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Old 02-07-2013, 05:33 PM   #31
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Quote:
Originally Posted by ChickinOnaChain View Post
More "fixes"??? Are they just shooting in the dark or are they really gong to fix this game?
Nah, they've moved on to Aliens: Colonial Marines.

@coldspider - I did clear my cache and it still makes me download the 3MB update, so I dunno what the deal is...

And I was just bitching really.
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Old 02-07-2013, 07:28 PM   #32
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Quote:
Originally Posted by ChickinOnaChain View Post
More "fixes"??? Are they just shooting in the dark or are they really gong to fix this game?
Yep, more little fixes that will no doubt end up in the next patch, I don't see what your problem is with that...
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Old 02-12-2013, 07:58 PM   #33
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Added this new fix for Feb. 12:

February 12, 2013
- Mechromancer's Prodigy class mod now correctly increases reload speed.
- Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.
- Sir Hammerlock DLC: Arizona no longer refuses to spawn if players are too far away.

I am VERY interested in seeing results from fix #2.
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Old 02-12-2013, 08:31 PM   #34
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Quote:
Originally Posted by ColdSpider72 View Post
Added this new fix for Feb. 12:

February 12, 2013
- Mechromancer's Prodigy class mod now correctly increases reload speed.
- Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.
- Sir Hammerlock DLC: Arizona no longer refuses to spawn if players are too far away.

I am VERY interested in seeing results from fix #2.
Just noticed that my Bladed Tattler now has x3 damage. Used to be x2.
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Old 02-12-2013, 09:27 PM   #35
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Just quoting myself from GBX forums.


Quote:
Originally Posted by Bahroo3 View Post

Ahab went up by 189304 per shot

Seraphim went up by 4807 per shot

Actualizer went up by 2625 per shot

Tattler went up to 3 bullets per shot for 5584 per shot.


NO OTHER ITEMS HAVE CHANGED. Your damage will vary depending on parts/prefix but this is how much ALL variants went up.
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Old 02-12-2013, 11:44 PM   #36
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I don't think I even got a seraph until the last DLC came out, so I guess nothing in my inventory is even going to change. Is Gearbox basically saying that they think the power of the Hammerlock seraphs is adequate?
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Old 02-12-2013, 11:54 PM   #37
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This format of the hot fixes is horrible, y did you change it?! The madness!!

Sorry couldn't resist after reading the other post haha.

Glad I don't have to re-aquire all of my seraphs again!!
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Old 02-13-2013, 12:15 AM   #38
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Quote:
Originally Posted by roneraven View Post
This format of the hot fixes is horrible, y did you change it?! The madness!!
Good one .
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Old 02-19-2013, 07:28 PM   #39
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More hot-fixes today

http://www.gearboxsoftware.com/commu...ot-fixes--2-19

"New hot fixes for Borderlands 2 are now rolling out on PC / Mac, Xbox 360 and PlayStation 3!
Borderlands 2 Hot Fixes
February 19, 2013
  • Mr. Torgue DLC: Fixed an issue where the Lootsplosion would not always trigger after defeating Piston.
  • Addressed instances of audio distortion tied to Axton's turret and kill skills.
  • Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion.
  • Amp shots now use same sound effect regardless of whether player is client or host.
  • Assigned price to Anshin 'Evolution' shield so that players can sell it for money if desired."
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Old 03-12-2013, 07:10 PM   #40
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More hot fixes today: http://www.gearboxsoftware.com/commu...ot-fixes--3-12
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