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Old 03-01-2013, 02:18 AM   #241
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Sounds like Isaac is furious as you are as to what the hell is going on. I've had some weird instances in DS, but not like that. Maybe you weren't quick enough with the shooting of the tentacles?
I think I might have been too fast. I was using the Devil's Horns and had them both destroyed before they finished setting down on the platform.
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Old 03-01-2013, 06:48 AM   #242
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On my hardcore run I did a back-up at the swinging ice lift, came back into the game and got a in-game notification (hardcore mode complete - 8-bit mode unlocked) no achievement. Finished the game and still got no achievement.
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Old 03-03-2013, 02:52 PM   #243
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halfway through chapter 4 doing the second mission my co-op partner who was the host got disconnected from the EA servers....does this mean we have to start chapter 4 all over?
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Old 03-03-2013, 04:16 PM   #244
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halfway through chapter 4 doing the second mission my co-op partner who was the host got disconnected from the EA servers....does this mean we have to start chapter 4 all over?
You'll have to start from the last checkpoint you got to, or maybe the last time you got the "progress saving" icon. It should have saved some of your progress if you were halfway through the chapter.
If it was a side mission you were doing, then you would have to start that mission from the start, but not the entire chapter.
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Old 03-03-2013, 04:35 PM   #245
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You'll have to start from the last checkpoint you got to, or maybe the last time you got the "progress saving" icon. It should have saved some of your progress if you were halfway through the chapter.
If it was a side mission you were doing, then you would have to start that mission from the start, but not the entire chapter.
fuck....oh well. Better then starting from the beginning....we are doing a casual, collectible run so I guess we'll see where we are tonight.
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Old 03-04-2013, 10:29 PM   #246
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Dang I lost connection as I was getting an achievement.
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Old 03-04-2013, 10:49 PM   #247
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I got disconned from the EA servers (and booted back to the main menu), but not from Xbox Live. Had a mild panic attack as I'm playing Hardcore and hadn't saved in a while. Can't reconnect to their servers right now, must be EA's issue, as I'm still on Live no problem.
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Old 03-04-2013, 10:52 PM   #248
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Me too. I was helping my friend who's new to Dead Space get Weed Killer, when we lost connection.
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Old 03-04-2013, 11:19 PM   #249
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Guess the servers are down for everyone then? That sucks, was planning to play a bit of co-op before bed
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Old 03-05-2013, 12:56 PM   #250
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Just read the news (potential rumor) that EA may have cancelled the production of Dead Space 4. If it is true then this may be a blessing in disguise, I suppose. Why do all successful survival horror games eventually start trying to ditch the elements that made them amazing in order to try to appeal to the Call of Duty crowd? Too many video game companies are selling out. Dead Space 3 is a decent game but it wasn't what fans were expecting. I, for one, never experienced a single genuine scare in this installment. You know you've lost touch with your fan base when customers start referring to a Dead Space game as "Mass Effect in space".
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Old 03-05-2013, 01:28 PM   #251
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I, for one, never experienced a single genuine scare in this installment.
Did you experience any in the previous games? I know I never did, I was startled now and then but never scared.

DS3 was just as tense as previous games [especially on the right modes] and had the same level of startles. While at the same time playing better, having better visuals/audio and was significantly longer.

For me horror games have the same problem as horror movies, they are not scary and they never have been. The best we can really hope for is that they are tense and the startles [scares] are well paced. I think DS3 hit that pretty well.
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Old 03-05-2013, 04:53 PM   #252
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Did you experience any in the previous games? I know I never did, I was startled now and then but never scared.

DS3 was just as tense as previous games [especially on the right modes] and had the same level of startles. While at the same time playing better, having better visuals/audio and was significantly longer.

For me horror games have the same problem as horror movies, they are not scary and they never have been. The best we can really hope for is that they are tense and the startles [scares] are well paced. I think DS3 hit that pretty well.
The first game had me on edge the majority of the time. But, then again, you didn't really know what to expect. It seemed like the surprises were pretty constant and they were varied. (Sometimes something huge would punch through a window as you walked past, tentacles would grab your leg unexpectedly and start dragging you away, etc...) And then there was the ending.

