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Old 06-06-2014, 03:49 PM   #1
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Achievement Guide & Roadmap [Invasion DLC]

Call of Duty: Ghosts DLC: Invasion

Price: $14.99 or Free with Season Pass
Achievements: 10
Points: 250
Release Date: June 3, 2014

Mini-Roadmap
Difficulty: 4/10
Time to 250: 3-10+ Hours
Online Achievements: 1 Achievement - 20
Offline Achievements: 9 Achievements - 230
Number of playthroughs needed: At least 4+
Do cheat codes disable achievements? No Cheats.
Glitchy Achievements: None atm.
Unobtainable Achievements: None

Useful Links:
Achievement Guide & Roadmap [Original 1000]
Achievement Guide & Roadmap [Onslaught DLC]
Achievement Guide & Roadmap [Devastation DLC]

Special thanks to Maka for supplying videos.

Step 1: Multiplayer Map Hives

As per usual, you will want to start off by getting the hive locations in the new multiplayer maps. This will net you the Egg-stra Awakening! achievement, as well as a hefty exp boost to help you through some of the newer ranks.

Step 2: Awakening Playthroughs

A good portion of the DLC will come naturally. Targets Acquired, A Bridge to Somewhere, and Escaped Awakening will all come from your first successful playthrough. Collect the static drop intel and hope for good odds in the scavenge boxes to get Spelunker. If you're daring, Twice the Fun can also be done your first time through. Dog Fight comes pretty naturally as well and there are plenty of opportunities each game to obtain it. As you're familiarizing yourself with the map layout, begin rotating your classes. Clearing with all 4 classes will net the Well Rounded achievement.

From there all you have left is Like a Glove and Awakening Completionist. Both of which I suggest either finding a dedicated group for, or doing in a solo game.

Step 3: Mop-up

Go back and clean up any of the achievements you may have missed.


Targets Acquired
20
Get past the first gate in Awakening in Regular or Hardcore difficulty.

See "Escaped Awakening"


A Bridge to Somewhere
20
Extend the bridge in Awakening in Regular or Hardcore difficulty.

See "Escaped Awakening"


Escaped Awakening 30
Escape Awakening for the first time in Regular or Hardcore difficulty.

Awakening, once you get the hang of things, is one of the easier Extinction maps in preparation for the final chapter. Using a well rounded group, this can be speed ran in less than 30 minutes. That being said, expect your initial runs to range between 45-60 minutes until you get a hold of things.

Like all Extinction Maps, sharing is caring and this is a team based gametype. The abundance of money you get from it is absurd so don't be stingy. If you're ever just sitting on a full wallet, you're doing something wrong.

The hardest part of Awakening is the opening sequence when you get the ball rolling. A syncronized team can awaken the mammoths from the start to get an ARK attachment, but I would strongly recommend waiting until a few obelisks have been completed to get skills and guns ready for them. Coordinating with your team early on who will be providing ammo and armor is essential.

Mammoths are one of the "new" enemies in Awakening, along with the Bombers, and Gargoyles.

Mammoths are Blue Rhinos. Imagine them as the love child between a Rhino and a Phantom. They don't quite "teleport," but they do burrow underground and reappear beside players. If that wasn't bad enough, if you take too long to kill them they will call for reinforcements and summon a pack of 3-5 Hunters by their side. They are also immune to Hypno Traps and the Hypno-Knife a Rhino armory ability.

Bombers are the new Seekers. They are fast, obnoxious, and they can fly. They dive bomb into you and detonate. They are an iridescent green color and leave a smoke trail behind them so they are pretty easy to spot. Majority of the time a random player will announce "Bombers Incoming!" as an additional cue.

Gargoyles are the new Seeders. They too can fly, and are just as annoying as their predecessor. The only difference is that a Gargoyle doesn't need to spawn turrets on the map, it just shoots the barbs directly from its' tail as it hovers above you in the air. These either need to be handled fast or avoided using the various caves as cover. These are also immune to Hypno-Knives/Traps.

In Awakening, you aren't destroying Hives like in previous chapters. You are in the Central Hive scanning the obelisks using a modified drill. After which you must use a Vanguard to destroy the obelisks. You will rinse and repeat this process 2 times before a third set of obelisks that only needs to be scanned and then finally getting to the end gauntlet and the final escape.

During the gauntlet, there are 4 beacons you must protect, much like the gas valves in Mayday. Unlike in Mayday, however, they can be repaired once destroyed. You must maintain all 4 active for an extended amount of time to pass this part.

During the escape, a player must carry the Cortex the entire way, which effectively leaves you a man down until you reach each barrier where you need to deploy it to take down the barrier, while fighting off hordes of enemies. Similar to that of the Point of Contact escape sequence. Again, teamwork is key, making sure to deploy Feral Instincts for increased run speed and watching out for the Cortex carrier.

