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Old 02-27-2013, 12:15 PM   #31
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Ended the 4th chapter yesterday and i really lost it in the cutscene at the end ...

Spoiler! (click here to reveal)
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Old 02-27-2013, 07:06 PM   #32
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My complaint is the Final Boss alpha ceph cutscene keeps freezing.
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Old 03-02-2013, 10:56 PM   #33
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Host Migration always fails for me. idk y the typhoon seems to work for everyone else but me. and that damn cloaking ability . it never fails that while im cloaked i still am in clear view to the enemy yet i cant see them for shit when they're cloaked.

Just had to bitch lol it is the bitching thread.
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Old 03-03-2013, 12:50 AM   #34
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So I'm missing one nanosuit upgrade module, and I don't know where it is. Why the fuck don't they track those by level as well? Are they insignificant somehow? And pointless letters on a screen are more important?
This x100. Mine seem to be buggy anyway so I'm gonna miss out on these. Really annoying. Also I'm getting lot of fuzzy sound in the campaign too.
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Old 03-03-2013, 03:33 AM   #35
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not so much a bitch, but a glitch

"north railyard through the subway"

when Psycho goes up the ladder and asks if they heard it, instead of going up the stairs and fighting head on, you can go under the stairs and clip thru the rock and see everyone behind it and your bullets travel thru it, but the enemy wont see you. lol
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Old 03-03-2013, 01:44 PM   #36
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The final scene with the Ultra Ceph and aiming ArcAngel was a bit like the final boss of GoW 2. I suppose they made up with for it with having a proper boss beforehand and also having the ability to fail. Earth gets turned into an Ice Sphere.

Anyway these are mostly MP related, but not another 'LAAAAG' complaint.

Weird inconsistencies with stomps:
Stomp the floor near an enemy, they die.
Jump off the floor just as a stomper's about to land, you live.
It's a ground thing.
Flew into the crash zone with a stomp an landed directly in front of someone with a shield. They didn't die. >:[

A Pinger's stomp will kill you even if you're in mid-air around it or standing on top of it which I don't understand the logic behind. Wonder why it doesn't EMP you like it does in the campaign.

The VTOL is gash and is more likely to get you killed then anything else:
I listed the reasons in another thread, but this was a good idea that didn't really work in execution.
ED: "Barely any cover
The front jets keep obscuring my view
You can be hit from angles that you can't hit.
You'll be moving most of the time.
Tried to switch from one gun to the other and I 'slid' off the plane several times.
Pretty certain I've died more times while on a VTOL than I've actually killed anyone.
The VTOL on East River is particularly useless, that map is like 70% wall."


Having my dogtags revoked:
WTF some have disappeared twice now (Solo Spear)

Thrown shields stopping just in front of enemies:
Sometimes I throw these things directly at someone's face and they STOP just feet away from them. They were shooting at the shield on all occasions so maybe that stopped the momentum of the shield? Maybe on planet WTF.
The first time this happened I noticed the shield snagged off some rocks just sticking out of the floor, but it's still happened a handful of times when aiming slightly upwards.

Spawning in the same area:
There don't seem to be too many spawn points and on certain moments in Crash Site (financial District is where I noticed this) I spawned in the same spot 3-4 times in a row.
Granted I not being forced to run in a straight line directly at the enemies crash site, but maybe switch it up a little? Keep the enemy guessing and stop giving the player a sense of deja vu.

Every bow kill being treated like a headshot:
Bows are cool and everything but does time really need to slow for me being shot in the leg or bicep?

The K-Volt's slow reload:
For something that isn't utterly devastating, lacks long range damage (LMAO at an Assault scope for this weapon) and fires projectiles that are slower than bullets and can visibly miss the opponent the reload for this weapon is a questionable design choice.
Killed a dude and hit reload and another enemy caught me with my pants down and managed to stave off the inevitable by jumping around but the bloody gun still hadn't reloaded by the end of the third Super Jump. WTF? This takes forever. Why can't I quit you?

Floating stuff:
Shields from previous crash sites, the occasional corpse, sometimes guns. All just left floating in the air.

