alkazon Posted November 6, 2012 Share Posted November 6, 2012 how the hell do you do this? i have tried like over 30 times by now i cant do it at all i cant even get two of them to show their weak spots does anyone have tips or tricks? i have tried ramming them that just one hit kills them since my ship is upgraded i tried just regular cannons but no matter how many times i shoot them they just end up sinking never showing weak spots i dont understand why this is so hard it really shouldnt be Link to comment Share on other sites More sharing options...
Evo Kazz Posted November 6, 2012 Share Posted November 6, 2012 Chain Cannon so their dead in the water, align up with front of them and use Round Cannon on their fronts, then finish off with the LT Gun. Link to comment Share on other sites More sharing options...
alkazon Posted November 6, 2012 Author Share Posted November 6, 2012 ive tried that not working nothing seems to be working all they do is sink i can maybe get one to show its weak point if im lucky and then the next one just sinks it makes no sense why the hell would the ask us to do all 3 ships i can understand 1 maybe 2 but not all 3 i think thats a little crazy if u ask me just hit my 40th time trying if i get to 50 im done for today ill come back to it later Link to comment Share on other sites More sharing options...
Crimson Ridley Posted November 6, 2012 Share Posted November 6, 2012 I did it with an upgraded ship, using the Naval Ram, which does make things a little more difficult. I didn't use the Chain Shot (because I had no idea that I even had that until one of the other missions told me to use it). I didn't fire on any ship at all (other than the 5 you need to destroy first), either. I destroyed the initial 5 ships using my swivel guns, then as soon as the Man-O-War appeared, I made a bee-line straight for him. I had my ship in full sail, until a couple of seconds before I hit the front of the ship, then I dropped to a stop. With the correct timing, the ship will cause a low impact with the Man-O-War, revealing the weak point. I did that for the other 2 ships and I was done. It took me a few attempts to get the timing perfect (too fast and you'll destroy the ship, too slow and you'll cause too much damage to reveal the weak point), but it was the best method for me. Link to comment Share on other sites More sharing options...
Evo Kazz Posted November 6, 2012 Share Posted November 6, 2012 If you're ship is upgraded, you need to do abought 2 Round Cannons, then ram them till exposed.... If you're ship is not upgraded, round cannon the front, then LT cannon is best way... If you're ship is not upgraded I deffo suggest clearing out the other ship before starting or you will die....well your ship will. Link to comment Share on other sites More sharing options...
alkazon Posted November 6, 2012 Author Share Posted November 6, 2012 i tried the ramming thing already but it didnt work, where exactly do u need to ram them like dead on into the front of their ship or from the side hitting the front? Link to comment Share on other sites More sharing options...
Crimson Ridley Posted November 6, 2012 Share Posted November 6, 2012 i tried the ramming thing already but it didnt work, where exactly do u need to ram them like dead on into the front of their ship or from the side hitting the front? I always hit them dead on into the front of the ship, but I have occasionally hit them in the side and it has revealed the weak point. I don't think the location matters too much, just the speed of your ship. Link to comment Share on other sites More sharing options...
Dayam Posted November 6, 2012 Share Posted November 6, 2012 I have more luck hitting from the side of the ship near the front. I used chain rounds. First kill the 5 smaller ships. Very important not to damage the larger ships AT ALL. ONLY use chain rounds to make them stop moving. when you're ready to reveal spots, make sure you align yourself perpendicular to them and aim towards the front. Also, I've noticed that you MUST be going FULL SAIL so leave quite a bit of gap to gain speed. ps. I had all upgrades so it is doable. Link to comment Share on other sites More sharing options...
