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Level Guide


Cyrex
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Halo 2 Level Guide

By:Cyrex

 

 

Cairo station

Start off by following the Sergeant's instructions. Look at the red-lighted beams, and then follow him over to the control manual. Once you're done, enter the elevator along with Sgt. Johnson. Enter the train cart once you're above to proceed to the "real" first mission.

 

Go down the stairs to where Sgt. Johnson is. Pick up the SMG and Battle Rifle.Follow the marines till you reach a large room with some barriers on the ground level. Crouch behind the one in the center, and wait for the Covenant to blast the door open. Start nailing the Elites and Grunts that pop out.Shouldn't be too bad. Once the sector is clear, head on through, turn right around the corner, and proceed ahead. The other marines will stay back to guard the perimeter. Go up the stairs. Cut through the double doors, and you'll see some broken windows to the left. Grab the turret by the first window, and reign down some fire on the Elites behind the plants. Once they're down, go right through the upper hall. Proceed down the stairs, eliminate the elite and his fellow friend, and then enter the main hall. Enter back to the main lobby, and take out the remaining tangos. Then, continue back to where the stairs were, and proceed through the open hall.

 

Several elites and grunts will be there to greet you. Nice time to toss a grenade. Go through, and a brief Loading message should appear. You'll know you're at the right place. Go up the stairs. Enter the hangar, and aim at the purple tube. Knock out the Covenant who jumps through. Jump down to ground level and look out the window. One of the MAC guns will be blown to pieces by an interior bomb. While the Covenant were retreating, some elite forces managed to sneak in and plant a bomb. The door behind you should pop open. Nail the forces, and head on through. Go left down the hall, and then enter where the retreating marine is coming from. Again, more Covenant will be popping out of the boarding ships via the purple tubes. Use your grenades to clear out the masses.

 

Look near the middle of the room for a declining slant, which leads to a door. Head down and engage the aliens. This next part is a partial ambush. The corridor on the right has an Elite that will pop through the door, along with the lights darkening. Once he's down, you'll hear a shot gunning marine die. Go up, engage the 2 elites, and watch out for one invisible one. Once they're dead, make use of the shotgun on the ground. Go into the next room, but take slight cover. Nail the grunts along the left, along with the people manning the turrets. There's one plasma turret along the far wall as well. Use your Battle Rifle. Plasma grenades work well here. Take out the elites, move ahead, and enter the left corridor. Proceed up the stairs, and take out the 6 aliens who pop through the new door. Move ahead.

 

You'll meet up with Daughter Keyes, who seems to be having some trouble. Grenade and shoot the Covenant in the hall, and help the other marines eliminate the remaining tangos. Once clear, go right, You'll run into some flying Elites who ambush the room. Take them down. Refer to your radar for their positions. Once you're in the open, make use of your Battle Rifle for sniping them out of the air. Backtrack under your previous position until you see a door marked "Portside." Enter inside. When you see the two marines, prepare for a tough part. Several Drones will fly up and ambush you. Try to take cover along the right wall, and snipe them periodically with a long range weapon. Plasma rifles work as well. Now that they're done, wait for the elevator to rise. Snipe off the Covenant aboard it, then hop on, and hit the switch to go down.

 

When you reach bottom, head through the door, and make sure you have the Battle Rifle. Start sniping the Elite on the plasma turret, then the other flying elites. Once they're down, proceed ahead, hop on through, up to the door in the upper left corner. Head into the Ground Control elevator, the next part has some Grunts, and about 5-6 Elites guarding the bomb. Use your plasma grenades and then run and gun your way in there picking off as may as possible. A cinematic scene will kick in and your done with the level

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Outskirts

 

Shake off the crash landing, and follow the marines out towards the open. You'll face numerous enemies on this level, including more random ambushes. Make use of your teammates, and stick together, until it's time to rock n' roll. Once you reach the open area with a three-story building, you'll see some Covenant reinforcements arrive from above. This is where it gets tricky. Make your way to the building with the machine gun up top. Several Covenant Elites and Grunts will pop out from the side alley along the right. Again, more Jackals will pop out into the courtyard, so make use of the height advantage. Several Drones will appear from up above, so make use of the turret at hand. You may have some Beam Rifles on the extreme heights as well, although they appear occasionally. Get a Battle Rifle to deal with them.

 

Two new Hunters will arrive, thanks to the destruction of the gate. Not much you can do, except try to toss plasma grenades at them and hope for the best. Use the turret, along with close fire to eliminate them. They take a lot of hits to go down as well. The Gate is right near the courtyard, fairly dark. Head through and around the corners towards the Pelican, Johnson will get picked up by one of the transports, as they need him elsewhere. Continue ahead with the fellow marines. Make sure you have a long-range weapon to take out the Jackal beam rifle snipers ahead. Around the corner is a lone Jackal. Nail him, grab his Beam Rifle, and hit the two snipers straight ahead on the two different floors of the destroyed building. Then, start sniping out the Drones. You'll have more Jackal snipers along the left/right balconies, along the far sides. Some Elites will pop in as well, to help erupt the party. You'll find them under the side balconies; one may even have a sword at this point.

Once the area is clear, head down the alley to the left where some fellow marines are. Watch out for the two Beam Rifle snipers (one on left alley, second straight ahead). The Elites will pop out from the right. There are also several scrambling Grunts. Go down the left road where the flipped vehicle is. Move ahead, clear out the remaining Covenant, and enter the Hotel where the other marines are. Go down the dark hallway, and turn on your flashlight. A small ambush of Elites is ahead. Make use of your Plasma grenades. When you reach the open, nail the tangos to the left, then watch for the Covenant ship in the open on the right. Kill the reinforcements that are dropped out. Now, get into the driver's seat of the Warthog that appears. Time to clear some alien forces out on the beach. Drive down through the ditch, and take out the aliens next to the Pelican. Then, move ahead, and here comes the tough part. There will be a beam rifle sniper in the floating tower, along with several Elites/Grunts on the ground level near the beveled cargo boxes. Take your time, spiral around, and let your gunner do the work. If your warthog is destroyed, go back to the Pelican, and make use of the Ghost there. Watch out for some Elite Ghosts as well.

Now that you've made it past this part, gather some ammo, because you'll be facing more of the same. Round the corner, and drive up ahead. You'll have numerous Covenant forces under both large turret things, along with a rebounding ship that will drop a few Ghosts. Try to get behind the ghosts, and let your gunner nail out the driver. Otherwise, if it gets hairy, you can try to run them over for the splatter kill. Again, keep the plasma fires off of your warthog, because you need your gunner alive. If you're restricted to no vehicle, try to hijack a Ghost, or kill the driver with a Battle Rifle, and take over one. Get the gunner to shoot off the turrets on the Covenant Carrier, and head up over the next hump. This next part will have a repeat of before, with several Ghosts, along with a sheltered building near the beginning. If you lose your warthog, retreat to the shelter, because the Carrier will continue to pound down red plasma fire. Once the area is clear, head towards the marked waypoint on your map. You won't be able to get the Warthog up there, so try to grab a nearby Ghost, and boost ahead.

Eventually, a Marine Warthog will come up from behind, if you want to hitch a ride, but I recommend you stay in the Ghost. Zoom up ahead, and nail the Covenant at the checkpoint. Boost over the ramp, but watch out for the flying Drones. Try to take them out first (along with anyone on the turret inside the pile of mass). Then, clear the next blockade, and blast ahead. Suddenly, a large plasma beam will blast through the highway. Three to four Ghosts will appear and try to ambush you. Strafe and nail them down. Once it's clear, move ahead again. Watch for your human warthog; he might get stuck next to the cargo box. If he does, redirect him out, and through the right side. Blast ahead. You'll run into several Elites at a checkpoint. Nail the turret first, the concentrate on the men behind the barriers. They're easy to kill in a Ghost, and you'll find a spare one behind the blockade in case you need on. Make a right up ahead, and continue forth. Suddenly, you'll notice a fleet of Shadows making their way down the Highway. You'll have to blow each of them up from behind

I found that it's best to take out the back plasma turret, then boost ahead, and nail the Elite Driver. If you're in the Warthog, try to avoid the shots, and hit both turrets since your driver won't be experienced (unless you're driving). If you destroy them early, you'll run into yet another Shadow ahead. Intercept it as well. Use the same plan as before. This one is just a test before reaching the end of the level.

