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Collectables guide


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Please note I in know way take any credit for this guide, I am merely reposting it here for easy access

the original can be found here

 

Contents

1.0 Map of Locations including Hogwarts, London, Campsite

2.0 Red Brick Locations

3.0 Gold Brick Locations

4.0 Students in Peril

4.1 Students in Peril Story

4.2 Students in Peril Freeplay

5.0 Hogwarts Crests

5.1 Hogwarts Crests Year 5

5.2 Hogwarts Crests Year 6

5.3 Hogwarts Crests Year 7

5.4 Hogwarts Crests Year 8

6.0 Character Locations

 

Firstly if your going for collectable then the Detector extra's are extremely useful and will massively speed up your progress, now either you can find the red bricks for them or just cheat to unlock them

Character Token Detector – HA79V8

Gold Brick Detector – 84QNQN

Hogwarts Crest Detector – TTMC6D

Red Brick Detector – 7AD7HE

 

 

1.0 Map of Locations

http://www.bonefishgamer.com/wp-content/uploads/2011/12/LHP_Map.png

2.0 Red Brick Locations

 

Comedy Specs - 1,250

Available from the start.

 

Advanced Guide - 2,500

Available from the start.

 

Disguise - 5,000

Available from the start.

 

Carrot Wands - 10,000

Available from the start.

 

Super Strength - 75,000

Weasley Courtyard - Use dark magic on the small box that can be found under the walkway, to the right of the door leading to the Weasley design room.

 

Character Token Detector - 250,000

Divination Classroom -On the right side of the classroom, near the front of the screen, there is a wooden box with no top to it. The top is lying beside the box and you can place it back on with magic. When you have done this, jump onto the box and it will spring you into the air so you can land on the top of the stairs that are next to the box. This will enable you to put on some Spectrespecs. When you have those on, jump down and head to the left, but stay near the front of the screen. Here you will see some spectre bricks which you can build into a table with a crystal ball on it. Hit the crystal ball with a spell and you will reveal the parcel.

 

Fall Rescue - 125,000

Library - Have a Ravenclaw student stand in front of the large portrait and interact with it. This will reveal a red wall, which you need to use Diffindo on, to cut a large key out of. Build the bricks into the key and use it on the door beside the portrait. The brick is behind the door.

 

Character Studs - 75,000

Great Hall - On the back wall, just as you enter, there is a black and red cabinet. Use dark magic on it, twice, to break it apart and reveal the parcel.

 

Score x2 - 200,000

Hogsmeade Village - Put on the Spectrespecs and head down the left path, as if you are heading back to school. Just before you leave the area, you will see some Spectre bricks. Build those into a snowman and he will give you the post from under his hat.

 

Score x4 - 400,000

Kings Cross Station - Near the owl stand, there is a large red object, wrapped around a pillar. Use Diffindo to cut it down and you will get the post.

 

Score x6 - 600,000

Hogsmeade Path (Winter) - Use the deluminator on the lamp beside you, as soon as you enter this area. Head all the way to the right and place the light in the lamp beside the frozen block. This will release the post box.

 

Score x8 - 800,000

Hogsmeade Path -Use Hermione’s bag on the pad, south of the owl stand. She will pull out a scarecrow, which you must use magic on to get the post.

 

Score x10 - 1,000,000

The Lake - As soon as you enter this area, before you go down any stairs, there is a silver statue right in front of you. Break this using Reducto, to find the parcel.

 

Stud Magnet - 250,000

7th Floor Corridor - Break the silver statue outside Slughorn’s office, using Reducto. It is on the left hand side of the corridor you use to get into the Room of Requirements.

 

Regenerate Hearts - 50,000

Thestral Enclosure - As you enter this area, walk forwards a short distance, then head towards the screen. You will see a large, red and black rock. Use dark magic to break it open and find the parcel.

 

Extra Hearts - 75,000

DADA Classroom - Use dark magic on the horse skeleton, to the left of the door. When you have removed the padlock from it, hit it twice with a spell. After the second one, the horse will kick it’s hind legs and break open the cupboard behind it, revealing the parcel.

 

Invincibility - 500,000

Divination Courtyard - Use Aguamenti on the dry plant, near the entrance into this area. When you have grown the plants, keep hitting them with spells until you have completely destroyed them and revealed the parcel.

 

Red Brick Detector - 250,000

Hogsmeade Station - Use dark magic on the Hogsmeade sign to remove the lock on it. Hit it in the middle, with a spell to spin it, and the post will pop out.

 

Hogwarts Crest Detector - 250,000

Great Hall Entrance - Use dark magic on the cabinet, near the door that leads to the Weasley design courtyard. When you open it, bricks will tumble out. Build those into a car and it will drive off, leaving the parcel behind.

 

Gold Brick Detector - 250,000

London Street - In the right hand corner of this area, there is a large, yellow skip. In front of that skip, there are two black bins and some rubbish. Pick the rubbish up and place it in the bins, then empty both of the bins into the skip.

 

Christmas - 80,000

Campsite - On the right side of the main campsite area, there is a large, red toadstool. Use magic to pull it out the ground and five smaller ones will appear around the area. Sit on the large toadstool and ride it around. Ride over all five of the small ones and you will get the parcel.

 

Collect Ghost Studs - 99,000

Small Courtyard - There is a tree at the back of the courtyard that has a red part in the middle of its trunk. Use Diffindo to cut this out and you will get the red brick.

 

Fast Magic - 75,000

Astronomy Tower - Around the edge of the tower, there are five red candles. Use dark magic on each one, until it is lit.

 

Fast Dig - 60,000

The Grounds - Use the Spectrespecs to find the missing bricks to the right of the owl stand. Build these up into part of the stone circle and you will get the post.

Edited by Caramel Cardinal
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3. Gold Brick Locations

 

There are 200 Gold Bricks in total including:

24 for each story mission

24 for true wizard on each story mission

24 for collecting all crests

60 for rescuing each student in peril

16 can be bought in borgin and burke's

14 for completing lessons

1 for completing the bonus level

37 found in Hogwarts, London and the Campsite

 

  1. Diffindo Classroom - When you use Diffindo on the first red wall, where you cut out a flower, the brick will fall out and you will automatically pick it up.
  2. Staircase - Use Diffindo on the red wall just above the exit leading to the common room.
  3. Classroom Corridor - Use the Spectrespecs to build the two statues either side of the large gate. Place the statues on their platforms and the brick will appear in the middle of the room.
  4. Borgin & Burkes - This can be found in front of a mirror, in the middle of the shop.
  5. Diagon Alley - To the right of Weasley Wizard Wheezes, there is a small niche on the left. You can walk in here so you are between two shops. The brick is tucked in this hidden spot.
  6. Weasley’s Wizard Wheezes - Use dark magic on the large block at the back of the shop, on the ground floor.
  7. Madam Malkin’s Robes - Inside the robes shop, where you buy the characters from, go up the small set of stairs and aim a spell at the door to the changing room on the left. When it opens, it will give you a brick.
  8. Leaky Cauldron - Find three glasses around the bar area, that have green bottoms. Two are either side of the entrance, while the other is near the exit. Place all three on the green squares on the bar to get the brick.
  9. London Street - Use magic on the guitar in the shop window. Wait until the Lego men have stopped dancing and the brick will appear.
  10. Cafe - Go into the kitchen and walk over to the waitress. On the front of the oven there is a strong handle. Pull this to get the brick.
  11. Campsite - Use dark magic to break open the large, black chest inside the tent. You can find it behind the bunkbeds.
  12. Campsite (Cliff) - Near the edge of the cliff there is a small, black rock. Use dark magic on this and three balloons will appear, along with a canon. Sit on the canon and you can shoot at the balloons. Hit all three to take them down and you will get the gold brick. If you are having trouble hitting the targets on the balloons, shot in one direction and let the balloons come to you.
  13. Kings Cross Station - Use the animal run at the bottom of the station platform, to reach the brick at the top of the run.
  14. Hogsmeade Village - Open the vault with a key character to find the brick inside.
  15. Hogsmeade Path (Winter) - As you enter the area, turn left and head away from the screen. At the end of the path you will see a box with a strong character handle on it. Pull the handle to release the brick from the box.
  16. Hogsmeade Station - Use magic on the large clock above the exit. This will make the hands spin round and the clock fall down, revealing the brick.
  17. Hogsmeade Path - When you have the Reducto spell, use it on the padlock near the entrance to the school. Enter this area and jump into the water. You will find some dragon-like objects that you can jump onto and use to swim about. When you get on one, you will see some studs appear. Swim around, collecting all the studs as they appear, and you will find the gold brick when you pick up the last stud.
  18. Clocktower Courtyard - Use the Weasley box in the corner to produce a portable swamp. This will give you a couple of vines that you can use to climb up onto the roof and collect the brick.
  19. Herbology Courtyard - Use dark magic on the black plant in the right hand corner, at the back of this area.
  20. Herbology Greenhouse - Use Diffindo on the red wall at the back of the greenhouse. Build the bricks into a vacuum cleaner, then ride it up and down the greenhouse until you have grown and sucked up, five small carrots. The brick will appear when you have done this.
  21. The Lake - Use the purple pad to open Hermione’s bag and she will pull out a large mushroom. Jump on the mushroom and you will bounce up to get the brick.
  22. Hagrid’s Garden - Pull the strong handle on the box beside the stairs that lead into Hagrid’s hut.
  23. Thestral Enclosure - As you enter this area, you will see a Thestral in front of you. Jump on the Thestral by pressing the Y button. You will now be able to fly around this area by pressing the B button to make the Thestral flap its wings. Fly around this small open area to collect the brick above you.
  24. Quidditch Pitch - As you fly around the pitch, you will enter a trench that runs around the pitch itself. The gold brick is in this trench, on the right side.
  25. Entrance Hall - Use magic to light 6 torches on the walls.
  26. Library - There are five yellow books that need to be returned to their shelves. Put them all back to earn the brick.
    • Open the rune cabinet on the right side of the room. You will be left with a small, glass jar. Hit it with a spell to make it larger, then use magic to move it over the gramophone. Madam Pince will give you the book when you have done this.
    • On the left side of the room, just near the owl stand, you will see a yellow book lying on the floor, in front of the shelf.
    • Fix the animal run near the middle of the room, then send a pet through to knock the book down.
    • On the far, right hand side, towards the screen, there are some loose bricks. Build them into a book trolley and the yellow one will be on top.
    • The first row of shelves as you enter the library, has a small bookcase on the end of the row. Above that there is a purple spider web with the book stuck to it. Next to the small bookcase, there is a purple broom. Use this to sweep away the web and the book will drop down.

[*]Boys Dormitory - Jump on the bed on the right to get some bricks. Build those bricks into a wing for the heater in the middle of the room. Hit the top of the heater with Reducto to blow it off. Jump onto a bed on the left and some more bricks will come out from under that one. Build these bricks into another wing and the thing will take off, leaving the brick behind as it goes.

[*]Common Room Corridor - Hit 8 school banners to unfold them.

  • 4 Gryffindor
  • 2 Slytherin
  • 1 Hufflepuff
  • 1 Ravenclaw

[*]7th Floor Corridor - Use dark magic on the large chest that is outside Slughorn’s office. This will open it up and show you the brick.

[*]Great Hall Entrance - When you have learned the Focus spell, use it on Mr Filch, who is stood to the left of the door leading to the Great Hall. He is looking for his broom. You can find it on a trolley to the left of the stairs. Give it to him to get the brick.

[*]Great Hall - On some of the tables there are three, very large golden serving platters. Use magic on all three to take the tops of them and the brick will be under the third one.

[*]Weasley Courtyard - On the right side of this area, there is a Weasley wall buried in the ground. Walk over to it and the other character will raise it out of the ground. You can then climb up it and get the brick from the roof.

[*]Aguamenti Classroom - Halfway down the rows of seats on the right, there is a small opening. Walk into this and you will find the brick hidden amongst the seats.

[*]DADA Classroom - Under the stairs that lead up to Umbridge's office. Just walk under them to pick it up.

[*]Potions Classroom - On the left side of the room, there is a small alcove that holds a window. The gold brick is lying in this niche, ready for you to collect.

[*]Divination Courtyard - Put on the Spectrespecs and walk to the middle of the courtyard. Here you will find some Spectre bricks which you can build to add onto the weird plant-looking thing. When you have done this, the plant will open and give off a stream of air. Jump into that stream and you will be carried up to the brick.

