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Collectibles Guide (text)


Shiftie
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Seals

Mark of the Ninja tasks you with completing certain objectives in each mission to be awarded with Seals upon completion of the level. Collecting all of the Seals will give you the Perfection Achievement.

 

Level 1

*Ring Azai's large gongs (4)

Look out for the gongs that are mounted on their own sort of platform (not the free-hanging ones). They'll all be along your path, just hit them with a dart and you're good

*Free all 4 of the Ninja prisoners

They're all in the same building, once you kill the guards make sure to hold :bbut: to free them

*Save Azai without being detected

Move to the right side of the room and climb down and come in from behind the guys

 

Level 2

*Destroy at least 20 lights

Either quickfire your darts by tapping :ybut: or use :rtbut: to aim, :ybut: to fire when they are equipped; :dup: to equip them. There are well over 20 lights, but start this right off the bat

*Reach the Transformer in under a minute

Actually just need to reach the roof of the building it is in. It is a relatively short distance to the next building, just be wary of the guards along the way. You can kill a couple and still make it no problem though

*Reach the top of the tower without being detected

 

Level 3

*Access the Communication Tower without getting detected

*Kill six of the Courier's Guards

When you follow the Courier at the end of the level, take out 6 of his guards along his route

*Fill Five dumpsters with dispatched guards

Kill guards and drag them to a dumpster and press :bbut: to drop them into the dumpster, killing them from within the dumpster doesn't work unless you take them out and put them back in. Also, reusing dumpsters with multiple corpses does not work.

 

Level 4

*Terrify a guard by killing another with a spike mine

Pick any place where two guards come into view of one another at some point and plant a mine (:dright:) on the ground where they will walk over it while within sight of another person. If you throw it too close to someone, they'll hear it and shoot it (if it's not upgraded), also the second guard must see the first guard blow up. You can do this a number of times throughout the level, one such place is the very first set of guards you run into after entering the tunnel/building. There's a motion sensor to the right of them, and it will go off if you throw the mine when it's looking at you. Toss the mine to the far side of the two guards (either from the staircase, or from the hanging spot above them), and distract the both guards to go toward the mine. Either both will walk toward it, killing one, or one will walk toward it, the other will watch as his friend blows up.

*Open all the gas vents

There are 6 in total, although the game says you're finished after 3, so just go and open the last 3 for this seal

*Kill two guards with a single chandelier

There are a couple of good spots for this one. One spot is the top right room from the elevator shaft during the gas vent part. Distract one guard under it and wait until the next one walks under it then throw a dart at it.

Level 5

*Terrify a guard by hanging another from a grappling point

Requires Hangman's Hymn OR Grim Harbinger

*Reach the end without breaking any lights

*Kill Kelly without raising the alarm

Climb up along the left side of the screen and up and around to the right side to take out the snipers. Then go back to the top middle and start attacking the supports to the lighting until they squash Kelly like the cockroach that he is

 

Level 6

*Stealth kill all the guards in the catacombs

*Sneak into the castle without being detected

*Lure a Guard into a stealth kill using a dead body

This can be someone you killed and left there, or a body you planted for someone to find. Once though go "OMG A BODY!" and start to run up to it, you can take them out, just make sure they don't finish calling in the body or you'll lose points

 

Level 7

*Kill 3 Gasmask guards while they are walking in poison gas

You have a few seconds to drop into gas and stealth kill before you choke, it's generally easier if you kill gasmask guards at a few necessary points, and you'll come across several more that are in gas (green area, obviously).

*Hide 3 bodies in the final room

You'll reach a point with a countdown until a door in the roof opens, while the lower area fills with gas. Drop to the area below that door and from there, throw any enemy bodies (:xbut:) throw the floor below you into the gased area.

*Ride the crate to the top of the shaft without getting off

This is near the challenge room area (leading up to it), there will be a box that starts in a gas filled area next to a lever and a gas mask guard. Kill the guard, hit the lever and hop onto the box. Watch for the view ranges of the oncoming guards and move to the opposite side of the box to not get shot off. They'll be on the left,right,left in order.