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Metropolis

 

Make your way onto the Scorpion Tank by holding down X. This tank has got a machine gun turret with the L button, and a tank cannon on the R button. Use the cannon for explosive situations, and the machine gun for infantry problems. Remember, don't let any infantry get near your tank ,otherwise they can blow it up. If you run into a Banshee, and can't seem to take him down, use the Machine Gun to lower his shields and eventually blow him up. Board the tank, and head up the bridge. If you want, you can let some fellow marines hitch a ride on your tank, although they'll probably die in the process. The tank has a "slight" arc on its shots, so try to aim slightly above on FAR shots (300 meters or higher). A trio of ghosts will be along the right. Fire a couple of shots to blow them up. An enemy Wraith up top will start firing Plasma shots from the top. Ignore it for now, until you're in range. Just don't get hit by the blue plasma balls. It takes about 3-4 shots to eliminate the Wrath permanently. Fire a couple of shots, and wait for the blue explosion to know you've done well.

Along the way, you'll run into casual ghosts, but they're easy pickings with the caliber on this tank. When you reach the peak of the bridge, it's going to get tougher. Some Carriers will ambush you from behind, on the sides. Fire a few shots at the covenants, and let your fellow marines RPG them. Watch for 2 Banshees behind you on the diagonal flanks. Move downhill. About eight ghosts will come up the bridge, but at timed intervals. Take them out in their 2-3 groups. When you get close to the embankment, 3-4 Banshees will appear from above. Take them out with the turret, and watch for the series of Ghost that attack on the ground as well. Once they're taken out, another series of Banshees appear. It'll get a ton more serious when the two Wraiths appear from the tunnel. Use your tank gun, and the assistance of any marines if possible. Proceed down the tunnel, and eliminate the small alien survivors. When you reach the yellow-jutted doorway, you'll notice a friendly Warthog appears. Hop out of the tank, and get the Shotgun that the marine gives you. Now head up the right pathway and over through the crack.

This is where it gets sticky. Several Elites will be mixed in with the barricades below, with Grunts of course. However, there will be Beam Rifle snipers in the background. Hopefully, you'll have some Marines left who have Rockets equipped. Leave them to take care of the ground forces. You should concentrate on sniping off the background snipers if possible, since they're very annoying. Move ahead to where the red flashing light is, along the right wall, and grenade the remaining Covenant. Head through the hallway, you'll run into one or two Covenant, then a wide-open space up ahead. Grab a Beam Rifle from the Jackal before, and snipe off ALL of the Jackal Snipers. These guys are very annoying because of the wide-open arena. One of your Warthogs will spiral around distracting the enemy. If you have any RPG guys left, they'll take out the Ghosts. If not, then concentrate on sniping the Jackals first, this is the biggest priority. Try to get the Ghost drivers second. If your Warthog is alive, hop in the back with the Fuel Rod Cannon. Your driver will take you into the next area. If you're on foot, grab a Beam Rifle, and snipe off the Jackal at the far end by the tunnel. Two to four Ghosts will bum rush you. If you're in the Warty, pick them off. Otherwise, stick with Plan B, get cover, or pick up the RPG on the ground right near the entrance. Either way, you'll have to get close to the Wraith, unless you have the Warthog with you.

Now that this is done, proceed through the open tunnel ahead. You'll meet up with yet another Warthog who is battling some Ghosts. Take the Ghosts out first either via a Warty or rocket launcher. Now, I recommend driving the one you currently have. Your marines are not smart enough to evade the upcoming Wraiths, so you should drive. Make sure you have a Gunner though. Proceed up the road, and cut a left. You'll intercept 2 Wraiths, along with a Carrier. The Carrier will be dropping Ghosts as well, so get the Ghosts first, then nail out the Wraiths. They'll be fairly immobile, not too much of a threat. Also, watch out for the 3 Beam Rifle Jackals on the bridge. You can probably evade them, but if you're on foot, they're going to be your prime priority. Once the area is clear, a new waypoint should appear.

Follow the soldier as he takes you through their landing zone. When you reach the top, you should be out on a balcony. The Scarab should blow up your Scorpion, then proceed overboard. Go up the slanted edge of the roof, and then move back past the water and through the sliding door

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The Arbiter

 

So, the game decides to take a twisting turn and put you in the role of one of the covenant. you're start off on the landing pad of the ship. Head to the nearby door, One of the neat features of your Arbiter armor is the ability to cloak. Press the white button when you want to cloak. A small clock will appear in the upper left corner. When it runs out, you're visible. Also, it will recharge, so make sure you note when it does, and continue to use the cloaking function. You'll also start off with the nifty, yet lethal, Energy Sword. This baby can almost spell instant kill with the amount of organic blood it spurts out from your opponent's body. I recommend using it only on Elites, since it has limited ammo (about 5 plasma per swing). Quickly move through the series of doors, cloak, and hit the guard from behind. Up ahead will be a few more Heretics. Grab a Carbine, and use it as your primary gun, with your sword as a backup. Pick off the Grunts that are down the decline, and the remaining Covenant. Head down the pathway.

 

Round the corner, and then cloak, and engage the roaming guards by the elevator. There will be 1-2 Heretics inside the elevator, so keep your guard up. Proceed inside, and your fellow Elite will lower it with you. Once you reach the bottom, cloak and enter the room. You'll notice that some of the "Sacred Librarians" have sided with the heretics. Anyhow, start engaging the enemy. You'd probably be best grenading the cluster on the right. Try to make your way to the far window, and hit the switch. This will open the door for your ship to come in, and provide reinforcements. Along the way, several Grunts will appear from the right with Fuel Rod Cannons. Snatch one up, and use it some of the approaching troops. You'll get an Elite or two to help you. Watch out near the far end, as a Swordsman will enter the arena. Take him out from afar, or behind, because his sword does an instant kill all the time. Once the room is clear, get some fresh ammo, grenades, and move onward. In the next room, you'll have several Grunts and Heretics to lay waste to. Fortunately, none of them will be opposing threats until you reach the blue conveyor belts. Watch out for a heavy ambush from the sides, including several Heretics. Stick to grenades and Dual Needlers for carnage.

 

Proceed through the blue door, and sneak up on the lone guard. Eliminate the Grunts to your left, then turn around, and make quick existence of the Heretics. Continue down the spiral stairs to the left, and you'll run into a small group of Grunts and Heretics. Use your plasma grenades to take out the bunches, and Carbine them down. There's a reload to your Sword down below. Now, head through the next alley way. Go around the circular path, eliminating the Heretics as they appear. Use your plasma grenades near the canisters to help get some explosive material. Once you've cleared it out, compose yourself, and head through the door to the right at the end, Head into the door on your left.

 

Start off by looking on your radar. An ambush will come either to your left, or your right. Intercept the oncoming forces, then proceed outside, and hope into either Banshee. Follow your waypoint to your mother ship, and defend it. You'll have a series of numerous Banshees attempt to attack it. This is fairly simple, since you just have to shoot the opposing Banshees down. They're weak, and have limited maneuvers. My best recommendation is to boost with the L trigger after them, and just keep firing. Get use to the slow range on the plasma lasers. Fire them ahead of distant targets to intercept their path of flight. The Banshee also has a VERY useful Banshee Bomb. Press B to fire it. It's similar to a Fuel Rod Cannon. It's best to use on stationary targets, like plasma turrets, but works also on flying vehicles. Your next goal is to take out all of the Banshees until they discover which one is the Heretic Leader. Keep following your ship's waypoint, and keep destroying the Banshees that follow. If you get close to the base, and the turrets fire at you, simply destroy them as well. Believe it or not, the fuel rod turrets are way more damaging than the flying Banshees.