[*]Divination Classroom - You can find this brick resting in the right hand corner of the room, towards the screen. It is tucked behind a stack of small cups.

Edited by Caramel Cardinal
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4.1 Students in Peril Story

 

There are a total of 60 Students' in Peril, 24 can be found in the story missions, with 36 more in Hogwarts, London and the campsite

 

  1. Dark Times - When you get out of the park, before you build the bridge out of the broken car, drop down into the trench and use dark magic on the grate that is blocking the tunnel. This will break the grate and the student can come out.
  2. Dumbledore’s Army - When you get inside the Hog’s Head pub, use Reducto to break open the padlock on the door to the left of the bar. This will lead you down into the basement. Head to the right side of the room and use dark magic on the large barrel with the black cover on it. This will free the student.
  3. Focus! - When you reach the Room of Requirements, use Aguamenti on the fire in the fireplace. When you have put the fire out, the student will drop out of the chimney.
  4. Kreacher Discomforts - In the room with the Black family tree tapestry, you will see a portrait on the left wall. Hit the flower pot that is in front of it to knock it out of your way. Dig up the tapestry pieces to remove the pile of dirt from in front of the portrait, and an orange circle will appear on the floor in front of the portrait. Stand on the circle and press B to interact with the portrait. This will then remove the rug from the middle of the room and expose a silver panel. Use Reducto on this panel and you can drop down through the hole that is left behind. On the right side of this room, there is a grey wall. Use Reducto to break it, then destroy the large spider that was behind it and rescue the student.
  5. A Giant Virtuoso - When you reach the forest, you will come to a point where a large tree trunk is blocking your way. Inside this trunk, you may also see the student in peril. Head all the way to the right until you find a Weasley box. Open this and use the firework inside to free the student.
  6. A Veiled Threat - Near the end of the level, when you are in the stone room trying to save your friends, you will be able to see the student stuck under a pile of dirt, on the right hand side of this area. Use a digging character to dig him out.
  7. Out of Retirement - In Weasleys Wizard Wheezes, head upstairs and use dark magic on the black rocket on the left of the stairs. Open the Weasley box that was behind the rocket to get some sticky trainers. Head round to the right side of the upper level, and you will find a wall that you can now walk up. Use the apparition point to get round to the left and you will see a student trapped in a box. Use Diffindo to cut the box in half, then use normal magic to put it back together again.
  8. Just Desserts - When you reach Slughorn’s Christmas party, you can use dark magic on the door on the right to get out onto the balcony. Out here there is a rune cabinet on the right. Open this and build the bricks that it gives you into a gargoyle. This will flap around and rescue the student.
  9. A Not So Merry Christmas - When you are in the garden, build the device that allows you to put out the larger flames, then use it on the barrier of fire on the left side of the garden. Have Mr Weasley fix the broken machine in this area and you will see the student safely rescued.
  10. Love Hurts - When Malfoy is hiding in the bathroom, go round to the back of the stalls and you will find a cart that can only be moved by dark magic. When you have moved it, walk behind the stalls and you will find the student waiting for you.
  11. Felix Felicis - To the right of Aragog’s body, there is a small area with a dig spot. Opposite this there is a Weasley box. Open this and use the portable swamp that comes out. You can then use magic on the barrel in the swamp to free the student.
  12. The Horcrux And The Hand - When you reach Hagrid’s hut, near the end of the level, do not enter into the duel with Snape. Instead, turn and head back towards the path, but stay close towards the screen. Walk along the fence for Hagrid’s garden and you will see a student being held at bay by a Death Eater. Get rid of the Death Eater with a quick spell and you will save the student.
  13. The Seven Harrys - While you are still at the Dursley’s house, go out into the garden. On the far side of the garden, there is a shed with vines wrapped around it. Use Lumos to remove the vines and the student will pop out.
  14. Magic is Might - When you reach the lifts, you will see that one of them has a red and black padlock on it. Use dark magic to break the padlock and the student will be free.
  15. In Grave Danger - In the graveyard, head all the way to the left and you will find a crypt with a black, caged door on it. Use dark magic to break the gate open and the student can get out.
  16. Sword And Locket - When you get out of the water, look to the right side of this area and you will see a pad for Hermione to use her bag. When you use this, she will pull out a large mushroom. Jump onto the mushroom and you will land on the ledge above, Use dark magic on the black plant to free the student stuck in the tree.
  17. Lovegood’s Lunacy - When you are in the Lovegood’s garden, walk towards the screen and you will see a path leading away from the house. At the end of this path you will see a student stuck in some vines. Use Lumos to free him.
  18. DOBBY! - In the basement of Malfoy Manor, you will be able to see a student strapped to a rack and bound by silver. Use Reducto to destroy his silver bonds and release the student.
  19. The Thief’s Downfall - When you reach the vault, you will see the student in peril, stuck in a cage, on the right hand side. Use dark magic to break the cage and free the student.
  20. Back To School - When you reach the Room of Requirements, head to the left and walk towards the screen. If you look carefully, you will see a student hanging from the ceiling. Hit him with a spell to knock him down.
  21. Burning Bridges - When you are placing crystals on the bridge, be sure to stop before you put the last crystal in place. Go all the way to the right and up the hill and you will see the student trapped in a flower. Go back down the hill a little way, until you are just behind the flower. On the side of the hill you will see a black rock. Use dark magic to destroy it and you will see a small tube hanging down from that flower. Use Aguamenti to add water and the flower will release the student.
  22. Fiendfyre Frenzy - In the first area of the level, there is a row of gold suits of armour that are blocking your path. Near where they are stood, there is a chain hanging from the ceiling, on the right hand side. If you hit this with a spell, it will unfold into a hammock and release the student.
  23. Snape’s Tears - When you come to the giant with the large hoop, head to the right of the screen and you will see the student cowering form a couple of Death Eaters. Cast a spell at them both to get rid of them and help the student out.
  24. The Flaw In The Plan - At the start of the level, there is a vault that is buried in the rubble. Use magic to pull it out, then use a key character to open the vault. A student and a Death Eater will fall out of it. Hit the Death Eater with a spell to scare him off and help the student out.

Edited by Caramel Cardinal
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4.2 Students in Peril Freeplay

  1. Knockturn Alley - Use dark magic on the rock outside Borgin & Burkes, to lift it off the student.
  2. Weasley Wizard Wheezes - On the ground floor, near the code entry box, there is a ladder that leads to the level above. The student in peril is stuck on a spider web at the top of the ladder. Use magic to hit the student and get them down.
  3. Madam Malkin’s Robes - Inside the robes shop, where you buy the characters from, go up the small set of stairs and aim a spell at the door to the changing room on the right. When it opens,you will find the student stuck inside.
  4. Leaky Cauldron - Head up the stairs inside the pub, but do not go through the door. Near the ceiling, above the door, there is a student stuck in a spider web. Hit him with a spell to release him.
  5. Cafe - Use dark magic on the taps on the sink to get the student out.
  6. Campsite - Inside the tent, there is a student stuck in some vines. Use Ron’s deluminator to take the light from the lamp beside the cauldron. Walk down the right side of the table in the middle of the tent, and you will be able to send the light into a lamp beside the student above it, and release him.
  7. Campsite -At the back of this area, to the left of the owl stand, there is a dried plant on the floor. Use Aguamenti to bring the plant to life and the student will drop out of it.
  8. Kings Cross Station - You can see the student hanging from the large station clock. Hit the face of the clock and he will drop down.
  9. Hogsmeade Village - You will be able to see the student stuck in a block of ice, next to the entrance to the Three Broomsticks pub. Above him is a lamp which is not lit. You must use the deluminator to turn the lamp on and melt the snow. You will find a lit lamp on the left path leading out of Hogsmeade.
  10. Hogsmeade Path (Winter) - As you enter this area, you will see a barrel with a silver padlock on it. Use Reducto to break the padlock, then hit it with a spell and the student will pop out.
  11. Hogsmeade Station - Use the pad to open Hermione’s bag, on the far right of the platform. This will give you a silver pig. Break this open using Reducto and you will be left with a small gold piece. Place this onto the red oven and the student will pop out.
  12. Small Courtyard - The student is trapped by some glowing insects, near the front of this area. Use the deluminator on the lamp at the back of the area, to take the light from it. Now head over to the student and release the light into a lamp next to them. This will attract the bugs and free the student.
  13. Herbology Courtyard - In the back, left hand corner, you will see one student spraying water at another student and, it seems, inflating him as he fills with water. Hit the student doing the spraying, with a spell to make him stop.
  14. Herbology Greenhouse - The student is stuck in a plant, near the front of the screen. Behind this plant, there is an empty flower box. Use Aguamenti here to fill a container with water. You can then use magic to tip this water onto another plant to make it grow. This will make the plant holding the student, drop him.
  15. The Lake - At the bottom of the stairs, near the water’s edge, on the right hand side, there is a black plant. Use dark magic to get rid of the plant and you will free the student.
  16. Thestral Enclosure - Head to the left until you have crossed the water by jumping across the rocks. Here you will see some stairs leading to a ledge above. On this ledge, on the left hand side, there is a tree with some vines on it. Use Lumos to remove the vines, then use magic to move the two branches that are wrapped around the tree. You will find the student inside the tree.
  17. Entrance Hall - At the bottom of the right set of stairs, (the ones that lead to the exit to the grounds), there is a suit of armour. Use magic on the armour and it will fall to the ground and break apart, releasing the student as it does.
  18. Library Use - the pad on the right side of the room, to open Hermione’s bag. She will pull out a small paddling pool. Fill it with water and the student will jump down from the chandelier.
  19. Grand Staircase - Use Diffindo on the large, red padlock, on the chest at the bottom of the stairs. Open the chest with a spell to release the student.
  20. Ravenclaw Corridor - As soon as you enter this area, you will see a black barrier on the left. Use dark magic to break this open and the student will pop out.
  21. Gryffindor Corridor - Use Aguamenti to put out the small flames at the front of the fire. This will enable the student to jump out.
  22. Common Room Corridor - Open the Parceltongue cabinet, next to the entrance to the Slytherin common room.
  23. 7th Floor Corridor - To the left of the entrance to the Room of Requirements, the student is on the floor, trapped in a spider web. Hit him with a spell to help him escape.
  24. Great Hall Entrance - Use the deluminator on the lamp to the left of the door leading to the Great Hall. Walk to the right side of this area and release the light to the lamp on the wall. The lamp is beside some vines that are holding a student up on the wall. When the lamp is lit, the vines will disappear and release the student.
  25. Great Hall - On the staff table, (the one at the far end of the room), there is a large silver serving platter. You will know it when you see it, because it is rattling. Use Reducto on it to blow the lid off and free the student.
  26. Weasley Courtyard - As you walk under the archway, there is a silver panel on the back wall. Use Reducto to break this open and you will be given the bricks you need to complete the sticky trainers wall to the left of the archway. Use the Weasley box near the fountain to get some sticky trainers, then walk up this wall to reach the roof of the archway. Up here you will see a Hufflepuff banner that is folded up. Hit it with a spell to uncurl it and the student will drop out.
  27. Weasley Storage - Use dark magic on the black cabinet on the right side of the room, to break the doors and free the student.
  28. Aguamenti Classroom - When you are learning the Aguamenti spell, you will be able to save the student by putting out the fire that is surrounding him, with this spell. You will find the student in the left corner of the room, near the stairs you raise.
  29. Diffindo Classroom - On the wall beside the fish tank, there is a large crest with an H on it. Hit it with a spell so you can jump onto it. There are two more crests you can pull down, but above the middle one, there is a Slytherin banner. Hit this to unroll it and a student will fall out.
  30. DADA Classroom - The student is hanging off the stairs that lead up to Umbridge’s office. Hit him with a spell to knock him down.
  31. Potions Classroom - On the left side of the room, if you walk toward the screen, you will find you can reach the back of the classroom. You will know when you are in the right place because you will find a parceltongue cabinet that you need to open, or is already open if you completed your potions lesson. The student is stuck in a cobweb up near the ceiling. Target him with a spell and he will hop down.
  32. Classroom Corridor - Use Reducto on the cupboard beside the potions classroom entrance. When you have broken the lock, use magic to open the cupboard and the student will hop out.
  33. Divination Courtyard - To the right of the door that leads to the divination classroom, there is a student stuck to the wall. Use Aguamenti on him and the plants will grow and release him.
  34. Divination Classroom - Around the edge of the room, there are many stacks of cups. To the left of the water cooler, there is a particularly large stack. Break the stack with a spell to free a student.
  35. Astronomy Tower - At the back of the tower there is another circular area. In here you will find a panel for a parceltongue. Use the panel and the hatch beside it will open and free the student.
  36. The Grounds - Next to Hagrid’s hut, the student is wrapped in a vine. Use Lumos to free him.

