Graivul Posted January 18, 2012 Share Posted January 18, 2012 Fantastic guide, really couldn't have done this without it, many thanks! Link to comment Share on other sites More sharing options...
klibo Posted January 19, 2012 Share Posted January 19, 2012 (edited) I think that this is the best skill tree build with the OP's god mode armour so u have accesses to all "cool" skills like Savage Strike, Silent Roll and so on. I had 4 spare points when I was done so I put then in speech to make things faster when building the armour. http://uk.ign.com/builds/the-elder-scrolls-5-skyrim?d=0000000000000000001100000000111111111000000000100000000000101000000000011100000000500011100100010111111100000111111111101110100101101002011110211151000100000000011111100000000000000000000001111 if the link dont work then just refresh. With every point spent in health on each level up since there is no HP add on the god armour just regen ending up with 900 HP unbuffed. I have only just started the guide but I am looking to make a "GOD" character with everything. I want your input so please comment. Looking forward to what the OP thinks. Thank you Thank you Thank you for this guide. :wtfis no one gonna put in there 2 cents on this? OP where r u just wanted to know if i missed anything? loved the gude and the godness, I now have in skyrim a Lv 47 building this tree just wanted some other input. Edited January 19, 2012 by klibo Link to comment Share on other sites More sharing options...
McGilllicuddy Posted January 20, 2012 Share Posted January 20, 2012 I just stick to my archmage robes Link to comment Share on other sites More sharing options...
oTeam Jacob Posted January 20, 2012 Share Posted January 20, 2012 Thanks for this guide man! Definitely takes awhile (looking at you, Alchemy) but it's well worth it. Once I'm finished with my first, maybe even second character, I'll run through with this god. You weren't lying about how much it breaks the game. Link to comment Share on other sites More sharing options...
DiabolicalSP Posted January 21, 2012 Share Posted January 21, 2012 When I make the Fortify alchemy potions its 15% and go back to enchant Head gear, braces, ring, and necklace I make new potions that are 21% I do it the 3rd time and only get 22% and that is the max I can go I did it over 10 times and it's only 22% anyone know a way or how to make it go past 22%?? Link to comment Share on other sites More sharing options...
Angel and D3mon Posted January 26, 2012 Share Posted January 26, 2012 WOW, where were you when I started making Armor.. LOL. Great write up Method, nice to see someone take the time to so something like this! Link to comment Share on other sites More sharing options...
resevil239 Posted January 27, 2012 Share Posted January 27, 2012 Ah, I wasn't aware this game worked like that. Cheers! I feel sorry for people who did the Book level 100 glitch, bet their games got REALLY hard after doing that! actually you can only get to level 81. I glitched there (mostly to save time, as I had already legit gotten to 53 or 54 and was working on maxing anyways) and its only gotten much easier (though thats partially because of these potion/crafting glitches). I do have to say that this game is really lacking in special weapons. What happened to finding stuff like that special power armor in FO3? Any good RPG should have special weapons and specific dungeons which have more powerful armor and weapons. I dislike that the only way to really get better gear is to make it, yet we can't even craft arrows or dragon stuff that isn't light armor (and how can you make light armor from the heaviest materials available anyways?) Link to comment Share on other sites More sharing options...
VerifyedRasta Posted January 27, 2012 Share Posted January 27, 2012 (edited) I do have to say that this game is really lacking in special weapons. What happened to finding stuff like that special power armor in FO3? Any good RPG should have special weapons and specific dungeons which have more powerful armor and weapons. Although I agree with you, Daedric artifacts are special weapons and, in some cases, armor. yet we can't even craft arrows or dragon stuff that isn't light armor You can craft heavy dragon armor... Lack of dragon weapons does suck though. (and how can you make light armor from the heaviest materials available anyways?) I usually don't get too mad about small, unrealistic things like that. Edited January 27, 2012 by VerifyedRasta Link to comment Share on other sites More sharing options...
pined5551 Posted January 27, 2012 Share Posted January 27, 2012 If you are so keen to make yourself pretty much unstoppable. Why not just turn the difficulty down to the easiest setting? With the kind of stats all this stuff you have made has, surely the net result is fairly similar... and would of course save a hell of a lot of time. Personally I think doing this would take all the fun out of the game. On that not... NICE JOB! Very detailed guide and it's obvious people love it! Link to comment Share on other sites More sharing options...
VerifyedRasta Posted January 27, 2012 Share Posted January 27, 2012 If you are so keen to make yourself pretty much unstoppable. Why not just turn the difficulty down to the easiest setting? With the kind of stats all this stuff you have made has, surely the net result is fairly similar... I can personally say that turning the difficulty all the way down does not make you unstoppable. Yeah, it's easy, but there are some bumpy parts. Maybe it's just because I had a very squishy mage that allocated perks in the wrong places, but Novice was somewhat challenging when fighting higher level enemies. Link to comment Share on other sites More sharing options...
