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N+ Guide to ALL levels!!


Lordvader178
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Obviously by the title name, i plan on making a guide to EVERY level of each episode. I have just finished episode 30, and, for your sake, am going to start again from Ep1 to start a guide and hopefully help people with levels. Also..

 

 

POSTS ARE NOW WELCOME, BUT REFER TO MY LAST POST OF THE GUIDE TO SEE.

 

Controls

A = Jump. This will be your main tool during the game.

Left Stick = Move. obviously, you can't do anything without this.

Right Stick = Camera. Click it to go from Far Away, Medium (Normal) and close view.

X = Suicide. Do this when you get stuck.

 

Tips

  • Learn how to wall jump early on, and how to get the maximum height out of the jump. It's hard but once you learn it, you can do anything.
  • You can jump of slopes to gain much more height. You will need this later.
  • If an enemy is after you, keep on the move. YOU HAVE TOO FOR MISSLES. If you don't your as good as dead.
  • Every enemy is a bad enemy. No matter how easy it may seem, make sure you always be careful.
  • WJ = Walljump, J = Jump, L = Jump onto a wall, latch on, then walljump off to gain height. The difference between this and WJ is that in WJ, you don't stop, whereas in this, you latch onto the wall, then jump. Ws= Wallslide (where you latch onto a wall then slide down).

Episode 0

 

Who Dat Ninja

Difficulty: 1/10

 

This level is easy. Jump on all the jumping blocks to gain all the coins. To get maximum height, wait till it hits the bottom of it's bounce, and as soon as it comes up, jump again. Grab all the coins and head to the wall. You can: A- Start at the bottom and wall jump or B- go on the jumping blocks and land on it. Either way, hit the switch and jump in the door.

 

Baby Steps

Difficulty: 1/10

 

Another easy one. Just jump from platform to platform, avoiding the mines, and jump to hit the switch. Continue on and go in the door.

 

MC's You Suck

Difficulty: 1/10

 

Jump on the wall of the block in front of you (from now on, every time i say jump, it will usually mean stick onto a wall and wall jump up, unless specified like in number 2) and then fall down, then repeat. Don't overjump anything. Fall down the isle to the switch and land in the door. Easy.

 

Bunker Down

Difficulty: 1/10

 

Say hello to the Gatling Gun. These don't pop up much. If you don't care about time, run forward to the switch, and run back to the door. If you do, just get the ones on the bottom of the platforms, so you have no risk. if you want the ones on the top, start from the right and quickly jump across till the end, run of the platform, run to the switch and grab the ones below the platforms, then head to the door. I will now be telling how to do levels quick. if you want coins, go for them. I'm not telling you how anymore.

 

Things That Make You Go Boom

Difficulty: 1/10

 

Just hop over the mines to the end, fall down, repeat. For the switch, just jump to it and then repeat strategy as neccasary. The mines get distance apart, so have accuracy in your jumps.

 

Episode 1

 

Learning To Fly

Difficulty: 1/10

 

Jump onto the platform above you, then run towards one edge of the ramp platform and as you are at the height of the ramp, jump of onto the next one. Repeat until you you get to top for switch. Then jump from platform to platform until you hit the bottom. Go into the door.

 

Ninja's First Walljump

Difficulty: 1/10

 

From the start, just jump to the right wall and keep tapping A until you reach the top. Then jump from platform until you reach the next wall. Repeat the walljump techique. Then again jump from platform to platform until you reach the door.

 

Under The Sea

Difficulty: 2/10

 

Meet your worst enemy. These guys follow the walls, and if you touch them, you are dead. Go to the left launch pad and jump on the first block. From there, jump onto the block on your right, and use that to proppel you to the switch. Jump off the platform and into the door.

 

Sabot-N-Der

Difficulty: 2/10.

 

This is a bit tricky. WJ off the wall to the right to hit the switch. Then use the launch pads to propell you higher, but at the height of your jump, latch on to the left wall and keep WJ until you get to the top, then WJ off the wall onto the left arm of the guy. WJ to the top of the head, slide down to the right hand, then jump to the right wall and slide down until you get to the floor. Run left to the door.

 

Stop All The Downloadin

Difficulty: 3/10

 

Your first chapter where you will probably die. All this really comes to is that you have to time your jumps when the Static's are not on top of the platform. You just repeat this process until you get to the switch. if you want to stay on the platform for a better jump to the next, then just jump over the Static's as they are passing. It's not really that hard. As long as you get the timing down, you should be good. Hit the switch, then jump back to the door using the same technique. From now on, timing things will be a neccesity.

 

Episode 2

 

Jump At The Gold: Momentum Building

Difficulty: 1/10

 

Easy. Use the launch pad on either side jump, then WJ onto the top platform. Hit the switch above the door, then drop into the door. This should not take you longer then 10 seconds.

 

Walljump Around

Difficulty: 1/10

 

You have to choices. A - Use the jumping blocks to propell you or B - WJ to the top of each pillar. WJ is better. Do it for the first, second (on which there is the switch), then run off, WS down the left wall and go into the door.