Input Lag?
Multiple times I've been holding LT and/or RT after switching firearms/reloading/air stomping and the character's just done nothing for a second or two.
Rushing up to shields/poles already holding the X and they won't be torn off. It's still 50/50 chance of working the second time you press X down and hold.

Inconsistency with tagging:
Sometimes enemies have been tagged just by running through my reticle. Other times I'm waving it all over them for three seconds and nothing happens.
Is there some kind of perk that prevents tagging?

Overlapping reticles:
Finished using a bolt sniper and the circlular aiming reticle remained on screen once I'd dropped it and switched back to the main gun. Stayed there until killed.
Ditto the visor's square reticle remained on screen after switching back to weapons and remained there until death.
Both happened on the same Brooklyn Bridge match FWIW, but I doubt these things are map specific.

Killcams:
These things are just awful. You know the drill.
The enemy won't even be pointing the gun in the right direction.
The victim collapsing before the fatal shot has hit them.
The victim sometimes not appearing at all.
Sometimes these things don't even trigger and I'm left looking at a teammate's face whilst a counter tells me how long until I respawn.
So laughably askew from reality they should have been cut or be patched out in the future. Or at least skippable. The joke's old now.

The Incinerator:
This is just shit.

Just did the 'Schooled' assignment which involves killed the whole enemy team within 15 seconds. It popped on my first kill of the match. Yeah. Also got Trojan Nanohorse on a match where I never used REX charges...

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Old 03-03-2013, 07:35 PM   #37
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Supersoldier achievement didn't unlock for me.
Crytek just can't develop a game for consoles properly.
I am not going to finish the campaign again, because I know my luck with glitches like this even if I manage to complete this game on SS again it would glitch.
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Old 03-05-2013, 12:28 AM   #38
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Unlocked every nano suit module and my achievement didn't pop....ok wtf I seriously wasted alot of time going back looking for the 2 that I had missed.
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Old 03-05-2013, 10:00 AM   #39
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Originally Posted by chach7171 View Post
Unlocked every nano suit module and my achievement didn't pop....ok wtf I seriously wasted alot of time going back looking for the 2 that I had missed.
The achievement isn't to unlock them all... It is to upgrade them all to max.
Which means you have to have the module active and to the stuff it says.
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Old 03-05-2013, 04:39 PM   #40
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The achievement isn't to unlock them all... It is to upgrade them all to max.
Which means you have to have the module active and to the stuff it says.
Yeah I'll be honest I read it but didn't READ it lol I flipped shit when it didn't unlock though I won't lie. Then I realized I had to max them out, kinda stupid but whatever I got them to pop, and at the same time fixed my attachment glitch so that finally popped as well.
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Old 03-05-2013, 09:48 PM   #41
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wow, the controls were stuck in Visor view after the cutscenes where you get the dopamine blocker taken out and so i couldnt jump or do anything except walk along the red pipes, which goes past a Nano Upgrade and some collectables, till it triggered the "approach ceph mindcarrier device" checkpoint, which now i cant jump back up and restarting STARTS me at the bottom and the super jump nano boost isnt powerful enough to let reach any of the open windows
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Old 03-06-2013, 02:00 AM   #42
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Quote:
Originally Posted by eiVaL View Post
wow, the controls were stuck in Visor view after the cutscenes where you get the dopamine blocker taken out and so i couldnt jump or do anything except walk along the red pipes, which goes past a Nano Upgrade and some collectables, till it triggered the "approach ceph mindcarrier device" checkpoint, which now i cant jump back up and restarting STARTS me at the bottom and the super jump nano boost isnt powerful enough to let reach any of the open windows
That happened to me too. Ended up having to quit and restart from mission select.
Lost the two weapons I were carrying, which was annoying... But otherwise everything flowed naturally after that.
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Old 03-06-2013, 02:01 AM   #43
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I'll never understand why every Crysis game suffers from odd audio drop out glitches, or the invisible weapon in your hand or the visor glitch. This happens in every crysis game, I know audio isn't game breaking but it's just weird that you don't make any noise while sprinting. The game is fun but I've seen the MP lobby dip big time in the past 2 days not sure if this MP has the legs like crysis 2..
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Old 03-06-2013, 05:51 AM   #44
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Originally Posted by chach7171 View Post
I'll never understand why every Crysis game suffers from odd audio drop out glitches, or the invisible weapon in your hand or the visor glitch. This happens in every crysis game, I know audio isn't game breaking but it's just weird that you don't make any noise while sprinting. The game is fun but I've seen the MP lobby dip big time in the past 2 days not sure if this MP has the legs like crysis 2..

