Ace Attorney 86 Posted November 10, 2013 Share Posted November 10, 2013 (edited) Ben 10: Omniverse 2 http://i1280.photobucket.com/albums/a483/gstein86/ben10guidephoto_zpsebee9a2b.jpg Greetings again y'all. If you love achievements like me you would probably guess that this is a good choice to Gamefly or otherwise rent for a quick and easy 1,000 Gamerscore. You are correct sir! However the genre of this game will probably surprise you. There have been several Ben 10 retail games released for the 360 that with the exception of a kart racer, have all been action brawlers with some light platforming thrown in. The majority of this game is played as a third person "runner", a genre that is extremely popular on tablets and smart phones right now. D3, the game's publisher, no doubt wanted to cash in on a hot trend. Luckily this game is a lot more forgiving than most runners. You do not die in one hit, and although you do go back to the start of the level if you die, you can unlock shortcuts through the level and any enemies you have killed will stay dead. After every running section you'll reach a room where you get to do some good ol' brawling. If you defeat all the enemies in a room you'll get an energy shard, which serves as an HP extension for the rest of the current level. There are also 2 power-up tokens to find for each of Ben's 10....ohhh I finally get the title now!...forms that are hidden throughout the level. One last note, please forgive me if you are a huge Ben 10 fan and I butchered the source material. I have never seen an episode of the show and had no idea what was going on in the story. I am a grown man who is shameless enough to play a tie-in game to a children's cartoon to boost his Gamerscore. At any rate, I hope the guide will be useful for you. All feedback is welcome. Thanks to killkenny for pointing out that I done goofed and mixed up the order of 2 of the power-up tokens. __________________ Roadmap = Estimated achievement difficulty: 3/10 = Offline: 44 (1000) = Online: 0 = Approximate amount of time to 1000: 8-10 Hours +/- = Minimum number of playthroughs: 1 playthrough of story mode and then you have some Arena Challenges to tackle = Number of missable achievements: None, there is a level select, but you will lose the health power-ups and level shortcuts you’ve achieved if you restart = Glitched achievements: One of Crash Hopper's tokens in level 3 can be persnickety about dropping, see below = Does difficulty affect achievements: Yes, there is a 20 Gamerscore achievement "Hero" for beating the game on the highest difficulty = Do cheat codes disable achievements: There is a place to enter promotional codes in the Extras menu, it is not known if this will disable achievements = Extra equipment needed: None! __________________ Alien Power-Up Guide and Walkthrough I'm going to start the roadmap with this section because finding all the power-up tokens is the real meat of the game. Details about all the enemy and obstacle achievements will follow. You don't have to worry about missing the Challenge Arena Tokens as they are always left behind by the last enemy you defeat in every level. Also return to Azmuth if you are about to beat a level - you'll know if you see the Challenge Arena Tokens pop out of an enemy - and you haven't gotten all the power-up tokens in the level yet. If you have to restart a level all the shortcuts and energy shards (extra hit points) that you have collected will be gone and all the enemies you defeated will be back. Alright, lets start the story and make sure to select "Hero" Difficulty - don't worry it's not too bad, this isn't exactly Dark Souls we're dealing with here. You'll start with a brief tutorial level that tells you about the different types of gates and how to clear obstacles by switching between the Light, Medium, and Heavy alien types. There's nothing to worry about missing during the tutorial. For beating this you will receive; Learned Scholar - 10 Complete the Tutorial Level Story related and cannot be missed! Level 1 – Stow Away Suggested Team – You’re stuck with Light: Crash Hopper, Medium: Bloxx, Heavy: Four Arms As soon as you start running down your first hallway, pause the game and select return to Azmuth to unlock; Return To Sender - 5 Use the "Return to Azmuth" option in the Pause Menu Ok, on to finding those tokens. Level 1 - Stowaway 4 Arms Lv. 2 – Midway through the level there is a gate with his picture on it that only 4 Arms can open. The game will give you a heads up about this slightly beforehand since it's the first time you'll encounter a character specific gate. You'll have to fight a few enemies in a combat section to win the power-up token. Now proceed to the end of the level to unlock; Lack of Communication - 30 Complete Level 1 Story related and cannot be missed! Level 2 – Mess Hall Mashup Suggested Team - You have two different Lights to pick from now but it doesn't matter who you take. You're also stuck with Medium: Bloxx, and Heavy: 4 Arms again Crash Hopper Lv. 2 –There will a path late in the level that only Crash Hopper can open. Neither one of the power-ups in this level is too hard to find, just make sure you take the pink “?” doors and gates whenever possible. Bloxx Lv. 2– There will be another path that only Bloxx can take late in the level. After you get the upgrade proceed to the end of the level to unlock; Incursean Incursion - 30 Complete Level 2 Story related and cannot be missed! Edited February 18, 2014 by Ace Attorney 86 Link to comment Share on other sites More sharing options...