 

The Jackpot

Difficulty: 2/10

 

This is ALOT easier then it seems. Carefully fall off onto the leftmost jump block,, then fall off onto the next, jump to hit the switch, then fall into the door. The only reason it's a 2 is because if you misjudge a jump, you hit a mine, you die.

 

The Jeezly

Difficulty: 1/10

 

J onto the first platform, then quickly run across the platforms, jumping when neccassary. If you quick, the blocks won't hurt you. If your slow, just watch them hit the platform you are on and when they retreat, continue. Hit the switch in the middle then continue on, drop into the door.

 

Do It Yourself

Difficulty: 1/10

 

This is basically the same as "The Jackpot", but there is no jump blocks. Jump from platform to platform until you get to the second last one, then WJ to the on a bit to the upper right, then WJ again to the upper left, then jump accross to the right platform for the switch. For onto the last bottom platform you were on, then jump back to the switch.

 

Episode 3

 

Jump At The Gold 2: Slope To Wall

Difficulty: 3/10

 

This one confused the hell outta me. But it's pretty easy. Two options. First is to jump on the pillar on the left, then J onto the left wall, then keep WJ until you reach the top then WJ off to the left and land carefully on the switch, fall off and repeat on other side for the door. Or you can use the harder and yet the method you will need more later.From the start, run left up the slope, and as soon as you reach the top of the slope, WJ off the pillar and onto the platform. Repeat to the other side to get to the door.

 

Comlink

Difficulty: 1/10

 

Another easy one. You can WJ off the right wall to the top of the slant, or just jump otno the slant and run up. When on top, jump onto the next slant and run to the top, jumping when you start slowing. Jump to the platform with the switch, then jump back to the previous slant you were on. If you miss the jump, suicide. Drop onto the next lowest slant on your left, then drop into the door.

 

Moses Supposes

Difficulty: 1/10

 

This is easy, run off either way onto the slant of the next platform, then just slide down each platform to the bottom. Hit the switch, then you can just WJ onto the platform with the door.

 

Heck Sick

Difficulty: 2/10.

 

More confusing then anything. Jump out to the left, launch pad to the next section. Land on the right, run off the right wall then WJ off the Jump Platform. Then fall through the enemy section (hitting the switch), land on the launch pad, hit the ceiling of your section, drop onto the floor, jump into the next section, hit the launch pad, into the door.

 

Over The Hills, Over The Dell, Over The Fireline

Difficulty: 3/10.

 

Bah. Homing missiles. Quickly run all the way to the right. Keep running when you hit the switch, then WJ off the wall and over the missiles, then run back to the door.

 

Episode 4

 

Wait For It

Difficulty: 1/10

 

Meet the Charges. Drop off the platform, run all the way to the middle, then WJ over and around the mines as to avoid the charger, then land on the ground, keep running then wall jump onto the door section.

 

Broke N Hearted

Difficulty: 2/10

 

Run up either slope, then WJ until you get to the top. Hit the switch then fall down, using the spikes as stoppers as to not fall fast, then drop into the door.

 

Trench Warfare

Difficulty: 4/10

 

This may give you some trouble. A well timed jump can get you to the 3rd platform easily. WJ up to the top of the next pillar, then WS down onto the next pillar. Jump over the next pillar to land on the switch. Two options. Go back the way you came, all the more skillfull way. WJ on the right wall all the way, then jump over the missle coming towards you then WS down the pillar onto the platform. Then repeat the next section as explained earlier. Be fast, there is a missle behind you!!

 

The Thing That Only Eats Ninjas

Difficulty: 2/10

 

Harder if you want coins. Continously slide down until you are under the platform that is about a level under the "mouth". From here, you can jump onto the small wall below the switch, WJ up to it (SMALL JUMP) then drop and run to the door. If you want the coins, good luck.

Edited by Lordvader178
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Downtown Rush Hour

Difficulty: 3/10

 

Jump off to the left to hit the siwtch, then WJ back onto your starting area. Run to the right all the way. You can use the Jump Block or the wall here to get to the next level. Run to the left, WJ for the next switch, then WJ onto the next platform. Make sure to avoid all the Static's. Run to the right, hit the switch, then go back and WJ to hit the door switch and then go left. Run to the end, hit the switch, then double back to WJ onto the next platform. WJ to the switch above you, then head to the door. You may run short of time, but it shouldn't be a problem. Use the pattern of how the Static's always follow the walls to time your jumps.

 

Episode 5

Urban Sherpa

Difficulty: 1/10

 

I thought the moon was made out of cheese? Oh well. Use what you learned so far to jump from platform to platform until you get to the switch. Then double back and drop in the door.

 

A Little Patience

Difficulty: 1/10

 

Just run straight forward, jump to the switch and continue running until you get to the door. Should take about 5 seconds.

 

Choose Your Own Misadventure

Difficulty: 2/10

 

Jump to the top left. Run then drop off to the one under, then run right and drop, then left onto the next one. Jump to the next left one above you, then keep dropping down until your on the switch platform. WS down your left wall into the door.