i dont remember any issues in Crysis 2 campaign

this one has alot, not to mention its just getting retarded near the end, its basically forcing you to run and gun abandoning the stealth all together with all the driving parts and forced altercations with aliens
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Old 03-06-2013, 06:05 AM   #45
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until the first patch hit Crysis 2 was pretty rough around the edges at times, I agree though 3 was very lacking in story depth not sure why they made it so short. I loved the second's story it was fun and had a few fun twists.
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Old 03-07-2013, 02:49 PM   #46
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absolutly disgusted with the quality of the servers, i get kicked out of 90% of matches, then have to reset my router everytime. this game and crytek or ea's servers are shit as hell, sorry crytek, youve lost another customer for any future games. ive laready washed my hands of the crap thats AC3 with ubisoft, now im adding you to the list.
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Old 03-07-2013, 02:54 PM   #47
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Quote:
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Host Migration always fails for me. idk y the typhoon seems to work for everyone else but me. and that damn cloaking ability . it never fails that while im cloaked i still am in clear view to the enemy yet i cant see them for shit when they're cloaked.

Just had to bitch lol it is the bitching thread.
amen to that bro, i always seem to be illuminated on a kill cam, even when crouched crysis2 stealth was the best in any game ever, but this is pure shit. the host migration is fucked as hell.

il disagree with you about the typhoon, i just love it
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Old 03-08-2013, 03:06 AM   #48
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Ok this isn't really a bitching kinda thing but. WTF happened to Alcatraz from Crysis 2? Crysis 2 started off with Lawrence Burns passing his suit on to Alcatraz and then blowing his brains out. Now how or when does the guy who died by a self inflected gun shoot to the head come back to life and start using the suit again?

I've heard some thoughts of Alcatraz's mind died and the suit imprinted burns mind over his. But I don't remember any of this happening.
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Old 03-08-2013, 03:23 AM   #49
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Ok this isn't really a bitching kinda thing but. WTF happened to Alcatraz from Crysis 2? Crysis 2 started off with Lawrence Burns passing his suit on to Alcatraz and then blowing his brains out. Now how or when does the guy who died by a self inflected gun shoot to the head come back to life and start using the suit again?

I've heard some thoughts of Alcatraz's mind died and the suit imprinted burns mind over his. But I don't remember any of this happening.
That's exactly what happened actually lol..I guess technically the suit is really made to only be worn by Barnes, and barnes personality is basically imprinted into the suit since he has worn it so much..So when he transferred it to Alcatraz, it basically took over Alcatrazs body and personality, turning him into prophet/barnes. You have to remember the suit isn't really just a suit, it is part of your skin really, the nanites combine with your skin I think, making the suit. So it can easily go to other places in your body and take them over. Also if you finished the game yet, crysis3 obviously, the very end has a cool part that shows what I'm talking about kind of. Spoiler ahead talks about what happens in the very last scene of the game, so be warned, don't read if you don't want to know.




[SPOILER][SPOILER][spoiler] you see barnes without his suit on a beach. Then all of a sudden he cloaks himself, without his suit on. I am pretty sure this means that he does have his suit on, but he is controlling the nanites if the suit himself, and making them take the form of what he looked like. Because technically he shouldn't look like barnes anymore, he should look like Alcatraz. That's also why he can cloak, because he in fact does have the suit on still.he just learned how to control the nanites to take any shape he wants.[/spoiler][/SPOILER][\SPOILER]
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Old 03-08-2013, 04:16 AM   #50
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I was having a surprising bit of fun with the multiplayer...

...but then the game revoked virtually all of my dog tags.

Twice.