Drucifer82 Posted January 27, 2012 Share Posted January 27, 2012 (edited) For some reason when I did this I got a major jump and wasn't able to get potions that were at +73,000 percent. My potions went from +8,000 % to over +1,000,000 and I had to reload my hard save and go with the +8,000% because anything higher gave my enchantments negatives (but only the enchantments). Improving turned out scary great but when I enchanted my armor it all fell into the negative by about 6 billion points. Personally I think doing this would take all the fun out of the game. I'm with you on this. I just made my armor tonight as a way to seek revenge on the game for forcing me to delete my mage and start all over again. I went Orcish tank this time with intent to make this armor and just annihilate. It was fun for a little while, but after one-shotting a dragon with my Daedric bow I've already considered crafting a new set. I have 13 extra Daedra hearts and acquiring the Ebony ingots required would be nothing as I'm sitting on 160,000 gold in profits from potion sales and general dungeon looting. I didn't wait until I had all this stuff ready before questing, I did it as I went along. Took me to level 50 to get everything in order as Method prescribed. I couldn't just sit in Whiterun grinding it out. I had to adventure. But yeah, it's not that fun and I'll probably just keep this suit for when I decide to go after that Master Criminal cheev, as it's waaaay too expensive to be able to sell it to anyone. Edited January 27, 2012 by Method Link to comment Share on other sites More sharing options...
oooo yeah Posted January 29, 2012 Share Posted January 29, 2012 Helm: Magicka regenerates 7952103% faster. Lockpicking is 5168867% easier Armor: Stamina regenerates 3976051% faster. Health regenerates 3976051% faster. Gauntlets: Increases you magicka by 7952103 points. Carrying capacity increased by 4771262 points. Boots: Wearer is muffled and moves silently. Pickpocket success is 5168867% better. Ring: Increases Magic Resistance by 2544673%. Increases disease resistance by 7952103%. Necklace: Increases your stamina by 7952103 points. Can swim underwater without drowning. Just though I'd offer an alternative set of enchants for the God armor. Basically you have 12 slots and I filled mine with - Helm: Fortify Magicka, Waterbreathing Armor: Fortify Health, Fortify Stamina Gauntlets: Fortify Carry Weight, Fortify Pickpocket Boots: Fortify One-Handed, Sneak Ring: Fortify Lockpicking, Fortify Two-Handed Necklace: Fortify Archery, Fortify Barter What I took out from Method's build: Any Fortify Regen Rates. With your health/magicka/stamina in the millions when would you ever need to regenerate? Muffle. With Sneak in the millions muffle is completely unnecessary. Magic Resistance and Poison Resistance. Health in the millions? Hello? What I added to Method's build: Fortify Archery, One-Handed and Two-Handed. By adding these, any and all weapons I pick up will automatically be "Godlike" including enchanted weapons and any weapon rewards from daedric quests. You won't have to bother smithing anymore, just use whatever weapon you think looks the best or fits the situation. This also saves you a perk (arcane blacksmith) Fortify Barter. Being able to purchase whatever you want for the same price as you can sell it for is really handy. Fortify Health as opposed to Fortify Regen Rate. No reason really, just liked seeing health/stamina/magicka all in the millions. lol Sneak as opposed to muffle. With sneak in the millions you can literally walk up a dragons back and onto his head and insert an arrow into the back of his skull at point blank range. Not sure if muffle alone allows you to do this. Anyway you go you will absolutely dominate. But these 12 enchantments were the only ones I considered that offered something useful to a "God" character. All other enchantments are pretty useless imo. Link to comment Share on other sites More sharing options...
Der Fuhrer1604664276 Posted January 29, 2012 Share Posted January 29, 2012 Great Guide dude, I got my Daedric armor made into something ridiculous, it should make the Dark Brotherhood and any DLC extremely easy. Link to comment Share on other sites More sharing options...