 

Vertical Theory

Difficulty: 1/10

 

Basically, run up a slop to jump on either platform on your left/right. Make sure you land on the edge. Use the slanted ledge to propell you to the top platform with the switch. Make sure you keep going when you hit it to avoid the mines below. Then land on a slant, then keep sliding down to the door.

 

Timing 101

Difficulty: 2/10

 

read the name. This should teach you about approipate timing. Jump from platform to platform, avoiding the Static's. When on the on before the switch, time your jump as one of them is coming onto the platform. This way, by the time you land, it will be gone. Hit the switch, then jump over two platforms at once to get to the door. It's pretty easy. Do this chapter over and over to learn about timing.

 

Episode 6

 

One Jump To Rule Them All

Difficulty: 1/10

 

Easy. Run straight forward, as soon as you see the gold, jump mid run to get all the gold and hit the switch, then land, run to door. It takes a max of 3 seconds. Any over, you fail.

 

What The Deuce?!

Difficulty: 3/10

 

Run forward, jump, WS, jump in between the mines (don't use the slant to get air, you'll die by falling), WS down again, run, hit the switch, jump over any Static's hit the door.

 

Heap Sort

Difficulty: 0/10

 

This is SO EASY if you don't want gold. Jump over spike to left, hit switch, come back, jump over spike again, go into door. If you want gold, use the launch pads on either side to manouever in between the lines.

 

Xenopool

Difficulty: 1/10

 

You can use the jump block to hit the switch, or WJ. Whatever you do, WS back down the right wall to the door. If you want gold, jump across to the right platform, then get the gold, come back,, WS down to get gold, WJ back up, hit the switch, door time.

 

Mincome Arcology

Difficulty: 3/10

 

Depends if you want gold. If not, just run left (you can fall through the platforms, but you can't jump back up). Hit each switch as your going down. By the time you hit the switch, the charger should reach near the end, and you should be at the enxt switch. Do this until the bottom and go in the door. Run as fast as you can to the door though ;).

 

Episode 7

 

Slick

Difficulty: 0/10

 

This can't be any easier. run forward all the way, and then use the slant to gain uber height. You could land in the door without even toucnhing the ground.

 

All The Leaves Are Grey, And The Sky Is Grey

Difficulty: 1/10

 

You could easily just WJ up the diamonds to the top, but make sure you run for about half a second when you land, or else you will get no height. Jump to the switch. Drop down each platform, then jump across to the door.

 

The Old Run N' Jump

Difficulty: 1/10

 

Just run, jump over the mines when you have to and use the launch pad at the end of each corridor. Repeat until you get to the door. The switch is in front of the door. The chargers shouldn't even be a problem.

 

Lucys In A Pie With Spices

Difficulty: 2/10

 

Jump direcly up to hit the switch. Then just use the slants to drop down each diamond. When on the bottom use the slant to do an awesome jump to the door (which is like, 1cm off the ground, but doing an awesome jump is cool).

 

Bullish On Gold

Difficulty: 2/10

 

Use launch pad on either side to get higher, then WJ to the top. You should land on one of the platforms near the switch. Jump across the chasm to get the switch, then slant down to the exit.

 

Episode 8

 

Bounceblocks Can Launch You

Difficulty: 1/10

 

Is there a hidden message in the title. If so, i got no idea. Two ways. Do what the titles says and use the jumpblocks, or use the launch pad on the left, WJ to the top, jump to the switch platform, then jump to the door.

 

A Neural Net Processor

Difficulty: 3/10

 

Just walk off any side, drop straight through the middle, land on a Jump Block, walk off, jump up to switch, then WJ up one of the walls to the top. You will probably die a bit, just watch the patterns.

 

Auro Lancaster

Difficulty: 1/10

 

This is so easy. Just use the launch pads to launch you up to the switch, then drop off to the left and land in the door.

 

Corridor

 

Difficulty: 5/10

 

This is tricky. WJ off the left wall to the switch platform. you can't regular jump unless you wait, and i like being fast. Wait a bit for the Static on the right to go down, then use a WJ to get to where it was patrolling. Jump on the left platform, then jump otno the door platform. it's pretty tricky, but nothing compared to later chapters.

 

Deep Grey Sea

 

Difficulty: 2/10

 

While the floor can't kill you, it's hard to move once your on it, and the lhoming turret will destroy you. Just jump from platform to platform until you get the switch, WJ off the left wall back onto the nearest platform (jumping over the missle in the process) and double back to the door.

 

Episode 9

 

Pontifex

Difficulty: 1/10

 

This may seem hard, but it's not. Jump over the first set of mines. For the ones hanging from the platform, use a WJ on the platform it's hanging under to jump over the platform, and the one next to the mines. Jump over the next set, then just repeat the steps to get back. OR do it the easy way. Drop off onto the floor, run to the other side, then use a WJ to get up the wall, bounce off the platform and get the switch. Use that to get to the door.

 

Quite Quietly Quaint, In A Quaintly Quiet, Sort Of Quietly Quaint Way

Difficulty: 3/10

 

What.....the........hell is up with that title? These platfroms you can jump through, but when you land on them, you can't fall through. I will pretend they are an extension of the walls. Basically, head left, use the launch pad, left again, launch pad. Left AGAIN, then fall and land on the small triangle with the mine, jump onto the floor. Head left, jump to the switch, then double back. You can use the platform here to set up a WJ to get to the top again. Head left, launch pad, right, hit door.

