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Old 06-05-2013, 07:09 AM   #1
Tyger7
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Collectible Guide (with Achievement opportunities)

ABOUT GUIDE

This guide aims to help you find all collectibles in the game as well as to correctly perform all remixes. As you read through, achievement opportunities will be pointed out and explained.

If you need videos, you can check out these guides:

Video Collectible Guide (Predni)

Video Collectible Guide (PowerPyx)


COLLECTIBLES


There are 135 total collectibles in this game. You must reach a checkpoint in order for the game to save your progress. If you die or reload a checkpoint, make sure you grab the collectible again.

Mnesist Memories (40)

These are just basic "history" type collectibles. They are found on the ground. You can look at them in your journal.

SAT Patches (25)

Every 5 you collect are health boosts. They are found on the ground and the game sometimes gives hints via a monitor showing it's location. Take in mind that the game keeps track as ?/5 and will reset every 5th. Do not pay attention to this counter because it might confuse you while reading the counter shown in the guide (which is for collecting reasons, as in how many obtained out of how many on specific episode).

Focus Boosts (15)

Identical to the patches, except it helps with your focus meter.

Scaramechs (55)

These are mostly on walls and you must shoot them. They look like bugs.

REMIXES

There are certain memories you can alter as part of your skills in this game. This is called a Remix. They are story related, but there are achievements linked to them and interacting with everything possible. These are outlined in the guide as well.

ACHIEVEMENTS

Listed will be Achievement opportunities. This way you can be sure there is less backtracking and reduced chapter replay.
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Last edited by Tyger7; 06-18-2013 at 09:22 AM.
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Old 06-06-2013, 08:32 PM   #2
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Episode 0

This is your basic tutorial for moving around. There will be no fighting. You just need to listen to the instructions given, and follow the path. There are no collectibles to worry about here.

Dead Man's Chest
Finish Episode 0

Episode 1

*5 Sat Patches
*6 Mnesist Memories

You will fight your first set of enemies after learning about assigning combos. Once you are done, you continue on to find a Sat Hatch which heals you. It is in the middle as you continue. They are not a collectible but just a means of recovering health.

Mnesist Memory 1/6: Founding of Neo-Paris (History 01)
Your first collectible is a memory. You will start learning how to climb via in game tutorial. You'll climb to a small blue tram that is upside down. Next to it is the memory.

Mnesist Memory 2/6: The "Nymphea" hostpial Ship (Landmarks 01)
Shortly after finding the first memory, you will come to a subway train which is slanted. go to the right and find it in the back corner.

SAT Patch 1/5:
Outside, you will climb and get to a monitor. It will explain there is something to pick up in the area and show it on the monitor. Easily find the SAT Patch.

Mnesist Memory 3/6: Founding of Memorize (Memorize and the Sensen 01)
You'll get to a point where you will fight more enemies (called Leapers). The game will tell you about your ability to do a 5 hit combo now and being able to regen health with those combos. After you climb again, you will get to a ledge you must jump over but first, go to the right and follow the catwalk to the memory.

SAT Patch 2/5:

After you have to wait for something to move briefly, you'll come to a room with a monitor in it and the door closes behind you. Jump up to one area, then to another and look to your left. Right by the junk on the ground you'll find the patch. This is before going up the red pipe that says danger.

Mnesist Memory 4/6: Hunt Glove (Technology 01)
After moving a crane, you will drop down into a market. Head forward and you'll see a small bridge. To the right you'll notice a monitor. Go to the right to the dead end to find this on the ground.

SAT Patch 3/5
From the previous Mnesist Memory, go over the small bridge and continue to the let. You'll see this behind the pillar (this was the collectible shown on the monitor by the bridge).

Mnesist Memory 5/6: Edge: the Founder of Erroism (VIPs 01)
There is a ladder that you must climb to continue on, but before you do, continue on and grab the memory in the alcove.

SAT Patch 4/5
Climb the ladder in the market and pass the catwalk. Head to the right and you'll spot this near the robot.

Mnesist Memory 6/6: First memoriel accident (Memorize and the Sensen 02)
Eventually you'll slide down a ladder and climb left where there's a red glowing sign. Instead of going up this building. go down. Get to the little area on the side that has a drawing on the wall of a girl holding a brain.

SAT Patch 5/5
After climbing up the building, you'll board a lift which takes you to the Leaking Brain. Right when you step off the lift, you'll see the monitor that shows the SAT Patch on it. Turn around from where you are and you should notice it to the right of the robot.

Memory Remix: The Memory Transfusion


*Remix Memory Glitches*
Strap - Required (3rd)
Anesthetic Mask - Required (2nd)
Memory Flux - Memory Bug
Ping Machine - Activate but not needed
Trolley - Activate but not needed
Capsules - Required (1st)

You will be introduced to a Memory Remix at the end of the episode. The goal is to alter memories to gain an advantage. After being taught how to rewind, back the memory up until you can unlock the Strap.

The memory will play back and you will be told it was not enough. Rewind until you get to the Memory Flux and choose to invert. Watch the scene play out and you will be told to rewind again so that it cancels that action.

There is a Ping Machine you can activate but it doesn't do anything as well, so keep rewinding.

Rewind until you can move the Trolley. Do so, but you'll be canceling it too.

You Talkin' to Me?
Have David awaken and talk to Olga

To get the above achievement you must activate only the Anesthetic Mask and let the memory play out to the end. Get this before finishing the objective, or you will have to replay the episode.

Now it's time to complete to objective. Get to the Capsules and switch them.

Continue on until you can untie the Anesthetic Mask.

Now you just have to unlock the Strap. Watch the scene finish playing out.

Medical Malpractice
Remix Olga

Forged Alliance
Finish episode 1
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Last edited by Tyger7; 06-06-2013 at 10:10 PM.
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Old 06-06-2013, 10:03 PM   #3
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Episode 2: Macrowave

*4 Sat Patches
*6 Mnesist Memories
*2 Focus Boosts

Mnesist Memory 1/6: Regulation of firearms (History 02)
Once you gain control move forward and into the plaza area. In the middle you will see a rotating digital sign. To the right, descend the stairs. Hook to the right to find the memory between the boxes below the railing.