 

Level 8

*Sabotage the helicopter without being detected

The generator you need to sabotage is below the helipad.

*Terrorize a guard into shooting another guard

See the related achievements for tips

*Kill three elite guards

In order to kill an elite guard you will need to stun them somehow (ie electric wires right after the first elite) or find an environmental item that kills them instantly/eventually, falling traps, or throwing a body on top of them (sometimes). Terrorizing them with anything will freak them out, wait until they stop being freaked out and quickly finish them off or they'll go back to normal

 

 

Level 9

*Kill Karajan without being detected

Watch for Snipers and motion sensors in particular. Karajan, himself, CAN see you and it won't void this

*Pickpocket both keys

For the first guy, dangle from the vent above him, and for the second guy, quickly stealth kill both of his guards and then sneak up on him. Requires pickpocketing is similar to stealth kills, but uses :bbut:

*Get smelled by all the dogs

Move along a path that leads to the top left part of the map to find all three dogs

 

Level 10

*Retrieve the keys without using any items

*Recover the sumi without taking any damage

*Get the tattoo needles without being detected

 

Level 11

*Escape the first stalkers without being seen

Stalkers are the new ninja ladies. They have excellent hearing, they jump around like you, and they have increased line of sight. Wait until they are far away and facing away before you move.

*Bypass all the bandits without taking damage

*Kill 5 enemies using traps

Throwing a dart at a hanging bomb will instantly kill an enemy, as well as dropping one in their walking path. Tripping wires to trigger rock falls, and other stuff also works, as well as stepping on pressure pads to kill enemies standing over a spike trap. Stalkers do not seem to count toward this seal.

 

Level 12

*Remain undetected until you recover your equipment

Trickiest part is the hallway with lights and two guards, but all you need to do is toss a dart at the first light in the room, jump into the vent and move to the exit while the guards are distracted

*Stealth kill 3 hallucinations in less than 15 seconds

The guards are hallucinations (hence the magical blue smoke that appears when you kill one). Continue until you reach a large outdoor area with loads of guards and trees to grapple to and a stalker smack dab in the middle. The door to this area on the bottom floor of the building you're in has a guard with his back to it, so silence him first. Make your way outside, grapple up to the trees and dangle above the next two guards until the pathing one turns back and walks toward where you came from. Hangman him, and then drop down and kill his friend

*Stealth kill from a hiding spot after moving into it with serenity

As soon as you get your equipment, head to the right and grapple down into the tree and over ---above the right guard. Drop and Serenity into the tree pot behind him and then stealth kill him.

Edited by Shiftie
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DLC 1

*Knock out an enemy after stunning them with dusk moths

You will get the dusk moths very early in this level, and they will be bound to :dleft: and can be used like any other ranged weapon in the game to blind an enemy, allowing you to very easily go up to them and tap :xbut: to take them down.

*Arm two of the fortress traps without being seen

Once you enter the fortress you will have an introduction on the three levers that you can pull to activate traps (that really only affect you, so.. it's really just to add difficulty to the level). The left-most puts spikes in all crawl spaces, the top destroys all grapple points, and the right one makes all vase hiding places blow up. Pick the ones that you need the least, and sneak between them (I chose the left and right ones, the right one is especially easy to get to)

*Use a suspended block trap to terrify a bandit

After the checkpoint before reentering the building (shortly after getting the moths) you'll come to an open room with some patrolling guards and a lever that activates a quick-dropping block trap. The trick here is, to get someone beneath the block trap and drop it on them (either alive or dead), then drawing one of the other enemies near and dropping the trap when they are close to it so they spot the corpse and freak out. Generally, using the guy that patrols directly underneath the trap is the easiest to use as bait, and the shield guy in the bottom right of the area is good to terrify.

 

 

Scrolls

The game also has three scrolls which can be found in each level, some of which require the completion of a puzzle hidden within the level.

An alternate guide (with video) can be found here

Finding all of the scrolls in the game will give you the Haiku achievement

 

 

 

Level 1

-Immediately after receiving the grappling hook, use it (:rbbut:) on the ledge above you and the one above that and move into the vent to the top left of you on the screen. Continue to the top left of that room to find the first scroll.

