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Ben 10: Ultimate Alien Collectibles Guide


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Here is an quick walkthrough for the "collectibles" in the game. I've listed

them in the order as they appear in the game and have given them the following

abbreviations:

 

SS = Sumo Slammer

C = Car

SC = Security Camera

CIV = Civilians

 

Level 1 Catacombs

1) SS - At the first save spot there is a noticeable crack in the wall that

you can break down with Humungosaur. Inside is just a couple of pots though.

What you want to do is face that crack and turn 180 and break down the wall

in front of you that looks slightly worn. Enter the hole and follow the short

path to the blue glowing object.

2) SS - After jumping over a set of retracting spikes and fighting the robot

mini boss, pan the camera to the right and you will see a glowing red object.

Jump over the gap and pick it up.

3) SS - After being introduced to the Spartan enemy and fighting a couple of

them you will enter another puzzle room. Before doing anything, head downstairs

and turn 180 to see a glowing yellow object. Walk through the opening and pick

it up.

 

Level 2 Eiffel Tower

1) SS - At the very beginning of the level spin the camera around 180 degrees

and you will see the glowing blue object so go and grab it.

2) SS - After being introduced to a crab type enemy that carries a shield and

club, you will exit to the outside. The floor will be wet. BEFORE you drop the

large container to make a bridge, make your way to the left along the bottom

level and you will see the glowing red object around the corner. It is lying

below the hanging container.

3) SS - When you are moving through the house that's on fire you get to a point

where you make a small bridge with the fire escape. As you are walking from

one house to the next you can see the yellow glowing object in the back right

corner of the very first room in the new building. A portion of the roof will

collapse but just walk around it to claim your prize.

 

Level 3 Devil's Tower

1) SS - After going across the 2 grapple points, fall off the right edge to

land near two barrels. Destroy the barrels and grab the blue glowing object.

2) SS - You enter a cottage and learn how to use your drill in a hole to rotate

a portion of the water channel. Right after this point you go down stairs.

When you get to the bottom head behind the stairs and break through the wooden

wall in the mountain side for the red glowing object.

3) SS - After running downhill and avoiding the rolling boulders, you will

come to a flat area. Kill the enemies and you will see some stairs that you

need to climb up. Instead of going up the stairs just yet, go down the small

walkway just to the right of them. In the back you will find a wooden wall

that you can break for the yellow glowing object.

 

Level 4 Great Wall

1) SS - Shortly after beginning the level, you will be prompted to use Big

Chill to drift into an air current. Glide into the first one and float all the

way to the top for the blue glowing object.

2) SS - After maxing out the generator and going through the large door, you

will float up through the ceiling on an air current that is coming out of a

stone face. Before gliding down to the exit, turn around and you will see the

glowing red object in the background.

3) SS - When you finally get to the end of the area where you had to turn on

fans and open doors you will break down a hallway and create a ramp leading up.

At the top of the ramp is a fan so turn it on and float up and to the left.

You will land on a ledge that has some finger holds that you can jump to and

hang from. Work your way to the right and you will end up on top of an arch.

Cross the arch for your yellow glowing object.

 

Level 5 Tokyo Nights

1) SS - Near the beginning of the level you will need to jump from one yellow

scaffold to the next. The one you are jumping to will have a hand rail

around it. Once you land you will be able to go up or down. Drop down through

the hole to the lower level and follow the path around to the blue glowing

object.

2) SS - Eventually you will come to a part where you use Armodrillo to ride

a track down. You have to stop and take a short detour because the track is

not lined up correctly. As you work your way over to the switch to align the

track, you have to shimmy across a yellow scaffold. Drop down on the bottom

right side for the yellow glowing object.

3) Cx3 - After the Zombozo Ultimate Event, you end up in a parking lot. There

will be 2 white cars on your right. Then there is a red truck on the left as

well. Destroy them all.

6) Cx5 - continue down the street and destroy 2 white cars on your right, a

red truck and a white car of the left and a red truck in the far right corner

at the end of the road.

7) SS - You'll get a message about needing to clear a path to get across. Before

doing anything, walk off the edge in front of you and drop down to the ground

floor. Now up ahead on your right is the glowing red object.

8) Cx4 - There are 2 white cars on a lift and 2 white cars on the ground.

Destroy them all.

Edited by Scrapdaddy
taste the rainbow
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Level 6 Amazon

1) SC - After the glide from the plane and as soon as you get in the first

room, you will find this in the top of the entrance to the walkway you need to

go through next.

2) SC - in the top left corner of the next room where you use the toxic drums

to open the door.

3) SC - on the way to taking out the sniper in the next building. As you are

running up the hall you should see the camera on the ceiling.

4) SC - Continue on and you will come to another area that requires shooting

at the toxic drums. This time the camera is on the right.

5) SC - glide down to the next building and once inside head up to the sniper

again for another hallway camera.

