StompingFreak Posted February 17, 2013 Share Posted February 17, 2013 Could any list the best setup for a ripe blade weapon, Parts and upgrades. Everyone iv'e made so far is crap. Or any other weapon combo's. Link to comment Share on other sites More sharing options...
vSully Posted February 17, 2013 Share Posted February 17, 2013 (edited) Ripper is crap. Forget it. The most powerful custom weapon I've found is a Chain Gun/Force Gun combination. The upper tool is a Telemetry Spike with a Diffraction Torus tip. The lower tool is a Plasma Core with the default tip. This weapon is great because the Chain Gun has a huge clip and does decent damage with great stopping power and the Force Gun knocks back and stuns anything that gets close to you. If you add the Ammo Box attachment, you get one instant reload when the clip is empty, effectively doubling the already huge clip. Edited February 17, 2013 by vSully Link to comment Share on other sites More sharing options...
StompingFreak Posted February 17, 2013 Author Share Posted February 17, 2013 Sounds sexy. I'll try it out! Link to comment Share on other sites More sharing options...
Eleriel Posted February 17, 2013 Share Posted February 17, 2013 (edited) I'm currently playing with a line gun/forcegun combo with ammo support and ammo box. Forcegun on anything that gets close (especially the fast feeder necros) ...and blow the limbs off of anything that's slower or farther away. Second gun is a military rail accelerator / rocket launcher combo.. With a safety guard and stasis coating. Both guns have mk V attachments and 3/3 circuits (clip/dmg for the forcegun and rail accelerator, rof/dmg for the linegun and finally reload/clip for the rocket launcher). I'm hearing good things about the marauder dlc tip ... Might upgrade the second gun with that. The only redeeming feature of the ripper is ammo conservation... And I don't know about you, but I have never once ran out of clips in this game. It's a cool concept, but it lacks power. Edited February 17, 2013 by Eleriel Link to comment Share on other sites More sharing options...
StompingFreak Posted February 17, 2013 Author Share Posted February 17, 2013 Eleriel, agreeded. Ammo isn't a problem this time round. Is that the 1,200 pack that on mp right now? Bar from that, Is it a good pack?. Link to comment Share on other sites More sharing options...
Topherion Posted February 17, 2013 Share Posted February 17, 2013 Ripper is crap. Forget it. The most powerful custom weapon I've found is a Chain Gun/Force Gun combination. The upper tool is a Telemetry Spike with a Diffraction Torus tip. The lower tool is a Plasma Core with the default tip. This weapon is great because the Chain Gun has a huge clip and does decent damage with great stopping power and the Force Gun knocks back and stuns anything that gets close to you. If you add the Ammo Box attachment, you get one instant reload when the clip is empty, effectively doubling the already huge clip. This. Beyond having a ridiculous clip (which can push over 130 rounds with Mk 5 parts and +3 circuits), it can be speced for pretty fast reloads and rate of fire. The force gun will stop a charge attack of most enemies, which sets them up for further destruction by the chain gun. Also will impart a DOT effect if you have one equipped. I like to mix mine up with an acid bath or a flame glaze for that little extra oomph. Because who doesn't like burninating necromorphs? Link to comment Share on other sites More sharing options...
ThePumpkinKing Posted February 17, 2013 Share Posted February 17, 2013 (edited) Mk-V Supercharged Bullpup Rifle w/ a Mk-V Supercharged Rocket Launcher. Equipped with a Mk-V Safety Guard and Mk-V Statis Coating. Parts Needed: Mk-V Heavy Supercharged Frame Upper Tool - Military Tip Upper Tip - Mk-V Rail Accelerator Lower Tool - Survey Charge Lower Tip - Mk-V Directed Suspension Field Upper Attachment - Mk-V Safety Guard Lower Attachment - Mk-V Stasis Coating Upper Circuits: All +2 Damage - +2 Clip Lower Circuits: All +2 Rate of Fire - +2 Clip This setup will get you a 50 round clip for the rifle, as well as 3 rounds for the launcher. More than enough to kill anything that moves. Even on later levels on impossible difficulty. And yeah. It's not as much as a chain gun. But it's essentially a fully automatic sniper rifle. Whereas the chain gun spits rounds all over the place. And while the launcher may not have as many rounds per clip, it doesn't just knock enemies back, ala force gun. It kills everything it touches. And for a ridiculously overpowered secondary I use a: Mk-V Supercharged Plasma Repeater. Both upper and lower. Mk-V Compact Supercharged Frame Upper & Lower Tool - Plasma Core Upper & Lower Tip - Mk-V Compact Directed Ejection Field Upper Attachment - Whatever. Mk-V adds to your clip, though. Lower Attachment - Again, doesn't matter. Not sure of what I used for the circuit setup. But whatever I used had both upper and lower at 30 rounds per clip. Maxed clip and rate of fire. Incredible damage. Both of these weapons basically allowed me to walk through every difficulty in the game with no resistance whatsoever. Add me on Xbox Live and I'll share the blueprints. XBLGT = The Winter King EDIT: As far as the marauder goes... I really can't recommend it. Sure, it's pwerful. But it has a fixed reload speed. Which takes WAAAAY too long in my opinion. It's useful on classic mode. But I haven't touched it since. Edited February 17, 2013 by ThePumpkinKing Link to comment Share on other sites More sharing options...
Eleriel Posted February 18, 2013 Share Posted February 18, 2013 Eleriel, agreeded. Ammo isn't a problem this time round. Is that the 1,200 pack that on mp right now? Bar from that, Is it a good pack?. You mean the mararuder tip? Yeah. You can get it from the 1200 pack. Or one of the 400 packs. (The 1200 contains all the other equipment packs + one of the scavanger packs). Link to comment Share on other sites More sharing options...
ImaginaryRuins Posted February 18, 2013 Share Posted February 18, 2013 I actually never made a weapon, immediately dismantled one after getting the craft a weapon achievement. I stuck to the good old Plasma Cutter, max damage output upgraded. I guess I'm a bit too attached to it, as I relied on it to complete DS & DS2 on their respective hardest difficulties. Link to comment Share on other sites More sharing options...
Rivercurse Posted February 18, 2013 Share Posted February 18, 2013 I actually never made a weapon, immediately dismantled one after getting the craft a weapon achievement. I stuck to the good old Plasma Cutter, max damage output upgraded. I guess I'm a bit too attached to it, as I relied on it to complete DS & DS2 on their respective hardest difficulties. I was exactly like this too until 3/4 through the game, then I started experimenting, and it's quite clear the game has changed Link to comment Share on other sites More sharing options...
Sqeagy Posted February 18, 2013 Share Posted February 18, 2013 sI've been using a Bullpup w/ Shotgun lower tool. It destroys enemies. It also helped me a lot when I needed to get the Drill Sergeant achievement. Link to comment Share on other sites More sharing options...
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