SAT Patch 1/4
After defeating some enforcers, you'll shimmy over a wall. Drop down before jumping to the red pipe.

Mnesist Memory 2/6: Saint-Michel Comfortress (Landmarks 02)
After learning some more things (such as cooldowns), you will be doing some more climbing and shimmying. Once you get to some electric obstacles, continue going right (instead of going down the pipe). You'll find this on the balcony.

SAT Patch 2/4
After sliding down the pipe, you'll get to Rotonde. It's a circular area with a statue in the middle on the bottom floor. When you gain control of your character, go left. You'll find the SAT Patch near the gate.

Open Mind
Perform your first memory steal on Bad Request

This is story related and can't be missed.

SAT Patch 3/4
You will do a bit of following for a while. Eventually you will get to a point where there is a slanted glass roof that you are supposed to jump on. Turn opposite of the direction of the glass and drop down to the section below to find the patch in the corner.

Focus Boost 1/2
You will crash through the glass and end up in an exercise room. Head forward and then up the stairs. You'll find this at the top.

Mnesist Memory 3/6: Remembrane (Technology 02)
In the same apartment, you'll enter kitchen area with a dinning room. There is a robot cleaning a table. Look on the smaller table beside it with the rotating sign.

Mnesist Memory 4/6: Kaori Sheridan (VIPs 03)
Once you open a door after some climbing, you'll be in a bar area. Go around the bar and follow the path until you get to a room. On the little table with the rotating sign is a memory.

SAT Patch 4/4
Continue forward from the bar down the steps (before activating the Remembrane). You'll find this on the steps before the gate.

Mnesist Memory 5/6: Kid X-Mas (VIPs 02)
You'll fight some enforcers that climb over a wall, then you will hear some loud talking as you get to the next area. Once you go up a small set of stairs, look to your right to see some benches. The memory is on the bench.

Mnesist Memory 6/6: First Sensen prototype (Memorize and Sensen 03)
After climbing a pipe, you'll get to a balcony and see a white statue. Climb over the glass and go to the right before heading on.

Focus Boost 2/2
As soon as you step outside, go right. Do this before heading forward over to the middle of the roof. If you wish, you can get this after the boss fight.

Finish Episode 2
Finish episode 2

Float like a butterfly
Beat Kid X-Mas in under 5 minutes without dying

This can actually be a pretty difficult fight. You have to dashboard if you die. It will likely save you more time to come back later and play it on an easier difficulty (chapter select). You will want to use the 5 hit combos when he dashes at you after you avoid him and the 3 hit combos after a few of his punches.
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

Xbox360 games I have
http://darkadia.com/member/tyger7/library

Last edited by Tyger7; 06-07-2013 at 02:19 AM.
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Old 06-07-2013, 03:04 AM   #4
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Episode 3: High Tension/Deep Exit

*5 Sat Patches
*6 Mnesist Memories
*2 Focus Boosts
*10 Scaramechs

SAT Patch 1/5
Head through the market at the start of the episode. You'll get to a door that requires you to use the Spammer to unlock it (the gun you just received). Before opening, head to your right. Follow the path to a room with furniture. It's on a couch.

Scaramech 1/10
Right after you unlock the door, it's in front of you and the game announces to you what it is. You must shoot them with your Spammer.

Mnesist Memory 1/6: The Leapers Appear (History 03)
Head down a bunch of stairs and once at the bottom, look to your right. You will see a lit up little workshop that is a Bodywork and paint store. Grab the memory below the shutter.

SAT Patch 2/5
Head down more stairs and you'll fight some enemies. Afterwards, turn towards the stairs and look in the left corner under the arches.

Scaramech 2/10
After cutting through a pawn shop, you'll come to more stairs. This leads to the red light district. You should see some orange on a building ahead before going down the stairs. Follow the railing on the left of the stairs to shoot the shutter open and shoot the Scaramech.

The Fallen
Make 50 Leapers fall off walls

You'll be shown how to shoot leapers off walls during a fight. Take in mind, if you die it erases your previous stats since your last checkpoint. You will have to get them all and hit a checkpoint for them to actually save.

You Missed Me
Dodge a Skinner's charge five times in a row

The Skinner is the big red glowing enemy that will charge at you while you try to deal with the leapers. He has to charge 5 times and not hit you. Dodge out of the way and he will miss you. You cannot dodge jump over him, so stick to dodging to the sides.

Scaramech 3/10
This is somewhat out of the way. Shoot the shutters and start climbing after the fight with the skinner and leapers. Now instead of going to the roof of the cafe, keep shimmying around the building to end up dropping down. Look left as you move forward to spot a shutter. Shoot it and shoot the scaramech.

SAT Patch 3/5
From the scaramech above, cross over to the other building and you'll find it in the alcove.

Mnesist Memory 2/6: Slum 404 (Landmarks 03)
Leap up and over the Jax panda sign. Before climbing the next wall, look to the left for the memory on the table.

Lord of the ring
Beat 15 enemies by making them fall off a platform

There are various areas in episodes where there are ledges that you can knock enemies off. There is a fight on the roof where you can knock a good amount of enemies off. Get near the ledge and when enemies get close, circle around in front of them and use basic combos to hit t hem off. This even works on the Skinner.

Focus Boost 1/2
After fighting enemies on a roof, you'll go up a ladder and climb to another part with a ladder. This one you can go down to find a boost.

Scaramech 4/10
You'll open a door and there will be fans in front of you (3 are spinning). One the leftmost fan, shoot the scaramech.

Mnesist Memory 3/6: Philosophy of Charles Cartier-Wells (Memory and the Sensen 04)
After Tommy contacts you, you will go down some stairs. Right when you get to the bottom, go left and u-turn into the little alcove made into a living quarters. It's on the bed.

Scaramech 5/10
After moving a crane, you'll jump a gap. You'll then come to a panel you must shoot a switch that lowers a panel that reveals another gap. Before jumping, look up on the ceiling.

Fiat Lux!
Beat 15 Stranglers without using the Sensen DOS

These enemies are invisible in the dark. The Sensen DOS can reveal them. At this point in the game, you do not even have the Sensen DOS. You will automatically be using the light to defeat them. You will not get this achievement yet, but this is exactly how you will be getting it in the future.

