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The Official Bitching Thread


Crimson Ridley
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About the disguise-uselessness complains... I've figured out why enemies can identify you even when you're wearing a masked disguise: Because 47 never wears the bloody mask. If you put on a disguise that comes with a mask, he leaves it off. Yay! That explains EVERYTHING! Except, of course, how 47 was brain-damaged enough to make such spectacularly bad decisions.

 

I can see how masked disguises would screw with their new 'disguises can't deceive those wearing the same thing' system, but this solution just raises more questions. What they SHOULD have done was to make two different 'tiers' of disguises - normal ones work like they do now, and 'masked' disguises work like they did in previous games. Problem solved!

 

To be fair, they might just be leaving the mask off so they can keep showing off 47's rugged facial features. I mean, they went to such great lengths to animate his enormously varied array of expressions... :p

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To be fair, they might just be leaving the mask off so they can keep showing off 47's rugged facial features. I mean, they went to such great lengths to animate his enormously varied array of expressions... :p

 

Since we're on the topic of realistic explanations...Maybe he doesn't want to wear a mask of a stranger he just sent into the land of dreams/death. I mean he doesn't know how long the guy was wearing the mask. So yeah, i wouldn't wear them if i were him...

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From IO INTERACTIVE! :p :biglaugh

 

Ha!

I thought about other ways. I haven't finished the game yet, upto the bit with Lenney's crew and the barber shop. Watched the dev's play it so I have a rough idea. Anyway...

 

I thought about Birdie kinda like sms'ing you details on your phone. But that wouldn't work.

[spoiler=birdie]Birdie sells you out anyways, so theres no point to that idea

 

 

Or maybe you draw your own map the more you explore. Kinda like an Assassins Creed style where balconies give you a further FoV and expand your map further than regular street view.

 

Take notes IO, A "perfect" Hitman game still needs to be made...

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About the disguise-uselessness complains... I've figured out why enemies can identify you even when you're wearing a masked disguise: Because 47 never wears the bloody mask. If you put on a disguise that comes with a mask, he leaves it off. Yay! That explains EVERYTHING! Except, of course, how 47 was brain-damaged enough to make such spectacularly bad decisions.

 

I can see how masked disguises would screw with their new 'disguises can't deceive those wearing the same thing' system, but this solution just raises more questions. What they SHOULD have done was to make two different 'tiers' of disguises - normal ones work like they do now, and 'masked' disguises work like they did in previous games. Problem solved!

 

To be fair, they might just be leaving the mask off so they can keep showing off 47's rugged facial features. I mean, they went to such great lengths to animate his enormously varied array of expressions... :p

 

Oh, you can wear masks, but there's only about two in the entire game that you can wear. One being the chipmunk suit in Chinatown, the other being a hockey mask that most of the thugs wear in Rosewood.

 

Considering how useless they are they might as well not be wearable at all.

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As useless as you think the disguises are, I've found them to be quite useful on purist. You get spotted far easier without one on and on select levels there are disguises that are impervious to your enemies.

 

It forces you to think more and find the best path IMO.

 

That's not to say it doesn't have flaws but I that it isn't frustrating at times and flawed.

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Oh, you can wear masks, but there's only about two in the entire game that you can wear. One being the chipmunk suit in Chinatown, the other being a hockey mask that most of the thugs wear in Rosewood.

 

Considering how useless they are they might as well not be wearable at all.

 

Ah yes, I forgot about the Chipmunk Suit... there's one at the beginning of the weapons-factory, too. And another mascot-suit somewhere in Streets of Hope, I think?

 

But the hockey-masks - are you SURE? Because I definitely remember murderizing a guy with a mask in Rosewood, stealing his disguise, and then noticing that I'm depressingly maskless.

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Thank you sir, I can't agree more! :drunk

 

Damn right, dude!

I agree with you.

Can you read minds? ^^

 

Thank you both and possibly I can? Being serious about that answer by the way. But it also seems a lot of long time Hitman gamers like you and I don't like some of the changes. I would like to add more to my list.

 

  • I miss the old menu where you would select weapons scrolling around in a circle. This new menu feels like one from other games, and half the time I can't tell what weapon I'm selecting.
  • Some levels are too massive for a "Hitman" game. I just did one at Dexters facility whatever it was called and I was underground.. I hate to say it but that felt like Splinter Cell. I miss being in a hotel or a small block.
  • I miss the little things like my syringe with a sedative/poison, or being able to look through a keyhole on the other side of a door, turning off a light switch. Just about every wall has em but you can't turn the lights off.
  • Contracts Mode.. are you seriously timed once you kill the first target? Hitman is about taking time, prepping your next kill if I have a clock ticking I have to rush and that's no fun.
  • What's with the bloody invisible walls? I was in the desert and thought oh my let me run out not am I automatically turned around like IO's "haha you fool you can't go that way" but there is an invisible wall. I find it funny how that one level is blocked off by a train that constantly goes on n on and then the 3 car pile up perfectly blocking the road.
  • What's with being spotted when guards aren't facing you or through walls? Yes through walls. I don't remember the level but it's where you through the hooker over the railing to distract the guards.. but before that where part of the floor is missing a guard straight ahead yet I was in the room on the other side hiding with my back against a box and a wall to my right his flashlight came through the wall and he spotted me..
  • Your suits automatically changing from point A to point B, not all levels but some. Again at the Dexter Facility I dressed as one of the works, went into the elevator and when I was out I had my old suit back on.