Edited by Caramel Cardinal
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5.1 Hogwarts Crests Year 5

 

Gryffindor

Hufflepuff

Ravenclaw

Slytherin

 

Dark Times

While flying down the Thames on your broomstick, there are 5 buoys in the water. Hit each one with a spell to earn the crest.

In the park, destroy the sandcastle in the sandpit and you will uncover a dig spot. Dig this up and you will get a Weasley box. Open this to get some sticky trainers. Walk up the wall on the climbing frame and the crest is on the top.

 

When you leave the park, you will see a red wall near the broken car. Use Diffindo to cut some bricks out of it, then build these into a lawn mower. Jump on and you can drive it around this area. There are five patches of long grass that you need to drive over to get the crest piece.

  • In the park, next to the slide on the right.
  • Behind the large blue bin, next to the red wall you just used.
  • Opposite the broken car, towards the screen.
  • Across the bridge and up the hill on the left.
  • Up the screen from the purple Lego pad you use to build the steps.

When you reach the park outside Grimauld Place, there is a broken vehicle near the gate leading to the road behind the park. Have Arthur Weasley fix the vehicle, then jump in to drive it around. There are five piles of rubbish lying around the park that need to be cleaned up. Ride over each one and you will get the crest.

  • At the foot of the stairs leading out of the park.
  • To the left of the stairs, by the large tree you chop down.
  • Just to the left of the fountain, towards the screen.
  • In front of the fountain, towards the screen.
  • In front of the gazebo.

Dumbledore’s Army

Use the apparition spot that is next to Neville’s shovel as you enter the village. This will take you to an otherwise unreachable spot. Here you will find a device that you can sit on and shoot. Do this and you will see targets popping up in front of you. Hit each one of these, until you have hit all six of them. When you have, the crest will appear.

When you have learnt the Focus spell, stand outside Madam Puddifoot’s tea shop, with this spell selected. If you have done this right, you will be able to press the B button and take control of Madam Puddifoot. You can then use her to collect the green crest.

When you enter the Hog’s Head pub, use Reducto to destroy the padlock on the door next to the bar. This will grant you entry to the basement of the pub. Head to the right hand side and have a strong character pull the handle on the large barrel. Head back to the exit and you will find a Quibbler dispenser. User this to put some Spectrespecs on and head back to the barrel. Build the spectre bricks into a tank which will land next to the barrel. You can then use magic on this device to attach some pipes to this tank. This will drain the water in the basement and allow you to use the Weasley box on the left side of the room. This will give you a firework, which, when you set it off, will destroy a grate on the left side of the room and reveal the crest. All you need to do now, is to use Aguamenti to put out the flames surrounding the crest so you can pick it up.

When you are inside the Hog’s Head, use Reducto to break the padlock on the door next to the bar. This will lead you down into the basement, but it is flooded. Head to the right hand side and have a strong character pull the handle on the large barrel. Head back to the exit and you will find a Quibbler dispenser. User this to put some Spectrespecs on and head back to the barrel. Build the spectre bricks into a tank which will land next to the barrel. You can then use magic on this device to attach some pipes to it. This will drain the water in the basement and reveal some more bricks in the middle of the room. Build those so they attach themselves to the large device at the back of the room. You will now need to use a pet to go through the animal run to the right of the device. Have the pet knock all three jars off the shelf at the top of the run, then switch back to one of your characters. You can now turn the dials on the front of this device so they match the picture to the left of it. Turn both dials until their arms are pointing between the yellow dots. With this done, you will finally get the crest piece.

 

Focus!

In the park, in the first memory, destroy the merry-go-round and the two benches either side of it. Build the bricks you get form these into a digger, then jump on it. Use the digger on the dig spot at the bottom of the slide on the right, to dig up a box. The crest is in the box.

When you are in the Ministry corridor with Fudge, there are 5 brackets on the wall. Hit each one as you make your way down the corridor, to reveal the crest.

In the Room of Requirements, there are six silver objects around the room, which you must break using Reducto. There are four silver valves on the walls, and two silver chandeliers on the ceiling. When all six are destroyed, you will get the crest.

At Kings Cross station, before you reach the end of the platform, there are some suitcases and other boxes on the left. Using dark and normal magic, place the cases on the trolley. When you have all of them on there, the trolley will wander off, leaving the crest behind.

 

Kreacher Discomforts

When you have opened the door that leads out of the kitchen, you will see a strong handle on the back wall. Pull this and you will be able to access a dumb-waiter. Jump in it and ride it all the way to the top floor. Here you will find Buckbeak, and he wants a chicken leg. There are three places it could be, depending on the order in which you search them. There is a wardrobe near the bed that you can open with a spell. You will need to use the apparition spot to reach the other two. Here you will find a wooden box and a chest. The chicken leg will always turn up in the last one you check, so hit all three to get it. When you have the chicken, feed it to Buckbeak to get the crest.

When you reach the first floor of Grimauld Place, use Reducto on the padlock on the door to the left. Enter this new room and you will see a family portrait on the left wall, but pieces are missing. You must find and replace these missing pieces. On one end of the table, there is a lit lamp. Use the deluminator on it and take the light over to the red wall. Up and to the left of this wall, there is another lamp. Light this and an icicle will melt and release part of the portrait for you to replace. On the other end of the table, there is a silver dish. Use Reducto to break it open and get another piece of the portrait. Finally, you will need to find a serving spoon for Mrs Weasley. Head back out to the hallway and find the large chest under the stairs. Use dark magic to break the lock, then hit it with a spell to open it. When you have the ladle, go back and give it to Mrs Weasley. She will move aside, allowing you access to the red wall behind her. Cut out the bricks using Diffindo, then use the Parceltongue panel that is behind it. When you have the last piece, return it to the portrait to get the crest.

Around the house, there are three purple wall fixtures, which you need to turn, to get the crest. Use magic to turn each one. The first one is at the bottom of the stairs that Kreacher tampers with, beside the elf heads. The second is above the rune cabinet, to the left of Mrs Black’s portrait. The third can be found in the room with the Black family tree tapestry. It is on the wall, to the left of the grandfather clock. You will need to turn this one twice to get the crest.

In the room with the Black family tree tapestry, you will see a portrait on the left wall. Hit the flower pot that is in front of it, to knock it out of your way. Dig up the tapestry pieces to remove the pile of dirt from in front of the portrait, and an orange circle will appear on the floor in front of the portrait. Stand on the circle and press B to interact with the portrait. This will then remove the rug from the middle of the room and expose a silver panel. Use Reducto on this panel and you can drop down through the hole that is left behind. In the new area, use Diffindo on the red wall to break your way through it. Behind it, you will find three keys on the wall. Use magic on the middle one to open the chest beside them, and you will get the crest piece.

Edited by Caramel Cardinal
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A Giant Virtuoso

Use a key character to open the vault in Umbridge’s office, at the start of the level.

In the Forbidden Forest, you will come to a point where you hit a second barrier and will need to build a purple flower to move on. Before you do this, find the purple Lego pad for Hermione to use her bag. She will pull out a kid’s ride, which you can jump on to ride the spider’s back. Jump on and push the analogue stick forward to make the ride bounce around a little. After doing this for a little while, the crest will appear.

After using the purple flower that you built to reach the ledge above, you will come to a chest with a silver padlock on it. Use Reducto to smash the lock, then hit the chest with a spell to open it for the crest.

In the second part of the forest, when Umbridge is fighting the Centaurs, walk slightly to the left until you see a green bird sitting on a branch. Below that bird, there is a plant that you can use magic on to destroy it. Behind that plant, there is a dried plant. Use Aguamenti to make flowers grow here. A large purple flower will grow, which you can target with a spell, to chop down. When you do this, the crest will appear.

 

A Veiled Threat

 

From the start of this level, there are some prophecies lying around that you can destroy. (They are glass orbs on stands, on the floor) If you destroy all five then you will get the crest.

  • The first is behind you at the start of the level.
  • To the right of the three prophecies you break to get the ice lolly for the potion.
  • The first gap in the shelving has some trolleys and prophecies blocking the path. The third one is here, on the floor.
  • Head directly towards the screen from the last one.
  • To the left of the cauldron, towards the screen.

When you are running from the falling shelves, there are five more prophecies on the floor for you to destroy. Because you are running from the shelves, the best thing to do is to continually cast as you run. The spells will target themselves. By the time you reach a safe point, you should have two out of the five done. The last three will be found when you start running again.

When you reach the room where you must rescue your friends from the Death Eaters, there are five black and red rocks around the room. Use dark magic on each one of these, to break them open. When you have broken the last one, you will get the crest.

When you are fighting Voldermort at the end of the level, you will also need to fight a fire dragon. While you are doing this, the dragon will get its head stuck in the floor from time to time. When the dragon pulls its head out again, it will leave behind some small flames. Use Aguamenti to put out ten of these little flames to get the crest

Edited by Caramel Cardinal
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5.2 Hogwarts Crests Year 6

 

Out of Retirement

When you enter Slughorn’s garden, there is an alley that runs down the right side of the garden. You will need to use dark magic to destroy the plant that is blocking the entrance. At the end of the alley, there is a Quibbler dispenser. Put on some Spectrespecs and head back to Slughorn’s garden gate. Outside the garden there are some spectre bricks for you to build into a cement mixer. Use magic on the mixer to shake out a blue chest. Open the chest and you will get a pair of shears from it. You can then use magic on the shears, to make them cut the two hedges either side of the garden gate. Hold the shears over each hedge for long enough, so the hedge becomes cut into the shape of a gnome. When both hedges are done, you will get the crest.

When you use the apparition point at the start of the level, head to the right a little further and you will see a broken vehicle. Have Arthur Weasley fix it, then hop on. You will find yourself in control of a hover mower. In Slughorn’s garden, there are five patches of long grass. Hover over each patch long enough to cut the grass. When you have cut all five down to size, you will get the crest.

When you get into Slughorn’s house and you enter the sitting room, there is a door on the left that you can use dark magic on. When you do this, you will be able to enter the bathroom. As you enter, there is a shower right next to the door. Use Aguamenti to fill the shower and get the crest.

In Weasleys Wizard Wheezes, head upstairs and use dark magic on the black rocket on the left of the stairs. Open the Weasley box that was behind the rocket to get some sticky trainers. Head round to the right side of the upper level, and you will find a wall that you can now walk up. Use the apparition point to get round to the left and walk to the end of the balcony. Here you will find a red wall for you to use Diffindo on. When you have cut the pieces out, build them into a space hopper. Jump on and follow the trail of studs to the crest.

 

Just Desserts

Head upstairs inside the Three Broomsticks pub, and you will see a door to the right. Use dark magic to open the door and go through it. Use Ron’s deluminator on the lamp beside the door and light the lamp near the window. This will melt some bricks below it. Build those into a pad for you to use Hermione’s bag. She will pull out a broomstick, which will fly up the chimney and release the crest.

 

Around the pub, there are three mugs that you can find and place on a table near the front of the screen. Return all three to get the crest.

  • Head upstairs and follow the balcony to the end. You will see a panel in front of you which can be destroyed with a spell. The mugs is behind the panel.
  • On the bar, to the left of Madam Rosmerta, there is a small keg. Shake it with magic to get a mug out.
  • Down the side of the bar, there is a small passage that leads to a blocked entrance. Hit the Lego bricks blocking the way, with several spells which will destroy it. You will see the mug behind it.

Inside Slughorns office, there is a large portrait on the back wall. To the left of that portrait there is a cupboard with a strong handle on it. Open this up and you will get a black hat. Use magic to give the hat to the wizard in the portrait and he will give you the crest.

When you reach Slughorn’s Christmas party, you can use dark magic on the doors on the right, to get out onto the balcony. Out here you will find five lights running along the wall. Use magic to turn all five on and get the crest.