Mix'em all
Land 10 combos that combine the four different Pressen types

You should have all of the 4 different types by now. Just equip one of each into your 5-combo and use it on enemies until the achievement unlocks.

Mnesist Memory 4/6: Nilin (VIPs 04)
You'll get to a point where you shoot a switch to open a door and are outside again. Straight ahead on a chair in a "box house" rental place is the memory. Grab this before shooting a switch to climb up.

Scaramech 6/10
You will climb your way around onto a platform in front of a spinning turbine. Looking at the turbine, turn completely around. You'll find the scaramech on the wall to the left.

SAT Patch 4/5
After jumping through the turbine, you'll be outside again. You'll see the computer monitor with the patch on display. Look up and you'll see the big sign that says Leaking Brain. Head forward and look left to see where you can climb. You'll find the patch at the top.

Queen of the Hill
Survive the entire Leaking Brain assault without using Power or Regen Pressens

This is actually a very short part. You get the Junk Bolt and there will be a lot of leapers attacking you. You just have to shoot 2 chains to stop them and defeat the rest. Go into your combos and make sure you have no Power or Regen in any of your combos. If you want to be safe, stick to just pressing only for attacks. There is no current combo that you have that has that button twice in a row at the start. You can also remove your combos.

Lord of the ring
Beat 15 enemies by making them fall off a platform

The Leaking Brain assault is a great spot to get some enemies knocked off. Shoot one chain down with your Junk Bolt. Continue to knock enemies off the side until the timer is getting low. Now shoot the other chain and try to knock as many as you can off the edge.

Scaramech 7/10

While in the sewers, you will come to some hanging robot scraps where rain is falling down from an above grate. Go left right after them to a grate. Shoot the part in the distance. Now backtrack backwards. You'll pass one grate to the right, and then find yourself at another. Shoot the scarmech in the distance through the grate.

Focus Boost 2/2

You'll pass a monitor that shows a focus boost. You'll get to an intersection that has question marks on the wall ahead. Go to your right. You'll find the boost in the debris.

Scaramech 8/10

After the train crashes and you can move again, go forward and you'll see this on the wall before going shooting a lock.

Mnesist Memory 5/6: AV-78 "Horn of Jericho" (Technology 03)
You will go through the door you unlocked by shooting it. Edge will start talking to you as you get closer to some stairs on the left. Before heading down the stairs, continue straight to the grate ahead. You'll spot the memory on the ground.

Scaramech 9/10
Make your way through a train that is completely crashed and tilted. As you come out of it, climb the next ledge and you'll see coffins on your left. Go right and curve right. There's another crashed train car and through the window you'll see the scaramech.

Mnesist Memory 6/6: Spammer (Technology 04)
You will be going through a mind field. Along the safe path, you will see it on the ground on the right. Hard to miss as you likely will be walking right over it.

SAT Patch 5/5
After the mines, you'll see a monitor by the ladder. Climb the ladder and leap to the right. Hold back and leap backwards from that point. You will jump to a hidden ledge. Climb up and grab the patch.

Scaramech 10/10
After climbing the ladder and getting onto the main platform, you'll see a spot to jump to ahead. On the roof of that same building you are going to jump to, you should see a very obvious scaramech.

Out of the friend Zorn
Beat a Zorn in under 120 seconds

This is the first Zorn you fight and the boss of the episode. This is harder to do on a higher difficulty. You must shoot the arm, then use Sensen DOS. Then shoot the other arm, and shoot the center core. Then you run up to it and do the prompts.

Jail break-in
Finish episode 3
__________________
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

Xbox360 games I have
http://darkadia.com/member/tyger7/library

Last edited by Tyger7; 06-09-2013 at 10:57 PM.
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Old 06-09-2013, 10:58 PM   #5
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Episode 4: High Panoptic Icon

*1 Sat Patch
*6 Mnesist Memories
*4 Focus Boosts
*10 Scaramechs

Droning by numbers
Get hit 5 times by a drone during a playthrough

This is the easiest achievement in the game. When you start episode 4 you'll soon find yourself in a hallway with a security drone going back and forth. Just stand there in his way and you'll die when he detects you. When you load, you'll be in the same hallway.

Focus Boost 1/4
In the same hallway as the drone, there is a climbable wall. Take a right at the wall and you'll find the boost below the number 7.

Mnesist Memory 1/6: Global production spike (History 05)
After you jump over the wall, you will fight a bunch of enemies (including the ones you need light to fight). Once the fight is over, turn to the wall you just jumped. Look to the right to see the number 8 on the wall. Climb the wall to the right of it, which has a ledge. Follow that path to find the memory.

SAT Patch 1/1
You'll come to a hallway with a security drone. Sneak through and you will see a monitor. Head straight behind the drone and turn right to find the patch.

Scaramech 1/10
You will ride in an empty cell to the prison area. When you get out, head to the left side where there is a security drone that does not move. You should see behind him to the right of the 23 number on the wall that there is a scaramech. Shoot it by getting fairly close to the field of vision.

Mnesist Memory 2/6: The European cival war in the ten dates (History 04)
After the scene with the woman prisoner in her cell, continue on and pass the door you are supposed to unlock. At the dead end is an empty cell with the memory on the bed.

Scaramech 2/10
Opposite of the door you must unlock in the same prison area as the memory, go to the corner (the blue part) and look for the scaramech below. Hold down the aiming button to find it easier.

Scaramech 3/10
When you enter the door from scaramech 2, you'll see a cleaning robot. On the ceiling above straight ahead you can find the scaramech on the ceiling.

Scaramech 4/10
Go down some stairs and you'll be behind a security. As you round the corner, shoot the scaramech sitting above the stationary cleaning robot. The door you pass that you can unlock has nothing of value in it.

Focus Boost 2/4
You'll see another security drone doing a route on the left (don't go down the stairs yet). Tuck in the only barely open space available and continue down the corridor. You will find the boost at the end.

I do like spam!
Finish 15 Enforcers off with the Spammer

You can start working on this when you fight the enforcers. Pull off some combos and then shoot them with the spammer. It's actually very easy to kill enemies with this weapon. It recharges very quickly. You should be able to get this achievement during this episode easily.

The shield is down!
Destroy 20 Heavy Enforcer shields

The game is nice enough to explain how to destroy a shield when you come into contact with a Heavy Enforcer the first time. Do this every time you see one of these enemies.