Ace Attorney 86 Posted November 10, 2013 Author Share Posted November 10, 2013 (edited) Level 3 – Welcome to Erf Suggested Team – Light: Astrodactyl, Medium: Any, Heavy: Any Swampfire Lv. 2: use a Heavy to destroy some energy containers early in the level to find and trigger a hidden pressure pad Astrodactyl Lv. 2: about midway through the level there is a door only he can open that is clearly visible after you clear a combat section. Open this and you’ll fly to a new section of the level. Bullfrag Lv. 2- This one can be a bit tough to find. Head left from the gate where you got the Astrodactyl upgrade. In this next section about midway through right after jumping from a roof, there will be a pressure plate on the right side that you will need a Heavy to active. This will activate a new pink “?” path shortly up ahead to the right. It's a bit hard to see because it blends in with the background. Crash Hopper Lv. 3 – This can be glitchy! Thanks wilrc6! Received for killing the Incursean Specialist that you have to chase down midway through the stage. Remember for these guys to use a Light to catch up to them and then a Medium to kill them with projectiles. The token should pop out when you kill the guy, if not, try reloading the level. Crash Hopper should be maxed out now, this nets you; Super-Chirp - 25 Collect both of Crashhopper's Upgrade Tokens in Single Player Four Arms Lv. 3 – When you get to the park you’ll have a choice of 3 green gates. Take the left path. You’ll have 2 rooms to fight through and the last one has a bunch of Toad Battlers. Use your Medium's projectiles to kill them from a distance. You’ll get the 4 Arms upgrade when you kill them all. This will take care of Four Arms; Check Out These Pythons - 25 Collect both of Four Arm's Upgrade Tokens in Single Player Now finish the level for; New Kid on the Block - 30 Complete Level 3 Story related and cannot be missed! Level 4 – Undertown and Beyond Suggested Team - Light: Any, Medium: Swampfire, Heavy: Any Swampfire Lv. 3 – After you finish switching the subway tracks at the start of the level there will be a door only Swampfire can open on the left. There’s a bunch of mines, flamethrowers, and a few Toad Battlers in there to beat for the upgrade, nothing too bad. That does it for Swampfire's tokens. We receive; You're On Fire! - 25 Collect both of Swampfire's Upgrade Tokens in Single Player Now return to Azmuth and select Big Chill. Big Chill Lv. 2 – After you get to Undertown you need to switch to Big Chill and pass through the middle pink “?” gate at the end of the next section. Big Chill will put out a fire and advance to a secret room to fight some Ice Infantry and Toad Assault Mercs for a power up. This is an easy fight because Big Chill is immune to freezing attacks. Astrodacytl Lv. 3 - Shortly after taking out the Incursean Specialist who is running away from you there will be a pink “?” gate on the right path. Hit this to start a very long series of pink “?” gates you will also have to run through. This is going to take a lot of running, you will probably revert back to Ben at some point even if you don’t crash into anything because you have so far to go, just be careful. There will be one last pink “?” gate on the left side after smashing through a wall with your Heavy. This will take you through an opening gate to the power up. If you miss any gates you will loop around soon to where the first gate was and you can start over. Astrodacytl is all done; Wing and a Prayer - 25 Collect both of Astrodactyl's Upgrade Tokens in Single Player Now return to the Azmuth and select Bloxx. Bloxx Lv. 3 - Shortly after grabbing that last Astrodacytl power-up, Ben will be told about getting an elevator working by finding two key cards. When you get this message there will be a pink “?” gate in front of you. Head in here and switch to Bloxx. There will be a door only he can open. Fight some Flamethrowers and Gas Infantry for the power-up. Bloxx is good to go; Block Party - 25 Collect both of Bloxx's Upgrade Tokens in Single Player Now finish the level; Underground Scene - 30 Complete Level 4 Story related and cannot be missed! Level 5 – The Core of the Problem Suggested Team – Light: Any, Medium: Big Chill (not needed for any secrets, but there are lots of Ice Infantry and turrets in this level that the Big C is immune from), Heavy: Any Gravattack Lv. 2 – This is early in the level after you take out the Incursean Specialist. Follow 2 pink “?” gates and fight some Powerlifters and Commandos for it. XLR8 Lv. 2 – Midway through the level Ben will reach a room with a left, center and right door and will be tasked with tracking down the 3 Incursean Tanks behind each door. There is a set of pink “?” gates to follow after you take out the Tank that is through the middle door. You’ll have a pretty good fight to win the power up, freeze turrents, Toad Battlers, Powerlifters and Tank Mechs. It’s also worth noting that you can help yourself out when you are going for Bullfrag and Big Chill’s final power-ups next by stepping on as many pressure pads as you can with your Heavy on your way to get them. Hitting these will disable traps in the following section. The more you can activate the better. Bullfrag