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Burial at Sea Episode 2 Achievement Guide and Roadmap:


MissJaded
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Overview

- Estimated achievement difficulty: 4/10

- Offline: 10/10 (250)

- Online: 0/10 (0)

- Approximate amount of time to 250 :4+ Hours

- Minimum number of playthroughs needed: 1 - 1998 mode only needed

- Number of missable achievements: None (Chapter Select)

- Do cheat codes disable achievements?: No

- Does difficulty affect achievements?: Yes 1998 mode

- Glitchy achievements: None

- Unobtainable achievements: None

- Extra equipment needed?: None

- Price: $14.99 or Free with Season Pass ($19.99)

- DLC size: 2.91GB (Two Part Download)

 

http://i57.tinypic.com/10gcuf9.pnghttp://i60.tinypic.com/9pz6oi.pnghttp://i58.tinypic.com/m8z512.pnghttp://i57.tinypic.com/2pt7ad2.png

 

Single-player campaign:

 

After a long wait Episode 2 is finally here! In the depths of the glorious city of the sea Bioshock Infinite: Burial at Sea Episode 2 is presented once again in Rapture. This picks up from episode one, where the player is now in the role of Elizabeth as she explores Rapture during it's fall.

 

The DLC introduces a new stealth weapon Crossbow, Lock picks to actually interact with and unlock doors and safes, and new vigors again, Peeping Tom – (Invisibility lets you see through walls as well) and Ironside – (Enemy shoots you, acts like a shield and fills up your ammo). The other vigors are Possession– (Posses enemies) and Old Man Winter– (Freezes Enemies or makes traps). There are collectibles again for Audio Diaries and Voxophones see “The Whole Story”.

 

http://i61.tinypic.com/345mxqg.gif

 

1998 mode:

 

Introducing a new mode combining stealth mode and hard mode together. This mode is to get people to play in a stealthier way. There is an achievement for the game in this mode called “Taffers Delightrefers to the original Thief game which makes you play the story in stealth because your health is very low. Though this mode isn’t too challenging, it doesn’t give a whole lot of ammo or money. In this mode you only get the crossbow and plasmids. Finding different ways to take enemies out and saving crossbows when you needed is important. It is possible to go throughout the whole game not killing anyone. I suggest you play on Normal mode first to getthe feel of the game and know where to go because in 1998 mode it does not tell you where to go no :dup: for directions. See “Taffers Delight” achievement for more details.

 

Credit:

-BS000

-Blaze VII

-Xbox Achievements Community

-All Youtube Videos Used

Edited by MissJaded
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http://i62.tinypic.com/2udvyu1.png Making Some Noise 10 :gsicon:

Gained five noisemakers through lockpicking.

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In the beginning of the game you’ll be in front a lock at Silver Fin Restaurant. You’ll gain a noisemaker while unlocking doors and safes. A slider moves back and forth on the lock the blue tube is the one you want to hit for noisemaker bolts. DON’T hit the red tube it will trigger the alarm and once youhit it you can’t re – do it. You can reload the checkpoint after the door unlocks though in case you messed up. You can also get it later and buy or pickup more locks in the vending machines.

 

If you missed it select the chapter “Return to Rapture” and play until you get to the part where you first learn about noisemaker darts.

 

 

[ame=http://www.youtube.com/watch?v=ggwXFizznf8][HD] Bioshock Infinite: BAS Ep. 2 - Making Some Noise Achievement - YouTube[/ame]

 

 

 

 

http://i62.tinypic.com/514k5v.png Dead Drop 10 :gsicon:

On three occasions, knocked out an enemy after silently dropping off a Freight Hook.

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This achievement can be done in the Service Bay Hub area, Manta Ray, or Suchong’s Lab anywhere that has a freight hook. When you hover over the hook above press :abut: but be careful you are only are on that hook for a limited of time it will start making noise and scares the enemy. Hit :abut: to drop behind an enemy REMEMBER to hit :bbut: as soon as you land to quietly land press :ybut: quickly to use your Hook melee to knock them out.