Mnesist Memory 3/6: La Bastille fortress (Landmarks 04)
After defeating your first Heavy Enforcer that has a shield, go to through the right door (the storage room). To the right, you'll find it on a desk.

Scaramech 5/10
You will be in a gym fighting several enemies and will gain the ability called Logic Bomb. After the fight, exit but stop at the blue sign right in front of you to your left. Look up in left corner to find the scaramech.

Scaramech 6/10
The Madame character will get angry when she hears about a security breach. She will turn a machine on called The Brain Drainer. It rotates and has lights. You move from column to column to avoid it. You'll find this scaramech on the machine as it rotates. It will be on the top portion above the light. It's best to tilt the camera up and tap the target button to find it.

Scaramech 7/10
This is also on the Brain Drainer machine. As it rotates, look more center/down and tap the target button. You'll find this lower on the machine on the opposite light the previous scaramech was on.

Focus Boost 3/4
After using a button located in a toilet, you'll step down some stairs. There is a security drone making small round. Behind his main path on the left is a focus boost in the corner.

Scaramech 8/10
After defeating the flying Seraphim robots and other enemies, you'll go up a small flight of stairs. Stop at the base of a second flight of stairs. Turn and face the opposite direction to see the scarmech on the beam to the left.

Focus Boost 4/4
Enter the door at the top of the stairs and and you'll see a monitor to your right showing the location of the focus boost. Look to your left and you'll see a robot mopping the floor. Look in the back corner to the left, next to the sweeping robots that are turned off.

Mnesist Memory 4/6: Madame (VIPS 05)
You will see Madame in an interrogation room. After stealing her memory, exit the room. Straight across is a storage room with the memory inside. Do not exit to the courtyard until you have the memory.

Machines do it better
Use the Sensen RIP to make robots knock 20 human enemies out

When you first learn this power, you must use it on one of the robots. Basically this power makes them your allies, and then they blow up. It's very hard to tell if an enemy is close to dying or not. This might take some extra effort to get it just right so that enemies are weak enough to die from the robot attacks. This will take time, patience, and the use of reloading checkpoints.

Mnesist Memory 5/6: "Valet" robots (Technology 05)
After defeating the enemies in the courtyard, you will see two doors to the tower. Choose either one, and once inside, go right. Follow the path to the end where there is a memory on a desk.

Scaramech 9/10
Scaramech 10/10
When you get to the second Remembrane in the area, do not play it. Instead you should see two paths left and right of the flashing red light ahead. These each lead to a small room which both have a scaramech in them.

8-hit wonder
Perform 40 8-hit Combos

You will now have the 8-hit combo unlocked. Fill it up with pressens and use it frequently. The enemies don't have to die to the combo, but you just have to land each hit. The combo is Y(3) X(4) Y(1).


The wheat and the chaff
Beat Madame without hitting any of her clones

In phase 2 of the fighter (her second health chunk), you will shoot Madame from the air. When she lands she will summon clones that look like her. You cannot hit these clones or you will void the achievement. You can use Sensen DOS to find the real Madame (the clones will point to her). Or, you can just look at the stance. The real Madame will have her arm hanging, while the clones have their hands touching their hips. You can target and shoot Madame to avoid hitting a clone by mistake.


Mnesist Memory 6/6: Globalization of Sensen (Memorize and the Sensen 05)
After defeating Madame, you will be in a room. Stand in the middle. Face the glowing orange machine. Turn completely around so your back faces it. You will see 2 blue other machines. Go to the left one, which has the memory to the left.

Memory Remix: The Break-Up

*Remix Memory Glitches*
Trophy - Activate but not needed
Bottle - Memory Bug (by itself) Required (1st)
Gun Safety (in hands) - Memory Bug
Suitcase GPS - Activate but not needed
Gun Safety (on table) - Required (2nd)
Cigarette - Activate but not needed
Side Table - Required (3rd)

Trigger unhappy
Have Forlan get the gun, argue with Alexia but not kill her
In the memory remix, rewind it to the start and activate the bottle and then the table. Let the memory play out for the achievement.

Rewind to the start and activate only the Bottle for the Memory Bug 1. Or just rewind enough to cancel the table.

Rewind to start. Now remove the Gun Safety (1st time) and let the memory play out for the Memory Bug 2. This is when Forlan has the gun in his hand.

Rewind and cancel the memory bug. Now knock over the Trophy, corrupt the Suitcase GPS, and tip over the Cigarette.

Now it's time to complete the actual remix. Knock the Bottle over. Remove the Safety (2nd time) and move the Side Table.

Crime of passion
Remix Forlan

You will get this after the triggering the bottle, gun safety (when it's on the tabel), and moving the side table.

Murder incorporated
Finish episode 4

You will get this automatically.
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Old 06-13-2013, 01:51 AM   #6
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Episode 5: Headshot

*3 Sat Patches
*3 Focus Boosts
*6 Mnesist Memories
*10 Scaramechs

Scaramech 1/10
As soon as you start the episode, turn to your right. Shoot the lock and enter the door. Go down the first flight of stairs and look at the top left corner for the first scaramech.

Scaramech 2/10
Go down the next steps which lead to a flood of debris. You should see the scaramech on the left.

Focus Boost 1/3
After defeating the first set of enemies, continue down the street and climb the crates to grab the focus.

Scaramech 3/10
After climbing up on the normal path (some kind of vent shaft tunnel), you'll see a fan on your right and another tunnel on your left. Take the left turn and follow it to the end. Shoot the scaramech through the stationary fan blades.

Mnesist Memory 1/6: Saint-Michel dam (Landmarks 05)
Open a shutter and it will close behind you. Look to your right to see the collectible behind a gate. Raise and climb the elevator, then jump to the platform in the middle. Go to the opposite side and jump to the ledge. Follow the path to the right (when you land) to find the memory.

Focus Boost 2/3
As you make your way on the rainy balcony, you will get to a third drone. Open the door and close it on the drone. Get to the safe point, then let the drone out. Quickly run into the open door and grab the focus.

