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Mars: War Logs
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Old 08-02-2013, 04:33 PM   #1
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Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,846

Awards Showcase Achievement Guide - Diamond   2,500 Posts   Road Map - Diamond   Green Thumb - Bronze   Micro Guide - Platinum   Submit - Silver   Staff Club - Shiftie   Donator - Level 1
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Achievement Guide and Roadmap

Guide by: Shiftie and H0p3sfa|L
Also a thanks to Schreckofant for the quest guide work

  • Estimated achievement difficulty: 5/10
  • Offline achievements: 14 (400)
  • Online achievements:0
  • Approximate amount of time to 400: 20-30hrs
  • Minimum number of playthroughs: 1.3-2
  • Number of missable achievements:Hero of the Resistance OR Man of Honour, Mentor, Specialist, Completionist
  • Do cheat codes disable achievements? No cheats
  • Does difficulty affect achievements? Yes, must be played on Extreme for Mutant
  • Glitchy achievements:None
  • Unobtainable achievements:None
  • Extra equipment needed?None

Route 1 - One Playthrough and Change:
Considering how much help a good character build, and a focus on getting experience from secondary quests can be, you can actually get this game done in about 1.33 playthroughs. First, set the game to Extreme for Mutant, and make sure that right off the bat you are getting, and completing, every secondary quest possible for Completionist. Make sure you are always talking to Innocence, in order to get Mentor, and looting every container you come across for Crowbar (loot EVERYTHING). It's also recommended that you follow the skill tree tips under the Mutant achievement, as you will also get Specialist by maxing out a skill tree.

In order to make this just over a single playthrough, you will want to save at the end of the second chapter, when you need to choose sides for Hero of the Restistance or Man of Honour. Both are relatively the same difficulty on Extreme, so pick whichever one feels right first and complete the game. Then save yourself some time by loading up this save, picking the other option, and completing the game again for what should be your last achievement.

Route 2 - Two Playthroughs:
This path introduces people to the game at a much slower pace by going through a lower difficulty first (either Hard for Hard as Nails, or Easy, since Hard as Nails and Mutant stack anyway). You can scope out the secondary achievements now, to get an idea of when each becomes available so you are less likely to miss any during your second playthrough.

In playthrough two, make sure you finish up any loose ends, most importantly; picking the other faction at the end of Chapter 2, so you get both Man of Honour and Hero of the Resistance, between the two playthroughs.

Achievement Guide:

The Great Escape 10
Finish Chapter 1 at any difficulty level

Story related, unmissable.

You will get this achievement when you complete The Great Escape mission, and escape from the Prison. Note that getting Bob to help you out (side quest) can help you get through the last few areas on Extreme difficulty. As for the boss, look at the information under the Mutant achievement.

Aurora execution 15
Finish Chapter 2 at any difficulty level

Story related, unmissable.

After the fight at the train, and the outcome of the battle for Innocence, the Chapter will quickly come to a close when you are asked to join one of the two factions. This achievement will pop alongside the Mentor achievement.

Plot smasher 20
Finish Chapter 3 at any difficulty level

Story related, unmissable.
After fighting the giant worm, and taking out the Technomancer Boss, you will need to return to your faction leader (Marco or the General) and discuss your next course of action. Once you decide to head out to the Source and deal with the Technomancers, the achievement will unlock.

Hero of the Resistance 20
Finish the game with the Resistance at any difficulty level

Missable (See Man of Honour)

At the end of Chapter 2, you will get the "Choose a Side" mission where you must choose to join either the Resistance, or Honour Grant. Speak to Judy at Charity's bar in order to join the Resistance.
SAVE prior to making this decision if you are on Extreme, you've finished all of the sidequests so far, and you wish to save yourself a second playthrough on the other side.

Man of Honour 20
Finish the game with Honour Grant at any difficulty level

Missable (See Hero of the Resistance)

At the end of Chapter 2, you will get the "Choose a Side" mission where you must choose to join either the Resistance, or Honour Grant. Speak to Devotion, near your base, to join General Honour Grant.
SAVE prior to making this decision if you are on Extreme, you've finished all of the sidequests so far, and you wish to save yourself a second playthrough on the other side.

Good start 5
Upgrade a skill

After your fight with Fatso you will be able to upgrade your character. Tap or go through the menus to reach the skills screen. Pick any of the two available skill trees available right now, and then one of the three available skills in that tree and upgrade it (you get 2 upgrade points per level, so you can upgrade something else now as well). Tough Skin and First Aid are good starting points as this can be a rather difficult game combat wise, and it's unforgiving on Extreme.

Recycling 10
Upgrade an object

After beating up Fatso at the very start of the game, you will quickly run into a fan among the prisoners who will give you a cracked tube (weapon). Tap to reach the menu screen and find the cracked tube in your weapons tab to equip it with and then tap :xbut to bring up the upgrade/modification options. The only slot you can upgrade on this weapon is the handle, and you should have the required items to upgrade the handle with fabric, increasing it's critical hit chance, and unlocking the achievement for you. It's important to keep your items as upgraded as possible to make your life easier on Mars, so make sure you always check containers, scrap piles, and corpses, for new items to upgrade your weapons and armor with (and also to craft items with).

Pest Control 10
Kill 15 moles

Story related, unmissable.
You will get all 15 kills in the Drilling Well area of the Crater while doing the Weapons for the Battle story mission. They aren't overly difficult, aside from attacking you and your two allies in rather large groups, but there are a few explosives that you can loot off of corpses in the caves, and you will also have access to your first ranged weapon - the nailgun. The moles come in several different sizes, with the larger ones obviously being the most difficult, but you can start each fight off by using stealth mode () to open the battle with a powerful attack on the first enemy.

Mentor 30
Influence Innocence's personality during your conversations

All of your secondary companions in the game have some things you can talk to them about while you're out running around with them. In chapters 1 and 2, press near Innocence to talk with him. Do this frequently to make sure you go through all possible discussions with him, and try to pick a side during the discussions (support him, or go against him) to influence him. This will pop alongside Aurora Execution at the end of Chapter 2.

Specialist 30
Unlock every skill and upgrade in a single skill tree

You will need to spend a total of 36 points (18 levels worth) on a single skill tree in order to get this achievement. You will want to do as many sidequests as possible in order to get the desired number of experience points, and you most likely will not be able to max the Technomancy tree out (unless you save points for it), as it will only be available after you finish Chapter 1. Thus, it is important to make a choice early on and focus on upgrading that tree, with putting as few points as possible into the other two trees.

Crowbar 30
Empty 50 containers

Containers little crates/boxes (or containers!) scattered throughout the game that you can open up to find loot that you can then use to craft items and upgrade your weapons and armor. To help your chances of survival you will want to loot as many containers and scrap piles as you can find in the game, and you should have this achievement very early on in Chapter 2.

Completionist 50
Finish all of the secondary quests in Mars: War Logs

Despite the achievement description, it would seem that you do not, in fact, need to complete every secondary quests, only certain quests (it's recommended you do all side quests).

Check out the Completionist thread Schreckofant put together, HERE, for help with this achievement.

Last edited by Shiftie; 09-30-2013 at 12:56 AM.
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