 

A Not So Merry Christmas

In Mr Weasley’s workshop, at the start of the level, there are four rubber ducks lying around, two on the left, two on the right. Hit all four with a spell to get the crest. Green When you are in Mr Weasley’s workshop at the start of the level, use dark magic on the TV on the left side of the room. When you have twiddled with the ariel and found a picture of a Death Eater, you will get the crest piece.

When you have put out the fire blocking your path, in the Weasley’s garden, you will find a basketball hoop near your next flame barrier. To the left of the hoop, there is an animal run. Use magic to fix the section of the run that is wonky. You can then use the dig spot to dig up the first part of the run. Send a pet through and they will knock down a basketball. Use magic to send the ball through the hoop and get the crest.

Halfway round the field you will find a Quibbler dispenser buried in the mud. Dig it out and put on some Spectrespecs. Head back to the previous corner and build the spectre bricks to drain the little pool of water. When this is done, use the apparition spot that it uncovers. Use Lumos to remove the vines from the vault, then use a key character to unlock it.

 

Love Hurts

From the start of the level, at the back of Slughorn’s office, there is a silver panel under the portrait. Use Reducto to break it and you will see a vault. Use a key character to open the vault and get the crest from inside. Yellow In the bathroom, while Malfoy is hiding in a stall, look at the row of sinks nearest to the door. They have a strong handle on them, which you can pull to create a jet of water. Jump into the water stream and it will carry you up to the crest.

 

In the Room of Requirement, you will find three cabinets that need fixing. When you have fixed all three, you will get the crest.

  • After pulling the strong handle to remove the barrier, there is a blue cabinet that Mr Weasley will need to fix.
  • After using the portable swamp from the Weasley box, you will see a brown cabinet opposite another Weasley box.
  • The final cabinet is complete, but does need cleaning. You will see it in front of you, when you have gotten past the instruments that get destroyed. Stand in front of the cabinet and use normal magic to clean the windows. To collect the crest, walk up to the cabinet. (You may need to walk down the side of it to collect it)

Near the second Weasley box in the Room of Requirements, there is a portrait that is holding the crest. Use dark magic to play the harp next to the portrait and they will give you the crest piece.

 

Felix Felicis

Around the greenhouse area, there are five plants that need a little help growing. They look like yellow pots before you use magic on them, but when you have grown all five, you will get the crest. You will not be able to do the last one until after you have removed the large Venemous Tentacular. The last one can then be reached, next to the exit.

Use a key character to open the vault inside the left hand greenhouse.

 

There are three plants in the ground, that you need to use dark magic on. Get rid of all three to collect the crest.

  • Behind the dig spot, on the left.
  • Behind Aragog’s body.
  • Next to the spider potion ingredient.

When you are in the grounds and looking for potion ingredients, look for the spider ingredient that you need. Near that, there are three black rocks that you can destroy with dark magic. This will uncover a dig spot, which you should use. Build the bricks you dug up into a scarecrow, and you will get the crest.

 

The Horcrux And The Hand

In the first room of this level, use the pad on the middle island, to open Hermione’s bag. She will throw something out, which you can use magic on to empty its contents into the water. When you have done this, a fish will throw the crest out onto the waters edge for you to collect.

In the second cavern, there are small dark crystals lying on the floor. If you use magic on them, they will light up. Light five of them to get the crest.

Near the end of the second cavern, there is a large snake with a strong handle on it. Pull the handle to topple the snake and get the crest.

When you are back at Hogwarts, and it is under attack, make sure you have control of Ron. Where one of the rocks from the stone circle used to be, there is a toppled over lamp, but it is still lit. Use the deluminator to take the light. Head towards Bellatrix and Snape but head to the left before you reach them. Here you will see some vines holding a barrel. Use the deluminator on the lamp nearby to get rid of the vines. You can now use magic to get the crest out of the barrel.

Edited by Caramel Cardinal
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5.3 Hogwarts crests Year 7

 

 

The Seven Harrys

Inside the Dursley’s house, there are three pictures on the wall that need some attention. The first is behind the living room door and it is wonky. Use magic to straighten it up. The second picture is on the floor and needs putting back on the wall. Walk towards the screen from the last one and you will see it. You need to put it on the wall behind the cauldron. The third picture is in the conservatory. Leave the living room through the door on the left and use magic to straighten the portrait.

While you are still at the Dursley’s house, go out into the garden. On the far side of the garden, there is a shed with vines wrapped around it. Use Lumos to remove the vines and some bricks will come out of the shed. Build those into a wheelchair and jump into it by pressing Y. Running down the left side of the lawn, there is a hose. Along that hose there are two black bits. Ride the wheelchair over both of those valves so the sprinkler comes on. At the far end of the hose, there is a third valve. Drive over this one too, to turn it on and the crest will appear.

When you are in the wedding tent, you will need to make your way to the other end of the tent. When you put out the fire that is blocking your path, you can build the bricks into a dove’s coop. When you have built it, target the hatch on the front with a spell and a dove will come out of it. Move on until you come to another fire blocking your path. When you have put this one out, do the same thing here as you did with the last lot of bricks. Build the coop and release the dove. Finally, you will come to one more fire. As before, put it out, build the bricks, then release the bird. When the last bird comes out, you will get the crest piece.

While you are out on the lawns, look for the small fountain in one of the front gardens. You can hit it with a spell to destroy it, then use the dig spot that was underneath to uncover a gnome. Pick it up and head to the right. There are two more gnomes on the next lawn over. Place the third one between these two and the crest will pop up.

 

Magic is Might

At the start of the level, head to the left and you will find a rune cabinet. Tucked behind that is a small box with a strong handle on it. Pull this and five ducks will come flying out. The ducks will form a rotating ring. Hit each one with a spell to destroy it and the crest is yours.

Use a character with a key, to open the vault inside Umbridge’s office. When you reach the lifts, you will see a red and black chest near the middle of this area. Use dark magic to open the chest and a scroll will pop up. Use magic on the scroll to unroll it and you will get the crest.

This is probably the hardest crest to get in the whole game. There are some tips that you can follow to make it a little easier though. You will need to get this crest when you are running away from the dementors, after leaving the courtroom. You will run down a fairly long corridor and eventually, you will run through a circular part of the corridor. In this part, there is a statue and the crest is tucked behind it. You have to run round the statue and grab it before the dementors catch up to you, or you will be sent straight to the end and will have missed your chance to get it. This means you have to repeat the level and try again. The two tips I will give you are these. Use Fang, because he can run slightly faster than other characters within the game. While duelling in the courtroom, try to make sure the other character is set to Fang. Then you can switch to him when he starts to run ahead. I would also recommend that you run left as soon as you enter the circular area, and go round the back of the statute, rather than trying to loop round the front. I have done this three times and used these tips on the second two attempts. Both times, they have never failed.

 

In Grave Danger

Throughout the graveyard, there are five graves that need flowers on them. Each gravestone will light up with a purple glow to show you that you can use magic on this grave. Press and hold B to place the flowers on the grave. When all five graves are decorated, you will get the crest.

When you have used the firework to open the gate on the left of the graveyard, head inside the new area and look for the dig spot on the left. When you dig this spot, you will find that you actually dig up nothing. You need to go back to the church and use the Quibbler dispenser that is in the doorway. Put on some Spectrespecs and head back to the spot you just dug. You will find that you can now build some spectre bricks to complete the monument in the middle of this area. When you have done this, you will get the crest.

At the back of the graveyard, there is a red wall that you will need to use to continue the level. Before you do this, look to the left of this wall and find the lamp that needs lighting. Head through the gate you opened with the Weasley firework and find a lit lamp. Use the deluminator to take the light to the unlit lamp, and light it. This will thaw out a pad for Hermione to use her bag. She will pull out a gramophone. Use magic to wind it up and watch the amusing dance that the ghosts will do. When they are done you will get the crest.

When you reach Bathilda’s house, you will find a black and red door at the back of the house. Use dark magic to open the door and go inside. There are three plates of rotten meat sitting on the side in Bathilda’s kitchen. You need to use magic to place all three of these into the bin. When you have done that, use magic to put the lid on the bin and you will get the crest.

 

Sword And Locket

While you are underwater, there are three jellyfish that you need to destroy to get this piece. Each jellyfish will need to be targeted and hit with magic. They will take several hits because they must be completely destroyed.

  • The first can be found behind you at the very start of the level.
  • You will see the second jellyfish when you watch the crab smash through the ice.
  • The final jellyfish can be found at the end of the swimming part of this level. When you reach the large block of ice that contains the sword, swim up towards the surface until you find the jellyfish.

After you get out of the lake, go to the back, left hand corner of this area and use magic to bring a Weasley box out into the open. Use the box and set off the firework that comes out of it. This will give you the crest piece.

While you are under the water, you will come to a part where you must saw through some ice. When you have done that, swim to the left and use Lumos to get through the vines. Once you are past those, swim a bit further left, and up. Here you will find a chest, which you must use dark magic on to break open and get the crest.

When you get out of the water, look to the right side of this area and you will see a pad for Hermione to use her bag. When you use this, she will pull out a large mushroom. Jump onto the mushroom and you will get the crest.

 

Lovegood’s Lunacy

Around the edge of the Lovegood’s garden, there are five crows perched on the fence and house. Hit all five of them with a spell to get the crest.

In the right hand corner of the Lovegood’s garden, there are five carrots planted in the ground. Beside them is a basket. Use magic to pick all five carrots and place them in the basket, to get the crest.

On the ground floor of the house, to the right of the fireplace, there is a broken object. Have Mr Weasley fix this and you will have gained a ride-along vehicle. Jump onto this and ride it around the room, being sure to jump onto the five yellow/green splotches on the floor. When you have cleaned all five splotches, the crest will appear.

In Luna’s bedroom at the top of the house, there is a fireplace. Beside that, there is an unlit lamp. Head downstairs and use Ron’s deluminator to take the light from a lamp on the right side of the room. Head back upstairs and light the lamp beside the fireplace to reveal the crest.

Edited by Caramel Cardinal
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DOBBY!

On the walls of the basement, at the start of the level, there are three skeletons hanging from shackles. Destroy all three with a well aimed spell to get the crest.

On the right side of the basement, there is a red wall. Use Diffindo to cut the bricks out, then build them into a vehicle (of sorts). Jump onto this odd looking thing and ride it around the basement. Drive it over the five puddles on the floor, making sure you have sucked each one up as you pass. When you have cleaned all five puddles from the floor, you will get the crest.

When you are fighting the Malfoys and Bellatrix, you will be very restricted as to how far up the room you can travel. Keep fighting until the line across the room that you cannot cross, disappears. When you can go to the other end of the room, head to the far end of the long table on the right. Here you will see a stack of plates and goblets. Use magic on this stack three times, to set the table for the Malfoys. When you have, you are rewarded with the crest.

When you are fighting the Malfoys and Bellatrix, you will be very restricted as to how far up the room you can travel. Keep fighting until the line across the room that you cannot cross, disappears. When you can cross that line, head to the back of the room, on the left hand side. Use dark magic on the black and red object to open a Voldermort music box. This will give you the crest.

Edited by Caramel Cardinal
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5.4 Hogwarts Crests Year 8

 

The Thief’s Downfall

When you reach the part of the level with the dragon, there are four large, silver rocks in the half of the room that you can reach. Destroy all four, using Reducto, to get the crest.

In the vault there is a large, red and black rock on the left. Use dark magic to open the rock and get the crest.

Also in the vault, there is a box on the right hand side with a strong handle on the front. Pull this and you will get some bricks which you can build into a Quibbler dispenser. Put on the Spectrespecs and find the spectre bricks in the back corner, on the right hand side. Build those into a large head, then hit it with Reducto to get the crest piece.

When you return to the dragon, head over to the far, left hand corner to find a box with a strong handle on it. Give this a pull and you will get some bricks to make a Quibbler dispenser. Put on the Spectrespecs and go to the right, near the exit. Here you will find some spectre bricks to build. You will build these into a roast chicken, over a fire. Turn the handle to roast the chicken and you will get the crest.

 

Back To School

Along the street in Hogsmeade, there are three noticeboards with pictures of Harry on them. Hit all three to spin them round and you will get the crest.

  • The first one is at the very bottom of the street, on the left.
  • The second is just beyond the wooden barrier that you remove with the chipper.
  • The last one is next to the cauldron.

