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Old 02-03-2013, 11:01 PM   #61
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You have obviously never flag hunted in the first Assassin's Creed if you think the feathers are bad.
Very perceptive. Good post.
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Old 02-04-2013, 06:58 AM   #62
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It kinda does. There is only so much space on the disk and if they add MP then they have to make the story short so they can fit the mp onto the disk. If they didn't have to add MP they could come up with a longer and better story.
Why do assume they "made the story short" and didn't just have the extra room? You're saying this is in relation to a single-player franchise becoming multiplayer, which means that there were previous games, probably this generation. So, don't you think they were maybe able to compress the code or something while still adding and expanding?

As for the "longer and better story", that's the problem with the whole Mass Effect 3 ending debacle. These writers told the story they wanted to tell. These aren't licensed or tie-in titles we're talking about. Most of them aren't pushed out to go with some other media or anything of the sort (usually; deadlines do exist in some cases, sadly). The game is likely as it was meant to be.

I'm not trying to really "argue". I just hate that everyone on here is so freaking cynical. Why jump right to the most negative, pessimistic conclusions? Why does it have to be:

"2K cut BioShock 2's storyline to make room for some tacked on multiplayer!!!"

and not

"Maybe BioShock 2's storyline didn't live up to the original's and the multiplayer was poorly implemented. Though others probably like it, it just wasn't my cup of tea."


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I also hate quicktime events and tacked on MP. You can tell when its tacked on when they just take sections of the game from single player and call it a map.
By that definition, you're thinking more Saints Row's and Grand Theft Auto's multiplayer instead of Assassin's Creed's and BioShock 2's. The latter two's multiplayer maps were new areas. >.<

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Old 02-04-2013, 07:24 AM   #63
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I might be one of those rare people, who actually likes QTE's. Though I don't like it, when they keep popping all the time. Oh, and those parts where you basically have to press a single button 50 times per second for 10 long seconds to get past the part.

(Resident Evil 4 rolling rocks on Professional and some parts in Resident Evil 5 on Professional, where you had 0.3 seconds or less time to react. )
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Old 02-05-2013, 12:49 AM   #64
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Why do assume they "made the story short" and didn't just have the extra room? You're saying this is in relation to a single-player franchise becoming multiplayer, which means that there were previous games, probably this generation. So, don't you think they were maybe able to compress the code or something while still adding and expanding?

As for the "longer and better story", that's the problem with the whole Mass Effect 3 ending debacle. These writers told the story they wanted to tell. These aren't licensed or tie-in titles we're talking about. Most of them aren't pushed out to go with some other media or anything of the sort (usually; deadlines do exist in some cases, sadly). The game is likely as it was meant to be.

I'm not trying to really "argue". I just hate that everyone on here is so freaking cynical. Why jump right to the most negative, pessimistic conclusions? Why does it have to be:

"2K cut BioShock 2's storyline to make room for some tacked on multiplayer!!!"

and not

"Maybe BioShock 2's storyline didn't live up to the original's and the multiplayer was poorly implemented. Though others probably like it, it just wasn't my cup of tea."
Bioshock 2's MP was decent but got boring after awhile. I came to the conclusion that they cut the story to make room for the MP because it fits. People nowadays don't typically buy singleplayer only games, they rent it. Multiplayer is where its at and that leaves room for them to make map packs as I'm sure its easier to do that than to think of a story expansion.

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By that definition, you're thinking more Saints Row's and Grand Theft Auto's multiplayer instead of Assassin's Creed's and BioShock 2's. The latter two's multiplayer maps were new areas. >.<
I wasn't referring to Bioshock 2 and I've never played Assassin's Creed past the first one.
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Old 02-07-2013, 08:29 AM   #65
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my top 3 of motivation killers:
1. collectibles
2. terrible placed checkpoints etc.
3. bad voice acting
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Old 02-07-2013, 04:29 PM   #66
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I can deal with a shit ton of collectibles that don't mean anything, I skip them.
I can deal with MP in games that don't need it, I don't play it.
I can deal with short campaigns if they are fun and re-playable with decent stories. Or I just didn't spend much cash on it and don't care.
I can deal with unskippable cut scenes, I go grab a beer.
I can deal with badly developed games that are broken, not fun or are just plain fucking terrible, I play once and never again, stop playing, or don't play it at all.

What I can't stomach above all else, in any game but especially in otherwise perfectly fun games:

Quick time events. Intentionally breaking immersion. Ruining the momentum of a moment. Making a game come to a grinding halt for timed button presses that are completely not what you were just spending the entire game doing.

The only time they have ever been useful was during Walking Dead. Since that was the play control for it... it works and works well.

In any other games like shooters they can go to hell.