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Old 06-06-2014, 03:50 PM   #2
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Twice the Fun 30
Escape Awakening using two Relics in Regular or Hardcore difficulty.

This can be fairly difficult depending on your skill set. If you're used to running with Relics for teeth farming, then it should just come naturally. Luckily for us all, they have added 5 new Relics for us to use which allows a little more personal preferences as far as what you would like to sacrifice. The 10 Relics are:

  • Take More Damage - Players take more damage when injured. (Approximately 25% increased damage)
  • Pistols Only - Weapon purchases are not allowed. (Players also cannot pick up free customized weapons found in lockers or the Venom-X)
  • Smaller Wallet - Earn and carry less cash. ($3000 Maximum cash and 75% money earned, $5000 Maximum if Engineer Level 5)
  • Mortal - No Class selection available.
  • Do Less Damage - Inflict less damage against the aliens. (Approximately 33% less damage dealt to all aliens)
  • Fragile - Slow health regeneration, no regeneration while sprinting, and falling damage is enabled.
  • Stand Your Ground - Move slower. No reloading while sprinting.
  • No Machines - No Equalizers or Strike Packages available.
  • Limited Ammo - Ammo refills and weapon pickups will give you less ammo.
  • Earn Your Keep - No Ammo Type and Team Support items available and no scavenging, crafting, or pickups from deployed boxes.
I found the easiest combination for myself to be Take More Damage and Fragile. But I advise you play to your style.




Awakening Completionist 30
Complete all Challenges and escape Awakening in Regular or Hardcore difficulty.

This is going to be the cock blocker for most people. It requires both a moderate to high skillset, and an equally skilled and dedicated team. With determination and a little bit of luck, it isn't out of the grasp of reality at all.

There are a slew of new challenges to look out for:
  • Low Ground - Simply kill enemies that are higher than you. The exact range is hard to determine, but I've killed enemies on a ledge not far above me and they counted. Flying enemies count too. You will be killing loads of flying enemies as several challenges call for them.
  • Kill 5 bombers before they explode. - Simple enough. The only real problem comes when the game just doesn't SPAWN them. We failed one run on the 2nd to last hive because only 3 spawned. And we were watching VERY closely so we know only 3 spawned. Bombers are the glowing yellow buggers that come down from the sky, like flying seekers basically.
  • Kill 'X' Flying enemies. - Just kill Gargoyles and/or Bombers for this one, rather simple.
  • High ground - Similar to low ground but slightly trickier as the enemies don't tend to stay below you long. This is where flares come in handy. Just toss a flare down below you from a ledge and go to town.
  • Kill X enemies with a marked weapon. - Basically the same as weapon kill challenges but instead of being a weapon type, the game will pick 2 (maybe more?) specific weapons and highlight them with an orange cryptid symbol. Buy one of these and go to town. It helps to know approximately 'where' the various weapons that you like/don't like are located so you can go to the better of the options here.
  • All players must buy a new weapon.
  • Kill a Gargoyle with a melee attack.
I strongly recommend using the group finder for this, or solo if you prefer. Do not attempt to PUG.


Spelunker 20
Find all of the Intel in Awakening.

If you've played the previous chapters, then you are familiar with what the Intel is already. Awakening has 6 lootable Intel that you need to gather for the achievement. 3 of them are from scavenging boxes, and 3 are static spawns on the map. The epilogue is not needed, but will come regardless, so deal with it. Their locations are shown in the following video:




They can be gathered in any order as you progress or backtracked if needed.


Dog Fight 20
Kill a Gargoyle with the Vanguard in Awakening in Regular or Hardcore difficulty.

At the end of the first and second areas after you have successfully scanned the obelisks, you will have to access the laptop to fly the Vanguard and destroy said obelisks. During this process your team will be bombarded by a slew of enemies, and there are no shortage of Gargoyles. Simply locate one and land the final hit on it with either the missles or the machine gun turret.


Egg-stra Awakening! 20
Complete the Egg-Stra XP challenge and then scan an obelisk in the Invasion DLC package.

Yet another achievement from the predecessor chapters. Simply find the hives on each of the new maps (Pharaoh, Departed, Mutiny, and Favela) in a Xbox Live multiplayer matchmaking game, get credit by shooting all 4, and then successfully scan one obelisk in the Awakening Extinction map.

The Hives can be found here:



Like a Glove 30
Kill 5 cryptids with the Ark attached to every compatible weapon in Awakening in Regular\Hardcore.

The ARK attachment is new to Awakening, and once equipped will transfer to any other weapon you replace that weapon with, so you only need one, regardless of the Transfer Attachments armory perk. They are randomly in the side areas guarded by mammoths, and there will only ever be 4 on the map at any given time, so don't get greedy.