 

You only need to do this three times its very easy. If another enemy see’s you run away; hide out and try it again. The counter still registered a previous successful hit after a reload of the checkpoint so don't worry about dying.

 

[ame=http://www.youtube.com/watch?v=tysowKNXezA]Bioshock Infinite - How to get 'Dead Drop' achievement - Burial At Sea Part 2 - YouTube[/ame]

 

 

http://i61.tinypic.com/2dliu6v.png Twofer 10 :gsicon:

Knocked out two or more enemies using the same Gas Bolt.

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You are first introduced to Gas Bolts laying on the floor in the Bathysphere workshop you’ll have a chance to get this achievement with the gas bolts you obtain. Upon entering you'll hear a few splicers talking to each other. If you sneak around the corner you should see 3 enemies clumped together, two sat down one stood up. You can stand up or crouch and shoot the gas bullet at the ground or on the splicers should knock at least two out if not all. You only need two for this to register. If you missed this spot you can go back and try it in the hub when you get a gas bullet save it for later when you see two enemies bunched together or you can reload the chapter.

 

[ame=http://www.youtube.com/watch?v=IYXLrowu36Y]Bioshock: Infinite - Burial At Sea 2 DLC - Twofer Achievement Guide - YouTube[/ame]

 

 

http://i62.tinypic.com/51dmdd.png Glutton For Punishment 10 :gsicon:

Used Ironsides to collect 20 rounds of ammo or more in Burial at Sea – Episode 2.

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Ironsides is a plasmid that lets you steal bullets from an enemy's gun while they fire and it inserts into your gun of like Borderlands 2 with the Shield that eats bullets. Getting the Ironside will be after you find all the requirements for Suchong’s Research. See “Up and Running

 

If you missed this achievement the first time you can always reload the chapter "Return to Rapture". Hold :ltbut: when enemies fire at you.

 

NOTE: The function to this plasmid doesn’t work that well sometimes they will fire at you and it doesn’t register right or they won’t fire and you waste your eve.

 

The Police Academy is a good place to farm this achievement where you first get hit by a turret there is a vending machine close for more Salts. Use Ironsides on the turret or enemies works for both, and then keep reloading the checkpoint until you have it. In 1998 mode or Normal mode make sure you aren't full on ammo for your equipped weapon as you can't gain any more.

 

[ame=http://www.youtube.com/watch?v=FDcaVK0_74Y]Bioshock: Infinite - Burial At Sea Chapter 2 DLC - Glutton For Punishment Achievement Guide - YouTube[/ame]

 

http://i62.tinypic.com/14js0pd.png Never Saw It Coming 10 :gsicon:

While invisible, used Peeping Tom to knock out 15 enemies with a melee attack.

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First you have to obtain Peeping Tom. As soon as you get the objective "Go To The Silver Fin Restaurant" and before entering the elevator, go to the left broken door with a sign above "Cupid's Arrow" and lift it. Inside you'll find it.

 

From there on hold ":ltbut:" (to go invisible) and as soon as you approach any enemy hit them with the ":ybut:" button while still holding :ltbut:.

 

If you should run out of EVE you can buy it for $20 at the vending machines.

 

There is also an achievement tracker in the game but it will only update very 5-10 knock outs I suppose. So keep that in mind!

 

Upgrade #1: If you find the "PEEPING CLOAK MOD", it removes EVE cost for invisibilty while standing still. To be found in a room next to the Manta Ray Lounge!

 

Upgrade #2: "PEEPING VISION MOD" Can be found in a side-office (locker area) of the main room where you find the C02 Scrubber Replacement. Right where you can enter/exit the lower passage. It removes EVE cost for seeing through walls while standing still.