That Halo 4 ended with a quicktime event was rage inducing. Completely broke my "OH FUCK YAH WE'RE AT THE BOSS YAHHHHHHH!!!!!!! happy success vibe. Here's this epic badass boss with "The Force" of the Forerunners....thinking big badass fight ahead.

..... fight after fight after fight to get there and it just kept getting cooler.... then.... a QT... cut scene... roll credits....wait... what just happened? say wha? That was....it?





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Old 02-08-2013, 04:46 AM   #67
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Old 02-10-2013, 06:51 AM   #68
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Killers for me;

QTE's completely ruin the f.low or me.
Useless or an obscene amount of collectibles.
Aaaaand day 1 dlc. Wtf?!? Especially when it's already on the disc...cough* Capcom.
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Old 02-11-2013, 10:47 PM   #69
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For me the hardest thing to play isn't a bad game, but a game that if it had more time for testing or polish it would have been great. Far Cry 2 is good example of if they had spent more time on the multiplayer it woud have been amazing instead of beautifully flawed.
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Old 02-11-2013, 11:50 PM   #70
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There are many things that can mess a game up in my opinion. Like:
  • QTE's: Why do I need one just to open a door or push a sword into the bowels of an enemy?
  • Unskippable cut-scenes: especially the ones right before a boss and if you fail on the boss then you have to start from before the cut-scene. Really?
  • Useless collectables: If the collectable rewards you with something in game then great. I have no problem with them unless there are 700 or so needed...<cough> <cough> Crackdown <cough>
  • Bad controls/camera: This is mainly about games like Assassin's Creed. Great game series but when you get to those 'must jump out at a 30 degree angle to make it to other side' when the camera is wonky and/or you have a problem getting the correct perfect angle from the thumbsticks on the controller. I don't know how many times that while hanging from a post sticking out of the wall and trying to jump at just the perfect angle to the right that instead of jumping right I run up the flipping wall and fall all the way down to the ground which may result in death from extreme heights.
  • Random events: Having a story element or an achievement based on a random event that may or may not happen in your first 1000 attempts is just as fun and exciting as getting a colonoscopy at the same time as getting a root canal.
  • Glitched achievments: I know this doesn't interfere with the story, as such, but when you work hard at something for the pay-off...and don't get the pay-off, then that can mess your game up for you.
  • X-ray vision enemies: Gotta love those enemies that can spot (and then precede to shoot/attack) through a wall. Or the ones that can spot a gnat crouching on your butt-cheek from 200 yards away and also have the perfect aim to 2-shot kill you from that distance.....with a pistol.
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Old 02-12-2013, 01:07 AM   #71
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Quick time events. Intentionally breaking immersion. Ruining the momentum of a moment. Making a game come to a grinding halt for timed button presses that are completely not what you were just spending the entire game doing.
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There are many things that can mess a game up in my opinion. Like:
  • QTE's: Why do I need one just to open a door or push a sword into the bowels of an enemy?
Man, you guys would hate The Bourne Conspiracy. Every boss on that game is just a huge, long, annoying, pointless quick time event battle with non stop smashing of the buttons all over your controller. So much fun!
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Old 02-12-2013, 01:11 AM   #72
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Man, you guys would hate The Bourne Conspiracy. Every boss on that game is just a huge, long, annoying, pointless quick time event battle with non stop smashing of the buttons all over your controller. So much fun!
I hate QTE's but I loved the Bourne game. Didn't find the QTE's in that one very annoying at all for some reason. Want to exp some horrific Quick Time Event's? Play Resident Evil 6.
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Old 02-12-2013, 01:15 AM   #73
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Man, you guys would hate The Bourne Conspiracy. Every boss on that game is just a huge, long, annoying, pointless quick time event battle with non stop smashing of the buttons all over your controller. So much fun!
Quote:
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I hate QTE's but I loved the Bourne game. Didn't find the QTE's in that one very annoying at all for some reason. Want to exp some horrific Quick Time Event's? Play Resident Evil 6.
That huge ass monster in the circular room when you play Chris' campaign springs to mind, quit the game because of that and the stupid dodging and running around. URGH. Stupid game.

Everything is a mo'fookin QTE in that game, EVERYTHING! You might as well just turn in it to Heavy Rain 2.0... (although I did enjoy that game so maybe not )
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Old 02-12-2013, 01:17 AM   #74
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I hate QTE's but I loved the Bourne game. Didn't find the QTE's in that one very annoying at all for some reason. Want to exp some horrific Quick Time Event's? Play Resident Evil 6.
I loved that Bourne game as well, I listed it along with Syndicate as one of the most underrated games on Xbox in that other thread. The QTE on some games like 007 Goldeneye and some of these Japanese games can get annoying though and just seem pointless.

