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Old 01-27-2013, 05:48 AM   #31
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I think they've already got 4 games planned, right? Bungie/Activision slated the first title for release later this year(subject to change) and then they stated "Destiny" would be an ambitious project, expanding its lore to the likes of Star Wars. They've planned future titles every other year following the initial release of Destiny in late 2013. So if they do follow through with their schedule, Destiny 2(or whatever it could be called) would be out late 2015, Destiny 3 in 2017, and Destiny 4 in 2019.
FOUR?! That sounds kinda epic. Unfortunately, I never played Bungie's older games but I've heard nothing but good stuff about the men so I'm sure there's no way they can disappoint.

Lore-heavy game? I can dig that. I feel like 2 years development is kinda rushed. Unless they're doing what Peter Jackson did for the Hobbit and making all the games at once, I don't know...

Anywho, I think I'll most likely get it. So long as it isn't MMO as it's been rumored to be.
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Old 01-27-2013, 06:45 AM   #32
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So long as it focuses on Heavy Lore and Cinematography, I'm game. Hell, that's what they should've done with Halo. Oh well. They get to try again with this series. (Fun fact: Halo 1 almost didn't have multiplayer. Just imagine how amazing the series could've been if they'd gone that route from the very beginning ^_^ Maybe Destiny will push in that direction.)
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Old 01-27-2013, 07:37 AM   #33
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So long as it focuses on Heavy Lore and Cinematography, I'm game. Hell, that's what they should've done with Halo. Oh well. They get to try again with this series. (Fun fact: Halo 1 almost didn't have multiplayer. Just imagine how amazing the series could've been if they'd gone that route from the very beginning ^_^ Maybe Destiny will push in that direction.)
If Destiny is going to be heavy on lore and have RPG elements or just be a full RPG (because do we have any confirmation on what genre it is?) then it shouldn't have MP. Like Fallout or Skyrim.

Oh man...Bungie making a full RPG like that...I'd be so happy.
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Old 01-27-2013, 01:48 PM   #34
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I don't think anything is officially confirmed for this game, but reports have said that Destiny feel and plays very much like Halo does, so I would imagine it will return to First-Person.
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Old 01-27-2013, 01:57 PM   #35
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I don't think anything is officially confirmed for this game, but reports have said that Destiny feel and plays very much like Halo does, so I would imagine it will return to First-Person.
I hope this is true. I remember reading it was a sci-fi shooter at least (hopefully FPS).
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Old 01-27-2013, 05:39 PM   #36
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I don't think anything is officially confirmed for this game, but reports have said that Destiny feel and plays very much like Halo does, so I would imagine it will return to First-Person.
Well, I highly anticipate the game and hope Bungie can "wow" me as they did with Halo Combat Evolved.
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Old 01-27-2013, 09:32 PM   #37
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I kind of hope they ditch the 'S' in FPS and go for more of a First Person Adventure game. I'm tired of games that involve running through endless hordes of nameless bad guys and killing everything that moves. The industry needs to grow up already. Games like Deus Ex where you have the option to kill everybody, but doing so is but one option. More FPS games should aspire to be more like Deus Ex, Elder Scrolls, Thief, etc...

And I understand killing is necessary in a war like Halo, but that doesn't mean every single minute of the game needs to be killing and fighting. The beginning portion of Shutdown in Halo 4 is one of my favorite parts of the game. Just being free to roam around the hangar bay and checking out the neat stuff was intriguing. A big reason Halo 1 was so amazing compared to the rest of the series is because you had enormous maps and a lot of the time there weren't enemies to fight. You were just exploring the mysterious Alien world. Mass Effect, again, exploring Normandy and the Citadel were my favorite parts of the 3 games. Star Wars: KOTOR and the Ebon Hawk once again. Just because it's a videogame doesn't mean every minute of it needs to be chaos and death.

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Old 01-27-2013, 10:36 PM   #38
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I kind of hope they ditch the 'S' in FPS and go for more of a First Person Adventure game. I'm tired of games that involve running through endless hordes of nameless bad guys and killing everything that moves. The industry needs to grow up already. Games like Deus Ex where you have the option to kill everybody, but doing so is but one option. More FPS games should aspire to be more like Deus Ex, Elder Scrolls, Thief, etc...