 

Run Really Fast!

Difficulty: 1/10

 

Uhh..run really fast? Seriously, just run right all the way and you will finish. If you want gold, just jump in the middle of the section. Should take only 5 seconds.

 

Traingle Launch

Difficulty: 2/10

 

This is pretty straightforward. WS down, run right, use the 9 launch pads to launch yourself to the switch, then keep pushing left to WS back down, use the launch pads agin to get to the door.

 

Medical Wing

Difficulty: 4/10

 

Run right, jump over the mines, keep running then jump through the turret, keep running, hit the switch, repeat backwards to get back to the door. It's a bit hard because of how thin the level is. it shouldn't take more then 5 tries though.

Edited by Lordvader178
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Episode 10

 

Stimulant

 

Difficulty: 1/10

 

Just run off to the left, hit the switch mid fall, the use the left platform to WS down to the ground, then go to the door.

 

All Terrain Flow

Difficulty: 1/10

 

If you don't care about money, this is simple. You can basically walk under all the mines to the exit. Hit the switch at one end, then double back to the exit.

 

Ninja In The City

Difficulty: 7/10

 

I had lots of trouble with this one. Drop out then WS down to the bottom. Hit the switch, then WJ back up, then jump over the building to the launch pad, jump right and try to hit one of the launch pads. Bounce over to the left bulding and WS down. Now you have to do this QUICKLY. Drop down right, then quickly turn left and use the slope to jump through the mines. Keep moving to avoid the turrets. Hit the switch, then double back. Jump over the mines and quickly run back to the launch pad to jump above the platforms, and land in the exit.

Take The Easy Way Out

Difficulty: 1/10

 

Jump to the switch platform. Jump to the door platform. I took the easy way out :).

 

Daring Do

Difficulty: 4/10

 

Hard if you want gold. Just slope down each platform, until you get to the door. If you want the gold, difficulty goes to about 60/10. Doable, but why wlould you want to when you could do it in 5 seconds?

 

Episode 11

 

Fleet Feet

Difficulty: 1/10. Run up the slope on the right, jumping every second. WJ off the wall to the switch, then jump from that to the left, then hug the left wall until you get in the door.

 

Super Structured

Difficulty: 3/10

 

I hate this level, it takes too long. Basically, wall jump to the switch, then wall jump out, then slide back down to the exit, jumping when you reach the bottom of each circle.

 

Lick

Difficulty: 2/10

 

WJ up the left wall to the top, hit the switch, slide back down the wall and run to the exit.

 

Circles

 

Difficulty: 4/10

 

Jump to the left circle on the wall. Wall jump to the left air circle, the jump (hitting the switch) to the bottom air circle. Then WJ from the right air circle to the top air circle, with the door.

 

Reverse Claymore

Difficulty: 3/10

 

Jump between each launch pad trio to the switch. Repeat to exit. If you want gold, then wait to get to the middle, where you can launch into the jump blocks cushoning the blow. If not, say hello to a bunch of mines :).

 

Episode 12

Tumble

Difficulty: 1/10

 

Basically, slide down each block, hit the switch, then slide down to the door.

 

Superliminal X

Difficulty: 3/10

 

WJ off the right wall to the platform. Jump from platform to platform. When you get to the tp left platform not connected to anything, then WJ off the small box on the left to the switch. Then fall off to the left, and slide down the wall down the bottom. Head to the exit.

 

Starscreams

Difficulty: 2/10

 

Just slide down the circle, jump over the lone mine. On the floor, head to the switch. WJ off the right wall to the 2nd jumping block. Jump to the 3rd, WJ to the 4th, then WJ to the door.

Stippled Hallway

 

Difficulty: 3/10

 

Seriously, you should know how to platform jump by now? Platform jump to the switch, double back, WJ to the next level, head to the door.

 

Step On Crack, Break A Ninja's Back

Difficulty: 1/10

 

Slide down the circle, hit the switch, jump back up the circle. It's so easy.

That was a very easy episode wasn't it. it's just a warnup for the first uber insane level a bit later.

 

Episode 13

 

Funjtables

 

Difficulty: 1/10

 

Just drop down and hit the switch, WS to survive the fall to the bottom, head right, WJ up, jump to platform, exit.

 

Tenacious T's

Difficulty: 4/10

 

Use the first bouncer as a platform to hit the switch. Then WJ to the right platform, then WJ to the top platform.

 

Sudden Death

Difficulty: 5/10

 

As long as you can time your movements, this is easy. Head to one end, switch, head back to door. It's hard with such a small area and with all the Static's but you can do it. Don't bother jumping at all.

 

Boundish

Difficulty: 5/10

 

Getting a bit harder now right?

To easily do this, use the WJ. WJ off the wall to the right, when near the top, WJ off to hit the switch and land on the launch pads, then jump out to the left, and go to the door. It's so much cheaper and easier then the real way.