-Proceed through the level until you enter a large room where you can shoot a big light off the ceiling with your dart (:ltbut: +:ybut:) to make it fall on two guards. Once they're dead, head left from where they were and enter a doorway, climb to the top part of the room to find the scroll

-The game sort of leads you to this one. Shortly after the previous scroll you'll be told to "lean against the door to sense what's on the other side", and you'll see a guard walking back and forth between two ceiling lights. Take him out (you can access a vent from the roof) and grab the scroll from the far side of the room.

 

Level 2

! - Progress through the level until you reach an area with a vertical laser in front of you blocking the way and two horizontal lasers under the ground in front of you with a gap that you must jump. On the other side is a lone guard with a grapple point above him. Take the grapple point and follow the path to a giant gong, hit the gong for a special puzzle you need to complete for the scroll. A little hint, there is a box on the level right above where you enter the challenge. Hold :bbut: to move it.

-Proceed back outside and a ways farther into the level until you are almost at the big circle/x on the map. Once that circle/x is right above you, head left and take out the guard, and continue left until you reach a dead end where you'll find the scroll.

-Again, as you near the large circle/x at the top of the building you will be near a scroll. Instead of continue through the vent up to the roof, head into the vent to the left of it and continue to the left to find the scroll at a dead end in the vent (it's a T-shaped vent on the map).

 

Level 3

- Immediately after learning how to lockpick head inside, take out or avoid the guard on the stairs and head into the door on the right at the top of the stairs. Stop at the next door and look through it to see a red laser alarm moving up and down the far wall. Pick the lock and time your opening of the door with the laser, sprint into the room to grab the Scroll, then back out and close the door behind you to avoid the alarm.

! - Once you reach your first shielded soldier, look to the platform on the opposite side of the building he is next to and you'll see another guy walking around. From there, head under the platform and to the bottom right of that area to find a vent. Follow the vent to another gong, and challenge. For this one, you want to make your way around the outer wall of the area, avoiding the lasers, and pulling 2 of the 3 levers (not switches) in the room to open the left side of the inner area of the room to allow you to access the scroll.

-After getting the tracker you'll reach an elevator shaft. Move the elevator and then climb to the top of the shaft and exit through the vent on the right to enter a room with 4 moving lasers. Drop into the vent in the center of the room, move through the vent and enter the room with the scroll and two lasers. Toss a smoke to make it safe to drop down and get it.

 

Level 4

-Once you get to the motion sensor over the staircase with 2 guards on it, go out onto the walkway where the guards were and drop down to the bottom floor to find the scroll just below where they were standing.

-When you have to open the gas vents, open up your map with :back: to check out the location of the bottom left most vent on your map. Make your way there and once you're in the first part of the room, head into the vent in the ceiling for the scroll.

! -Open the map back up again, and now head to the top right vent room. Once you're in that room (it's a big room with a chandelier in the middle), head to the right and into the vent leading to this gong for another challenge. Use your grappling hook to navigate through the lasers, to the appropriate buttons to shut the lasers down and allow you to continue to the top of the room where the scroll will be.

 

Level 5

! - Continue through the level until you have to go up and to the left, passed a shielded soldier. Stop there, and instead go to the bottom right corner of the room and into the vent for another challenge. Jump across the gap you start in front of and grab the big box in front of you with :bbut:. You'll need to maneuver this through the lasers and switches, and weigh down each of the scales that controls the doors in order to progress to the scroll.

-Once you reach the elevator shaft leading to Karajan's office, continue into the next room and move up to the top of this room. Go to the far left end of the top portion of the room and you'll see the scroll in the path of a moving laser. Perch on the grappling point about the scroll and hold :bbut: to slide down to the scroll, grab it and quickly slide back up the chain.

-As you chase after Karajan, you'll come to a room with two guards watching the inside of the door and a vent leading from the opposite side of the door, to right behind them. There is also a shielded guy in the top part of this area. Eliminate the enemies, and then head into the vents above this room to see two lasers, two vases and the scroll between the vases.