And I understand killing is necessary in a war like Halo, but that doesn't mean every single minute of the game needs to be killing and fighting. The beginning portion of Shutdown in Halo 4 is one of my favorite parts of the game. Just being free to roam around the hangar bay and checking out the neat stuff was intriguing. A big reason Halo 1 was so amazing compared to the rest of the series is because you had enormous maps and a lot of the time there weren't enemies to fight. You were just exploring the mysterious Alien world. Mass Effect, again, exploring Normandy and the Citadel were my favorite parts of the 3 games. Star Wars: KOTOR and the Ebon Hawk once again. Just because it's a videogame doesn't mean every minute of it needs to be chaos and death.
But then you'll have those who argue, "Why do FPS games have to adopt these gameplay elements if there are games already like that?"

I do agree partially that more games should be focused on strategy, stealth, and moral decision making. Running around killing things is too common nowadays.

So you're more for exploration of worlds, than fighting every minute of gameplay? I get that. Because I like that too, but as I said, you add more exploration to Halo and less combat, and many will complain that Halo's "core-gameplay" is gone.
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Old 01-27-2013, 11:15 PM   #39
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The irony is that Halo's "Core-Gameplay" was, as I pointed out, very much exploratory. I see where you're coming from, but unfortunately in contradiction to what I said last night about gamers owning the Industry, this is one of those times where the Industry has to take control and lead gamers down the path to the future. Most gamers can't sit down and innovate the games they play. They can tell you how they want a game based off of what another game does or what it did in a previous game in the series, but most gamers will never come up with an innovative or unique idea and they will never move forward if they don't let the industry evolve. Even if it's not necessarily unique, it's still less "I want Iron Sights" and more "Halo Should be like CoD and add Iron Sights."

If there's one thing I've learned, it's that gamers don't know what they want. They bitch when things don't innovate and change, but they bitch when things are changed and a series begins to innovate *Looks at the Halo Fanbase* So the best way for the industry to evolve is to neglect what people want and focus on doing things that push the scope of the imagination and advance the industry forward.

I won't pretend to know what's best for the industry. I have ideas that people love like introducing unarmed combat to Halo and ideas that people hate like splitting game campaigns into episodic content, but like it or hate it these ideas get people thinking about what games could be and it starts to push in the right direction.

If only more people were focused more on the quality of the games they play and less on the quantity of games they get and less focused on being able to "shoot their buddies" constantly, the industry would be overflowing with unique titles. Alas, the industry has been overtaken by Casual gamers that care about nothing but that mindless multiplayer fix. And don't kid yourself, if you're one of those people that is only interested in a game for it's online multiplayer, you're a casual gamer. I don't care how "good" you are at a particular game.
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Old 01-27-2013, 11:38 PM   #40
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And don't kid yourself, if you're one of those people that is only interested in a game for it's online multiplayer, you're a casual gamer.
I would rather be called a 'casual gamer' than ever identify as a 'hardcore gamer' because people who identify as 'hardcore gamers' tend to be snobby elitists who have nothing better going on in their lives than video games.
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Old 01-27-2013, 11:53 PM   #41
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I would rather be called a 'casual gamer' than ever identify as a 'hardcore gamer' because people who identify as 'hardcore gamers' tend to be snobby elitists who have nothing better going on in their lives than video games.
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Old 01-27-2013, 11:56 PM   #42
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The irony is that Halo's "Core-Gameplay" was, as I pointed out, very much exploratory...But most gamers will never come up with an innovative or unique idea and they will never move forward if they don't let the industry evolve.
But aren't Devs doing that too? Alotta games are basing there Multiplayer or certain Single Player elements off more successful titles (Like Call of Duty influencing many games' Multiplayer now).

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If there's one thing I've learned, it's that gamers don't know what they want. They bitch when things don't innovate and change, but they bitch when things are changed and a series begins to innovate *Looks at the Halo Fanbase*
I might be going out on a limb here (I do agree that people will complain no matter what) but Devs should stop making sequels and start making new IP's. I don't like that there's a 4th Gears of War, talk about a 4th Mass Effect (never played), rumors of a 4th Assassin's Creed, etc.. I want NEW games. Not sequels.

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If only more people were focused more on the quality of the games they play and less on the quantity of games they get...[the] industry has been overtaken by Casual gamers that care about nothing but that mindless multiplayer fix.
Well I'm sure this isn't directed exactly at me, but personally, I don't consider myself hardcore at all. I always say it on these Forums, I don't care about Multiplayer that much anymore since MP nowadays just down right sucks...