SAT Patch 1/3
You will see a monitor showing that here is a SAT Patch nearby. Once you climb up a ledge, you'll see a flooded street while Edge talks to you. After the scene plays out and you can move again, go to the edge and drop down to hang on it. Now you'll see a red pipe you can jump down to. Follow the path to get the patch.

Scaramech 4/10
After climbing and shimmying across a Jax sign, you'll drop to solid ground. On the opposite side of the sign is the scaramech on the bottom corner.

Focus Boost 3/3
You'll get to a point on the roof where there's a monitor. Jump the gap and you'll find a black graffiti sketch of an enforcer with a shield. Climb the ledge to his left, but jump to the right once on the second piece. Follow that path and drop down to the get the boost on the table.

SAT Patch 2/3
You get to a bright orange door by some robots and garbage. Turn around and climb the red pipe. Shimmy to where it opens up above and flip over the back of it. Drop down to grab the patch on the table.

Mnesist Memory 2/6: Climate migrations (History 06)
In a hallway, the game will notify you of an Elite Enforcer. These enemies reflect damage to you. You can recover more health than dealt with the right pressens. Using the 8 hit combo, use regen, regen, chain, regen, cooldown, regen, chain. This will make the fight extremely easy, as well as give you a couple 8-hit combos. After defeating him, open the glass door to the bar on the right side of the hallway. Grab the memory from the bar on the right.

Scaramech 5/10
You'll get to a yellow crane. You must rotate it, then move the container it's holding to the left. Jump to the container then to the ladder. Once you are at the top, rotate the crane with the controls. Once it's done moving, look at the sign behind it. There is a chimney with a scaramech crawlin on it.

Mnesist Memory 3/6: Memorize HQ (Landmarks 06)
You be chased by a flying vehicle. As you run and shot at, you'll eventually jump to some scaffolding. When it gets shot from under you and you fall, turn around and grab this memory before leaping to the next section.

Scaramech 6/10
You'll finally get a break from being shot at when you jump onto a stone balcony/bridge. Before shooting the lock on the door, turn around from where you landed to spot the scaramech.

Scaramech 7/10
After fighting 3 enemies in an apartment, you will exit when the flying ship comes back to shoot at you. Exit into the hallway and the first door on the right is partially open. Shoot the scaramech behind the door on the light.

Scaramech 8/10
On the roof, you'll be using chimneys as cover. When you get to the third one, birds will be shot at and you can then move around the third chimney you used for cover and shoot the scaramech on the opposite side.

SAT Patch 3/3
After stealing the memory and destroying the ship, you'll find a monitor as you are about to start climbing. Go to the path on the left and follow it until you have to leap to where the patch is.

Scaramech 9/10
You'll climb into an office window. In this room there is a section with plants by the wall. The scaramech is behind the plants.

Mnesist Memory 4/6: Scylla Cartier-Wells (VIPs 06)
After exiting the office, you'll be in a hallway with pink lights and robots. Turn into the first door on the left but stop right after entering. Look on the ground to the left (this is literally behind the door).

Mnesist Memory 5/6: First military application (Memorize and the Sensen 06)
After exiting the building, you'll find yourself climbing again. Enter into another window into a hallway. Turn left into a small room with two robots. Near the robot on the right is a memory on the red seat.

Scaramech 10/10
After entering the numbers 2058 for the code, enter and after Edge talks, walk forward to the third light on the left. The scaramech is on the side of it.

Mnesist Memory 6/6: Pick Socket (Technology 06)
As you move down a hallway with drones, you'll see a room to the left, and a room to the right. The room on the right is the office. Do not go there. Instead, go to the left and behind the hologram of a block is the memory.

Memory Remix: The Crash

*Remix Memory Glitches*
Airbag - Memory Bug
Cup Holder - Memory Bug (by itself) Required (1st)
Handbag - Memory Bug
LCD Screen- Activate but not needed
Jax - Required (2nd)
Windshield - Activate but not needed

First off, disable the Airbag first and let the memory finish so you can get the Memory Bug done. It's at the very start.

Happy Birthday
Scylla and Nilin avoid the accident and continue on their way home.

Open the Handbag and then activate Jax (the bear inside the handbag). You have to go forward a little to be able to access it. This unlocks an achievement.

Rewind and activate the LCD Screen. It doesn't do anything, so you don't need to let the memory play out.

Rewind to the beginning, now it's time to solve the remix. Retract the Cup Holder, open the Handbag, activate Jax, then break the Windshield. Let the memory play to conclusion.

Birthday Crash
Remix Scylla

You get this after remixing the memory and watching the scene play out.

Are you my mummy?
Finish Episode 5

This is obtained for completing the chapter.
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Old 06-13-2013, 07:36 AM   #7
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Episode 6: Rotten Core

*3 Sat Patches
*2 Focus Boosts
*5Mnesist Memories
*12 Scaramechs

Scaramech 1/12
You will climb a ledge at the start of the episode. Head right but keep a close eye to your left. You should see a small barrier you can climb over. Go straight and look left to find the scaramech.

Focus Boost 1/2
You'll get to the lockers and move them left until you get to Bad Request's locker. You will get the Pick-Socket. Switch the energy from Window Panel to the Door. Then from the Door back to the Window Panel. This will allow you to keep moving the lockers left again until you get to Nilin's. Open the drawer for the focus.

Scaramech 2/12
Go inside the Door after the getting the Pick-Socket and the boost. You'll see another Door icon. Before removing it, go inside the little closet and find the scaramech on the wall.

Mnesist Memory 1/5: New economic pact (History 07)
Open the orange door and head in. You'll see robots cleaning. Head straight and look to the right. You'll see some desks and writing that says Trauma Room. Head through that open spot between the desks and take a right. Head to the back to find the memory on some boxes.

SAT Patch 1/3
After exiting the above room, look to your left to see some stairs. Go down them. At the end, go through the door in front of you and inside is the patch.

Mnesist Memory 2/5: Mnemopolis tower (Landmarks 07)
After you find Bad Request, you will jump down to avoid a drone. You will learn thine final power. Once all enemies are defeated, look to the left of the ladder in the area to grab the power core. Transfer it to the door on the left of it. Follow the route until you find the memory on the table.

Can't touch this
Defeat 5 Elite Enforcers without using Combos or Spammer attacks.

Now that you can one hit kill the Elite Enforcers, use this every time you see one until you gain the achievement.

