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Old 03-13-2013, 02:57 PM   #1
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March 12th "balance changes"

Posted on BSN:

Quote:
---------------------------------------------------------------------
March 12, 2013
---------------------------------------------------------------------

Commendation Pack Weapons
- The following weapons have been added to the ultra rare pool of cards
- N7 Valkyrie Assault Rifle
- N7 Eagle Pistol
- N7 Crusader Shotgun
- N7 Hurricane SMG
- N7 Valiant Sniper Rifle

Spectre Mastery
- Fixed an issue where medals earned could become stuck on completion

Squad Elite
- Added a new challenge to complete 25 matches on 'unknown enemy'
- Added a new challenge to complete 25 matches on 'unknown map'

Talon Omni-Bow Mechanics
- Base number of arrows fired increased from 3 to 5
- Omni-Bow max charge length decreased from 3 seconds to 0.35 seconds, so holding the heavy melee
button will cause the attack to release almost instantly

Elite Mercenary Passive Power
- Base charge regeneration cooldown decreased from 90 to 60 seconds
- Evolution 5 charge regeneration bonus increased from 50% to 100%

Omni-Bow Mastery Passive Power
- Base Omni-Bow damage bonus increased from 10% to 15%
- Rank 3 Omni-Bow damage bonus increased from 20% to 25%
- Evolution 1 Omni-Bow damage bonus increased from 30% to 35%
- Evolution 3 Omni-Bow killing spree damage bonus decreased from 50% to 25% but duration increased
from 8 seconds to 30 seconds
- Evolution 5 Omni-Bow damage bonus increased from 40% to 50%

Concussive Arrows Power
- Base number of arrows fired increased from 4 to 5 when you have this power active

Armor-Piercing Arrows Power
- Number of charges loaded per grenade increased from 2 to 3, so for each grenade used
you can fire 3 charges of Armor-Piercing arrows before going back to normal arrows
- Base damage reduced from 100 to 75
- Base number of arrows fired increased from 4 to 5 when you have this power active

Ancient Warrior Passive Power (Collector)
- Base Ascension Stance duration increased from 30 to 45 seconds
- Base Ascension Stance damage taken penalty reduced from 20% to 15%
- Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%

Repair Matrix Power
- Base duration decreased from 15 to 8 seconds
- Base number of shields restored per second reduced from 150 to 75
- Evolution 1 damage reduction bonus decreased from 10% to 5%
- Evolution 6 damage reduction bonus decreased from 15% to 10%

Alliance Infiltration Unit
- Base melee damage reduced from 400 to 350
- Base heavy melee damage reduced from 750 to 650

Biotic Focus Power
- Evolution 6 damage reduction bonus increased from 15% to 20%
- Evolution 6 melee damage bonus increased from 20% to 30%

Poison Strike Power
- Base poison damage per second increased from 60 to 75

Adas Anti-Synthetic Assault Rifle
- Base damage increased from [161.9-202.4] to [178.1-222.6]

Geth Spitfire Assault Rifle
- Base damage increased from [56.5-70.6] to [62.2-77.8]

Venom Shotgun
- Damage multiplier when fully charged increased from 10% to 25%

Blood Pack Punisher SMG
- Base damage increased from [38.2-47.75] to [40.1-50.1]

Hex Shield Power
- Fixed a bug where enemy Geth Prime siege pulse projectiles could pass through the shield
Source: http://social.bioware.com/forum/1/to.../index/9544143

So no more Operations? (no official word yet)
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Old 03-13-2013, 10:08 PM   #2
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Is the Talon guy worth using now?
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Old 03-13-2013, 11:40 PM   #3
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Is the Talon guy worth using now?
Meh. Haven't tried him since the buff, but other than his mines I found him to be useless on gold/plat. Unless using the box of shame.
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Old 03-14-2013, 01:43 AM   #4
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Is the Talon guy worth using now?
He's kinda overpowered now
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Old 03-14-2013, 02:21 AM   #5
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If it turns out that there are no further operations then I can't see there being too much complaint.

Bioware did an incredible job of supporting this multiplayer imo. Considering this is their first real foray.
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Old 03-14-2013, 08:13 AM   #6
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Only just saw this thread.

Not sure what I think of the Alliance Infiltration Unit nerf - I haven't used it/her that much, but I didn't think she was massively over powered.

Glad to see the Juggernaut isn't touched (in a nerf sense). With how many times now I've been dumped on by the game trying to solo Platinum with other classes, I'm thinking about trying it with him for potential easy mode.

I hope the buffs to the Cabal are noticeable. Can't speak for the other classes because I haven't got them.
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Old 03-14-2013, 10:29 AM   #7
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Good they put the N7 weapons in regular packs....though that just means ever LESS chance of a Harrier I.

Quote:
Originally Posted by SolarFury View Post
Only just saw this thread.

Not sure what I think of the Alliance Infiltration Unit nerf - I haven't used it/her that much, but I didn't think she was massively over powered.

Glad to see the Juggernaut isn't touched (in a nerf sense). With how many times now I've been dumped on by the game trying to solo Platinum with other classes, I'm thinking about trying it with him for potential easy mode.

I hope the buffs to the Cabal are noticeable. Can't speak for the other classes because I haven't got them.
AIU nerf just means you have to be a little more careful but good players will see no difference with her. The melee nerf hits hardest.

Haven't tried the Cabal since the buffs but I bet Poison Strike is still super hard to kill with, though it's useful to escape with.
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