n3IVI0 Posted January 29, 2012 Share Posted January 29, 2012 Fulfilling the instructions to get 100 in Alchemy, Smithing, and Enchanting is I'm sure identical to methods used to torture prisoners of war. What an utterly mind-numbing, tedious, boring process! After awhile, I had to mute the TV and play some music so I didn't have to hear "So, you're an Alchemist, then." for the ten thousandth time. Finally got my kajillion enchanted daggers sold. I really like this build. For one, if you take the Heavy Armor path, you can make Dragonscale if you are a Light Armor user like me, but still make badass Daedric weapons for yourself, and Daedric Armor for your tank partner (Mjoll the immortal Lioness). Once I'd finished all the steps, I was level 34. I didn't spend any perks until I was sure I would not need them for the process. The level 100 Alchemy is handy to the Rogue/Assassin/Destruction Mage character I favor, as I can make some kickass Damage Health/Lingering Damage Health poison with Imp Stool/Mora Tapinellea/River Betty. Just the Alchemy leveling process alone ensured I will never need to buy potions ever again. Using the perk calculator here: http://skyrimcalculator.com I can verify that once you've given all the perks required to your 3 crafting skills, you still have plenty to give to combat and magic. I major on Archery (for sniping), with Dual Hand daggers and Dual Savagery for melee, combined with Stealth (Deadly Aim and Backstab). You can give all 5 perks to One-Armed, Archery, and Sneak, along with additional perks for specialization. With this process, you don't really need to give perks to armor, because it maxes out at 587. This frees up enough perks to be able to get the needed Lockpicking perks (up to Master locks and Unbreakable), Pickpocket sufficient to get Extra Pockets, and still have enough to become a Master Destruction mage, with specialization in one area (I prefer lightning). If spaced properly, you can get the critical perks by level 50 (making you an Adept in most areas except crafting), while you slog your way up to 81, becoming a Master along the way. When finished, I will have a superb Slayer character (sniper, poisoner, assassin, thief, able to make all my own stuff, and also disintegrate people with sparks). Awesome guide! Link to comment Share on other sites More sharing options...
Majinbro Posted February 4, 2012 Share Posted February 4, 2012 (edited) Question - I can't find gear with Breathe Underwater and Regenerate Stamina to dis-enchant and finish my set - anyone know where can I find gear with those perks? I've re-stocked Drunken Huntsman, Warmaiden & Belethor's probably over 200x with no luck found a helm of waterbreathing behind a metal grate in Hamvir's Rest http://elderscrolls.wikia.com/wiki/Hamvir's_Rest to the left of the coffin the guy comes out of after you kill the 3-4 skeletons its just a bit north of Dustman's Cairn http://elderscrolls.wikia.com/wiki/Dustman's_Cairn which you got to for the Companions guild questline not sure if its always there or just a random enchant but may help someone looking in the future. EDIT- Forgot to say thanks Method for and awesome guide really easy to follow and well written appericate the work. Edited February 18, 2012 by Majinbro Link to comment Share on other sites More sharing options...
Alshain Posted February 4, 2012 Share Posted February 4, 2012 Any idea why the same +alchemy armor set would suddenly start producing 129% +smithing potions instead of 130%? I'm making a set of "good" armor to mess around in without super powered stats, and need to make a couple more 130's. However for some reason the same gear I used for earlier 130's is now producing 129's. I checked my active effects and have tried taking everything off and putting it back on again, but still getting 129's and not 130's. Link to comment Share on other sites More sharing options...
Method Posted February 5, 2012 Author Share Posted February 5, 2012 I'm actually having the same issue right now with 129% potions. I'm not sure what's causing it at this time though. It's only a percent but it's frustrating that it's happening for no reason I can see. Link to comment Share on other sites More sharing options...
Alshain Posted February 5, 2012 Share Posted February 5, 2012 Kind of weird! Somewhat comforting to know it's not just me, but as you said 1% is not that big of a deal. Thanks for the excellent guide! Link to comment Share on other sites More sharing options...
jbaruch76 Posted February 6, 2012 Share Posted February 6, 2012 i've been trying to get this going but my fortify enchantment potions only do 15%. not sure how to get it to 32, let alone 29. any help is appreciated. Link to comment Share on other sites More sharing options...
pete24 Posted February 7, 2012 Share Posted February 7, 2012 freaky stuff, thanks. Link to comment Share on other sites More sharing options...
Chuunks Posted February 8, 2012 Share Posted February 8, 2012 Today. I became a god. (Thanks for the great guide!!!) Link to comment Share on other sites More sharing options...
OnlyOneBeerLeft Posted February 9, 2012 Share Posted February 9, 2012 This is working out awesome thanks! Link to comment Share on other sites More sharing options...
Nevander Posted February 9, 2012 Share Posted February 9, 2012 Where the hell do I find a banish enchanted weapon? All Whiterun ever has is flee and damage magicka. What the eff. Link to comment Share on other sites More sharing options...
F Zer0 X Posted February 9, 2012 Share Posted February 9, 2012 What the eff. HEY!!! Don't swear Link to comment Share on other sites More sharing options...
Drucifer82 Posted February 9, 2012 Share Posted February 9, 2012 Where the hell do I find a banish enchanted weapon? All Whiterun ever has is flee and damage magicka. What the eff. I always find it dungeon looting. It's most commonly found on bows/swords. Link to comment Share on other sites More sharing options...
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