Lv. 3 - In the section after killing the 3 Incursean tanks there will be pink “?” doors on the left and right side of the room. Bullfrag’s final power up will be on the path through the left pink “?” door after a few running and combat sections. Bullfrag's all set; Tastes Like Chicken - 25 Collect both of Bullfrag's Upgrade Tokens in Single Player Big Chill Lv. 3 – Big Chill’s final power up will be on the path through the right pink “?” door. Once again you’ll have to get through a few running and combat sections. Big Chill is now maxed out; I'm Cool Like That - 25 Collect both of Big Chill's Upgrade Tokens in Single Player Now proceed to the end of level 5; Infiltrate Exterminate - 30 Complete Level 5 Story related and cannot be missed! Edited February 18, 2014 by Ace Attorney 86 Link to comment Share on other sites More sharing options...
Ace Attorney 86 Posted November 10, 2013 Author Share Posted November 10, 2013 (edited) Level 6 – No Time for Sightseeing Suggested Team - Light: XLR8, Medium – Big Chill (to help out with freezing attacks again), Heavy: Cannonbolt (Cannonbolt rolls so he is a bit faster than other Heavies. This is going to help out a lot in a tricky section where you have to hit pressure pads and get through the gates this unlocks quickly. You’ll still want to switch back to your Light when you can, but a few seconds of extra speed will help) Cannonbolt Lv. 2 – This one isn’t too bad, keep an eye out for a pink “?” gate on the right side of the level after you have collected the 4th energy shard and you’re told to hit the pressure pads. XLR8 Lv. 3 - Go through the tricky section where you have to run over a series of pressure plates as your Heavy and switch back to your Light to get through the gates this opens in time. Get to where Dr. Pshyobos is being paged. Make it through one more running and combat section. In the section after this there will be a gate on the right that only XLR8 can open. You’ll have a small fight with some turrents, Commandos, and Gas Infantry for the power-up. Nothing too bad. XKR8 is all done, netting you; Speedy Recovery - 25 Collect both of XLR8's Upgrade Tokens in Single Player Gravattack Lv. 3 – This is right after you get past the tricky section where you have to run over a series of pressure plates as your Heavy and switch back to your Light to get through the gates this opens in time. You’ll see a pink “?” gate to the left right after that part. You just have one easy combat section to get the power-up. Gravattack is all good; Newtonian Alien - 25 Collect both of Gravattack's Upgrade Tokens in Single Player Cannonbolt Lv. 3 – After the first combat section in the ship’s hanger you have the choice of either going forward or right. Go right. You’ll have to fight some Commandos and Tank Mechs for the power-up. Your team should be maxed out after collecting this one; How I Roll - 25 Collect both of Cannonbolt's Upgrade Tokens in Single Player Now proceed to the end of the level. You'll collect your final Arena Challenge Token for defeating the last foe in the final area netting you; Challenge Accepted - 20 Collect all the Arena Challenge Tokens Story related and cannot be missed! And walk about 5 feet towards the escape shuttle from the token to unlock; Outta There! - 30 Complete Level 6 Story related and cannot be missed! Level 7 – Trouble with Way Bad Suggested Team - Light: Any, Medium: Big Chill, Heavy: Any The last level is a short final boss battle. This fight isn’t too rough even on Hero difficulty. The game will hand hold you through much of it. The main thing is to stand on the big yellow platform with Big Chill and shoot Way Bad as quick as you can. I didn’t bother using my Light to avoid the electric panels like the game suggests, Big Chill can glide over them pretty easily and that way you can get back to shooting Way Bad quicker. Just make sure you turn into your Heavy when Way Bad is about to use his super scream. The game will tell you when you need to do this the first time and Way Bad telegraphs it pretty badly at any rate. If you fall off the plane it isn’t instant death, but it will take a crap ton off your energy. We've just unlocked; All In a Day's Work - 50 Complete the game ...and if you've been playing on Hero you will also receive; Hero - 20 Complete the game on Hero Difficulty Alright, now select Arena Challenges from the menu. http://www.xbox360achievements.org/images/achievements/2696/41.jpg Can't we All Just Get Along? - 30 Defeat all Arena Challenges A Rodney King reference in a cartoon tie-in game...you stay classy there Game Developers! You have 7 Challenges to beat and each is 15 waves long. After one challenge with normal conditions, you'll have stipulations like the enemies do double damage, but only have half the life etc. Nothing here is too bad. It will just take a while to clear. You can play co-op on these if you like. If you play solo the AI will control Rook and this is great because he is an enemy magnet. Using your defensive move (B) comes in real handy in some of the challenges. Some of the alien forms can move while blocking to negate damage. Edited November 12, 2013 by Ace Attorney 86 Link to comment Share on other sites More sharing options...