Sparda Posted November 6, 2012 Share Posted November 6, 2012 Alright I'll go over how I did it since I don't trust people's advice on the internet as law. Once I got used to my method I could reveal weak points about 95% of the time reliably. What I did was start with the chain shot to make them stop, which is important. Then after all 3 are dead in the water I sailed in front of them, but a little to the right or left so I could still see their sides.I used HEAT ROUNDS and aimed the volley square at the front of their ship, but the side of the front. Either side of the ship doesn't matter just aim most of your firing line at the front end-side of the ship. Now I know people use round shot, but apparently you have to be very accurate and sometimes more than once. With heat shot you just let that baby fly and in one quick shot the weak point is exposed. I won't lie to you, getting your firing position lined up can be rough, but once you get used to it it's not so bad. OH I almost forgot, since the sea is so wavey for the love of god make sure you are almost level with the ship when you fire. If you are too high it may hit their deck instead of the front-side portion. If you slam their deck with the heat shot volley then you pretty much have to retry. So line up your shot, take your time, and be as level as you can get. Once I figured out all 3 of these steps I got it my first go, and it helped me immensely for the full synch on Sequence 11 memory 1. I wish you the best of luck because this is a tough one. Link to comment Share on other sites More sharing options...
alkazon Posted November 6, 2012 Author Share Posted November 6, 2012 thank you for all the quick responses guys im going to try some of these out defiantly the one method using the heat shots because that is the only thing i had not tried was using heat shots on them i was afraid it would kill them in one hit maybe 2 though im already doing that anyways i will give the heat shot a try when i get home ill let you guys know how it went Link to comment Share on other sites More sharing options...
Pedlar Posted November 6, 2012 Share Posted November 6, 2012 I was stuck trying to get this for ages, in fact is was the only thing that stood between me and the completionist cheevo. Ships fully upgraded, tried ramming only works occasionally and more often than not sunk the frigates. In the end just using the cannon balls but not focusing the shots opened the wholes. So basically normal broadsides but dont hold RT just tap it. Ped Link to comment Share on other sites More sharing options...
alkazon Posted November 6, 2012 Author Share Posted November 6, 2012 okay just got home and tried the method using the fireballs it worked after 4 attempts so i think that method is the best one by far no offence to the rest everyone is different so everyone is more better at certain things then others but i do recommend the heat ball thing worked perfectly Link to comment Share on other sites More sharing options...
XIIIblades Posted November 9, 2012 Share Posted November 9, 2012 Alright I'll go over how I did it since I don't trust people's advice on the internet as law. Once I got used to my method I could reveal weak points about 95% of the time reliably. What I did was start with the chain shot to make them stop, which is important. Then after all 3 are dead in the water I sailed in front of them, but a little to the right or left so I could still see their sides.I used HEAT ROUNDS and aimed the volley square at the front of their ship, but the side of the front. Either side of the ship doesn't matter just aim most of your firing line at the front end-side of the ship. Now I know people use round shot, but apparently you have to be very accurate and sometimes more than once. With heat shot you just let that baby fly and in one quick shot the weak point is exposed. I won't lie to you, getting your firing position lined up can be rough, but once you get used to it it's not so bad. OH I almost forgot, since the sea is so wavey for the love of god make sure you are almost level with the ship when you fire. If you are too high it may hit their deck instead of the front-side portion. If you slam their deck with the heat shot volley then you pretty much have to retry. So line up your shot, take your time, and be as level as you can get. Once I figured out all 3 of these steps I got it my first go, and it helped me immensely for the full synch on Sequence 11 memory 1. I wish you the best of luck because this is a tough one. thanks help me alot with one of the other fire on their weak spot missions my last optional objective to complete Link to comment Share on other sites More sharing options...
AmericanKiwi52 Posted November 9, 2012 Share Posted November 9, 2012 You, sir, are a genius! Thank you so much for the assistance! Link to comment Share on other sites More sharing options...
