|10-09-2013, 05:49 AM||#1|
Join Date: Sep 2008
Location: Soviet Canuckistan
Achievement Guide and Roadmap
DLC: Hangar 6 R&D
Estimated achievement difficulty:2/10
Offline: 7 (230)
Approximate amount of time to 230: 2-3 Hours
Minimum number of playthroughs needed: 1
Missable achievements: 3 (See Mop Up)
Does difficulty affect achievements?: No
Unobtainable/glitched achievements: No
Extra equipment needed?: None
Introduction: Hanger 6 R&D is the first and only DLC for The Bureau: XCOM Declassified. It is a prequel to the main campaign, where experiments DaSilva is participating in taking place in some hangers raises the ire of the aliens. In practice it's a series of fights in small environments, with a little down time between each fight. It is entirely separate from the main campaign, and there is zero carry over between them.
Walkthrough: The achievements are simple, easy and most will be earned through normal play. However a few are very easily missable. Things to remember are:
- Never use an alien gun or grenades (Microwave Gun and Lightening Cannon are OK.) See: Conscientious Objector
- Don't choose any of the Lift, Drone, or Mind Control perks when leveling up. See: Only a Man
- Get a Squaddie of every class to rank 5 and take them in a mission. See: Know Your Groceries
Otherwise you're fine to carry on and kill aliens.
Note that DaSilva plays somewhat differently than Carter, and benefits from a more offensive playstyle. This will be apparent if you choose the perks for the Only a Man achievement, which makes him into even more of a glass cannon. It pays here to be aggressive and use the bombs like grenades when the aliens spawn in. As DaSilva comparatively lacks defensively, be sure to use the squaddies and their powers as a distraction and to draw fire to keep yourself from being overwhelmed.
Mop Up - Note that many achievements from the main achievement list can be earned in this DLC campaign. (Kills, Difficulty and Squadmate related achievements.) This is a very good place to get any achievements from the main list you may have missed. This is especially useful for getting No Man Left Behind(No squad-mate deaths). On Impossible difficulty the DLC campaign is harder, but it is much shorter.
Mind Blown 40
Destroy 60 enemies with DaSilva's Demo Charges within a single Hangar 6 R&D campaign
This should come naturally, DaSilva's remote mines are very powerful and have a fairly short recharge time. The main weakness is it's short deployment range. A good strategy is to play aggressively, and quickly move to the drop pods as they deploy, then throw a mine at the bunched up enemies and imminently detonate it.
Conscientious Objector 40
Beat Hangar 6 R&D without firing any alien weapons
Despite the description, using sticky grenades will void the achievement. Not using any alien weapons is not as big a handicap as it may seem. The new AK47 is a very powerful weapon, and using the (also new and good) Microwave gun and Lightening Cannon will not void the achievement. Equipping squadmates with alien weapons is fine. Alien weapons will only become available for the last few missions. As the button used to pick up weapons is the same as reload and revive, be careful to not pick them up. If you somehow use alien weapon or grenade by mistake, then reload checkpoint.
Know Your Groceries 30
Take a level 5 agent of every class into the field within a single Hangar 6 R&D campaign
In Hanger 6 R&D, very squadmate begins at rank three and will gain one rank for every mission completed they are taken on. So make sure to take one agent of each class on at least two missions, there are ten missions in Hanger 6 total. Once an agent of every class is at rank five, bring all of them on a mission. Any squadmates swapped in or out at the supply boxes at the beginning of the mission will count as being brought for the achievement.
Only a Man 40
Complete DaSilva's perk tree without choosing Lift, Drone, or Mind Control
When ranking up there will be the option to choose between two different perks or abilities. Do not choose Lift, Drone, and Mind Control at ranks 3, 7 and 9 respectively. The achievement will unlock upon reaching rank ten, which is unmissable. There is no way to respec DaSilva if a wrong ability is chosen. It is possible to reload an autosave from before choosing the wrong ability, and to continue on normally from there.
Conduit Connection 10
Complete the first trial in Hangar 01
Plot related. Unmissable.
Drive Through 30
Trigger the Invasion in Hangar 6
Plot related. Unmissable.
It's In The Air 40
Defeat the Hangar 6 R&D Invaders
Plot related. Unmissable.
Last edited by Merch; 03-27-2014 at 05:05 AM.
|10-09-2013, 07:48 AM||#2|
Join Date: Apr 2008
Had to check the Know your groceries one to see if it is the same principle as the main game where you can just switch them out at supply points. Great that you can.
Just downloaded as im typing this, so ill be loading it up now. Despite many opinions, i do enjoy this game.
Again, great guide.
|04-01-2014, 12:56 AM||#9|
Guide and Award Staff
This Achievement Guide and Roadmap has been reviewed by Guide Team Staff member Corrupt. and has been published as the Official x360a.org Achievement Guide and Roadmap! The link to the Official Guide is here:
Official x360a.org The Bureau: XCOM Declassifed / DLC: Hangar 6 R&D Achievement Guide and Roadmap
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