 

Bluffs

Difficulty: 4/10

 

Try and land on the first jump pad as you fall. Jump to the right, then jump to the right again, hitting the switch. Drop off to the left and land on that block. Drop into the door.

 

Episode 14

In this episode, collect AS MUCH GOLD AS YOU CAN. Trust me, you will need the time. The last level is almost impossible. You will get it, but with 30 seconds, your screwed.

 

Slice Of Life

Difficulty: 2/10

 

Run up left, hit the switch. Jump to the right, WS down, grab all the gold, WJ up to the top, land on the tallest spike. Jump to the next one, then jump to the door.

 

Quantic

Difficulty: 5/10

 

I hate this level. i'ts not hard, but unneccasry. Run to the right all the way, WS down (avoiding the mines by switching walls), run to the end, WJ up to the top, the repeat for the last two colums. Go back to the top, then drop through the hole into the door.

 

Mortal Pong

Difficulty: 3/10

 

Don't bother for the gold in this level.

Drop through the hole, run to the switch, then drop through the enxt hole to the door.

 

Electric Jellyfish

Difficulty: 9/10

 

This gets a 9. And it's not even the level i talked about!! Basically, just learn the patterns of the 12 Static's then go to the end, hit the switch, then double back. This will take awhile, but you will get it. You stay on the bottoms of the holes. The hardest part is the middle area, with 3 Static's each. Just be careful and take your time.

 

Master Control

Difficulty: 11/10

 

This will take you awhile. It's insanely hard for this point in the game, and with enough practice, you will get it it took me about and hour. The one lesson to learn is NEVER STOP MOVING. Don't worry about the missles. As long as you keep moving, they won't get you. First off, WJ to the top of the right hand wall, then jump otno the top right platform. Drop off onto the middle platform. Run forward and WJ off the top left platform onto the top platform. Jump and hit the switch then fall off to the right platform (right, not top right!!). Run off and WJ off the right wall again onto the top right platform. Run off and try to slide off the middle platform onto the bottom one (not the switch one, just the bottom one). If you can't, make your way back to the right wall and repeat the process until you make it. WJ off the left platform onto the middle one then off the top right one onto the top one. Jump off to the right and hit the switch. Try to land on the left one. Run off to the right and try and land on the one with the door switch. Then run off to the right, wall jump iff that thin piece of wall to the bottom one, then jump left all the way, WS down the left hand wall, into the door to freedom!! This is one of the hardest levels in the game, if you beat it, kudos. Some are harder, but they are much later on, so don't worry too much. Congratz on beating this though. You get an achievment for your efforts :).

 

Note:

A tip for Master Control(E14,L4) After you get the first lock and come up on the right side, instead of going to the bottom and making your way up, I found it easier to just jump to the top. It only works if you have that missile already following you though. You then finish it the way you described.

 

Try this too, it works!!

Edited by Lordvader178
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Episode 15

 

Leapy

Difficulty: 1/10

 

After Master Control, i bet your tired. At least the next few chapters are easy!! For this, just keep jumping from ledge to ledge, upwards. Climb to the highest bit of the ledge each time and take a running jump, al else you may not make it. Beware of the static as well.

 

One Of These Days

Difficulty: 3/10

 

Easy if you don't want coins. You can just basically land on the platform in between the launch pad and walk under the mines. Just do this to the switch and back. The Homing Static makes it a bit harder, but again it's not difficult.

 

Pure Gold

Difficulty: 1/10

 

One of those chapters that's easy but takes a while. Drop of left, run right, WJ up, head left, WJ up, head right, run right, slide down wall, hit switch, WJ back up, head left, drop down, head right, WS down, head left, WJ up, head to door. Collect all the coins, they are easy.

 

Press Start

Difficulty: 3/10

 

Zomg Xbox Controller!! Stand still until the Static's pass you, then WJ from the right circle to the switch, then land back in the starting place. Wait till the Static's pass you again then WJ onto the circle, then WJ off the leftmost circle near the missle launcher, jump onto the jumping block and into the door.

 

Suspended Animation

Difficulty: 2/10

 

Pretty easy. As long as you WJ up the blocks and don;t land on them, the charges won't touch you. Hit the switch up then top, WS down to the ground and run down into the door.

 

Episode 16

 

Pole Grey Sky

Difficulty: 1/10

 

Jump to the left platform, then the one above it. Jump across, htting the switch, and land on the platform. Drop into the door.

 

Solitare

Difficulty: 1/10

 

Hit the first launch pad and hit the switch in the air, then land on the second launch pad to vault across. Run to the ;ast launch pad and land in the door.

 

Rotor

Difficulty: 2/10

 

Run up either side, then jump onto a platform when there are no static's. Jump across to either wall and land on the slant, then jump to the above platform. Jump to the switch and fall directly down to land in the door.

 

Goldaholics Anonymous

Difficulty: 2/10

 

We all know platform jumping? Well that's what this is. Switch in second platform, door in bottom one. Just move fast and try not to fall into the mines -_-'.

 

Upstream

Difficulty: 7/10

 

I hated this level.