When you reach the Room of Requirements, you will see a vault behind where you start. Use a key character to open this for the crest.

When you reach the Great Hall, near the end of the level, there are three silver statues down the left side of the hall. Destroy these with Reducto to get the crest.

When you reach the Great Hall, near the end of the level, there is a rune cabinet on the right hand side. Use a book character to open this and get the crest.

 

Burning Bridges

When you start the level, head down the stairs and you will see a fish tank. Use dark magic on it and fill it with water using Aguamenti. This will give you the crest.

When you have used the hammer and chisel to remove the barrier, get the deluminator out and use it on the lamp next to the fish tank. Walk down the corridor a short distance and you will see another lamp. Use the deluminator to light this one and the two faces either side of it will open up. Use Aguamenti to squirt water in the mouths of these two faces. This will inflate a balloon above each head. When both of these have burst, you will get the crest.

In the chamber of secrets, near the serpent door, there is a pool of water with three fish lying beside it. Use magic to put the fish back into the water and you will see the crest appear.

In the Chamber of Secrets, there are three skeletons that you can assemble and watch them dance. Build all three to get the crest piece.

  • Next to where you start in the Chamber.
  • The second is inside the Chamber itself, after you have gone through the serpent door. As you enter this part of the level, there is a row of snakes running up the room. The second snake has the pieces of skeleton in its mouth. Hit the bricks with a spell to dislodge them, then build the skeleton.
  • The third one must be dug up, near the remains of the Basilisk.

Fiendfyre Frenzy

After you have made the potion at the start of the level, you will see a blue cage that was beyond the barrier you just removed. Use dark magic a few times on the door of the cage, so you can open it up. You can now use Aguamenti on the thing that was in the cage. This will fill a balloon that will burst and give you the crest.

Throughout the level, there are three skeletons which you must assemble to make them dance. Find all three to get the crest.

  • After using the catapult to remove a barrier, near the start of the level, there is a chest tucked in the corner. Use magic to get the bricks out of the chest, then build those into the dancing skeleton.
  • The second chest is on the right, when you reach the second part of the level.
  • This third one must be done before you use the animal run in the second stage of the level. If you don't then you will miss it and have to redo the level, getting all three again. On the right hand side of the second stage of the level, there is a dragon skeleton. Hit it with a spell somewhere around its middle and it will open its mouth, revealing a strong handle. Pull this and the skeleton will fall to bits. The chest with the skeleton in it can be found beyond that.

You must get this one before you use the animal run in the second stage of the level. If you don't then you will miss it and have to redo the level. On the right hand side of the second stage of the level, there is a dragon skeleton. Hit it with a spell somewhere around its middle and it will open its mouth, revealing a strong handle. Pull this and the skeleton will fall to bits. Behind the skeleton, there is a large crate. Turn the handle on the side of the crate twice, to open it up and get the crest.

Once the room has been set alight, head to the right and you will reach a red and black cage. Use dark magic to break this open and get the crest inside.

 

Snape’s Tears

From the start of the level, while you are exploring through the ruins of Hogwarts, there are three black chests which you must open using dark magic. Find all three to get the crest.

  • Walk up the wall using sticky trainers, right at the start of the level.
  • The second chest is in the left hand corner, at the back, when you are dealing with the giant and the catapult.
  • The final chest is to the left of the giant with the large hoop.

At the very start of the level, when you have raised the gate to let the giant in, use magic on the chain on the winch again, to lower the gate and make the crest appear, ready for you to pick it up.

When you are in the boatshed with Snape, to the right of him, hidden in the gloom, there is a box with a strong handle on it. Pull this to get the crest.

Also in the boatshed, walk to the left of Snape so you are behind the rune cabinet. In the corner there is a broken device, which you must get Mr Weasley to repair. When he has, it will get up, walk off, and jump in the water. When it hits the water, it will produce the crest for you to collect.

 

The Flaw In The Plan

In the first stage of this level, there are three dig spots. Dig up all three of them to get the crest.

When you are in the rafters of the school, keep an eye on the back wall until you see a panel with a strong handle on it. Pull this to reveal a Quibbler dispenser. Put on the Spectrespecs and head back the way you came. On the far left, near the back wall, there are some spectre bricks to build. When you have built them, you will have a box. Hit the box with a spell to release the crest.

To get the red crest, go back to the Quibbler dispenser. From there, walk towards the screen and you will find the red crest lying on the floor, near the end of the walkway.

You will also find this crest in the rafters of the school. Head all the way to the right and jump a gap to find a black cupboard on the right hand wall. Use dark magic to break this open and get the crest.

Edited by Caramel Cardinal
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6.0 Character Locations

 

Harry Potter

You will start the game with this character unlocked.

Hermione Granger

You will start the game with this character unlocked

Ron Weasley

You will start the game with this character unlocked.

Harry (Albert Runcorn)

Magic is Might - From the start of the level, head to the left and you will see a rune cabinet. Open this to get the token form inside.

Harry (Brown Jacket)

Fiendfyre Frenzy - When you are in the final stage of the level with the broomsticks, fly to the right and towards the screen. You will be able to land on a platform with a broken, pink and blue device. Have Mr Wealsey fix this and you will get the token.

Harry (Christmas)

Just Desserts - When you reach Slughorn’s party, you can use dark magic on the doors on the right, to get out onto the balcony. Out here you will find a Lego pad that you can use to open Hermione’s bag. Pick up the anvil that Hermione get out of her bag and go back inside with it. Place this on the curtain on the left, on the back wall. This will open the curtain and reveal some bricks, which you can build into a Quibbler dispenser. Put on the Spectrespecs and build the spectre bricks that are in front of the fireplace. This will create another portrait in the room. Use magic to turn the portrait around, then stand on the orange spot and interact with the portrait. After a short pause, the portrait will give up the token.

Harry (Godrick’s Hollow)

In Grave Danger - When you get inside Bathilda’s house, there are four spiders which will dangle from the ceiling and you must hit them with a spell. If you get too close to the spiders they will scurry back up their web and disappear, so you need to target them from afar. You will find the spiders in various parts of her house. The first is in the sitting room, where you begin. The second is in the hall that leads to the black and red door. The third is beyond the black and red door, in the kitchen. Use dark magic to break the door so you can go into the kitchen. The last one is upstairs and you need to get it while you fight Nagini. After you have pushed the snake back the first time, look to the left to see the spider in the corner.

Harry (Locket)

Sword And Locket - When you reach the large block of ice that contains the sword, you will be able to see the token on the right hand wall. You will need to use the hammer that you use to break the block of ice, to break open the thing on the wall that is holding the token.

Harry (Pyjamas)

Gryffindor Common Room - Lying around on the floor near the notice board is a purple dart. Use magic to pick it up, then push the left stick to make it spin, while you hold it in mid-air. Release the B button to send the dart flying into a picture of Draco on the notice board.

Harry (Winter)

Hogsmeade Village - Around the entrance to the Three Broomsticks pub, there are 7 icicles hanging down. Destroy each one with a spell to reveal the token.

Hermione (Ball Gown)

Gryffindor Common Room - Hit the bookshelf to knock all the books off, then build these books into steps so you can climb onto the bookcase and collect the token.

Hermione (Cardigan)

Classroom Corridor - On the upper floor, on the right hand side, there is a chess game. Use magic to complete the game and the token will appear.

Hermione (Grey Coat)

Sword And Locket - When you get out of the water, use the pad to open Hermione’s bag, which can be found on the right side of this area. When you do, she will pull out a mushroom, which you can jump on to reach the ledge above. Up here you will find a quibbler dispenser. Use this to get some Spectrespecs. Around the edge of this area, there are three piles of spectre bricks. Build all three to get the token.

Hermione (Gringotts)

The Thief’s Downfall - When you reach the vault, there is a black and red object on the left, that looks like a hand holding a ball. Use dark magic to open the hand and you will be given a golden skull. Place this with the other two skulls on the left side of the room and wait for a few seconds. The skulls will jig around for a bit, then start throwing out studs, then they will give you the token.

Hermione (Jumper)

A Veiled Threat - When you are running from the falling shelves, you will come to a point where you are safe before you need to run some more. On the right side of this area, there is a strange looking device. You can use Aguamenti on this device to fill it with water. When you have done this, use magic to shake the device up, and you will get the token.

Hermione (Mafalda)

Magic is Might - When you reach the lifts, you will see that one of them has a red and black padlock on it. Use dark magic to break the padlock, so you can go into the lift and collect the token.

Hermione (Ministry)

Campsite (Cliff) - As you come up the hill into this area, there is a small rock on the right. You will probably see this in front of the stag Patronus. Destroy this rock to get the token.

Hermione (Red Dress)

The Seven Harrys - When you are attending the wedding and you have gotten past the first fire that was blocking your path, you will see a barrel at the back of the tent, with a strong character handle on it. Pull this to pull the front of the barrel off and reveal the token.

Hermione (Scarf)

Dumbledore’s Army - When you reach the Hog’s Head pub, you will see a Weasley box near the door. Open this and you will be given some sticky trainers and shown the token. Have an animal, or digging character, dig through the snow below the token to uncover a wall for you to walk up. Approach the wall with the character that has the sticky trainers on, and one of the other characters will raise the wall, allowing you to climb up and get the token.

Ron (Reg Cattermole)

Magic is Might - At the beginning of the level, there are three lamps that need to be lit. You do not need to use the deluminator, just use magic on each lamp and they will light. You will find one each side of the workers, near to where you start, and the third is beside Umbridge’s office. Light all three to get the token.

Ron (Blue Pyjamas)

Common Room Corridor - Open the rune cabinet that is to the left of the Hufflepuff common room entrance.

Ron (Green Shirt)

Great Hall Entrance - Use the Weasley box to get some sticky trainers, then climb the wall next to the box. Use Reducto on the padlock on the chest, then hit the chest with a spell to get the token.

Ron (Red Sweater)

Charms Corridor - On the left, there is a suit of armour. Beside that is a sword on the wall. Use magic to give the sword to the armour and it will give you the token.

Ron (Quidditch)

Quidditch Pitch - As you fly around the pitch, you will see many studs and a few tokens lying around. You must grab the token as you fly by or you will need to repeat the flight again.

Ron (Underwear)

Sword And Locket - When you get out of the water and are ready to begin destroying the locket, head all the way to the right until you find a snowman who is buried up to his neck. Use magic to raise him out of the snow and he will do a little dance, then give you the token.

Ron (Wedding)

The Seven Harrys - At the wedding, you will start near a Weasley box. Near the box, there is a stack of presents on the floor. Hit them with spells to destroy them, until you are left with one black one. Use dark magic to break that one open and you will get some bricks from it. Build those into an apparition spot and use it. On the other side, use the Quibbler dispenser to put on some Spectrespecs. Turn around to find the spectre bricks and build those into an instrument. This will start the instruments playing and the token will appear.

Ron (Winter Clothes)

Campsite (Snow) - There are three trees in this area, that are frozen and covered in snow. Use magic to shake off the ice, then break each tree with a spell. When all three are gone, the token will be revealed.

Aberforth Dumbledore

Back To School - When you get to the Room of Requirements, head all the way to the right. Beside the fire there is a small box with a strong handle on the front. Pull the handle to open the box and get the token.

Albert Runcorn

Campsite (Tent) - To the right of the tent, lying on the ground, there is a fishing rod. Use magic to animate it and the rod will get the token out of the river for you.

Alecto Carrow

Back To School - When you have removed the barrier in Hogsmeade by using the chipper, build the leftover pieces into an outhouse. Head back down the street the way you came and you will find a red and black rock on the left. Use dark magic to break this open and get a key. You can then use this key to open the outhouse and get the token.

Amycus Carrow

Back To School - When you are in the Great Hall, near the end of the level, there is a large chest on the right hand side, with a black padlock on it. Use dark magic to open the chest and get the token.

Slytherin Twin #1

Knockturn Alley - Outside Borgin & Burkes, there are three cages with lobsters in. Break the one nearest to the door to the shop to get the token out.

Slytherin Twin #2

Knockturn Alley - Halfway down the alley, there is a cage on the left with spiders inside. Break the cage open to get the token.

Edited by Caramel Cardinal
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Anthony Goldstein

Library - Have a Ravenclaw student stand in front of the large portrait and interact with it. This will reveal a red wall which you need to use Diffindo on, to cut a large key out of. Build the bricks into the key and use it on the door beside the portrait. The token is behind the door.