AmericanKiwi52 Posted November 9, 2012 Share Posted November 9, 2012 Alright I'll go over how I did it since I don't trust people's advice on the internet as law. Once I got used to my method I could reveal weak points about 95% of the time reliably. What I did was start with the chain shot to make them stop, which is important. Then after all 3 are dead in the water I sailed in front of them, but a little to the right or left so I could still see their sides.I used HEAT ROUNDS and aimed the volley square at the front of their ship, but the side of the front. Either side of the ship doesn't matter just aim most of your firing line at the front end-side of the ship. Now I know people use round shot, but apparently you have to be very accurate and sometimes more than once. With heat shot you just let that baby fly and in one quick shot the weak point is exposed. I won't lie to you, getting your firing position lined up can be rough, but once you get used to it it's not so bad. OH I almost forgot, since the sea is so wavey for the love of god make sure you are almost level with the ship when you fire. If you are too high it may hit their deck instead of the front-side portion. If you slam their deck with the heat shot volley then you pretty much have to retry. So line up your shot, take your time, and be as level as you can get. Once I figured out all 3 of these steps I got it my first go, and it helped me immensely for the full synch on Sequence 11 memory 1. I wish you the best of luck because this is a tough one. You, my good sir, are a genius! Thanks for the assistance! Link to comment Share on other sites More sharing options...
hayabusaDGO Posted November 9, 2012 Share Posted November 9, 2012 (edited) maybe help;) [ame=http://www.youtube.com/watch?v=aY_lGrKBI3I]Assassin's Creed 3 - The Giant and the Storm (Full Synchronization) - YouTube[/ame] chain shot to all frigates to stop them move first then bump it "in the front" with "half sail" speed Edited November 14, 2012 by hayabusaDGO Link to comment Share on other sites More sharing options...
Sparda Posted November 10, 2012 Share Posted November 10, 2012 Oh I'm really glad that helped some of you. I was having a tough time with this myself. Everyone and their mother said to ram or use round shot and that was just not cutting it. Once I tried heat shot I found one volley could do it easily, but I still messed up. That's around the time I noticed that if you hit the deck it does not work at all. So I finally pieced my method together and it seems to work pretty consistently. I'm just glad I could help some people get 100% synch on the mission. Link to comment Share on other sites More sharing options...
ImaginaryRuins Posted November 10, 2012 Share Posted November 10, 2012 Like you, Sparda, I chain-shotted all 3 ships, then switched to round shots (I guess heat shots are also okay) and fired at their front (from a distance in case the firepower is too strong). Usually after 2 to 3 rounds their weakspots are exposed. Link to comment Share on other sites More sharing options...
Sparda Posted November 10, 2012 Share Posted November 10, 2012 Well I use heat shots on their front from right up close and I focused my shots fully so it was tight grouping. It just takes one shot to do it and it works 95% of the time as long as you don't hit the deck. I find it more consistent than round shot. Link to comment Share on other sites More sharing options...
Syrette Posted November 14, 2012 Share Posted November 14, 2012 Alright I'll go over how I did it since I don't trust people's advice on the internet as law. Once I got used to my method I could reveal weak points about 95% of the time reliably. What I did was start with the chain shot to make them stop, which is important. Then after all 3 are dead in the water I sailed in front of them, but a little to the right or left so I could still see their sides.I used HEAT ROUNDS and aimed the volley square at the front of their ship, but the side of the front. Either side of the ship doesn't matter just aim most of your firing line at the front end-side of the ship. Now I know people use round shot, but apparently you have to be very accurate and sometimes more than once. With heat shot you just let that baby fly and in one quick shot the weak point is exposed. I won't lie to you, getting your firing position lined up can be rough, but once you get used to it it's not so bad. OH I almost forgot, since the sea is so wavey for the love of god make sure you are almost level with the ship when you fire. If you are too high it may hit their deck instead of the front-side portion. If you slam their deck with the heat shot volley then you pretty much have to retry. So line up your shot, take your time, and be as level as you can get. Once I figured out all 3 of these steps I got it my first go, and it helped me immensely for the full synch on Sequence 11 memory 1. I wish you the best of luck because this is a tough one. Fantastic advice! Worked first time. Everything else was too frustrating but this was easy to do and idiot-proof. No need to line up your ship for ramming, no need to target a very specific area, no need to watch your speed. Just chainshot the ships, aim at their bow and after 2-3 heat round volleys they're good to go. Link to comment Share on other sites More sharing options...