I haven't played RE6, and don't want to from what I hear, the QTE's not being of the reasons which is worrying.
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Bungie made a game where the most memorable thing about it is the constant spawning of enemies in front a small cave where people would stand and shoot endlessly.
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Old 02-12-2013, 02:38 AM   #75
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Quote:
Originally Posted by Gackt View Post
I hate QTE's but I loved the Bourne game. Didn't find the QTE's in that one very annoying at all for some reason. Want to exp some horrific Quick Time Event's? Play Resident Evil 6.
Resident Evil 6 + QTE's = most annoying thing in a game. Climbing the rope at the end of Leon's Campaign...took me almost 30 minutes

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I haven't played RE6, and don't want to from what I hear, the QTE's not being of the reasons which is worrying.
Good! Don't! Cause it was a waste of $60 and the biggest disappointment of 2012.
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Old 02-12-2013, 02:45 AM   #76
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Resident Evil 6 + QTE's = most annoying thing in a game. Climbing the rope at the end of Leon's Campaign...took me almost 30 minutes



waste of $60 and the biggest disappointment of 2012.
You're a literally the 3rd person to quote this towards the game word for word. Man they must have really fucked up, luckily I'm not even a RE fan.
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I bought destiny thinking it was a game, instead I got a Zoo.
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Old 02-12-2013, 02:48 AM   #77
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Resident Evil 6 + QTE's = most annoying thing in a game. Climbing the rope at the end of Leon's Campaign...took me almost 30 minutes
Same. I wanted to complete that game, and I would have if it wasn't for the QTE's.
Just want to add the series is getting worse each release. Chris' campaign being a 3rd person action shooter with RE controls was just about the worst idea Capcom has ever come up with. Id like for them to keep the co op though in future titles.
I'm also tired of never fighting zombies anymore, and only ever fighting B.O.W.'s
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Old 02-12-2013, 03:34 AM   #78
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Same. I wanted to complete that game, and I would have if it wasn't for the QTE's.
Just want to add the series is getting worse each release. Chris' campaign being a 3rd person action shooter with RE controls was just about the worst idea Capcom has ever come up with. Id like for them to keep the co op though in future titles.
I'm also tired of never fighting zombies anymore, and only ever fighting B.O.W.'s
LOL you guys are scaring me away from even playing RE6! I better leave before you start up about Bethesda! I havn't even started my Fallouts yet and I know you will try to ruin my high hopes for the games! Hahaha!
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Old 02-12-2013, 04:34 AM   #79
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LOL you guys are scaring me away from even playing RE6! I better leave before you start up about Bethesda! I havn't even started my Fallouts yet and I know you will try to ruin my high hopes for the games! Hahaha!
Oh reeeeeeeeeeeeeally...
I must remember that, if I wasn't about to fall asleep I'd go into a nice lengthy hate filled rant about Bethesda...but lucky for everyone I'm far to tired right now to complain
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Old 02-12-2013, 05:51 AM   #80
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I hate QTE's but I loved the Bourne game. Didn't find the QTE's in that one very annoying at all for some reason. Want to exp some horrific Quick Time Event's? Play Resident Evil 6.
Knight's Contract on hardest difficulty, toughest QTEs ever. They would only appear in boss fights, and you virtually had to start hitting the button before the prompt appeared. Failure would mean a boss would regenerate one third to half of their health, except for the final boss which would insta-kill you.
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Old 02-14-2013, 06:17 AM   #81
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The only thing I can't stand in games is terrible-beyond-terrible voice acting. Right now (well, not right this second..) I'm playing through KUF:CoD, and I just really can't stand the voice acting! Most of the time there's no emotion in what they're saying, and when there is emotion it's either misplaced or not enough/too much.. They don't converse with each-other naturally, it's like they're all amateurs (even though I swear Moonlight is Patrick Stewart, though I can't be arsed to check).


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Same. I wanted to complete that game, and I would have if it wasn't for the QTE's.
Just want to add the series is getting worse each release. Chris' campaign being a 3rd person action shooter with RE controls was just about the worst idea Capcom has ever come up with. Id like for them to keep the co op though in future titles.
I'm also tired of never fighting zombies anymore, and only ever fighting B.O.W.'s

The only thing I hated about RE6 was running in circles from the huge B.O.W. at the end of Chris' campaign. Had to attempt that section about 50 times (no, I'm not exaggerating) because somehow he would always catch up with either me or my boyfriend.
I don't care much for where the story is heading, and I prefer the thrills I got from the original 3, but it's not a terrible game in my opinion.
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Old 02-14-2013, 11:35 AM   #82
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Same. I wanted to complete that game, and I would have if it wasn't for the QTE's.
Just want to add the series is getting worse each release. Chris' campaign being a 3rd person action shooter with RE controls was just about the worst idea Capcom has ever come up with. Id like for them to keep the co op though in future titles.
I'm also tired of never fighting zombies anymore, and only ever fighting B.O.W.'s
I actually considering ditching the game at the crazy amount of QTE's towards the end of everyone's Campaign. It was just so unnecessary.