6) SS - Once you take out the sniper and the other enemies inside go back

outside the door you last entered. Turn right and jump off the ledge to the

platform below for this glowing blue object.

7) SC - Pass the furnace and you will come to some more barrels yet again. The

camera is back on the left.

8) SC - in the next building you glide to, you need to blow up some more barrels

to open the door. As soon as you do, the camera is right inside on the ceiling.

"Camera Shy" should now unlock if you got all the other 6 prior to this.

9) SS - When you get to the first save point you will also see a drawbridge.

Charge it up and then run to the middle. Ride the bridge to the top and jump

onto the platform above you for the red glowing object.

10) Cx6 - When you transform into Ultimate Echo Echo be sure to destroy the

6 army vehicles that are parked there.

11) SS - When you are finished disarming the missile, you need to glide to the

exit past some blue lasers. At the top of one of the air currents is the

yellow glowing object. Pick it up before you exit.

 

Level 7 Colosseum

1) SS - After the circular room, you will jump over some gears and then get

attacked by a bunch of guys. BEFORE doing anything, run across the room and

head downstairs for the blue glowing object. Then clean out the sniper and

other guys.

2) Cx2 - When you come out from the underground you will see a white car

directly in front of you and another one off to the right. Destroy them both.

3) Cx4 - you will leap over a large fire pit and then a fence. As you continue

down the path you will come to another white car right in front of you. When

you turn to head left there will be three more. Destroy them all.

4) Cx2 - As you come out of the gate there will be one car to your left and

another directly ahead of you.

5) SS - You will get to a part where there is green gas coming from a tank that

you will to detonate. It will punch a hole in the side of someone's house. Now

make your way through and jump to the other building. Before heading inside,

peak to the right and you will see the red glowing object on the ledge. Use

Terraspin to float over and grab it.

6) Cx2 - Work your way through the buildings and you will end up back outside

on the street. There are 2 cars waiting to be totaled.

7) Cx1 - While fighting the mid-boss, run over and destroy the car first. If

you destroyed all the ones I've listed above then congratulations on the

achievement you just got.

8) SS - You will get to a section with a circular room and a locked door in

the middle. To open the locks you need to go through the wing corridors and

drill the holes to open the locks. There is a breakable wall near one of the

holes. This is the hole where you needed to burn branches that were on top of

small square platforms. Looking at the hole, turn 180 degrees to see the crack.

Use Humungosaur to break the crack and collect the item. If you did not select

Humungosaur from the beginning, don't forget you can hot swap the aliens you

are using by pressing down on the right stick at any point during the level.

 

Level 8 Final Battle

1) CIVx4 - when you move the truck at the beginning put out the remaining fires

and they are saved.

2) CIVx3 - when crawling through the first vent, take the first left and exit

out into a room. Put out the fire and turn the handle to get the people to

safety.

3) SS - continuing along, you will need to break down a wall with Humungosaur.

Afterwards swing across with Spidermonkey to grab the blue glowing object.

4) CIVx2 - When you come out of a building there will be a small vent in the

background. Move through the vent to find the people. Have Spidermonkey stand

on the pressure plate and the grapple the switch.

5) SS - In the same room of #4 above, you will find the red glowing object in the

right hand corner. Just smash the crates to see it.

6) CIVx3 - Moving along you will find yourself in a shipping and receiving

area with trucks. Pan the camera to the left and you will see a small vent.

Follow it to the room with the cracked wall and break it to free the people.

7) CIVx3 - Back in the shipping yard, push the big block into the back by the

door. Now climb the nearest truck and swing over in through the door. Put out

the fires to save the people.

8) CIVx3 - After the gates open and you kill a couple of guys you will see a

vent on the left. Follow it and once again take the first left. Put out the

fires and turn the crank and you will be rewarded with an achievement.

9) SS - You will eventually come to a puzzle using 2 blocks and a rotating

crane. Once you make it to the other side there is a save point. In that same

room there is a wall safe hidden behind a crate. Smash the crate and melt the

safe with NRG for the yellow glowing object. That's the last one. Congrats on

finding all the collectibles. If you did not select NRG from the beginning, don't

forget you can hot swap the aliens you are using by pressing down on the right

stick at any point during the level.

Edited by Scrapdaddy
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  • 2 weeks later...
Great guide can confirm 100% and accurate, couple of slight improvements you could make is right at the start of Levels 7 & 8 put that you need to have Humungousaur and NRG respectively to get some of the collectibles as I had to repeat those two levels.

 

Just change to the character you need on the fly during the level. Press down on the right stick and it brings up the hot swap for your aliens. This way you can change out whomever you need to at any time. No need to replay the levels.

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  • 2 months later...
Brilliant guide mate. It is one of the best collectible guides I have ever seen. One thing you could add though, you could say Camera Shy should unlock after destroying camera X. That's just me nit picking though :-).

 

Once again brilliant collectible guide, and achievement guide.

OK it's added. thanks
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