 

So there's more to add to my list and take it from a long time Hitman player and fan. I love the game but there is so much that needs to be fixed.

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Overall I think the game was pretty entertaining. The thing that's really getting on my nerves is the bloody 'Jack Of All Trades' achievement! Unlocked 20/20 on my first play through. Nothing. Started again and now I'm stuck on 19/20 with Undertaker (hide 5 bodies) refusing to unlock. Running out of patience...

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- No weapon loadout. I can honestly say this killed the game a little for me.

- I didn't have a problem but it bothers me that there was so much hype over the extra weapons for preorders, yet no information passed on that you would need a card with a code on it and many people did not receive a card. Shame on Enix.

- Tying into the weapon loadout, the extra suits and guns are useless in single player due to not having a loadout.

- No map.

- Objectives. Collecting fuses to start an elevator because I HAVE to does not fit this series. That particular situation would have been just an optional way of dealing with the mission in Blood Money.

- Missions being divided up sucks. I'm thoroughly disappointed they took away the sandbox element of this series. "Here is your map, there are your targets, go killin'!" That is why I used to brag about this series to friends that hadn't played it, now I can't talk up the series anymore.

- The instinct blending in thing is something I could get used to, but the field of vision from the AI is ridiculous, even on Easy. I would prefer it removed, or at least not have to blend in if you had say a helmet on or something covering your face.

- You can hide rifles. This is Hitman, not GTA. I liked the suitcase with the sniper in it better.

 

 

Contracts mode is a great idea imo. It is simple, yet enjoyable and a great way to bring multiplayer into the series. But I am personally going to blame this for the shitty single player though, as it seems they focused too much on the new idea of multiplayer and didn't focus enough on single player which is what this series is about.

 

Honestly, I am going to get my 1000GS and probably not play this again. Whereas Blood Money took hours and hours from my life and made me fall in love with it.

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EDIT: I answered on a question only to realize there was no question asked...It's early, my head is full of law-stuff...sorry

 

I want to bitch about Layla...That ugly chick was supposed to seduce me with her 90's style porno posing? pff...

And I think Jade had to little face time...From what I read in the wiki she seems an interesting character and not that submissive like Layla. Also the tatoo-thing seems...interesting;)

Did anyone else notice that both "villains" were a little robust and had hot (well...one was hot) chicks at their side? Both had a private army and thought they were smart enough to catch and kill 47 and to fool the other?

Oh and why do you have these awesome concept arts of 47 beaten up and the suit damaged if you don't use them?

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Why in the FUCK can everyone hear punches? It's so fucking stupid, holy shit. Time to go listen to this stupid conversation so I can get past this person again to retry and hopefully not get fucked over by the sound of a PUNCH.

 

Like, are you fucking kidding me? This conversation lasts for like 5 minutes. Fuck.

 

And why do my disguises get seen through almost instantly? Disguises are fucking useless; this game isn't fun. Why the fuck isn't this just Blood Money 2?

Edited by Spock
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- No weapon loadout. I can honestly say this killed the game a little for me.

- I didn't have a problem but it bothers me that there was so much hype over the extra weapons for preorders, yet no information passed on that you would need a card with a code on it and many people did not receive a card. Shame on Enix.

- Tying into the weapon loadout, the extra suits and guns are useless in single player due to not having a loadout.

- No map.

- Objectives. Collecting fuses to start an elevator because I HAVE to does not fit this series. That particular situation would have been just an optional way of dealing with the mission in Blood Money.

- Missions being divided up sucks. I'm thoroughly disappointed they took away the sandbox element of this series. "Here is your map, there are your targets, go killin'!" That is why I used to brag about this series to friends that hadn't played it, now I can't talk up the series anymore.

- The instinct blending in thing is something I could get used to, but the field of vision from the AI is ridiculous, even on Easy. I would prefer it removed, or at least not have to blend in if you had say a helmet on or something covering your face.

- You can hide rifles. This is Hitman, not GTA. I liked the suitcase with the sniper in it better.

 

Completely agree with everything here. Collecting the fuses was a complete joke. In Blood Money or any other title it was about an assassination not collecting fuses or doing a objective. For disguises I find it funny you can have your face covered and they still realize you are fake. I really miss the sniper rifle case I had so much fun in Blood Money taking it out as he put it together.

 

Why in the FUCK can everyone hear punches? It's so fucking stupid, holy shit. Time to go listen to this stupid conversation so I can get past this person again to retry and hopefully not get fucked over by the sound of a PUNCH.

 

Like, are you fucking kidding me? This conversation lasts for like 5 minutes. Fuck.

 

This also I do not understand. Even some silent weapon kills are heard and then I have to redo everything all over again. I think okay I will subdue this person so I'm not heard and what do you know someone hears me and it's over.

 

Take downs are bit odd also, I noticed if someone is going up the stairs and you have your gun out he won't eliminate them instead punches them but if they are on flat ground and not the steps he eliminates them.

Edited by InsaneKane87
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So far i am really enjoying this game, but my only annoyance is the some what strange boundaries between safe and trespassing. Some of the areas are easy to tell, eg the back of a shop, or a room being guarded, but some areas i can't tell are hostile areas and i'm constantly losing points for being spotted. I am on the mission where you have to take out Lenny's gang and on the street i'm fine, yet when i set foot in the small park area, i'm trespassing:confused:

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