Scaramech 3/12
Take the power from the ladder and go through the open door on the opposite side of the room. Take it into the elevator and ride up, then take it out of the elevator when you on the right side (outside the door). Use this power on the cell door and find the scaramech inside.

Scaramech 4/12
Drop down and go back up the elevator. This time go the opposite way. Pass the door and run to the wall. Turn around and look up to the left.

SAT Patch 2/3
You will drop down to disrupt the cell dispatch. Turn around from the dispatch and stay close to the left wall. You will just fit in the corner and be able to make your way to the patch on the other side of the wall.

Scaramech 5/12
You will lower a cell then leap onto the remaining structure which falls. Turn around and shoot the control to lower a panel. Head in the new space you opened and shoot the scaremech above the fans.

Scaramech 6/12
Continue on by jumping to the next area. You will see a blue robot working on an electric box. Stand under it and rotate your camera up and to the left. You should see a scaramech on the beam above.

Scaramech 7/12
After a remembrane, you will take the power from the console. After gaining it, head backwards to where there was a cell and give it power. It's hard to see because of the white cell, but go to the back of it, turn around, and look up to the right. Aim for help finding it.

Focus Boost 2/2
Once you get to floor 2, you should see the monitor with the hint for where the focus boost is. Opposite the memory deletion room you will find a door to open (with power).

Scaramech 8/12
After going down a set of stairs, you'll get to a second et of stairs (with 03 written on the floor). Ahead of you the directions will show IC Unit, Traige, and Memory Storage. Turn around from that sign and look up to the corner.

Scaramech 9/12
Once you head down the stairs, you'll fight an Elite Enforcer with a shield and his two leashed companions. After taking care of them, look for the cleaning robot (the smaller types not humanoid). It has a stowaway scaramech on the back.

I know kung fu

Equip 17 Pressens at least once in your Combos

You should have, or be close, to having 17 different pressens unlocked. Once you do, just make sure to assign each one to an empty combo slot.

Mnesist Memory 3/5: First civilian application (Memorize and the Sensen 07)
After activating yet another chair, you'll be in a room with Memory Storage and a newly opened area ahead. There is a control panel on the right. Ahead of the control panel is a blue glow on a table, which as a memory on it.

Mnesist Memory 4/5: SAT Technology (Technology 07)
You will be in a hall and there will be flashbacks as you walk slowly. At the end of the hall there is a cell (BB4/2085). This was Nilin's cell. Inside by the sink is the memory.

SAT Patch 3/3
After getting the energy from Nilin's cell, open the locked door. As soon as you step in, look right and up. Shoot the lock and find the patch by the person in the chair.

Scaramech 10/12
After you battle 2 groups of enemies, make sure to shoot the scaramech on the machine in front of the battle (the one with the chair).

Rust in Piece
Destroy the Zorn that chased you in the prologue

Shortly after the previous scaramech, you will lift two doors. You will come to the Zorn on your left. He cannot move and is easy to kill with one blast from your Bolt. This is very easily spotted and actually hard to miss.

Scaramech 11/12
After destroying the Zorn in the glass (optional achievements above), shoot the scaramech on it's shoulder.

Scaramech 12/12
In the section after the Zorn, you'll see a blue drone by the vent. There is the text "drones at work" above it. Shoot the scaramech that is inside the vent.

Dropping L-Bombs
Trigger two Logic Bombs in less than 15 seconds

To gain this you will need at least two focus bars and a very precise combo. Use the 6 hit combo using all cooldowns and chains. When you get to the enforcers, use Logic Bomb. Now quickly do the combos perfectly to gain another and plant again. You must have precise timing for this.

Mnesist Memory 5/5: Olga Sedova (VIPs 07)
After fighting in the pit area, you will then drop down to where Bad Request is. Instead of running to his aid, turn around and shoot the control. Cross the panel and get the memory.

Mind Craft
Finish episode 6
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
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Old 06-16-2013, 10:14 PM   #8
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Episode 7: Paradise Lost

*4 Sat Patches
*2 Focus Boosts
*5 Mnesist Memories
*11 Scaramechs

Serve the servant
Defeat 20 robot enemies

After fighting the Zorn, you should have the achievement.

Scaramech 1/11
Climb up the emergency ladder. Once at the top, turn around and look up to the right. You should see the scaramech in an alcove.

SAT Patch 1/4
Go through the Triage Room door. Go to the bottom of the following stairs. Under the stairs you'll find the patch.

Scaramech 2/11
While in the storage area, you'll climb down and jump a gap between two large fans. Continue straight and around the boxes. The scaramech is on the back of the crate.

SAT Patch 2/4
You'll see the monitor showing the patch below a number 5 by some crates. Go on the cart and stop it before the end. Climb the walls to drop down to some creates. Head to the opposite side and look behind the crates.

Focus Boost 1/2
When you exit the warehouse, you'll spot the monitor on the left in the hallway. As you go around the corner, look right to see the cleaning drone. Go through the door and path next to it. You'll find a small room with some drone repairing being done. The boost is on the table.

Mnesist Memory 1/5: Deluge 2.0 (History 08)
After defeating two Heavy Elite Enforcers in a hallway, go into apartment 205. In the red room with the fire door, find the memory next to the window washing robot.

Scaramech 3/11
As you exit apartment 205, head left down the hallway to the dead end. The scaramech is at the end of the couch.

Scaramech 4/11
After the elevator you'll find yourself in a kind of mall area. Continue on until you see the happy place sign. There are broken windows. The next store is called Man's House (red sign which is hard to read). It's right next to the happy place store. The broken window The scaramech is in the broken window. You are obstructed from going very much more.

Scaramech 5/11
After defeating many enemies, you'll open a door to go to the Sans-Soucis Bar. After going down the second set of stairs, look up to the right in the corner by the orange light.

SAT Patch 3/4
You'll get to a drone surveillance area. Head left being careful not to be spotted by the security drone. As you go down the hall, you should see an open door to the right. Inside is a patch.

Mnesist Memory 2/5: Sensen 6: memo criminals (Memorize and the Sensen 08)
As you go up the next set of small stairs, look to the left. You should see a robot playing a piano in a room with security drones. It's a private party. You weren't invited, but make your way in anyways. Your goal is the small stairs on the left (when you had entered). It leads to some tables. The back table in the corner has the memory on it.