 

Note: If you reach a checkpoint (upper right screen) and you are low on EVE, simply reload it and you should have full EVE again. That was on EASY difficulty though!

 

Credit: Blaze VII

 

[ame=http://www.youtube.com/watch?v=cs13QsYDcQQ]Bioshock Infinite: Burial at Sea - Never Saw It Coming Guide - YouTube[/ame]

Edited by MissJaded
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Secret Achievements:

 

http://i62.tinypic.com/zm065w.png The Whole Story 50 :gsicon:

Collected all Audio Diaries and Voxophones in Burial at Sea – Episode 2.

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Click HERE for a complete guide on all collectibles with pictures by BS000.

 

There are 25 Diaries and Voxophones to collect. Some are needed with a Lockpick to open doors you can buy them for $18 from vending machines if you save up or find them.

 

Note: There is a side mission you must do for one of the Audio Diaries it requires you to find FOUR code transmitters it will open up a hidden room in Mantaray Lounge you’ll have to turn the three wine bottles.

 

- You can use the Peeping Tom plasmid to spot collectibles through walls, when you get the plasmid upgrade that allows you to use it without EVE when standing still.

 

-If you missed some don’t worry you can go back into each chapter and select the ones you missed. Yes even if you finished the main DLC story.

 

Location: Cupid's Arrow

Audio Log 1 - Laissez-Faire: The first one doesn't appear for awhile. Coming out of Ryan The Lion Preparatory Academy through the red EXIT sign, you'll see Cupid's Arrow shop to the left. Pry open the door and it's on a shelf on the left inside.

 

Audio Log 2 - The Blue Dress: To the very right of the previous log is an employee’s only door requiring one lock pick. Inside is the next audio log, behind the dress on display. Don't forget to grab the Peeping Tom plasmid while you're here.

 

Extra Note: After getting off the elevator a little later, you'll arrive at a large Bathyspheres Deluxe hub area. I suggest following the main quest straight to the Silver Fin Restaurant before exploring the other shops because some areas are inaccessible until you go there. There's less backtracking this way and the story brings you back anyway.

 

Location: The Silver Fin Restaurant

Audio Log 3 - Pennies on the Dollar: Once you reach the Lutece Device, turn around and jump over the counter into the kitchen area where you'll find this log on a desk.

 

Audio Log 4 - Imprinting Roadblocks: Also in the area of the Lutece Device, find the stairs to the left of it. Once you're on top of the stairs, it's on the desk to the left.

 

Location: Test-Drive

Audio Log 5 - This Atlas Guy: Once you're finished in the restaurant and return to the Bathysphere Deluxe area, find the Test Drive shop. Go through the employee’s only door and find the log on a desk inside.

 

Audio Log 6 - For All Occasions: Go down the stairs on the left of Test Drive.Once the door is opened for you, head down the stairs and find the diary on theround table in the central area.

 

Audio Log 7 - Old Man Winter Giveaway: From the previous diary, look under the stairs for another diary on the desk.

 

Audio Log 8 - Prison Intel. Dispatch #8: And immediately after diary #7,go to the room where you pick up the Old Man Winter plasmid. Go to the room behind it and grab the diary from the body.

 

Coded Transmission #1 - There is an optional side mission to collectfour coded transmissions. You need to collect all four to gain access to a room later on that contains an audio log. This first transmission is near audio diary #8. In the room where you pick up the Old Man Winter plasmid, go to the room on the right and pick up the clipboard on the desk.

 

Coded Transmission #2 - Exit the Test Drive shop, back to the Bathyspheres Deluxe area. Find the Information shop across from Test Drive. Find a clipboard on a desk in the back for this code.

 

Coded Transmission #3 - Exit the Information area and find the shop witha Medicine From Your Pal Atlas banner above the door. Go inside and thenthrough the door to your immediate left to find a clipboard on the counter.

