xIAmAZombiex Posted July 15, 2011 Share Posted July 15, 2011 Right near the end when you're doing the puzzle with the portraits of the Hatter etc. the game music completely bugged out on me and started playing ridiculously loud and really static-y and remained that way for the rest of the game. This happened to anyone else? Link to comment Share on other sites More sharing options...
reaper527 Posted July 15, 2011 Share Posted July 15, 2011 i never had that happen to me. the only audio glitch i had was a few times after dying, on the reload, i would have no sound effects (and no voices if i reached a cutscene). this was always fixable by merely reloading my save file again. Link to comment Share on other sites More sharing options...
shaunsuk03 Posted July 16, 2011 Share Posted July 16, 2011 This also happened to me, i just loaded a previous save and that did the trick. I seem to remember i skipped a cutscene just before this glitch so maybe it was because of that? Link to comment Share on other sites More sharing options...
AKirk93 Posted July 16, 2011 Share Posted July 16, 2011 It happens if you skip the clip where the mirror moves from one portrait to the other. Reloading the save should fix it. Link to comment Share on other sites More sharing options...
MLGMost Likely Gay Posted July 26, 2011 Share Posted July 26, 2011 If you jump just as a cutscene starts, the game freaks out and loops the the grunt she makes over and over really fast through out the the cutscene. Link to comment Share on other sites More sharing options...
EarthBoundX5 Posted June 20, 2012 Share Posted June 20, 2012 I know this is almost a year after the last post, but I just started and finished my alice 1. I also had this happen and was able to repeat it many times. Basically, NEVER SKIP CUTSCENES. If you skip certain scenes are certain times, the audio glitches out and goes nuts. If you are like me, sometimes this can happen at a delay...after you save...over your previous save...!!! If you ever have this happen, hit mute and don't worry, it goes away with a level change (it will also go away during cutscenes, but come back after, only goes away on a level change) Link to comment Share on other sites More sharing options...
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