So far, aside from the map-related dog tags and the preorder ones, the only one to stay unlocked was the CryNet Challenge one I pulled off. It seems I am forced to equip every dog tag that I unlock and oh, wait, no, that isn't the case, since I had one equipped that I had unlocked the first time and it was revoked.

Seriously, what the hell is going on?
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Old 03-15-2013, 06:49 PM   #51
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Played the 'MAXIMUM' playlists on this yesterday. Needless to say without a minimap/killcam to negate the cloaking or tell you which direction a firefight's going down these games become a camp session pretty quickly.

Also the Medley and Developer's Choice playlists are dying off already with 0 players on them and Extraction/Capture The Relay had less than 20. Ouch.
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Old 03-16-2013, 08:06 PM   #52
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Played the 'MAXIMUM' playlists on this yesterday. Needless to say without a minimap/killcam to negate the cloaking or tell you which direction a firefight's going down these games become a camp session pretty quickly.

Also the Medley and Developer's Choice playlists are dying off already with 0 players on them and Extraction/Capture The Relay had less than 20. Ouch.
This game never even made Major Nelson's list of top 20 games played. No matter what time I logged in, there were usually only 1000-1500 people online total across all the playlists. Worldwide. That is sad.

The lag in multiplayer is probably one of my only complaints about the game. It's pretty inconsistent. I've unloaded entire clips onto stationary targets only to be killed by them with one shot. My kdr was around 1.10 before the lag worked in my favor. Then in one night of gaming (maybe 10 games or so?), my kdr skyrocketed to 1.40. That's ridiculous. I don't want to beast it up because other people are laggy. Not fair or fun at all.
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Old 03-22-2013, 08:58 PM   #53
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I can't beat the Alpha Ceph no matter how hard I try. Even turned the difficulty all the way down, this thing has killed me 1,000+ times. Something is either terribly broken or this is the single hardest boss fight in the history of video games.
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Old 03-23-2013, 09:59 PM   #54
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Just started the game, I find the controls terrible, feels laggy, movement is weird.

And what's up with that guy you play with. Please don't tell me he's with me all through the game, with his horrible overdone British accent. Is that something cool or something in games? Piss off! I want to play alone!
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Old 03-31-2013, 10:53 PM   #55
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Single player was okay. Multiplayer was trash and just further proves EA can fuck off for forcing multiplayer into everything. It is incredibly against new players. I melee'd a guy 4 times and he didn't die, when he did it in one hit. Another time I point blank shot a guy in back and melee'd and of course he didn't die. Also, good luck in Pinger, I have gotten it twice, and die in seconds from orbital strikes.
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Old 03-31-2013, 10:58 PM   #56
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Single player was okay. Multiplayer was trash and just further proves EA can fuck off for forcing multiplayer into everything. It is incredibly against new players. I melee'd a guy 4 times and he didn't die, when he did it in one hit. Another time I point blank shot a guy in back and melee'd and of course he didn't die. Also, good luck in Pinger, I have gotten it twice, and die in seconds from orbital strikes.

I know what you mean about the brutality of it. I am almost always pitted against 35+ and it is incredibly hard to get a kill. I did manage to get a pinger fairly early and got 17 kills. Since then I have played 40+ matches and only maybe 10 have been maps with pingers. People are obsessed with Hell's Kitchen and Penn Station. From that only once have I actually managed to get it, and I died 10 seconds in from an orbital strike. I think people wait to use them on pingers.
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Old 04-03-2013, 02:42 PM   #57
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nanosuit upgrade points lost

I lost 4 nanosuit upgrade points by "buying" 2 new upgrades worth 2 points each. I selected them for use and played a bit, then quit the game and started a previous mission.

I lost the upgrades and the points. I've played trough the whole game again to get them back, but no luck, in the menus it says i have 28 nanosuit upgrades points... but i am missing the 2 upgrades and the points for it...

is there a work around? or do i have to start all over, and i mean all over!?
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Old 04-03-2013, 08:51 PM   #58
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Old 04-08-2013, 11:27 PM   #59
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I keep getting the disconnect from the Crysis 3 servers so I can't even play the mp, which is shit.
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Old 05-13-2013, 10:25 PM   #60
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The multiplayer is uneven and downright frustrating!!!
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