Quality of games? Hells yeah. One of my favorite games in the past 2 years is Max Payne 3. Partially because it's less of a run-and-gun shooter and more of a cinematic experience. The flow of cinematics and narrative made the game what is was.

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I would rather be called a 'casual gamer' than ever identify as a 'hardcore gamer' because people who identify as 'hardcore gamers' tend to be snobby elitists who have nothing better going on in their lives than video games.
I will have to agree with Gheuh here.

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PC gamers are pricks. I have two co-workers who play nothing but World of Warcraft and League of Legends are they're complete fucking tools who think PC games and gamers rule all.
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Old 01-27-2013, 11:59 PM   #43
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Sadly the "hardcore" portion of the gaming community is pretty Elitist and snobbish you're right. They're not really all that different than the Casual community though. I prefer to lean more towards the "Veteran" community myself. Knowledge in experience and interested in contributing to the community at large. Unlike these hardcore gamers, my head's not shoved so far up my ass that I can acknowledge I'm an untalented gamer. Compared to those people that insist anybody below '50' in Halo 3 was bad, I was perfectly content with my 35-40 range.
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Old 01-28-2013, 12:03 AM   #44
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I prefer to lean more towards the "Veteran" community myself. Knowledge in experience and interested in contributing to the community at large. Unlike these hardcore gamers, my head's not shoved so far up my ass that I can acknowledge I'm an untalented gamer.
But is it still shoved up there a bit for you Veterans?

Joking aside, I consider myself a 'Dedicated' gamer.
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Old 01-28-2013, 12:04 AM   #45
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I kind of hope they ditch the 'S' in FPS and go for more of a First Person Adventure game. I'm tired of games that involve running through endless hordes of nameless bad guys and killing everything that moves. The industry needs to grow up already. Games like Deus Ex where you have the option to kill everybody, but doing so is but one option. More FPS games should aspire to be more like Deus Ex, Elder Scrolls, Thief, etc...
Add Mirrors Edge to the list! I also hope Bungie makes a unique game and they probably will. And it doesn't have to be FPS I agree.
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Old 01-28-2013, 12:07 AM   #46
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Here we are...

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Old 01-28-2013, 12:16 AM   #47
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But aren't Devs doing that too? Alotta games are basing there Multiplayer or certain Single Player elements off more successful titles (Like Call of Duty influencing many games' Multiplayer now).
I don't believe that developers consciously go out of their way to blatantly rip off games. I don't believe they sit there and say "Okay, how can we make Halo more like Call of Duty. They analyze different series in comparison to their own and identify key features that would benefit their own series, but at the same time they're thinking outside of the box and coming up with anything and everything they can think of. Loadouts aren't actually new to the series. It's a feature they tested for Halo 2 and Halo 3 and just ultimately decided not to include. Than you take other features like Vehicle Jacking, which has never been used in any other FPS to date, or Dual-Wielding, a classic feature in FPS that was enhanced by the ability to mix weapons for different effects. Some developers will definitely go out and blatantly copy games, but big name developers are less focused on being something their not and more on what they feel would give them the most of their own game.



Quote:
I might be going out on a limb here (I do agree that people will complain no matter what) but Devs should stop making sequels and start making new IP's. I don't like that there's a 4th Gears of War, talk about a 4th Mass Effect (never played), rumors of a 4th Assassin's Creed, etc.. I want NEW games. Not sequels.
This is a large part of what I'm talking about. Devs are so afraid to take risks and do something new because new doesn't sell as well as familiar. Can't blame gamers since games are $60 a pop and not worth the risk. The developers need to be focusing on getting development costs down and reducing the cost of their games in favor of being able to create more unique IP's. Every now and then you get a lucky break like Dishonored that does well, but typically a game only ever sells on Franchise or Developer name alone, so you see wonderful games like Catherine, Brutal Legends, and Enslaved ignored in favor of [FPS #72]




Quote:
Well I'm sure this isn't directed exactly at me, but personally, I don't consider myself hardcore at all. I always say it on these Forums, I don't care about Multiplayer that much anymore since MP nowadays just down right sucks...
This wasn't quoted at anybody in specific as I don't hold a grudge against anybody in this site. It's not even meant as an insult. I just stated it a sort of observation that "Hey, this is what you do for the Industry" kind of way. And personally, from the way you talk about gaming, I can see you as much a veteran gamer as anything. You have diversity in your games. I've seen you on boards from Halo to Splinter Cell to Elder Scrolls and everything in between. Plus with topics like your Halo 4 Legendary guide, it's obvious you're willing to put a little time into helping or improving the community.

