CRNBRD Posted November 8, 2012 Share Posted November 8, 2012 (edited) Every time I fly into the base of the tree it flashes to a white screen and stays that way. You still hear the goddess talking and I keep flying yet it doesn't ever change back. Video to show what section I am talking about. Usually messed up at the 5:28 mark. This is not my game by the way. [ame=http://www.youtube.com/watch?v=piWiCg2KaxI&list=SPdn1N5txRyg53GsuktVHaiuYUCfyvquJn&index=17&feature=plpp_video]Assassin's Creed III - Walkthrough (Part 17) - Mission: Something to Remember - YouTube[/ame] I've imported the game on my Xbox and still no luck. Any suggestions? I'm trying to navigate through by watching the youtube video as I go but it doesn't seem to be working. I still bump into stuff. Edited November 8, 2012 by CRNBRD Link to comment Share on other sites More sharing options...
ImaginaryRuins Posted November 8, 2012 Share Posted November 8, 2012 I encountered a similar white screen glitch on a Homestead mission. I was still able to fast travel though so that solved the problem. Were you allowed to quit memory or quit Animus? Link to comment Share on other sites More sharing options...
CRNBRD Posted November 8, 2012 Author Share Posted November 8, 2012 I can actually finish the mission, but trying to get the 100% sync is impossible since I can't see to fly. Link to comment Share on other sites More sharing options...
SpinelesS Posted November 8, 2012 Share Posted November 8, 2012 Have you tried playing this section while not connected to the internet? I think the white screen has something to do with communicating with Ubisoft's servers... Link to comment Share on other sites More sharing options...
CRNBRD Posted November 8, 2012 Author Share Posted November 8, 2012 That's actually how I've been playing it. I was hoping a patch might come out and fix it. I appreciate all the suggestions everyone. Link to comment Share on other sites More sharing options...
CRNBRD Posted November 16, 2012 Author Share Posted November 16, 2012 A list of updates, yet none fix my problem. :rant::rant: Singleplayer Platform: All Location: Sequence 1 - 12 Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target. Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing. Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic. Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot. Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break. Mission - "THE SOLDIER" - Fixed a missing audio line. Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted. Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial. Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily. Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased. Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride. Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission. Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission. Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily. Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze. Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened. Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission. Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission. Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started. Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used. Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase Mission - "SOMETHING ON THE SIDE" - Made the chase part easier Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away. Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move. Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham Mission - "ALTERNATE METHODS" - Made the chase section easier Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack. Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets Link to comment Share on other sites More sharing options...
AblativMeatshld Posted November 16, 2012 Share Posted November 16, 2012 A list of updates, yet none fix my problem. "Global: Made it so CRNBRD doesn't suck quite so much" That along the lines of what you were hoping for? :Bounce: Link to comment Share on other sites More sharing options...
KaspaPOL Posted November 24, 2012 Share Posted November 24, 2012 I had the same problem. In option menu, change the brightness to its default level (5). It will solve the problem. Link to comment Share on other sites More sharing options...
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