Arthur Weasley

Kreacher Discomforts - In the kitchen, there are five decorations on the wall. You will recognise them because they have a green ring with a red ribbon hanging below. Hit all six of these to reveal the token.

Arthur (Cardigan)

Herbology Greenhouse - Use the pad behind the red wall, to search through Hermione’s bag. She will pull out a large cactus and two purple platforms. Place the platforms on the two outer arms of the cactus, then climb on these to reach the token above it.

Arthur (Suit)

Dark Times - Near the end of the level, when you reach the lifts, one of them will have a black gate, instead of a gold one. Use dark magic on this gate to break it open, so you can go into the lift and collect the token.

Arthur (Torn Suit)

Weasley Storage - Open the white cupboard on the right side of the room by hitting the door with a spell.

Bathilda (Snake)

In Grave Danger - When you get into Bathilda’s house, use dark magic on the black and red door at the back of the room you start in. Go into Bathilda’s kitchen and check the left corner of the room. You will see a white disc with an orange ring on it. Use magic to lift this up and run it through the mangle. When it comes out the other side, you will get the token.

Bellatrix Lestrange

The Flaw In The Plan - During this level, you will need to duel with Bellatrix. To defeat her, you will have to duel with her three times, but when you defeat her for the third time, you will unlock her token.

Bellatrix (Azkaban)

The Grounds - There is a pad in Hagrid’s garden, where you can use Hermione’s bag. She will pull out a flying pumpkin and a line of studs will appear in the air, leading to a token. Jump onto the pumpkin and fly along the row of studs and collect the token at the end.

Bill Weasley (Wedding)

A Not So Merry Christmas - When you first enter the Weasley’s garden, use the deluminator to take the light from the lamp beside the door to the house. Walk to the middle of the garden and you will see another lamp. Use the deluminator to light it and a ring of flowers will grow. Destroy this ring of flowers and a larger one will pop up. This one will provide you with a jet of air, which you can ride up to get the token.

Charlie Weasley

Weasley Courtyard - Use sticky trainers to walk up the wall near the entrance into this area.

Percy Weasley

Campsite - On the left side of this area, there is a small pond. Around the edge of the pond, there are three green frogs. Hit all three with a spell and they will jump into the pond. When all three are in, the token will appear.

Blaise Zabini

Common Room Corridor - Stand outside the Slytherin common room and use dark magic on the object above the door. Build the resulting bricks into a pad for Hermione to use her bag. She will pull out a battering ram. Use magic to pick it up and knock down the door. The token is just behind it.

Blaise (Black Shirt)

7th Floor Corridor - Around this corridor there are four pillars that need to be lit. Hit each one with a spell and the top will spin round and ignite itself. Do this with all four to get the token.

Fat Friar

Great Hall - On the table in front of the fireplace, there is a bowl of fruit. Hit this bowl with a spell to reveal the token.

Fat Lady

Common Room Corridor - Hit the two banners either side of the fat lady’s portrait to release some lego. Build them into two suits of armour either side of the door. You can now use Reducto on them and they will reveal two torches. You may also need to light the other two torches in this corridor. When they are lit, the token will appear

The Grey Lady

Burning Bridges - While you are in the corridor at the start of the level, head all the way to the right. When you have used the tank the statue was holding to put out the fire, hit the statue with a spell and he will drop the token.

Moaning Myrtle

Ravenclaw Corridor - Use Reducto to break all three silver objects they cover the windows leading up the stairs. When you have opened all three of these, the token will appear half way up the stairs.

Professor Binns

The Lake - Open the vault with a key character, as you go down the stairs.

The Bloody Baron

Great Hall - Behind the staff table at the end of the room, you will see the house banners, but they are all curled up. Hit the Slytherin one to open it up and you will get the token.

Bogrod

The Thief’s Downfall - When you reach the vault, there is a red and black chest on the right side. Use dark magic to open the chest and you will see a scroll. Hang the scroll to get the token.

Dobby

DOBBY! - When you are fighting the Malfoys and Bellatrix, you will be very restricted as to how far up the room you can travel. Keep fighting until the line across the room that you cannot cross, disappears. When it has, use magic on the fireplace on the left, to get the token.

Griphook

The Thief’s Downfall - When you are near the dragon for the first time, there is a rail switch on the right side of this area. Use dark magic to flip the switch and a rail cart will appear. On the cart you will find a banner and a Weasley box. Unfold the banner and it will become a wall for you to walk up and collect the token. Use the Weasley box to get the sticky trainers so you can do just that.

Kreacher

Kreacher Discomforts - To the right of the large portrait of Mrs Black, there is a black cabinet. Use dark magic on it twice, to release the token.

Charity Burbage

Potions Classroom - On four of the tables in this room, there is a frog in a jar. You need to hit each jar to release the frog. If you are having trouble hitting the jar, stand on the table. When all four frogs are free, you will get the token.

Cho Chang

Aguamenti Classroom - On the upper level there is a portrait with a lit lamp above it. Use the deluminator to take the light, then walk to the other end of the platform. Here you will see some vines on the wall above you. Use the deluminator on the lamp here, to remove the vines. The vines will drop the head to the statue in front of you. Put it back on the statue and you will get the token.

Cho (Winter)

Dumbledore’s Army - When you get inside the Hog’s Head pub, use Reducto on the padlock that is on the door to the left of the bar. This will lead you down into the basement of the pub. In the left hand corner of the room, there is a wheelchair, which you can jump into. When you jump in the chair, a trail of studs will appear. Collect all the studs and the token will appear.

Cormac McLaggen

7th Floor Corridor - Swing the four chandeliers using magic, to get the token to appear.

Cormac (Suit)

Just Desserts - Use Aguamenti to put out the fire at the back of the Three Broomsticks pub.

Cornelius Fudge

Herbology Courtyard - To the right of the entrance to the greenhouse, there is a patch of dried plants. Use Aguamenti to water the plant, then target the large blue flower that grows from it, with a spell. When you have cut the blue flower down, the token will appear.

Fudge (Wizengamot)

A Veiled Threat - At the end of this level, when you are fighting Voldermort, you can see the token lying on the floor to the right of the fountain. When you have gotten rid of the fire dragon, you are then free to go and pick it up.

Vincent Crabbe

7th Floor Corridor - Stand with your back to the large double doors that lead into the Room of Requirements. Walk towards the screen and, after a short distance, you will see a suit of armour on your right. (The characters left) Hit this with a spell three times, to smash it open and take the token.

Crabbe (Jumper)

The Lake - At the bottom of the stairs, to the right of them, there is a small box with a strong handle on it. Pull this to open the box and reveal the token.

Skeleton

Lovegood’s Lunacy - When you enter the Lovegood’s house, you will see a chest on the right that needs dark magic to open it. When you have done this, you will receive a pot of paint. Use magic to animate the paint brush, which will paint a circle on the wall and reveal the token.

Death Eater

Snape’s Tears - After you have defeated the giant using your catapult, follow the path round a little more, until you find a vault. Use a key character to open the vault and get the token out.

Dean Thomas

Great Hall Entrance - The token is hidden behind the sculpture in the back, right hand corner of this area. You only need to walk behind the sculpture to pick it up.

Dean (Winter)

Hogsmeade Village - In the middle of the village there are two piles of snow which can be dug. Use a pet or a character with a shovel, to dig the pile on the left.

Dedalus Diggle

Grand Staircase - Go to the very top of the stairs, (you will need Aguamenti to get up the last set of stairs), and jump on the spider webs to reach the token above the third one.

Dirk Cresswell

7th Corridor - Open the rune cabinet on the right side of the corridor.

Antonin Dolohov

Astronomy Tower - On the left side of the tower there is a yellow telescope. Hit it with a spell to reveal the token.

Edited by Caramel Cardinal
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Dolohov (Workman)

Cafe - Use dark magic on the cabinet on the left wall. This will release three scrubbers onto three different tables. Use magic to scrub all three tables clean and you will get the token.

Professor Umbridge

A Giant Virtuoso - In Umbridge’s office, use dark magic to break the padlock on the cuckoo clock. Hit the face of the clock with a spell and the token will pop out.

Umbridge (Wizengamot)

DADA Classroom - Use dark magic on the large chest at the back of the room. To start with, you will tip out some pieces of Lego, but when the chest is empty, you will get the token.

Dudley’s Gang Member

Focus! - In the park, jump on the trampolene to get the token above it.

Draco Malfoy

DADA Classroom - Use dark magic on the large chest at the back of the room. You will tip out some pieces of Lego that go on the skeleton to the right of the chest. Place all three pieces on the skeleton and it will throw the token up for you.

Draco (Suit)

Love Hurts - When Malfoy is hiding in the bathroom, go round to the back of the stalls and you will find a cart that can only be moved by dark magic. When you have moved it, go behind the stalls and you will find a lit lamp. Use the deluminator to take the light, then head back to the sink area. Above the sinks on the left, there is another lamp. Light this with the deluminator, then wait a few moments for the token to appear.

Draco (Sweater)

Slytherin Corridor - Use the parceltongue panel to open the gate at the back of this area and collect the token.

Dragomir Despard

Campsite (River) - Use Diffindo on the red wall to cut a square in it. When the bricks fall out, you can go through the hole to collect the token.

Professor Dumbledore

The Horcrux And The Hand - In the area where you start the level, near the exit, there is an object to the right that is red and black. Use dark magic on this and it will fall to the ground and start firing out studs. After a few seconds of this, it will explode and reveal the token.

Dumbledore (Cursed)

Out of Retirement - When you get into Slughorn’s house and you enter the sitting room, there is a door on the left that you can use dark magic on. When you do this, you will be able to enter the bathroom. On the left side of the room is a bath. Above the bath is a shelf. Hit the shelf with a spell to knock the bottles off it and into the water. This will produce some bubbles with Lego inside them. Hit each bubble to release the Lego, then build them into a cistern for the toilet. Place the cistern on the toilet, being careful to walk around Dumbledore, who appears to be asleep in front of it. When it is in place, use magic to flush the toilet and you will get the token.

Dumbledore (Young)

Grand Staircase - Head up the stairs until you are outside Dumbledore’s office. Either side of the gargoyle, there are two pillars. Hit the one on the right with a spell and it will ignite. Use Aguamenti to put the flame out and you will get the token.

Elphias Doge

Dark Times - When you reach the park outside Grimauld Place, head to the left part of this area and you will find two benches. Beside one of those benches there is an empty tank. Use Aguamenti to fill it up and get the token.

Emmeline Vance

A Giant Virtuoso - When you reach the forest, head all the way to the right, until you find a Weasley box. On the wall behind the Weasley box, there are five large flowers that you can grow using Aguamenti. When you have done this, destroy all five flowers with a spell to reveal the token.

Fang

Felix Felicis - When you are in the grounds, you will have to make a potion, but the cauldron is upside down. To get the cauldron to turn over the right way, you need to keep hitting a mole until he comes out through the right hole. When you have done this and the cauldron is up the right way, hit the mole once more to get it to go back into the ground and he will leave behind the token.

Fenrir Greyback

Snape’s Tears - At the beginning of the level, look to your right and you will see a Weasley wall. If you go behind that you can reach a black and red object. Use dark magic to break this open and get the token. Argus Filch Weasley Storage Open the rune cabinet on the left side of the room, to release the token.

Fleur Delacour

Campsite - Near the back of the campsite, to the left of the owl stand, there is a dried plant on the floor. Use Aguamenti to bring the plant back to life. Target the large blue flower with a spell to break it and hit the smaller flowers with a few spells to make them swell and destroy them. When all the plants are gone, you will get the token.

Fred Weasley

Weasley Wizard Wheezes - To the right of the code entry board, there is a small box with two fireworks in it. Hit it once with a spell to let the fireworks off, then hit it again to destroy the box.

Fred (Pyjamas)

Weasley Wizard Wheezes - To the right of the code entry board, there is a pile of junk near the bottom of the two steps leading down into this area. Amongst these objects there is a small box with a purple lid. hit this with a spell to reveal the token.

Fred (OWLs)

Weasley Courtyard Beside the fountain there is a small tank. Use Aguamenti to fill it with water and the token will pop out of the fountain.

