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Expierience, Weapons, Horses, and Chaos Mode FAQ


G315T
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  • 4 months later...

I realise I'm a few years too late to mention this... but the names aren't completely random.

 

So far as I can tell, the horses seem to be predefined with a name, stats and colour... probably on some table somewhere. I believe there might be a couple here and there that share a name, but it isn't totally randomised. For instance, there are only a limited few possible Red Rares. Ultimate Dream is one of them, and Evening Star is another.

 

 

Apparently also things like Targets gained during a level make a difference to the horses received... but I can't even begin to figure out exactly what difference it makes. On my first playthrough a few years back, I got my Red Hare King from the constant He Fei Castle runs I was doing... don't remember the difficulty.

This time I haven't been able to get one.... but I got the White Rare from Chang Ban and the Black Rare from Guan Du ... both easy.

 

.

 

[Edit]: Got rares of all colours now. My Red Hare King is called Evening Star. Same name as on my previous playthrough. Got him all 500s by the skin of my teeth.

 

Additionally.... I thought I might mention.... when farming weapons on He Fei Castle (Wei Side), I find it much easier to get player two into the South Inner Watchpost than to dump them in the water. Rather than doubling back, turning left, right, right, navigating between two fences and then jumping over another... it tends to be easier to make three right turns into the archer-base at the top. It helps additionally that you start by making exactly the same moves with both controllers to get to where you need to go, so it should be done before the belt-trap cutscene every single time.

I've never once seen a single enemy soldier enter the South Inner Watchpost in the hundreds of times I've run the stage. I've only rarely seen them even go up onto the upper level (Cao Pi's starting point if you play as him) from the pit-trap (where Zhang Liao starts when played).

 

 

[Edit 2]: Oh, and I also found another thing.... or two things if I mention that levelling up characters on Master difficulty seems to have the highest experience to actual difficulty ratio. It is barely tougher than Hard, but the XP boosts are the same as on Chaos (or close enough)... and it gets better weapons than Hard too.

 

What I was actually getting at is that since I do all my levelling on He Fei Castle, I've been essentially specialising officers and their weapons for the task of charging onto the crowded back-boat and assassinating Sun Quan. And of course I've noticed a few extra trends :

 

#1. Characters with blunt weapons seem considerably worse for this task than characters with bladed weapons. I believe a lot of this is down to short range, low speed, and paradoxically enough a lot of thrusting attacks as opposed to wide sweeps. I gave up trying to use Xiahou Dun completely after he kept dying needlessly. Xu Huang was MUCH better.

 

#2. Berserk. I don't know why people hate it so much. The boost to damage is significant, and it counts for every hit rather than only rarely triggering like Flash. While it is less effective on Chaos difficulty, it is about equal to Flash on Master and below for the average damage boost. All my Master difficulty assassination weapons have both Berserk and Flash on them.

 

#3. Since the range boost for Standard weapons is proportional to the base range of the weapon, you get higher pay-off with Standard polearms than you do with swords and the like. For characters that use fast sword attacks, it is rather more effective to use Speed weapons instead of Standard... assuming you have one with high enough damage (not that difficult to get on He Fei Castle Master-diff)...

 

#4. I thought Lightning was the best element to have on horses. Turns out I might have been wrong. Since I got my second Auburn King (the crowd-ploughing horse of choice), I set up the second one with Ice instead of Lightning (also Arrow Dance, since Sun Quan's flaming arrow special is annoying), and I found it is marginally more effective at killing officers than my Lightning one.

Now why would this be?

Oh yes... because frozen enemies take more damage from attacks. The Ice element, where it triggers, is applied before the trampling damage from the horse's hooves (which usually breaks the ice too)... so the trample damage is magnified by the ice for that split fragment of a second. O'course SOME enemies don't get trampled but do get frozen, so they stay that way.

 

 

... I'm still trying to quantify whether having a different element for the character's weapon to the horse OR to the character's default musou element makes a significant difference. I only started testing this after noticing that Sima Yi's charge-Y doesn't trigger the same with Ice claws as with Lightning claws, since the secondary effect automatically causes Ice.

Edited by The Debauchery
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"Horsemanship increases the effective stats of the horse you're riding at the time. A character with Horsemanship can trigger the "Winged Hoof" shockwave damage ability simply by jumping, whereas characters without horsemanship must jump from slightly higher than their landing to trigger the effect."

 

Years later I know, but that doesn't seem to be true. I leveled some horses without a character with the Horsemanship skill, and then one with the skill. Horsemanship raises theirs stats when you level, as far as I can tell. The stats were much higher with the horse I raised with Horsemanship. So only level a horse with a character that has Horsemanship.

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I can't even beat Hei Fi for weapon farming on Master, how the hell would I do Chaos? If I could take my time I could, but Cao Cao will get himself killed every fast, making you lose if you don't beat it in just a couple minutes.

 

OK, it looks like Zhuge Liang is the way to go, I tried with a few others, and they just weren't good enough. Get in there with his fire, and go crazy.

Edited by Earthbound_X
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