Head right, then WJ off and try to land in the third square. Now what you want to do is head to the left for the switch. To do this, it's best to WJ off the small wall behind you and land in every second square. Do that to the switch, then do that all the way back. It is quite hard, but not impossible. Or you can jump of the walls in front of you and over the mines. No matter what you do, it still take some go's. Once you get comfortable, you can jump as many square's as you want I take 3 at a time. Whatever makes you feel good.

 

Episode 17

 

Efferuescence

Difficulty: 1/10

 

Just WJ up the right wall, land on a square, head to the switch, and drop down into the door. Simple.

 

Feeding Time

Difficulty: 2/10

 

More platform jumping. As long as you can jump 2 platforms at a time, your good. Hit the switch in the middle and jump to the door. If your fast enough then this shouldn't be a problem. You should be by now.

 

Snaggy Cleft

Difficulty: 5/10

 

I dunno where to start. Don't even bother for the gold. Drop down to the right. Jump over the charger, WJ to the switch then soar over the charger and back to the start. Now drop to the bottom left. Same procedure. Now go bottom right. Then go middle right. Same procedure. Then go to the middle left (or the topmost left one with the charger). Do the same thing again. What makes it hard is because of the such small areas. Make sure when your jumping back over the chargers, hold down A to get the most height. Jump up and hit the switch at the end. Go to the door.

 

Inferior Node

Difficulty: 2/10

 

Go up either side and srand on a slant at either cide (right/left). Jump to the Block across. Jump up the blocks, hit the switch, and fall back down.

 

QBK

Difficulty: 3/10

 

Head to the right. Jump over the charger, and use the Stomper as a platform. Jump to the left block. Run up and jump to the next block. Fall to the next run, run up to the small and then jump to the wall, WJ up, and hit the platform with the switch. Drop down to the right and onto the block, then WJ on the upper block to reach the top. Hit the small switch to create a platform. Jump to the door.

 

Episode 18

 

Beta Rate

Difficulty: 2/10

 

More platform jumping. Jump to platforms at a time to the switch, the WJ over the missle and back to the door. Make sure you do it 2 at a time or else the missle may hit you.

 

Out Of The Blue 2

Difficulty: 7/10

 

You can stand on the slants. Time your jumps so that when you jump, the Static is up or at least going up. Don't go two at a time, you'll die. Get to the switch and head back. It is also possible to stand right next to the mine. You could easily rush past the first 5 or so with slant jumping until you get to the last two. Making it back is alot harder. Just take it 1 at a time. When they are going up, go under them.

 

Building Up

Difficulty: 3/10

 

This is pretty easy, but you have to be fast. As long as you are Wj fast, the lazersd can't hit you. When you get to the top and hit the switch, fall off the left side, WS down the middle platform, then the bottom one. Jump over it too the door.

 

Repetive Stress Injury

Difficulty: 2/10

 

It's basically doing one thing, then repeating it back to the door. I won't tell you how, but here are some stratetgies. Ahh.....Don't jump to high? Just jump in between the mines to the switch, then head back WJ as neccassary. it's not to hard. The first two rows you can jump two or more mines at a time if you jump well.

 

Shasta

Difficulty: 2/10

 

The second row is the easiest. You can just jump over and under the mines, jump down, hit the switch, second row again, into the door.

 

Episode 19

 

Softly

Difficulty: 1/10

 

Run left, drop down to left L, jump across to right L, WJ, hit the switch, land on left L, WJ up and over, head to the left wall, WJ up and land on the door.

 

Elegant

Difficulty: 3/10

 

Run right and jump, and try to land on the switch platform just as the Static passes. Land on the right side and jump over, hitting the switch, and land on the next platform. Fall right into the door.

 

Gapper

Difficulty: 1/10

 

Platform jumping. Just jump across the small platforms and head to the door. It probably takes about 10 seconds.

 

I'd Rather Be Tread

Difficulty: 2/10

 

Run right and slant jump up. Then from the right side jump to the platform. Now just keep jumping up platform to platform until you reach the top. Jump left then slant down into the door.

 

Mines

Difficulty: 4/10

 

This chapter is SO FUN. Run straight right and fall, quickly. Now see how there is a row of mines? Try to manouever between them. You can jump over the first 3, run under the next one, jump over the next two, then jump over agin and hit the switch. Then fall. Land on the "M" of Mines. Jump onto the platform. For the mines: Under, over, under, over, switch, fall. See the two switches? Manouver around the mines and hit them both, then run back. Fall onto the platform, run right and jump onto the wall. You can WS past the mines. Jump over the next mine, then jump across and hit the switch. Run back. Fall onto the ground. Manouever around the mines and head into the row on the left. Run and jump up to the left. Jump into the door.

 

 

I NOW WILL BE SKIPPING STRAIGHT TO 30. THERE ARE NO REALLY HARD CHAPTERS FROM 20-29, EXCEPT FOR A FEW. THESE ARE:

 

  • The last one of Episode 23
  • "Paper Thin Walls", last level of Episode 24 (the last page will have a picture guide, because it is one of the hardest levels.
  • "Salazar", level 3 episode 26
  • Level 2 Ep 21 (this isn't hard, but it wastes so much time)
  • Level 3 Ep 23 (this one is INSANE. It's actually more luck then skill, so i can't give and specific direction. Think electric jellyfish but smaller and X1000 harder. I would give it about 40/10)

The rest are easy, and some will take a bit of time. All in all, it's not too hard.