Fred (Winter)

Hogsmeade Path (Winter) - On the path that leads to Hogsmeade village, there is a cart opposite the owl post stand. Smash it completely to reveal the token.

George Weasley

Weasley Wizard Wheezes - To the left of the code entry board, there is a small box with two fireworks in it. Hit it with a spell to release the fireworks, then hit it again to destroy the box.

George (Pyjamas)

Weasley Wizard Wheezes - On the ground floor of the shop, on the right hand side, there are three silver cages with pygmy puffs in them. Break all three open and you will get the token.

George (OWLs)

Weasley Courtyard - There are three shields that you must find in this area and return them to their correct spot on the back wall. To find the first, unfold the Slytherin banner that is to the right of the shield plaques. For the Ravenclaw shield, use Lumos on the vines to the left of the fountain to get the blue shield. For the gryffindor shield, use a pet, or a character with a shovel, to dig on the dig spot and dig up the shield. When all three shields are back in place beside the Hufflepuff one, you will get the token.

George (Winter)

Hogsmeade Path (Winter) - On the path that leads to Hogsmeade village, there is a frozen tree. You will find it just before going into the village. Use magic to shake the ice off the tree, then smash it open to get the token.

Ginny Weasley

Love Hurts - When you have gotten the potion ingredient out of the fire, use Aguamenti to put out the flames. You can then dig through the ashes left behind to uncover the token.

Ginny (Dress)

Divination Courtyard - Around the courtyard, there are three hanging baskets that need some attention. There is one either side of the entrance into the courtyard, and one beside the door leading to the astronomy tower. You must first build the baskets, then hit each one with a spell. This will give you the token.

Ginny (Pyjamas)

Gryffindor Common - Room Use magic to turn the portrait around, that hangs beside the exit. Hit the guy juggling, with a spell and he will drop the token for you.

Gregory Goyle

Fiendfyre Frenzy - When the room has been set alight, and you are working your way across the top of all the objects in the room, head to the right and you will see a vault. Use a key character to open this up and get the token from inside.

Goyle (Jumper)

Slytherin Corridor - In this area there are two large snake heads. The one on the left has an empty tank beside it. Use Aguamenti to fill this tank, then jump onto the plunger next to it. This will squirt the water into the other snake’s mouth and you will find the token.

Gregorovitch

Diagon Alley - Next to the exit that leads to Knockturn Alley, you will find Mr Ollivanders wand shop. There are some vines sticking out through a grate below the window. Have one of your characters use Lumos on the vines, which will cause them to pop out below the other window. Switch to another character and get them to use Lumos on these ones. If you are quick enough, (which isn't too hard), neither window will get the vines and the token will appear.

Grindelwald (Old)

Astronomy Tower - On the left side of the tower there is a red globe. Use Diffindo to break it open and get the token.

Gindelwald (Young)

Astronomy Tower - Open the rune cupboard at the back to the tower, to get the token.

Professor Grubbly-Plank

The Grounds - On the back of one of the large stones that make up the stone circle (not much of a circle in this game but…), there are some dried plants. Water them with the Aguamenti spell and you will get the token.

Hagrid

Felix Felicis - As soon as you enter the grounds of Hogwarts, head down the hill and you will see a red wall. Beside that wall there is a pad for Hermione’s bag, but it has two rocks on it. Use dark magic to remove the rocks, then use the pad to access Hermione’s bag. She will pull out a box of fruit. Hit it with a spell to destroy it and you will get the token.

Hagrid (Wedding)

The Horcrux And The Hand - Pull the strong handle on the box next to Hagrid’s hut, at the end of the level.

Edited by Caramel Cardinal
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Hannah Abbott

Diffindo Classroom - Halfway down the benches on the right side of the room, there is a gap where you can get some Spectrespecs from. Put them on and build the Spectre bricks around Flitwick’s feet. Some students will do a little song and dance and you will find the token.

Dudley Dursley

Cafe - Find the green coffee mug at the back of the cafe and pick it up. Place it on the coffee machine to the right and wait for it to fill. Now, pick it up again and place it on the green table near the window. Go into the kitchen and find a plate of chicken legs on a green plate, near the waitress. Use magic to raise the plate to the fly zapper and zap the flies off of it. Now pick the plate up again and take it into the dining area and place it on the green table too. A man will come in and, when he is pleased with the service, you will see the token on the table.

Dudley (Grey Top)

Dark Times - In the park, at the start of the level, put the strong character handle back onto the merry-go-round and pull it. This will break the ride and reveal the token.

Dudley (Shirt)

Kings Cross Station - Use the animal run at the bottom of the station platform. You will see the token at the top of the tube.

Vernon Dursley

Kitchen (Cafe) - Use magic on the plates next to the sink to place them in the washing up. Now use magic on them again to stack them on the shelf.

Hestia Jones

Leaky Cauldron - In front of the bar there are a couple of stools. Stand on one and hit it with a spell. This will launch you into the air and show you a token hidden on the ceiling. Use the stools to launch you up so you can grab the token.

Professor Slughorn

Love Hurts - From the start of the level, there is a large chest beside the piano. Pull the strong handle on the front and some bricks will pop out of the chest. Build those into a skeleton who will play the piano. When he is done, you will get the token.

Slughorn (Pyjamas)

 

Out of Retirement - While you are out in the street and gardens, there are five gnomes that you can destroy. Hit each one and you will get the token.

  • On the monument that you start the level next to.
  • In front of a gate, before you turn right to head to Slughorn’s house.
  • In the little alley behind the dark magic plant, before you reach the Quibbler dispenser.
  • On the garage roof, in Slughorn’s garden.
  • Use a key character to open the vault behind the dark magic gate in Slughorn’s garden.

Slughorn (Young)

Herbology Greenhouse - Use dark magic on the cabinet behind the red wall, to release the token.

Madam Irma Pince

Library - Use dark magic on the large chest in the middle of the room. Build the bricks into a fan, then ride the stream of air up, to collect the token.

James Potter (Ghost)

Campsite (Cliff) - In this area you will see Harry’s Stag Patronus. Approach the stag and it will disappear, leaving behind the token.

James Potter (Young)

School Path - Just before you reach the school gate, there is a strong character handle. Pull this to reveal the token.

Justin Finch-Fletchley

Diffindo Classroom - During the Diffindo lesson, you build a red vacuum cleaner to remove a barrier. Keep casting spells at the cleaner until you break it open and get the token.

Katie Bell

Thestral Enclosure - Walk to the left until you come to the fallen tree trunk that you can walk through. Before going through, walk towards the screen and drop down off the ledge to an area below. There is a large rock here that you can use dark magic on to reveal another, smaller rock inside. Jump on the new rock and more rocks will raise out of the water to the left, with the token on top.

Kingsley Shacklebolt

The Flaw In The Plan - There are five small fires that you must put out using Aguamenti, throughout this level. The first three are in the first area that you start in. The last two are in the final area, where Harry and Voldermort are fighting.

Lavender Brown

Aguamenti Classroom - In the right hand corner of the room, there is a wizard statue. Hit it three times with a spell and each time you do, you will get some studs. After the third spell, you will get the token.

Lily Potter

In Grave Danger - From the start of the level, walk towards the church and you will see a Weasley box in the bushes. Use magic to get it out and open it with a member of the Weasley family. You will get a firework from the box that you can set off to break through the gate to the left of the church. Go through the open gate and walk all the way to the left. You will see a grey Lego character on top of a gravestone. Hit him with a spell to get the token.

Lily (Young Casual)

Hogsmeade Path - Use Reducto on the padlock that is near the exit that leads to the school path. Enter the new area and jump into the water. Here you can jump onto a dragon-like object that you can swim around the pond on. Swim to the middle of the pond and you will see the token, which you can just jump up and grab.

Lucius Malfoy

Campsite (Gate) - To the left of the gate, there is a plant that you can use dark magic on, to reveal the token.

Lucius (Death Eater)

A Veiled Threat - When you are running from the falling shelves, you will come to a point where you are safe before you need to run some more. On the left of this area, there is a purple Lego pad on a table, and two pieces of Lego on the floor. Use magic to put the two pieces onto the pad, and build a dark prophecy. Use dark magic to break this open and collect the token.

Luna Lovegood

School Path - Use a digging character, or a pet, to dig at the dig spot halfway down the path. This will dig up some large Lego bricks which you can build into stairs on the large purple Lego pad behind them. Use these stairs to reach the token up above them and to the left.

Luna (Blue Jumper)

Thestral Enclosure - On the far right of this area, as far right as you can go, there is a tree with two branches wrapped around it. Use magic to pull them back and you will reveal a hollow in the tree, with the token inside.

Luna (Overalls)

Hogsmeade Station - When you have unlocked the Reducto spell, use it on the silver box behind the animal run. This will give you the missing piece to put in place on the animal run, so you can send your pet up it and knock down the broom. Hop on the broom when you have it, and fly up onto the stations roof to collect the token.

Luna (Pink Dress)

Ravenclaw Corridor - Put on the Spectrespecs that are at the top of the stairs. With those on, head up to the door that would lead to their common room, and you will see some spectre bricks. Build those and they will create a knocker for the door. The knocker will do it’s job and you will get the token.

Luna (Purple Coat)

Lovegood’s Lunacy - On the ground floor of the house, you will see a fair amount of clutter around the room. To the right of the fireplace is a large pile of clutter. Hit this with a couple of spells until it moves itself around and forms a drum kit. Smash the drumkit with a few well aimed spells, to reveal the token.

Luna (Yellow Dress)

7th Floor Corridor - As you enter the corridor from the Great Hall area, there is a suit of armour on the left. Break this open to get the token.

Madam Hooch

Quidditch Pitch - As you fly around the pitch, you will see many studs and a few tokens lying around. You must grab the token as you fly by or you will need to repeat the flight again.

Madam Pomfrey

Hufflepuff Corridor - As you enter this area, there is an empty flower box beneath a portrait. Hit it with a spell and a plant will begin to grow around the portrait. When it has finished growing, you will get the token.

Madam Malkin

Madam Malkin’s Robes - Inside the robe shop, where you buy characters from, there are a few racks of clothes on display. Hit the one nearest to the stairs to reveal the token.

Madam Rosmerta

Just Desserts - Head upstairs inside the Three Broomsticks pub, and you will see a door to the right. Use dark magic to open the door and go through it. In here there is a sofa against the back wall. Jump on the sofa and you will find the token near the roof.

Mad-Eye Moody

The Seven Harrys - Outside the Dursleys house, along the row of houses, there is a black and red garage. Use dark magic to open the door and you will find some bricks. Build those into a device and use Aguamenti to fill the tank on the front of it. When you have done this, jump on the plunger and you will get the token.

Mafalda Hopkirk

London Street - On the right side of this area, near the skip, there is an image of a lego head on the wall. Use Aguamenti to wash the image off the wall and reveal the token.

Marcus Belby

Ravenclaw Corridor - As soon as you enter this area, you will see a black barrier on the left. Use dark magic to break this open and walk into the space behind it, to find the token.

Marietta Edgecombe

Hogsmeade Village - Jump onto the vault on the right side of this area. You can then jump up to collect the token that is hovering above the vault.

Mary Cattermole

London Street - On the right side of this area, near the skip, there is an image of a lego brick on the wall. Use Aguamenti to wash the image off the wall and reveal the token.

Edited by Caramel Cardinal
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Michael Corner

Hogsmeade Path (Winter) - As you enter this area, you will see a barrel with a silver padlock on it. Use Reducto to break the padlock, then hit it with a spell and a student in peril will pop out. Hit the barrel again and you will get the token.

Milk Man

Out of Retirement - In Slughorn’s garden, there is a dig spot which you can use to dig up a pad for you to use Hermione’s bag on. Hermione will pull out a large flower pot, which you can hit with a spell to make a large flower grow. When it has, the token will drop out of it.

Ministry Guard

London Street - Use a key character to open the vault.

Molly Weasley

A Not So Merry Christmas - When you first enter the garden, have Lupin dig up the part of the shed from the dig spot. You will dig up a strong handle which you can place on the shed. While Lupin is still in his werewolf form, open the door to reveal a Quibbler dispenser. Put the glasses on and look for the hidden bricks on the left. Build these into another piece of Lego and place it on the mangle, next to the shed. Now use magic to turn the mangle and the token will pop out.