The second game made me jump a few times but most of those jumps were caused by random items in the environment. Never the enemies. The few scares from enemies that you could potentially receive in the second game were all courtesy of flashbacks to areas you'd visited previously. Nothing really spooked me at all in the third game. I never even jumped. Items like the pinball machine are painfully obvious, enemies emerge almost exclusively from vents, etc... It kind of feels like they were too wrapped up in the combat to focus on adding even a few cheap scares this time around.
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Old 03-05-2013, 05:02 PM   #253
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You know you've lost touch with your fan base when customers start referring to a Dead Space game as "Mass Effect in space".
I must've played the wrong Mass Effect.
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Old 03-05-2013, 05:03 PM   #254
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The first game had me on edge the majority of the time. But, then again, you didn't really know what to expect. It seemed like the surprises were pretty constant and they were varied. (Sometimes something huge would punch through a window as you walked past, tentacles would grab your leg unexpectedly and start dragging you away, etc...) And then there was the ending.

The second game made me jump a few times but most of those jumps were caused by random items in the environment. Never the enemies. The few scares from enemies that you could potentially receive in the second game were all courtesy of flashbacks to areas you'd visited previously. Nothing really spooked me at all in the third game. I never even jumped. Items like the pinball machine are painfully obvious, enemies emerge almost exclusively from vents, etc... It kind of feels like they were too wrapped up in the combat to focus on adding even a few cheap scares this time around.
The pinball machine jumped me bad. I didn't notice it when I was moving through the room.
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Old 03-05-2013, 05:15 PM   #255
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The pinball machine jumped me bad. I didn't notice it when I was moving through the room.
Lol, yeah, that pinball machine got me good! The vents were waaaay overused here. I can kinda go for them constantly being used in buildings and on ships, but the ice vents were a step too far.
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Old 03-05-2013, 05:18 PM   #256
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Lol, yeah, that pinball machine got me good! The vents were waaaay overused here. I can kinda go for them constantly being used in buildings and on ships, but the ice vents were a step too far.
I remember seeing the vents in the ice caves and yelling "Seriously, wtf?" at the TV. That is the most absurd thing ever. They had the new system of enemies popping out from the snow and still chose stupid vents.
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Old 03-05-2013, 06:00 PM   #257
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I remember seeing the vents in the ice caves and yelling "Seriously, wtf?" at the TV. That is the most absurd thing ever. They had the new system of enemies popping out from the snow and still chose stupid vents.
But even when they were popping out of the snow, you almost always saw them coming from the snow jumping around on the ground where they were underneath. Pretty much ruined the tension in the game. Only thing that gave me that tense feeling was the regenerating necromorphs. Still hate them!
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Old 03-05-2013, 07:24 PM   #258
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I have played through this game 10 times since the release, and I still jump at some parts. I can't wait for Awakened to come out.
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Old 03-08-2013, 05:54 PM   #259
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loud noises to scare the player are so cheap. I agree the vents and the snow bits were so over used. you knew what was going to help. See a vent, you know a monster is going to pop out etc

The new DLC looks like what DS3 should of been but no way I'm buying the game and the dlc unless the point out more quality DLC
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Old 03-11-2013, 05:31 AM   #260
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Except for the achievements, which is why you would be on this website. Retard.
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Old 03-11-2013, 09:27 AM   #261
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Sure I'll bitch about co-op so more. the game DOESN'T NEED IT.

I mean really? Does it really need it? Why can't you people play alone?

If the game doesn't rely on co-op as a integral feature then it's de facto tacked on. If it is tacked on, it's just a business stratagem.

Social gaming is a plague. It's infected virtually every single platform, genre, and franchise imaginable.
It's definitely tacked on as it was a business strategy by EA that all of their titles will be multiplayer in some sense. That way they can force gamers to pay an additional $10 when buying used, and they can introduce micro-transactions, DLC, etc. With that said, I just finished up single player and, other than being as easy as a Lego's game, the co-op didn't seem to interfere with the game in any real sense, other than the co-op partner showing up in somewhat odd ways at key moments when they weren't really part of the story.
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Old 03-11-2013, 11:00 AM   #262
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It's definitely tacked on as it was a business strategy by EA that all of their titles will be multiplayer in some sense. That way they can force gamers to pay an additional $10 when buying used, and they can introduce micro-transactions, DLC, etc. With that said, I just finished up single player and, other than being as easy as a Lego's game, the co-op didn't seem to interfere with the game in any real sense, other than the co-op partner showing up in somewhat odd ways at key moments when they weren't really part of the story.
The co-op isn't tacked on, play the whole game co-op and there's quite a lot more dialogue as there's some good banter going on between Carver and Isaac.