 

When you reach the upper echelon of the base, you'll find 2 spare Banshees resting near the location with most of the Fuel Rod turrets. I recommend switching to one of them to replenish the damage done to your primary hull. Continue the search for the Heretic's ship. As usual, Banshees will continue to come in pairs of two. Eventually, your mother ship will inform you that the position of the Heretic's ship has been located. He landed on one part of the base. Clear the landing zone via your Banshee bombs and plasma fire. Wait for the guards to come out, and take care of them as well. Land once your Grunts are on the ground, Head on in

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Oracle

 

Move ahead into the narrow corridor, and move through the door. You'll be able to see a firefight down below with some Covenant & Flood (zombies from the first Halo). Unfortunately, it appears the Flood were victorious, Head through the next door. Jump down to ground level. You will then start to hear groaning and moaning sounds in the background. Be careful as an onset of Flood parasites will start to attack you from all sides. You'll get an occasional Flood Zombie who pops down, but they'll be fairly easy to kill. Your fellow Elite will tell you to move on, while they wait for more reinforcements. Move through the open door ahead. When you reach the elevator, numerous Librarians and Flood Zombies shall appear. Try to pick up a Sentinel Beam, and start firing at all the bogies around you. You may have some Elites left to help you, but they probably won't last long. Keep alternating your Sentinels so you have a fresh load of ammo. Make sure you do not fall off the elevator, as it equals instant death. Keep firing down the mother load as they jump from above. Again, more Librarians will appear along with them, which makes aiming at them ease with the Sentinel Beam.

When you reach the bottom, a door should open. Go through it. Move through the halls up ahead, and grab a Carbine if you can. Then, enter through the next door. You'll hear some Covenant forces ducking it out. Smash the glass windows, and start engaging both the Heretics and Flood. When the area is partially cleared, jump down, grab a Sentinel, and start blasting away the Parasites. More Heretics will pop up above to try and snipe you. Grab a Carbine and take them out. Take shelter if necessary, because you'll be shot quite often. There's also a plasma cannon at one end of the room, but it's fairly in effective at killing the Flood. After you've killed the drop-down enemies, look BEHIND you immediately. Heretics will pop out of the door. Start grenading them, and taking shelter on the opposite side. A mix of Flood will pop down as well. Once it's clear, move to the locked room that opened up. The door will open. Cloak, and proceed forward.

Quickly move ahead using your cloak, as you go. Avoid the right pathway as a series of Heretics and Grunts will rush down with Needlers. Take the left side. You'll run into minimal resistance, but nothing you can't handle with your sword. Move ahead, and you'll also have some reinforcements for backup. Reach the top, but be careful. Some Heretics will be waiting inside the pillars to ambush you. Try sticking them, but use your cloak as well. When you reach the top, cut back into the open area. You'll see a large arena. Move in, and engage some troops. The Heretic Leader will retreat, and hide himself inside an energy barrier on the other side of the room.

Start go back towards the beginning of the room, and climb the stairs. As you proceed upwards, a series of Librarians and Flood will drop down. Continue your way to the top, until you reach the elevator switch, and hit it. When you reach the upper echelon area, it gets tougher. There will be about 4-5 Librarians at once, along with several Flood Zombies ambushing you. You should see three blue/white dotted pillars, at triangular coordinates surrounding your position. Run up to these locations, pull out your Energy Sword, and uppercut them to destroy them. Once they're all down, the station will start to go into freefall. Quickly run back to the elevator that brought you up, and press the switch. When you're back in the room, hop back down to the ground floor, and go to the force field room. Eliminate the Heretics inside, and then drop through the elevator hole. Proceed through the next door. You'll run into a frenzy of Flood that rush you. Pull out your sword and decapitate them. Now, run down the spiral until you reach a bottom door. Nail the Elites guarding the Hangar entry, Proceed inside.

Apparently, he ran away again to another hangar station. Quickly follow your waypoint, which should be slightly to your left. You'll have about 4 Banshees to deal with, and they're stronger than from before, Make use of the Banshee bomb, if you miss then plasma them down. Use your boost if you're flying up too quickly.

Run up through the next door, and start to engage the Flood/Librarians. Many of the Zombies will be very aggressive, and attempt to jump-rush you. Jump to ground level, and cut a right through the open door. Go right again. Follow the Heretic to the left, and go through the doorway. Proceed up the spiraling stairwell. Note that you'll face several Zombies, and plenty of Parasites. Toss occasional grenades behind you to hold off the oncoming rush as you rush upstairs. You can catch a couple of Heretics from behind as well. When you reach the top door, you'll enter the conveyor section from before. Cloak past them, and eliminate some of the Heretic guards along the left wall. Enter the left "open" doorway, not the upper area, Proceed to the top.

This boss battle can be extremely tough on higher difficulties, because of the almost instant-death you're yielded if you're seen by 3 of the enemies. The idea to remember is that only one is the true Heretic Leader, while the two others are holograms. Start off by immediately cloaking and running to the left. You'll find a Sword reload to the right, but more important, a fresh Plasma Rifle along the left. There are also some important plasma grenades. If you kill a hologram (either by sticking or slicing), the Heretic Leader will re-spawn another one. Pay attention to which one he is. Usually, I notice that the Heretic Leader stays on the upper part of the map. Keep using your cloak, and try to get under him. Jump up, toss a grenade and try to stick him. If you do, jump again, and use the swinging sword slice. It takes about 2-3 slices without his shield to yield death.

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Delta Hero

 

When you reach the ground, immediately look up, and hold down R (with your Rocket Launcher) to lock onto the plasma turret. Blast it out. Now, move up the hill along with the other marines. When you reach the entrance to the steps, take cover as you'll face several Elites and Grunts coming out of the temple. Watch on the far left as an Elite will sneak behind you. Use your Battle Rifle, or Dual Plasmas to move on up. You can get great reload cover behind the temple pillars. There's a beam rifle sniper at the center of the temple, close to a dark window. Take him out as a priority. Once clear, go up on top, and grab the beam rifle. The Pelicans will start to come in, but there are some Covenant Phantoms as well. When the Phantom approaches, pull out your Rocket Launcher, and nail the turrets on the Phantom. If you time it right, you can also hit the reinforcements that drop down as well. Yet again, some Elites may sneak into the bottom of your base, so eliminate them with some well-timed nades. Once you're confident it's clear, go out, grab some scavenger ammo, then retreat back in. Another Phantom will be dropping troops in. Use the same strategy as before. Ammo will be more scarce, so try to get your allies to help you out on this one.

Now that the landing zone is clear, two Pelicans will arrive. Jump into the driver's seat of the Warthog that appears thanks your fortunate Space Marines. Now, drive straight ahead and to the right of the main temple. You'll see a hilly road that leads up to the "big building" in the center of the island. Three Beam Rifle snipers will be ready to greet you. Strafe and side wind to avoid them. Go right. When you reach the area up ahead, there will be about 3 plasma turrets that need to be taken out. Watch out for the two Ghosts by the station. There's also a Wrath on the other side of the bridge. Start off by eliminating the Ghosts and nearby Elites. If your Warthog flips, hijack a Ghost, and finish off the remaining hostiles. Take cover behind the building, and go inside. You should see a hole up top. Jump down into it, and engage the enemies. It might be wise to toss a few nades first to let them know you're here. Press the switch against the window (past the idol), and the bridge will be extended. Now, head on out, eliminate any survivors, and wait for your Pelican to drop down a Scorpion. Hop in, and make sure your allies are on as well. Now, start firing your cannon at the two Wraiths on the other side. Move across once they're down. Two Banshees will hit you from the left, along with four Ghosts from the tunnel.