Shabba Posted November 14, 2012 Share Posted November 14, 2012 (edited) I do not understand for one single minute, how this is easy or even plausibe? The small ships are sunk off 1 volley of upgraded grapeshot if you cannot hit all of them using full sail to get the best broadside on both sides. Then slowing to half sail and finishing any remaining with the upgraded hand cannon, when they are in close range. You are doing something terribly wrong. The next checkpoint is 3 ships. 2 Frigates and a MAN OF WAR approaching you and you them. Full sails ahead, pressing X to avoid the wave first. Afterwards it doesn't take much from your position to line up a ram on their front tip, Headon or via a side. Pick any of the 3 of them and as you are ramming at their front tip, via a side or headon. Aim with the hand cannon a big massive red target appears, fire at the same time. No need to aim much, as it is auto'ed and boom 1 ship dead repeat on the next 2 using full sails. The MAN of WAR can also be done easily firing at it's headon using any cannon shot to reveal it's weakpoint then finishing with the hand cannon. I know for a fact any Frigate within my firing range, which is a full broadside from any cannon that fully hits them, is sunk. The best firing range is obviously the closest, not max range and not at ramming range either. Within 5-10 yards. Without a wave rolling blocking the volley. Except from sometimes the front or back, because this always a full broadside. This Frigate is always sunk from using anything but the chainshot. Why may ask do you need to have that ship stopped, to them ram or fire at? Taking so much more game and mission time? This is achieved in maybe 2 minutes. My time was 1:45 to complete from the last checkpoint. It took me a few tries to achieve because the first times, I f..ked about with chainshot and grapeshot. Also once I rammed and I didn't fire the hand cannon quickly, so as I had rammed from headon, the Frigate steered into me again and sunk. It is ludicrous to imagine that if you fail for any reason, you will then need to dedicate 7-10 minutes of gametime to this above method. When if you fail you can have 5 tries within that same time ramming at them. I will let you decide the meaning of douche..... Edited November 14, 2012 by Shabba Link to comment Share on other sites More sharing options...
Hurricane Of 87 Posted November 14, 2012 Share Posted November 14, 2012 Just did this thanks to you guys/girls. Chain Shots followed by Round Shots to the face of the ships until the weak point unveils itself. Roughly about 25 attempts before reading this thread, mission really needed a checkpoint to avoid the formality of killing those first 5 over and over again. Link to comment Share on other sites More sharing options...
calex deus Posted November 15, 2012 Share Posted November 15, 2012 Just got this done, fully upgraded using chain and heat shots to the front on my first attempt using that method, must have tried 50 times using the others. Link to comment Share on other sites More sharing options...
Shabba Posted November 15, 2012 Share Posted November 15, 2012 (edited) I suppose everybody on here thought lets upgrade the Aquila to max because then it would be so easy to do the privateer contacts and naval missions. With costing 11k wooden hull, 25k iron hull, 11k rudder, 2.5k extra cannon, 17k grapeshot, 19k heat shot, 9k handcannon, 9k ram. = @110k. This isn't money generated from opening all the chests combined. This after spending 30k to buy all the zones maps even with sending your assassins out you aren't quite getting that return. I cannot for a second believe that style of play? the privateer contracts require a hull 11k, extra cannon 2.5k, 9k handcannon, 17k grapeshot, 11k rudder, less then half the cost @50k and all would be easily completed... You will need the 19k heat shot for the first naval mission, the fort combining with the other above upgrades. Then all the naval missions can easily be complete. Without buying the iron hull 25k, and ram 9k. The gamer would have this money just from opening chests including those on the pegleg trinket mssions doing all privateer and naval as early as sequence 8. Finally in a later sequence after making more money fully upgrading your Aquila with the last useless upgrades iron hull and ram........ Then you could safely ram without any problems. Although even from using the upgraded ram there is no issue as you have to do a similar mission on a 3 minute timer during the naval missions. Alas most gamers rush through the story then scratch there heads at the end wondering why the game isn't complete............. Edited November 15, 2012 by Shabba Link to comment Share on other sites More sharing options...
Syrette Posted November 15, 2012 Share Posted November 15, 2012 Dude... just follow the above advice and use chain shots and heat rounds. Seems to be by far the most efficient way of doing this, sadly full-stop ramming seems to be the most popular advice given. Link to comment Share on other sites More sharing options...
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