 

 

Level 6

–Once you get out of the castle you'll be near a huge tree. Use the tree to get up onto the castle's roof, then backtrack to the left a bit, hop down the hole to reach the castles attic where you'll find the scroll.

–Head back to the tree and continue along for a few seconds until you're on a staircase that you can drop underneath. Drop down a few more times until you see lasers on your right and a box on your left. Use the box to blow the lasers, then proceed into the next room and jump up above the nearby light to find the scroll.

!– Once you enter the Catacombs you'll need to move a box to progress. Instead of using the box to continue into the level, enter the vent the box was blocking to reach a gong.

 

Level 7

-Continue until you have to move a coffin to progress. Instead of going in the hole under the first coffin, continue to the right and move the second coffin to reveal a small alcove with the scroll in it.

! - In the elevator box riding sequence jump off to the left once you hit the top of the elevator shaft, take out the guy there and head into the vent for the next challenge. This whole challenge is similar to what you've been doing in the level, be sure to grab onto the box and keep it between you and the lasers.

-The third one can be found after some more laser box action. Once you reach the circle/x head to the left first and jump across the destructable grappling hook points, hop over to a box and take out the gas mask guy who is protecting the scroll.

Edited by Shiftie
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Level 8

! -Progress until you reach the place where you can swap out your techniques, and continue right, head into the vent and start the challenge. This challenge is rather silly, because you need to drag and throw corpses around the room to block off lasers and weigh down a switch. Make sure you throw as many bodies as you can down to the bottom floor when you get there so you can basically carpet it and the lasers will all turn off on the bottom level. Also, you can throw a body through the electrified wall at the end.

-From the store, backtrack a bit and take the vent that leads S/SE. take out the guards and the elites and head into the room in the bottom left for this scroll.

-After either sabotaging the helicopter or killing the pilot, the door on the left side of the map will open up so you can finish the level. Head in that direction until you see a guard. Take out the guard and drop below the bridge he was walking on and head left to find the scroll.

Level 9

-You'll see this as you come into the building, in a room above you. Circle left and up into the vents, move the box so you can enter the vents nearer the scroll. Head right, outside and down into a little alcove with the fuse box. Destroy/ shut off the fuse box and backtrack through the vents, grab the key as well while you're here. Once you're back to where you first saw the key, head right this time and up into the vents to grab the scroll.

!- As you climb out of the previous building, the path will start to go left, with a switch next to the door you need to open to proceed. Instead of going that way, go into the vent on your upper right for another challenge.

-Located in the top left corner of the map. When you're outside, head all the way left and then climb up the side of the building until you can't climb anymore and that's when you'll reach the scroll.

 

Level 10

- Rather soon after beginning the level you'll come to a building (just as the sandstorm starts) that has the entire first floor covered in explosives and the 2nd floor is an open balcony that leads to a grand staircase. On the right side of this building is breakable flooring that you can fall through down into the basement. In the basement you'll find some more bombs, tripwire traps and the Scroll.

! - After talking to the prisoner about his tools and stuff, head into the next building and go down into the basement, which has tripwires attached to boulders and some more bombs. Clear the basement out and continue heading left to find the challenge and scroll.

-In the rightmost 1/3 of this map, while above ground in the sandstorm, you'll come over a thin ceiling leading to a little underground bunker with two guards directly below and two sleeping dogs to the right of them. You may need some luck from this, but in general you want to hit the bell to the left of you (probably hit it twice) and move to either side of the thin floor so they don't spot you. As soon as both guards are facing away from you, immediately drop down and stealth kill both. The scroll is to the left in a slightly hidden tunnel

 

Level 11

-As you jump to the building with the stalkers in the beginning of the level, you will see the Scroll on the interior side of the wall you are facing. Enter the building and hide in the vases to avoid the stalkers, or just take them out and move up the staircase. The scroll is on a ledge over the staircases.