Cross through the yellow zone, and take the low route. Nail the oncoming Ghosts. Move ahead, watch out for infantry troops, and cannon out the two plasma turrets. Continue ahead to the next open temple area. Knock out all of the turrets, troops, and about 6-8 Ghosts with your cannon/MG, Shouldn't be a problem at all. Take the right path, past the fountain, up through the temple stairs. Continue into the next area, but very slowly. Take out the flanking Ghosts from the left pathway, and watch for plasma grenades being tossed by Grunts by the pillars. Go down the left decline, and use the same strategy. Cut a right, and you'll see another "large" structure. Be weary of when you fire your cannon shots. More Ghosts will bum-rush from narrow alleys and the steps on the left. Take out the plasma turrets too. Go along the left side, and spiral through the center (under the temple). Eventually, you'll receive a message from Cortana that says to clear a landing zone for the Pelican. Go along the right side of the temple, and get out near the spikes. Help your ground forces clear the Covenant forces by the shields. Move ahead near the pillars, and start taking out more Grunts/Elites, Head into the inner tunnel.

When you reach the next grassy opening, be prepared to engage some mix of Elites/Jackals/Grunts. Nothing too spectacular, but concentrate on the blue Elites since they're a tad stronger. Move up the left stairs when cleared, and run ahead. Engage more commoners at the ambush spot ahead, but take shelter behind the large boulders. Go down through the left cave. Here comes one of the trickiest parts in the level. You're going to face several "Jackal" snipers, and many of them are hidden behind the trees, bushes, and wilderness. If you have any teammates alive, watch them go forth, and see where the attacks originate from. You can use that to pinpoint the Jackals. Otherwise, take your time, zoom through the leaves, and hope for the best. There are usually two Jackals in the lower left. One is to your right, slightly below the upper pathway. You can get a fresh load of beam rifle there. You'll also find a Battle Rifle inside a canister along the path. Jump down, then cutback near the waterfall, and two more enemies will be present. Suddenly, about 5-6 Drones’ll ambush you from the air. Take them out, then backtrack along the lower left side. Go up the hill, and take cover. Some more Jackal snipers will appear at the far end from a dark tunnel, along with a guided Elite. Cut up into the left path, but be careful as some Drones will ambush you from behind. Kill the Elite ahead.

Move through the tunnel, along the left path, and regain some of your lost ammo. Snipe off the Elites/Jackals ahead, or close combat them. Either way, there won't be any flanking snipers, so you're doing good right now. When you reach the dead end, curl a left up the path. You'll reach the end of the path, with a wide-open view of the installation in the center of the lake. You have to make your way into the belly of the beast. Start off by sniping off the Jackal snipers patrolling the deck. There are 2-3 around the perimeter. Now, concentrate on the Elites/normal guards. Jump down to the normal deck, and grab the weapons in the canisters if you need a weapons reload. The Pistols work well on the Drones. Run down the pathway, and enter through the sliding doors. Crouch and peak around the corner. Pull out your Beam Rifle, and snipe off the center Honor Guard. Now, 3-4 more Guards will hop down. Some will have Swords, others will have…. more swords. Try to take them out as they get near, or stick them. DO NOT let them swing their swords near you, and Grab a sword while you're at it.

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Regret

 

As usual, you'll start back in the same temple room with the hologram. Immediately run upstairs and take shelter on the left ledge, Nail the 2-3 Elites that pop out, along with the drones. You'll have two marines for backup, which is rarely enough these days. Now that this area is finished off, go through the right doorway and out into the open area. There will be two Jackal snipers to nail off, along with some Grunts and Elites along the main pathway. You'll also face a Swordsman Elite. Take him out immediately, grab his sword, and wield it against the opposing foes. Move across the small plateau, but don't go over the top. Instead, take the under route, and grenade the beam rifle sniper on the other side. Now, rush the left along with the Elite, and take the covert entrance. Go through this spiral room, taking down the minor opponents. Up ahead will be a narrow walkway, with some pillars. Use the pillars for cover, peak out, and snipe of the Jackal snipers. It can get fairly tricky. If you run out of ammo, you may have to grenade rush, and steal a Beam Rifle. Anyhow, rush the Elites with the sword, and you may also note a ship blasting off from the station.

Get up to the fountain area, and proceed onwards. Suddenly, a Phantom will drop down two hunters. Take shelter in the little stone hut, and try to Beam Rifle snipe the heads of the Hunters. These guys are tough, and sticking them with grenades will weaken, but only stir them. Avoid melee attacks or getting within their range, as you'll be toast. Once you're through, wait for your Pelicans to lay down some reinforcements. You'll get some human support, along with several weapons. Grab the Sniper Rifle, and the Shotgun, as the Sword is nearly out of ammo. Start sniping the Covenant on the gondola approaching from the ship that detached before. Then, get up close, and eliminate the rest of them. Go to the head of the ship and activate the switch. Now, you'll face a series of Drones. These guys are easy work thanks to the shotty. When you get close to the mid-floating gondola, try to snipe as many Drones and Elites as you can. It may get tough, because these Drones have dual pistols, but you'll get use to it. You can jump over, and re-equip if you wish. Now, jump back to your main gondola, and it will float towards the ship. When you get fairly close, get a long range weapon (preferably Carbine or Sniper Rifle - from your remaining ally), and nail the 2 Jackals on the landing platform. Snipe off the turret guards as well. A few more will pop out. Repeat the procedure, and enter through the lower doorway.

Engage the Jackals/Grunts inside the small room, and enter the next one. Jump onto the stair-like platform, and go up. Wait a bit, and some Jackals will pop up from an elevator. Apparently, the structure is going to submerge underwater, and you better hurry unless you want to swim. Jump into the elevator, and hit the switch.

You will then be at the submerged state of the ship. Move out, and head to the next room. You'll reach a long narrow substation. Kill the 10 Grunts inside the room, then head up the slanted walkway. In the next large room (with a large hologram of a Regret), start to snipe the Jackals on the left/right sides of the room. You'll run into several drones that appear once your stealth entry has been breached. Make your way along the right side of the room. When about three red dots appear on radar, these are the Honor Guards. Be careful. Take out the Swordsman, grab his Sword, and wield it against them. The tough part is to avoid the two Hunters that appear in the middle of the room. You do not have to kill these guys, since you really don't have the firepower to take them down. Concentrate on getting to the far door, and watch for the quick rush of an Elite and his fellow Covenant. Once cleared, head down the floor. The Hunters should chase you into this small room. Now, go onto the opposite side of the room (where most of the Jackal snipers were), and pick up some fresh Beam Rifle ammo. Now, here comes the tricky part. They should be "stuck" in the room you were just in. Start tossing plasma nades onto them, and start Beam Rifling them in the head. Make sure you fire one shot every 2 seconds, so it doesn't overcharge, yet keep a constant stream of fire. One should go down. Repeat for the second one.