Quote:
Quality of games? Hells yeah. One of my favorite games in the past 2 years is Max Payne 3. Partially because it's less of a run-and-gun shooter and more of a cinematic experience. The flow of cinematics and narrative made the game what is was.
This is one title I have yet to try, though I'm definitely looking forward to getting it now that I have my Gamefly account up and running again. It's been a couple years since I shut it down, so now I have a nice list of games to try out.


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PC gamers are pricks. I have two co-workers who play nothing but World of Warcraft and League of Legends are they're complete fucking tools who think PC games and gamers rule all.
Amen to that. I HATE PC gamers. lol. So full of themselves.
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Old 01-28-2013, 12:24 AM   #48
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Add Mirrors Edge to the list! I also hope Bungie makes a unique game and they probably will. And it doesn't have to be FPS I agree.
Mirror's Edge! Love it. Loved it enough that it actually made the final cut for my signature. God I hope they finish the trilogy for this. Keep saying they need to make the city available in Sandbox form so players can freerun anywhere their imaginations can take them It would be a neat mechanic if they could have randomized points in the city where players could compete with their friends by taking whatever route they think would be the fastest. Just imagine crossing from one side of the city to the other!

(See what I'm doing here? I'm attempt to innovate Mirror's Edge without actually talking about making it more like another game. Sadly, EA is talking about making the second game more focused on Combat and weapons, which is exactly what Mirror's Edge strove NOT to be.)

And yes, us Veterans have our heads shoved a little ways up there I still personally think 343 and a lot of other developers would benefit from having my guidance and and thought process approaching their franchises, but that's just my opinion. lol.
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Old 01-28-2013, 01:40 AM   #49
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Devs are so afraid to take risks and do something new because new doesn't sell as well as familiar. Can't blame gamers since games are $60 a pop and not worth the risk. The developers need to be focusing on getting development costs down and reducing the cost of their games in favor of being able to create more unique IP's. Every now and then you get a lucky break like Dishonored that does well, but typically a game only ever sells on Franchise or Developer name alone, so you see wonderful games like Catherine, Brutal Legends, and Enslaved ignored in favor of [FPS #72]
Yeah, they rather tack on a number to their next release than make a new IP. It's sad, but they'd rather play it safe...which sometimes work but still, I would rather see new ideas within new games.

I still wanna pick up Dishonored at some point.

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I just stated it a sort of observation that "Hey, this is what you do for the Industry" kind of way. And personally, from the way you talk about gaming, I can see you as much a veteran gamer as anything. You have diversity in your games. I've seen you on boards from Halo to Splinter Cell to Elder Scrolls and everything in between. Plus with topics like your Halo 4 Legendary guide, it's obvious you're willing to put a little time into helping or improving the community.
Oh for sure dude. I like to explore different genres of games. I would be bored to death if every game I picked up was an FPS, lol. I don't have a favorite genre or preferred genre, I just play what looks good and rarely am I disappointed with my purchases. And the community better appreciate that Guide...it took me 3 damn weeks! But seriously, I enjoyed making it. It seems to have helped a good amount of people which is awesome.

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This is one title I have yet to try, though I'm definitely looking forward to getting it now that I have my Gamefly account up and running again. It's been a couple years since I shut it down, so now I have a nice list of games to try out.
You'll love it. I guarantee it!
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Old 01-28-2013, 01:57 AM   #50
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I meant to post these earlier, but completely forgot. These are a couple articles about David Cage, the head developer of Quantic Dream, the developers of Indigo Prophecy, Heavy Rain, and the upcoming Beyond. He makes some really good points on how the industry should be and how publisher should be toward their development teams.

David Cage tells the Industry to "Grow up"
http://www.gamespot.com/news/david-c...row-up-6392198

David Cage says "Sequels kill creativity"
http://www.gamespot.com/news/sequels...d-cage-6402218

Sony never asked for Heavy Rain 2
http://www.gamespot.com/news/sony-ne...d-cage-6393277
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Old 01-28-2013, 02:27 AM   #51
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David Cage is an overrated douche who needs to pull his head out of his own ass.

The whole concept that the industry will die without innovation is flawed as a premise. Just because triple A titles are mostly sequels doesn't mean that no one is making new games, it just means that people obviously want more of what they know is good. Those new groundbreaking games will still get made and if they're so good, they get sequels because people want more of it. No one has a gun to our heads when we buy video games.

