DEG23 Posted October 13, 2012 Author Share Posted October 13, 2012 Thanks for this awesome guide, first! You explained it very well. One thing though: When you create a save before shooting and miss your shot, simply reloading the save won't give you another chance. In fact, Firaxis told in an interview that once your % chance has been calculated, or diced, it will stay that way. No matter how often you reaload. Thanks i should have made that clearer and actually specified to save at the beginning of the previous round. I've reworded the description and also included a note regarding this in the description for the difficulty achievements. Another point came to my attention: Chryssalid Interrogation... I can't stun Chryssalids (No Target available) - so.. there should be no way of interrogating them? I do apologise for this, i have been getting myself confused with interrogation and autopsies. I've updated the description for Edison. EDIT: I have also updated the description for 'No Looking Back' with a series of tips and strategies to keep in mind when attempting Ironman mode. The guide is 95% complete, there are a few achievements, like 'Hunter/Killer' i still need to test for a list of UFOs and the best weapon to take each one out, but overall each description and method should be correct. Thank you again to everyone for their help with confirming the lists of projects and autopsies for achievements like Edison and Skunkworks. Link to comment Share on other sites More sharing options...
Qonok Posted October 13, 2012 Share Posted October 13, 2012 May want to note that getting satellites over all the counties on a continent you didn't start on will also give you that bonus. For example, I started in North America and got "Air and Space". I put the 2 satellites needed over South America I get the "We Have Ways" bonus as well. Also, what I am doing is not building the Alien Containment and building my satellite coverage to full coverage. The extra "bonuses" you get for having a satellite over each country (i.e. "Expert Knowledge") as well as the money you get every month really helps build up your power before getting too far along. I would think this would help in the harder difficulty level playthroughs since you will have people with better weapons, armor, and accuracy before getting into the meat of the game. Link to comment Share on other sites More sharing options...
J4ckyb0y1 Posted October 13, 2012 Share Posted October 13, 2012 (edited) Poison Control Does not have to be 5 soldiers, can be done with 1 soldier 5 times. Just did a Bomb Disposal mission with all Thinmen. Had 1 soldier run in to the poison and out, cured then back in to get poisoned again. Done this way, each cloud is good for 2 poisonings. Xavier Tip: Buff your Will with the Combat Drugs smoke grenade and Psi Inspiration ability. De-buff the Ethereal with Mindfray (it stacks). Try to get a Support soldier with PSI abilities. Take Mindfray, Psi Inspiration, Mind Control, Smoke Grenade and Combat Drugs. Wear Psi Armor and equipping a Mind Shield would not hurt. Edited October 13, 2012 by J4ckyb0y1 Link to comment Share on other sites More sharing options...
Barad Posted October 13, 2012 Share Posted October 13, 2012 Great guide DEG, I'm thinking of getting this game looks cool but tough. Link to comment Share on other sites More sharing options...
vayacondiosamigo Posted October 14, 2012 Share Posted October 14, 2012 For the Poison Control cheevo there is an even easier way. Once you have mind control, take over a thin man and use free aim poison cloud on a group of your own guys. If you bunched them close enough you should get poison three guys at a time. Link to comment Share on other sites More sharing options...
jacobite Posted October 15, 2012 Share Posted October 15, 2012 Great guide, 5 stars for you. Link to comment Share on other sites More sharing options...
Ehrenfried Posted October 15, 2012 Share Posted October 15, 2012 Quick Question: The Achievements don'T stack ofr the difficulty? Link to comment Share on other sites More sharing options...
QueenFragger000 Posted October 15, 2012 Share Posted October 15, 2012 I went out and picked this game up yesterday, and holy crap, this shit is HARD!!!! I can't figure out how to heal my guys...can't figure out how to capture...can't figure out how to make more money...doh...and I'm playing on EASY!! lol Link to comment Share on other sites More sharing options...
DEG23 Posted October 15, 2012 Author Share Posted October 15, 2012 (edited) Quick Question: The Achievements don'T stack ofr the difficulty? Yes, playing on Impossible will unlock the achievement for Classic difficulty. I only recently discovered this but have updated the guide. I went out and picked this game up yesterday, and holy crap, this shit is HARD!!!! I can't figure out how to heal my guys...can't figure out how to capture...can't figure out how to make more money...doh...and I'm playing on EASY!! lol Don't worry, it's taken me 3 restarts to find a strategy that works. I think only a few people have nailed this game first go:) Edited October 16, 2012 by DEG23 Link to comment Share on other sites More sharing options...
peter17319 Posted October 15, 2012 Share Posted October 15, 2012 I'm almost done with the game (I'm preparing to go through the Psionic Portal). And I just realized that I'm missing ONE thing from the research list -- a Floater interrogation. Not the Heavy Floater, just the regular one. If I keep scanning and doing a few random missions, is there any chance I'll see another Floater this late in the game? Probably not... Link to comment Share on other sites More sharing options...