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Episode 30

Somewhere Over The Rainbow

Difficulty: 2/10

 

Hold down right until you hit the ground. Head right, and jump over the mine, and run under the next one. Meet the door. Run off to the right and jump, hitting the switch. Hit the wall, and climb near to the top. You should be able to jump back to the door.

 

Postmod

Difficulty: 1/10

 

Jump over the mines. WJ up the Half circly platforms. Don't fo through the platforms, because you have to start again if you do. WJ to the top, jump over the mines and into the door.

 

Gluteny

Difficulty: 4/10

 

Drop down and RUN right. Just before the lazer fires, hop over and try to land on a jumping block. Jump over to the wall and WS down. When near the bottom, jump in the middle of the two charges and then as soon as you land jump agin to the left and hit the wall. WJ up and over, then hit a jump block. Head back the way you came.

 

Pipe Dream

Difficulty: 1/10

 

Another stupid maze. WJ off the right wall then the left wall and onto the right platform. Drop down, hit the landing pad, the fall right. Jump over the next set of pads. Use the next pads to launch up, the WJ to the top. Go left, fall, hit the landing pads, move right, hit pads, grab switch. Now make your way back to the start with the same procedure.

 

Up And Over

Difficulty: 4/10

 

ok. WJ to the right wall, then jump to the left QUICK, then WJ off the small wall over the next wall. Try to land on the switch platform, WS if you have to. Do the exact same as you just did to get to the door.

 

Episode 31

 

Illusory

Difficulty: 1/10

 

Run up the slant, drop down, slide down the slant, WJ up to the switch place, fall fown, rup up the slant, into the door. You can basically just run under the missles.

 

Rhetorical Device

Difficulty: 3/10

 

You can runand land on the middle right platform if your quick enough. Drop down to the switch. Jump to the platform above it, then to the left one, then right, then left, then up, then door.

 

Out Of The Blue

Difficulty: 5/10

 

As soon as you start, WJ off the back wall and land on the 3th platform. (the long one). Now time your jumps from platform to platform to the switch. Time your jumps back now. It's alot easier going back to the door then too the switch.

 

Escalator To Hell

Difficulty: 3/10. Just jump right, and try to hit the switch as you fall. Fall to the ground, but slide down a block so you dont die. Head left, jump, into the door. It's best to do this level fast because if you take too long it gets annoying.

 

Manimal Lust 2: Return Of The Franchise

Difficulty: 3/10.

 

A simple maze with chargers you jump over. The corridors get longer near the bottom, but it's still really easy. What have to do is lure them. Hit the ground and jump straight up so they go to the other side. Now drop and wait till they come back. Not what you do is jump over it and run down the corridor. Or you can just WS down a wall, then try and run faster then them. Either way works good.

 

Episode 32

 

Babied Steps

Difficulty: 2/10

 

Platform jumping, plus wall jumping, plus logic. Need i say more?

 

That's Why They Call It Gold

Difficulty: 3/10

 

If you want gold, there is heaps. All guarded by missle launchers. If you don't want it, go on a slant then to a jumping block and repeat to the switch then fall into the door. The missles will shoot, but be distracted by the wall.

 

Majestic

Difficulty: 1/10

 

Depends if you want gold. If not, use a launch pad either side and hit the switch then fall into the door.

 

A Deadly Game Of Chess

Difficulty: 3/10

 

Run off to the right and land on the 3 mine platform, then WJ on the small wall and up to the switch platform. The manouever your way left while avoiding the missles, and while constantly going down. The door is on the bottom left, and you can only approach from the left.

 

Cutting In

Difficulty: 1/10. Just follow the swirl, and avoid the static's once you come to them, hit the switch and go back out. By the time you reach the door, the static's should have been there and are coming back, so jump over them.

EXTRAS

 

Level 24, epi. 5

:|

I think I'm gonna cry...

Help/guide please?!?!

:confused:

 

Before i start this, i hate you so much.

 

Episode 24

 

There's No I In Teamocil....Difficulty: 3/10

 

When you start, jump on the box to the right, then wall jump on the block above you to get onto it, then onto the upper left block, then onto the upper right block, then head down the blocks until you get to the switch. Then go: Upper Left, Upper left, Upper left, little lower to the left (it's the one almost parallel), then make a long jump into the top left block, then into the door.

 

Hustle

Difficulty: 6/10

 

This gave me a bit of trouble. First off, run to the door (it's blocked). The do a running jump onto the left wall of the first right platform, then wall jump up, hitting the switch, and land on the left platform (the one above the laser dude). Now wall jump again, hitting the switch, until you get to the top. For the next row of switches, just fall carefully to the bottom, hitting the switches on your way. Repeat this method for the next two rows of switches. You will end up at the bottom right. The top laser should be over on the left now, so just wall jump up where you fell, hit the switch, fall back down, run to the door.