Maybe if Heavy Rain wasn't a piece of garbage people would have wanted a sequel.
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Old 01-28-2013, 02:39 AM   #52
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David Cage tells the Industry to "Grow up"
http://www.gamespot.com/news/david-c...row-up-6392198

David Cage says "Sequels kill creativity"
http://www.gamespot.com/news/sequels...d-cage-6402218

Sony never asked for Heavy Rain 2
http://www.gamespot.com/news/sony-ne...d-cage-6393277
I like how it didn't take long for commentators in the first article to bring up CoD.

I wonder how much I would like Halo: Combat Evolved if there was no 2, 3, books, etc. Sequels provide a nice bolster to devs and publishers but there's a point where they just need to stop. I'm fine with a good trilogy but when a franchise has 5 plus games under its belt, I can't help but feel burnt out if I keep seeing redundant features. I'm happy Reach introduced armor abilities, they were a great way to bring something new to Halo but the way AAs were implemented in multiplayer was God awful since people abused armor lock the first few weeks after Reach launched. I also enjoy the ordanance drops in Halo 4, but I wish they were just one thing, like call in 2 grenades or more ammo for the weapon you're currently carrying.

The Halo franchise is the most I've ever invested in a gaming franchise, I've purchased all the games, some LEs, the PC versions of CE and 2, and some Halo-themed controllers. But I want to see it end, soon. The further we carry on, the more disappointed I am, and the more "samey same" feel is what I generally receive. Maybe we could see some future books, or a live action film, but no more games after 6.

Aren't we all tired of John McClane now? How much more shit can that guy possibly take? I feel like that's what my approach to Chief will be like once Halo 6 hits shelves. Some old dude in shiny armor. Bring on the gun show.
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Old 01-28-2013, 02:43 AM   #53
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I'm all for narrative games, open-world games, RPG's, Stealth games, and a lot less Shooters...but this is way to bold of him to say:

"[T]he developer claimed the industry would die without innovation, further noting that while shooters will 'always be successful,' new ideas will benefit the business."

I don't agree. The video game industry won't necessarily die out because it has too many Shooters. With that said, there are plenty Shooters that suck complete ass; he kinda makes it seem like every Shooter is "too successful."

Also, he stats that, "sequels kill creativity." Again, I don't agree. There have been many sequels that are 150x better than their predecessors. Plus, sequels allow games to evolve.

This guy seems a little whack.

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The Halo franchise is the most I've ever invested in a gaming franchise, I've purchased all the games, some LEs, the PC versions of CE and 2, and some Halo-themed controllers. But I want to see it end, soon. The further we carry on, the more disappointed I am, and the more "samey same" feel is what I generally receive. Maybe we could see some future books, or a live action film, but no more games after 6.
Ditto. Halo should have ended with 3. Halo Reach wasn't even necessary since we already had Nylund's book, "The Fall of Reach" and as much as I love the Campaign of Halo 4, it wasn't that needed. Woulda been more mysterious for Chief to be floating in space and then leave the game like that, right? Or as you said, continue the story through novels, or a film (which would be cool).


EDIT: Beyond: Two Souls looks mad good. PS3 exclusives kick Microsoft's exclusives ass.
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Old 01-28-2013, 03:46 AM   #54
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EDIT: Beyond: Two Souls looks mad good. PS3 exclusives kick Microsoft's exclusives ass.
Yeah. Sometimes I regret buying a 360, but I would've missed out on a ton of fun with Halo and Gears. I feel like the 360 is more for the "dudebro shoot 'em up" fests, which always make for some great Friday nights.

And when I look at the PS3, all I can imagine myself playing is the Uncharted trilogy, Heavy Rain, Infamous, The Last of Us, and now Beyond: Two Souls. They're so cinematic and have great individual stories, but that's all I can get from these games. I mean, I can just watch a walkthrough on YouTube and experience the storyline. Even though I'm lacking player-game control when watching a walkthrough, I still feel like I'm watching a drawn out movie, and getting some sort of experience from just watching it, enough experience so that I don't have to go out and buy the game (or a PS3). Watching a multiplayer match of Halo 3 on YouTube just isn't the same since you're not egging on a friend over a headset.

But I'm excited to see Beyond: Two Souls and The Last of Us come to fruition. Naughty Dog is fucking amazing, and they alone are the reason why I keep an eye on their future developing titles(like I do with Bungie-Destiny too).