 

Location: Service Bay

Audio Log 9 - Building the Impossible!: Eventually you'll find yourself inside the Service Bay area (which is also located in the Bathyspheres Deluxe hub) as part of the main quest where you look for a CO2 scrubber. Play until you get a short cutscene with Elizabeth talking about The Sting ray submersible.The Stingray is the red bathysphere near the top of the room. Straight across on the opposite end of this room is a locked door. You'll find a diary right onthe other side of this door.

 

Coded Transmission #4 - From diary #9, go to the first room on the right and find the clip board on the desk. You're now ready to complete this side mission when you go to the Mantaray Lounge later.

 

Audio Log 10 - Hooligans: Return to the room where The Stingray is. Go to the locker room on the right and find this one in a sink there.

 

Audio Log 11 - So Long, Suckers!: Still in the Stingray room, use your skyhook on one of the fixtures near the roof. An audio diary is in one of the white bathyspheres.

 

Location: Mantaray Lounge

Audio Log 12 - C'est La Vie: After getting the CO2 scrubber andreturning to the Bathyspheres Deluxe hub, go to the Mantaray Lounge upstairs.When you get to the big yellow banner, pick up the diary from the body to the left on the floor.

 

Audio Log 13 - Atlas Provides: Way in the back of the Mantaray Lounge is a locked door. Through the door is a plasmid mod and a diary at the bottom ofs teps.

 

Audio Log 14 - You Stupid Bastard: Go back through the door you just unlocked and straight across from there you'll see 3 wine bottles in a row.This is what the coded transmissions were for. Turn all 3 bottles to gain access to this room and the diary inside.

 

Location: Columbia

Audio Log 15 - The Quality of Mercy: This is where the game transitions into voxophones. Play until you use a vent to get outside of The First Lady.There is a door to your immediate left. Go inside, go inside another door to the left for this voxophone.

 

Audio Log 16 – Sacrifices (Lots of people miss this one): Turn around and go back outside. You'll see an airship straight across from you. Use your skyhook on the railing above you and dismount onto that airship. Find the voxophone inside.

 

Audio Log 17 - Stay the Hand: Play until you find a giant cog symbol on the ground that says Efficient Workers on it. Inside the building right infront of it there's a desk with the next voxophone.

 

Audio Log 18 - The Lazarus Project: Play until you reach the room with a giant clock in the middle of the floor. Go to the room labeled Sleep and collect the voxophone inside.

 

Audio Log 19 - No Profit for the Prophets: Turn the clock to the room labeled Leisure to open it. The next voxophone is inside.

 

Audio Log 20 - Necessary Precautions: Play until you get off an elevator. Go through the first door on the right. Up the stairs you'll see a giant golden statue. The first room on the right from there contains the next voxophone.

 

Audio Log 21 - Childish Fears: Look for the Handyman Surgical Suitewhich is also near the giant statue. Find the Parts Inventory room full of handyman parts in this area and the voxophone on a desk inside.

 

Audio Log 22 - The Greater Good: Go back to the entrance of the Surgical Suite. Climb into the vent on the wall. On the other side is a man in a lab coat and a locked door. Through the locked door there's a voxophone on the table.

 

Audio Log 23 - Table Scraps: On your way to the hair sample, you might notice a voxophone through a window. The room is locked by an emergency gate. Play until you have the hair sample. You'll then pull a lever that opens allthe emergency doors and you can grab the voxophone on your way back to thet ear.

 

Dr. Suchong's Free Clinic

Audio Log 24 - Product Recall: Play until you're thrown off a bathysphere. Go down the main path. Keep your eyes peeled for a diary on the right side part way through the hallway it's in a locker.

 

Audio Log 25 - Mind Control Test: Play until you get past the Big Daddy blocking the path. Hug the right wall and enter the room labeled Cognitive Conversion to find the final audio log inside.