 

A Symmetry

Difficulty: 2/10

 

SO much easier then it looks. Just jump out toe right, for down the right wall, make a careful jump past the mines, then head out the opening (you should get out just before the blue thing gets in, it won't hit you anyway). Now head to the bottom, hit the switch and run to the right, jump off the slant, wall jump to the top and bang, there's the door.

 

Forsaken

Difficulty: 7/10

 

Pretty hard actually. First off, land on the slant of the left platform, then jump to the right platform. Jump to the slant of the platform above you, then jump off onto the left platform, and just before the blue thing hits you, jump onto the slant off the next right platform, landing on the slant. Now, you would not have had enough time to to do a riu jump before he got to you. So you have to jump over him, run to the right, jump over him when he reaches you again, then run and jump onto the left platform. This is where the switch is. Hit it, then fall back down, landing on each slant as to not hit the blue things, until you get to the bottom and into the door.

 

Paper Thin Walls

Difficulty: OMGWTFBBQ/10

 

Lets take a page from scorehero. I believe it was Jesus who once said "I die for guys, and this is how you repay me? Give me a fuck......" as you can guess. I will divide this into stages.

 

Switch 1: Top Switch

 

Ok, this is going to sound REALLY HARD and REALLY CONFUSING. First off, fall to the platform below you, then run onto the right platform. This is the first switch area. What you need to do, is wall jump, then jump off the wall, and between the two mines. The first is hovering above the edge of the platform, the second is further to the on the platform. You need to jump in between these 2 mines. When you land, you should have jumped over the blue thing. You need to run right, wall jump up the wall (hitting the switch), and stick on the wall. Now you have time to plan. The best way to do it is, while still on the wall, get relatively high, then jump inbetween the diamond of mines to land on the platform. Basically, you need to jump through the top and right points of the diamond, and come out through the left and bottom points. The diamond is considered to be the last set of 4 mines on the platform. When you land, run left, jump through the mines you jumped through earlier, and land on the bottom, where you started this switch. If you don't feel like jumping between those 2 mines to get out, you can jump over the top mine and land on the bottom. This leaves more room for error and has a higher succes rate, but is harder to pull off (not much harder).

 

Switch 2: Bottom Right

 

Not really too hard. Basically, don't think of it as six mines, think of it as 3 pais of mines. Basically, all you have to do is jump in between the first mines (and over the blue thing), jump between the second, then the third, hit the switch, then go back and jump out. The only thing you need to worry about is the blue thing.

 

Switch 3: Top Left

 

A bit harder, but not as hard. Basically, think of it as a zig-zag of mines. Just wall jump off the left wall, then over to the right wall (above the two mines), over too the left wall (above the next two mines), jump off and hit the switch, fall down the right wall, then jump off, back onto the bottom left wall, which is where you started your jump.

 

Door Switch:

 

Almost Done!! Start off by standing on the top of the wall, which is the start of the the section. Then fall off to the right, and land next to the bottom-leftmost mine, to the right of it. When the blue thing comes, jump through the next set of mines (between the one hovering over the ground, and the one above it). The as soon as you land, you should see an upside down trianlge of mines. Jump through this triangle (similar to the diamond), and the land on the switch. Now to get back. You will see a mine on the top of the wall. And one to the bottom left of that. You need to jump between them, and land in the middle (where you jumped for the second time). The just jump between the next set, then onto the wall, and your home free!! Now just head to the door.

Edited by Lordvader178
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Its cool you made a guide but dont you think it would be more helpful if you make videos?

 

If you go on youtube, there are videos for like every level. Some are way to expert. Say if a beginner tried to do a video guide, he would be screwed, because the person playing would be an expert (mostly). You can't always copy videos. This way, because it is text, people can read and see what they have to do, and my guide is for all skill levels. This reminds me, i have to work on my Paper Thin Walls

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A tip for Master Control(E14,L4) After you get the first lock and come up on the right side, instead of going to the bottom and making your way up, I found it easier to just jump to the top. It only works if you have that missile already following you though. You then finish it the way you described.

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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Episode 22:

Back To School

Difficulty: 3/10

 

At the start, run left and use the small ledge to walljump up to the switch, then land on the right ledge. Then head right and jump on the lowest, right most ledge. WJ off of it's right wall then to the wall on the left above. Hit the switch any way you want. Head to the left and drop down (so eventually you reach the bottom left zone). Drop down and hit the door switch. Repeat the process to get to the second switch. Then just hop out to the right, then on the left ledge, then head to the door.

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  • 1 month later...
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Yes, but those people are really good, and you may not be able to replicate it. Also, i'll get right on those other levels.

 

Sorry, but that it bull. No matter how much you move you will be hit by them for your first tens of tries.

 

Only if you actually run along the ground. If you wall jump and stuff, they will not hit you. I have tried this over 20 times, and they did not hit me once.

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Yes, but those people are really good, and you may not be able to replicate it. Also, i'll get right on those other levels.

 

 

 

Only if you actually run along the ground. If you wall jump and stuff, they will not hit you. I have tried this over 20 times, and they did not hit me once.

 

It doesnt matters if they are good, they use paths and replicate them isnt that hard (apart from gold grabbing) plus a video is much more useful then words.

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