)
1 achievements (10 )

Group: Knight, Time Traveler and Scientist

This is pretty much just a run-to-the-end playthrough. You've done nearly everything there is to do already. Based on a suggestion by DropDeadArtemus I've moved Hazardous Work Environment into this playthrough due to the high chance of dying.
Upon returning to the gift shop you should get the good ending for Knight, Time Traveler and Scientist.

Step 5 - Playthrough 5 (of 5)
2 achievements (65 )

Group: Monk, Adventurer and Twins

This is it! I hope I never see another mine car EVER.
Upon returning to the gift shop you should get the good ending for Monk, Adventurer, Twins.

Last edited by ErrolErrolson; 01-27-2013 at 05:54 PM. Reason: tweaked the time requirement a little and fixed image urls
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Old 01-25-2013, 02:39 PM   #2
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Achievements
Playthrough 1 - Hillbilly, Knight, Time Traveler

Well Done - 10
Witnessed a hot dog cooked with the monster's breath.

During your first visit to the Employees Only section of the cave you'll need to get passed the Crystal Cave Monster. Usually you would place the hot dog on the spike and ring the bell. For this achievement simply place the hot dog on the spike and jump over the pit towards the monster. Toasty!

Shoplifting - 5
Saw a postcard stolen from the Gift Shop.

After returning to the Gift Shop with your three trinkets you'll need to interact with the Postcard Display and pick up the Postcard. The achievement will unlock when you enter The Cave proper. Keep a hold of this postcard! See Remorse.

A Midsummer Knight's Thieve - 10
Helped the Knight obtain Excalibur.

Required: Knight
Story based (cannot be missed)

Royal Buffet - 10
Spied a King, eaten by a Dragon.

Required: Knight
After the King rushes off to talk to the Princess you just need to follow him back to the Princess's bedroom. That is one hungry dragon!

Weight of the Beast - 10
Got the Weight Guess scale to read 666.

Required: Hillbilly, Knight and Time Traveler.
Once you're at the carnival you'll need to gather up the Wrench, Sledgehammer and Barbell and - while holding these items - stand on the scales. Do this before solving the scales puzzle as once the puzzle is solved the scales will no longer work.

Funnier Than a Burning Carnival - 10
Enabled the Hillbilly to burn down the Carnival.

Required: Hillbilly
Story based (cannot be missed)

Fire In The Hole - 10
All three characters killed by one Miner's dynamite.

After pulling a couple of levers and causing a minor cave-in you'll come across a rather angry miner. You'll need your entire group blown up by the same stick of dynamite.
A couple of notes here. Firstly, if you're looking to get Creamed Corn then you should ensure the can of corn the miner throws at you is blown up by dynamite. Otherwise you'll have to take it with you and find another way of destroying it.
Secondly, you should aim to get blown up before you begin solving the mine car puzzles. Once all three cars are delivered he'll stop throwing dynamite.

Smells Like Team Spirit - 10
Made all three characters smell like a dinosaur at once.

Required: Time Traveler
Use the time-machine to travel to the future and head to the dinosaur exhibit in the basement of the museum. Stand all three of your group in front of the exhibit and press the button. Stinky!

Prevenge - 10
Served as an accessory to the Time Traveler's murder of her enemy's ancestor.

Required: Time Traveler
Story based (cannot be missed)

To Soothe A Savage Beast - 10
Recorded and played back the elevator music from the Zoo food court.

While you're at the zoo you'll be fixing a tape recorder. Simply drop it in front of the shack that's playing some lovely music (three shacks left of the hot dog machine) so it records. Then drop it again near the Crystal Cave Monster so it plays.

Creamed Corn - 10
Saw every Can of Corn in The Cave destroyed.

There are two cans of corn you'll need to destroy. The first is where you meet the miner (see: Fire in the Hole) and will likely be destroyed by his dynamite. The second can of corn is on the desert island. Simply place it next to the explosive barrels as you're solving the barrel puzzle and the achievement is yours.

Remorse - 5
Saw a postcard returned to the Gift Shop.

Required: You to have stolen the postcard before leaving the Gift Shop.
Eventually you'll arrive back at the Gift Shop. Simply place the postcard back in the Postcard Display.