Snowed Posted October 16, 2012 Share Posted October 16, 2012 While technically possible, I'd say you're pretty much out of luck. I'm in the same boat. Link to comment Share on other sites More sharing options...
ChaosTheoryV2X Posted October 16, 2012 Share Posted October 16, 2012 I'm almost done with the game (I'm preparing to go through the Psionic Portal). And I just realized that I'm missing ONE thing from the research list -- a Floater interrogation. Not the Heavy Floater, just the regular one. If I keep scanning and doing a few random missions, is there any chance I'll see another Floater this late in the game? Probably not... Its unlikely but still possible to find one, you could just save, keep scanning until you find a UFO that has them, just ignore until that, your just going for the achievement anyways, so just reload after you finnally find one. You should be able to know exactly whats in each UFO by now. Link to comment Share on other sites More sharing options...
Snowed Posted October 16, 2012 Share Posted October 16, 2012 Ok so on Xavier, I set it up so that I would load the save, end turn, Ethereal would attack, then it would be my turn to try to Mind Control with a 43% chance. I reloaded this 20 times without getting the achievement. Statistically, it's possible I just got unlucky but that's rather in doubt. So, why didn't this work? Clearly the percentage chance is rolled the turn before. Link to comment Share on other sites More sharing options...
ChaosTheoryV2X Posted October 16, 2012 Share Posted October 16, 2012 Ok so on Xavier, I set it up so that I would load the save, end turn, Ethereal would attack, then it would be my turn to try to Mind Control with a 43% chance. I reloaded this 20 times without getting the achievement. Statistically, it's possible I just got unlucky but that's rather in doubt. So, why didn't this work? Clearly the percentage chance is rolled the turn before. I think it is, but also soon as i used combat stims smoke grenade i got it . (43 tho?~!! i only ever had 20%) Link to comment Share on other sites More sharing options...
J4ckyb0y1 Posted October 16, 2012 Share Posted October 16, 2012 Use Inspire. Next turn Mindfray. Next turn Mind Control. If you can get another Psi soldier to Mindfray too, it stacks. Obviously you want a Col. ranked soldier with as high a Will as possible. Did this with 2 Psi Supports. One did Inspire and the other tossed Combat Drugs to where they would have LoS to the Ethereal. Next turn they both move to LoS in the cloud and Mindfray. Next turn you have 2 chances to Mind Control and it was like 70-80 range. Link to comment Share on other sites More sharing options...
Snowed Posted October 16, 2012 Share Posted October 16, 2012 (edited) Ok, did some testing on the Xavier achievement. A LOT of the information listed in the guide is INCORRECT. 1. Damage does not matter. My percentage was exactly the same going from full health to 1 square left. Taking your time to weaken the enemy is a waste of time. 2. Wait until you have psi armor. It becomes a joke after this. Just build it, and instead of finishing the game search for UFO's until you get one. It will have an Ethereal on it. I used psi armor, combat stims, and a single mind fray debuff and I had a 74% chance of successful mind control. That's right, 74%. My soldier without the psi armor had an 18% chance of success. It should be noted the soldier I used had a base will of 84, while the other had a base of 72. Edited October 17, 2012 by Snowed Link to comment Share on other sites More sharing options...
J4ckyb0y1 Posted October 17, 2012 Share Posted October 17, 2012 Ok so on Xavier, I set it up so that I would load the save, end turn, Ethereal would attack, then it would be my turn to try to Mind Control with a 43% chance. I reloaded this 20 times without getting the achievement. Statistically, it's possible I just got unlucky but that's rather in doubt. So, why didn't this work? Clearly the percentage chance is rolled the turn before. Thats because you don't understand how the RNG works in this game. It is saved so when you reload you get the same result. Try doing something else (like have another soldier draw fire or shoot) then do the thing you are trying to get by reloading and see the difference. As far as buffs stacking. They absolutely do. Inspired raised Will. Next turn Combat Drugs raised Will further. I did it in my last game and posted about it to help others having trouble with it. Link to comment Share on other sites More sharing options...