I gotta agree with you. If RE didn't have Co-Op...it would be 9487x worse. Chris' Campaign was a disappointment (to be kind) which is a shame because I love Chris.

I probably won't even bother with a future RE game, to be honest. Maybe Revelations in May, and maybe that rumored sequal to Raccoon City (because I'm the only person in the world who liked that game for what it was), but that's about it.
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Old 02-14-2013, 12:41 PM   #83
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I hate:

1) respawning enemies, in particular some areas where you need to run and score the checkpoint while a whole horde of enemies relentlessly assault you.
2) Cutscenes that you can't skip. It's good the first time you play a game, but when I play a new game plus or I restart a checkpoint I don't want to see the same cutscene over and over.
3)Pietro Ubaldi. Good voice acting but they use him in a lot of games!
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Old 02-14-2013, 02:20 PM   #84
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I actually considering ditching the game at the crazy amount of QTE's towards the end of everyone's Campaign. It was just so unnecessary.

I gotta agree with you. If RE didn't have Co-Op...it would be 9487x worse. Chris' Campaign was a disappointment (to be kind) which is a shame because I love Chris.

I probably won't even bother with a future RE game, to be honest. Maybe Revelations in May, and maybe that rumored sequal to Raccoon City (because I'm the only person in the world who liked that game for what it was), but that's about it.
I liked Operation Racoon City, the online was laggy and sucked and I hate "get S rank" type achievements lol but aside from that I had fun playing it. Probably because I could play it with my brother. Co Op instantly improves a game for me.
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Old 02-14-2013, 05:43 PM   #85
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I liked Operation Racoon City, the online was laggy and sucked and I hate "get S rank" type achievements lol but aside from that I had fun playing it. Probably because I could play it with my brother. Co Op instantly improves a game for me.
I enjoyed Operation Raccoon City, too. It was a fun little game. Easy, too.

I'm from a large, poor family. So, we only had one console at any one time to share amongst 7 kids. And, since my father loathes video games, we had pretty restrictive time limits on turns. So, co-op was the only way to go.
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Old 02-14-2013, 08:50 PM   #86
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Collectables: Jumping on the band wagon here. I really don't see the point unless they have some use. Like audio logs in Bioshock, so you get bits of back story.

Voice Acting: Bethesda, I'm looking in your direction. Not only is there few actors used, they are bloody awful as well. Totally ruins a game. Gackt will just disagree and say Bethesda games are awful anyway, but for me, I enjoy their games until I hear dialogue.

Short campaigns: Spec Ops was a fun game for me. But I had completed the game in 3hrs 42m. Glad I got that dead cheap, else I would have been so gutted had I paid full price on release day.
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Old 02-14-2013, 09:22 PM   #87
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the vision of the developers/publishers to make loads a money in the first place
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Old 02-14-2013, 09:28 PM   #88
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Man, you guys would hate The Bourne Conspiracy. Every boss on that game is just a huge, long, annoying, pointless quick time event battle with non stop smashing of the buttons all over your controller. So much fun!
Mental note to self... never play that. Ever.

That reminds me of the old xbox Nightmare Before Christmas game.... the boss fights were like that.... and fast as hell too, fucking awful.

Even the minimal QTE in FF13-2 is driving me batty. Just let me hit the fucker with my sword already!!!!!!!! Fuck this shit.
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Old 02-16-2013, 02:22 AM   #89
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I absolutely HATE cut scenes that I cannot skip, I don't mind them intially, but I would love if it recognised if you're playing through for a second time and give you the option (or even better do it in the first place)

Also... no autosave feature, or very few and far between checkpoints.

Or dying and restarting at the start of a level because the game has no checkpoints at all.
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Old 02-16-2013, 05:45 PM   #90
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Voice Acting: Bethesda, I'm looking in your direction. Not only is there few actors used, they are bloody awful as well. Totally ruins a game. Gackt will just disagree and say Bethesda games are awful anyway, but for me, I enjoy their games until I hear dialogue.

In Skyrim they used two people that were in Babylon 5, and one of them wasn't even Bruce Boxleitner. Now, I enjoyed Babylon 5 but anyone that argues that it was well acted is just plain stupid.

To make it worse the two actors they used from B5 were the one that played Ivanova (Claudia Christian who voiced: Aela, Legate Rikke, Adrianne, Breya, Bryling, Queen Potema and about 20 other voices) and the guy that played that shitty ass telepath cult leader from the shitty 5th season (Robin Atkin Downes who voiced Brynjolf...In his defense he actually is a very good voice actor who gets a ridiculous amount of work).

So yeah...voice acting in Bethesda games isn't exactly great...
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