Once cleared, move back to that small room where you had the hunter, and round the corner. Enter the small doorway ahead. Some cloaked Covenant will be in the next room under the water. These are similar to veteran troops, so be very careful. You can Beam Rifle sniper if you desire, although it's fairly difficult locking on. I prefer to run in with Dual Plasmas, hide behind the pillars, and gradually take them out. Careful for the Swordsman who sprints out at the end. Make sure you refreshen your Sword. Move up the inclined path. Round the path, then enter the next elevator

Jump out of the elevator, and crouch towards the Swordsman. Assassinate him from behind for the easy kill, and swipe the opposing foes that attempt to stop you. Refresh your sword is necessary. Now, move ahead. Again, we'll see more foolish propaganda from Regret. When you reach the open, be very careful. Grab a Carbine from the previous Honor Guard, and start sniping off the Drones/Grunts. Make your way up the hill, and nail off the 2-3 Elites. You'll get more human weapons up from above, thanks to some Pelican reinforcements. Take the Sniper Rifle and Battle Rifle. Move ahead towards the yellow cave. Look to the right, and start sniping off the beam rifle Jackals. Make your way over towards the left, and take out more of the same Grunts with their friendly Elites. Their shields "seem" stronger, so take it a tad slower than normal. Reach the far end, and you'll find one last gondola which leads to the main temple. Pick up some Sniper ammo, and make sure you grab the Rocket Launcher. Jump onto the gondola, and hit the switch. About 3-4 Banshees will engage you as you cross to the main temple. Use the Rocket Launcher to lock on and shoot them down.

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  • 2 weeks later...

Regret - Continued

 

 

You'll also have some Gravitational Elites to nail on the mid-gondola. Not too much trouble for your sniper rifle. When you get fairly close to landing with the temple, start to snipe off the normal grunts near the turrets. Then, focus on the shield Jackals. Once clear, jump aboard.

 

Suddenly, several Covenant forces will pop out of the main entrance. Engage them with your sniper rifle. Make use of a couple of plasma nades to spicen up the party. Board the main entrance, and then round the corner. There will be a few normal enemies, but several Elites, including Honor Guards from the upper door. Take out the two Swordsman, and make sure to grab an energy sword. Remember, sticking plasma grenades on these guys are your safest bet. Move to the upper door, but be careful. Several Grunts will appear, along with Honor Guard Elites down below. The Prophet is straight ahead in the room, near the center. You can actually launch rockets at him, which take severe damage, which is why it's best to conserve them for later on. Don't equip the Sword yet. Instead, put on Dual Plasma Rifles so you can battle the normal guards first. The best strategy is to lure the enemies towards the large sliding doors, then retreat back to the hall, and shoot them as they come in. The door has a delay open/close, which means you can reload, or regather your shields quite easily. If you look ahead in the room, you'll notice the Prophet Regret. Regret has a large Sentinel Beam attack, except it does nearly twice as much armor damage. You can lock rockets onto his form, and attempt to destroy him, but it's best to clear the room of default hostiles first. Now, to kill Regret, you have to get close, jump up, and hold down the board button to grab a hold of him. From here, you must tab melee to attack him. After awhile, he'll teleport around the room to various spots. It shouldn't be any trouble though, because the Honor Guards sort of taper off during the fight. Keep beating him down, and he'll eventually die.

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Sacred Icon

 

Start off by moving forward, and engaging the two Librarians that appear. Your Carbine should be your primary weapon of use, but find a Sentinel Beam as your secondary. Some of the Librarians will have plasma shields around them. Look along the wall for a big white hole near the top. Shoot it till it explodes. Look along the right wall, and blow the other one up. This will stop the Librarians from spawning. Look at the left pillar, and shoot the blue pylon symbols on it. This will drop the pillar. Jump down the pit that appears. When you reach the end, shoot down the next pillar the same way. Proceed down, and move ahead. Nail down the numerous Librarians that spawn, and continue down the small tunnel. Again, you'll be able to notice some spawn holes for the robots along the walls. Make sure you shoot them, otherwise you'll have a ton of chasers. Yet again, you'll have to engage another pillar and drop down a floor. You'll notice some Covenant being engaged up ahead. Rush to the Savior, and knock out the spawn points if you wish. Then, criss-cross over the bridges as you move ahead. Again, move forward, and your Elite will warn you that some Brutes have fallen attempting to nail the Shield Generator. Knock off the usual spawn points and Librarians.

 

You'll finally reach a corner with another pillar (boy they know how to build bases). Nail it down, and drop down with your fellow comrades. Repeat the procedure for the next room, and you'll finally reach a wide open area ahead. There'll also be a large Librarian in the center. Have your allies distract the large robot, and pull out a Sentinel Beam (or Carbine). Pelt off his two legs first, then leap under him, and shoot the underside. This should blow him to smithereens. Now, look at the four large blue pillars surrounding your position. I actually goofed up at first, trying to get all 4 to light up at once. Instead, grab a nearby Plasma Pistol, and rapidly short-shoot the blue insignia on the pillar until it shoots upward. Do the same for the three others ones. You don't have to get them to semi-light at once! Hit the switch that pops up from below. Some minor robots will try to bother you, but they'll be futile to your powerful Sentinel Beam.

 

You'll finally reach a corner with another pillar (boy they know how to build bases). Nail it down, and drop down with your fellow comrades. Repeat the procedure for the next room, and you'll finally reach a wide open area ahead. There'll also be a large Librarian in the center. Have your allies distract the large robot, and pull out a Sentinel Beam (or Carbine). Pelt off his two legs first, then leap under him, and shoot the underside. This should blow him to smithereens. Now, look at the four large blue pillars surrounding your position. I actually goofed up at first, trying to get all 4 to light up at once. Instead, grab a nearby Plasma Pistol, and rapidly short-shoot the blue insignia on the pillar until it shoots upward. Do the same for the three others ones. You don't have to get them to semi-light at once! Hit the switch that pops up from below. Some minor robots will try to bother you, but they'll be futile to your powerful Sentinel Beam.

 

Start off by immediately nailing as many shots as you can on the "big" Librarian. Remember, legs first, then work on the smaller Librarians. They'll keep spawning, so try to make it for the large black door. Get on top of the platform, then leap over. Meanwhile, several humanistic-Flood zombies with weapons will engage you. Problem is, they tend to constantly hop out of the walls, along with Librarians. Make your way to the end of the hall. Nail the pillar with the blue insignias, and it should drop.

 

Move down the hole, and proceed to the right. Use the same plan, and move to the pillar at the end. You'll run into a small ambush of Flood troops, butnothing you can't handle. When you start to hear marine radio commands, headsup. Grab the Shotgun on the ground (or spare Sentinel if you prefer), and the SMG. You're going to run into some Shotty Flood, along with melee ones. The Shotty ones are dangerous, so avoid them. My best bet is to cloak yourself and simply run straight ahead to the end of the tunnel. If you try to combat them,they will keep rushing from the walls, and the Librarians will get into themix. Also, Suicide Flood will appear to intercept you as well. Make it to theend, nail the pillar, and drop down. Run to the left, and continue yourpattern. Let the Librarians and Flood duke it out, Romanian style. You shouldfind another pillar to sink along the left corner, and proceed along with it.The air should be a dirty green now. Be careful, as you'll have to cross somenarrow ledges, or else you will fall. I recommend that you continue to cloak,and even when uncloaked, do not fire. The firing of a weapon sort of puts theFlood on hyper-alert. You'll reach a checkpoint, and start to cross some invisi-bridges.

 

Another Marine radio command recognizes that the opponents are not Covenant.You'll find one more staggering pillar to knock down along the left wall, near the end of the tunnels. Drop down two more sets of pillars, and you'll finally notice a large open arena of some sort. Go to the lower right corner, and pick up the Energy Sword. Shoot the pillar in the center, and drop down. Your Phantom will be laying down suppressive fire on the Covenantal-Flood, but it seems fairly ineffective. Again, avoid firing your weapon. These guys are much stronger with their melee attacks. Instead, cloak, and nail the pillar in the middle. Avoid the melee attacks and drop down. Now, move ahead into the open field. You'll have some allied Elites to help you. Move across the bridge, and continue to engage the Flood. You'll reach a small encampment to the left. Use the booster pad to take shelter, and the Plasma turrets for heavy fire. I found it best to slice-n-dice with the sword for this part. Once cleared, you'll discover that your Covenant Camp is a little further in. You can find a Rocket Launcher on the ground near the beginning of the stone hedges. Grab it, then enter the left cave. Again, move out into the open, and engage the surrounding Flood around the plasma turrets. Once you're ready, get ready for an ambush attack by the Flood. Several will approach from all sides of the base. Try to use the RPG and pelt them down. Sword swipe the larger Flood creatures. Plasma turrets are fairly ineffective.