Snowed Posted October 17, 2012 Share Posted October 17, 2012 (edited) Thats because you don't understand how the RNG works in this game. It is saved so when you reload you get the same result. Try doing something else (like have another soldier draw fire or shoot) then do the thing you are trying to get by reloading and see the difference. As far as buffs stacking. They absolutely do. Inspired raised Will. Next turn Combat Drugs raised Will further. I did it in my last game and posted about it to help others having trouble with it. Also, obviously I don't understand how the RNG works. However, I do understand what has been said on this forum. It is said that rolls are done at the beginning of a turn and that you need to reload a save before the enemy's last turn. This is what I was doing. It seems this does not work, though I didn't do it enough to guarantee this. Edited October 17, 2012 by Snowed Link to comment Share on other sites More sharing options...
J4ckyb0y1 Posted October 17, 2012 Share Posted October 17, 2012 Combat Stims do not raise Will, They raise mobility and resistance to damage. Unless you used the COMBAT DRUG smoke grenade, the normal smoke grenade will not raise Will. Please stop arguing. Go to the 2Kgames forum and educate yourself on RNG and other things. There are guys there that have peeked under the hood and have explained in detail how some of the game mechanics work. Link to comment Share on other sites More sharing options...
Snowed Posted October 17, 2012 Share Posted October 17, 2012 (edited) Combat Stims do not raise Will, They raise mobility and resistance to damage. Unless you used the COMBAT DRUG smoke grenade, the normal smoke grenade will not raise Will. Please stop arguing. Go to the 2Kgames forum and educate yourself on RNG and other things. There are guys there that have peeked under the hood and have explained in detail how some of the game mechanics work. Fair enough. I edited my posts to remove the misinformation regarding positive stacking. Anyway I wasn't questioning the RNG. I was asking what was wrong with my interpretation of it. I admitted in the first post about it that I was probably just misunderstanding it. Care to elaborate on how it actually works? I had my soldiers shoot, move, etc and it didn't seem to matter. Again, though, did it while it was an 18% chance so that might have been the issue. As for the rest of my points, they still stand. I had a 75% chance to mind control the ethereal while most people seem to have 18% or so. This is a massive difference and really helps. Edited October 17, 2012 by Snowed Link to comment Share on other sites More sharing options...
peter17319 Posted October 17, 2012 Share Posted October 17, 2012 There are a number of achievements that specifically mention "in a single game". But there are a couple that don't, and I'm not 100% sure about it: Bada Boom Kill 50 aliens with explosive weapons Pale Horse Kill 500 aliens Shooting Stars Shoot down 40 UFOs Are those all "in a single playthrough"? If so, then "Bada Boom" sucks, because that is a crap-ton of resources to blow up. And "Shooting Stars" would be tough -- by the end of my first game, I estimate that I only had 20-25. Link to comment Share on other sites More sharing options...
asdfen Posted October 17, 2012 Share Posted October 17, 2012 There are a number of achievements that specifically mention "in a single game". But there are a couple that don't, and I'm not 100% sure about it: Bada Boom Kill 50 aliens with explosive weapons Pale Horse Kill 500 aliens Shooting Stars Shoot down 40 UFOs Are those all "in a single playthrough"? If so, then "Bada Boom" sucks, because that is a crap-ton of resources to blow up. And "Shooting Stars" would be tough -- by the end of my first game, I estimate that I only had 20-25. multiple playthroughs on all of the above Link to comment Share on other sites More sharing options...
DEG23 Posted October 17, 2012 Author Share Posted October 17, 2012 Ok, did some testing on the Xavier achievement. A LOT of the information listed in the guide is INCORRECT. Thanks for this, i changed the note about the damage not making a difference. Without this sounding like i'm doubting you, how many times did you receive the 74% chance? Through testing this with friends and other users on this site, the highest i ever saw was a 50% chance, and that was using the same setup you mentioned. Link to comment Share on other sites More sharing options...
richardwarnercool1 Posted October 17, 2012 Share Posted October 17, 2012 multiple playthroughs on all of the above He's right. I just got the Bada Boom achievement by reloading a save and taking out two floaters that I had already blown up before. Link to comment Share on other sites More sharing options...
Heraldofkaos Posted October 17, 2012 Share Posted October 17, 2012 You are missing 1 thing for Edison "Interrogate Ethereal" You have correctly put that there are 53 research projects but only list 52 of them. Great guide keep up the good work. Link to comment Share on other sites More sharing options...
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