It doesn't mention it in the achievement description, but after much dismay and several methods and list keeping, we discovered that you must do this entirely in a single match. There are 2 weapons of each type (Assault Rifle, SMG, LMG, Sniper, Shotgun) plus the Hybrid Weapons from previous DLCs in Awakening. The weapons you must use and areas they can be purchased are as follows:
VKS (I)
IA2 (I)
Tac 12 (I)
MK14 EBR (I, II)
USR (II)
Bulldog (II, III)
Remington R5 (I, II, III)
K7 (I, II, III)
Ameli (I, II, III)
Maverick (I, II, III, IV)
Chainsaw (I, II, III, IV)
Ripper (I, II, III, IV?)


Weapons only found withing lockers suck as the LSAT are not required. This can be done in a solo game and completed once the second area is opened.


Well Rounded 30
Escape Awakening with each of the four classes in Regular or Hardcore difficulty.

This should come naturally as you play, provided you like to change things up time to time. Simply complete Awakening with all 4 classes(Weapons Specialist, Tank, Medic, Engineer) in any given order at any time. Start with what you are most comfortable with, and if you are running as a group I suggest rotating out key roles between one another.
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Old 06-06-2014, 03:51 PM   #3
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This guide was originally written for the XB1 version. I simply posted it here as well for ease of navigation. If there are any differences between versions I will edit this for clarity.
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Old 06-06-2014, 04:44 PM   #4
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For highier lower ground you can also shot a venom shot on the drill then run up/down a bank making the challenge very easy.
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Old 06-06-2014, 11:16 PM   #5
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For the "Kill X Bombers" challenge I'm pretty sure the number of bombers that spawn is somehow related to the number of those glowing EMP plants left on the map - much like how Seekers only appear when meteors are in the area. I noticed that in our group if we kill the plants right after planting the drill hardly any Bombers show up. When we left them we always had more than enough to find. I think maybe the plants spawn them or shoot them into the air or something. Only like 80% sure at this point but it's an idea.
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Old 06-08-2014, 03:15 PM   #6
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For the "Like a Glove" achievement do bombers count as cryptids?
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Old 06-08-2014, 08:27 PM   #7
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I imagine they would since seekers did
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Old 06-09-2014, 07:44 AM   #8
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I know it's probably a given but me and my team of randoms competed every challenge apart from one. For the whole team to buy a new weapon. I had the pistol only relic and smaller wallet (which I found easiest) but the other 3 bought a new weapon and didn't complete the challenge, the only one we missed. So heads up of anyone's trying to knock out a few achievements in one go.
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Old 06-09-2014, 04:49 PM   #9
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I dont think there should be a difference between X1 and 360 but I think 'Like a Glove' doesnt need to be in a single game on the 360. Can anyone else confirm?

When I got the achievement I had never used the Tac12 before and decided I would try it at the start of one game. Achievement unlocked immediately after getting the 5 kills with it with an ark. Maybe just glitched on me?
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Old 06-10-2014, 06:16 PM   #10
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I can confirm on 360
LIKE A GLOVE
Needs to be done in one game
It easy if you play with a team and you take the 1st Ark
That way you can literally use all weapons in 1st area
Before moving to 2nd area

I used every weapon with Ark that can be used , separately over course of multiple games it never unlocked until I did it in one game
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Old 06-12-2014, 04:30 PM   #11
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Quote:
Originally Posted by cjhurt73 View Post
I can confirm on 360
LIKE A GLOVE
Needs to be done in one game
It easy if you play with a team and you take the 1st Ark
That way you can literally use all weapons in 1st area
Before moving to 2nd area

I used every weapon with Ark that can be used , separately over course of multiple games it never unlocked until I did it in one game
I had the same results on the 360.
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Old 06-12-2014, 06:55 PM   #12
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Like a Glove is probably easiest done solo, unless you have a group that will let you take the first ark.
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Old 06-13-2014, 01:13 PM   #13
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I always take the first ark. With locker key armory perk, I can open a box, get the gun, run through all 4 spawns until I find the ark, and kill everything in the trap before we even start the first drill.
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Old 06-13-2014, 01:37 PM   #14
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Quote:
Originally Posted by cjhurt73 View Post
I can confirm on 360
LIKE A GLOVE
Needs to be done in one game
It easy if you play with a team and you take the 1st Ark
That way you can literally use all weapons in 1st area
Before moving to 2nd area

I used every weapon with Ark that can be used , separately over course of multiple games it never unlocked until I did it in one game
Good to know. Even though this is in no way a difficult achievement, I will never complain when an achievement glitches in a good way (ie. unlocks early)

Same thing happened to me with the original Seriously in Gears. Mine popped around ~7k kills where I had friends around 15k and it still hadnt unlocked.
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Old 07-15-2014, 05:37 AM   #15
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