Ace Attorney 86 Posted November 10, 2013 Author Share Posted November 10, 2013 (edited) Obstacle Based Achievements All of these except for You Break it, You Bought it! should come pretty naturally in the first half of the game. The good news is that you do keep any progress towards an achievement even if you are forced to return to Azmuth by getting hurt as Ben, or manually choosing to return to Azmuth even if you don't trigger a save point. The bad news is the game does not track your stats for you. __________________ Jumping Achievements - Lights will automatically jump over short walls and pits Leapfrog - 10 Leap over 25 Jumpable Walls Jump! Jump! - 20 Leap over 75 Jumpable Walls Spring Shoes - 30 Leap over 150 Jumpable Walls Long Jump - 10 Jump over 20 pits __________________ Blowing Stuff Up Achievements - Mediums will automatically shoot any explosive walls, turrents, or energy tanks in front of them during running sections Fastball Special - 10 Detonate 25 Explosive Walls with a projectile I hope Disney considers this a fair use of the phrase and won't sue you Game Developers. Sharpshooter - 20 Detonate 75 Explosive Walls with a projectile Bullseye! - 30 Detonate 150 Explosive Walls with a projectile You Break it, You Bought it! - 30 Break 100 Floating Energy Containers You may have to grind this one a bit since energy cointainers are uncommon. A great place to do this is the ship’s hanger late in Chapter 6. There are 3 energy tanks in quick succession there and you will also pass another one on the way to the hanger. Once you have unlocked the shortcut it’s not hard to get to the hanger quickly. Return to Azmuth once you’ve shot all four and repeat as necessary. __________________ Wall Breaking Achievements - Heavies will automatically bash through any breakable wall they run into. Kool-Aid Man would be proud. OHHH YEEEEEAHHHHH! Breakout - 10 Smash 25 Breakable Walls Wrecking Crew - 20 Smash 75 Breakable Walls Smash & Grab - 30 Smash 150 Breakable Walls __________________ Misc. Marathon Man - 50 Run 42,195 meters You're always working towards this achievement just by not dying in the running sections. More Power! - 30 Collect 1,000 Omnitrix Energy Orbs This will come very easily in the first few chapters. Orbs are just lying around on the ground in running sections and you also get them for defeating enemies. Edited November 12, 2013 by Ace Attorney 86 Link to comment Share on other sites More sharing options...