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Quarantine Zone

 

Start off by immediately jumping into the Spectre. You should get a gunner, and any Elites that are alive. Now, proceed towards the brown shutter door. A large Librarian will appear, along with minor ones. Avoid the explosive float mines, and take them all out. Guide yourself through the tunnel, and you'll run into another ambush of Librarians. Fortunately, your gunner focuses on the strong points of the creatures (although he does have a tendency not to fire). The great advantage is that you DO NOT have to eliminate all these creatures. Instead, work on the Librarians first. Now, enemies Warthog and Scorpion, along with minor Ghosts will appear from shudder doors below. I recommend getting off the Spectre, going invisible, and then sneaking up on the Scorpion, holding down X to hijack, and keep tapping B. Kill the driver, but don't blow up the tank. Instead, jump in, and use the tank against the Flood. The Scorpion has extreme power. Move to the far end where the reinforcements came, and proceed through. Go up the path and you'll reach part of the outside. The robotic Librarians are easy to knock down thanks to the tank cannon. Use machine gun fire for the legs on the BIG Librarians. There are about 3-4 along the way, along with minor Flood on an ambush.

 

Go into the small narrow tunnels at the bottom. Your Phantom will lay down some reinforcements, some of his "best" warriors. You should still have the tank by now. Those BIG Librarians can easily be nailed. Start knocking off the Wraiths, one by one. These are ENEMY Wraiths, not friend lies - the Flood hijacked them. Wait for the 3 Elites to be dropped, and let them board. Go down the left pathway, and eliminate the two Ghosts. TAKE shelter behind either the statue, or VERY close to the ice cave. A Flood RPG will ambush you on a time delay (about 15 seconds) after engagement. This guy can easily destroy you. Make sure he dies. There's also another RPG on the other side of the bridge, which must be eliminated. Move across, and more Ghosts/Flood to kill. Cross back over to the left, and it will get tricky. There will be 4-6 more Ghosts to engage, along with several Librarians. They try to cluster at once, so get fairly close to the cave. Proceed on in. When you reach the other end, there will be another combating Scorpion. Don't engage it, but hope the major Librarian kills the driver. If he does, bail out, and board this one. Your allies will take over the other one, and help you out - double time. Focus on the mini Librarians, then make your way down to the small crevice along the wall. Bail out, and run through the hole. Round the corner and reach the end.

 

You'll notice SEVERAL Librarians battling the Flood. This next part is tricky because there are too many Librarians to actually fight, but rather, you must cloak all the way to the other side. I found it best to cloak, take shelter under the first lava pillar, wait for it to recharge, recloak, and sprint to the under alley over there. Run through, and keep cloaking. You'll be near some large lava crystals when a large Librarian plummets to the ground. Cloak, and go through this crevice towards the opposite side of the room. Enter through the next cave way to proceed onward. You'll be in a room similar to before (with all the Librarians), but with only a few Flood. Don't get confused; this room is different than before. Originally, I thought I took the wrong tunnel backwards. Move ahead, through the series of boxes, and cloak. Sneak up, and use your Rocket Launcher to take out the enemy Wraith. You can avoid it as well. There's a spare Ghost in the middle. Several Ghosts and normal Flood will engage. Look in the left corner for a Scorpion. Grab it, and wield it against them.

 

Move through the tunnel where the series of Ghosts came from. You'll have to engage a few Warthogs and Ghosts. You'll also discover a Spectre dropped down in the middle of the field. Move on up the hill, and engage the majority of Ghosts and Wraith, which engage you. Crossover the small bridge, and head up the hill towards the peak of the base. There will be another Scorpion opposite of you, 2 Large Librarians, and a Wraith to the right. Your allies are probably dead by now, thanks to some horrible driving skills. Move towards the right, and watch for a bum rush of Ghosts. Enter the large open doorway to the building. There will be several infantry Flood to the left, along with 3 MG turrets, and possibly a few Ghosts. Keep blasting away at the cannon, and protect any allies fighting the enemy. Move up to the tall column door, and get out of the vehicle. Go in on foot for the icon!

 

The next part is very repetitive, so I'll keep it to a minimum. A constant flow of Flood combat and infection forms will keep hopping onto the platform. You must fight them off as the elevator slowly travels to where the object is. There's nothing really distinct, except the Swordsmen increase near the end of the ride. Use plasma grenades, your sword for eliminating them, and Dual SMG’s to push them back. Your Phantom will lay down suppressive fire near the end of the ride as well, to help you through the ease of mowing the aliens down. When your leader gives you the command to hurry and get the icon, before the humans do, quickly sprint off the boat and go left.

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Gravemind

 

The circumstances are very slim, as you're instantly spawned into the king room of the Holy Covenant Empire. Damn that Parasite to hell. Suddenly, two Brutes, along with some Grunts will rush you. Kill the Grunts first, take shelter, get Dual weapons, and fire back. Brutes have no shields, which makes them extremely easy to kill. They're also slower, and less intelligent. However, they have a rushing melee attack, and can be devastating in close quarter battles. Eliminate the first wave, and the doors will lock. A second wave will rush in from the sides. Use the corners of the room to recharge your shields, and work slowly - one at a time. Fortunately, Brutes are exposed to plasma sticks, but keep the Needlers. The Brute Plasma Rifles eat away more plasma energy, but hardly do damage to themselves. Again, you'll face 2-3 more series of enemies, which are laying down trouble. Keep making sure you pick up the Needler ammo, as it's absolutely necessary. Eventually, some Carbine Brutes will come down. Make sure you take the Carbine. After the guards have been eliminated, Cortana will tell you to go to a nearby pedestal, in order to open the door. Move to the door in the bottom corner, which has some red on it.

 

Move ahead, and the front door will open. Engage the Grunts that appear, and peek around the corner to engage the 2 Brutes. They'll have Covenant Rifles; so try to pick them off with yours. If that doesn't work, you may have some trouble advancing. Try sticking them with Plasma Grenades otherwise. Reach the top, and proceed through the door. Two Honor Brutes will be standing there right away. Make quick use of their insolence, and dispatch of them. Watch for a bum rush of melee attacks though. Now, move slowly into the room, but stay close to this base entrance. Several more Grunts will appear, along with Dual Plasma Turrets, and several Brutes (including a Captain). Focus on the underlings first, because the Brute Shot isn't "really" as devastating as you'd think. Use the Carbine to eliminate targets, and when you run low, pickup Dual Needlers, and take out the annoying Brutes.

 

Jump through the hole below, and you'll slowly be lowered. Turn around, and engage the 5 minor troops that appear. Make sure you grab the Beam Rifle as a secondary weapon. Head on through the door where the enemies appeared. Continue up ahead, but wait for the enemy troops to scatter on by. Go left, and proceed to the end. Engage the two Brutes, along with their Grunts. Cortana says she is picking up Marine locale responders below your position. Your new priority is to rescue those Marines being held below. Move ahead, and you'll have several Covenant beings to deal with. When the Brutes retreat backward, try to snipe them in the head with the Beam Rifle. Move ahead to the end, and again, there will be a lift up ahead. Unfortunately, there are about 4-5 Brutes, including a Captain, along with your traditional forces. You can ignore the forces if you wish, but I'd recommend taking out the Captain with the Covenant Carbine or Beam Rifle. He usually hides in the center. The lift is on the ground floor in the center; just hop onto it. When you reach the bottom, IMMEDIATELY toss a plasma grenade at the Brute in front of you. It's extremely hard to assassinate him. Run away, and drop down a level. Do the same before, engaging small enemies as you move along. It's too hard to fight in the upper levels, because reinforcements keep getting pounded out. When you reach the third bottom floor, you should be able to find a Brute Force against the wall. Try using it on the enemies. Works quite well. Move towards the door at the end, and you'll have 4-5 Brutes to engage. They're guarding 3 human Marines. Once freed, proceed ahead to the next group of Marines.