What You Always Wanted - 25
Reached the bottom of The Cave.

Should unlock sometime between trading your stolen trinkets for your prized possession and leaving the cave.

Playthrough 2 - Hillbilly, Scientist, Monk

Learn to Stop Worrying - 10
Shared in the blame for the Scientist's act of mass murder.

Required: Scientist
Story based (cannot be missed)

Embrace Impermanence - 10
Got the bridge inside the temple to collapse.

Required: Monk
Keep hold of that feather! After solving the Monkey Puzzle you'll be riding on three carpets up passed your hearts desires. On the right there will be an opening with a rope hanging down. Get your group up that rope and jump on the bridge at the top.

Grand Theft Karma - 10
Played some dubious role in the Monk's murder of his Master.

Required: Monk
Story based (cannot be missed)

Who Wants to Live Forever - 40
Got everyone out of The Cave without dying once.

I find this easiest with the Hillbilly, Scientist and Monk as their sections of the cave are fairly safe.

Just a few words of warning:
Avoid the guard with the gun in the Scientist's launch facility.
Stay still on the magic carpets in the Monk's temple.
Careful on that Ferris Wheel at the Hillbilly's carnival.
Watch out for the miner's dynamite.
At the zoo a good whack from the Crystal Cave Monster's tail will kill you.
The large hole on the desert island is very easy to fall into.

Remember, if you die (or are about to die), quickly hit the guide button and exit to dash. You may need to replay a large portion of the game but at least you won't be replaying everything!

Last edited by ErrolErrolson; 01-29-2013 at 09:15 AM. Reason: Oops, Spanner = Wrench
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Old 01-25-2013, 02:40 PM   #3
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Playthrough 3 - Hillbilly, Adventurer, Twins

Walk Like An Adventurer - 10
Pantomimed an ancient hieroglyph.

Required: Adventurer
Inside the Pyramid, up the first ladder and on the right you'll see a picture of three Egyptians "Walking like an Egyptian". Simply stand your group in front of this picture and they'll do the dance.

It Belongs In a Museum - 10
Came ever-so-close to recovering the Sarcophagus.

Required: Adventurer
Story based (cannot be missed)

Don't Fill Up On Fortune Cookies - 15
Got a Xavetar fortune for every character. (Player 1 only)

Required: Everyone and (at least) three playthroughs
When you're at the Carnival make sure to visit Xavetar's booth with every character. When the seventh gets their fortune this achievement will unlock.

Warning! As noted by luke391 if you solve the Wheel of Misfortune then Xavetar's booth will deactivate. Get those fortunes before solving the puzzles!

Such Bad Children - 10
Watched Mummy and Daddy's furniture get broken all to bits.

Required: Twins
When you ride the dumb-waiter to the twins parents bedroom you just need to jump on the bed until it breaks.

God Bless Us, Every One - 10
Stood by and watched as the Twins murdered their parents.

Required: Twins
Story based (cannot be missed)

Corruption - 25
Saw every character's "bad ending". (Player 1 only)

Required: All seven characters bad endings (at least three playthroughs).
To get the bad ending you need to trade a stolen trinket for your prized possession in the Gift Shop at the end of your visit to the Cave. Then just climb the ladder to leave.

Win-win-win-win-win-win-win - 40
Took all characters to the bottom of The Cave. (Player 1 only)

Pretty self-explanitory this one.

Playthrough 4 - Knight, Time Traveler, Scientist

Hazardous Work Environment - 10
Saw someone slip off a ledge in the Missile Silo.

Required: Scientist
Inside the Nuclear Launch Facility you'll come across a Wet Floor sign. Simply place it near a low ledge and then walk over the sign. Slippy!

Playthrough 5 - Monk, Adventurer, Twins

Redemption - 25
Saw every character's "good ending". (Player 1 only)

Required: All seven characters good endings (at least three playthroughs).
To get the good ending you need to trade a stolen trinket for your prized possession in the Gift Shop and then give the prized possession back. It will take three attempts before the man accepts it. Then just climb the ladder to leave.