 

[ame=http://www.youtube.com/watch?v=Ccu6sqxHHQM]Burial At Sea Episode 2: Audio Log Locations - YouTube[/ame]

Edited by MissJaded
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http://i60.tinypic.com/29xi2iv.jpg Up and Running 25 :gsicon:

Repaired the machine in Suchong’s lab in Burial at Sea – Episode 2.

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This is story related can’t be missed.

 

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Following items needed to repair the machine in Suchong’s Lab:

 

· CO2 Scrubber: in the Bathyspheres Deluxe hub. Pull the Lever to bring down the Bathysphere.

· Heat Sink /Old Man Winter’s Plasmid: in Test Drive. You’ll need to talk to a guy behind a door he’ll let you in to get the Plasmid but only during the quest to pick it up.

· Cathode Tube: Found in any Vending Machines.

 

Bring back all three and install it on the Transmitter in Suchong's Lab so you can use the Tear.

 

http://i57.tinypic.com/2gt6qec.png Mein Hair 25 :gsicon:

Delivered the hair sample in Burial at Sea – Episode 2.

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This is story related can’t be missed.

 

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Once you’ve gone through the tear after collecting the parts for the tear machine, you will be in Columbia. A few enemies will be in the next couple of areas to take out, you can work on getting “Glutton for Punishment” here. There will be a turret in one of the areas you need to take it out after taking this out you will go either on the left or the right to go outside on ramp to a skyboat to grapple on a skyhook then getting off on the other side and follow through to Suchongs Lab you will notice his research and discovery. Along the way after you’ve watched a short video you will notice a desk behind you that has a song bird plush and the hair sample that is glowing yellow pick it up to unlock the achievement.

 

http://i57.tinypic.com/303lctv.png Paid in Full 50 :gsicon:

Completed Burial at Sea – Episode 2.

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This is story related can’t be missed. Achievement will unlock with credits.

 

You can get this on Easy, Normal, Hard, 1999 or 1998 new stealth mode.

 

http://i59.tinypic.com/123nx9w.png Taffer's Delight 50 :gsicon:

Completed Burial at Sea – Episode 2 in 1998 mode

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1998 mode – New mode that makes the player play stealthy. You don’t have to play stealthy but you should since your enemies have quite a bit of health and you basically have none. Though you get medical bags they act for replenishment like in the first and second Bioshock.

 

In this mode there are a couple things different than Normal or 1999 mode:

 

·
You only get Crossbows three gas bolts,
four tranquilizer bolts, and five alarm bolts maximum capacity.
(No Pistols or Shotguns)

·
No Directions no use of the
:dup:
.

·
Health is very low, one shot and your health is pretty much gone.

·
Not much ammo for crossbows, running out of EVE quickly.

·
You only stun fire and ice Splicers for a short while you can use
:ybut:
to knock them out after; they can get one shotted from Gas Bolts so save those.

·
Certain actions will give away your position and draw enemies to your attention, so be aware of these three things: Walking through any puddle or stream of water, broken glass, even while crouched. Walk around them if you can. Hanging onto Skyhooks for too long will make noise.

·
It’s not like 1999 mode you don’t have to pay any money you don’t die either if you get caught by someone right away you’ll be very hurt if they shoot at you.

·
Armored enemies can’t be substituted with a melee, use a tranquilizer or Possession if needed.

 

Like all stealth type games take your time with 1998 mode. Plasmids to use are Peeping Tom and Possession. Try to avoid enemies using vents and your surroundings skyhooks and railing if needed. You’ll probably want to crouch through most of the game and become very sneaky. You can also bait enemies try and make some noise and crouch behind something and use Peeping Tom and then knockout melee them. Vents are pretty useful as well but looking for them without Peeping Tom could be hard. You don’t have a whole lot of money so save it for Health Bags $25, Cigarette sare pretty cheap $3 but they take away your health and Full Salts are $20. Only buy ammo if you truely need it. Just sneak around and knock people out to save on ammo. You could play the game without ever killing anyone.