Co-op really changes things up and makes for a very interesting alternative playthrough as well as the co-op specific side missions where carver sees and hears things that Isaac doesn't.
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Old 03-11-2013, 11:33 AM   #263
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The co-op isn't tacked on, play the whole game co-op and there's quite a lot more dialogue as there's some good banter going on between Carver and Isaac.

Co-op really changes things up and makes for a very interesting alternative playthrough as well as the co-op specific side missions where carver sees and hears things that Isaac doesn't.
We can agree to disagree. From a single player perspective, it causes a few odd situations where Carver doesn't really fit in or pops up and says something when you didn't even realize he was there (single player plays as though he's there with you all along, even though he's not). In addition, co-op locks you out of areas (co-op only sections) that should have been available to the single player.
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Old 03-11-2013, 11:43 AM   #264
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In addition, co-op locks you out of areas (co-op only sections) that should have been available to the single player.
It wouldn't have made any sense at all to do those sections in singleplayer unless they made Carver an AI partner, even then it would have been stupid cause we wouldn't see what he was seeing [enemies, toy soldiers, party decorations, the lot.] It would have just been nothing more than us having to protect an AI from attack like with Nicole in DS1.
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Old 03-12-2013, 09:48 PM   #265
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Old 03-13-2013, 08:55 PM   #266
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reading the EG review and few other gamer's comments of the DLC and its shit, was hoping this was the horror element of the game or at least.


Also if you play it solo, there is 1 bit that makes no sense near the end with isaac and generic military guy talking
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Old 03-13-2013, 09:13 PM   #267
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Also if you play it solo, there is 1 bit that makes no sense near the end with isaac and generic military guy talking
Noticed that myself, wonder how that end part plays out in co-op.
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Old 03-14-2013, 12:11 AM   #268
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My biggest gripe is the dramatic increase in the necromorphs' speed. I thought I was just rusty or something, but after reading this thread I'm not the only one who disliked this. I 100% the first two games and was wondering why I was getting my ass kicked so badly in this one lol.

Also 11 day one items? I think I'm done with games for a while. Got plenty to keep me occupied, and I'll just wait it out to see if devs stop pulling this BS. Season passes, day 1 DLC, DLC that's already on disc...
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Old 03-14-2013, 12:26 AM   #269
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My biggest gripe is the dramatic increase in the necromorphs' speed. I thought I was just rusty or something, but after reading this thread I'm not the only one who disliked this. I 100% the first two games and was wondering why I was getting my ass kicked so badly in this one lol.

Also 11 day one items? I think I'm done with games for a while. Got plenty to keep me occupied, and I'll just wait it out to see if devs stop pulling this BS. Season passes, day 1 DLC, DLC that's already on disc...
I'm no fan of season passes, day 1 DLC and DLC disc, but it's harsh to lump DS3 in with games that do that (apologies if you aren't doing that, it just comes across that way to me). The DLC available from day 1 is actually just pointless items. Extra weapons, suits etc. Not like it's full DLC with achievements. And Awakened wasn't on this disc already, plus no season pass for DS3.


Can't say the speed increase bothered me that much. Made it more of a challenge in some places but that's a good thing I think.
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Old 03-14-2013, 09:51 AM   #270
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Slower enemies in the first two games (especially the first), gave me a sense of slowly being suffocated...
As if the necromorphs were saying "we don't need to rush, Isaac. We're on a ship. There's nowhere for you to run. We'll get you eventually, Isaac. Count on it"
Which was sometimes broken up by the Brute charging at you, or a tentacle dragging you away... Both of which were actually slow, but because of the size of the Brute, and the inevitability of the tentacle dragging you to your doom... They felt really panicy. Inevitability also works as a good description of the Immortal.

In contrast, I *never* felt that pressure from any enemy in DS3... Not even from the immortals.

Slow methodical enemies make horror (ie Alien)
Fast zergy enemies make action (ie Aliens)
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