The Whole Story - 40
Unlocked all Cave Paintings. (Player 1 only)

You'll need both Corruption and Redemption and to have found every painting within The Cave. At least 5 playthroughs and probably the last achievement you'll get.

=================================

This is my first walkthrough/roadmap. Please point out where I've messed up!

Last edited by ErrolErrolson; 01-27-2013 at 05:56 PM.
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Old 01-25-2013, 04:04 PM   #4
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Very nice guide. There were a couple of achievements that had me confused on how to pull them off. The wife and I will definitely use this to grab the rest of the achievements. Thank you, ErrolErrolson.
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Old 01-25-2013, 08:14 PM   #5
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The thread title should have Been Achievement guide and Roadmap. anyways.. good start off.
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Old 01-25-2013, 08:22 PM   #6
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Quote:
Originally Posted by Annalie View Post
The thread title should have Been Achievement guide and Roadmap.
It was originally just a quick playthrough guide but I ended changing it into a full roadmap. I'm hoping a mod can rename the thread at some point.
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Old 01-25-2013, 10:17 PM   #7
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Nice job organizing the guide.. it definitely helps people plan their playthroughs easier if they know exactly what achievements to go for in each playthrough.
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Old 01-25-2013, 11:22 PM   #8
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Quote:
Originally Posted by ErrolErrolson View Post
It was originally just a quick playthrough guide but I ended changing it into a full roadmap. I'm hoping a mod can rename the thread at some point.
ahhh, i see.

i found some walkthrough videos that were a major help. http://www.youtube.com/user/outsidex...query=the+cave

you could probably, use them for the guide.
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Old 01-26-2013, 11:55 AM   #9
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good job on the guide!
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Old 01-26-2013, 10:37 PM   #10
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I would suggest moving "Hazardous Work Environment" from playthrough 2 to playthrough 4, seeing as playthrough 2 is the do-not-die playthrough.
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Old 01-27-2013, 04:54 AM   #11
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I made a video of every trophy besides "Don't Fill Up On Fortune Cookies" (didn't have it unlock yet, so never made a video of it... will be up soon), which you can use for your guide if you want. Also you might want to note that doing the color wheel will disable the fortune teller, since I didn't know this and have to do another cycle because of it.

Last edited by luke391; 01-27-2013 at 04:57 AM.
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Old 01-27-2013, 10:11 AM   #12
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Quote:
Originally Posted by DropDeadArtemus View Post
I would suggest moving "Hazardous Work Environment" from playthrough 2 to playthrough 4, seeing as playthrough 2 is the do-not-die playthrough.
Good plan, it will also make playthrough 4 slightly more exciting that just get-to-the-end. I didn't actually die with that achievement though. I placed the sign at the top of the ramp where the guard is (after knocking him out) and slipped down the hill. Achievement unlocked with no death. I'll rejig anyway though.

Quote:
Originally Posted by luke391 View Post
I made a video of every trophy besides "Don't Fill Up On Fortune Cookies" (didn't have it unlock yet, so never made a video of it... will be up soon), which you can use for your guide if you want. Also you might want to note that doing the color wheel will disable the fortune teller, since I didn't know this and have to do another cycle because of it.
Aha! Yes, I did the very same thing! I'll make a note. As to videos I'll leave them for now but may add them later
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Old 01-27-2013, 12:50 PM   #13
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Not looking forward to doing a dedicated "don't die" run, I've played through 3 times now just taking care not to die but not really worrying if I did actually die, just practice runs, but I have to say I have come across a fair few places where I have gotten cheap deaths that were not down to me being careless
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Old 01-27-2013, 12:57 PM   #14
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I did the not dying achievement on my first run. there was no way i was going to save that for later. i prefer to do that and die as much as i want with everyone else on the next 5 runs.
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Old 01-27-2013, 03:15 PM   #15
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Thanks for the guide!
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Old 01-27-2013, 04:22 PM   #16
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Another helpful hint; make sure you take care of "Weight of the Beast" before completing the scale task. The scale shuts down after receiving the ticket. I have to go back through with the hillbilly, knight, and time-traveller to get that one.
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Old 01-27-2013, 04:48 PM   #17
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You've put the 'Fire In The Hole' achievement in the wrong order/place. It needs to be put BEFORE 'Smells Like Team Spirit'. Otherwise you'll complete the Mine section and not be able to get it until another playthrough.