And it's great to see a recognizable actress take interest in doing some voicework for a videogame. Ellen Page seems like she's enjoying her experience working on Beyond: Two Souls.
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Old 01-28-2013, 04:40 AM   #55
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Yeah. Sometimes I regret buying a 360, but I would've missed out on a ton of fun with Halo and Gears.

Uncharted trilogy, Heavy Rain, Infamous, The Last of Us, and now Beyond: Two Souls [are] so cinematic and have great individual stories, but that's all I can get from these games.
I never regret having bought an Xbox360, I just wish I had both consoles but then it would be too hard to keep up with all the games on each console.

But I'm with you, Beyond and Last of Us look sooooo sooooo good, even despite them being Single Player only games. I might end up doing the same - watching some YouTube gameplay of the whole campaign to see how they draw out. Just to add, I've never been fond of watching Multiplayer on YouTube or live streams. They're just boring.
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Old 01-28-2013, 07:20 AM   #56
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I agree with much of what's been said here. I think 'veteran' gamers are at the stage where we only have one ear up our ass rather than our whole head. A couple thoughts:

Mirror's Edge and Dishonored should be mandatory content for any 360 owner. You should be forced to play and complete each of their campaigns before your xbox gets 'unlocked' and is allowed to play new games. They are two of the most unique, well made titles on the 360, period.

Halo is definately in its golden years and we can only hope it ends with Halo 6. As much as I love the series it is time to move on. Unfortunately, IIRC domain registrations and papers have already been filed for Halo 7, 8, and 9. Maybe we won't get there, maybe we will.... but it's a scary thought.

Regarding the industry as a whole and lack of innovation: A lot of innovation is taking place on XBLA. Warp is a fantastic game and showcases what happens when you keep production costs down and open the doors to creativity. I think a larger issue at hand is the overall trend to "dumb down" everything in society, and video games becoming less innovative and such is just a by product of that. Take twitter for example. People are getting to the point that if you can't say what you want to say in 250 characters or less, they have no interest in listening to you. When I pull out my 1200-page fantasy fiction book at work, I get looks like I'm crazy, and this is from college educated nurses with at least a 2-year if not 4-year degree!

To keep these attention-span deprived masses coming back for more, devs keep trying to make games more and more "accessible". In my opinion, this essentially means they are trying to make the games easier and more capable of pick-up-and-play, with no learning curve or skill curve whatsoever.

Look at little kids participating in group sports. They are now given 'participation' trophies. It used to be that if you won, you got a trophy, and if you lost, you didn't. Society is so afraid to negatively impact little Johnny that everyone has to have a trophy/ribbon/whatever. So we're teaching kids at a young age that it's not about the result, but rather that you tried. So when Johnny grows up and plays a truly HARD video game (aka not 'accessible'), he hates it because it doesn't reward him merely for his effort. The game might not even be truly difficult; it just might have a learning curve that takes more than 10 minutes to get the ins and outs of. Johnny goes and tells all his friends game X sucks, and having not even played it, they pass on this falsehood.

Mirror's Edge is a great example of this. The game itself is not truly difficult per se. Doing all the speed runs and time trials can be brain-racking, but for most gamers that isn't an issue because they aren't completionists and you can get through the game just fine without worrying about those specific achievements. The game itself can be played and enjoyed on even a moderate skill level. However, it DOES have a learning curve and it does take more than 10 minutes to get adept enough at it that you're not falling on your face every time you make a big jump. This is the type of game that many younger gamers today, raised on a diet of 'participation medals' and 'accessible' games, would immediately despise for challenging them beyond the most basic of levels.

So despite its innovation, Mirror's Edge never sold very well because it wasn't 'accessible' enough for the masses. If it had come out 10 or 15 years ago when a good challenge was still seen as a positive thing, and we weren't rewarding mediocrity at the alarming rate we do today, it would've sold better in my opinion.

You can see this trend carried over directly in the changes made with Halo 4. I truly don't believe they were trying to be innovative with the changes to the multiplayer. I think they were trying to make it more accessible to ensure that it moved copies. They had a chance to innovate with Spartan Ops, although a cinematic cut scene wrapped around what was essentially 'kill all the enemies' objectives wasn't very far on the innovative end of the spectrum. Given that they had all these armor abilities and such at their disposal, it would've been much better if they required co-op teamwork with various players doing various roles. For instance you could have multiple switches that had to be pressed simultaneously; one placed behind invincible enemies that one player needs to stealth past with active camo, one placed up on a ridge only accessible via jetpack, and a 3rd and possibly 4th placed elsewhere behind enemy lines that have to be broken through via direct or air assaults. Instead we got 'kill everything in sight' missions which felt like slow-paced but unchallenging firefight more than anything else. I like it well enough, but the more I think about it, the less innovative I think it is.