Scaramech 6/11
In the same party area, you can shoot the scaramech on the piano before exiting. You can shoot it from the top of the small steps near where you got the memory.

Scaramech 7/11
After defeating a few waves of enemies in a room, you will exit and the right is a fire door. The scaramech can be shot underneath it.

Scaramech 8/11
From the previous scaramech, go up some stairs to the main security post door. There is a security drone in the room. To the left you should see some debris and random junk. This is where the drone stops at. There is a scaramech behind and to the right that you have to shoot before the drone gets back to you.

Scaramech 9/11
As soon as you enter the next room from the previous scaramech, you can find a structural weakness point to shoot to the right of the door. This area has a robot cleaning a table and another sitting on one. Look back at the door and shoot the weakness. The scaramech is behind the part will be revealed.

Mnesist Memory 3/5: Charles Cartier-Wells (VIPs 08)
After climbing down and dropping from the balcony area, you will be on the ground where Captain Trace's body is laying. Before going to the body to steal the memory, look left of it. You should see a knocked over machine you can climb. Climb the second machine and then up the balcony to grab the memory.

Scaramech 10/11
You'll venture through some broken up hallway with shadows, lights, and water spraying from the ceiling. When you enter the next door, look to the right at the debris against the wall.

Fuzzy Logic
Hit 5 enemies at once with a Logic Bomb while they are stunned by the Sensen DOS

You will eventually get to 2 Mourners. This will be a very easy place to get this achievement. Just get two focus bars complete, then make sure the enemies are crowded around each other. Use the DOS then plant a Logic Bomb on the enemy that makes sense (like the middle one).

Leader of the pack
Beat a Mourner without beating its supporting sidekicks

This will likely take you a few tries. You can reload and try again if you mess up. It seems best to equip a 5-Hit combo as follows: Power, Chain, Chain, Power. Use weaker regen ones on other combos. Attack the Mourner closest to you when the battle starts using the 5 hit combo you created. Attack lightly on the other enemies and dodge the incoming Mourners. They attack one at a time in order, it is possible to track the one you hurt to start. You will notice an attack that rarely happens where the Mourner will be visible afterwards. You can try to get a chain in. Once you have a fury bar, use Sensen DOS to attack the Mourner you have been attacking if you have been able to follow it. You can very well get lucky and prompt to kill it within that first fury, or will have to keep attempting.

Focus Boost 2/2
After defeating the 2 Mourners, go back through the broken hall and into the room you stole the Captain's memory from. Go straight from when you enter and use the power you took from the sprinkler system panel to open the fire door. The boost is around the corner and is the last one.

You focus
Find all Focus Boosts

You will now have the collectible achievement related to the Focus Boosts, as long as you have been grabbing them all.

Mnesist Memory 4/5: Meripherique (Landmarks 08)
After using the emergency ladder, you'll find an enemy with red digital blocks hovering around him and he is crouched down. Straight ahead on the desk is the memory.

SAT Patch 4/4
You'll get to a round balcony area with 2 security drones making rounds. Follow right and into the door. Go through this corridor and as you turn the corner look right before it curves left. There is a bathroom door there. Enter and collect the patch in stall that's somewhat open.

Gotta catch them all!
Find all SAT Patches

You will now have the collectible achievement related to the Sat Patches, as long as you have been grabbing them all.

Mnesist Memory 5/5: Scaramechs (Technology 08)
Once you get to the Security Post, ignore the remembrane for now. You can find this memory under the stairs.

It's all in the details
Find all Mnesist memories

You will now have the collectible achievement related to the Mnesist memories, as long as you have been grabbing them all.

Scaramech 11/11
Stand on the remembrane. Look up and to the right on the column.

Towering inferno
Finish episode 7

There are two puzzles near the end which may prove difficult for some.

Letters on wall
Lower 3 in 2nd word
Move up H in 1st word
Move up O in third word (2nd O)

Family Hologram
Have child facing Love to woman and Love to man
Have woman facing Abandon to child and Listen to man
Have husband Admire wife and Protect child
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Old 06-18-2013, 08:17 AM   #9
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Episode 8: Sins of our Fathers

*2 Scaramechs

Scaramech 1/2
When you start the episode, turn around and walk to the back statue on the left. The scaramech is on the arm.

Memory Remix: The First Remix (Part 1)

*Remix Memory Glitches*
Hack Glove Prototype - Memory BugActivate only the glove and when the remix finishes, it will look like a glitch. But when you rewind, it will be on to the next remix instead which is Part 2.

Memory Remix: The Crash (Part 2)

*Remix Memory Glitches*
Cup Holder - Required (1st)
Safety Belt - Required (2nd)
LCD Screen - Not required
Windshield - Required (3rd)
Jax - Required (4th)
Electric Socket - Required (5th)

Activate the LCD Screen, then cancel it and rewind.

Activate the Cup Holder and Windshield only. The windshield is hard to find because it's actually when it's a side view of the car, not while you're in the car.

Power off
In the final remix: have Jax short-circuit, but keep everybody safe

This is obtained for the Cup Holder and Windshield only.

Here is how to complete the remix, which is a bug in itself.

Retract the Cup Holder. Unlock the Safety Belt. Break the Windshield. Repair Jax. And finally, short circuit the Electric Socket.

Unbelievable truth
Reach all memory bugs in all memory remixes

You should have obtained all bugs in all remixes by this point.

Biter bit
Remix Charles

This is for completing the remix of Charles.

God is a DJ
Find and activate all interactions in all memory remixes

This is for interacting with every single thing possible in the remixes. It can be very annoying if you miss this, because the game does not show the progress of what ones you may have missed.

Scaramech 2/2
You will be following a remembrane (auto triggered) while in what appears to be a giant server room filled with tons and tons of servers. You follow Jax and young Nilin for a pretty lengthy walk. You will finally get to a giant wide open area, but before you go, turn around and walk backwards. You will find the last scaramech at the dead end, on a second row of servers.

It's all in the details
Find all Scaramechs

You will now have the collectible achievement related to the Mnesist memories, as long as you have been grabbing them all.