!-As you exit the tunnels and proceed to the next building, stop and head into the small tunnel next to the one you just came from (there is a tall sort of gazebo above the entrance) to find a new challenge. Use your new ninja technique to make it safely through the challenge.

-As you exit the tunnel with the scroll challenge in it, head immediately into the next tunnel you come across as you make your way to the next building. Watch out for the stalkers, and make your way up to the top ledge of the area they are patrolling to find the scroll in a dead end on that ledge.

 

Level 12

!- SECOND TRAIN TUNNEL!! A dangerous, nearly impassable tunnel should be a dead give away, but if you happen to go left in the second train tunnel (where you climb on the ceiling), it's very hard/impossible to backtrack to this. Instead, head to the right and move over to the grappling hook point above the block that disappears when it has light on it. Guess where the light comes from - the train. Once you're on the ceiling above the block, wait for the train and as soon as the block even slightly vanishes, drop down and climb into the floor vent (just falling onto the floor won't work, fall and press :abut:). For the challenge, break the light in the middle of the room with a dart, spin the wheel in the middle, shine the light on the top right door-blocking block, go pull the bottom right lever, spin the center wheel so the light is on the top left box, then pull the bottom left switch. Move the center light to either of the big masks on the wall to reach and destroy both generators. Climb up either wall facing the center of the room and use Mark of Serenity to jump across to the inner side of the box on the opposite side of the room, then grapple up to the scroll. (Congrats on getting "Of the Mind!")

-As you're entering the next set of tunnels (the alternate path to the building full of stalkers) there will be a shield guard to the top right of you, blocking your progress. From here, look to your right on the staircase to find a vent for you to enter and grab the flag.

-After you head back, and finish leaving the tunnel, instead of progressing to the right, head to the left to the building full of Stalkers. Climbing up the right side is a bit safer, but be aware that stalkers patrol each floor. The scroll is in the vent at the very top of the building.

 

 

DLC 1

- Shortly after entering the trap-filled tunnels the path will split (top and bottom) and then you'll be at a spot where you can drop through the floor. Grapple down to your bottom right, then straight left to avoid the spikes and grab the scroll from a small alcove down there.

-In the building just before the conservatory, head to the top floor that is full of explosives and has a guillotine blade trap at the left entrance. Either navigate the explosives from the right, or come in from the bottom to get the scroll.

-At the base of the conservatory there is a rather large rectangular room below the building where you can drop through the floor to find the scroll.

 

Upgrades

The final collectible is more straightforward, only requiring you to purchase all possible upgrades using the Honor you acquire from collecting Seals and completing levels. This will give you the Marked achievement.

 

Techniques - Honor Cost

Hangman's Hymn - 6

Emperor's Abyss - 6

Twilight Gate - 6

Bat's Prey - 6

A Brief Shadow - 6

Bloody Whisper - 5

Rising Snake - 3

Slide Kick - 3

Superior Lockpicks - 3

Grim Harbinger - 3

Softened Cloth Tabi - 3

Parachute Cloth - 3

Armored Sleeves - 3

Reinforced Cloth - 3

 

Distraction Items - Honor Cost

Noise Maker upgrade -5

Smoke Bomb upgrade - 3

Destraction Flare - 3, Upgrade - 5

Cardboard Box - 5, Upgrade - 5

 

Attack Items - Honor Cost

Spike Mine upgrade - 5

Hisomu Terror Dart - 4, Upgrade - 5

Caltrops - 4

Ravenous Insects - 4

Edited by Shiftie
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  • 2 months later...

As much as I appreciate the work and effort gone into this, it starts to become unhelpful when each collectable is spread out across multiple posts and not merged into one.

 

It's far harder following this guide, rather than each one put in as you play through a level. Any chance you can look into editing it into that format?

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  • 2 weeks later...
As much as I appreciate the work and effort gone into this, it starts to become unhelpful when each collectable is spread out across multiple posts and not merged into one.

 

It's far harder following this guide, rather than each one put in as you play through a level. Any chance you can look into editing it into that format?

You're absolutely right >.< I'll add this to my to-do list.. probably gonna be a while though :/

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