I'm rambling now I think so I'll stop... but that's my take on all this for what it's worth.
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Old 01-28-2013, 08:11 AM   #57
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I...that... you... if I'm sleepwalking and somehow found a way to log into your account and type this, I apologize. That was said pretty much exactly word for word how I would describe it. And the thing about kids being raised on participation medals? Spot on. Exactly the problem with society today. Society has failed to acknowledge that life consists of a few winners and a whole lot of losers. The human race is effectively flawed because we're the only species that doesn't kill off it's weak.

Now while I admit we can't just go around killing off those people that aren't worth anything to society (as much as I like this idea), the issue still stands that the very people who are a drain on society are the people that have the largest opinion and largest voice in society. They're the ones throwing tea parties and holding anti-gun petitions. They're offering absolutely nothing of worth to society, but they expect everybody else to cater to them.

Now I can't speak for other countries as I imagine every country is different, but I know in America this is the case. Our citizens are deluded into believing they're all special and all self-deserving and should be handed everything on a silver platter and the unfortunate side effect is the hard working people that give back usually get shafted by the lower beings who are, for whatever turn of luck, hold all the cards.

Bringing it into videogame terms, just as you said, videogames are being dumbed down and simplified so that people can get into them with little to no effort and feel good about themselves. Hell, even things like Disney World, which I remember being full of learning and educational hoohah when I was a child, is completely dumbed down and idiot-proof these days. Why go and learn about things like Water Molecules and Space when you can ride colorful things with funny noises?

Anybody that hasn't seen this movie yet, I highly recommend Idiocracy. This is a perfect example of where Humanity is going to end up if people don't act. And although it doesn't have anything to do with videogames, the videogame industry is a growing form of mass media. It is one of the largest and fastest growing forms of communication in the world. So what kind of message does it portray when developers treat us like idiots by dumbing their games down, but when people respond positively to having their videogames spoonfed to them like infants?
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Old 01-28-2013, 12:10 PM   #58
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Halo is definately in its golden years and we can only hope it ends with Halo 6. As much as I love the series it is time to move on. Unfortunately, IIRC domain registrations and papers have already been filed for Halo 7, 8, and 9. Maybe we won't get there, maybe we will.... but it's a scary thought.

You can see this trend carried over directly in the changes made with Halo 4. I truly don't believe they were trying to be innovative with the changes to the multiplayer. I think they were trying to make it more accessible to ensure that it moved copies. They had a chance to innovate with Spartan Ops, although a cinematic cut scene wrapped around what was essentially 'kill all the enemies' objectives wasn't very far on the innovative end of the spectrum. Given that they had all these armor abilities and such at their disposal, it would've been much better if they required co-op teamwork with various players doing various roles. Instead we got 'kill everything in sight' missions which felt like slow-paced but unchallenging firefight more than anything else. I like it well enough, but the more I think about it, the less innovative I think it is.
We're kinda going off topic here so I'll just say this.

Bolded quote -> very true, no one's denying that.

If there does come a year past 2020 where there is a Halo 7 onward...then I might actually not bother picking them up. That's fucking ridiculous.

Strategic SpOps would be great, but half the people who play Halo enjoy the mindless "kill everything that moves" and I'm sure a large majority favor it more than our shared liking for a more Co-Op based, teamwork heavy Spartan Ops.
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Old 01-28-2013, 07:24 PM   #59
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The human race is effectively flawed because we're the only species that doesn't kill off it's weak.
I can't wait until we get into eugenics.

Actually, I think I'm gonna get off the crazy train now. It was a fun ride, but I feel like I'm staring too deep into the abyss here.
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Old 01-28-2013, 11:21 PM   #60
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I can't wait until we get into eugenics.
I think I heard something about kids being born with six fingers on each hand. This is happening more frequently. Often times parents choose to remove a finger from each hand of the child's.

Creepy stuff.

A sixth finger seems useless. I'm going to use "a sixth finger" instead of "fifth wheel" now and see if this expression gets going.

Thnx
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