Glad I scanned ahead before I completed that area. I'd also mention that it needs to be done and achieved before you deliver the 3rd cart. After that, the miner doesn't through anymore dynamite.
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Old 01-27-2013, 04:55 PM   #18
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Quote:
Originally Posted by Nozza x360a View Post
You've put the 'Fire In The Hole' achievement in the wrong order/place. It needs to be put BEFORE 'Smells Like Team Spirit'. Otherwise you'll complete the Mine section and not be able to get it until another playthrough.

Glad I scanned ahead before I completed that area. I'd also mention that it needs to be done and achieved before you deliver the 3rd cart. After that, the miner doesn't through anymore dynamite.
You have to do that section 5 times... it really doesn't matter much if you miss it.
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Old 01-27-2013, 05:36 PM   #19
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Quote:
Originally Posted by luke391 View Post
You have to do that section 5 times... it really doesn't matter much if you miss it.
Not the point. I want to go through and get as much as I can in one playthrough no matter what characters I'm using. This way, when you get to the later ones, you can simply blast through and not have to worry about anything else.

I know it's not that bad because I'll be playing through again, I'd say the 'Creamed Corn' achievement needs to be put back to where you first get to the Mine (same place at the 'Fire in the Hole'). Because this is not right place, I moved the corn away from the bridge and it didn't get hit with the dynamite.
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Old 01-27-2013, 05:41 PM   #20
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Being a big monkey island fan really looking forward to starting this the not dying achievement worrys me abit though
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Old 01-27-2013, 05:57 PM   #21
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Thanks everyone. I reordered things a little and added some notes.
The 10,000 character per post limit is a bit of a pain.
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Old 01-27-2013, 06:40 PM   #22
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Being a big monkey island fan really looking forward to starting this the not dying achievement worrys me abit though
I wouldn't. Most (90%+) of your deaths will come from trying to rush the puzzles, over any sort of difficulty. You might accidentally die from doing a puzzle incorrectly, but you won't make the error twice.
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Old 01-29-2013, 01:28 AM   #24
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After spending way too much time trying to find the "spanner" for Weight of the Beast, I realized that the spanner is the "Wrench" in the American version. I suspect the British version has the text as "Spanner"? You may want to update to clear confusion.
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Old 01-29-2013, 05:52 AM   #25
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Quote:
Originally Posted by Rurik View Post
After spending way too much time trying to find the "spanner" for Weight of the Beast, I realized that the spanner is the "Wrench" in the American version. I suspect the British version has the text as "Spanner"? You may want to update to clear confusion.
This. I had no idea what the "Spanner" was, putting in the word "Wrench" in parenthesis next to it would help avoid confusion for us americans.

Otherwise this guide is extremely useful. Not entirely sure yet it I will see it through to 400 but I'm enjoying the game so far.
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Old 01-29-2013, 06:04 AM   #26
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I'm liking what I am seeing. Thank you for posting this. The roadmap really lays out the steps involved. Glad to see another nice easy arcade game
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

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Old 01-29-2013, 09:16 AM   #27
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Quote:
Originally Posted by Rurik View Post
After spending way too much time trying to find the "spanner" for Weight of the Beast, I realized that the spanner is the "Wrench" in the American version. I suspect the British version has the text as "Spanner"? You may want to update to clear confusion.
Oops! I'm pretty sure it's wrench in the UK version too. Fixed!
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Old 01-30-2013, 06:23 AM   #28
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Errol you've done a great job here, i've been referencing this thread most of the night as i've played. Hope to see more guides from you in the future.
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Old 01-30-2013, 09:45 PM   #29
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Great guide for a great game,nice one Errol.
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Old 01-31-2013, 04:12 AM   #30
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Safer deathless runthrough

If you have the fuse from the first section, you can bypass the hillbilly's ferris wheel. And if you also happen to carry a hot dog from the beginning, you can even bypass the zoo's puzzle.
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