 

Best way for the fight for “Return to Rapture” ambush in Suchong's lab is hiding in the locked door with the Turret and Old Man Winter Upgrade. This provides you a lot of cover and it forces enemies to attack you from a single vantage point. How you deal with them is up to you. Melee when you can, and use tranquilizer bolts when you have to. You'll face approximately two Fire Splicers and six or more regular enemies, so don't leave the room until Elizabeth taunts Ryan that she won the fight.

 

After you have survived an ambush, go outside to the Silver Fin restaurant and turn invisible. You’ll need to get it to save so I’d suggest going into another store and try to get it to auto save. You can sneak by them using Peeping Tom if you want. There are more Fire Splicers coming up in the next area be prepared stock up a little if you can.

 

In the Mantaray Lounge is probably the hardest part of the game use noisemakers for distractions, overwhelming with enemies use Peeping Tom to get away while invisible, burn health packs, anything else you can use for tatic to get to the elevator because this the the last real and probably the only killing you will do. If needed, after killing someone run back and get an autosave just in case it's a pain to redo it all over again if you die. The skyhook for some reason is disabled in this area and the vents leading to the room with water. Use the room with the water in it to lure enemies to you if it's unlocked for you. If not try to lure them upstairs. There is a medical bag if you need it in the room with the water and a vending machine. Careful of the turrets up the stairs. Go through the elevator and the achievement will unlock during the credits.

 

___________________________________________________________________

Thanks for reading hope it helped this is my first RoadMap write up. Any questions just ask away.

Edited by MissJaded
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Do i get Ironsides in Columbia? if not where? i just got to Columbia and will play the rest later just worried i missed this plasmid somewhere.

 

It's not long after you arrive at Columbia on the First Lady through the door that's cracked open but can't open until you get back up from the maintenance elevator. If you already jumped out the vent outside you can lockpick the door and get back in. I'm not sure if there's anywhere else you can pick up later, but after you pick up the hair sample the first lady disappears so it might be too late after that.

Edited by bs000
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It's not long after you arrive at Columbia on the First Lady through the door that's cracked open but can't open until you get back up from the maintenance elevator. If you already jumped out the vent outside you can lockpick the door and get back in. I'm not sure if there's anywhere else you can pick up later, but after you pick up the hair sample the first lady disappears so it might be too late after that.

 

thanks dude

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LMFAO as soon as i walked through the cracked door there it was! haha

 

Spoilers!*

I was going to put this in the guide but I thought it was a spolier because not alot of people know about going back to Columbia. But yes your introduce to it when you get to Columbia. Right when you are on the ship it's on the left before going through the doors or up the lift.

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http://i62.tinypic.com/14js0pd.png Never Saw It Coming 10 :gsicon:

While invisible, used Peeping Tom to knock out 15 enemies with a melee attack.

http://i58.tinypic.com/35k8v3s.png

 

From there on hold ":ltbut:" (to go invisible) and as soon as you approach any enemy hit them with the ":rs:" while still holding :ltbut:.

A little confusion from myself here haha, in the default-layout the melee-attack would be the :ybut: button not the :rs: like I've changed it to. :)

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Achievement difficulty stated in the guide seems to be a bit high, 1998 mode isn't hard, provided you know how to utilize Peeping Tom efficiently. Also, shouldn't it say "no cheats" for "Do cheat codes disable achievements?:"?

 

http://i57.tinypic.com/2gt6qec.png Mein Hair 25 :gsicon:

Delivered the hair sample in Burial at Sea – Episode 2.

http://i58.tinypic.com/35k8v3s.png

This is story related can’t be missed.

 

Grab the Hair Sample for Suchong.

Maybe you should point out the possibility of there being a bug upon returning to Rapture. The "blackness bug" (as reported here: http://www.xboxachievements.com/forum/showthread.php?t=571508 ) appears immediately after the "Return To Rapture" checkpoint for some people and apparently it can only be fixed by replaying the "Columbia" part of the game, reloading the last checkpoint does not work.