 

Now, move back through the door you came through. Back in the center room, more Brutes/Jackals will appear as reinforcements. Nail them down as they come to the elevator, and take out the Captain with the Brute Shot. Head up one floor, then look for Cortana on one of the pedestals, and proceed through this door. Again, you'll have some guards to eradicate, and the remaining Marines should be freed. Now, head back out the same way. Make sure you pick up some of the Brute Shot ammo on the rack at the end of the hall. Move back to the center room, and some more reinforcements will arrive to intercept you. Shoot them down as usual (they'll come down the grav lift), and then proceed up the bouncing pad. Go back to the center grav lift, and jump up. You'll now fly back up to where you were before. Suddenly, we can overhear a conversation of Truth as he broadcasts to some of his fellow Covenant. Move straight ahead, and Brute Shot the group of Elites in your way. Some Drones will try to intercept as well. Make sure you pick up the Energy Sword right where the lift landed you. Move through the door, and there will be some Elites up ahead. The interesting thing is that the Brutes and Elites will be fighting each other, so this alleviates some pressure off of yourself. When you reach the door up ahead, a quick Drone rush will protrude out. It's best to just Dual Plasma fire anything that pops out.

 

Continue onward as usual, and you'll run into more Covenant resistance. They'll be engaging each other, so it shouldn't be too bad. Cut a left after the door, and you'll be in a fairly quiet room. BE CAREFUL. There are two Hunters around the corners. Rather than attempting to kill them, distract the first one by leaping onto the block, and shooting him. Run around the other corner, towards the door, and ignore the second Hunter. This next part is very tricky. As the Covenant are fighting each other, run down the right side, avoid the Beam Rifle fire, and make it to the other side. Take out any Jackals or Elites that follow you. Now, continue through the door. Refill on any lost grenades or ammo. Cortana informs you that the Covenant just destroyed two of their own ships. Apparently, an uprising is taking place. Move ahead, and jump onto the Warp Bridge pad. On the other side, start to engage the minor forces attacking you. The Elites will be distracted by the Brutes. Slice-n-dice if necessary. Proceed along the left path. When you reach the other end, snipe off the remaining Honor Brutes from the Covenant battle. Move up, pick up a recharged Sword on the rack, then continue ahead, and up the upper-left path. This next part is VERY annoying, because two anti-grav Elites will ambush you, and they're very hard to hit. I recommend luring them back to the empty room, and Plasma Rifling them down by shooting slightly ahead of their projected path. Then, go back to the room, eliminate the remaining troops with the sword, and grab the Carbine. Snipe off the two Honor Brutes across the bridge. They both have Brute Shots. Once across, head through the door and go left.

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Gravemind - Continued

 

In the next room, the Drones will engage the flying Elites, and there are some Brutes on the other side. Use your previous tactics, and there are some Beam Rifles on the right that can be used. Move across to the door, head on out, and cross the bridge. Grab the new sword, and Beam Rifle on the rack. Go left. Again, you'll see some Brutes nailing down poor little Grunts. Take out the Brutes, then move along up, and go across the bridge. Finally, you'll reach a doorway, which appears to enter the far tower. Once inside, you'll notice a huge incline. Snipe the 3 Brutes, which attempt to rush you with the Beam Rifle. Run up the incline, and go through the door. Move left, and take out the Jackal with the Beam Rifle. Jump down, move along the left, and slowly make your way to the upper right. Avoid engaging any enemies unless they approach you. A Fuel Rod Cannon can be picked up along the way, which is like the Covenant version of the Rocket Launcher. Move up the left path, and you'll see a Sword rack. Be careful though. Two cloaked Swordsmen will attempt to nail you from behind. Nail them with the Fuel Rod, grab a fresh sword, and move to the right. Enter through the door, but be careful in this next room. There's one cloaked Elite, and several Grunts. Proceed onward, and use the same strategy. When you reach the third room, there will be many patrolling units.

 

Get to the center on the ground floor, and jump through the grav-pad. Now, slice anyone who pops up the Grav-pad, and shoot the surrounding Elites. Move towards the North door. When you move through, several Brutes will be fighting each other. You can engage some of them, but you'll need to clear the way first. A series of Drones will attack the Elites in the middle for support. Rush ahead towards the incline of the hill. This next part is VERY tricky because about 6-8 Grunts, 4-5 Drones, 2 Hunters, and 2-3 Elites will appear. If you don't have a Fuel Rod Cannon, take out the lead Grunt, and use his against them. Otherwise, toss lots of Plasma Grenades and hope for the best. You may have to retreat for a previous weapon if the situation gets bad. Continue ahead into the battle arena. Several enemies will appear, including Brutes versus Elites. Focus on the Fuel Rod Elite in the upper right. Take him out, get the Fuel Rod, and start taking out the Hunters. The Brutes will die quickly, so work best against time. Move to the main door at the head of the room. Cortana informs you that she detects Johnson and Keyes position nearby. Move through the door, and 6-7 Royal Elites will rush you. Concentrate on taking out the ranged ones with the Fuel Rod Cannon, as they're a serious threat. The Swordsman isn't too bad, but don't let him get close. Sprint forward.

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Uprising

 

Head up along the path to your left, and pick up the sword. Engage the 3 Brutes, slicing and dicing. Dual Plasma Rifles work well. Use your cloaking when you need a recharge. You'll have 4-6 more Brutes up ahead, with 3 Brute Shots to deal with. Try to keep cloaking and slicing whenever possible. Plasma sticking is your best choice, as it conserves your energy sword ammo. Once they're dead, move ahead up the hill. You'll meet a fellow Elite who has a sword equipped. Time get some vengeance, eh? Several other Elites will be dropped in from above. Move through the door. This next area will have about 7-10 Brutes, a few Jackals, and some minor Drones. Shoot the Brutes, or sneaking up with the cloak. Try to keep your allies alive but flanking the Brutes via the side pathway. Reach the end door, and move on through. Eliminate the Jackals below, along with the Brute that enters through the door. Move through, and you'll see a large drop-off ahead. Gradually, make your way down each lower level. Cloak on entry, stick a couple of Brutes, and then eradicate the remaining ones. The lowest level has 4 of them, so be careful. Don't take heed to take shelter. Move on ahead, and there will be another Sword reload. Engage the Brutes in the pit down below, and be sure to take out the plasma turret. Focus your efforts on the right flank, since they can walk up the stairwell, Once clear move ahead. Pick up the Fuel Rod Cannon off the floor. Grab more of the Fuel ammo ahead, and then poke through the door.

 

Blast away the Brutes and Jackals. Go to the left, and several more units will approach. Use some sticking tactics, and sneak behind some of the hidden Brutes to eliminate them. Grab the Shotgun. Move left into the cave up ahead, and jump onto one of the Ghosts. Boost ahead, down the right route, and simply zoom past all of the enemies. Trying to engage all of these Brutes/Jackals will only get you killed, and there are plenty of more to come. Go down to the right, continue past the next area, and past the Shadow. Zoom down the river, until you reach what appears to be a barricade. Boost up the RIGHT hand side, which leads up to the top where the Beam Rifle Sniper is. Kill the Jackals (ignore the Brutes), and shoot down the other Jackals. Boost off the ledge onto the river. When you reach the area up ahead, nail the two Beam Rifle snipers, on the center and right ledge. Now, boost off the waterfall ledge and up to the right side. Jump out of the Ghost, and start to engage the Brutes along the right hand side. Ignore the ones in the center, or the Wraiths on the left. As you move up to the right, take shelter in one of the alcoves. Pick up the Carbine, and start to peak out near the ledge. Snipe off the Brutes that are quite the distance away. Some will get in close, which is perfect for cloaking and the Sword. When you're ready, cloak, and move up an area. Repeat the process. Do one final push for the door where there reinforcements keep coming from. When inside, start killing any Brutes alive. Proceed through the hall.