Molly (Apron)

Focus! - When you are inside Grimauld Place, use Reducto on the two padlocks, on the cabinet beside Mrs Weasley. When you have done this, pull the strong character handle to break open the cabinet and get the token.

Mrs Cole

Kitchen (Cafe) - Use magic on the small canister beside the sink, to make it fly off and release the token.

Mrs Figg

Leaky Cauldron - Head upstairs and go all the way down the corridor. Head into the room on the left and find the chairs under the window. The token is tucked behind these.

Muggle Orphan

Kings Cross Station - Walk past the newsstand and you will see a yellow thing on the wall of the arch. Hit this with a spell to destroy it and you will get the token.

Mundungus Fletcher

Diagon Alley - There is a small table outside a shop, (Florean Fortesque’s Ice Cream Parlour), with some items on it. Hit the table to knock the stuff off and you will get the token.

Narcissa Malfoy

Borgin & Burkes - On the left side of the shop, there is a fish tank with a blue fish inside. Fill the tank using the Aguamenti spell, then hit the tank three times with a spell. Each time you hit it, the fish will swell a little. Eventually the fish will break the tank and reveal the token.

Professor McGonagall

Astronomy Tower - Open the vault with a key character and some bricks will come out. Move the large one into place using your magic. Now build the remaining bricks onto the part you moves and you will get a lamp. Use the deluminator on this lamp, then go to the portrait on the left. Release the ball of light into the portrait and you will get the token.

McGonagall (Black)

Clocktower Courtyard - Just before starting the second level of year 8 “Burning Bridges”, you will need to help three teachers to start the level. When you have found the flowers for Professor McGonagall, her token will appear in front of her. If you don't get a chance to pick it up before the level starts, you can come back and get it in free roam.

McGonagall (Pyjamas)

Gryffindor Common Room - Use the deluminator to take the light from the lamp on the right side of the fireplace. Walk over to the portrait on the left side of the room and release the light into the portrait to get the token.

Neville Longbottom

A Giant Virtuoso - When you find Grawp asleep in the forest, there is a box beside him with a strong character handle on it. Pull this open to get the token.

Neville (Cardigan)

Burning Bridges - When you reach the Chamber of Secrets, you will find two large, black rocks near the circular serpent door. Use dark magic to break them both open. One will give you a pad to use Hermione’s bag, which she will pull a snakes head from. The other will give you a dig spot which you can get a jewel out of. Place the jewel into the snakes mouth to get the token.

Neville (Pyjamas)

Divination Classroom - To the right of the door, there are three large cups hanging from the ceiling. Break all three and rebuild the bricks into one large tea cup.

Neville (Tank Top)

Hufflepuff Corridor - Use Reducto on the padlock, on the large chest on the right. Hit the chest with a second spell and you will get the token.

Neville (Waiter)

Divination Courtyard - Put on the Spectrespecs and walk to the middle of the courtyard. Here you will find some Spectre bricks which you can build to add onto the weird plant-looking thing. When you have done this, the plant will open and give off a stream of air. Jump into that stream and you will be carried up to a gold brick and the token.

Neville (Winter)

Dumbledore’s Army - Near the start of the level, cross the water and go behind the dragon hutches to find some Spectrespecs. Put them on and come back across the water to find the spectre bricks on the left. Build them up into a snowman and, when he has finished dancing, he will give you the token.

Nymphadora Tonks

Quidditch Pitch - As you fly around the pitch, you will see many studs and a few tokens lying around. You must grab the token as you fly by or you will need to repeat the flight again.

Tonks (Pink Coat)

A Not So Merry Christmas - When you are in the Weasley’s field, after leaving the garden. Head all the way to the right and you will see a half buried box. Dig it out to get the token from inside the box.

Ollivander

DOBBY! - In the basement of Malfoy Manor, walk towards the screen and you will find a trench. Drop down into the trench and head towards the middle of it. here you will find a chest with vines around it. Use Lumos to remove the vines and get the token.

Padma Patil

Thestral Enclosure - Walk to the left until you come to the fallen tree trunk that you can walk through. Before going through, walk towards the screen and drop down off the ledge to an area below. Use a pet, or a dig character, on the dig spot and you will uncover a small chest. Hit it with a spell to open it and you will find the token.

Parvati Patil

Hogsmeade Village - Follow the path that runs to the left of the entrance to the Three Broomsticks pub. It is a dead end but there is a cart at the end. Hit it with several spells and destroy it to release the token.

Penelope Clearwater

Great Hall - Open the rune cabinet that is next to the entrance and three candles will float out. Target and hit all three candles to get the token.

Wormtail

DOBBY! - In the basement of Malfoy Manor, walk towards the screen and you will find a trench. Drop down into the trench and use dark magic on the chest on the far left. When you have broken it open, you will get the token.

Petunia Dursley

Cafe - On the left side of the diner, there is a chalkboard. Use magic to move the chalk over the board and draw the token on there. When you have covered the board, the token will appear.

Petunia (Green Coat)

Cafe - Use magic on the four clocks on the right wall to reveal the token. (You will need to press and hold B until the clock hands stop spinning, before you move onto the next one.)

Ernie Prang

Grand Staircase - Open the rune cabinet on the stairs, just above Dumbledore’s office.

Pius Thicknesse

Knockturn Alley - Use dark magic on the pipe near the exit, then use magic on it to turn it toward the drain below it.

Professor Flitwick

Diffindo Classroom - Use Aguamenti on the fish tank, on the upper level. When you have filled it up, a ring will fall out onto the floor. Use magic to hold the ring above the water and the fish will jump through it, producing the token as it does.

Remus Lupin

Campsite - There are three cow skeletons around the camp. Hit all three and they will gather in a circle in the middle of the campsite. Approach the circle and they will do a dance, leaving the token behind when they are done.

Professor Sprout

Felix Felicis - Inside the left hand greenhouse, if you go all the way to the right, there is a Quibbler dispenser covered in metal. Use Reducto to get rid of the metal, then put on the Spectrespecs. Head outside the greenhouse and build the spectre bricks that are near the door. With that done, use a couple of spells to break the supports for what you just built. When the Lego is on the floor, hit it one more time to break it open and collect the token.

Professor Trelawney

Divination Classroom - To the left of the entrance, there is a water cooler. Use Aguamenti to fill it up and the token will pop out.

Reg Cattermole

Campsite - On the left side of this area, near the back, there is a dried out plant on the floor. Use Aguamenti to make the flowers grow, then hit them repeatedly with spells to get rid of them all. When they are all gone, including the large one, you will get the token.

Regulus Black

Grand Staircase - Head up the stairs until you are outside Dumbledore’s office. Either side of the gargoyle, there are two pillars. Hit the one on the left with a spell and it will ignite. Use Aguamenti to put the flame out and you will get the token.

Rita Skeeter

Bridge Courtyard - Around the courtyard, there are four flowers which need to be grown using Aguamenti. When you have done this, hit each one with a spell, to knock it off the wall.

Edited by Caramel Cardinal
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Rufus Scrimgeour

London Street - Near the vault that you need a key user to open, there is a lamp which you can use the deluminator on to take it’s light. Walk down the street and round the corner, to the right. Here you will see another lamp outside a shop door. Send the light into this one and the door will open up so you can collect the token.

Scabior

Campsite (Gate) - To the right of the gate there is a plant that you can use dark magic on, to reveal the token.

Seamus Finnigan

Burning Bridges - When you start at the bridge, head down the ramp a little way and use the deluminator. Now go back up the ramp and use the deluminator again to light the lamp near the large spider. This will give you a Weasley box, which you can get some sticky trainers out of to walk up the wall here and collect the token.

Seamus (Winter)

Hogsmeade Village - In the middle of the village there are two piles of snow which can be dug. Use a pet or a character with a shovel, to dig the pile on the right.

Professor Snape

Snape’s Tears - When you are in the boatshed with Snape, you will need to use a reel on a large, black and red fish. When you have done this, use dark magic on the fish twice, to get the token.

Snape (Underwear)

Focus! - At Kings Cross Station, use the Weasley box that can be found to the left of the archways. This will give you some sticky trainers. Head up the platform so you are walking towards the screen, and when you reach the end, look on the left hand wall and you will see a grate on the floor. As you approach this, the other character will use magic to raise a Weasley wall from this grate. Climb up it and get the token.

Sirius Black

Kreacher Discomforts - In the room with the Black family tree tapestry, there is a green tank on the left. Use Aguamenti to fill the tank with water and the token will pop out.

Sirius (Azkaban)

Knockturn Alley - Near the entrance to Borgin & Burkes, there is a cage of lobsters on the right side of the door. Behind that cage is an out-of-sight niche that you can go into, to find the token.

Snatcher

Campsite - At the back of this area, behind the owl stand, there is a black plant. Use dark magic to break it open and claim the token.

Station Guard

Hogsmeade Station - There are five lamp posts along the platform, each with a red and yellow flag on. The lights for the lamppost are lying at its feet. Use magic to put all the lights back up and you will get the token. Susan Bones

Entrance Hall - On the left, there is a suit of armour holding a small dagger. Beside it on the wall, there is a sword. Give the sword to the suit of armour and he will throw it around for a bit, then produce the token.

Thorfinn Rowle

Cafe - On the left side of the diner, there is a black and red cup and teapot. Use dark magic to pour the tea and you will get the token.

Tom Riddle

Fiendfyre Frenzy - When you are in the final stage of this level, with the broomsticks, jump onto one and fly to the left hand side, towards the screen. You will be able to jump off the broom, onto a ledge with a chest on it. Use magic to empty the chest out and build its contents into a small bed. Jump on the bed to reach the token above it.

Riddle (Orphanage)

The Horcrux And The Hand - When you reach the large rock, where you deal with the Inferi, there are three black rocks to be found and destroyed, using dark magic. The first one is at the top of the hill, against the back wall, in the middle. The other two can be found behind each of the rock walls that you lower.

Lord Voldemort

The Flaw In The Plan - Right near the end of the level, where Harry and Voldemort are fighting, there is a covered walkway along the back of this area. If you walk under this and to the right a little, you will find the token hidden behind a pillar.

Waitress (Luchino)

Weasley Storage - Use magic to animate the radio to the right of the waitress, and make the token appear.

Waitress (Treats)

Kings Cross Station - Destroy the newspaper stand with a few well aimed spells, to reveal the token.

Mrs Black

Borgin & Burkes - Use dark magic on the black chest that you can find to the left of the gold brick stall. When you have broken it open, build the bones into a dancing skeleton, then break that too.

Xenophilius Lovegood

Campsite - After completing “Sword and Locket”, you will find a new spot for Hermione to use her handbag, outside the tent. Do this and a woodpecker will come out of the bag and chop down the large tree next to the tent. The token will come out when the tree topples.

Xenophilius (Luna)

Lovegood’s Lunacy - When you are in the Lovegood’s garden, use the dig spot on the left to dig up a chest. Use dark magic on this chest and some spectre bricks will appear….so to speak. Use Lumos to remove the vines from the Weasley box in the corner, then open this for some sticky trainers. Climb up the wall on the side of the house and use dark magic on the padlock on the Quibbler dispenser. Put on your Spectrespecs and build those bricks into a rabbit. Jump onto the rabbit’s back by pressing Y. This will make the token appear in the middle of the garden.

Xenophilius (Wedding)

Campsite - Inside the tent, there is a rune cabinet on the left hand side. Open it to find the token.

Yaxley

Campsite - On the left side of this area, there is a black plant. Use dark magic to break it open and get the token.

Zacharias Smith

Grand Staircase - Use Diffindo on the red wall that is on the landing above the exit to the common room. The token is tucked behind it

Edited by Caramel Cardinal
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  • 2 months later...

Herbology Greenhouse - The student is stuck in a plant, near the front of the screen. Behind this plant, there is an empty flower box. Use Aguamenti here to fill a container with water. You can then use magic to tip this water onto another plant to make it grow. This will make the plant holding the student, drop him.

 

The ghost says I already freed him from the plant, but he's still there. Is this a glitch? And is it fixable?

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Herbology Greenhouse - The student is stuck in a plant, near the front of the screen. Behind this plant, there is an empty flower box. Use Aguamenti here to fill a container with water. You can then use magic to tip this water onto another plant to make it grow. This will make the plant holding the student, drop him.

 

The ghost says I already freed him from the plant, but he's still there. Is this a glitch? And is it fixable?

Nevermind. I found the one I'm really missing.

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