 

http://i59.tinypic.com/123nx9w.png Taffer's Delight 50 :gsicon:

Completed Burial at Sea – Episode 2 in 1998 mode

http://i58.tinypic.com/35k8v3s.png

 

You could play the game without ever killing anyone.

 

You cannot kill in 1998 mode.

 

The most important tip for beating 1998 difficulty might be to get the two Peeping Tom upgrades as soon as possible.

 

One upgrade is located in the Mantaray Lounge, in the room behind the locked door on the lower left floor.

 

The 2nd upgrade is to be found in the room behind the locker room on the lower left side of the Service Bay area (the area where you need to retrieve the CO2 device).

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Achievement difficulty stated in the guide seems to be a bit high, 1998 mode isn't hard, provided you know how to utilize Peeping Tom efficiently. Also, shouldn't it say "no cheats" for "Do cheat codes disable achievements?:"?

 

 

Maybe you should point out the possibility of there being a bug upon returning to Rapture. The "blackness bug" (as reported here: http://www.xboxachievements.com/forum/showthread.php?t=571508 ) appears immediately after the "Return To Rapture" checkpoint for some people and apparently it can only be fixed by replaying the "Columbia" part of the game, reloading the last checkpoint does not work.

 

 

 

You cannot kill in 1998 mode.

 

The most important tip for beating 1998 difficulty might be to get the two Peeping Tom upgrades as soon as possible.

 

One upgrade is located in the Mantaray Lounge, in the room behind the locked door on the lower left floor.

 

The 2nd upgrade is to be found in the room behind the locker room on the lower left side of the Service Bay area (the area where you need to retrieve the CO2 device).

 

 

It's not that hard for 1998 mode the only struggle is at the end when you actually have to kill more than one person with Ryan's Horde wave and getting to the elevator. You can go without killing anyone in the whole dlc just sneaking around up until the very end.

You can knock out people it's killing since you can loot there bodies afterwards and there body disappears.

 

I didn't need the Peeping Tom upgrades I went without them only had maybe one from picking up with luck I didn't do awhole lot of exploring mostly focused on sneaking around and just getting it done.

 

I didn't run into the glitch but they might patch it by the time if this ever gets posted on the main guide.

 

Yeah there isn't any cheat codes.. not sure what you are implying? .-.

Edited by MissJaded
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Yeah there isn't any cheat codes.. not sure what you are implying? .-.

 

I meant "Do cheat codes disable achievements?: No" should be "Do cheat codes disable achievements?: No cheats"

 

That was just supposed to be a tip, it's your guide. ;)

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  • 1 year later...

This guide/roadmap has been copied over to the Greenbook. This means that it is unfinished/unready to be published, and anybody is welcome to sign up to finish it off!

Each guide will have a brief paragraph describing what is needed to get it done and published.

 

If you can, please help us get this guide published to the site, and get your name eternally imprinted on the site!

 

If you are the OP, this doesn't mean you can't finish it off on your own, do that and we will remove it from the Greenbook :)

 

More information on Greenbook practices can be found in the Greenbook FAQ, here.

Sign up here! Now!

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  • 5 months later...
  • 1 year later...

Congratulations!

 

This Achievement Guide and Roadmap has been reviewed by Guide Team Staff member bLaKgRaVy and has been published as the Official XboxAchievements.com Achievement Guide and Roadmap! The link to the Official Guide is here:

 

Official XboxAchievements.com BioShock Infinite / DLC: Burial at Sea, Part 2 Achievement Guide and Roadmap

 

Please post any updates within the Update: Guides & Roadmaps thread.

Also, please check the Award Tracking: Guides & Roadmaps forum to make sure we are up to date.

You may request for those to be edited/updated within that forum as well.

 

We look forward to your future submissions!

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