 

You'll find an armament full of weapons. Grab the Rocket Launcher, and keep your Sword. You may also switch your Sword (if extremely low, 25 or less) for the Fuel Rod Cannon. Proceed into the next room, RPG the Jackals on the left, and whack the one on the right. Lock-on to the nearby Wraith 3 times, and destroy it. Board the Wraith and use it against the opposing Brutes that come anywhere in you sight you. Some may be on Ghosts and so forth, head under the tunnel to the right. Now, go back to where you were before, run back up the ledge, and head back to the Armory. Reload, and take back your Sword if necessary. Run back to the left this time, but don't jump down. Continue along the ridge to the doorway. When you reach the cave way, be careful for two Ghosts. I usually hijack one, and use it against them.

 

 

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High Charity

 

Apparently, Gravemind used you as a distraction in order to bring his own forces into the Covenant capital. That son of a bitch! No matter the reason, we have to get back inside. As you start off, several Flood creatures will be dropped in via infested Pelicans. Go towards the right, and nail the Flood that approach. One will have an Energy Sword, which you'll find very useful. Go right into the door. Three to four Brutes will pop out. Engage them, and put them down for the count. It's best to stick some of the Captains, and then sprint forward leaving the others behind. In some cases, Flood will intervene. Use them as a distraction. Head onto the anti-grav pad and leap up. When you reach the top, move forward. Grab the Beam Rifle, but keep your Sword. In the next room, snipe some of the Drones down. Go onto the grav-pad to the left, and again, engage some of the Flood. Wait for the next pathway to open up, and go on that pad. Once you're on the third platform, go into this door. Swipe away the Flood that rushes you. Grab the Shotgun, or any close range weapon if possible. In the next area, rush ahead. The stench of the Flood has returned.

 

 

Sprint forward, past the Flood behind you. Eventually, a large amount will collect behind you. When you encounter some of the pure Covenant, jump over them, and let the Flood interact with them. Continue along the left side, through a series of doors, until you hear Truth speaking again. Go right through the green water into a series of one of the under tunnels. The Flood will rush this room as well. The door you have to reach is in the upper left corner. When through, Cortana informs you that the security systems are fairly robust up ahead. Sprint along the left side, through another under tunnel, and to another left door. This is starting to become an enjoyable habit. When you reach the tri-way with the doors, go left, and you'll enter the Hierarchs private sanctum,start the elevator. When you reach the top, there will be tons of Honor Brutes, Grunts, and Jackals to deal with. Use the occasional columns for cover, but try to eliminate smaller threats to minimize damage taken. Stick the Brutes for easy kills. Make your way to the far door. When the Flood overruns this area, the big door should open up. Head inside. Grab the fresh sword off the platform, along with the Plasma Rifle. Head over to your right where the small door is, and enter. Move onto the next lift.

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  • 1 month later...

The Great Journey

 

Start off by hopping into the Wraith. Turn around, and follow your fellow Spectre. You'll run into a series of 6-8 Brute Ghosts, which are fairly stupid, and easy to explode. Boost into them if you're overrun. There will be an enemy Wraith to you’re right, and take it out with priority to save your Elite allies. Boost up ahead, and we'll face more Brute Ghosts. When you get near the mouth of the base, and you see a Scarab, watch to your left. A Phantom will lay down support fire. Blast off the turrets on it. Now, in order to breach the Scarab, you must take out the two Wraiths to the left of the Scarab. This one will be tough. Take shelter behind rocks if necessary. Once you clear out the Wraith, nail the remaining Brutes behind the rocks. Go up to the large doorway. A Hunter and an Elite will assist you, because they thought you died centuries ago! How wonderful. Proceed ahead. Follow your troops through the side route ahead. When you reach the room with the sliding doors, cloak, and sneak up on the right. Stick and assassinate as many of the Brutes as possible. Try to keep your Hunters alive. Then, move ahead, and repeat. Cloak, sneak up, but don't round the right corner. Deflect some brute shots off of the wall to take out the turret. Repeat the strategy, and keep cloaking to assist the heavy Hunters.

 

Watch out for a Jackal Sniper ambush, and awaiting Brutes behind the yellow bunker to the left. Move ahead, and then open the door to the outside world. Cloak through, and start sniping the multiple Jackals. One Beam Rifle sniper will appear on the top of a horizontal crossbeam bridge. Nail him, and continue to snipe. You can get more Beam Rifles on the rack to your right. Move ahead, but take a slow break in the middle. An enemy Phantom will be waiting. Cloak into the next doorway. You'll reach a room with an odd temple appearance. You're getting close. There are several trapped fellow allies. To do this, I recommend cloaking, running up, and shooting the switch (purple object) in front of the two Hunter cell. They're in the lower right corner. Continue to release the prisoners, but also make use of the Sword next to the armory (when you first enter), along with the Beam Rifles, Carbines, and Needlers. Once cleared, gather your group, and proceed onward.

 

Start off by flying towards the head of the Scarab, and look out for two Wraiths in the distance. Blast towards them, and blow them up. A third one will appear from the left as well. When you move slightly ahead, you'll discover an annoying Spectre. Try ignoring it. The Spectre’s will eat your Banshee up alive. I found it best to concentrate on enemy Banshees first, any turrets second, and the Spectre’s third. When you see the tower in the horizon, a flurry of Banshees will rush. Don't let them get behind you, or else they'll eat you alive. Stay clear of the door as Johnson blasts it open. Zoom up there in your ship, and then land off. Enter through the blown open hole.

 

Tartarus can be really annoying - or really easy, if you understand how to beat him. To start off, there will be a wall of 4 Brutes surrounding him, along with 2-3 Brutes helping him during random times (usually spawn once or twice during the battle). After you nail them down, he will hop onto the center platform. Chase him there. Make sure you have a Shotgun with you.

 

Now that you're on the center platform, here comes the tricky part. Johnson will occasionally beam rifle 2-3 shots at Tartarus. When this happens, you MUST rush up to him, and pop him in the head with the Shotgun. Basically, Johnson's Beam Rifle fire eliminates Tartarus' Shield temporarily, giving you enough time to stick him with a plasma grenade, or shoot him while exposed. Be careful though. Tartarus hates your guts, and will try to melee you. Use cloaking for temporary relief. His melee attack is "usually" an instant kill, so avoid it. About halfway, his pesky Captain Brutes will drop down, eliminate them as well. Repeat this strategy, and the battle will end.

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Oracle

This boss battle can be extremely tough on higher difficulties, because of the almost instant-death you're yielded if you're seen by 3 of the enemies. The idea to remember is that only one is the true Heretic Leader, while the two others are holograms. Start off by immediately cloaking and running to the left. You'll find a Sword reload to the right, but more important, a fresh Plasma Rifle along the left. There are also some important plasma grenades. If you kill a hologram (either by sticking or slicing), the Heretic Leader will re-spawn another one. Pay attention to which one he is. Usually, I notice that the Heretic Leader stays on the upper part of the map. Keep using your cloak, and try to get under him. Jump up, toss a grenade and try to stick him. If you do, jump again, and use the swinging sword slice. It takes about 2-3 slices without his shield to yield death.

fuck i cant beat this fuckin retarded boss..sometimes the game make checkpoint but i see no progress..WTF?this is insane..

 

nevermind. beated it a few minutes after this post ;)

Edited by Achiever TM
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