Ace Attorney 86 Posted November 11, 2013 Author Share Posted November 11, 2013 (edited) Enemy-based achievements and order of battle With very few exceptions, these will come naturally through your story play through. If you do need to pad any of your enemy kill totals you can always fight in the Arena Battles, which you have to complete for Can't We All Just Get Along? anyway. Unfortunately like the obstacle-related achievements, the game does not track your stats for you. In regards to combat in general; - Lights are fast, have very good evasive maneuvers they throw in with their regular attacks and make small targets. Lights make effective melee fighters. - Mediums' best feature of course is their projectiles. Once they are powered up, their projectiles start to spread out and this makes for excellent crowd control. Just spaming projectiles while dodging is the most effective way to get through the game. Big Chill is overpowered in my opinion because he can shoot across the room, is immune to freezing attacks, and can glide out of the way of danger. Use him as much as you can after you unlock him at the end of level 3. - Heavys are too slow and too big of a target to be very useful in combat. The enemies are going to filling the screens with lasers and a Heavy can lose a lot of health before they can even reach a enemy to start attacking it. I'm Not Dead Yet! - 15 Change from Ben back into an Alien Form without dying This will be almost impossible not to get at some point in the game. You slowly lose energy when you are in an alien form and of course taking damage from an enemy or obstacle will also decrease your energy. When you are out of the green stuff, you'll turn back into Ben. If Ben takes any damage at all he will be forced to return to Azmuth. Ben will turn back into the last alien form he was in if you can collect any energy orbs or if you can survive a few seconds without getting hit. Kill You Last - 15 Defeat 25 Commandos Commandos are those spazzes who fire laser pistols at you while jumping on and off the screen. You'll first encounter them level 1 and there are plenty of them throughout the game. Commandos are easily dispatched by whaling on them with a Light or shooting them with a Medium. Bad Case of Gas - 15 Defeat 25 Gas Infantry You kids today and your fart jokes. That is like Cartoon Network's gold standard of comedy. Anywho, Gas Infantry first appear on level 2 but you won’t kill enough of them to pop the achievement until level 3. They are not too difficult, just stay out of their energy-sapping toxic clouds. Not Just Another Toadie - 15 Defeat 25 Toad Battlers These are the big guys who can lock your powers so can’t change alien forms. They start appearing at the very end of level 2. There are enough to find and kill by the end of level 3 if you take all possible paths to hunt down power-up tokens, but you will be fighting lots of them later in the game anyway. Attack them with your Medium from afar. Frozen Assets - 15 Defeat 25 Ice Infantry Ice Infantry start appearing on level 3. These guys are annoying because they can freeze you for a few seconds with one shot and their aim is pretty good, at least on Hero difficulty. They also tend to appear with Toad Battlers or Toad Assault Mercs to give them support. Always try to deal with Ice Infantry first. Big Chill is immune to their freezing attacks but you won’t get him until you beat level 3. Lillypad Shootout - 15 Defeat 25 Toad Assault Mercs Assault Mercs are the big Toads armed with laser Gatling guns and you’ll first encounter them at the end of level 3. They really aren’t as bad as they look, either get in close with a Light and melee or shoot them with projectiles with a powered-up Medium. You’ll probably have killed 25 of them towards the end of level 4 if you are trying to get all the power-up tokens in a level. Do You Even Lift? - 15 Defeat 25 Powerlifters Tank Spanker - 15 Defeat 25 Toad Tank Mechs Powerlifters and Tank Mechs first appear as the boss fight of level 4 and usually appear together in groups in levels 5 and 6. Just keep your distance and use a powered-up Medium to fire at them and watch out for the Tank Mech’s laser and the Powerlifter’s belly-flop as both attacks do beau coup damage and will mess you up pretty good. There are not enough Powerlifters and Tank Mechs to defeat in the regular game to unlock these achievements, but you can mop them up in the Arena Challenges. You should need just a handful more of each. Edited November 11, 2013 by Ace Attorney 86 Link to comment Share on other sites More sharing options...
killkenny Posted November 19, 2013 Share Posted November 19, 2013 you mixed up the first two upgrades Level 1 - Stowaway should be 4 arms level 2 Level 2 – Mess Hall Mashup should be crash Hopper Lv. 2 Link to comment Share on other sites More sharing options...
Ace Attorney 86 Posted November 21, 2013 Author Share Posted November 21, 2013 thanks for setting me straight there. made the correction. Link to comment Share on other sites More sharing options...
killkenny Posted November 21, 2013 Share Posted November 21, 2013 thanks for setting me straight there. made the correction. great guide Link to comment Share on other sites More sharing options...
Ace Attorney 86 Posted November 21, 2013 Author Share Posted November 21, 2013 Hey 'ppriecate that man, thanks! Link to comment Share on other sites More sharing options...
lighthouse777 Posted December 26, 2013 Share Posted December 26, 2013 really bad game I have been going around and around in level one and have no clue how to finish this mess there are no enemies left to fight Link to comment Share on other sites More sharing options...
wilrc6 Posted February 15, 2014 Share Posted February 15, 2014 I cannot figure out how to get Crashhopper's upgrade token in the 'Welcome to Erf' level. Link to comment Share on other sites More sharing options...
Ace Attorney 86 Posted February 18, 2014 Author Share Posted February 18, 2014 Sorry 'bout that wilrc6. Sounds like you may have a glitch there. You should be getting it when you kill that Incursean Specialist running away from you. It just pops out there. I'll add a note about it in the guide and give you a shout out. Hopefully restarting the level will do the trick? Link to comment Share on other sites More sharing options...
sufc47 Posted March 31, 2014 Share Posted March 31, 2014 Great guide. Link to comment Share on other sites More sharing options...
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