Fury lover
Reach x14 with the Sensen Fury

This has been an extremely hard achievement, but while you are fighting the last boss of the game you will have automatic fury when you are in a certain part of each phase (last part of phases). The first phase you will end with roughly 11 hit combo, while the second phase you should easily get the 14. The next phase even has you do 32, so you'll have this very easily.

Final Overload
Destroy H30

Defeat the final boss.

Script Kiddie
Errorist Agent
MemHunter Elite

Finish the game in each difficulty mode

Playing on the hardest difficulty nets you all achievements related to difficulties. You can unlock them all at once if you played on MemHunter.
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Old 06-19-2013, 08:53 AM   #10
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For 'Droning by Numbers'. You can also get this earlier in Chapter 2. I got to the part but didn't have time to get the achievement.

The area you reach during the level where you'll need to avoid some security/surveillance drones. Simply get spotted and killed by these and they count towards the achievement.
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Old 06-19-2013, 02:44 PM   #11
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So is defeating the Zorn in under 2 minutes easier on chapter 3 or chapter 7.

You don't have the opportunity listed for chapter 7 either
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Old 06-19-2013, 05:11 PM   #12
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Quote:
Originally Posted by WhiteWolfDamo View Post
So is defeating the Zorn in under 2 minutes easier on chapter 3 or chapter 7.

You don't have the opportunity listed for chapter 7 either
In my opinion these two fights were the same. I got it on chapter 3, too.
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Old 06-19-2013, 05:30 PM   #13
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For 'Droning by Numbers'. You can also get this earlier in Chapter 2. I got to the part but didn't have time to get the achievement.

The area you reach during the level where you'll need to avoid some security/surveillance drones. Simply get spotted and killed by these and they count towards the achievement.
I didn't realize I could until it was too late But I figured the one in the hallway I mentioned was easy because it comes to you, and you start there again.

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So is defeating the Zorn in under 2 minutes easier on chapter 3 or chapter 7.

You don't have the opportunity listed for chapter 7 either
The one in Chapter 7 has more health, so the Chapter 3 one is much easier.
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Old 06-20-2013, 03:15 PM   #14
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I didn't realize I could until it was too late But I figured the one in the hallway I mentioned was easy because it comes to you, and you start there again.
Fair play. The ones that kill you in C2 do as well. If you die by them, you'll again spawn right back near them. This I know for the first one and the one in the house. The other 2 you have to walk inbetween I didn't try but my guess is that you'll spawn near them like the others.

Yeah you'e got to go through the level a bit more, but that doesn't matter as it's 5 episodes sooner than the other. Either, both ways will net you the achievement. Which really surprised you get 30 for. I mean, it's not really hard to die on purpose!
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Old 07-03-2013, 02:33 PM   #15
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Anyone else having a problem with Scaramech no. 9/11 on Episode 7? The one where you have to shoot the structural weakness. It wont let me shoot the scaramech? Nothing happens when I press LB and RB w..t..f..??
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Old 07-07-2013, 01:00 PM   #16
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Cheers for the guide Tyger, I especially liked the Achievement opportunities feature, helped a lot.
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Old 07-11-2013, 03:08 PM   #17
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Episode 0

This is your basic tutorial for moving around. There will be no fighting. You just need to listen to the instructions given, and follow the path. There are no collectibles to worry about here.

Dead Man's Chest
Finish Episode 0

Episode 1

*5 Sat Patches
*6 Mnesist Memories

You will fight your first set of enemies after learning about assigning combos. Once you are done, you continue on to find a Sat Hatch which heals you. It is in the middle as you continue. They are not a collectible but just a means of recovering health.

Mnesist Memory 1/6: Founding of Neo-Paris (History 01)
Your first collectible is a memory. You will start learning how to climb via in game tutorial. You'll climb to a small blue tram that is upside down. Next to it is the memory.

Mnesist Memory 2/6: The "Nymphea" hostpial Ship (Landmarks 01)
Shortly after finding the first memory, you will come to a subway train which is slanted. go to the right and find it in the back corner.

SAT Patch 1/5:
Outside, you will climb and get to a monitor. It will explain there is something to pick up in the area and show it on the monitor. Easily find the SAT Patch.....
I just want to say that THIS is how I like to see a guide laid out. Thank you so much for taking the time to go beyond breaking down specifics/requirements/how-tos for each achievement, and actually laying it out like an actual Roadmap. It really helps me stay on track with where I'm at in the game vs. where I'm at with achievements, without having to constantly scroll up and/down to see if there's something I should be working towards where ever it is I'm at in the game.

Thanks again!
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Old 07-26-2013, 01:44 AM   #18
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Great Guide

You always make great guides and this one is no different, tyvm fir taking the time to make the unbelievable guide. Tx again
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Old 09-15-2013, 08:33 PM   #19
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Thanks for this guide, worked out awesome. Love when the achievement opportunities are along with the collectibles. Thanks again!
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Old 09-21-2013, 06:00 PM   #20
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You REALLY should have mentioned "God is a DJ" and "Unbelivable truth" before the first Remix.

You take the time to mention all these other combat achievements, but forget the one that requires entire playthrough of levels?
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Old 10-15-2013, 08:05 PM   #21
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Old 11-01-2013, 03:48 AM   #22
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Leader of the pack achievement is much easier to do at the end of chapter 6.

But otherwise great guide, thanks!
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Old 12-16-2013, 05:03 PM   #23
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This guide is spot on, thank you.
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Old 12-17-2013, 04:55 PM   #24
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Thanks for another extremely helpful guide. Never would have found some of these on my own.
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Old 02-23-2014, 04:10 PM   #25
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You REALLY should have mentioned "God is a DJ" and "Unbelivable truth" before the first Remix.

You take the time to mention all these other combat achievements, but forget the one that requires entire playthrough of levels?
Snap, followed to a tee, and missed this achievement
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Old 02-27-2014, 12:06 AM   #26
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Hmm I mentioned in post 1 remixes require everything to be interacted with. And all remixes have the activate but not needed, meaning do it even though it's not required. Did I get some thing wrong?
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
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Old 03-27-2014, 01:49 AM   #27
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Great work on the guide. Much appreciated.
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Old 04-22-2014, 12:44 PM   #28
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Thanks for the guide Tyger, well written and easy to follow as always.
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